Scout Registry
441
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Posted - 2014.01.13 13:33:00 -
[2] - Quote
Korvin Lomont wrote:Asha Starwind wrote:CCP Remnant wrote:hgghyujh wrote:im okay with it, how ever I would like to see other light frame variants for hacking, assassination and battlefield intel.
that said current iterations need two equipment slots more then ever and the pg/cpu buff to go with it. Done and done. Though, you're gonna be losing a sidearm slot. (Also, I think people are gonna faint when they see the PG/CPU costs of cloak fields; Scouts'll be alright though) Wat?.....you're joking right? Please, be joking. We had a scout back in chromosome that got + 1 equipment and lost the sidearm this suit was quite popular among scouts..
We Scouts had alot of things back in Chrome.
* substantially faster * harder to hit * had stamina and jumps for days * had better slot configs * had a decent shotgun * had substantially better scan stats
Today's Dust and today's Scout are nothing like those of Chromosome. With respect, you're comparing Apples and Oranges. |
Scout Registry
441
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Posted - 2014.01.13 14:28:00 -
[3] - Quote
@ CCP Remnant
Kindly pardon the awkward layout to follow; I'm hoping to catch up succinctly.
Remnant: So here's a question... would you like a Caldari Scout skill that actually increased the precision of anyone caught within the passive radius even if there was NO UI FEEDBACK telling you the adjusted scan precision/profile values? I'd love to make the Caldari Scout a jammer suit, but without decent UI feedback it'd be more confusing than enjoyable.
On Jammer Scout: This could be really cool. I'd propose coupling the precision boost with an interference field which disrupts affected hostile tacnet and tacnet relay. This would offer the more useful advantage and offer the CalScout's prey defensive opportunity. The prey's fuzzy tacnet alerts him to the change in precision status; he now knows a CalScout is in the vicinity, possibly stalking him; he now must visually acquire the stalker; he knows that his Active Scanner won't relay tacnet data to him or his team.
Remnant: a) do we leave this role *cough* Scout *cough* languishing until we get the features we need b) do we band-aid it with a temporary adjustment that is better but not ultimately what's desired (and have players demanding respecs later Ugh) c) do we just do nothing until all the supporting features are in place to do it properly?
On Bandaids: Nothing wrong with damage control measures. Scouts understand that you're working toward a long-term goal; in the interim, one might offer to restore some or all of Chrome base statistics (speed, stamina, scan range, CPU/PG, etc) as Bandaid for while we wait.
Remnant: The plan was to buff up the Minmatar Scout's base melee damage (right now light frames do 80, medium frames 110 and heavy frames 150) up to 120. ... charged nova knives already pack a whallop. Not sure I'd want to bump them up along with base melee (which was underwhelming even with the skill)
On Melee Buff: Minjas are deadly, but they're also squishy. They pick a weak or lone target, hit him hard from behind, then return to the shadows. Knives are their best option. A melee buff -- which doesn't affect knives -- would neither be used nor would it be well received by the Minjas.
Remnant: That's the problem... it's a 350-odd page thread :) I meant no disrespect to anyone. Just saw a question I could and answered it. I tend to ninja answers in and get out otherwise I'd never get any work done.
On Scout Registry: No offense taken. We'd kinda like our Secret Hangout to remain a Secret Hangout :-)
Remnant: Scouts are a getting a buff to base scan profile (probably a reduction down to 35, though the exact number isn't final)
On Scan Profile Buff: Thank you. At present, a Level(5) Scout can innately beat Advanced Scanners. He needs to run a Dampener to beat a prototype scanner. This is already asking alot, considering how low-slots are in such high demand and such short supply.
Remnant: Done and done. Though, you're gonna be losing a sidearm slot. (Also, I think people are gonna faint when they see the PG/CPU costs of cloak fields; Scouts'll be alright though)
On Secondary Weapon Removal: This is going to hurt us on so many levels. With respect, you've dangled cloak as carrot. It was to be what set the Scout apart from other frames. It was to be worth the wait. Now that it is here, we must sacrifice (1) our chosen squad-support EQ or (2) our sidearm or knife? The Chrome Type-II argument will not hold; the Chromosome Scout was far superior to the Uprising Scout. We were nerfed HARD and have been waiting for Hugs ever since. Quid Pro Quo is not a Hug. Is there anything that we can do to encourage you to reconsider this position?
o7
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