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Thread Statistics | Show CCP posts - 10 post(s) |
Krom Ganesh
Holdfast Syndicate Amarr Empire
1096
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Posted - 2014.01.09 18:22:00 -
[1] - Quote
The new bonuses could actually work out well if CCP makes some changes
Change suit stats Change min bonus to 5% hacking and buff NK damage or proficiency skill (min's will still be the most proficient with them due to having the highest base speed) Decrease the effectiveness of the gal logi bonus so scouts only need 1 cmp damp to avoid non-focused gal logi proto scanner Make the cal scout have a jammer bonus when that gets released (on top of cloak bonus or replacing it, i don't care)
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Krom Ganesh
Holdfast Syndicate Amarr Empire
1155
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Posted - 2014.01.10 04:09:00 -
[2] - Quote
knight guard fury wrote:so what are the role bonuses you guys think the scout should have? cloak related scan precision/dampener/range related stamina and speed related
i need to know so i can update my thread for the scout role/racial bonuses
Ideally?
Note: Assuming scouts have lower base profile to compensate loss of original scout bonus
Scout bonus: 15% fitting reduction to Electronic Warfare Equipment (Cloaks, Jammers, etc.) per level
Cal scout: Bonus to jammers (range and duration) Gal scout: 5 or 10% increase to Passive scanner range and 5% decrease in scan profile per level(if that is not enough, cloaking efficiency bonus as well) Min scout: 5% increase to hack speed and X% increase in sprint speed (what amount is fair?) per level Amarr scout: X% bonus to max stamina amount, Y% bonus to stamina regeneration, plus some other bonus per level Edit: Other amarrian bonus could also be something not a bonus, such as better stats (more than amarr normally get) or something
Scout Roles: M-Speedy Anarchist | C-Chaos Weaver | G-Stealth Recon | A-Endurance Hunter
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Krom Ganesh
Holdfast Syndicate Amarr Empire
1155
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Posted - 2014.01.10 04:25:00 -
[3] - Quote
knight guard fury wrote:i need you to be more specific, we dont exactly have "good" e-war gear so i might just put a bonus to cloaking
I meant Electronic Warfare Equipment as a subset of equipment, a group that CCP can add to as more E-War equipment is released so they don't have to change the scout bonus. Cloaking is the only E-War equipment coming out in the near future (which also means the cal scout would need a placeholder bonus until jammers arrive).
Scout Roles: M-Speedy Anarchist | C-Chaos Weaver | G-Stealth Recon | A-Endurance Hunter
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Krom Ganesh
Holdfast Syndicate Amarr Empire
1155
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Posted - 2014.01.10 04:35:00 -
[4] - Quote
Cloak fitting reduction bonus will work for now but really needs to be 15% per level. Since logis have 25% equipment reduction and quite a bit more cpu/pg than scouts, any cloak fitting cost that is fair to scouts with a 50% reduction will be easy for logis to fit as well.
I'm more partial to the precision bonus Oswald mentioned, but the cloak cooldown would work well enough for me until jammers arrive.
Other than that, +1.
Edit: Oh, Amarr scout should probably be 2/3 for H/L and Min scout should probably be 3/3.
Scout Roles: M-Speedy Anarchist | C-Chaos Weaver | G-Stealth Recon | A-Endurance Hunter
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Krom Ganesh
Holdfast Syndicate Amarr Empire
1198
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Posted - 2014.01.13 13:55:00 -
[5] - Quote
CCP Remnant wrote:So here's a question... would you like a Caldari Scout skill that actually increased the precision of anyone caught within the passive radius even if there was NO UI FEEDBACK telling you the adjusted scan precision/profile values? I'd love to make the Caldari Scout a jammer suit, but without decent UI feedback it'd be more confusing than enjoyable.
I'd love this only if scouts got a boost to base scan range and my cal scout had a 4/2 or 3/2 slot layout so I could equip enough range extenders so I can affect more people than the guy standing next to me.
Scout Roles: M-Speedy Anarchist | C-Chaos Weaver | G-Stealth Recon | A-Endurance Hunter
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Krom Ganesh
Holdfast Syndicate Amarr Empire
1198
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Posted - 2014.01.13 14:03:00 -
[6] - Quote
CCP Remnant wrote:That's the problem... it's a 350-odd page thread :) I meant no disrespect to anyone. Just saw a question I could and answered it. I tend to ninja answers in and get out otherwise I'd never get any work done.
If there are any questions you would like to ask scouts, I'm sure all of us that hang out in the registry would be glad to answer them (after getting over the shock of a blue tag in the registry ).
Scout Roles: M-Speedy Anarchist | C-Chaos Weaver | G-Stealth Recon | A-Endurance Hunter
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Krom Ganesh
Holdfast Syndicate Amarr Empire
1198
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Posted - 2014.01.13 15:16:00 -
[7] - Quote
IgniteableAura wrote:CCP Remnant wrote:So here's a question... would you like a Caldari Scout skill that actually increased the precision of anyone caught within the passive radius even if there was NO UI FEEDBACK telling you the adjusted scan precision/profile values? I'd love to make the Caldari Scout a jammer suit, but without decent UI feedback it'd be more confusing than enjoyable If I understand this correctly, this is Inherently a buff to those surrounding the scout? While I understand the need to make scouts more useful in battle, this would only be useful to other non-scouts. I just sometimes get frustrated when scouts are thrown into the role of "supporting" other frames. Especially when other frames cant always keep up. Scouts are 9 times out of 10 better off running solo than in a group of medium frames. Mostly due to different attack angles and scan profiles. I feel Ewar in this iteration is better suited to a logistics role as they are more likely to be surrounded by blues. In terms of usability, Cal scout would need to have some exceptional range for it really useful. It would likely need a scan range bonus skill.
This is still a useful bonus to a cal scout. This is essentially a bonus to the cal scout's precision that also happens to be helpful to the rest of the team. I hope it is more than 5% per level though (but I doubt they would be that generous).
Logis should be for buffs, scouts should be for debuffs.
Rather, just bump base scan range to 20 or 25. This helps all scouts and allows the cal to make a decent passive scanner fit.
Edit: Myos are high slots.
Scout Roles: M-Speedy Anarchist | C-Chaos Weaver | G-Stealth Recon | A-Endurance Hunter
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Krom Ganesh
Holdfast Syndicate Amarr Empire
1198
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Posted - 2014.01.13 15:21:00 -
[8] - Quote
Garrett Blacknova wrote:You seem to both be misunderstanding what an INCREASE in someone's Scan Precision means.
Higher Scan Precision means LESS ability to detect targets.
It's a NERF to enemies. It makes enemies near your suit less likely to see you OR anyone else on your team lighting up on their minimap/HUD.
Whoops, your right. For some reason I thought it affected their profile.
Hmm.... that actually isn't very useful. Few people rely on scan precision.
Scout Roles: M-Speedy Anarchist | C-Chaos Weaver | G-Stealth Recon | A-Endurance Hunter
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Krom Ganesh
Holdfast Syndicate Amarr Empire
1199
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Posted - 2014.01.13 15:49:00 -
[9] - Quote
IgniteableAura wrote:Garrett Blacknova wrote:You seem to both be misunderstanding what an INCREASE in someone's Scan Precision means. Higher Scan Precision means LESS ability to detect targets. It's a NERF to enemies. It makes enemies near your suit less likely to see you OR anyone else on your team lighting up on their minimap/HUD. I know exactly what lowering the precision of the enemy means. How is that at all useful to the scout, that already is not at all worried about their profile. Its a buff to nonscouts....which is exactly my point. A buff to a bunch of blues that you are never around anyway.
That was in response to me. I originally misread Remnant's post and thought cal scout was getting a bonus that increases enemy scan profile instead of precision.
Scout Roles: M-Speedy Anarchist | C-Chaos Weaver | G-Stealth Recon | A-Endurance Hunter
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Krom Ganesh
Holdfast Syndicate Amarr Empire
1199
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Posted - 2014.01.13 15:50:00 -
[10] - Quote
Garrett Blacknova wrote:IgniteableAura wrote:I know exactly what lowering the precision of the enemy means. How is that at all useful to the scout, that already is not at all worried about their profile. Its a buff to nonscouts....which is exactly my point. A buff to a bunch of blues that you are never around anyway. When you're fighting Scout vs. Scout, and only one of you can see the other coming, who has the advantage?
Unless both scouts are stacking precision enhancers, neither scout is going to see each other either anyway.
Scout Roles: M-Speedy Anarchist | C-Chaos Weaver | G-Stealth Recon | A-Endurance Hunter
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Krom Ganesh
Holdfast Syndicate Amarr Empire
1202
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Posted - 2014.01.13 16:39:00 -
[11] - Quote
KAGEHOSHI Horned Wolf wrote:Name: Assassin
I think this would be best placed as a T3 suit. It could get the bonuses of the scout as well as the lower base scan profile (what use is an easy to discover assassin?) and have better base speed but have lower number of H/L
Scout Roles: M-Speedy Anarchist | C-Chaos Weaver | G-Stealth Recon | A-Endurance Hunter
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Krom Ganesh
Holdfast Syndicate Amarr Empire
1204
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Posted - 2014.01.13 18:36:00 -
[12] - Quote
Stefan Stahl wrote:Also: Remember to make an active variant that works as an anti-scanner for the Caldari Logibros to equip.
Tacnet/IFF Jammers are something that should be implemented but that should not be for the logis. They can use it, but like the cloak it should be meant for the scout (along with webifiers and any other E-War thing ccp dreams up). Logis can have the rest of the equipment, but E-War proficiency should belong to scouts.
Scout Roles: M-Speedy Anarchist | C-Chaos Weaver | G-Stealth Recon | A-Endurance Hunter
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Krom Ganesh
Holdfast Syndicate Amarr Empire
1221
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Posted - 2014.01.14 00:30:00 -
[13] - Quote
Bojo The Mighty wrote:My beef is that the Caldari and Amarr bonuses force the scout to use a single piece of equipment and on top of that they are without profile reduction. Luckily for me the Gallente retain that bonus however a range nerf? That's either an extremely bad move or you better have a mega innate buff to the radius on the suit.
If base scan range is buffed to 20m the Gallente would essentially keep the same scan range capabilities as it has now (there is a slight buff). I believe this is CCP's plan.
Also, Remnant already confirmed scout base profile is being reduced (currently considering ~35dB).
Scout Roles: M-Speedy Anarchist | C-Chaos Weaver | G-Stealth Recon | A-Endurance Hunter
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Krom Ganesh
Holdfast Syndicate Amarr Empire
1229
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Posted - 2014.01.14 16:46:00 -
[14] - Quote
Aeon Amadi wrote:You're not the only one suggesting it, it's just that it's not the optimal solution and further complicates things. Instead of trying to balance out four scouts we'd then have to balance out eight - let alone all of the tiers (militia, standard, advanced and proto)
Rather than variants, we need new classes. Currently there are too many playstyles that are looking to the scout to be their suit.
Scout - EWar focus (w/ 2x EQP) (Preferably w/ sidearm slot as well so specialist weapon users aren't left out in the rain) Assassin - T3 suit with CQC sidearm focus A T2 light suit with bonuses to sniping and AV. Can have 2x light weapons and 2x equipment.
Scout Roles: M-Speedy Anarchist | C-Chaos Weaver | G-Stealth Recon | A-Endurance Hunter
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