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Thread Statistics | Show CCP posts - 10 post(s) |
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IgniteableAura
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Posted - 2014.01.13 15:03:00 -
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CCP Remnant wrote:So here's a question... would you like a Caldari Scout skill that actually increased the precision of anyone caught within the passive radius even if there was NO UI FEEDBACK telling you the adjusted scan precision/profile values? I'd love to make the Caldari Scout a jammer suit, but without decent UI feedback it'd be more confusing than enjoyable If I understand this correctly, this is
Inherently a buff to those surrounding the scout? While I understand the need to make scouts more useful in battle, this would only be useful to other non-scouts. I just sometimes get frustrated when scouts are thrown into the role of "supporting" other frames. Especially when other frames cant always keep up. Scouts are 9 times out of 10 better off running solo than in a group of medium frames. Mostly due to different attack angles and scan profiles.
I feel Ewar in this iteration is better suited to a logistics role as they are more likely to be surrounded by blues.
In terms of usability, Cal scout would need to have some exceptional range for it really useful. It would likely need a scan range bonus skill.CCP Remnant wrote:a) do we leave this role *cough* Scout *cough* languishing until we get the features we need This....do it once, or add the skills you want to implement and then we KNOW what we are getting.
CCP Remnant wrote:The plan was to buff up the Minmatar Scout's base melee damage (right now light frames do 80, medium frames 110 and heavy frames 150) up to 120. Melee is under performing compared to NKs, I just don't see ANY winmitar scouts using melee over NKs. Even as a "finisher" its just not practical. You are better of switching to sidearm or reloading than trying to close the distance to melee. CCP Remnant wrote:For 1.8 you should see re-adjustment of damage mods, a reduction to weapon damage and possibly alteration of the weapon proficiency skills to only buff damage against shield or armor (in keeping with that weapon's profile) instead of a blanket 3% per level to both shields and armor. This is an excellent idea and I look forward to this change.CCP Remnant wrote:I think people are gonna faint when they see the PG/CPU costs of cloak fields; Scouts'll be alright though) I really hope you have looked into logis being able to fit cloak with the 25% reduction in equipment bonus. Especially since they already have such enormous CPU/PG.
On minmitar with second EQ slot, remove light weapon slot and give us two sidearm slots?
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IgniteableAura
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Posted - 2014.01.13 15:11:00 -
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Ghost Kaisar wrote:Sinboto Simmons wrote:CCP Remnant wrote:KAGEHOSHI Horned Wolf wrote:Minmatar scout melee bonus is still less than medium frame melee, even when maxed out; its also weird for it to get a bonus to another race's weapon (nova knives are Caldari). The 5% hacking speed bonus (which seems like its going to be removed from the Minmatar logi) would be perfect on a scout given that they have the speed to quickly and stealthily reach objectives.
An alternative would be to have the hacking bonus was the role bonus for all scouts, and the Minmatar scout bonus was to the efficacy of biotic modules (kinkats, stimulants, and myofibrals), 10% per level. The plan was to buff up the Minmatar Scout's base melee damage (right now light frames do 80, medium frames 110 and heavy frames 150) up to 120. I'll take it! Same here. With the 25% bonus and a Mybo, I can hit 265 Melee with a single mod. Run CR/Flaylock with Melee. I'd be happy ![Twisted](https://forums.dust514.com/Images/Emoticons/ccp_twisted.png)
Yes but myos are low slots. That means slower, less stamina with higher profile. In what situation is that >using NKs? Please attempt this in the current build and see how frequently you actually utilize it.
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IgniteableAura
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Posted - 2014.01.13 15:46:00 -
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Krom Ganesh wrote:IgniteableAura wrote:Yes but myos are low slots. That means slower, less stamina with higher profile. In what situation is that >using NKs? Please attempt this in the current build and see how frequently you actually utilize it. Myos are high slots.
Sorry, I haven't used myos since closed beta. Shows you how useful they really are. Biotics are low slots, so assumption made. Point still stands, please give me an example where playing fisticuff is >NKs. NKs charge, dont use stamina and do 2x as much damage. Minmitar scouts build for a specific purpose. Using a myo along with a rifle along with a sidearm will make it so you almost never are in the situation where you utilize your melee attacks. Staking all myos with RED and GREEN pills in the lows ends up you you have less than 200hp. Its just not practical to utilize melee based attacks.
Garrett Blacknova wrote:You seem to both be misunderstanding what an INCREASE in someone's Scan Precision means. Higher Scan Precision means LESS ability to detect targets. It's a NERF to enemies. It makes enemies near your suit less likely to see you OR anyone else on your team lighting up on their minimap/HUD. I know exactly what lowering the precision of the enemy means. How is that at all useful to the scout, that already is not at all worried about their profile. Its a buff to nonscouts....which is exactly my point. A buff to a bunch of blues that you are never around anyway.
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IgniteableAura
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Posted - 2014.01.13 15:59:00 -
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Asha Starwind wrote:IgniteableAura wrote:Garrett Blacknova wrote:You seem to both be misunderstanding what an INCREASE in someone's Scan Precision means. Higher Scan Precision means LESS ability to detect targets. It's a NERF to enemies. It makes enemies near your suit less likely to see you OR anyone else on your team lighting up on their minimap/HUD. I know exactly what lowering the precision of the enemy means. How is that at all useful to the scout, that already is not at all worried about their profile. Its a buff to nonscouts....which is exactly my point. A buff to a bunch of blues that you are never around anyway. What are you talking about? Are you that dense? It's a reverse profile dampening bonus that happens to be AoE it's very useful.
Who is it useful for? Please explain to me a situation in which it is useful otherwise your retort is just conjecture. Active scanners light up every corner of the map in all competitive matches. How often is passive radar even used?
Let me give you an example: Level 5 cal scout would have a 25% bonus to enemies profile in a 16m range around him. That means every suit below a profile of 57 would not be seen on passive scans of enemies within their own 10m range. 10 meters.....
And its all nullified by an adv piece of equipment that puts players on your tac net for a full 16 seconds.
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