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Author |
Thread Statistics | Show CCP posts - 10 post(s) |
OZAROW
Dem Durrty Boyz Renegade Alliance
1211
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Posted - 2014.01.14 01:54:00 -
[271] - Quote
Yeah not a big fan of losing a weapon either, I have every sidearm at at least proficiency 4, an a shotgun an CR at pro 4 so with slow rof on a shotgun , an a quick clip on a CR how the hell you gonna kill high HP suits with nothing to switch to when your out, not to mention my muscle memory for the first month will keep trying to switch to a sidearm that isn't there, I can't even begin to fathom how mad everyone will get dying this way.
Just make A/B suits please!
SUPER NOVA KNIFE SAIYAN 4
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mollerz
Minja Scouts
1830
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Posted - 2014.01.14 01:56:00 -
[272] - Quote
Quil Evrything wrote:mollerz wrote:Quil Evrything wrote: How about you post that on the main scout thread and see what they say?
I posted it in the quid pro by scouty or whatshisname. Coward
I am not sure, even I, with my deft wit and mastery of the yankee english, could explain the nuances and intricacies of my posts and why they are not troll, and yours are inadvertently troll via a naivet+¬ not seen since the pre-internet era.
Good day, sir.
You gotta hustle if you wanna make a dolla
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Gavr1lo Pr1nc1p
TRA1LBLAZERS
32
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Posted - 2014.01.14 02:02:00 -
[273] - Quote
Quil Evrything wrote:Kato Ymmij wrote:...
Then you're scanned by a proto gal logi and your stealth link meant nothing. You're crossing a field and.......scanned by a proto gal logi. Actually, it wont be that dificult for a scout to avoid scans, still. If they stick to the proposed 35dB default profile, then it only takes damping level3, and 2xadv damps, to avoid normal proto scanners, even with gallente logi bonus. Your profile wil be 21.74dB, if I did the math right. The focused duvolle will still be a problem of course. But if barely anyone runs them now, most likely barely anyone will run them in the future. I think CCP didnt do too badly with the scaling this time. This part, actually IS a slight buff to scouts, in that it will be more difficult, if not impossible, for medium frames, to get under scans now. but not for scouts. So in that sense, it would be good for scouts to see a bunch of gallente logi scanners in the field.
but what about min scouts that only have two low slots? Again, gallente scouts will have an advantage
Yes, I did kill Archduke Ferdinand. I used my nova knives.
https://dust514.com/recruit/k3vMnb/
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Thor Odinson42
molon labe. Public Disorder.
2513
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Posted - 2014.01.14 02:12:00 -
[274] - Quote
Aero Yassavi wrote:CCP Remnant wrote:Sinboto Simmons wrote:CCP Remnant wrote:hgghyujh wrote:im okay with it, how ever I would like to see other light frame variants for hacking, assassination and battlefield intel.
that said current iterations need two equipment slots more then ever and the pg/cpu buff to go with it. Done and done. Though, you're gonna be losing a sidearm slot. (Also, I think people are gonna faint when they see the PG/CPU costs of cloak fields; Scouts'll be alright though) Pardon? So no more NK/MD fits huh? *cries a little* Well, the thinking was to give the second EQP slot to GA, CA, AM suits and leave the Minmatar with one EQP slot and its sidearm. Still debating that one though. Is it really necessary to remove the sidearm at all though? I mean, I see your reasoning that if they get a second equipment slot then got to take something away, but truth of the matter is one of those equipment slots needs to be filled with a cloak so you still only really have one. I don't think scouts with sidearms and two equipment would be all that bad.
Agreed, I think they should keep the sidearm
ML Director
Eve Toon - Raylan Scott
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mollerz
Minja Scouts
1832
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Posted - 2014.01.14 02:14:00 -
[275] - Quote
How about
1L/1SA/2EQ.
period. done.
You gotta hustle if you wanna make a dolla
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Gavr1lo Pr1nc1p
TRA1LBLAZERS
32
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Posted - 2014.01.14 02:16:00 -
[276] - Quote
mollerz wrote:How about
1L/1SA/2EQ.
period. done.
You forgot a slight (20 cpu, 5pg) bonus to the suit fittings Other than that, nice job
Yes, I did kill Archduke Ferdinand. I used my nova knives.
https://dust514.com/recruit/k3vMnb/
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Onesimus Tarsus
801
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Posted - 2014.01.14 02:21:00 -
[277] - Quote
Gavr1lo Pr1nc1p wrote:mollerz wrote:How about
1L/1SA/2EQ.
period. done.
You forgot a slight (20 cpu, 5pg) bonus to the suit fittings Other than that, nice job
CCP dev: "OOH! I know! Let's have a huge buff to CPU and PG and just take away all the scout slots! Low, high, weapons, equipment, EVERYTHING!!!"
Good meeting, guys!
I got my hand around the pistol grip, and the safety's off.
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mollerz
Minja Scouts
1835
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Posted - 2014.01.14 02:24:00 -
[278] - Quote
Gavr1lo Pr1nc1p wrote:mollerz wrote:How about
1L/1SA/2EQ.
period. done.
You forgot a slight (20 cpu, 5pg) bonus to the suit fittings Other than that, nice job
No. It needs more than that. 20CPU is nothing. What can you fit more than you couldn't with 20?
Other than a compact nano hive or a basic nade (which the CPM is now apparently sacrificing for our benefit) you don't have much to work with.
The CPU/PG bump has to be well thought out and functional.
You gotta hustle if you wanna make a dolla
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Gavr1lo Pr1nc1p
TRA1LBLAZERS
35
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Posted - 2014.01.14 02:40:00 -
[279] - Quote
mollerz wrote:Gavr1lo Pr1nc1p wrote:mollerz wrote:How about
1L/1SA/2EQ.
period. done.
You forgot a slight (20 cpu, 5pg) bonus to the suit fittings Other than that, nice job No. It needs more than that. 20CPU is nothing. What can you fit more than you couldn't with 20? Other than a compact nano hive or a basic nade (which the CPM is now apparently sacrificing for our benefit) you don't have much to work with. The CPU/PG bump has to be well thought out and functional.
Well, with maximum fitting skills, it actually comes out to be 20x1.3=26, and 5x1.3=6.5, which would be enough to fit these on my minnie scout(230 cpu, 60 pg)+20 cpu, 5 pg=250 cpu, 65 pgx 1.3=325 cpu, 84.5 pg -54 cpu, 11 pg x 3 (complex shield extenders)=-162 cpu, -33 pg=163 cpu, 51.5 pg -27 cpu, 15 pg x 2 (complex kincats)=-54 cpu, -30 pg=109 cpu, 21.5 pg thats it for modules. now for weapons. I use a shotgun, so thats what i am going to build this calculation on (federation specialist creodron shotgun) the light weapon bonus which needs to be at least at level 4 to unlock shotguns gives a 3% reduction for light weapon cpu usage per level. Lets assume you have this skill at level 5. We will assume no fitting op. skill 51 cpu x.85=43.35 cpu = 65.65 cpu. 13.5 pg next, we will try to fit a sidearm. lets go with the basic SMG (15 cpu, 3 pg) to unlock the SMG, sidearm operation level 2 must be met. We will assume level 3 (flaylocks) Each level gives a 3% reduction to cpu/pg 15x.91=13.65 cpu, 3 pg=52 cpu, 10.5 pg Now we can try to fit an active scanner. I personally use the stable variant, and dont know the exact stats for other active scanners, but am certain that they would be able to be fitted onto the suit with the remaining cpu/ pg. Hope this helped! (this was a well thought out buff to cpu/pg)
Yes, I did kill Archduke Ferdinand. I used my nova knives.
https://dust514.com/recruit/k3vMnb/
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Ares 514
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
287
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Posted - 2014.01.14 02:42:00 -
[280] - Quote
Garrett Blacknova wrote:Lucifalic wrote:Scouts lose theirs to get one extra equipment slot that, due to low cpu/pg, is forcing the cloak to take advantage of the terrible bonus they are getting... They get lowest health of all suits, low cpu/pg, low slot count, slightly more speed, slightly better dampening and precision.. You're assuming Scout PG and CPU aren't getting an increase when it's been mentioned that they probably are. Also, the Scan Profile (and presumably Precision as well) will be getting a significant reduction (as in buff). Combine those with being the only suit that will be able to fit a Cloak with minimal compromise, and the loss of sidearm doesn't look quite so horrible. The more I think about it, the more I can see validity in the argument that we shouldn't lose our Sidearm slot for it, but at the same time, it doesn't seem too harsh a penalty for the buffs coming our way.
No because the scout is getting a buff but it is already UP and deserving of the buff. Removing the sidearm is a disaster. I bet the majority of scouts would prefer the sidearm over the extra equipment slot.
Please fix the mic bubble bug...
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Bojo The Mighty
L.O.T.I.S.
2683
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Posted - 2014.01.14 02:47:00 -
[281] - Quote
Remnant, no offense, but...
My sidearm bro! I request y'all at CCP to cease desist attempts to remove sidearms from scouts. I have asked for the return of the B Series but this is too far! Do not replace the A series with the B series, that's like forced transgender surgery!
Please do not take the fun out of the scout to make it "better". It is honestly, and conceded by medium frame users, the most fun suit. Please do not make the scout any less fun. It's the last pillar of reason I play dust.
Check out latest BSOTT Guide
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Gavr1lo Pr1nc1p
TRA1LBLAZERS
35
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Posted - 2014.01.14 03:04:00 -
[282] - Quote
To everyone who has read this or has yet to read this, i have updated the OP due to feedback from the community. Thanks!
Yes, I did kill Archduke Ferdinand. I used my nova knives.
https://dust514.com/recruit/k3vMnb/
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Brokerib
Lone Wolves Club
240
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Posted - 2014.01.14 03:04:00 -
[283] - Quote
mollerz wrote:How about
1L/1SA/2EQ.
period. done.
Reposted from the scout thread for visibility:
Mollerz has the right of it.
If there are to be any restrictions, keep out CPU/PG low so we can't reasonably fit two pieces of equipment without sacrificing elsewhere, unless one of them is the cloak.
If the cloak is to be out millstone, then don't punish us for it.
1L/1S/1G/2EQ.
CCP please note, an UP class should not have to horse trade to receive a buff. The above is a compromise that does not destroy diversity for the sake of the cloak, and stops the scout from becoming a logi-lite. |
ANON Cerberus
Tiny Toons
15
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Posted - 2014.01.14 03:05:00 -
[284] - Quote
CCP Remnant wrote:So here's a question... would you like a Caldari Scout skill that actually increased the precision of anyone caught within the passive radius even if there was NO UI FEEDBACK telling you the adjusted scan precision/profile values? I'd love to make the Caldari Scout a jammer suit, but without decent UI feedback it'd be more confusing than enjoyable.
Why not just have a small UI text element near the HUD that just says something like "ECM Active" or what have you. I love this idea too! |
Aeon Amadi
Ancient Exiles. Renegade Alliance
4596
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Posted - 2014.01.14 03:07:00 -
[285] - Quote
CCP Remnant wrote:hgghyujh wrote:im okay with it, how ever I would like to see other light frame variants for hacking, assassination and battlefield intel.
that said current iterations need two equipment slots more then ever and the pg/cpu buff to go with it. Done and done. Though, you're gonna be losing a sidearm slot. (Also, I think people are gonna faint when they see the PG/CPU costs of cloak fields; Scouts'll be alright though)
Honestly, I think you guys are restricting the play style a bit too much here. Re-balancing/buffing Scouts is a good idea but it seems to me that you're trying to prevent them from being over-powered when they're anything but. No amount of low profile is going to save you once you've been sighted and the Scout just doesn't have the EHP to last. The lack of a sidearm significantly restricts available playstyles and is much too narrow. At this point, you're practically forcing the decision upon the player rather than giving them the option to make the choice themselves.
Players are being faced with a choice of either having cloaking and a sidearm or cloaking and an equipment slot. Both of these are detrimental in their own ways but ultimately it's not up to the player once the decision is set in stone. Once it goes live, they're locked into whatever decision was made.
Useful Links
//forums.dust514.com/default.aspx?g=posts&t=133588
//forums.dust514.com/default.aspx?g=posts&t=134182
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ANON Cerberus
Tiny Toons
15
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Posted - 2014.01.14 03:08:00 -
[286] - Quote
CCP Remnant wrote:hgghyujh wrote:im okay with it, how ever I would like to see other light frame variants for hacking, assassination and battlefield intel.
that said current iterations need two equipment slots more then ever and the pg/cpu buff to go with it. Done and done. Though, you're gonna be losing a sidearm slot. (Also, I think people are gonna faint when they see the PG/CPU costs of cloak fields; Scouts'll be alright though)
I don't think enough likes exist on the DUST forums for this! Awesome!
Great job CCP |
Aeon Amadi
Ancient Exiles. Renegade Alliance
4597
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Posted - 2014.01.14 03:38:00 -
[287] - Quote
ANON Cerberus wrote:CCP Remnant wrote:hgghyujh wrote:im okay with it, how ever I would like to see other light frame variants for hacking, assassination and battlefield intel.
that said current iterations need two equipment slots more then ever and the pg/cpu buff to go with it. Done and done. Though, you're gonna be losing a sidearm slot. (Also, I think people are gonna faint when they see the PG/CPU costs of cloak fields; Scouts'll be alright though) I don't think enough likes exist on the DUST forums for this! Awesome! Great job CCP EDIT - Assuming you are saying there is a choice between 2. I.E Scout Variant 1 - 1 equip slot and keeps sidearm, Scout Variant 2 - 2 equip and loses sidearm.
Probably won't be any variants. The purpose of the types back in Chromosome was due to not having racial parity; something they're working on fixing.
Useful Links
//forums.dust514.com/default.aspx?g=posts&t=133588
//forums.dust514.com/default.aspx?g=posts&t=134182
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Admonishment
The Enclave Syndicate Dark Taboo
71
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Posted - 2014.01.14 03:41:00 -
[288] - Quote
Quil Evrything wrote:Admonishment wrote:CCP Remnant wrote: Done and done. Though, you're gonna be losing a sidearm slot. (Also, I think people are gonna faint when they see the PG/CPU costs of cloak fields; Scouts'll be alright though)
So what happens to Gallente scouts that use shotguns? I use the breach shotgun, I only get 2 shots a magazine with slow reload even with the skill points invested into rapid reload. If their side arm slot is being taken away wouldn't that limit people that use niche weapons? Are those type of weapons receiving a buff to make up for the lack of a side arm? I guess their thinking is most likely, "if you miss the kill, use your cloak to run away", and that's the buff . In other words, you can have cloak for getting into trouble, or cloak for getting out of trouble, but not both. (because of the cooldown. unless its just crazy short) Now, in my opinion, that sucks.... but its still probably the way they're thinking :-/
That's what makes little sense to me since a lot of suits now are bricked and will survive the initial shot and will just simply turn around and hip fire instantly the second they take damage. That is when I usually switch to my sidearm because the shotgun can be unreliable by itself in that type of situation. If this is the fix to scouts that same fix also kills the weapon I chose to put all those points into if it stays in the state its in now. It also makes the points I invested into my sidearm a complete waste. I get a piece of equipment to do what I have already done since the beginning...without it. I would rather just have my run speed back.
Level 5 proficiency in throat punching
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The Robot Devil
molon labe. Public Disorder.
1550
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Posted - 2014.01.14 03:50:00 -
[289] - Quote
CCP Remnant wrote:So here's a question... would you like a Caldari Scout skill that actually increased the precision of anyone caught within the passive radius even if there was NO UI FEEDBACK telling you the adjusted scan precision/profile values? I'd love to make the Caldari Scout a jammer suit, but without decent UI feedback it'd be more confusing than enjoyable.
I like it and I am up for anything that makes the suits different. The UI could just display "Scan Precision Error" to the effected merc. I am game for whatever and if it doesn't work perfectly that's ok because we will let you know. Very soon after.
GÇ£No sympathy for the devil; keep that in mind. Buy the ticket, take the ride."
Hunter S. Thompson
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OZAROW
Dem Durrty Boyz Renegade Alliance
1213
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Posted - 2014.01.14 04:12:00 -
[290] - Quote
Like I said before, if everyone knows we only have one weapon, they will hunt us from range, an were toast, plus we're forced to always buy and use cloaks, it makes absolutely no sence why we just can't have the same slot setup plus a extra equip or have the A/B styles. You think scouts are bad now? Wait till all your sp is wasted an not refunded in sidearms, an your trying to drop a proto suit in pc with profile damps in your low slots an still getting scanned.
Black eagles will be the most sought after suit if this happens, not to mention the tickets sent in by furious scouts, anything but a A/B CLass will really hurt the scout comunity
SUPER NOVA KNIFE SAIYAN 4
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mollerz
Minja Scouts
1845
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Posted - 2014.01.14 04:39:00 -
[291] - Quote
All scout suits.
All tiers.
ALL THE TIME!
1L/1SA/1G/2EQ!!
1L/1SA/1G/2EQ!!
1L/1SA/1G/2EQ!!
All scout suits.
All tiers.
ALL THE TIME!
1L/1SA/1G/2EQ!!
1L/1SA/1G/2EQ!!
1L/1SA/1G/2EQ!!
You gotta hustle if you wanna make a dolla
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mollerz
Minja Scouts
1845
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Posted - 2014.01.14 04:41:00 -
[292] - Quote
OZAROW wrote:Like I said before, if everyone knows we only have one weapon, they will hunt us from range, an were toast,y
One of the best real world arguments to this debate yet.
You gotta hustle if you wanna make a dolla
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Onesimus Tarsus
810
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Posted - 2014.01.14 05:28:00 -
[293] - Quote
mollerz wrote:All scout suits.
All tiers.
ALL THE TIME!
1L/1SA/1G/2EQ!!
1L/1SA/1G/2EQ!!
1L/1SA/1G/2EQ!!
All scout suits.
All tiers.
ALL THE TIME!
1L/1SA/1G/2EQ!!
1L/1SA/1G/2EQ!!
1L/1SA/1G/2EQ!!
What he said.
I got my hand around the pistol grip, and the safety's off.
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Oswald Rehnquist
1091
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Posted - 2014.01.14 06:08:00 -
[294] - Quote
considering a dev was looking for another cal bonus until further features get implemented into the game,
I don't know what thread or who said this first but a potential cal scout bonus of an added 5% per level reduction to cpu/pg cloak would work as a temp bonus, so instead of a gal/min which gets a "free slot", the cal scout would get more cpu/pg per slot.
Below 28 dB
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Qn1f3
Gallente Federation
38
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Posted - 2014.01.14 07:16:00 -
[295] - Quote
Okay, firstly this thread was a beast to read up on(but hell I liked a lot of the input).
Proposition for the removal of the Sidearm and introduction of a 2nd Equipment slot for Scouts
How about if we introduce a Hybrid Slot, or is that something that spits and ***** on lore? Instead of forcing something upon us, let us chose for ourselves how we want to play the Scout class. The Hybrid Slot would either fit a Sidearm or an piece of Equipment.
A. Make the Sidearm Slot a Hybrid Slot.
B. Make the Sidearm Slot and the Equipment Slot a Hybrid Slot
This would give us great versatility without forcing us into playing a way we don't want to, playing a way that is not viable. Cause as it is right know, it takes a lot of effort to effectively play the Scout(which it should, but it should not be a nische choice for forced masochists).
I have some other thoughts as well, but this is priority. ___________________________________________________________________________________________________ Notes to self: Pilot, Profile, Type A/B(suit variations for Scout). |
Maken Tosch
Edimmu Warfighters Gallente Federation
6425
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Posted - 2014.01.14 07:32:00 -
[296] - Quote
Last time I checked, you can still fit a Nova Knife on the light-slot even though you lose a sidearm slot. Hell, you can still fit any sidearm into the light slot for that matter. You just aren't able to fit a light weapon like the AR into the sidearm slot. I have been keeping tabs with the patch notes and so far CCP hasn't changed that.
With CCP Remnant's suggestion, you'll just have to decide whether to go with light weapon only or sidearm only but at least you get two equipment slots for the scout.
OK, CCP. When are knives finally going to be improved?
CLOSED BETA VETERAN SINCE REPLICATION BUILD
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Maken Tosch
Edimmu Warfighters Gallente Federation
6425
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Posted - 2014.01.14 07:36:00 -
[297] - Quote
Bojo The Mighty wrote:Remnant, no offense, but...
My sidearm bro! I request y'all at CCP to cease desist attempts to remove sidearms from scouts. I have asked for the return of the B Series but this is too far! Do not replace the A series with the B series, that's like forced transgender surgery!
Please do not take the fun out of the scout to make it "better". It is honestly, and conceded by medium frame users, the most fun suit. Please do not make the scout any less fun. It's the last pillar of reason I play dust.
But.... aren't you guys still able to fit any sidearm weapon into the light slot? Back in 1.6, I was able to put together a dual-SMG fit. It's like a poor-man's mini-commando of sorts but fitting sidearms to light slots was possible. So far, the 1.7 patch notes hasn't changed that.
OK, CCP. When are knives finally going to be improved?
CLOSED BETA VETERAN SINCE REPLICATION BUILD
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Shutter Fly
molon labe. Public Disorder.
169
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Posted - 2014.01.14 07:40:00 -
[298] - Quote
Maken Tosch wrote:Last time I checked, you can still fit a Nova Knife on the light-slot even though you lose a sidearm slot. Hell, you can still fit any sidearm into the light slot for that matter. You just aren't able to fit a light weapon like the AR into the sidearm slot. I have been keeping tabs with the patch notes and so far CCP hasn't changed that.
With CCP Remnant's suggestion, you'll just have to decide whether to go with light weapon only or sidearm only but at least you get two equipment slots for the scout. Wow...I can run a NK as a primary with no sidearm...yay...
I totally didn't see that as a possibility . I know you have a history of forcing UP fits just because you are determined to use them, but some of us actually want to be objectively viable and versatile in high level play. |
Maken Tosch
Edimmu Warfighters Gallente Federation
6425
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Posted - 2014.01.14 07:53:00 -
[299] - Quote
Shutter Fly wrote:Maken Tosch wrote:Last time I checked, you can still fit a Nova Knife on the light-slot even though you lose a sidearm slot. Hell, you can still fit any sidearm into the light slot for that matter. You just aren't able to fit a light weapon like the AR into the sidearm slot. I have been keeping tabs with the patch notes and so far CCP hasn't changed that.
With CCP Remnant's suggestion, you'll just have to decide whether to go with light weapon only or sidearm only but at least you get two equipment slots for the scout. Wow...I can run a NK as a primary with no sidearm...yay... I totally didn't see that as a possibility . I know you have a history of forcing UP fits just because you are determined to use them, but some of us actually want to be objectively viable and versatile in high level play.
The only reason NKs aren't completely viable is because they lack the ability to sprint with the charge held.
OK, CCP. When are knives finally going to be improved?
CLOSED BETA VETERAN SINCE REPLICATION BUILD
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Maken Tosch
Edimmu Warfighters Gallente Federation
6425
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Posted - 2014.01.14 07:56:00 -
[300] - Quote
@CCP Remnant
Any chance of the Nova Knives being able to one day allow sprinting with the charge held? What about being able to at least do a quick-slash (no charge) without our sprint being interrupted?
OK, CCP. When are knives finally going to be improved?
CLOSED BETA VETERAN SINCE REPLICATION BUILD
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