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Author |
Thread Statistics | Show CCP posts - 10 post(s) |
Quil Evrything
Triple Terrors
738
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Posted - 2014.01.15 15:12:00 -
[391] - Quote
Minor correction for you:
Django Quik wrote:
1) What weapons can realistically be used without a sidearm as back up? Or better, what weapons can not?
... Pistol - too little ammo
unless you skill it up to proto level. Then all scrambler pistols get 11 bullets. Fairly decent.
But generally speaking, yeah too little ammo to use as primary.
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Django Quik
Dust2Dust.
2052
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Posted - 2014.01.15 18:39:00 -
[392] - Quote
Quil Evrything wrote:Minor correction for you: Django Quik wrote:
1) What weapons can realistically be used without a sidearm as back up? Or better, what weapons can not?
... Pistol - too little ammo
unless you skill it up to proto level. Then all scrambler pistols get 11 bullets. Fairly decent. But generally speaking, yeah too little ammo to use as primary. You get more in the clip but still only get the bog standard total ammo unless you skill up ammo capacity too.
As a diehard long term pistoleer, I can certainly say that having no back up to the pistol will result in a weaponless scout if you're actually good enough to stay alive for more than 5 minutes.
And for anyone advocating that we'll be fine if we have only one weapon because we can run with squads - running with squads is counter to everything the scout stands for; it makes your profile bonus and cloak completely irrelevant.
If I wanted to be a logi, I'll skill into logi suits; I want to be a scout, so don't try to make become a logi.
Dust2Dust - Funeral arrangements for all of New Eden. Join our public channel D2D. to chat and squad with us.
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Ruthless Lee
The Eliminators
281
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Posted - 2014.01.15 18:47:00 -
[393] - Quote
Django Quik wrote:Quil Evrything wrote:Minor correction for you: Django Quik wrote:
1) What weapons can realistically be used without a sidearm as back up? Or better, what weapons can not?
... Pistol - too little ammo
unless you skill it up to proto level. Then all scrambler pistols get 11 bullets. Fairly decent. But generally speaking, yeah too little ammo to use as primary. You get more in the clip but still only get the bog standard total ammo unless you skill up ammo capacity too. As a diehard long term pistoleer, I can certainly say that having no back up to the pistol will result in a weaponless scout if you're actually good enough to stay alive for more than 5 minutes. And for anyone advocating that we'll be fine if we have only one weapon because we can run with squads - running with squads is counter to everything the scout stands for; it makes your profile bonus and cloak completely irrelevant. If I wanted to be a logi, I'll skill into logi suits; I want to be a scout, so don't try to make become a logi.
Preach it, Django! |
Gavr1lo Pr1nc1p
TRA1LBLAZERS
47
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Posted - 2014.01.15 20:05:00 -
[394] - Quote
If we got a bonus of around 20-30 cpu and 5-8 pg and an additional equipment slot, free of charge, it would go a long way to helping scouts, not to mention the bonuses I described in the OP
Yes, I did kill Archduke Ferdinand. I used my nova knives.
https://dust514.com/recruit/k3vMnb/
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Tch Tch
Red Shirts Away Team
135
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Posted - 2014.01.15 22:45:00 -
[395] - Quote
Shotguns have plenty of ammo, its the range and everyone running when they see it.
Last night I got five kills from my first clip on Venerable Phage. Then I went out and did scouty things like destroying uplinks. Finished 6/5 350... 8 uplinks, 2 hives.
I don't see a scout as a slayer role. They are best used to get battlefield intelligence and break the momentum of the reds. Mind you a scanner does better at intelligence and a heavy-logi combo is better at breaking a frontal assault.
Turrent - the sound a tankers pants makes when he finds out the four swarm militia doing squats around him aren't AFK.
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Kato Ymmij
The Exemplars Top Men.
29
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Posted - 2014.01.15 23:24:00 -
[396] - Quote
Garrett Blacknova wrote:Django Quik wrote:Weapons that can not be used on their own - Mass driver - too little ammo Sniper - too little ammo, long range only Pistol - too little ammo Shotgun - too little ammo, short range only Knives - short range only Swarms - AV only I use Shotguns on their own on several fittings, and have a Swarm Logi fitting with no sidearm slot available. Swarms become reliant on squadmates when you don't have a sidearm, but they can be used on their own.
It's a combination of little ammo and how many shots you have in a clip. 8 shots for the shotgun (2 for the breach) is not a lot especially when you turn a corner and 4 guys are staring back at you. Heck, even when none of them are looking your way you still will probably not have enough shots to kill them all (will be worse with the upcoming health buffs/resistances). I could equip nova knives on a heavy and do moderately well, does that make it viable for everyone? |
Kato Ymmij
The Exemplars Top Men.
29
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Posted - 2014.01.15 23:30:00 -
[397] - Quote
Tch Tch wrote:Shotguns have plenty of ammo, its the range and everyone running when they see it.
Last night I got five kills from my first clip on Venerable Phage. Then I went out and did scouty things like destroying uplinks. Finished 6/5 350... 8 uplinks, 2 hives.
I don't see a scout as a slayer role. They are best used to get battlefield intelligence and break the momentum of the reds. Mind you a scanner does better at intelligence and a heavy-logi combo is better at breaking a frontal assault.
Why shouldn't I be able to do both? If I can sneak behind the enemy team, why shouldn't I be allowed to kill them all (8 shots will not be enough if I'm engaging several people at once)? |
Gavr1lo Pr1nc1p
TRA1LBLAZERS
48
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Posted - 2014.01.15 23:37:00 -
[398] - Quote
Tch Tch wrote:Shotguns have plenty of ammo, its the range and everyone running when they see it.
Last night I got five kills from my first clip on Venerable Phage. Then I went out and did scouty things like destroying uplinks. Finished 6/5 350... 8 uplinks, 2 hives.
I don't see a scout as a slayer role. They are best used to get battlefield intelligence and break the momentum of the reds. Mind you a scanner does better at intelligence and a heavy-logi combo is better at breaking a frontal assault.
They should be a slayer 1 on 1 if they get the drop upon unsuspecting mercenaries from behind or flanking from the sides. But no, they should not be slayers like logis are now, and like assaults will be next patch
Yes, I did kill Archduke Ferdinand. I used my nova knives.
https://dust514.com/recruit/k3vMnb/
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Gavr1lo Pr1nc1p
TRA1LBLAZERS
57
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Posted - 2014.01.17 01:10:00 -
[399] - Quote
As this thread has left page one, and I think the majority of discussion is done, i will present to you a compilation of my efforts in determining the communities opinions on Scout bonuses, and possible alternatives
Role bonus: Currently 10% reduction to Cpu and Pg usage of cloaks per level Proposed: Keep the 5% profile dampening bonus, increase the bonus, and add it on in addition to profile dampening
C bonus- Currently: 5% reduction to cloak drain per level Suggested: +5% to enemy scan precision (affects active scanners) to enemies within dropsuit scan radius, may keep cloaking bonus
G bonus- Currently: 5% to profile dampening, 5% to scan radius Suggested: 10% to scan radius, 5% to scan precision per level
M bonus: Currently: 5% damage to nova knives Suggested: 3% bonus to movement/sprint speed, and 5% back/sides damage bonus or 5% hacking speed (preferably the bonus to damage dealt from behind/side, so the nova knife remains relevant, but also opens up versatility) Also, for any questions about this bonus, it only applies within under 10 or 15 meters from the target.
A bonus: Currently: 5% to cloak cooldown reduction speed per level Suggested: 10% bonus to maximum stamina/ stamina regeneration rate, may keep cloaking bonus.
If you have any questions why these are my final candidates for bonuses, feel free to ask!
Yes, I did kill Archduke Ferdinand. I used my nova knives.
https://dust514.com/recruit/k3vMnb/
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ALPHA DECRIPTER
Dragon-Empire
661
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Posted - 2014.01.17 01:56:00 -
[400] - Quote
Gavr1lo Pr1nc1p wrote:As this thread has left page one, and I think the majority of discussion is done, i will present to you a compilation of my efforts in determining the communities opinions on Scout bonuses, and possible alternatives Role bonus: Currently 10% reduction to Cpu and Pg usage of cloaks per level Proposed: Keep the 5% profile dampening bonus, increase the bonus, and add it on in addition to profile dampening C bonus- Currently: 5% reduction to cloak drain per level Suggested: +5% to enemy scan precision (affects active scanners) to enemies within dropsuit scan radius, may keep cloaking bonus G bonus- Currently: 5% to profile dampening, 5% to scan radius Suggested: 10% to scan radius, 5% to scan precision per level M bonus: Currently: 5% damage to nova knives Suggested: 3% bonus to movement/sprint speed, and 5% back/sides damage bonus or 5% hacking speed (preferably the bonus to damage dealt from behind/side, so the nova knife remains relevant, but also opens up versatility) Also, for any questions about this bonus, it only applies within under 10 or 15 meters from the target. A bonus: Currently: 5% to cloak cooldown reduction speed per level Suggested: 10% bonus to maximum stamina/ stamina regeneration rate, may keep cloaking bonus. If you have any questions why these are my final candidates for bonuses, feel free to ask!
Eh, I can take 'em or leave 'em either way. Only thing that concerns me is the FACT that there will be something done to the scouts in the first place.
Scout Tactician
Dance puppets, DANCE!
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Gavr1lo Pr1nc1p
TRA1LBLAZERS
62
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Posted - 2014.01.17 01:58:00 -
[401] - Quote
ALPHA DECRIPTER wrote:Gavr1lo Pr1nc1p wrote:As this thread has left page one, and I think the majority of discussion is done, i will present to you a compilation of my efforts in determining the communities opinions on Scout bonuses, and possible alternatives Role bonus: Currently 10% reduction to Cpu and Pg usage of cloaks per level Proposed: Keep the 5% profile dampening bonus, increase the bonus, and add it on in addition to profile dampening C bonus- Currently: 5% reduction to cloak drain per level Suggested: +5% to enemy scan precision (affects active scanners) to enemies within dropsuit scan radius, may keep cloaking bonus G bonus- Currently: 5% to profile dampening, 5% to scan radius Suggested: 10% to scan radius, 5% to scan precision per level M bonus: Currently: 5% damage to nova knives Suggested: 3% bonus to movement/sprint speed, and 5% back/sides damage bonus or 5% hacking speed (preferably the bonus to damage dealt from behind/side, so the nova knife remains relevant, but also opens up versatility) Also, for any questions about this bonus, it only applies within under 10 or 15 meters from the target. A bonus: Currently: 5% to cloak cooldown reduction speed per level Suggested: 10% bonus to maximum stamina/ stamina regeneration rate, may keep cloaking bonus. If you have any questions why these are my final candidates for bonuses, feel free to ask! Eh, I can take 'em or leave 'em either way. Only thing that concerns me is the FACT that there will be something done to the scouts in the first place.
Agreed, but while they are doing something to scouts, why not see them do something for the better, rather than reduce us to uselessness
Yes, I did kill Archduke Ferdinand. I used my nova knives.
https://dust514.com/recruit/k3vMnb/
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ALPHA DECRIPTER
Dragon-Empire
661
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Posted - 2014.01.17 03:44:00 -
[402] - Quote
[quote=Gavr1lo Pr1nc1pAgreed, but while they are doing something to scouts, why not see them do something for the better, rather than reduce us to uselessness [/quote]
U got a point there.
Scout Tactician
Dance puppets, DANCE!
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Gavr1lo Pr1nc1p
TRA1LBLAZERS
62
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Posted - 2014.01.17 03:47:00 -
[403] - Quote
ALPHA DECRIPTER wrote:[quote=Gavr1lo Pr1nc1pAgreed, but while they are doing something to scouts, why not see them do something for the better, rather than reduce us to uselessness
U got a point there. [/quote]
Thanks! Also, i made a new thread about the final deccisions I had regarding scout buffs to make them viable for use
https://forums.dust514.com/default.aspx?g=posts&m=1729861#post1729861
check it out right here
Yes, I did kill Archduke Ferdinand. I used my nova knives.
https://dust514.com/recruit/k3vMnb/
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Grief PK
Ancient Exiles. Renegade Alliance
90
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Posted - 2014.01.21 23:28:00 -
[404] - Quote
CCP Remnant wrote:Sinboto Simmons wrote:CCP Remnant wrote:hgghyujh wrote:im okay with it, how ever I would like to see other light frame variants for hacking, assassination and battlefield intel.
that said current iterations need two equipment slots more then ever and the pg/cpu buff to go with it. Done and done. Though, you're gonna be losing a sidearm slot. (Also, I think people are gonna faint when they see the PG/CPU costs of cloak fields; Scouts'll be alright though) Pardon? So no more NK/MD fits huh? *cries a little* Well, the thinking was to give the second EQP slot to GA, CA, AM suits and leave the Minmatar with one EQP slot and its sidearm. Still debating that one though.
^this gives me heart burn. Please CCP ... you were on such a good track ...
Just add the EQP slot and consider it a reasonable buff and leave it at that. |
Ivy Zalinto
Bobbit's Hangmen
271
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Posted - 2014.02.05 07:29:00 -
[405] - Quote
Adding simple input again. I would be rather sad to see my plasma cannon sitting on a wall-mount due to losing a sidearm slot. Cause my pistol will re-purpose the light weapon slots on all suits...Hopefully just give the scouts another equipment slot and keep the weapon fittings the same. They already hurt enough without being able to carry a second weapon.
Dedicated Stealth Scout.
Scout instructor; Learning Coalition
Scrambler Pistol dedication
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