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Thread Statistics | Show CCP posts - 10 post(s) |
Daxxis KANNAH
Distinct Covert Initiative
603
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Posted - 2014.01.09 18:14:00 -
[1] - Quote
Minnie Scout
%Damage increase done X seconds after de-cloaking. The bonus either: 1. increases the percentage of damage done per level or 2. increases the time allotted for this damage buff to last
Some may say this ties our bonus too much to using the cloak but at the moment our bonus is tied to just one weapon. This would at least apply to all weapons.
OR
5% Assassin damage per level Applies to RE's, Knives and weapon damage done to the side or rear of the enemy.
@OP - The quick slash may not de-cloak you but I am almost sure the fully charged slash will.
In your blind spot
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Daxxis KANNAH
Distinct Covert Initiative
607
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Posted - 2014.01.10 00:37:00 -
[2] - Quote
Gavr1lo Pr1nc1p wrote:Daxxis KANNAH wrote:Minnie Scout
%Damage increase done X seconds after de-cloaking. The bonus either: 1. increases the percentage of damage done per level or 2. increases the time allotted for this damage buff to last
Some may say this ties our bonus too much to using the cloak but at the moment our bonus is tied to just one weapon. This would at least apply to all weapons.
OR
5% Assassin damage per level Applies to RE's, Knives SHOTGUNS and weapon damage done to the side or rear of the enemy.
@OP - The quick slash may not de-cloak you but I am almost sure the fully charged slash will. corrected it for you :) the assassination idea is a really good one, but would (I think) be rather hard to implement, and if it were implemented, be very inconsistent in output
Shotguns are covered under weapon damage
And yes I agree - If different hit areas arent already defined (other than head) and cant be easily done it may be difficult. That is why I came up with the other one tied to cloak since it seems where we are being pushed.
In your blind spot
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Daxxis KANNAH
Distinct Covert Initiative
625
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Posted - 2014.01.13 14:44:00 -
[3] - Quote
From another post I made in another thread:
1. slightly higher stamina but much higher stamina regen 2. removal of fall damage - should only die if you fall from a distance where you fail to activate inertia dampeners
If the tacnet was improved for scouts to work similar to stealth games where we could see targets well in the immediate area then there would be no true need for the second equipment slot. A player could then choose to use a scanner to help the squad or a cloak to infiltrate better - they wont be reliant on them and have to forego other helpful equipment.
I wholehearted echo SR's sentiment - Please leave the sidearm and make it possible for Scouts to be fine even if they choose to forego the cloak.
Only speaking for myself. As a Min Scout I would be fine if you left the Minnie as is giving it a proper role bonus
In your blind spot
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Daxxis KANNAH
Distinct Covert Initiative
625
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Posted - 2014.01.13 14:46:00 -
[4] - Quote
@Garrett
I thought the Pilot suit was to be the 2nd Light frame variant
In your blind spot
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Daxxis KANNAH
Distinct Covert Initiative
625
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Posted - 2014.01.13 15:00:00 -
[5] - Quote
Garrett Blacknova wrote:Daxxis KANNAH wrote:@Garrett
I thought the Pilot suit was to be the 2nd Light frame variant 1. Was it ever confirmed it would be Light? 2. Is it in the game yet? 3. Is it confirmed to be coming in 1.8?
Thought is was assumed to be light given the brief time the skills and stuff showed up in the game. When it comes who knows.
I wouldnt mind the pilot suit being the only one able to access hav / ds but I'm sure some will be up in arms about that.
In your blind spot
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Daxxis KANNAH
Distinct Covert Initiative
626
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Posted - 2014.01.13 16:27:00 -
[6] - Quote
Why do we have to give up a sidearm?
Unless the medium frames are going to lose slots this should be our line in the sand.
The next question following is there enough WP opportunities for these new scouts?
#my2c
In your blind spot
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Daxxis KANNAH
Distinct Covert Initiative
627
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Posted - 2014.01.13 17:16:00 -
[7] - Quote
Beren Hurin wrote:What if sidearms were replaced by knife slots? And knives were reclassified into their own class instead of being a sidearm.
So the guys that like using Pistols/SMG's would still be screwed???
#NoScraps!!!
In your blind spot
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Daxxis KANNAH
Distinct Covert Initiative
645
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Posted - 2014.01.14 18:55:00 -
[8] - Quote
Quil Evrything wrote:Shutter Fly wrote: Personally, I don't really want a speed buff, just stamina (50-75% preferably).
pfft... I dont care that much about a sprint speed buff.. I DO want a walk speed buff though. This would definitely not "break the game" due to speed limits.. but it would make the scout a whole lot more useful in many ways.
How does sprint break it and not movement.
Movement is how ppl strafe back and forth and look like the Flash when they are hacking objectives.
In your blind spot
No Quid Pro Quo
Line in the Sand
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Daxxis KANNAH
Distinct Covert Initiative
650
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Posted - 2014.01.14 20:20:00 -
[9] - Quote
Quil Evrything wrote:Daxxis KANNAH wrote:Quil Evrything wrote:Shutter Fly wrote: Personally, I don't really want a speed buff, just stamina (50-75% preferably).
pfft... I dont care that much about a sprint speed buff.. I DO want a walk speed buff though. This would definitely not "break the game" due to speed limits.. but it would make the scout a whole lot more useful in many ways. How does sprint break it and not movement. CCP has explicitly said in the past, that there was a problem with people being alowed to move faster than 11m/s or something, because that breaks hit detection. Anything slower than that -- ie: walking -- does not "break the game". Your gripes about hyper-strafing, are not "breaking the game". Rather, it is an example of keyboard users exploiting bad coding. The problem there is simple bad game mechanics. Peple should not be allowed to jump from moving 5m/s west, immediately to moving 5m/s east, at the press of a keyboard key. There should be a mandatory transition period coded in of a few milliseconds, to emulate real-world physics, like most other things in the game. Please feel free to file a bug report about that :)
But you know those vehicles we have....
They all move faster than 11 m/s
In your blind spot
No Quid Pro Quo
Line in the Sand
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Daxxis KANNAH
Distinct Covert Initiative
651
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Posted - 2014.01.14 20:42:00 -
[10] - Quote
Quil Evrything wrote:
A problem with PEOPLE moving that fast. As in, infantry.
First of all, vehicles are bigger, therefore, bigger hitbox. So, harder to miss.
Secondly, they may well have a different collision detection mechanism.
Lastly... there may well be the same problems for vehicles. The thing is, it doesnt matter, if some anti-personel weapons miss them. They do almost no damage against vehicles. What matters, is the anti-vehicle weaponry. It seems reasonable to assume that the collission detection in that realm is handled differently.
I can accept that. Would love clarification / confirmation from CCP
And then that prompt movement speed increase
In your blind spot
No Quid Pro Quo
Line in the Sand
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