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Thread Statistics | Show CCP posts - 10 post(s) |
NextDark Knight
Hellstorm Inc League of Infamy
125
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Posted - 2014.01.13 15:11:00 -
[181] - Quote
CCP Remnant wrote:So here's a question... would you like a Caldari Scout skill that actually increased the precision of anyone caught within the passive radius even if there was NO UI FEEDBACK telling you the adjusted scan precision/profile values? I'd love to make the Caldari Scout a jammer suit, but without decent UI feedback it'd be more confusing than enjoyable.
I would rather the cloak bonus... BUT this being said, Can you make a equipment that scrambles the ADS so a player can't tell who is blue or red? Should make for some interesting PC battles.
Forge Changes needed Officer Splash 3.0, Proto 2.7 Advanced 2.5 Standard 2.1.
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IgniteableAura
Pro Hic Immortalis
494
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Posted - 2014.01.13 15:11:00 -
[182] - Quote
Ghost Kaisar wrote:Sinboto Simmons wrote:CCP Remnant wrote:KAGEHOSHI Horned Wolf wrote:Minmatar scout melee bonus is still less than medium frame melee, even when maxed out; its also weird for it to get a bonus to another race's weapon (nova knives are Caldari). The 5% hacking speed bonus (which seems like its going to be removed from the Minmatar logi) would be perfect on a scout given that they have the speed to quickly and stealthily reach objectives.
An alternative would be to have the hacking bonus was the role bonus for all scouts, and the Minmatar scout bonus was to the efficacy of biotic modules (kinkats, stimulants, and myofibrals), 10% per level. The plan was to buff up the Minmatar Scout's base melee damage (right now light frames do 80, medium frames 110 and heavy frames 150) up to 120. I'll take it! Same here. With the 25% bonus and a Mybo, I can hit 265 Melee with a single mod. Run CR/Flaylock with Melee. I'd be happy
Yes but myos are low slots. That means slower, less stamina with higher profile. In what situation is that >using NKs? Please attempt this in the current build and see how frequently you actually utilize it.
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Bethhy
Ancient Exiles. Renegade Alliance
815
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Posted - 2014.01.13 15:12:00 -
[183] - Quote
CCP Remnant wrote:So here's a question... would you like a Caldari Scout skill that actually increased the precision of anyone caught within the passive radius even if there was NO UI FEEDBACK telling you the adjusted scan precision/profile values? I'd love to make the Caldari Scout a jammer suit, but without decent UI feedback it'd be more confusing than enjoyable.
Caldari run's ECM?
ECM is a touchy subject for some ;) |
Krom Ganesh
Holdfast Syndicate Amarr Empire
1198
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Posted - 2014.01.13 15:16:00 -
[184] - Quote
IgniteableAura wrote:CCP Remnant wrote:So here's a question... would you like a Caldari Scout skill that actually increased the precision of anyone caught within the passive radius even if there was NO UI FEEDBACK telling you the adjusted scan precision/profile values? I'd love to make the Caldari Scout a jammer suit, but without decent UI feedback it'd be more confusing than enjoyable If I understand this correctly, this is Inherently a buff to those surrounding the scout? While I understand the need to make scouts more useful in battle, this would only be useful to other non-scouts. I just sometimes get frustrated when scouts are thrown into the role of "supporting" other frames. Especially when other frames cant always keep up. Scouts are 9 times out of 10 better off running solo than in a group of medium frames. Mostly due to different attack angles and scan profiles. I feel Ewar in this iteration is better suited to a logistics role as they are more likely to be surrounded by blues. In terms of usability, Cal scout would need to have some exceptional range for it really useful. It would likely need a scan range bonus skill.
This is still a useful bonus to a cal scout. This is essentially a bonus to the cal scout's precision that also happens to be helpful to the rest of the team. I hope it is more than 5% per level though (but I doubt they would be that generous).
Logis should be for buffs, scouts should be for debuffs.
Rather, just bump base scan range to 20 or 25. This helps all scouts and allows the cal to make a decent passive scanner fit.
Edit: Myos are high slots.
Scout Roles: M-Speedy Anarchist | C-Chaos Weaver | G-Stealth Recon | A-Endurance Hunter
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Garrett Blacknova
Codex Troopers
4299
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Posted - 2014.01.13 15:17:00 -
[185] - Quote
Son-Of A-Gun wrote:Garrett Blacknova wrote:Daxxis KANNAH wrote:@Garrett
I thought the Pilot suit was to be the 2nd Light frame variant 1. Was it ever confirmed it would be Light? 2. Is it in the game yet? 3. Is it confirmed to be coming in 1.8? 1. Yes it's skills were dropped by accident at the beginning of uprising, as a light frame 2. See "1.". 3. What does that have to do with anything. 1. I appear to have missed that. The only info I've seen came without a specified frame size, and people assumed it was Light because it had less EHP than the basic Medium Frame.
2. That would be "no" then.
3. It's actually the main point. There's no indication that the Pilot Suit will exist in-game as of 1.8, which is when the cloak and other items are supposed to be showing up. That means there will still, at that time, be a lack of Light Frame variants compared with the other suit types, so it's reasonable to suggest the addition of a secondary suit type at this point. Command suits are meant to be a future development, and it would make the most sense for them to be Medium Frame suits, and I'm sure CCP can come up with another Heavy Frame idea to round everything out by the time the Pilot suit is ready. |
Garrett Blacknova
Codex Troopers
4300
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Posted - 2014.01.13 15:20:00 -
[186] - Quote
Krom Ganesh wrote:IgniteableAura wrote:CCP Remnant wrote:So here's a question... would you like a Caldari Scout skill that actually increased the precision of anyone caught within the passive radius even if there was NO UI FEEDBACK telling you the adjusted scan precision/profile values? I'd love to make the Caldari Scout a jammer suit, but without decent UI feedback it'd be more confusing than enjoyable If I understand this correctly, this is Inherently a buff to those surrounding the scout? While I understand the need to make scouts more useful in battle, this would only be useful to other non-scouts. I just sometimes get frustrated when scouts are thrown into the role of "supporting" other frames. Especially when other frames cant always keep up. Scouts are 9 times out of 10 better off running solo than in a group of medium frames. Mostly due to different attack angles and scan profiles. I feel Ewar in this iteration is better suited to a logistics role as they are more likely to be surrounded by blues. In terms of usability, Cal scout would need to have some exceptional range for it really useful. It would likely need a scan range bonus skill. This is still a useful bonus to a cal scout. This is essentially a bonus to the cal scout's precision that also happens to be helpful to the rest of the team. I hope it is more than 5% per level though (but I doubt they would be that generous). Logis should be for buffs, scouts should be for debuffs. Rather, just bump base scan range to 20 or 25. This helps all scouts and allows the cal to make a decent passive scanner fit. Edit: Myos are high slots. You seem to both be misunderstanding what an INCREASE in someone's Scan Precision means.
Higher Scan Precision means LESS ability to detect targets.
It's a NERF to enemies. It makes enemies near your suit less likely to see you OR anyone else on your team lighting up on their minimap/HUD. |
Krom Ganesh
Holdfast Syndicate Amarr Empire
1198
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Posted - 2014.01.13 15:21:00 -
[187] - Quote
Garrett Blacknova wrote:You seem to both be misunderstanding what an INCREASE in someone's Scan Precision means.
Higher Scan Precision means LESS ability to detect targets.
It's a NERF to enemies. It makes enemies near your suit less likely to see you OR anyone else on your team lighting up on their minimap/HUD.
Whoops, your right. For some reason I thought it affected their profile.
Hmm.... that actually isn't very useful. Few people rely on scan precision.
Scout Roles: M-Speedy Anarchist | C-Chaos Weaver | G-Stealth Recon | A-Endurance Hunter
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Son-Of A-Gun
3dge of D4rkness SoulWing Alliance
912
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Posted - 2014.01.13 15:28:00 -
[188] - Quote
Garrett Blacknova wrote:Son-Of A-Gun wrote:Garrett Blacknova wrote:Daxxis KANNAH wrote:@Garrett
I thought the Pilot suit was to be the 2nd Light frame variant 1. Was it ever confirmed it would be Light? 2. Is it in the game yet? 3. Is it confirmed to be coming in 1.8? 1. Yes it's skills were dropped by accident at the beginning of uprising, as a light frame 2. See "1.". 3. What does that have to do with anything. 1. I appear to have missed that. The only info I've seen came without a specified frame size, and people assumed it was Light because it had less EHP than the basic Medium Frame. 2. That would be "no" then. 3. It's actually the main point. There's no indication that the Pilot Suit will exist in-game as of 1.8, which is when the cloak and other items are supposed to be showing up. That means there will still, at that time, be a lack of Light Frame variants compared with the other suit types, so it's reasonable to suggest the addition of a secondary suit type at this point. Command suits are meant to be a future development, and it would make the most sense for them to be Medium Frame suits, and I'm sure CCP can come up with another Heavy Frame idea to round everything out by the time the Pilot suit is ready.
Like I said, I don't feel that this is something that warrants and SP sink. Hell, I don't even think that an extra Eq slot for scouts even warrants the removal of the sidearm (scouts are already underprivileged as it is, and with the new assault/heavy bonuses that are coming this is just going to get worse). If type-IIs are added they should be ISK/market variants nothing more.
{:)}{3GÇó>
Please help me save the Gal scout!:
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Kigurosaka Laaksonen
DUST University Ivy League
106
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Posted - 2014.01.13 15:40:00 -
[189] - Quote
What would Scouts think of this?
Basically, make Scouts like EVE CovOps ships, and make 2 or 3 distinct versions of the Cloak; one with severe penalties able to be fit to any suit, and the other with very few or no penalties but only able to be fit on Scouts. |
Oswald Rehnquist
1083
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Posted - 2014.01.13 15:45:00 -
[190] - Quote
NextDark Knight wrote:CCP Remnant wrote:So here's a question... would you like a Caldari Scout skill that actually increased the precision of anyone caught within the passive radius even if there was NO UI FEEDBACK telling you the adjusted scan precision/profile values? I'd love to make the Caldari Scout a jammer suit, but without decent UI feedback it'd be more confusing than enjoyable. I would rather the cloak bonus... BUT this being said, Can you make a equipment that scrambles the ADS so a player can't tell who is blue or red? Should make for some interesting PC battles.
this is what jammer should do
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IgniteableAura
Pro Hic Immortalis
494
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Posted - 2014.01.13 15:46:00 -
[191] - Quote
Krom Ganesh wrote:IgniteableAura wrote:Yes but myos are low slots. That means slower, less stamina with higher profile. In what situation is that >using NKs? Please attempt this in the current build and see how frequently you actually utilize it. Myos are high slots.
Sorry, I haven't used myos since closed beta. Shows you how useful they really are. Biotics are low slots, so assumption made. Point still stands, please give me an example where playing fisticuff is >NKs. NKs charge, dont use stamina and do 2x as much damage. Minmitar scouts build for a specific purpose. Using a myo along with a rifle along with a sidearm will make it so you almost never are in the situation where you utilize your melee attacks. Staking all myos with RED and GREEN pills in the lows ends up you you have less than 200hp. Its just not practical to utilize melee based attacks.
Garrett Blacknova wrote:You seem to both be misunderstanding what an INCREASE in someone's Scan Precision means. Higher Scan Precision means LESS ability to detect targets. It's a NERF to enemies. It makes enemies near your suit less likely to see you OR anyone else on your team lighting up on their minimap/HUD. I know exactly what lowering the precision of the enemy means. How is that at all useful to the scout, that already is not at all worried about their profile. Its a buff to nonscouts....which is exactly my point. A buff to a bunch of blues that you are never around anyway.
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Krom Ganesh
Holdfast Syndicate Amarr Empire
1199
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Posted - 2014.01.13 15:49:00 -
[192] - Quote
IgniteableAura wrote:Garrett Blacknova wrote:You seem to both be misunderstanding what an INCREASE in someone's Scan Precision means. Higher Scan Precision means LESS ability to detect targets. It's a NERF to enemies. It makes enemies near your suit less likely to see you OR anyone else on your team lighting up on their minimap/HUD. I know exactly what lowering the precision of the enemy means. How is that at all useful to the scout, that already is not at all worried about their profile. Its a buff to nonscouts....which is exactly my point. A buff to a bunch of blues that you are never around anyway.
That was in response to me. I originally misread Remnant's post and thought cal scout was getting a bonus that increases enemy scan profile instead of precision.
Scout Roles: M-Speedy Anarchist | C-Chaos Weaver | G-Stealth Recon | A-Endurance Hunter
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Garrett Blacknova
Codex Troopers
4301
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Posted - 2014.01.13 15:49:00 -
[193] - Quote
IgniteableAura wrote:I know exactly what lowering the precision of the enemy means. How is that at all useful to the scout, that already is not at all worried about their profile. Its a buff to nonscouts....which is exactly my point. A buff to a bunch of blues that you are never around anyway. When you're fighting Scout vs. Scout, and only one of you can see the other coming, who has the advantage? |
Krom Ganesh
Holdfast Syndicate Amarr Empire
1199
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Posted - 2014.01.13 15:50:00 -
[194] - Quote
Garrett Blacknova wrote:IgniteableAura wrote:I know exactly what lowering the precision of the enemy means. How is that at all useful to the scout, that already is not at all worried about their profile. Its a buff to nonscouts....which is exactly my point. A buff to a bunch of blues that you are never around anyway. When you're fighting Scout vs. Scout, and only one of you can see the other coming, who has the advantage?
Unless both scouts are stacking precision enhancers, neither scout is going to see each other either anyway.
Scout Roles: M-Speedy Anarchist | C-Chaos Weaver | G-Stealth Recon | A-Endurance Hunter
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Asha Starwind
VEXALATION CORPORATION Partners of Industrial Service and Salvage
129
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Posted - 2014.01.13 15:52:00 -
[195] - Quote
IgniteableAura wrote:Garrett Blacknova wrote:You seem to both be misunderstanding what an INCREASE in someone's Scan Precision means. Higher Scan Precision means LESS ability to detect targets. It's a NERF to enemies. It makes enemies near your suit less likely to see you OR anyone else on your team lighting up on their minimap/HUD. I know exactly what lowering the precision of the enemy means. How is that at all useful to the scout, that already is not at all worried about their profile. Its a buff to nonscouts....which is exactly my point. A buff to a bunch of blues that you are never around anyway.
What are you talking about? Are you that dense? It's a reverse profile dampening bonus that happens to be AoE it's very useful. |
Oswald Rehnquist
1084
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Posted - 2014.01.13 15:53:00 -
[196] - Quote
Krom Ganesh wrote: Whoops, your right. For some reason I thought it affected their profile.
Hmm.... that actually isn't very useful. Few people rely on scan precision.
Edit: Unless it affected scanners as well, but even then, that's not a bonus that is helpful to my scout. Would be a much more useful bonus if it increase enemy scan profile as I originally thought it did.
It would be a temporary skill, and as you know I'm cal scout all the way to the point of not having spent any sp in any other suits.
Having this in addition to another skill would be nice, a precision increasing skill plus this could work.
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Garrett Blacknova
Codex Troopers
4301
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Posted - 2014.01.13 15:56:00 -
[197] - Quote
Krom Ganesh wrote:Garrett Blacknova wrote:IgniteableAura wrote:I know exactly what lowering the precision of the enemy means. How is that at all useful to the scout, that already is not at all worried about their profile. Its a buff to nonscouts....which is exactly my point. A buff to a bunch of blues that you are never around anyway. When you're fighting Scout vs. Scout, and only one of you can see the other coming, who has the advantage? Unless both scouts are stacking precision enhancers, neither scout is going to see each other either anyway. Or neither Scout has more than one non-Complex Profile Dampener and both have a decent amount of SP invested into Precision Enhancement. |
Oswald Rehnquist
1084
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Posted - 2014.01.13 15:57:00 -
[198] - Quote
Asha Starwind wrote:IgniteableAura wrote:Garrett Blacknova wrote:You seem to both be misunderstanding what an INCREASE in someone's Scan Precision means. Higher Scan Precision means LESS ability to detect targets. It's a NERF to enemies. It makes enemies near your suit less likely to see you OR anyone else on your team lighting up on their minimap/HUD. I know exactly what lowering the precision of the enemy means. How is that at all useful to the scout, that already is not at all worried about their profile. Its a buff to nonscouts....which is exactly my point. A buff to a bunch of blues that you are never around anyway. What are you talking about? Are you that dense? It's a reverse profile dampening bonus that happens to be AoE it's very useful.
its a reverse profile dampening bonus that doesn't prevent active scanners. Also most scouts ignore their precision skill because precision mods are already weaker than damp mods, so most scout v scout is just LoS. Also the only utility this would have would be to get a group of dampened mediums closer to scouts (assuming scouts don't have active scanners)
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IgniteableAura
Pro Hic Immortalis
494
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Posted - 2014.01.13 15:59:00 -
[199] - Quote
Asha Starwind wrote:IgniteableAura wrote:Garrett Blacknova wrote:You seem to both be misunderstanding what an INCREASE in someone's Scan Precision means. Higher Scan Precision means LESS ability to detect targets. It's a NERF to enemies. It makes enemies near your suit less likely to see you OR anyone else on your team lighting up on their minimap/HUD. I know exactly what lowering the precision of the enemy means. How is that at all useful to the scout, that already is not at all worried about their profile. Its a buff to nonscouts....which is exactly my point. A buff to a bunch of blues that you are never around anyway. What are you talking about? Are you that dense? It's a reverse profile dampening bonus that happens to be AoE it's very useful.
Who is it useful for? Please explain to me a situation in which it is useful otherwise your retort is just conjecture. Active scanners light up every corner of the map in all competitive matches. How often is passive radar even used?
Let me give you an example: Level 5 cal scout would have a 25% bonus to enemies profile in a 16m range around him. That means every suit below a profile of 57 would not be seen on passive scans of enemies within their own 10m range. 10 meters.....
And its all nullified by an adv piece of equipment that puts players on your tac net for a full 16 seconds.
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pseudosnipre
509
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Posted - 2014.01.13 16:03:00 -
[200] - Quote
knight guard fury wrote:help me decide what the caldari scout racial bonus should be Damage bonus at 80+m (sniper, rail), minmatar could be damage bonus <8m (nk, shotgun).
Just spitballing here...
Today is the sort of day where the sun only comes up to humiliate you.
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Brynjar Reko
Providence Guard Templis CALSF
41
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Posted - 2014.01.13 16:13:00 -
[201] - Quote
Garrett Blacknova wrote:shaman oga wrote:CCP Remnant wrote: Well, the thinking was to give the second EQP slot to GA, CA, AM suits and leave the Minmatar with one EQP slot and its sidearm. Still debating that one though.
Why not both? Type A and type B, like in chromo Two types of specialist Light Frame suit - just like Medium and Heavy suits get. Medium has Assault and Logi, Heavy has Sentinel and Commando, and I propose that we should get Scouts and Infiltrators for Light Frames. Scouts qould have 1 Equipment slot, slots for Light Weapon and Sidearm, and a bonus reduction to Scan Precision on Active Scanners (the Precision stat on the Scanners would need to be increased so this ends up as a nerf to scanning Logis instead of making Proto Scanners literally unbeatable). Infiltrator suits with 2 Equipment slots, no Sidearm, and the planned cloak fitting bonus. ALL Light Frame suits - including the basic frames - should get the reduced shimmer effect while cloaked. This way, an Infiltrator suit will be the ideal cloak platform, but a Scout will still use the cloak better than an Assault or Logi could, and players still training up for the Infiltrator suit would see some benefit from using the suit they're starting to invest in to unlock their intended role. If they went for this you should switch the names. An infiltrator only needs cloak and would benefit from two weapons. A scout doesn't need the firepower but the utility of two eq slots. I'd be fine with scouts just having two suit types to choose from, standard and type II.
Although I'm one of the people that would be fine with losing sidearm for eq if we've got to choose only one, but I can see your problems in deciding whether Minnie scouts should be an outlier and keep sidearms or what; maybe a Minmatar scout with two sidearms and two eq while other scouts get one primary and two eq? Minmatar do seem fond of their sidearms, and smg+knives sounds like a better proposal than using your primary for knives, though this probably alienates some other group of min scouts. |
Daxxis KANNAH
Distinct Covert Initiative
626
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Posted - 2014.01.13 16:27:00 -
[202] - Quote
Why do we have to give up a sidearm?
Unless the medium frames are going to lose slots this should be our line in the sand.
The next question following is there enough WP opportunities for these new scouts?
#my2c
In your blind spot
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KAGEHOSHI Horned Wolf
Dominion of the Supreme Emperor God-King KAGEHOSHI
8020
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Posted - 2014.01.13 16:35:00 -
[203] - Quote
CCP Remnant wrote:Sinboto Simmons wrote:CCP Remnant wrote:hgghyujh wrote:im okay with it, how ever I would like to see other light frame variants for hacking, assassination and battlefield intel.
that said current iterations need two equipment slots more then ever and the pg/cpu buff to go with it. Done and done. Though, you're gonna be losing a sidearm slot. (Also, I think people are gonna faint when they see the PG/CPU costs of cloak fields; Scouts'll be alright though) Pardon? So no more NK/MD fits huh? *cries a little* Well, the thinking was to give the second EQP slot to GA, CA, AM suits and leave the Minmatar with one EQP slot and its sidearm. Still debating that one though.
With he removal of sidearms on scouts, I would like to propose this new specialization (original thread):
Name: Assassin Frame: light
Slots/stats: No light weapon slot
3 sidearm slots
Otherwise same as a basic light
Role bonus: 2% sidearm damage per level
Racial bonuses: Amarr: 5% reduction reduction in PG/CPU of Amarr racial knife + laser sidearms (scrambler pistol) per level.
Gallente: 5% reduction reduction in PG/CPU of Gallente racial knife + hybrid-baster sidearms (ion pistol) per level.
Caldari: 5% reduction reduction in PG/CPU of nova knives + hybrid-railgun sidearms (bolt pistol & magsec SMG) per level.
Minmatar: 5% reduction reduction in PG/CPU of Minmatar racial knife + projectile & explosive sidearms (flaylock pistol & SMG) per level.
*It may seem like the Caldari and Minmatar will be benefit the most out of the racial bonuses since they each have (or soon will have) an SMG in addition to their pistols and knives, but I'm willing to bet that the Amarr and Gallente will eventually get their own SMG for racial symmetry*
The reasoning behind this is that the Minmatar scout should not have a bonus to a Caldari knife since it doesn't make sense to have a bonus to a nother race's weapon, and even if it did have a bonus to its own race's weapon, it wouldn't fit a scout to have such narrow and combat-oriented bonuses; this is why I am proposing this combat oriented light specialization instead. Also each race will have their own knives and pistols (shown at Fanfest 2013), and I don't want scouts to get bonuses to weapons since it would just encourage them into a narrow combat path instead of stealth, etc. This is meant to be a sidearm/knife suit.
This dropsuit specialization would be perfect for a ninja-knifer, or any sidearm specialist.
Gû¦Gû+Supreme emperor god-kingpÇÉKAGEH¦PSHIpÇæ// Lord of threads // Forum alt Gû¦Gû+
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Krom Ganesh
Holdfast Syndicate Amarr Empire
1202
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Posted - 2014.01.13 16:39:00 -
[204] - Quote
KAGEHOSHI Horned Wolf wrote:Name: Assassin
I think this would be best placed as a T3 suit. It could get the bonuses of the scout as well as the lower base scan profile (what use is an easy to discover assassin?) and have better base speed but have lower number of H/L
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Garrett Blacknova
Codex Troopers
4302
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Posted - 2014.01.13 16:45:00 -
[205] - Quote
Brynjar Reko wrote:If they went for this you should switch the names. An infiltrator only needs cloak and would benefit from two weapons. A scout doesn't need the firepower but the utility of two eq slots. I'd be fine with scouts just having two suit types to choose from, standard and type II.
Although I'm one of the people that would be fine with losing sidearm for eq if we've got to choose only one, but I can see your problems in deciding whether Minnie scouts should be an outlier and keep sidearms or what; maybe a Minmatar scout with two sidearms and two eq while other scouts get one primary and two eq? Minmatar do seem fond of their sidearms, and smg+knives sounds like a better proposal than using your primary for knives, though this probably alienates some other group of min scouts. If you're building a suit almost entirely around cloaking, it NEEDS to have the Cloak filling one equipment slot, which pretty much requires a second slot to be available for something else if you want any tactical versatility.
The proposal from CCP is to have a second equipment slot on a suit with a bonus to cloaking, but at the cost of a Sidearm.
I'm suggesting that they ADD that as a new suit, rather than replacing the current option with it. |
Knight Soiaire
BurgezzE.T.F
4432
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Posted - 2014.01.13 16:47:00 -
[206] - Quote
CCP Remnant wrote:KAGEHOSHI Horned Wolf wrote:Minmatar scout melee bonus is still less than medium frame melee, even when maxed out; its also weird for it to get a bonus to another race's weapon (nova knives are Caldari). The 5% hacking speed bonus (which seems like its going to be removed from the Minmatar logi) would be perfect on a scout given that they have the speed to quickly and stealthily reach objectives.
An alternative would be to have the hacking bonus was the role bonus for all scouts, and the Minmatar scout bonus was to the efficacy of biotic modules (kinkats, stimulants, and myofibrals), 10% per level. The plan was to buff up the Minmatar Scout's base melee damage (right now light frames do 80, medium frames 110 and heavy frames 150) up to 120.
Thats 150 at level 5, which is still pretty pathetic unless you're stacking Myofiborals.
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Beck Weathers
Ghosts of Dawn General Tso's Alliance
266
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Posted - 2014.01.13 16:49:00 -
[207] - Quote
CCP Remnant wrote:Citpaan Hacos wrote:CCP Remnant wrote:I'd love to make the Caldari Scout a jammer suit, but without decent UI feedback it'd be more confusing than enjoyable. I'd say that's a point in a case to add EWar info to the HUD. Instant thoughts are maybe some small numbers around the map radar for Profile, Precision, and maybe Range. Perhaps have them change color (and/or blink) if the value changes from what you had when you spawned. Or perhaps an optional / toggleable element that's more substantial, though I'm sure that's quite a bit more work. You'll probably need some kind of similar way to deliver info for command suit bonuses to recipients as well, wont you? Definitely. UI feedback is something that's being addressed, but as someone primarily responsible for balance and working with what we have now it comes down to a) do we leave this role *cough* Scout *cough* languishing until we get the features we need b) do we band-aid it with a temporary adjustment that is better but not ultimately what's desired (and have players demanding respecs later ) or c) do we just do nothing until all the supporting features are in place to do it properly? In an ideal world, C would be the way to go, but game development is almost never ideal.
I say UI can come later, if the scouts are left to rot on the vine for to long the general unwillingness to use them will make them even more under used than people who just get frustrated because they cant tell if their bonus is working. The player base is smart enough to know a good bonus and exploit it even if the UI isent holdign their hand. |
Keeriam Miray
R 0 N 1 N
240
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Posted - 2014.01.13 17:00:00 -
[208] - Quote
pseudosnipre wrote:knight guard fury wrote:help me decide what the caldari scout racial bonus should be Damage bonus at 80+m (sniper, rail), minmatar could be damage bonus <8m (nk, shotgun). Just spitballing here...
+5% per lvl to sniper rifle range & lod rendering
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Beren Hurin
Onslaught Inc RISE of LEGION
1970
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Posted - 2014.01.13 17:08:00 -
[209] - Quote
What if sidearms were replaced by knife slots? And knives were reclassified into their own class instead of being a sidearm. |
Beck Weathers
Ghosts of Dawn General Tso's Alliance
267
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Posted - 2014.01.13 17:15:00 -
[210] - Quote
CCP Remnant wrote:Sinboto Simmons wrote:CCP Remnant wrote:hgghyujh wrote:im okay with it, how ever I would like to see other light frame variants for hacking, assassination and battlefield intel.
that said current iterations need two equipment slots more then ever and the pg/cpu buff to go with it. Done and done. Though, you're gonna be losing a sidearm slot. (Also, I think people are gonna faint when they see the PG/CPU costs of cloak fields; Scouts'll be alright though) Pardon? So no more NK/MD fits huh? *cries a little* Well, the thinking was to give the second EQP slot to GA, CA, AM suits and leave the Minmatar with one EQP slot and its sidearm. Still debating that one though.
Crazy Idea, why not just make a scout variation like you did with the heavy frame? the camando is a very specialty variant of the heavy suit. So for scouts why not make a "hunter scout" with more offensive or hunter bonuses like knives and scan percision but keeps its sidearm, then make a "pathfinder" scout that gets like a bonus to hacking and has 2 equipment |
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