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Drapedup Drippedout
G.U.T.Z
41
|
Posted - 2013.10.26 00:45:00 -
[1] - Quote
refer to CCP's own description of the suits: (http://dust514.com/universe/dropsuits/)
Assault: The Assault dropsuit is a versatile frontline combat suit that combines excellent protection, good mobility, and sufficient versatility for mission-specific alterations. Assault dropsuits are intended for standard combat operations or those in which objectives are likely to change at a momentGÇÖs notice. Able to carry anything from small arms and explosives to heavy anti-vehicle munitions and deployable support gear, this is the most adaptable suit on the battlefield.
Logistics: The Logistics dropsuit is outfitted with the latest in diagnostic technology, to help the wearer maintain the condition and efficiency of squad-mates and their equipment. A soldier in a logistics dropsuit can greatly improve the overall effectiveness of his group, and fills a vital tactical role in small-unit operations and full-scale warfare by providing both medical and mechanical support.
Now we'll look at the proto suit variants for each as this represents the 'end game' builds: (Highs/Lows/Equip)
Assault: Gk0 - 3/4/1, 60pg/300 cpu. 120/210 EHP =330 Ck0 -4/3/1, 60pg/300 cpu. 210/120 EHP = 330 Mk0 - 5/2/1, 64 pg/320 cpu. 150/135 EHP = 285 Ak0 - 3/3/1, 70pg/350cpu 180/180 EHP = 360
Logistics: Gk0 -3/5/4, 78pg/390cpu. 90/180 = 270 EHP Ck0 - 5/4/3, 78pg/350 cpu. 180/90 = 270 EHP Mk0 - 4/4/4, 78pg/390 cpu. 90/150 = 240 EHP Ak0 - 3/4/3, 72pg/390 cpu. 120/180 = 300 EHP
Here's what I don't understand...No where in CCP description of the Logi does it say, adapted for optimal slaying and WP production. And the assault, "most adaptable suit on the field", are you ******* kidding me?
My beef is that logis are not required to fill equip slots, so if you don't fill the slots....3 out of the 4 logi suits have more total Highs and Lows than the assault variants, with a significant boost to pg and cpu to fit proto mods/weaps/grenades.
The logistics role by definition is not a slayer build, but due to CCP's infinite wisdom they have allowed the base suit to be more adept at the 'slayer' role than the assault variant.
Now, people will argue that oh logis don't get a side-arm so its fair. Right, because when I watch the battlefeed it always says "Ishukone assault submachine gun", you hardly ever see "Duvolle assault rifle". SMH. The sidearm argument is played out.
Yes the assault variants have more base EHP but its really not that significant unless you are Amarr Assault or Min Logi, as those two lie on the ends of the spectrum.
Here's my QQ, Why does a logi have the ability to 'change' roles from logistics, to assault, to scout, to tank....when no other class especially the class that boasts the "most adaptable suit on the battlefield" is unable to cross into another role?
And to respond to Jack Mcready.....take the equip slot from the Minmatar assault, give me another low slow and I'll be happy as a pig in ****. The equip slot on an assault is not necessary, if I am supposed to slay, then let me slay. If I am supposed to provide "medical and mechanical" support, then give me 4 equip slots!
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Oswald Rehnquist
Abandoned Privilege General Tso's Alliance
342
|
Posted - 2013.10.26 00:58:00 -
[2] - Quote
Rename the logistics suits the General Suit and then that suit is fixed.
Then introduce an actual medium support frame |
Fizzer94
L.O.T.I.S. Public Disorder.
591
|
Posted - 2013.10.26 00:59:00 -
[3] - Quote
You shouldn't be so quick to disregard sidearms. I take it you are one of those guys that fits a Prototype Light Weapon and a Militia SMG... Your loss. |
Drapedup Drippedout
G.U.T.Z
43
|
Posted - 2013.10.26 01:02:00 -
[4] - Quote
Fizzer94 wrote:You shouldn't be so quick to disregard sidearms. I take it you are one of those guys that fits a Prototype Light Weapon and a Militia SMG... Your loss.
I run Duvolle with Ishukone SMG prof 4. My point is Logi's cry foul they don't have one. As an FLF I do use mine, but rarely in the whole scheme of things. Logis aren't FLF's so why are they bitching about not having something that is rarely used. |
TechMechMeds
Swamp Marines Kleenex Inc.
938
|
Posted - 2013.10.26 01:09:00 -
[5] - Quote
Drapedup Drippedout wrote:Fizzer94 wrote:You shouldn't be so quick to disregard sidearms. I take it you are one of those guys that fits a Prototype Light Weapon and a Militia SMG... Your loss. I run Duvolle with Ishukone SMG prof 4. My point is Logi's cry foul they don't have one. As an FLF I do use mine, but rarely in the whole scheme of things. Logis aren't FLF's so why are they bitching about not having something that is rarely used.
Well I am a logi and to avoid the inevitable nerf I propose we get sidearm only but amarr can carry two, the only other alternative I'd be happy with is one high or low slot resduction for Logis. Any other ideas?
Anyone got a reasonable small nerrf to avoid a big one please someone must have something, yes I am producing forum tears lap them up lol. |
Cosgar
ParagonX
6501
|
Posted - 2013.10.26 01:13:00 -
[6] - Quote
And here we go with another one. You can check my post history in better topics with better arguments and even better counter arguments on why logi > assault isn't true, but I'll break it down like this: If you fit a logistics suit to be fully tanked at the cost of equipment, it's gimped down to a slightly tankier, more expensive assault suit that doesn't have a sidearm. Sure, it might win a couple of 1v1 engagements, but Dust is a team based game, that's why we have squads and that's why we have heavy suits- to enforce the teamwork dynamic.
This logistics vs assault drama has long been resolved when the CaLogi was nerfed. Back then, the CaLogi could have the highest buffer through its racial bonus, while still having an insane fitting flexibility thanks to its larger CPU/PG pool. Shield vs armor imbalance at the time also made the CaLogi more dominant as well over the other logistics suits- in fact, the Amarr actually needed a buff at the time. The killer bees died with the CaLogi, but people still complain because they want to blame something for their own shortcomings because through mental gymnastics, they believe that they can do no wrong. I die to assaults all the time, but I don't cry about it on the forums because the suit doesn't make the man.
Are the assault's bonuses underwhelming? Depends on who you ask. Is there room for improvement through better assault bonuses? Ask any Gallente or Amarr assault if they shield tank. Scouts and heavies? Do I really need to ask? Is nerfing logistics the answer? Hell no! All it's going to do is screw over another niche role and if you look around, we have enough of that. I don't know what the other suits need, because frankly, I don't use them and it would be better for those users to look for ways to improve them instead of complaining about a role they don't play because they rather drag it down to their standards. This kind of nerf everything logic is like if I posted a topic to nerf all the other weapons because the plasma cannon sucks. |
Drapedup Drippedout
G.U.T.Z
43
|
Posted - 2013.10.26 01:13:00 -
[7] - Quote
I am not in favor of a nerf for either class. But I think the racial and suit bonuses could be reworked. Give Assault either a boost to Damage with the suit bonus, or a 3-5% dmg reduction bonus on the assault suit. Just something to either increase dmg output to balance out the WP earnings or the defense to allow them to be more effective than the logi at front line defense. |
Oswald Rehnquist
Abandoned Privilege General Tso's Alliance
343
|
Posted - 2013.10.26 01:17:00 -
[8] - Quote
Cosgar wrote:And here we go with another one. You can check my post history in better topics with better arguments and even better counter arguments on why logi > assault isn't true, but I'll break it down like this: If you fit a logistics suit to be fully tanked at the cost of equipment, it's gimped down to a slightly tankier, more expensive assault suit that doesn't have a sidearm. Sure, it might win a couple of 1v1 engagements, but Dust is a team based game, that's why we have squads and that's why we have heavy suits- to enforce the teamwork dynamic.
This logistics vs assault drama has long been resolved when the CaLogi was nerfed. Back then, the CaLogi could have the highest buffer through its racial bonus, while still having an insane fitting flexibility thanks to its larger CPU/PG pool. Shield vs armor imbalance at the time also made the CaLogi more dominant as well over the other logistics suits- in fact, the Amarr actually needed a buff at the time. The killer bees died with the CaLogi, but people still complain because they want to blame something for their own shortcomings because through mental gymnastics, they believe that they can do no wrong. I die to assaults all the time, but I don't cry about it on the forums because the suit doesn't make the man.
Are the assault's bonuses underwhelming? Depends on who you ask. Is there room for improvement through better assault bonuses? Ask any Gallente or Amarr assault if they shield tank. Scouts and heavies? Do I really need to ask? Is nerfing logistics the answer? Hell no! All it's going to do is screw over another niche role and if you look around, we have enough of that. I don't know what the other suits need, because frankly, I don't use them and it would be better for those users to look for ways to improve them instead of complaining about a role they don't play because they rather drag it down to their standards. This kind of nerf everything logic is like if I posted a topic to nerf all the other weapons because the plasma cannon sucks.
I personally don't think the logi needs a nerf, I just think they need to be seen as the offensive units that they are, which their versatility makes them extremely deadly, kind of like a thunder and lighting combo with Assaults/Logis.
The rebranding would give room to create another suit design around support. |
Cosgar
ParagonX
6502
|
Posted - 2013.10.26 01:22:00 -
[9] - Quote
TechMechMeds wrote:Drapedup Drippedout wrote:Fizzer94 wrote:You shouldn't be so quick to disregard sidearms. I take it you are one of those guys that fits a Prototype Light Weapon and a Militia SMG... Your loss. I run Duvolle with Ishukone SMG prof 4. My point is Logi's cry foul they don't have one. As an FLF I do use mine, but rarely in the whole scheme of things. Logis aren't FLF's so why are they bitching about not having something that is rarely used. Well I am a logi and to avoid the inevitable nerf I propose we get sidearm only but amarr can carry two, the only other alternative I'd be happy with is one high or low slot resduction for Logis. Any other ideas? Anyone got a reasonable small nerrf to avoid a big one please someone must have something, yes I am producing forum tears lap them up lol. You're really not helping with that. You give QQ kittens an inch, they'll take a mile. They'll want sidearms nerfed next, then make reppers the logis primary weapon, and if that's enough, our walking animation will be us crawling backwards with our lubed yellow asses sticking up in the air. I like to use SMGs and pistols on some of my proto equipment fittings to free up some CPU/PG, but that doesn't mean I should have to 24/7, especially since the best defense/support weapon in the game is a light weapon. |
Drapedup Drippedout
G.U.T.Z
43
|
Posted - 2013.10.26 01:22:00 -
[10] - Quote
Cosgar wrote:And here we go with another one. You can check my post history in better topics with better arguments and even better counter arguments on why logi > assault isn't true, but I'll break it down like this: If you fit a logistics suit to be fully tanked at the cost of equipment, it's gimped down to a slightly tankier, more expensive assault suit that doesn't have a sidearm. Sure, it might win a couple of 1v1 engagements, but Dust is a team based game, that's why we have squads and that's why we have heavy suits- to enforce the teamwork dynamic.
This logistics vs assault drama has long been resolved when the CaLogi was nerfed. Back then, the CaLogi could have the highest buffer through its racial bonus, while still having an insane fitting flexibility thanks to its larger CPU/PG pool. Shield vs armor imbalance at the time also made the CaLogi more dominant as well over the other logistics suits- in fact, the Amarr actually needed a buff at the time. The killer bees died with the CaLogi, but people still complain because they want to blame something for their own shortcomings because through mental gymnastics, they believe that they can do no wrong. I die to assaults all the time, but I don't cry about it on the forums because the suit doesn't make the man.
Are the assault's bonuses underwhelming? Depends on who you ask. Is there room for improvement through better assault bonuses? Ask any Gallente or Amarr assault if they shield tank. Scouts and heavies? Do I really need to ask? Is nerfing logistics the answer? Hell no! All it's going to do is screw over another niche role and if you look around, we have enough of that. I don't know what the other suits need, because frankly, I don't use them and it would be better for those users to look for ways to improve them instead of complaining about a role they don't play because they rather drag it down to their standards. This kind of nerf everything logic is like if I posted a topic to nerf all the other weapons because the plasma cannon sucks.
I've read your posts, and yes they are well thought out. Please explain to me how a Minmatar Assault suit with 5 highs and 2 lows is more adept at its role than the callogi, gallogi, or minlogi? All of those have more cpu/pg and more slots with neglible difference in base HP. Say you run 3 complex shield ext., a dmg mod, and a recharger (or 4th extender) you are forced to run a cpu upgrade, and you have 1 more low slot. Do you run armor for hp? kin cat to capitalize on your speed? Not many options man. That's my beef, as min assault I can shield tank only. And while shield tanking, I can't run dmg mods which cripples my 'slaying' ability, thus crippling my WP output on a suit designed to kill for WP. |
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Drapedup Drippedout
G.U.T.Z
43
|
Posted - 2013.10.26 01:24:00 -
[11] - Quote
Ok so logibros, how would you feel if assaults had an extra equip slot? |
Cosgar
ParagonX
6502
|
Posted - 2013.10.26 01:29:00 -
[12] - Quote
Drapedup Drippedout wrote:Cosgar wrote:And here we go with another one. You can check my post history in better topics with better arguments and even better counter arguments on why logi > assault isn't true, but I'll break it down like this: If you fit a logistics suit to be fully tanked at the cost of equipment, it's gimped down to a slightly tankier, more expensive assault suit that doesn't have a sidearm. Sure, it might win a couple of 1v1 engagements, but Dust is a team based game, that's why we have squads and that's why we have heavy suits- to enforce the teamwork dynamic.
This logistics vs assault drama has long been resolved when the CaLogi was nerfed. Back then, the CaLogi could have the highest buffer through its racial bonus, while still having an insane fitting flexibility thanks to its larger CPU/PG pool. Shield vs armor imbalance at the time also made the CaLogi more dominant as well over the other logistics suits- in fact, the Amarr actually needed a buff at the time. The killer bees died with the CaLogi, but people still complain because they want to blame something for their own shortcomings because through mental gymnastics, they believe that they can do no wrong. I die to assaults all the time, but I don't cry about it on the forums because the suit doesn't make the man.
Are the assault's bonuses underwhelming? Depends on who you ask. Is there room for improvement through better assault bonuses? Ask any Gallente or Amarr assault if they shield tank. Scouts and heavies? Do I really need to ask? Is nerfing logistics the answer? Hell no! All it's going to do is screw over another niche role and if you look around, we have enough of that. I don't know what the other suits need, because frankly, I don't use them and it would be better for those users to look for ways to improve them instead of complaining about a role they don't play because they rather drag it down to their standards. This kind of nerf everything logic is like if I posted a topic to nerf all the other weapons because the plasma cannon sucks. I've read your posts, and yes they are well thought out. Please explain to me how a Minmatar Assault suit with 5 highs and 2 lows is more adept at its role than the callogi, gallogi, or minlogi? All of those have more cpu/pg and more slots with neglible difference in base HP. Say you run 3 complex shield ext., a dmg mod, and a recharger (or 4th extender) you are forced to run a cpu upgrade, and you have 1 more low slot. Do you run armor for hp? kin cat to capitalize on your speed? Not many options man. That's my beef, as min assault I can shield tank only. And while shield tanking, I can't run dmg mods which cripples my 'slaying' ability, thus crippling my WP output on a suit designed to kill for WP. Assault's base stats dictate what the suit does and the slots to give you the tool you need to customize it within that play style. Logistics suits base stats and sidearm are traded for extra slots to shape their role. In the end, the assaults have it easier because their role is spelled out, logistics have to pay to win. My equipment alone could probably match the price of an assault suit. |
Cosgar
ParagonX
6502
|
Posted - 2013.10.26 01:30:00 -
[13] - Quote
Drapedup Drippedout wrote:Ok so logibros, how would you feel if assaults had an extra equip slot? Why not a damage mod fitting reduction? |
Drapedup Drippedout
G.U.T.Z
44
|
Posted - 2013.10.26 01:36:00 -
[14] - Quote
Cosgar wrote:Drapedup Drippedout wrote:Ok so logibros, how would you feel if assaults had an extra equip slot? Why not a damage mod fitting reduction?
Because dmg mods still eat up highs, used for shield ext. (my only tank). And to give you a better idea of where I am coming from, I see the drastic imbalance in terms of being able to produce WP on the battlefield. Not who has a better Kd/r or who's fitting is more ISK efficient. Logis have many options for WP production INCLUDING slayer. That niche is supposed to be occupied by the assault role, one would think at least. I would be ok with dropping the equip slot and picking up an extra low. But that's probably just me. |
Seymor Krelborn
DUST University Ivy League
1014
|
Posted - 2013.10.26 01:38:00 -
[15] - Quote
Drapedup Drippedout wrote:Ok so logibros, how would you feel if assaults had an extra equip slot?
I think all suits should have compareable slots but the /pg/cpu should be unique...
im a cal logi and I hate to say this, but equipment should have higher pg/cpu needs and logis should have the juice to hold these items but at the expense of being able to field a high end tank...
assault suits should have the option of carrying more equipment, but would suffer the same kind of disadvantage as the logi but even more so greatly reducing their ability to field high end weapons and tanks.
the major difference between them should be ehp and mobility, both advantages going to the assault, my reason...
the assault is the frontline, the logi while sometimes being on the front line should never be in before the assault, so their need for higher ehp and mobility is not as great as the assault... in a good squad the logi should always be wrapped in a warm fuzzy blanket of assaults with a cute heavy to share the covers with. |
Fizzer94
L.O.T.I.S. Public Disorder.
593
|
Posted - 2013.10.26 01:52:00 -
[16] - Quote
Drapedup Drippedout wrote:Ok so logibros, how would you feel if assaults had an extra equip slot? I had an idea last night. It goes something like this:
A logistics suits main reason is equipment/support, with its secondary reason being slaying. An assaults main reason is slaying, with the added bonus of an equipment slot.
So we need to define that. My idea is that for a Logi to fit a Duvolle AR (92CPU/13PG), they need to first use at least 92CPU and 13PG worth of equipment, or their fit is invalid. It needs to be simpler though. It is generally accepted that 1PG is worth roughly 4CPU. With this in mind we can make a simple equation to determine the overall fitting cost of any given item.[xPG+(yCPU/4)], with this we can determine that the fitting cost of a Duvolle Assault Rifle is exactly 36. So for a Logi to fit a Duvolle, they need to fit equipment that has a fitting cost of at least 36 for the suit to be valid.
Keep in ming that the opposite would be true for Assaults, so they can't fit an Proto Quantum Scanner, Boundless REs or Allotek Hives without having a good amount of weaponry first.
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Cosgar
ParagonX
6510
|
Posted - 2013.10.26 02:01:00 -
[17] - Quote
Drapedup Drippedout wrote:Cosgar wrote:Drapedup Drippedout wrote:Ok so logibros, how would you feel if assaults had an extra equip slot? Why not a damage mod fitting reduction? Because dmg mods still eat up highs, used for shield ext. (my only tank). And to give you a better idea of where I am coming from, I see the drastic imbalance in terms of being able to produce WP on the battlefield. Not who has a better Kd/r or who's fitting is more ISK efficient. Logis have many options for WP production INCLUDING slayer. That niche is supposed to be occupied by the assault role, one would think at least. I would be ok with dropping the equip slot and picking up an extra low. But that's probably just me. Okay, then a weapon fitting reduction to free up fitting flexibility. I'm open to options on making the assaults better at what they do so I can stop getting hate mail for killing proto suits in my 500 HP M/1 logi, tell me how to make it better.
Fizzer94 wrote:Drapedup Drippedout wrote:Ok so logibros, how would you feel if assaults had an extra equip slot? I had an idea last night. It goes something like this: A logistics suits main reason is equipment/support, with its secondary reason being slaying. An assaults main reason is slaying, with the added bonus of an equipment slot. So we need to define that. My idea is that for a Logi to fit a Duvolle AR (92CPU/13PG), they need to first use at least 92CPU and 13PG worth of equipment, or their fit is invalid. It needs to be simpler though. It is generally accepted that 1PG is worth roughly 4CPU. With this in mind we can make a simple equation to determine the overall fitting cost of any given item.[ xPG+( yCPU/4)], with this we can determine that the fitting cost of a Duvolle Assault Rifle is exactly 36. So for a Logi to fit a Duvolle, they need to fit equipment that has a fitting cost of at least 36 for the suit to be valid. Keep in ming that the opposite would be true for Assaults, so they can't fit an Proto Quantum Scanner, Boundless REs or Allotek Hives without having a good amount of weaponry first. The last thing we need is a convoluted system that screws over both classes from any kind of role diversity. You're going to **** off a lot of Gallente assaults that carry triage hives. |
Heimdallr69
Imperfect Bastards
1089
|
Posted - 2013.10.26 02:05:00 -
[18] - Quote
Fizzer94 wrote:You shouldn't be so quick to disregard sidearms. I take it you are one of those guys that fits a Prototype Light Weapon and a Militia SMG... Your loss. True slayers don't use side arms hell most spam nades now days |
Drapedup Drippedout
G.U.T.Z
44
|
Posted - 2013.10.26 02:07:00 -
[19] - Quote
What happens if you make AR proficiency only available to the assault class? It would decrease the logi 'slayer' effectiveness, give the assault a 'competitive' advantage without having to change slots for either class. Would, in theory, help to streamline the roles. |
TechMechMeds
Swamp Marines Kleenex Inc.
940
|
Posted - 2013.10.26 02:07:00 -
[20] - Quote
Cosgar wrote:TechMechMeds wrote:Drapedup Drippedout wrote:Fizzer94 wrote:You shouldn't be so quick to disregard sidearms. I take it you are one of those guys that fits a Prototype Light Weapon and a Militia SMG... Your loss. I run Duvolle with Ishukone SMG prof 4. My point is Logi's cry foul they don't have one. As an FLF I do use mine, but rarely in the whole scheme of things. Logis aren't FLF's so why are they bitching about not having something that is rarely used. Well I am a logi and to avoid the inevitable nerf I propose we get sidearm only but amarr can carry two, the only other alternative I'd be happy with is one high or low slot resduction for Logis. Any other ideas? Anyone got a reasonable small nerrf to avoid a big one please someone must have something, yes I am producing forum tears lap them up lol. You're really not helping with that. You give QQ kittens an inch, they'll take a mile. They'll want sidearms nerfed next, then make reppers the logis primary weapon, and if that's enough, our walking animation will be us crawling backwards with our lubed yellow asses sticking up in the air. I like to use SMGs and pistols on some of my proto equipment fittings to free up some CPU/PG, but that doesn't mean I should have to 24/7, especially since the best defense/support weapon in the game is a light weapon.
Hahaha, yeah I'll just ignore these threads now, it does worry me though, if I can't go that extra mile to support I'll be seriously annoyed.
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TechMechMeds
Swamp Marines Kleenex Inc.
941
|
Posted - 2013.10.26 02:09:00 -
[21] - Quote
Cosgar wrote:TechMechMeds wrote:Drapedup Drippedout wrote:Fizzer94 wrote:You shouldn't be so quick to disregard sidearms. I take it you are one of those guys that fits a Prototype Light Weapon and a Militia SMG... Your loss. I run Duvolle with Ishukone SMG prof 4. My point is Logi's cry foul they don't have one. As an FLF I do use mine, but rarely in the whole scheme of things. Logis aren't FLF's so why are they bitching about not having something that is rarely used. Well I am a logi and to avoid the inevitable nerf I propose we get sidearm only but amarr can carry two, the only other alternative I'd be happy with is one high or low slot resduction for Logis. Any other ideas? Anyone got a reasonable small nerrf to avoid a big one please someone must have something, yes I am producing forum tears lap them up lol. You're really not helping with that. You give QQ kittens an inch, they'll take a mile. They'll want sidearms nerfed next, then make reppers the logis primary weapon, and if that's enough, our walking animation will be us crawling backwards with our lubed yellow asses sticking up in the air. I like to use SMGs and pistols on some of my proto equipment fittings to free up some CPU/PG, but that doesn't mean I should have to 24/7, especially since the best defense/support weapon in the game is a light weapon.
That last paragraph is epic, I'd really like to see that actually just for a mo hahahaha |
Cosgar
ParagonX
6511
|
Posted - 2013.10.26 02:15:00 -
[22] - Quote
Drapedup Drippedout wrote:What happens if you make AR proficiency only available to the assault class? It would decrease the logi 'slayer' effectiveness, give the assault a 'competitive' advantage without having to change slots for either class. Would, in theory, help to streamline the roles.
Edit: The light weapon proficiencies, either available to assault or closed to logi. On that same token, assaults shouldn't be allowed to spec into equipment, heavies into light weapons, pilots into infantry and so on. That ruins the purpose of customization by closing avenues a player has available to them. They tried this in EVE and in the end, they decided to make everything fair by making everything available to everyone despite their base parameters. Every class has the same potential to deal the same damage with the same weapon. Just because someone has extra SP invested into proficiency doesn't mean they should be nerfed. |
Fizzer94
L.O.T.I.S. Public Disorder.
597
|
Posted - 2013.10.26 02:19:00 -
[23] - Quote
Cosgar wrote: The last thing we need is a convoluted system that screws over both classes from any kind of role diversity. You're going to **** off a lot of Gallente assaults that carry triage hives.
I know full well that those guys won't be too happy, but more importantly, the people that take a Logi suit and twist it into something it shouldnt be able to do will be livid. The last thing I want is a nerf to logis, real logis. I couldn't care less if the 'Slayer Logis' get nerfed to hell because of this. They deserve it, in the same way that real logis deserve to not be nerfed because other people are exploiting the same suit that that use. This would allow people that use the suit for equipment to continue doing so, while getting rid of the 'OP logis'. |
John Demonsbane
Unorganized Ninja Infantry Tactics League of Infamy
247
|
Posted - 2013.10.26 02:20:00 -
[24] - Quote
If you just change the assaults racial bonuses to be weapon oriented, and change the logi suits so they can't leave their equip slots empty (just like other suits can't leave their weapon slots empty), problem solved.
Go ask an Amarr assault that uses a LR or ScR if they like that suit better than the logi. You'll get a lot of yes'. My LR is almost a different weapon on the amarr assault compared to my logi suit.
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Cosgar
ParagonX
6518
|
Posted - 2013.10.26 02:22:00 -
[25] - Quote
Fizzer94 wrote:Cosgar wrote: The last thing we need is a convoluted system that screws over both classes from any kind of role diversity. You're going to **** off a lot of Gallente assaults that carry triage hives.
I know full well that those guys won't be too happy, but more importantly, the people that take a Logi suit and twist it into something it shouldnt be able to do will be livid. The last thing I want is a nerf to logis, real logis. I couldn't care less if the 'Slayer Logis' get nerfed to hell because of this. They deserve it, in the same way that real logis deserve to not be nerfed because other people are exploiting the same suit that that use. This would allow people that use the suit for equipment to continue doing so, while getting rid of the 'OP logis'. Then make the assault suits more attractive. I just went through an entire build in an underpowered logi suit- I had to run a complex PG enhancer 24/7. The last thing I want is to go back to something like that. Suggestions that ruin character diversity and customization aren't the answer. |
Fizzer94
L.O.T.I.S. Public Disorder.
597
|
Posted - 2013.10.26 02:23:00 -
[26] - Quote
John Demonsbane wrote:If you just change the assaults racial bonuses to be weapon oriented, and change the logi suits so they can't leave their equip slots empty (just like other suits can't leave their weapon slots empty), problem solved.
Go ask an Amarr assault that uses a LR or ScR if they like that suit better than the logi. You'll get a lot of yes'. My LR is almost a different weapon on the amarr assault compared to my logi suit.
All that the Slayer logis will do is equip 4 Compact hives and change one of their Proto modules to an Advanced one. Problem not solved. |
Cosgar
ParagonX
6518
|
Posted - 2013.10.26 02:25:00 -
[27] - Quote
John Demonsbane wrote:If you just change the assaults racial bonuses to be weapon oriented, and change the logi suits so they can't leave their equip slots empty (just like other suits can't leave their weapon slots empty), problem solved.
Go ask an Amarr assault that uses a LR or ScR if they like that suit better than the logi. You'll get a lot of yes'. My LR is almost a different weapon on the amarr assault compared to my logi suit.
And people that run the Minmatar assault are satisfied with their suits as well for the most part- all without screwing over the Minmatar and Amarr logi. |
Cosgar
ParagonX
6518
|
Posted - 2013.10.26 02:27:00 -
[28] - Quote
The problem we have here is people that don't play logistics trying to change a class they don't play. Focus on what's wrong with your suit- you use it. Fix your own yard before looking at your neighbors. |
Delanus Turgias
Subdreddit Test Alliance Please Ignore
152
|
Posted - 2013.10.26 02:31:00 -
[29] - Quote
John Demonsbane wrote:If you just change the assaults racial bonuses to be weapon oriented, and change the logi suits so they can't leave their equip slots empty (just like other suits can't leave their weapon slots empty), problem solved.
Go ask an Amarr assault that uses a LR or ScR if they like that suit better than the logi. You'll get a lot of yes'. My LR is almost a different weapon on the amarr assault compared to my logi suit.
Oh my god, you're a genius. |
Beforcial
REAPERS REPUBLIC
43
|
Posted - 2013.10.26 02:36:00 -
[30] - Quote
Give these assault dudetts a Dmg or RoF bonus per level, already! |
|
Cosgar
ParagonX
6521
|
Posted - 2013.10.26 02:44:00 -
[31] - Quote
Beforcial wrote:Give these assault dudetts a Dmg or RoF bonus per level, already! You're onto something, but I think DPS should be more indirect than that. CCP was on the right track with the Amarr, Minmatar, and the first Caldari assault's racial bonuses. Just reinforce that with better reload, range, ammo capacity... etc. |
Text Grant
Death Firm.
189
|
Posted - 2013.10.26 02:54:00 -
[32] - Quote
Logi's are also slower, and have a slower shield depleted recharge time. If they really kill you that much maybe you should try NOT running at everyone full speed to kill them. They have higher base health but lower regin. |
John Demonsbane
Unorganized Ninja Infantry Tactics League of Infamy
249
|
Posted - 2013.10.26 03:01:00 -
[33] - Quote
Fizzer94 wrote:John Demonsbane wrote:If you just change the assaults racial bonuses to be weapon oriented, and change the logi suits so they can't leave their equip slots empty (just like other suits can't leave their weapon slots empty), problem solved.
Go ask an Amarr assault that uses a LR or ScR if they like that suit better than the logi. You'll get a lot of yes'. My LR is almost a different weapon on the amarr assault compared to my logi suit.
All that the Slayer logis will do is equip 4 Compact hives and change one of their Proto modules to an Advanced one. Problem not solved.
Sure it is. You've now forced a non-logistics player to make a compromise they may not want to make, and made the assault suit more attractive to them. The ideal solution here isn't one that makes the logi suit crap, it's one that makes the assault suit more attractive to people who want to play an assault-only style! |
Tectonic Fusion
The Unholy Legion Of DarkStar DARKSTAR ARMY
425
|
Posted - 2013.10.26 03:06:00 -
[34] - Quote
Oswald Rehnquist wrote:Cosgar wrote:And here we go with another one. You can check my post history in better topics with better arguments and even better counter arguments on why logi > assault isn't true, but I'll break it down like this: If you fit a logistics suit to be fully tanked at the cost of equipment, it's gimped down to a slightly tankier, more expensive assault suit that doesn't have a sidearm. Sure, it might win a couple of 1v1 engagements, but Dust is a team based game, that's why we have squads and that's why we have heavy suits- to enforce the teamwork dynamic.
This logistics vs assault drama has long been resolved when the CaLogi was nerfed. Back then, the CaLogi could have the highest buffer through its racial bonus, while still having an insane fitting flexibility thanks to its larger CPU/PG pool. Shield vs armor imbalance at the time also made the CaLogi more dominant as well over the other logistics suits- in fact, the Amarr actually needed a buff at the time. The killer bees died with the CaLogi, but people still complain because they want to blame something for their own shortcomings because through mental gymnastics, they believe that they can do no wrong. I die to assaults all the time, but I don't cry about it on the forums because the suit doesn't make the man.
Are the assault's bonuses underwhelming? Depends on who you ask. Is there room for improvement through better assault bonuses? Ask any Gallente or Amarr assault if they shield tank. Scouts and heavies? Do I really need to ask? Is nerfing logistics the answer? Hell no! All it's going to do is screw over another niche role and if you look around, we have enough of that. I don't know what the other suits need, because frankly, I don't use them and it would be better for those users to look for ways to improve them instead of complaining about a role they don't play because they rather drag it down to their standards. This kind of nerf everything logic is like if I posted a topic to nerf all the other weapons because the plasma cannon sucks. I personally don't think the logi needs a nerf, I just think they need to be seen as the offensive units that they are, which their versatility makes them extremely deadly, kind of like a thunder and lighting combo with Assaults/Logis. The rebranding would give room to create another suit design around support. Here's how I see it: If I'm an assault, I can go to the enemy team and take out all the objective defenders. But if I'm a logistics, I am better at defense. This is because I can set up triage hives for healing/ammo, put uplinks for support spawning, and because I only have one weapon, I can go all beast mode without cover when I'm fighting 7+ attackers. |
Tectonic Fusion
The Unholy Legion Of DarkStar DARKSTAR ARMY
425
|
Posted - 2013.10.26 03:08:00 -
[35] - Quote
Text Grant wrote:Logi's are also slower, and have a slower shield depleted recharge time. If they really kill you that much maybe you should try NOT running at everyone full speed to kill them. They have higher base health but lower regin. They have lower base HP, but can be dealt with by stacking complex shields/armor. |
Cosgar
ParagonX
6525
|
Posted - 2013.10.26 03:21:00 -
[36] - Quote
Tectonic Fusion wrote:Here's how I see it: If I'm an assault, I can go to the enemy team and take out all the objective defenders. But if I'm a logistics, I am better at defense. This is because I can set up triage hives for healing/ammo, put uplinks for support spawning, and because I only have one weapon, I can go all beast mode without cover when I'm fighting 7+ attackers. Flux Grendades
Tectonic Fusion wrote:Text Grant wrote:Logi's are also slower, and have a slower shield depleted recharge time. If they really kill you that much maybe you should try NOT running at everyone full speed to kill them. They have higher base health but lower regin. They have lower base HP, but can be dealt with by stacking complex shields/armor. And that's where balancing comes in, logistics are more reliant on what they equip over what their base stats are. It costs more and with the armor and (soonGäó) shield penalties, logis have to give more up just to be on the same level. |
John Demonsbane
Unorganized Ninja Infantry Tactics League of Infamy
250
|
Posted - 2013.10.26 03:39:00 -
[37] - Quote
Cosgar wrote:Tectonic Fusion wrote:Here's how I see it: If I'm an assault, I can go to the enemy team and take out all the objective defenders. But if I'm a logistics, I am better at defense. This is because I can set up triage hives for healing/ammo, put uplinks for support spawning, and because I only have one weapon, I can go all beast mode without cover when I'm fighting 7+ attackers. Flux Grendades Tectonic Fusion wrote:Text Grant wrote:Logi's are also slower, and have a slower shield depleted recharge time. If they really kill you that much maybe you should try NOT running at everyone full speed to kill them. They have higher base health but lower regin. They have lower base HP, but can be dealt with by stacking complex shields/armor. And that's where balancing comes in, logistics are more reliant on what they equip over what their base stats are. It costs more and with the armor and (soonGäó) shield penalties, logis have to give more up just to be on the same level.
Excellent point, one I often forget. Having an extra low slot and the available cpu/pg to fit an armor module is not the same as having higher base eHP to start. The base eHP comes with zero penalty, whereas the armor plate slows you down. I don't have the numbers in front of me to do the maths but I suspect that an extra slot and much of the cpu/pg would disappear if you put a ferroscale plate in that slot with equivalent HP to make up for the difference in the base numbers. Sure, you could put a regular armor plate in and get more HP, but you sacrifice speed. |
Cosgar
ParagonX
6526
|
Posted - 2013.10.26 03:47:00 -
[38] - Quote
John Demonsbane wrote:Cosgar wrote:Tectonic Fusion wrote:Here's how I see it: If I'm an assault, I can go to the enemy team and take out all the objective defenders. But if I'm a logistics, I am better at defense. This is because I can set up triage hives for healing/ammo, put uplinks for support spawning, and because I only have one weapon, I can go all beast mode without cover when I'm fighting 7+ attackers. Flux Grendades Tectonic Fusion wrote:Text Grant wrote:Logi's are also slower, and have a slower shield depleted recharge time. If they really kill you that much maybe you should try NOT running at everyone full speed to kill them. They have higher base health but lower regin. They have lower base HP, but can be dealt with by stacking complex shields/armor. And that's where balancing comes in, logistics are more reliant on what they equip over what their base stats are. It costs more and with the armor and (soonGäó) shield penalties, logis have to give more up just to be on the same level. Excellent point, one I often forget. Having an extra low slot and the available cpu/pg to fit an armor module is not the same as having higher base eHP to start. The base eHP comes with zero penalty, whereas the armor plate slows you down. I don't have the numbers in front of me to do the maths but I suspect that an extra slot and much of the cpu/pg would disappear if you put a ferroscale plate in that slot with equivalent HP to make up for the difference in the base numbers. Sure, you could put a regular armor plate in and get more HP, but you sacrifice speed. Anyone with FPS experience beyond twitch shooters will tell you speed = life. I wish the devs would do the right thing at some point and remove the strafing cap so that the faster assault and scout suits would have a clear advantage. HMG could benefit from a stranger "snare" effect of course, but you get the point. |
OZAROW
WarRavens League of Infamy
976
|
Posted - 2013.10.26 04:03:00 -
[39] - Quote
Drapedup Drippedout wrote: refer to CCP's own description of the suits: (http://dust514.com/universe/dropsuits/)
Assault: The Assault dropsuit is a versatile frontline combat suit that combines excellent protection, good mobility, and sufficient versatility for mission-specific alterations. Assault dropsuits are intended for standard combat operations or those in which objectives are likely to change at a momentGÇÖs notice. Able to carry anything from small arms and explosives to heavy anti-vehicle munitions and deployable support gear, this is the most adaptable suit on the battlefield.
Logistics: The Logistics dropsuit is outfitted with the latest in diagnostic technology, to help the wearer maintain the condition and efficiency of squad-mates and their equipment. A soldier in a logistics dropsuit can greatly improve the overall effectiveness of his group, and fills a vital tactical role in small-unit operations and full-scale warfare by providing both medical and mechanical support.
Now we'll look at the proto suit variants for each as this represents the 'end game' builds: (Highs/Lows/Equip)
Assault: Gk0 - 3/4/1, 60pg/300 cpu. 120/210 EHP =330 Ck0 -4/3/1, 60pg/300 cpu. 210/120 EHP = 330 Mk0 - 5/2/1, 64 pg/320 cpu. 150/135 EHP = 285 Ak0 - 3/3/1, 70pg/350cpu 180/180 EHP = 360
Logistics: Gk0 -3/5/4, 78pg/390cpu. 90/180 = 270 EHP Ck0 - 5/4/3, 78pg/350 cpu. 180/90 = 270 EHP Mk0 - 4/4/4, 78pg/390 cpu. 90/150 = 240 EHP Ak0 - 3/4/3, 72pg/390 cpu. 120/180 = 300 EHP
Here's what I don't understand...No where in CCP description of the Logi does it say, adapted for optimal slaying and WP production. And the assault, "most adaptable suit on the field", are you ******* kidding me?
My beef is that logis are not required to fill equip slots, so if you don't fill the slots....3 out of the 4 logi suits have more total Highs and Lows than the assault variants, with a significant boost to pg and cpu to fit proto mods/weaps/grenades.
The logistics role by definition is not a slayer build, but due to CCP's infinite wisdom they have allowed the base suit to be more adept at the 'slayer' role than the assault variant.
Now, people will argue that oh logis don't get a side-arm so its fair. Right, because when I watch the battlefeed it always says "Ishukone assault submachine gun", you hardly ever see "Duvolle assault rifle". SMH. The sidearm argument is played out.
Yes the assault variants have more base EHP but its really not that significant unless you are Amarr Assault or Min Logi, as those two lie on the ends of the spectrum.
Here's my QQ, Why does a logi have the ability to 'change' roles from logistics, to assault, to scout, to tank....when no other class especially the class that boasts the "most adaptable suit on the battlefield" is unable to cross into another role?
And to respond to Jack Mcready.....take the equip slot from the Minmatar assault, give me another low slow and I'll be happy as a pig in ****. The equip slot on an assault is not necessary, if I am supposed to slay, then let me slay. If I am supposed to provide "medical and mechanical" support, then give me 4 equip slots!
Go 20 million sp in proto scout, wait for months while ccp promises to fix your class a cqc weapons then Bi!TCH! Lol I have a logi now. Don't cry nerf be a man a save sp |
Paran Tadec
Ancient Exiles
1495
|
Posted - 2013.10.26 04:23:00 -
[40] - Quote
Roll back dmg on all light weapons 10%, give assualt suits 2% dmg bonus per level. You're welcome. |
|
Meeko Fent
expert intervention Caldari State
1292
|
Posted - 2013.10.26 04:41:00 -
[41] - Quote
The real thing that ticks me off is this.
These are assuming brick-tanked suits with an armor repper, at the proto level
Assault- 900 EHP
Heavy- 1500 EHP (from my knowledge this is the heavy'a HP ceiling.
Logistics- 1200 EHP
LOLWUT?
Why? "We are the support guys, so people try and kill us first." To my knowledge, you shoot the guys who are shooting back first in a shooter. Why? Because they are the people, y'know, SHOOTING YOU?
"But we lose a sidearm!" Yeah, that's what you lost FOR YOUR EQUIPMENT.
Not a 33% HP buff over the fellow med frames.
What did you trade for that? Marginal amount of speed? LAV. Ta da. Just like the heavies used to. And yes, I have seen this exact thing, and it's been happening.
Limiting the true-bros to a sidearm is very unfair, and reducing speed would really make the logi a slimmer heavy.
So, why not reduce your HP down to a reasonable level?
You still keep your defining traits, only your now as survivable as the people whom your helping, instead of the survivability of a heavy. |
Doc Noah
Algintal Core Gallente Federation
759
|
Posted - 2013.10.26 04:55:00 -
[42] - Quote
I still dont understand why logis think they need all that HP whether it be through the extra slots or from the built in rep. You're "support" or "combat medic" not frontline soldier. You're duty is to stand behind your guys whether it be medic duty or shooting over their shoulder, instead we have brickfit logis rushing forward and killing enemy assault players 1 by 1.
I can do my logi duties in a STD suit ffs, sure I do run into situations where I get fired upon but I'm usually at a relative safe distance or slightly behind more obvious threats like my teamates, not deep in the enemy hotzone looking to spill some blood. |
Fizzer94
L.O.T.I.S. Public Disorder.
605
|
Posted - 2013.10.26 05:10:00 -
[43] - Quote
Meeko Fent wrote:The real thing that ticks me off is this.
These are assuming brick-tanked suits with an armor repper, at the proto level
Assault- 900 EHP
Heavy- 1500 EHP (from my knowledge this is the heavy'a HP ceiling.
Logistics- 1200 EHP
LOLWUT?
Why? "We are the support guys, so people try and kill us first." To my knowledge, you shoot the guys who are shooting back first in a shooter. Why? Because they are the people, y'know, SHOOTING YOU?
"But we lose a sidearm!" Yeah, that's what you lost FOR YOUR EQUIPMENT.
Not a 33% HP buff over the fellow med frames.
What did you trade for that? Marginal amount of speed? LAV. Ta da. Just like the heavies used to. And yes, I have seen this exact thing, and it's been happening.
Limiting the true-bros to a sidearm is very unfair, and reducing speed would really make the logi a slimmer heavy.
So, why not reduce your HP down to a reasonable level?
You still keep your defining traits, only your now as survivable as the people whom your helping, instead of the survivability of a heavy. Only the Gal and Cal logis are capable of that amount of EHP. The other two are limited to about 1050 max EHP, the Gal Assault can beat that iirc. Also, if you brick tank an Amarr Logi, it goes as fast as a Heavy, so whats the point? |
Omareth Nasadra
Qcgold
145
|
Posted - 2013.10.26 05:17:00 -
[44] - Quote
they should rework the logi slot layout and nerf their cpu/pg a bit and instead give them a bonus for cpu/pg reduction for all equipment |
INFINITE DIVERSITY IDIC
Intara Direct Action Caldari State
91
|
Posted - 2013.10.26 05:18:00 -
[45] - Quote
Drapedup Drippedout wrote: refer to CCP's own description of the suits: (http://dust514.com/universe/dropsuits/)
Assault: The Assault dropsuit is a versatile frontline combat suit that combines excellent protection, good mobility, and sufficient versatility for mission-specific alterations. Assault dropsuits are intended for standard combat operations or those in which objectives are likely to change at a momentGÇÖs notice. Able to carry anything from small arms and explosives to heavy anti-vehicle munitions and deployable support gear, this is the most adaptable suit on the battlefield.
Logistics: The Logistics dropsuit is outfitted with the latest in diagnostic technology, to help the wearer maintain the condition and efficiency of squad-mates and their equipment. A soldier in a logistics dropsuit can greatly improve the overall effectiveness of his group, and fills a vital tactical role in small-unit operations and full-scale warfare by providing both medical and mechanical support.
Now we'll look at the proto suit variants for each as this represents the 'end game' builds: (Highs/Lows/Equip)
Assault: Gk0 - 3/4/1, 60pg/300 cpu. 120/210 EHP =330 Ck0 -4/3/1, 60pg/300 cpu. 210/120 EHP = 330 Mk0 - 5/2/1, 64 pg/320 cpu. 150/135 EHP = 285 Ak0 - 3/3/1, 70pg/350cpu 180/180 EHP = 360
Logistics: Gk0 -3/5/4, 78pg/390cpu. 90/180 = 270 EHP Ck0 - 5/4/3, 78pg/350 cpu. 180/90 = 270 EHP Mk0 - 4/4/4, 78pg/390 cpu. 90/150 = 240 EHP Ak0 - 3/4/3, 72pg/390 cpu. 120/180 = 300 EHP
Here's what I don't understand...No where in CCP description of the Logi does it say, adapted for optimal slaying and WP production. And the assault, "most adaptable suit on the field", are you ******* kidding me?
My beef is that logis are not required to fill equip slots, so if you don't fill the slots....3 out of the 4 logi suits have more total Highs and Lows than the assault variants, with a significant boost to pg and cpu to fit proto mods/weaps/grenades.
The logistics role by definition is not a slayer build, but due to CCP's infinite wisdom they have allowed the base suit to be more adept at the 'slayer' role than the assault variant.
Now, people will argue that oh logis don't get a side-arm so its fair. Right, because when I watch the battlefeed it always says "Ishukone assault submachine gun", you hardly ever see "Duvolle assault rifle". SMH. The sidearm argument is played out.
Yes the assault variants have more base EHP but its really not that significant unless you are Amarr Assault or Min Logi, as those two lie on the ends of the spectrum.
Here's my QQ, Why does a logi have the ability to 'change' roles from logistics, to assault, to scout, to tank....when no other class especially the class that boasts the "most adaptable suit on the battlefield" is unable to cross into another role?
And to respond to Jack Mcready.....take the equip slot from the Minmatar assault, give me another low slow and I'll be happy as a pig in ****. The equip slot on an assault is not necessary, if I am supposed to slay, then let me slay. If I am supposed to provide "medical and mechanical" support, then give me 4 equip slots!
You answered your own question, for most of us the logi, was a better all around choice, some people picked assault as it better fit their playstyle while others like my self felt we could kill better in a logi suit, but we all had the same choice, your also forgetting the assaults are faster, have more stamina, and faster stamina recovery, I know people in this game never consider all the differences in a suit or gun but those are important, so try to be more accurate, and choose a better suit in the future. I dont get what every1 is so but hurt about, do you as a shooter really think its the suit? Maybe you just suck at shooting?? And why do you all think you can define the playstyle of the logi user? I set my suit up to do what I enjoy to me the logi is a slayer that can ALSO carry extra equipment to assist the team, I carry 2 nanohives and a scanner, my slots are full, I tank low shields for damage mods so I can kill well also. Your saying that because I can carry more stuff then you I shouodnt fit my suit to its full potentional for mercing. These people who say im doing my job, these garbage ass logibros are usually the people pickimg you up in the midst of gunfire and watch you die again. If they want to staybehind a fat man with an hmg and stick their rep tool up his fairy amarr skirt fine, as for me, Ill scan sling some hives and slay, dont try to limit the ability of our suits because YOU think thats why you suck, get better, get over it, and get a new suit......
|
INFINITE DIVERSITY IDIC
Intara Direct Action Caldari State
92
|
Posted - 2013.10.26 05:23:00 -
[46] - Quote
Doc Noah wrote:I still dont understand why logis think they need all that HP whether it be through the extra slots or from the built in rep. You're "support" or "combat medic" not frontline soldier. You're duty is to stand behind your guys whether it be medic duty or shooting over their shoulder, instead we have brickfit logis rushing forward and killing enemy assault players 1 by 1.
I can do my logi duties in a STD suit ffs, sure I do run into situations where I get fired upon but I'm usually at a relative safe distance or slightly behind more obvious threats like my teamates, not deep in the enemy hotzone looking to spill some blood. Thats your OPINION of what the logi is supposed to do, if thats the case why give us a primary weapon? Please show me in writing where ccp has said logis are not supposed to kill, just imagine if Ratchet had that attitude Optimus wouldnt have made it to part 2. |
Doc Noah
Algintal Core Gallente Federation
761
|
Posted - 2013.10.26 05:27:00 -
[47] - Quote
INFINITE DIVERSITY IDIC wrote:Doc Noah wrote:I still dont understand why logis think they need all that HP whether it be through the extra slots or from the built in rep. You're "support" or "combat medic" not frontline soldier. You're duty is to stand behind your guys whether it be medic duty or shooting over their shoulder, instead we have brickfit logis rushing forward and killing enemy assault players 1 by 1.
I can do my logi duties in a STD suit ffs, sure I do run into situations where I get fired upon but I'm usually at a relative safe distance or slightly behind more obvious threats like my teamates, not deep in the enemy hotzone looking to spill some blood. Thats your OPINION of what the logi is supposed to do, if thats the case why give us a primary weapon? Please show me in writing where ccp has said logis are not supposed to kill, just imagine if Ratchet had that attitude Optimus wouldnt have made it to part 2.
Where in my post did I say logi arent suppose to kill? I described what logis arent suppose to do and thats stand in front of assaults because they make the better assaults than assaults. Hell I even wrote in the first paragraph that I shoot over my teamates shoulder and I have no problem getting kills. Next time you quote someone, read what he's saying. |
INFINITE DIVERSITY IDIC
Intara Direct Action Caldari State
93
|
Posted - 2013.10.26 05:36:00 -
[48] - Quote
Doc Noah wrote:INFINITE DIVERSITY IDIC wrote:Doc Noah wrote:I still dont understand why logis think they need all that HP whether it be through the extra slots or from the built in rep. You're "support" or "combat medic" not frontline soldier. You're duty is to stand behind your guys whether it be medic duty or shooting over their shoulder, instead we have brickfit logis rushing forward and killing enemy assault players 1 by 1.
I can do my logi duties in a STD suit ffs, sure I do run into situations where I get fired upon but I'm usually at a relative safe distance or slightly behind more obvious threats like my teamates, not deep in the enemy hotzone looking to spill some blood. Thats your OPINION of what the logi is supposed to do, if thats the case why give us a primary weapon? Please show me in writing where ccp has said logis are not supposed to kill, just imagine if Ratchet had that attitude Optimus wouldnt have made it to part 2. Where in my post did I say logi arent suppose to kill? I described what logis arent suppose to do and thats stand in front of assaults because they make the better assaults than assaults. Hell I even wrote in the first paragraph that I shoot over my teamates shoulder and I have no problem getting kills. Next time you quote someone, read what he's saying. When you implied we were supposed to stand behind assaults, quote is irrelevant, your implication agrees with the poster in trying to limit playstyle, which for me is killing. My point is stop saying what a logi is supposed to do or not do, let us do what we want..... |
Borne Velvalor
Endless Hatred
802
|
Posted - 2013.10.26 06:03:00 -
[49] - Quote
I feel good with the trade offs between Amarr Assault and Logistics since I use a Laser. I can't say much about the other suits, though. |
Doc Noah
Algintal Core Gallente Federation
761
|
Posted - 2013.10.26 06:08:00 -
[50] - Quote
INFINITE DIVERSITY IDIC wrote:When you implied we were supposed to stand behind assaults, quote is irrelevant, your implication agrees with the poster in trying to limit playstyle, which for me is killing. My point is stop saying what a logi is supposed to do or not do, let us do what we want..... Do I have to ask you to read my post again? My argument was that for some logis to bring up that the high HP is needed because they're always the first person to be targetted is counter productive of what they're doing on the battlefield which is supporting their teamates (and yes it specifically says logis play self sustaining combat and vital support role on the battlefield). Constantly bringing up "oh I'm a logi and I need all that HP to survive when helping my teamates" is stupid when they're exposing themselves to gunfire in the first place. Its like someone saying they need legendary armor to take on a dragon just to pick flowers.
Agree with who? Did I quote OP and say that he was right? Nothing in my post specifically agrees with anyone. And what do you mean the quote doesnt matter? You're the one quoting me without reading you potato.
I dont care what you do or how you play, my post has nothing to do with you and your "killing playstyle". |
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Cosgar
ParagonX
6553
|
Posted - 2013.10.26 06:18:00 -
[51] - Quote
Borne Velvalor wrote:I feel good with the trade offs between Amarr Assault and Logistics since I use a Laser. I can't say much about the other suits, though. That's the point I've been repeating for months, but apparently nobody gives a ****. If logis get nerfed, you wind up with another disgruntled portion of the community and the other suits will still have whatever makes them unattractive compared to logis in the first place. Do you really want to see a disgruntled logi when you're going to need them the most in the new FW format? |
Fizzer94
L.O.T.I.S. Public Disorder.
606
|
Posted - 2013.10.26 06:27:00 -
[52] - Quote
Paran Tadec wrote:Roll back dmg on all light weapons 10%, give assualt suits 2% dmg bonus per level. You're welcome. "Nerf everything but Assaults." No. |
calisk galern
BurgezzE.T.F Public Disorder.
1148
|
Posted - 2013.10.26 06:31:00 -
[53] - Quote
i do believe I meet this criteria
A soldier in a logistics dropsuit can greatly improve the overall effectiveness of his group, and fills a vital tactical role in small-unit operations and full-scale warfare by providing both medical and mechanical support.
first off I do indeed fill a vital tactical role on the battlefield in both a mechanical and medical means.
my triage hives are very useful at keeping people alive, and my mechanical RE's work wonders at supporting my team in a premptive manner, you see when the enemies are dead, I don't need to revive my useless blue dots.
I also fill a third role which is of vital importance to the team called, "killer of all red dots, who my useless blue dot team mates can't be bothered to kill", I know it's a tough position to fill but if I don't do it nobody will.
as a logi I believe it's my role to make sure the useless blue dots don't need to get their hands dirty with menial tasks like trying not to die, I'm like a butler who makes sure their time on the battlefield is as safe as possible. |
emtbraincase
Falconpunch Hatesurfers
15
|
Posted - 2013.10.26 06:41:00 -
[54] - Quote
best compromise i've seen is the following, stated by many individuals too numerous to mention:
Assault Suit Bonus: +1% damage bonus per level with "Hybrid" Light weapons (Hybrid or whatever the AR is, basically free complex at proto. Not limiting to hybrid/whatever would make Amarr Assault + AScr/Viziam = God Mode, so limited to non-duplicating bonuses like Lt DMG and racial Laser bonus.)
Assault suit Loses: No equipment slots on any racial suit (makes them a true slayer, no support options at all )
Logistics Suit Bonus: Leave alone (we rep everyone else, we gotta be able to keep our own armor up without drawing away more weapons. basically a free complex repper at proto)
Logistics Suit Loses: Must use all available equipment slots before fitting becomes valid (this forces a logi to carry items into battle that assist the team whether they want to or not, thus reducing the complaint that they are ignoring equipment slots to become Billy Badass.)
Both gain something useful. Trust me, most logi would consider leaving it alone to be gaining something. Both lose something, in the ability to effectively use the suit for more than it's intended purpose. |
OZAROW
WarRavens League of Infamy
977
|
Posted - 2013.10.26 07:31:00 -
[55] - Quote
Any logi I know fills all equip with proto hives links an a scanner an can fit 4 basic armor, 2 comp shields an two damage mods. What did you expect? Range mods an speed mods? Profile damps? If your skills are at 5 you can fit most suits except scouts an possibly heavies properly. |
Fizzer94
L.O.T.I.S. Public Disorder.
606
|
Posted - 2013.10.26 07:56:00 -
[56] - Quote
emtbraincase wrote:best compromise i've seen is the following, stated by many individuals too numerous to mention:
Assault Suit Bonus: +2% damage bonus per level with "Hybrid" Light weapons (Hybrid or whatever the AR is, basically free complex at proto. Not limiting to hybrid/whatever would make Amarr Assault + AScr/Viziam = God Mode, so limited to non-duplicating bonuses like Lt DMG and racial Laser bonus.)
Assault suit Loses: No equipment slots on any racial suit (makes them a true slayer, no support options at all )
Logistics Suit Bonus: Leave alone (we rep everyone else, we gotta be able to keep our own armor up without drawing away more weapons. basically a free complex repper at proto)
Logistics Suit Loses: Must use all available equipment slots before fitting becomes valid (this forces a logi to carry items into battle that assist the team whether they want to or not, thus reducing the complaint that they are ignoring equipment slots to become Billy Badass.)
Both gain something useful. Trust me, most logi would consider leaving it alone to be gaining something. Both lose something, in the ability to effectively use the suit for more than it's intended purpose. I don't see how the hybrid thing makes any sense. Why would Minmatar or Amarr suits have a bonus like that?
A 5% per level buff to light/sidearm weapon damage would be a great Assault bonus, no need for the Hybrid thing. I say 5% because a free enhanced Damage Mod that works for all weapons, and has no stacking penalties is arguably better than a regular complex Damage Mod.
The Racial Assault Bonii should affect that suits racial weapons. The Amarr and Minmatar ones are fine, the Gallente one is alright but could be a bit better, and the Caldari one needs to change because it doesn't even affect weaponry at all. |
INFINITE DIVERSITY IDIC
Intara Direct Action Caldari State
93
|
Posted - 2013.10.26 08:21:00 -
[57] - Quote
Doc Noah wrote:INFINITE DIVERSITY IDIC wrote:When you implied we were supposed to stand behind assaults, quote is irrelevant, your implication agrees with the poster in trying to limit playstyle, which for me is killing. My point is stop saying what a logi is supposed to do or not do, let us do what we want..... Do I have to ask you to read my post again? My argument was that for some logis to bring up that the high HP is needed because they're always the first person to be targetted is counter productive of what they're doing on the battlefield which is supporting their teamates (and yes it specifically says logis play self sustaining combat and vital support role on the battlefield). Constantly bringing up "oh I'm a logi and I need all that HP to survive when helping my teamates" is stupid when they're exposing themselves to gunfire in the first place. Its like someone saying they need legendary armor to take on a dragon just to pick flowers. Agree with who? Did I quote OP and say that he was right? Nothing in my post specifically agrees with anyone. And what do you mean the quote doesnt matter? You're the one quoting me without reading you potato. I dont care what you do or how you play, my post has nothing to do with you and your "killing playstyle". So you agree with me? Sweet.... If im a potato it has to be a chip, lays preferably. |
INFINITE DIVERSITY IDIC
Intara Direct Action Caldari State
93
|
Posted - 2013.10.26 08:33:00 -
[58] - Quote
calisk galern wrote:i do believe I meet this criteria
A soldier in a logistics dropsuit can greatly improve the overall effectiveness of his group, and fills a vital tactical role in small-unit operations and full-scale warfare by providing both medical and mechanical support.
first off I do indeed fill a vital tactical role on the battlefield in both a mechanical and medical means.
my triage hives are very useful at keeping people alive, and my mechanical RE's work wonders at supporting my team in a premptive manner, you see when the enemies are dead, I don't need to revive my useless blue dots.
I also fill a third role which is of vital importance to the team called, "killer of all red dots, who my useless blue dot team mates can't be bothered to kill", I know it's a tough position to fill but if I don't do it nobody will.
as a logi I believe it's my role to make sure the useless blue dots don't need to get their hands dirty with menial tasks like trying not to die, I'm like a butler who makes sure their time on the battlefield is as safe as possible. Couldnt agree more the problem is logis are as good at slayer fits as assaults and the poster thinks they shouldnt be.... where does this stupid notion come from? Should assaults be as good at killing as heavys? The answer is yes. If you whinny ass cry babys would stay off these forums maybe new content could be released sooner. All there is on here is nerf it threads... Heres what needs a nerf your tears, and the buff needs to go to your aim bc even with aa and crazy hit detection your still here qqing, jesus christ when will you learn your just not a shooter. You need to become a logi and then you can fill that vital role your so concerned about. Be warned though there is a slight bit of aiming with the rep tool, it will probably take some practice. |
INFINITE DIVERSITY IDIC
Intara Direct Action Caldari State
93
|
Posted - 2013.10.26 08:44:00 -
[59] - Quote
Meeko Fent wrote:The real thing that ticks me off is this.
These are assuming brick-tanked suits with an armor repper, at the proto level
Assault- 900 EHP
Heavy- 1500 EHP (from my knowledge this is the heavy'a HP ceiling.
Logistics- 1200 EHP
LOLWUT?
Why? "We are the support guys, so people try and kill us first." To my knowledge, you shoot the guys who are shooting back first in a shooter. Why? Because they are the people, y'know, SHOOTING YOU?
"But we lose a sidearm!" Yeah, that's what you lost FOR YOUR EQUIPMENT.
Not a 33% HP buff over the fellow med frames.
What did you trade for that? Marginal amount of speed? LAV. Ta da. Just like the heavies used to. And yes, I have seen this exact thing, and it's been happening.
Limiting the true-bros to a sidearm is very unfair, and reducing speed would really make the logi a slimmer heavy.
So, why not reduce your HP down to a reasonable level?
You still keep your defining traits, only your now as survivable as the people whom your helping, instead of the survivability of a heavy. How about we keep our suits and qqers go ask obama for a its not fair card. You want our suits nerfed bc of your bad decisions? If these suits were so obviously superior how dumb were you not to choose one? UhmI made bad choices now I want ccp to come in and make me suck less, waaaa. Logis, the new 1 percent, and the occupy the forums movement here wants the fat cats to pay their fair share, and give up more to help you suck less.... How about you find a game where everything is the same, no choices, no consequences, no math, and you can spread the tears together......
|
INFINITE DIVERSITY IDIC
Intara Direct Action Caldari State
93
|
Posted - 2013.10.26 08:49:00 -
[60] - Quote
Fizzer94 wrote:Cosgar wrote: The last thing we need is a convoluted system that screws over both classes from any kind of role diversity. You're going to **** off a lot of Gallente assaults that carry triage hives.
I know full well that those guys won't be too happy, but more importantly, the people that take a Logi suit and twist it into something it shouldnt be able to do will be livid. The last thing I want is a nerf to logis, real logis. I couldn't care less if the 'Slayer Logis' get nerfed to hell because of this. They deserve it, in the same way that real logis deserve to not be nerfed because other people are exploiting the same suit that that use. This would allow people that use the suit for equipment to continue doing so, while getting rid of the 'OP logis'. We aint op, your skill is up...... |
|
Fizzer94
L.O.T.I.S. Public Disorder.
607
|
Posted - 2013.10.26 08:58:00 -
[61] - Quote
INFINITE DIVERSITY IDIC wrote:Fizzer94 wrote:Cosgar wrote: The last thing we need is a convoluted system that screws over both classes from any kind of role diversity. You're going to **** off a lot of Gallente assaults that carry triage hives.
I know full well that those guys won't be too happy, but more importantly, the people that take a Logi suit and twist it into something it shouldnt be able to do will be livid. The last thing I want is a nerf to logis, real logis. I couldn't care less if the 'Slayer Logis' get nerfed to hell because of this. They deserve it, in the same way that real logis deserve to not be nerfed because other people are exploiting the same suit that that use. This would allow people that use the suit for equipment to continue doing so, while getting rid of the 'OP logis'. We aint op, your skill is up...... Did you even read my suggestion? Stop being so defensive about everything everyone says... |
INFINITE DIVERSITY IDIC
Intara Direct Action Caldari State
93
|
Posted - 2013.10.26 09:46:00 -
[62] - Quote
Fizzer94 wrote:INFINITE DIVERSITY IDIC wrote:Fizzer94 wrote:Cosgar wrote: The last thing we need is a convoluted system that screws over both classes from any kind of role diversity. You're going to **** off a lot of Gallente assaults that carry triage hives.
I know full well that those guys won't be too happy, but more importantly, the people that take a Logi suit and twist it into something it shouldnt be able to do will be livid. The last thing I want is a nerf to logis, real logis. I couldn't care less if the 'Slayer Logis' get nerfed to hell because of this. They deserve it, in the same way that real logis deserve to not be nerfed because other people are exploiting the same suit that that use. This would allow people that use the suit for equipment to continue doing so, while getting rid of the 'OP logis'. We aint op, your skill is up...... Did you even read my suggestion? Stop being so defensive about everything everyone says... Yes, and its stupid. Defensive? Uhhh ya, im that slayer logi, and my way of mercing is under attack. You think im twisting the suit into something it shouldnt be and I call bullshit, I say the suit should be anything we make it, its part of what makes this game cool.... My name isnt just a random thought, its what I believe... IDIC, INFINITE DIVERSITY INFINITE COMBONATIONS, I apply that all across my belief spectrum and the video games that I find incorporate that make life fun. YOU and these are whinny fail hards are trying to LIMIT my choice in a way that makes me less effective in combat, I support NO NERFS EVER. If the assault suit gets a buff thats fine I love buffs, I can always get more sp and spec the new most combat effective suit, but the ability of my suit has already been nerfed 3 builds ago with 40 less cpu, and they changed my racial bonus, why? Because of terrible players like you. Then its the ar, now you scrubs think it was nerfed bc the stats for new guns come out with the ar range in print and its the same its always been but somehow the overpowered stupidity of this player base thinks it was changed. We were given 10percent damge buff after uprising and now ttk is to fast and they want 10percent less, the laser was op in chromosome, now its not but the only thing that changed was the laser got better, lmao, there never was a nerf but these dummys think there was. My scrambler pistol prof 5 has the highest dps in the GAME as A sidearm with hs damage doijg 400 or 450 percent, were are the nerf it threads? The problem is this is one of the softest, weakest, whinniest bunch of suburban spoiled ass white nerds in any game and because you suck so bad its always something else, its never just that you suck, something is op. Thats why this game does not progress linearly as it should its always trying to slow down and slide off into the nerf it ditch..... RRRRRRRAAAAAAAAAGGGGGGGHHHHHHHH |
Doshneil Antaro
Dem Durrty Boyz Public Disorder.
139
|
Posted - 2013.10.26 09:51:00 -
[63] - Quote
Lol assault vs logistics argument still going on. How about scout vs assault. Assaults can match speed, and out damage with a sniper rifle, and have way better survivability than the scout for slightly less stamina and higher suit signature. If an assault can act as scout, a logi can be a slayer. It is up to the individual as to how and what mods they insert into their chosen suit, and that's how CCP envisioned it. Might as well stop QQing, the freedom of these suits are working as intended. |
INFINITE DIVERSITY IDIC
Intara Direct Action Caldari State
94
|
Posted - 2013.10.26 09:54:00 -
[64] - Quote
Doshneil Antaro wrote:Lol assault vs logistics argument still going on. How about scout vs assault. Assaults can match speed, and out damage with a sniper rifle, and have way better survivability than the scout for slightly less stamina and higher suit signature. If an assault can act as scout, a logi can be a slayer. It is up to the individual as to how and what mods they insert into their chosen suit, and that's how CCP envisioned it. Might as well stop QQing, the freedom of these suits are working as intended. Yay agreed, and heres something else, if you dont like it im shooting people in the face right now come get in line.... |
Drapedup Drippedout
G.U.T.Z
47
|
Posted - 2013.10.26 09:58:00 -
[65] - Quote
OZAROW wrote:Drapedup Drippedout wrote: refer to CCP's own description of the suits: (http://dust514.com/universe/dropsuits/)
Assault: The Assault dropsuit is a versatile frontline combat suit that combines excellent protection, good mobility, and sufficient versatility for mission-specific alterations. Assault dropsuits are intended for standard combat operations or those in which objectives are likely to change at a momentGÇÖs notice. Able to carry anything from small arms and explosives to heavy anti-vehicle munitions and deployable support gear, this is the most adaptable suit on the battlefield.
Logistics: The Logistics dropsuit is outfitted with the latest in diagnostic technology, to help the wearer maintain the condition and efficiency of squad-mates and their equipment. A soldier in a logistics dropsuit can greatly improve the overall effectiveness of his group, and fills a vital tactical role in small-unit operations and full-scale warfare by providing both medical and mechanical support.
Now we'll look at the proto suit variants for each as this represents the 'end game' builds: (Highs/Lows/Equip)
Assault: Gk0 - 3/4/1, 60pg/300 cpu. 120/210 EHP =330 Ck0 -4/3/1, 60pg/300 cpu. 210/120 EHP = 330 Mk0 - 5/2/1, 64 pg/320 cpu. 150/135 EHP = 285 Ak0 - 3/3/1, 70pg/350cpu 180/180 EHP = 360
Logistics: Gk0 -3/5/4, 78pg/390cpu. 90/180 = 270 EHP Ck0 - 5/4/3, 78pg/350 cpu. 180/90 = 270 EHP Mk0 - 4/4/4, 78pg/390 cpu. 90/150 = 240 EHP Ak0 - 3/4/3, 72pg/390 cpu. 120/180 = 300 EHP
Here's what I don't understand...No where in CCP description of the Logi does it say, adapted for optimal slaying and WP production. And the assault, "most adaptable suit on the field", are you ******* kidding me?
My beef is that logis are not required to fill equip slots, so if you don't fill the slots....3 out of the 4 logi suits have more total Highs and Lows than the assault variants, with a significant boost to pg and cpu to fit proto mods/weaps/grenades.
The logistics role by definition is not a slayer build, but due to CCP's infinite wisdom they have allowed the base suit to be more adept at the 'slayer' role than the assault variant.
Now, people will argue that oh logis don't get a side-arm so its fair. Right, because when I watch the battlefeed it always says "Ishukone assault submachine gun", you hardly ever see "Duvolle assault rifle". SMH. The sidearm argument is played out.
Yes the assault variants have more base EHP but its really not that significant unless you are Amarr Assault or Min Logi, as those two lie on the ends of the spectrum.
Here's my QQ, Why does a logi have the ability to 'change' roles from logistics, to assault, to scout, to tank....when no other class especially the class that boasts the "most adaptable suit on the battlefield" is unable to cross into another role?
And to respond to Jack Mcready.....take the equip slot from the Minmatar assault, give me another low slow and I'll be happy as a pig in ****. The equip slot on an assault is not necessary, if I am supposed to slay, then let me slay. If I am supposed to provide "medical and mechanical" support, then give me 4 equip slots!
Go 20 million sp in proto scout, wait for months while ccp promises to fix your class a cqc weapons then Bi!TCH! Lol I have a logi now. Don't cry nerf be a man a save sp
Read the rest of the thread, I'm not calling for a nerf. I've stated that over and over in this thread alone. I'm looking for an actual answer as to why the logistics suit in its current form can outperform the assault variant in its current form, in terms of WP production.
|
Drapedup Drippedout
G.U.T.Z
48
|
Posted - 2013.10.26 10:10:00 -
[66] - Quote
INFINITE DIVERSITY IDIC wrote:Drapedup Drippedout wrote: refer to CCP's own description of the suits: (http://dust514.com/universe/dropsuits/)
Assault: The Assault dropsuit is a versatile frontline combat suit that combines excellent protection, good mobility, and sufficient versatility for mission-specific alterations. Assault dropsuits are intended for standard combat operations or those in which objectives are likely to change at a momentGÇÖs notice. Able to carry anything from small arms and explosives to heavy anti-vehicle munitions and deployable support gear, this is the most adaptable suit on the battlefield.
Logistics: The Logistics dropsuit is outfitted with the latest in diagnostic technology, to help the wearer maintain the condition and efficiency of squad-mates and their equipment. A soldier in a logistics dropsuit can greatly improve the overall effectiveness of his group, and fills a vital tactical role in small-unit operations and full-scale warfare by providing both medical and mechanical support.
Now we'll look at the proto suit variants for each as this represents the 'end game' builds: (Highs/Lows/Equip)
Assault: Gk0 - 3/4/1, 60pg/300 cpu. 120/210 EHP =330 Ck0 -4/3/1, 60pg/300 cpu. 210/120 EHP = 330 Mk0 - 5/2/1, 64 pg/320 cpu. 150/135 EHP = 285 Ak0 - 3/3/1, 70pg/350cpu 180/180 EHP = 360
Logistics: Gk0 -3/5/4, 78pg/390cpu. 90/180 = 270 EHP Ck0 - 5/4/3, 78pg/350 cpu. 180/90 = 270 EHP Mk0 - 4/4/4, 78pg/390 cpu. 90/150 = 240 EHP Ak0 - 3/4/3, 72pg/390 cpu. 120/180 = 300 EHP
Here's what I don't understand...No where in CCP description of the Logi does it say, adapted for optimal slaying and WP production. And the assault, "most adaptable suit on the field", are you ******* kidding me?
My beef is that logis are not required to fill equip slots, so if you don't fill the slots....3 out of the 4 logi suits have more total Highs and Lows than the assault variants, with a significant boost to pg and cpu to fit proto mods/weaps/grenades.
The logistics role by definition is not a slayer build, but due to CCP's infinite wisdom they have allowed the base suit to be more adept at the 'slayer' role than the assault variant.
Now, people will argue that oh logis don't get a side-arm so its fair. Right, because when I watch the battlefeed it always says "Ishukone assault submachine gun", you hardly ever see "Duvolle assault rifle". SMH. The sidearm argument is played out.
Yes the assault variants have more base EHP but its really not that significant unless you are Amarr Assault or Min Logi, as those two lie on the ends of the spectrum.
Here's my QQ, Why does a logi have the ability to 'change' roles from logistics, to assault, to scout, to tank....when no other class especially the class that boasts the "most adaptable suit on the battlefield" is unable to cross into another role?
And to respond to Jack Mcready.....take the equip slot from the Minmatar assault, give me another low slow and I'll be happy as a pig in ****. The equip slot on an assault is not necessary, if I am supposed to slay, then let me slay. If I am supposed to provide "medical and mechanical" support, then give me 4 equip slots!
You answered your own question, for most of us the logi, was a better all around choice, some people picked assault as it better fit their playstyle while others like my self felt we could kill better in a logi suit, but we all had the same choice, your also forgetting the assaults are faster, have more stamina, and faster stamina recovery, I know people in this game never consider all the differences in a suit or gun but those are important, so try to be more accurate, and choose a better suit in the future. I dont get what every1 is so but hurt about, do you as a shooter really think its the suit? Maybe you just suck at shooting?? And why do you all think you can define the playstyle of the logi user? I set my suit up to do what I enjoy to me the logi is a slayer that can ALSO carry extra equipment to assist the team, I carry 2 nanohives and a scanner, my slots are full, I tank low shields for damage mods so I can kill well also. Your saying that because I can carry more stuff then you I shouodnt fit my suit to its full potentional for mercing. These people who say im doing my job, these garbage ass logibros are usually the people pickimg you up in the midst of gunfire and watch you die again. If they want to staybehind a fat man with an hmg and stick their rep tool up his fairy amarr skirt fine, as for me, Ill scan sling some hives and slay, dont try to limit the ability of our suits because YOU think thats why you suck, get better, get over it, and get a new suit......
First of all I don't suck, anytime you would like to join me in game on my team or the other I'd be happy to show you. I'm also not trying to define the playstyle of the logi, CCP does that for me in the first couple paragraphs of the first post. You quoted it, you obviously read it. You, my man, as logistics are not 'supposed' to be a FLF. However if you choose to be, fundamentally you should not be able to have more EHP, and deal more dmg (with mods) than any equivalent Assault variant. Is it a problem with Logis? not necessarily. I think its a problem with the assault variant suits. Yes our suits have a few passive abilities, speed and stamina. Since the Min assault is the only one with any significant speed boost, I guess I'm allowed to cry, that logis get a free armor rep (min logi). YOur point is null and void, and you are an assault player in denial in a logi suit. Get over it.
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Drapedup Drippedout
G.U.T.Z
48
|
Posted - 2013.10.26 10:12:00 -
[67] - Quote
INFINITE DIVERSITY IDIC wrote:Doc Noah wrote:I still dont understand why logis think they need all that HP whether it be through the extra slots or from the built in rep. You're "support" or "combat medic" not frontline soldier. You're duty is to stand behind your guys whether it be medic duty or shooting over their shoulder, instead we have brickfit logis rushing forward and killing enemy assault players 1 by 1.
I can do my logi duties in a STD suit ffs, sure I do run into situations where I get fired upon but I'm usually at a relative safe distance or slightly behind more obvious threats like my teamates, not deep in the enemy hotzone looking to spill some blood. Thats your OPINION of what the logi is supposed to do, if thats the case why give us a primary weapon? Please show me in writing where ccp has said logis are not supposed to kill, just imagine if Ratchet had that attitude Optimus wouldnt have made it to part 2.
"mechanical and medical support..." its right on the suit description in game. |
INFINITE DIVERSITY IDIC
Intara Direct Action Caldari State
94
|
Posted - 2013.10.26 10:46:00 -
[68] - Quote
Drapedup Drippedout wrote:INFINITE DIVERSITY IDIC wrote:Doc Noah wrote:I still dont understand why logis think they need all that HP whether it be through the extra slots or from the built in rep. You're "support" or "combat medic" not frontline soldier. You're duty is to stand behind your guys whether it be medic duty or shooting over their shoulder, instead we have brickfit logis rushing forward and killing enemy assault players 1 by 1.
I can do my logi duties in a STD suit ffs, sure I do run into situations where I get fired upon but I'm usually at a relative safe distance or slightly behind more obvious threats like my teamates, not deep in the enemy hotzone looking to spill some blood. Thats your OPINION of what the logi is supposed to do, if thats the case why give us a primary weapon? Please show me in writing where ccp has said logis are not supposed to kill, just imagine if Ratchet had that attitude Optimus wouldnt have made it to part 2. "mechanical and medical support..." its right on the suit description in game. Ya, and where does it say dont kill? |
INFINITE DIVERSITY IDIC
Intara Direct Action Caldari State
94
|
Posted - 2013.10.26 10:48:00 -
[69] - Quote
Drapedup Drippedout wrote:INFINITE DIVERSITY IDIC wrote:Drapedup Drippedout wrote: refer to CCP's own description of the suits: (http://dust514.com/universe/dropsuits/)
Assault: The Assault dropsuit is a versatile frontline combat suit that combines excellent protection, good mobility, and sufficient versatility for mission-specific alterations. Assault dropsuits are intended for standard combat operations or those in which objectives are likely to change at a momentGÇÖs notice. Able to carry anything from small arms and explosives to heavy anti-vehicle munitions and deployable support gear, this is the most adaptable suit on the battlefield.
Logistics: The Logistics dropsuit is outfitted with the latest in diagnostic technology, to help the wearer maintain the condition and efficiency of squad-mates and their equipment. A soldier in a logistics dropsuit can greatly improve the overall effectiveness of his group, and fills a vital tactical role in small-unit operations and full-scale warfare by providing both medical and mechanical support.
Now we'll look at the proto suit variants for each as this represents the 'end game' builds: (Highs/Lows/Equip)
Assault: Gk0 - 3/4/1, 60pg/300 cpu. 120/210 EHP =330 Ck0 -4/3/1, 60pg/300 cpu. 210/120 EHP = 330 Mk0 - 5/2/1, 64 pg/320 cpu. 150/135 EHP = 285 Ak0 - 3/3/1, 70pg/350cpu 180/180 EHP = 360
Logistics: Gk0 -3/5/4, 78pg/390cpu. 90/180 = 270 EHP Ck0 - 5/4/3, 78pg/350 cpu. 180/90 = 270 EHP Mk0 - 4/4/4, 78pg/390 cpu. 90/150 = 240 EHP Ak0 - 3/4/3, 72pg/390 cpu. 120/180 = 300 EHP
Here's what I don't understand...No where in CCP description of the Logi does it say, adapted for optimal slaying and WP production. And the assault, "most adaptable suit on the field", are you ******* kidding me?
My beef is that logis are not required to fill equip slots, so if you don't fill the slots....3 out of the 4 logi suits have more total Highs and Lows than the assault variants, with a significant boost to pg and cpu to fit proto mods/weaps/grenades.
The logistics role by definition is not a slayer build, but due to CCP's infinite wisdom they have allowed the base suit to be more adept at the 'slayer' role than the assault variant.
Now, people will argue that oh logis don't get a side-arm so its fair. Right, because when I watch the battlefeed it always says "Ishukone assault submachine gun", you hardly ever see "Duvolle assault rifle". SMH. The sidearm argument is played out.
Yes the assault variants have more base EHP but its really not that significant unless you are Amarr Assault or Min Logi, as those two lie on the ends of the spectrum.
Here's my QQ, Why does a logi have the ability to 'change' roles from logistics, to assault, to scout, to tank....when no other class especially the class that boasts the "most adaptable suit on the battlefield" is unable to cross into another role?
And to respond to Jack Mcready.....take the equip slot from the Minmatar assault, give me another low slow and I'll be happy as a pig in ****. The equip slot on an assault is not necessary, if I am supposed to slay, then let me slay. If I am supposed to provide "medical and mechanical" support, then give me 4 equip slots!
You answered your own question, for most of us the logi, was a better all around choice, some people picked assault as it better fit their playstyle while others like my self felt we could kill better in a logi suit, but we all had the same choice, your also forgetting the assaults are faster, have more stamina, and faster stamina recovery, I know people in this game never consider all the differences in a suit or gun but those are important, so try to be more accurate, and choose a better suit in the future. I dont get what every1 is so but hurt about, do you as a shooter really think its the suit? Maybe you just suck at shooting?? And why do you all think you can define the playstyle of the logi user? I set my suit up to do what I enjoy to me the logi is a slayer that can ALSO carry extra equipment to assist the team, I carry 2 nanohives and a scanner, my slots are full, I tank low shields for damage mods so I can kill well also. Your saying that because I can carry more stuff then you I shouodnt fit my suit to its full potentional for mercing. These people who say im doing my job, these garbage ass logibros are usually the people pickimg you up in the midst of gunfire and watch you die again. If they want to staybehind a fat man with an hmg and stick their rep tool up his fairy amarr skirt fine, as for me, Ill scan sling some hives and slay, dont try to limit the ability of our suits because YOU think thats why you suck, get better, get over it, and get a new suit...... First of all I don't suck, anytime you would like to join me in game on my team or the other I'd be happy to show you. I'm also not trying to define the playstyle of the logi, CCP does that for me in the first couple paragraphs of the first post. You quoted it, you obviously read it. You, my man, as logistics are not 'supposed' to be a FLF. However if you choose to be, fundamentally you should not be able to have more EHP, and deal more dmg (with mods) than any equivalent Assault variant. Is it a problem with Logis? not necessarily. I think its a problem with the assault variant suits. Yes our suits have a few passive abilities, speed and stamina. Since the Min assault is the only one with any significant speed boost, I guess I'm allowed to cry, that logis get a free armor rep (min logi). YOur point is null and void, and you are an assault player in denial in a logi suit. Get over it. pfffft GUTZ gets pwned on the regular..... Get good qq scrub.
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INFINITE DIVERSITY IDIC
Intara Direct Action Caldari State
94
|
Posted - 2013.10.26 11:07:00 -
[70] - Quote
Heimdallr69 wrote:Fizzer94 wrote:You shouldn't be so quick to disregard sidearms. I take it you are one of those guys that fits a Prototype Light Weapon and a Militia SMG... Your loss. True slayers don't use side arms hell most spam nades now days Some of us cook them like the artillery chefs we are, Caldari accel at this..... Dont hate when that core explodes in your face, Im sure you elites will figure out how to lag warp out of those eventually..... |
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Smots Ju-Kyu
The Sound Of Freedom Renegade Alliance
45
|
Posted - 2013.10.26 11:13:00 -
[71] - Quote
Quote:First of all I don't suck, anytime you would like to join me in game on my team or the other I'd be happy to show you. I'm also not trying to define the playstyle of the logi, CCP does that for me in the first couple paragraphs of the first post. You quoted it, you obviously read it. You, my man, as logistics are not 'supposed' to be a FLF. However if you choose to be, fundamentally you should not be able to have more EHP, and deal more dmg (with mods) than any equivalent Assault variant. Is it a problem with Logis? not necessarily. I think its a problem with the assault variant suits. Yes our suits have a few passive abilities, speed and stamina. Since the Min assault is the only one with any significant speed boost, I guess I'm allowed to cry, that logis get a free armor rep (min logi). YOur point is null and void, and you are an assault player in denial in a logi suit. Get over it.
You do know that the Min Assault suit reps itself at 1 hp a sec so your arguement about logis built in armor rep is null and void. Just because YOU can't out perform some logis doesn't mean the suit is OP. It could mean that the person is just better than you.
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Doshneil Antaro
Dem Durrty Boyz Public Disorder.
140
|
Posted - 2013.10.26 11:15:00 -
[72] - Quote
Dear noob player named op, the descriptions for these suits were written long long ago, since the early stages of the game. Before the chromosome build was released, the game tried it's damnest to force you into those descriptions that op mentioned. Then CCP, thought "well this is leading to stale play styles, and this game lacks uniqueness". CCP being the Kings of the Sandbox world, realized this was holding this game back from joining in with the Eve playground, removed many of the labels and boundaries as said to the Dusties "be free and go play, recess has finally started". Well those little kiddies are now free, and now are the bullies. We are now playing the game as it is now intended, any player free to use his suit in any way possible to make noobs run to the forums so we can sit back and lick their tears.
Welcome to New Eden, where tears are accepted as payment. |
INFINITE DIVERSITY IDIC
Intara Direct Action Caldari State
94
|
Posted - 2013.10.26 11:17:00 -
[73] - Quote
Smots Ju-Kyu wrote:Quote:First of all I don't suck, anytime you would like to join me in game on my team or the other I'd be happy to show you. I'm also not trying to define the playstyle of the logi, CCP does that for me in the first couple paragraphs of the first post. You quoted it, you obviously read it. You, my man, as logistics are not 'supposed' to be a FLF. However if you choose to be, fundamentally you should not be able to have more EHP, and deal more dmg (with mods) than any equivalent Assault variant. Is it a problem with Logis? not necessarily. I think its a problem with the assault variant suits. Yes our suits have a few passive abilities, speed and stamina. Since the Min assault is the only one with any significant speed boost, I guess I'm allowed to cry, that logis get a free armor rep (min logi). YOur point is null and void, and you are an assault player in denial in a logi suit. Get over it.
You do know that the Min Assault suit reps itself at 1 hp a sec so your arguement about logis built in armor rep is null and void. Just because YOU can't out perform some logis doesn't mean the suit is OP. It could mean that the person is just better than you. Oh well put sir, and I just played a game where we cloned this merc and then played with him where we won together, a true warrior, because you see he cries not.... |
Martin0 Brancaleone
Maphia Clan Corporation
473
|
Posted - 2013.10.26 11:18:00 -
[74] - Quote
Cosgar wrote:And here we go with another one. You can check my post history in better topics with better arguments and even better counter arguments on why logi > assault isn't true, but I'll break it down like this: If you fit a logistics suit to be fully tanked at the cost of equipment, it's gimped down to a slightly tankier, more expensive assault suit that doesn't have a sidearm. Sure, it might win a couple of 1v1 engagements, but Dust is a team based game, that's why we have squads and that's why we have heavy suits- to enforce the teamwork dynamic.
This logistics vs assault drama has long been resolved when the CaLogi was nerfed. Back then, the CaLogi could have the highest buffer through its racial bonus, while still having an insane fitting flexibility thanks to its larger CPU/PG pool. Shield vs armor imbalance at the time also made the CaLogi more dominant as well over the other logistics suits- in fact, the Amarr actually needed a buff at the time. The killer bees died with the CaLogi, but people still complain because they want to blame something for their own shortcomings because through mental gymnastics, they believe that they can do no wrong. I die to assaults all the time, but I don't cry about it on the forums because the suit doesn't make the man.
Are the assault's bonuses underwhelming? Depends on who you ask. Is there room for improvement through better assault bonuses? Ask any Gallente or Amarr assault if they shield tank. Scouts and heavies? Do I really need to ask? Is nerfing logistics the answer? Hell no! All it's going to do is screw over another niche role and if you look around, we have enough of that. I don't know what the other suits need, because frankly, I don't use them and it would be better for those users to look for ways to improve them instead of complaining about a role they don't play because they rather drag it down to their standards. This kind of nerf everything logic is like if I posted a topic to nerf all the other weapons because the plasma cannon sucks. Why can't i like more than once? |
INFINITE DIVERSITY IDIC
Intara Direct Action Caldari State
94
|
Posted - 2013.10.26 11:24:00 -
[75] - Quote
Martin0 Brancaleone wrote:Cosgar wrote:And here we go with another one. You can check my post history in better topics with better arguments and even better counter arguments on why logi > assault isn't true, but I'll break it down like this: If you fit a logistics suit to be fully tanked at the cost of equipment, it's gimped down to a slightly tankier, more expensive assault suit that doesn't have a sidearm. Sure, it might win a couple of 1v1 engagements, but Dust is a team based game, that's why we have squads and that's why we have heavy suits- to enforce the teamwork dynamic.
This logistics vs assault drama has long been resolved when the CaLogi was nerfed. Back then, the CaLogi could have the highest buffer through its racial bonus, while still having an insane fitting flexibility thanks to its larger CPU/PG pool. Shield vs armor imbalance at the time also made the CaLogi more dominant as well over the other logistics suits- in fact, the Amarr actually needed a buff at the time. The killer bees died with the CaLogi, but people still complain because they want to blame something for their own shortcomings because through mental gymnastics, they believe that they can do no wrong. I die to assaults all the time, but I don't cry about it on the forums because the suit doesn't make the man.
Are the assault's bonuses underwhelming? Depends on who you ask. Is there room for improvement through better assault bonuses? Ask any Gallente or Amarr assault if they shield tank. Scouts and heavies? Do I really need to ask? Is nerfing logistics the answer? Hell no! All it's going to do is screw over another niche role and if you look around, we have enough of that. I don't know what the other suits need, because frankly, I don't use them and it would be better for those users to look for ways to improve them instead of complaining about a role they don't play because they rather drag it down to their standards. This kind of nerf everything logic is like if I posted a topic to nerf all the other weapons because the plasma cannon sucks. Why can't i like more than once? Racial bonus that allows for faster tea bagging of dead qq assaults, these mercs squat very slow... Weight of the power armor maybe?
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John Demonsbane
Unorganized Ninja Infantry Tactics League of Infamy
251
|
Posted - 2013.10.26 12:33:00 -
[76] - Quote
Well... This sure got stupid in a hurry. Good luck, Cosgar, I'm out! (If he hasn't decided to bail out too, lol) |
Drapedup Drippedout
G.U.T.Z
48
|
Posted - 2013.10.26 13:04:00 -
[77] - Quote
Yeah this thread is getting a bit ridiculous, cosgar/smots jyu-ku/doshneil, thanks for your insight. IDIC, you just talk ****, none of it productive, you literally just QQ all day. Can't wait to find you in game.
You guys bring up some valid points though, if diversity is the direction CCP wants to go...Then I still want to know why there is even an assault variant in the game? The suit design is not optimized for assault or diversity. The logistics suit can do it better minus a sidearm. The logistics player can literally be a variant of any other role in the game, the assault suit is effectively a beefy scout.
The logistics role is about diversity, great. Go be a logirepper, logislayer, WPwhore, whatever. Why, in an FPS, have an assault role, that BASED ON WP production, cannot fulfill its primary function as well as another suit's non-traditional function?
THIS IS NOT A NERF LOGI THREAD.
Call me scrub, I suck, whatever you need to justify your premenstrual rage go for it. The fact remains that the proto logi suits, with their amount of highs and lows, are capable of running a suit based purely for assault, better than the assault variants given the same core proficiencies.
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INFINITE DIVERSITY IDIC
Intara Direct Action Caldari State
95
|
Posted - 2013.10.26 14:55:00 -
[78] - Quote
Drapedup Drippedout wrote:Yeah this thread is getting a bit ridiculous, cosgar/smots jyu-ku/doshneil, thanks for your insight. IDIC, you just talk ****, none of it productive, you literally just QQ all day. Can't wait to find you in game.
You guys bring up some valid points though, if diversity is the direction CCP wants to go...Then I still want to know why there is even an assault variant in the game? The suit design is not optimized for assault or diversity. The logistics suit can do it better minus a sidearm. The logistics player can literally be a variant of any other role in the game, the assault suit is effectively a beefy scout.
The logistics role is about diversity, great. Go be a logirepper, logislayer, WPwhore, whatever. Why, in an FPS, have an assault role, that BASED ON WP production, cannot fulfill its primary function as well as another suit's non-traditional function?
THIS IS NOT A NERF LOGI THREAD.
Call me scrub, I suck, whatever you need to justify your premenstrual rage go for it. The fact remains that the proto logi suits, with their amount of highs and lows, are capable of running a suit based purely for assault, better than the assault variants given the same core proficiencies.
My goal here has mainly been to push your comments back, but if you want truth ill try again, assault suits have bonuses that favor combat, assault suits regen shiellds faster, assault suits have more stamina, stamina recovery, faster walk and sprint speed, as well as more built in ehp which affects overall cost, and a second damn weapon. All these things make the assault set apart from the logi, you either fail to see this or refuse to acknoledge it. What else can be said. |
OSGR Valdez
MoIden Heath PoIice Department EoN.
53
|
Posted - 2013.10.26 15:10:00 -
[79] - Quote
umm.. No side arm slow movement speed reloading gets you killed
I can't tell you how many times I've died because 1) I couldn't get away from fire. 2) Had to reload 3) Had no CQC weapon (side arm) All of which are negated with an assault suite.
I still see Assaulters do good, you just have to do it right. |
Fizzer94
L.O.T.I.S. Public Disorder.
615
|
Posted - 2013.10.26 17:58:00 -
[80] - Quote
INFINITE DIVERSITY IDIC wrote:Fizzer94 wrote:INFINITE DIVERSITY IDIC wrote:Fizzer94 wrote:Cosgar wrote: The last thing we need is a convoluted system that screws over both classes from any kind of role diversity. You're going to **** off a lot of Gallente assaults that carry triage hives.
I know full well that those guys won't be too happy, but more importantly, the people that take a Logi suit and twist it into something it shouldnt be able to do will be livid. The last thing I want is a nerf to logis, real logis. I couldn't care less if the 'Slayer Logis' get nerfed to hell because of this. They deserve it, in the same way that real logis deserve to not be nerfed because other people are exploiting the same suit that that use. This would allow people that use the suit for equipment to continue doing so, while getting rid of the 'OP logis'. We aint op, your skill is up...... Did you even read my suggestion? Stop being so defensive about everything everyone says... Yes, and its stupid. Defensive? Uhhh ya, im that slayer logi, and my way of mercing is under attack. You think im twisting the suit into something it shouldnt be and I call bullshit, I say the suit should be anything we make it, its part of what makes this game cool.... My name isnt just a random thought, its what I believe... IDIC, INFINITE DIVERSITY INFINITE COMBONATIONS, I apply that all across my belief spectrum and the video games that I find incorporate that make life fun. YOU and these are whinny fail hards are trying to LIMIT my choice in a way that makes me less effective in combat, I support NO NERFS EVER. If the assault suit gets a buff thats fine I love buffs, I can always get more sp and spec the new most combat effective suit, but the ability of my suit has already been nerfed 3 builds ago with 40 less cpu, and they changed my racial bonus, why? Because of terrible players like you. Then its the ar, now you scrubs think it was nerfed bc the stats for new guns come out with the ar range in print and its the same its always been but somehow the overpowered stupidity of this player base thinks it was changed. We were given 10percent damge buff after uprising and now ttk is to fast and they want 10percent less, the laser was op in chromosome, now its not but the only thing that changed was the laser got better, lmao, there never was a nerf but these dummys think there was. My scrambler pistol prof 5 has the highest dps in the GAME as A sidearm with hs damage doijg 400 or 450 percent, were are the nerf it threads? The problem is this is one of the softest, weakest, whinniest bunch of suburban spoiled ass white nerds in any game and because you suck so bad its always something else, its never just that you suck, something is op. Thats why this game does not progress linearly as it should its always trying to slow down and slide off into the nerf it ditch..... RRRRRRRAAAAAAAAAGGGGGGGHHHHHHHH *sigh* You're one of those Callogis that purposely used the suit for its brokenness aren't you? You are obviously a **** player if you need that suit. If you want a suit that is good at killing, you should have skilled into an Assault suit. I honestly don't care if the coming nerf to logis makes you so angry you quit the game, I'd say good riddance. So long as it doesn't mess with the logi-ing me and others actually use the suit for I'm fine. A nerf is coming, the player base is crying WAY too hard for it not to. Its only a matter of what and how the Logistics suits are nerfed, and I'm trying to keep the nerf from affecting the real logis in any negative way. Also, the laser did get nerfed, it used to do 20 damage in Chromosome, it only does 17 now. |
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emtbraincase
Falconpunch Hatesurfers
17
|
Posted - 2013.10.26 18:14:00 -
[81] - Quote
Fizzer94 wrote:emtbraincase wrote:best compromise i've seen is the following, stated by many individuals too numerous to mention:
Assault Suit Bonus: +2% damage bonus per level with "Hybrid" Light weapons (Hybrid or whatever the AR is, basically free complex at proto. Not limiting to hybrid/whatever would make Amarr Assault + AScr/Viziam = God Mode, so limited to non-duplicating bonuses like Lt DMG and racial Laser bonus.)
Assault suit Loses: No equipment slots on any racial suit (makes them a true slayer, no support options at all )
Logistics Suit Bonus: Leave alone (we rep everyone else, we gotta be able to keep our own armor up without drawing away more weapons. basically a free complex repper at proto)
Logistics Suit Loses: Must use all available equipment slots before fitting becomes valid (this forces a logi to carry items into battle that assist the team whether they want to or not, thus reducing the complaint that they are ignoring equipment slots to become Billy Badass.)
Both gain something useful. Trust me, most logi would consider leaving it alone to be gaining something. Both lose something, in the ability to effectively use the suit for more than it's intended purpose. I don't see how the hybrid thing makes any sense. Why would Minmatar or Amarr suits have a bonus like that? A 1% per level buff to light/sidearm weapon damage would be a great Assault bonus, no need for the Hybrid thing. I say 5% because a free enhanced Damage Mod that works for all weapons, and has no stacking penalties is arguably better than a regular complex Damage Mod. The Racial Assault Bonii should affect that suits racial weapons. The Amarr and Minmatar ones are fine, the Gallente one is alright but could be a bit better, and the Caldari one needs to change because it doesn't even affect weaponry at all.
The only reason I made it a specific bonus is because it would still give the Amarr a bonus (they can use an smg without losing the dmg bonus they would've only gotten with the pistol), but they wouldn't get 2 free complex mod on the laser weapons. That is an appropriate tradeoff for Amarr, and if you were using laser-based weaponry you should be using Amarr exclusivly anyway.
I also understand it negates those who use MD as primary, but they seem to be doing just fine as is, and it would still boost their sidearm should they smg it. I know this is not optimal for all playstyles, but I think it would give bonuses to all suits without making 1 suit OP.
I also hadn't seriously considered making it 1%, thus giving an adv-level bonus, because I wanted to make it tier equivalent to the Logi bonus. So the 2 considerations I had most were Amarr Assault becoming the new OP rage because of 2 free complex laser mods (due to racial bonus already in place) and keeping equivalent tier bonus for Logi v Assault so no chance to say 1 got better bonus than the other. |
Pocket Rocket Girl
Psygod9 D.E.F.I.A.N.C.E
63
|
Posted - 2013.10.26 18:14:00 -
[82] - Quote
Drapedup Drippedout wrote:Cosgar wrote:And here we go with another one. You can check my post history in better topics with better arguments and even better counter arguments on why logi > assault isn't true, but I'll break it down like this: If you fit a logistics suit to be fully tanked at the cost of equipment, it's gimped down to a slightly tankier, more expensive assault suit that doesn't have a sidearm. Sure, it might win a couple of 1v1 engagements, but Dust is a team based game, that's why we have squads and that's why we have heavy suits- to enforce the teamwork dynamic.
This logistics vs assault drama has long been resolved when the CaLogi was nerfed. Back then, the CaLogi could have the highest buffer through its racial bonus, while still having an insane fitting flexibility thanks to its larger CPU/PG pool. Shield vs armor imbalance at the time also made the CaLogi more dominant as well over the other logistics suits- in fact, the Amarr actually needed a buff at the time. The killer bees died with the CaLogi, but people still complain because they want to blame something for their own shortcomings because through mental gymnastics, they believe that they can do no wrong. I die to assaults all the time, but I don't cry about it on the forums because the suit doesn't make the man.
Are the assault's bonuses underwhelming? Depends on who you ask. Is there room for improvement through better assault bonuses? Ask any Gallente or Amarr assault if they shield tank. Scouts and heavies? Do I really need to ask? Is nerfing logistics the answer? Hell no! All it's going to do is screw over another niche role and if you look around, we have enough of that. I don't know what the other suits need, because frankly, I don't use them and it would be better for those users to look for ways to improve them instead of complaining about a role they don't play because they rather drag it down to their standards. This kind of nerf everything logic is like if I posted a topic to nerf all the other weapons because the plasma cannon sucks. I've read your posts, and yes they are well thought out. Please explain to me how a Minmatar Assault suit with 5 highs and 2 lows is more adept at its role than the callogi, gallogi, or minlogi? All of those have more cpu/pg and more slots with neglible difference in base HP. Say you run 3 complex shield ext., a dmg mod, and a recharger (or 4th extender) you are forced to run a cpu upgrade, and you have 1 more low slot. Do you run armor for hp? kin cat to capitalize on your speed? Not many options man. That's my beef, as min assault I can shield tank only. And while shield tanking, I can't run dmg mods which cripples my 'slaying' ability, thus crippling my WP output on a suit designed to kill for WP.
i use the basic miny suit with 2 smgs 2 kincats and 3 basic shield and a profile enhancer with a flux and no equipment i do perfectly fine with out damage mods
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INFINITE DIVERSITY IDIC
Intara Direct Action Caldari State
97
|
Posted - 2013.10.26 20:26:00 -
[83] - Quote
Im good with ANY buff, more combat specific suit bonus for the assault is awesome, so are more logi specific bonuses. But let me be clear, logi is the most popular suit in this game, and for good reason, therefore it is most likely going to be in the hands of the most skilled shooter, this is true with all things in dust, including the ar, and damage mods. That being understood what we have left are the victims of those shooters here, in this forum crying.... Number 1 player in the game that I have talked plenty of **** about 13ear, Cal Logi, number 5 player Dia Callogi, thats 2 of the top 5, so it makes since that these are popular suits and people do what they see good players doing. Are you Mr LOTIS saying they would suck if it wasnt for that suit? Heres a better question FIZZER what are you saying we should be doing diffrently? If my equipment is filled, what am I supposed to do not load out my suit? And what do you think would happen if logis got nerfed? Suddenly you wouldnt suck? Magically your accuracy would catch up with your envy? Look at the order of desired nerfs in the past 6 months, Callogi, then duvole, now logi again, everything the best shooters in the game use. Why is it always ****** players on here asking for nerfs? Where are the great players in this game? This LOTIS scrub says the player base wants a nerf? Wheres the base? A few dozen nobodys, how many of you even put any money in the game. Its garbage thats complaining because it smells its own odor, and its blameing it on the glade not being strong enough to cover it up. Also theres a website out there called dust reports, great site, notice the sharp decline in the player base after every single nerf. Why? Because as shooters we want what we put the grind down for left alone, not destroyed for the inability of eve nerds. These people and their hardon for nerfs are hurting our game. Ccp let the shooters play and let the FODDER snipe. To all you that have a pair im calling on you to crush these posts,, slam them. These people are in corps with assault logi playstyles they need to be getting in their corp mates asses. We are the majority, lets make sure ccp knows how we feel. These posts do not accurately represent the game because the people who are happy are not here complaining... |
Fizzer94
L.O.T.I.S. Public Disorder.
617
|
Posted - 2013.10.26 20:37:00 -
[84] - Quote
INFINITE DIVERSITY IDIC wrote:Im good with ANY buff, more combat specific suit bonus for the assault is awesome, so are more logi specific bonuses. But let me be clear, logi is the most popular suit in this game, and for good reason, therefore it is most likely going to be in the hands of the most skilled shooter, this is true with all things in dust, including the ar, and damage mods. That being understood what we have left are the victims of those shooters here, in this forum crying....
Number 1 player in the game that I have talked plenty of **** about 13ear, Cal Logi, number 5 player Dia Callogi, thats 2 of the top 5, so it makes since that these are popular suits and people do what they see good players doing. Are you Mr LOTIS saying they would suck if it wasnt for that suit? Heres a better question FIZZER what are you saying we should be doing diffrently? If my equipment is filled, what am I supposed to do not load out my suit? And what do you think would happen if logis got nerfed? Suddenly you wouldnt suck? Magically your accuracy would catch up with your envy?
Look at the order of desired nerfs in the past 6 months, Callogi, then duvole, now logi again, everything the best shooters in the game use. Why is it always ****** players on here asking for nerfs? Where are the great players in this game? This LOTIS scrub says the player base wants a nerf? Wheres the base? A few dozen nobodys, how many of you even put any money in the game. Its garbage thats complaining because it smells its own odor, and its blameing it on the glade not being strong enough to cover it up.
Also theres a website out there called dust reports, great site, notice the sharp decline in the player base after every single nerf. Why? Because as shooters we want what we put the grind down for left alone, not destroyed for the inability of eve nerds. These people and their hardon for nerfs are hurting our game. Ccp let the shooters play and let the FODDER snipe. To all you that have a pair im calling on you to crush these posts,, slam them. These people are in corps with assault logi playstyles they need to be getting in their corp mates asses. We are the majority, lets make sure ccp knows how we feel. These posts do not accurately represent the game because the people who are happy are not here complaining... RRRRRAAAAAAGGGGGGGHHHHHH IF IT WERE UP TO ME, NOBODY WOULD GET NERFED! BUT PEOPLE ARE CRYING FOR NERFS, AND IF WE CAN LEARN ANYTHING FROM THE HISTORY OF DUST, ITS THAT PEOPLE GETBNERFED WHEN OTHER CRY ABOUT THEM. HONESTLY THOUGH, NOBODY WOULD BE CRYING ABOUT LOGI SUITS IF PEOPLE LIKE YOU DIDNT EXPLOIT THEM IN THE FIRST PLACE! My aiming is fine BTW. You don't get to insult someone that mains a Placon and still does better than you. Scrub. |
INFINITE DIVERSITY IDIC
Intara Direct Action Caldari State
97
|
Posted - 2013.10.26 20:45:00 -
[85] - Quote
Fizzer94 wrote:INFINITE DIVERSITY IDIC wrote:Im good with ANY buff, more combat specific suit bonus for the assault is awesome, so are more logi specific bonuses. But let me be clear, logi is the most popular suit in this game, and for good reason, therefore it is most likely going to be in the hands of the most skilled shooter, this is true with all things in dust, including the ar, and damage mods. That being understood what we have left are the victims of those shooters here, in this forum crying....
Number 1 player in the game that I have talked plenty of **** about 13ear, Cal Logi, number 5 player Dia Callogi, thats 2 of the top 5, so it makes since that these are popular suits and people do what they see good players doing. Are you Mr LOTIS saying they would suck if it wasnt for that suit? Heres a better question FIZZER what are you saying we should be doing diffrently? If my equipment is filled, what am I supposed to do not load out my suit? And what do you think would happen if logis got nerfed? Suddenly you wouldnt suck? Magically your accuracy would catch up with your envy?
Look at the order of desired nerfs in the past 6 months, Callogi, then duvole, now logi again, everything the best shooters in the game use. Why is it always ****** players on here asking for nerfs? Where are the great players in this game? This LOTIS scrub says the player base wants a nerf? Wheres the base? A few dozen nobodys, how many of you even put any money in the game. Its garbage thats complaining because it smells its own odor, and its blameing it on the glade not being strong enough to cover it up.
Also theres a website out there called dust reports, great site, notice the sharp decline in the player base after every single nerf. Why? Because as shooters we want what we put the grind down for left alone, not destroyed for the inability of eve nerds. These people and their hardon for nerfs are hurting our game. Ccp let the shooters play and let the FODDER snipe. To all you that have a pair im calling on you to crush these posts,, slam them. These people are in corps with assault logi playstyles they need to be getting in their corp mates asses. We are the majority, lets make sure ccp knows how we feel. These posts do not accurately represent the game because the people who are happy are not here complaining... RRRRRAAAAAAGGGGGGGHHHHHH IF IT WERE UP TO ME, NOBODY WOULD GET NERFED! BUT PEOPLE ARE CRYING FOR NERFS, AND IF WE CAN LEARN ANYTHING FROM THE HISTORY OF DUST, ITS THAT PEOPLE GETBNERFED WHEN OTHER CRY ABOUT THEM. HONESTLY THOUGH, NOBODY WOULD BE CRYING ABOUT LOGI SUITS IF PEOPLE LIKE YOU DIDNT EXPLOIT THEM IN THE FIRST PLACE! My aiming is fine BTW. You don't get to insult someone that mains a Placon and still does better than you. Scrub. I hope you do better than me, im a newb in a starter corp, but where you do,worse is supporting the idea of a nerf. Even if they do it fine, but never support it. You also do, worse by thinking there is something being done with the suit outside its purpose. Its purpose is to do what I tell it. You think the user should limit themselves somehow. I say no limits. I believe this is how it was intended. You believe, diffrently. If you dont want to be a scrub stop supporting their notions. |
Rogatien Merc
Red Star. EoN.
1538
|
Posted - 2013.10.26 20:48:00 -
[86] - Quote
ITT: The Good Idea Fairy runs rampant.
Convoluted solutions are inelegant and will come back to bite you in the ass. Can't we all just agree that it's ok for logis to kill things just as it's ok for assaults to drop links or hives? It's a matter of perception on a spectrum and people are apparently salty because logis kill things - tell me, what is the 'right' amount of killing that logis are allowed to do, if logis are better at killing and you want to kill why haven't you specced into logis, and why can a noob like me (Cal Logi primary...) still go 3.0+ kdr in pubs all day yesterday using a BPO fit Templar Assault / Templar Laser with 0 skills in either? Perhaps it's not just the suit... |
John Demonsbane
Unorganized Ninja Infantry Tactics League of Infamy
257
|
Posted - 2013.10.26 20:53:00 -
[87] - Quote
*pokes head in the door*
Just b/c people whine about something doesn't mean it gets nerfed. There was endless QQ about MDs about a month or two ago, no nerf. Forge guns? No nerf. CCP may make some lolchoices and definitely overreact, but they do actually use some empiric data to decide what to nerf, not just listening to the people with torches and pitchforks.
Hell, EVERYONE predicted the CalLogi was going to be god mode within hours of its stats being posted. It took months for that to get fixed.
*closes door* |
INFINITE DIVERSITY IDIC
Intara Direct Action Caldari State
97
|
Posted - 2013.10.26 20:59:00 -
[88] - Quote
Rogatien Merc wrote:ITT: The Good Idea Fairy runs rampant.
Convoluted solutions are inelegant and will come back to bite you in the ass. Can't we all just agree that it's ok for logis to kill things just as it's ok for assaults to drop links or hives? It's a matter of perception on a spectrum and people are apparently salty because logis kill things - tell me, what is the 'right' amount of killing that logis are allowed to do, if logis are better at killing and you want to kill why haven't you specced into logis, and why can a noob like me (Cal Logi primary...) still go 3.0+ kdr in pubs all day yesterday using a BPO fit Templar Assault / Templar Laser with 0 skills in either? Perhaps it's not just the suit... Agreed and same, I do ok with whatever I use, anyone whos played with me knows I use many weapons and suits. I pull the proto when its used on me, last night at about 4 30 am, mr mustard and, company showed up in my pub skirmish, I held them off with a laser in a cal assault suit at first, mthen they closed the gap and proted me, I came back with mine, me and tea geronimo cloned em that game, went 27 and 6, awesome, game, had very little to do with my suit though as about half my kills were with cores..... XD cooking like a chef..... |
OZAROW
WarRavens League of Infamy
977
|
Posted - 2013.10.26 23:01:00 -
[89] - Quote
emtbraincase wrote:best compromise i've seen is the following, stated by many individuals too numerous to mention:
Assault Suit Bonus: +2% damage bonus per level with "Hybrid" Light weapons (Hybrid or whatever the AR is, basically free complex at proto. Not limiting to hybrid/whatever would make Amarr Assault + AScr/Viziam = God Mode, so limited to non-duplicating bonuses like Lt DMG and racial Laser bonus.)
Assault suit Loses: No equipment slots on any racial suit (makes them a true slayer, no support options at all )
Logistics Suit Bonus: Leave alone (we rep everyone else, we gotta be able to keep our own armor up without drawing away more weapons. basically a free complex repper at proto)
Logistics Suit Loses: Must use all available equipment slots before fitting becomes valid (this forces a logi to carry items into battle that assist the team whether they want to or not, thus reducing the complaint that they are ignoring equipment slots to become Billy Badass.)
Both gain something useful. Trust me, most logi would consider leaving it alone to be gaining something. Both lose something, in the ability to effectively use the suit for more than it's intended purpose. 4 compact nano hives only uses the equivalent of one proto hive or less, so a smart logi slayer guys would just use that, go to the depot, switch out to uplink fits an good hive fits, dump those then back to a tanked fit with compacts, your still gonna have the same problem.
The real problem is AR tanked fits, I think is what people are moaning about, but if you take away light weapons a logo can't use a cqc like a sg? To me that's wrong.
I'm a scout that went logi, for the hack speed an team support for equipment an to be more usefull in pc, I can get in with my scout an switch at the depot spam equip than use either fit to defend, personally I'd say if you have a problem with logies destroy the depots then kill the logis, you don't wanna be a assault with no equip, no depot an a dead logi an no needle. That logic would ruin the game. |
OZAROW
WarRavens League of Infamy
977
|
Posted - 2013.10.27 00:16:00 -
[90] - Quote
OZAROW wrote:emtbraincase wrote:best compromise i've seen is the following, stated by many individuals too numerous to mention:
Assault Suit Bonus: +2% damage bonus per level with "Hybrid" Light weapons (Hybrid or whatever the AR is, basically free complex at proto. Not limiting to hybrid/whatever would make Amarr Assault + AScr/Viziam = God Mode, so limited to non-duplicating bonuses like Lt DMG and racial Laser bonus.)
Assault suit Loses: No equipment slots on any racial suit (makes them a true slayer, no support options at all )
Logistics Suit Bonus: Leave alone (we rep everyone else, we gotta be able to keep our own armor up without drawing away more weapons. basically a free complex repper at proto)
Logistics Suit Loses: Must use all available equipment slots before fitting becomes valid (this forces a logi to carry items into battle that assist the team whether they want to or not, thus reducing the complaint that they are ignoring equipment slots to become Billy Badass.)
Both gain something useful. Trust me, most logi would consider leaving it alone to be gaining something. Both lose something, in the ability to effectively use the suit for more than it's intended purpose. 4 compact nano hives only uses the equivalent of one proto hive or less, so a smart logi slayer guys would just use that, go to the depot, switch out to uplink fits an good hive fits, dump those then back to a tanked fit with compacts, your still gonna have the same problem. The real problem is AR tanked fits, I think is what people are moaning about, but if you take away light weapons a logo can't use a cqc like a sg? To me that's wrong. I'm a scout that went logi, for the hack speed an team support for equipment an to be more usefull in pc, I can get in with my scout an switch at the depot spam equip than use either fit to defend, personally I'd say if you have a problem with logies destroy the depots then kill the logis, you don't wanna be a assault with no equip, no depot an a dead logi an no needle. That logic would ruin the game. WAIT! Did I just notice at the top that you want a built in 10% damage mod to a assault, plus a 15% damage mod built into the gun,PLUS THE ABILITY TO PUT A 10% DAMAGE MOD ON BEFORE STACKING PENALTIES OCCUR! ARE YOU FUKKING CRAZY! |
|
John Demonsbane
Unorganized Ninja Infantry Tactics League of Infamy
263
|
Posted - 2013.10.27 00:41:00 -
[91] - Quote
OZAROW wrote:OZAROW wrote:emtbraincase wrote:best compromise i've seen is the following, stated by many individuals too numerous to mention:
Assault Suit Bonus: +2% damage bonus per level with "Hybrid" Light weapons (Hybrid or whatever the AR is, basically free complex at proto. Not limiting to hybrid/whatever would make Amarr Assault + AScr/Viziam = God Mode, so limited to non-duplicating bonuses like Lt DMG and racial Laser bonus.)
Assault suit Loses: No equipment slots on any racial suit (makes them a true slayer, no support options at all )
Logistics Suit Bonus: Leave alone (we rep everyone else, we gotta be able to keep our own armor up without drawing away more weapons. basically a free complex repper at proto)
Logistics Suit Loses: Must use all available equipment slots before fitting becomes valid (this forces a logi to carry items into battle that assist the team whether they want to or not, thus reducing the complaint that they are ignoring equipment slots to become Billy Badass.)
Both gain something useful. Trust me, most logi would consider leaving it alone to be gaining something. Both lose something, in the ability to effectively use the suit for more than it's intended purpose. 4 compact nano hives only uses the equivalent of one proto hive or less, so a smart logi slayer guys would just use that, go to the depot, switch out to uplink fits an good hive fits, dump those then back to a tanked fit with compacts, your still gonna have the same problem. The real problem is AR tanked fits, I think is what people are moaning about, but if you take away light weapons a logo can't use a cqc like a sg? To me that's wrong. I'm a scout that went logi, for the hack speed an team support for equipment an to be more usefull in pc, I can get in with my scout an switch at the depot spam equip than use either fit to defend, personally I'd say if you have a problem with logies destroy the depots then kill the logis, you don't wanna be a assault with no equip, no depot an a dead logi an no needle. That logic would ruin the game. WAIT! Did I just notice at the top that you want a built in 10% damage mod to a assault, plus a 15% damage mod built into the gun,PLUS THE ABILITY TO PUT A 10% DAMAGE MOD ON BEFORE STACKING PENALTIES OCCUR! ARE YOU FUKKING CRAZY!
Some people are not so good at maths. 2% is clearly too high. |
OZAROW
WarRavens League of Infamy
978
|
Posted - 2013.10.27 00:58:00 -
[92] - Quote
John Demonsbane wrote:OZAROW wrote:OZAROW wrote:emtbraincase wrote:best compromise i've seen is the following, stated by many individuals too numerous to mention:
Assault Suit Bonus: +2% damage bonus per level with "Hybrid" Light weapons (Hybrid or whatever the AR is, basically free complex at proto. Not limiting to hybrid/whatever would make Amarr Assault + AScr/Viziam = God Mode, so limited to non-duplicating bonuses like Lt DMG and racial Laser bonus.)
Assault suit Loses: No equipment slots on any racial suit (makes them a true slayer, no support options at all )
Logistics Suit Bonus: Leave alone (we rep everyone else, we gotta be able to keep our own armor up without drawing away more weapons. basically a free complex repper at proto)
Logistics Suit Loses: Must use all available equipment slots before fitting becomes valid (this forces a logi to carry items into battle that assist the team whether they want to or not, thus reducing the complaint that they are ignoring equipment slots to become Billy Badass.)
Both gain something useful. Trust me, most logi would consider leaving it alone to be gaining something. Both lose something, in the ability to effectively use the suit for more than it's intended purpose. 4 compact nano hives only uses the equivalent of one proto hive or less, so a smart logi slayer guys would just use that, go to the depot, switch out to uplink fits an good hive fits, dump those then back to a tanked fit with compacts, your still gonna have the same problem. The real problem is AR tanked fits, I think is what people are moaning about, but if you take away light weapons a logo can't use a cqc like a sg? To me that's wrong. I'm a scout that went logi, for the hack speed an team support for equipment an to be more usefull in pc, I can get in with my scout an switch at the depot spam equip than use either fit to defend, personally I'd say if you have a problem with logies destroy the depots then kill the logis, you don't wanna be a assault with no equip, no depot an a dead logi an no needle. That logic would ruin the game. WAIT! Did I just notice at the top that you want a built in 10% damage mod to a assault, plus a 15% damage mod built into the gun,PLUS THE ABILITY TO PUT A 10% DAMAGE MOD ON BEFORE STACKING PENALTIES OCCUR! ARE YOU FUKKING CRAZY! Some people are not so good at maths. 2% is clearly too high. Sounds like peeps are mad they didn't go logi because they didn't want to spec the equipment, now they see that a logi can have more HP which it should an it can rep itself an have all it needed to have lone wolf abilities an stack more damage which it should so that if it's team drops it can fight back to needle a teammate then pick up the next an essentially they can be the life force of the squad.
An that's how it should be |
Cosgar
ParagonX
6636
|
Posted - 2013.10.27 01:03:00 -
[93] - Quote
OZAROW wrote:John Demonsbane wrote:OZAROW wrote:OZAROW wrote:emtbraincase wrote:best compromise i've seen is the following, stated by many individuals too numerous to mention:
Assault Suit Bonus: +2% damage bonus per level with "Hybrid" Light weapons (Hybrid or whatever the AR is, basically free complex at proto. Not limiting to hybrid/whatever would make Amarr Assault + AScr/Viziam = God Mode, so limited to non-duplicating bonuses like Lt DMG and racial Laser bonus.)
Assault suit Loses: No equipment slots on any racial suit (makes them a true slayer, no support options at all )
Logistics Suit Bonus: Leave alone (we rep everyone else, we gotta be able to keep our own armor up without drawing away more weapons. basically a free complex repper at proto)
Logistics Suit Loses: Must use all available equipment slots before fitting becomes valid (this forces a logi to carry items into battle that assist the team whether they want to or not, thus reducing the complaint that they are ignoring equipment slots to become Billy Badass.)
Both gain something useful. Trust me, most logi would consider leaving it alone to be gaining something. Both lose something, in the ability to effectively use the suit for more than it's intended purpose. 4 compact nano hives only uses the equivalent of one proto hive or less, so a smart logi slayer guys would just use that, go to the depot, switch out to uplink fits an good hive fits, dump those then back to a tanked fit with compacts, your still gonna have the same problem. The real problem is AR tanked fits, I think is what people are moaning about, but if you take away light weapons a logo can't use a cqc like a sg? To me that's wrong. I'm a scout that went logi, for the hack speed an team support for equipment an to be more usefull in pc, I can get in with my scout an switch at the depot spam equip than use either fit to defend, personally I'd say if you have a problem with logies destroy the depots then kill the logis, you don't wanna be a assault with no equip, no depot an a dead logi an no needle. That logic would ruin the game. WAIT! Did I just notice at the top that you want a built in 10% damage mod to a assault, plus a 15% damage mod built into the gun,PLUS THE ABILITY TO PUT A 10% DAMAGE MOD ON BEFORE STACKING PENALTIES OCCUR! ARE YOU FUKKING CRAZY! Some people are not so good at maths. 2% is clearly too high. Sounds like peeps are mad they didn't go logi because they didn't want to spec the equipment, now they see that a logi can have more HP which it should an it can rep itself an have all it needed to have lone wolf abilities an stack more damage which it should so that if it's team drops it can fight back to needle a teammate then pick up the next an essentially they can be the life force of the squad. An that's how it should be And on that same token, assaults get access to more weapon variety the logistics. How many logis do you see with lasers, TAC ARs, or swarms? |
OZAROW
WarRavens League of Infamy
978
|
Posted - 2013.10.27 01:10:00 -
[94] - Quote
I use the logi as a passive team support. I use my scout to get the depot, switch an spam equip, switch again an speed hack an scan as much as I can, switch out again to my shotgun "HERCULES SCOUT LOGI" built just like a scout with 600 HP an mad equipment, best way to use a logi IMO if you have proto 'd the scout skills |
KING CHECKMATE
AMARR IMPERIAL CRUSADERS
2099
|
Posted - 2013.10.27 01:18:00 -
[95] - Quote
Here is my problem. All suits have a disadvantage and advantages. The Logis have advantages ANd any disadvantage they might have its easily solved with modules:
Minmatar: The assault has 7 slots, poorly distributed. The Assault bonus for shields barely makes a difference since the base recharge is so low (around 12?) .The Sidearm clip bonus is usefull, but never +25% hacking speed usefull unless you are dual wielding sidearms. The assault suit has 1 HP per sec repair that the logi beats with 5 at proto level.The assault has 50 more stamina,+0.04 speed,sidea arm and 45 more Base HP. The logi has +1 slot and better slot distribution (4h 4L vs 5h 2L) better bonuses, better shield recharge rate,less shield regen delay, more equipment slots overall more adaptability. Unless dual wielding SMGs i think the Logi is better.
Amarr: Unless using Amarrian LASER weaponry there REALLY is no reason to use the Amarr assault over the Logi. Period. The Amarr assault has more stamina and 60 more HP.Some more shield regen (like 2 or 3 more). The Logi has more slots (+1 Low +2 equipment), innate Armor regen and has a sidearm,Enough stamina for a Logi,massive CPU and good PG,basically Assault Amarr v2.0.
Caldari: The Caldari Logi can OUTTANK a Heavy , out run a scout , or Out DPS any assault. Period. The Caldari assault has only 4 h slots that usually are needed for Shield extenders since both its assault bonuses go to shield extenders. No space for Damage mods so you are left out without firepower. Caldari assaults are still pretty decent being able to somewhat tank and excell at Hit and run tactics, but except for having a sidearm , the logi just outright defeats it.
Gallente: The gallente assault is a Joke compared to the logi. The Gallente assault bonuses are uber crap. More shield regen rate for an ARMOR based suit. Less CPU cost to a hybrid weapon.So not only you are being forced into using hybrid weapons, but all weapons already have a ''fitting optimization'' skill that pretty much does this! So you dont have nothing special here. IMO just go BASIC GAL MED FRAME PROTO, save your SP for something useful... The Gal Logi is the perfect do it all machine. Both its bonuses are exellent. +5 armor repair rate on an armor based suit is divine. up to 25% equipment cost reduction is a bless. You can equip active scanners,remote explosives, Nanohives and uplinks and be the ultimate do it all assault. You can Profile tank it and STILL \have over 600 HP armor. You can Armor tank. You can Dual tank, hell you can even imitate scouts with all those low slots XD Gal Logi is FAR superior than Gal assault.period.
What im saying is, Logis are without a doubt the best suits in this game.Adaptability and tanking options are the new FOTM. Now wither Fix them, or i'll keep using my amarr logi..whatevs,,,,
|
Fizzer94
L.O.T.I.S. Public Disorder.
619
|
Posted - 2013.10.27 01:20:00 -
[96] - Quote
emtbraincase wrote:Fizzer94 wrote:emtbraincase wrote:best compromise i've seen is the following, stated by many individuals too numerous to mention:
Assault Suit Bonus: +2% damage bonus per level with "Hybrid" Light weapons (Hybrid or whatever the AR is, basically free complex at proto. Not limiting to hybrid/whatever would make Amarr Assault + AScr/Viziam = God Mode, so limited to non-duplicating bonuses like Lt DMG and racial Laser bonus.)
Assault suit Loses: No equipment slots on any racial suit (makes them a true slayer, no support options at all )
Logistics Suit Bonus: Leave alone (we rep everyone else, we gotta be able to keep our own armor up without drawing away more weapons. basically a free complex repper at proto)
Logistics Suit Loses: Must use all available equipment slots before fitting becomes valid (this forces a logi to carry items into battle that assist the team whether they want to or not, thus reducing the complaint that they are ignoring equipment slots to become Billy Badass.)
Both gain something useful. Trust me, most logi would consider leaving it alone to be gaining something. Both lose something, in the ability to effectively use the suit for more than it's intended purpose. I don't see how the hybrid thing makes any sense. Why would Minmatar or Amarr suits have a bonus like that? A 1% per level buff to light/sidearm weapon damage would be a great Assault bonus, no need for the Hybrid thing. I say 5% because a free enhanced Damage Mod that works for all weapons, and has no stacking penalties is arguably better than a regular complex Damage Mod. The Racial Assault Bonii should affect that suits racial weapons. The Amarr and Minmatar ones are fine, the Gallente one is alright but could be a bit better, and the Caldari one needs to change because it doesn't even affect weaponry at all. The only reason I made it a specific bonus is because it would still give the Amarr a bonus (they can use an smg without losing the dmg bonus they would've only gotten with the pistol), but they wouldn't get 2 free complex mod on the laser weapons. That is an appropriate tradeoff for Amarr, and if you were using laser-based weaponry you should be using Amarr exclusivly anyway. I also understand it negates those who use MD as primary, but they seem to be doing just fine as is, and it would still boost their sidearm should they smg it. I know this is not optimal for all playstyles, but I think it would give bonuses to all suits without making 1 suit OP. I also hadn't seriously considered making it 1%, thus giving an adv-level bonus, because I wanted to make it tier equivalent to the Logi bonus. So the 2 considerations I had most were Amarr Assault becoming the new OP rage because of 2 free complex laser mods (due to racial bonus already in place) and keeping equivalent tier bonus for Logi v Assault so no chance to say 1 got better bonus than the other. I don't think you're thinking about this.
Let me show you.
Your Plan
Assault Bonus 1% Bonus to Light Hybrid Weaponry per level.
Gal Assault 5% reduction to Hybrid Weapon fitting cost per level
Cal Assault 2% increase to Shield Extender efficacy per level
Minny Assault 5% increase in sidearm magazine size per level, +1 passive armor repair
Amarr Assault 5% reduction to heat buildup on Energy Weapons per level. (The Amarr bonus isnt an complex damage mod, I don't know where you heard that)
With your plan, the Amarr assault suit would be forces to choose between an energy weapon or a hybrid weapon, and would never get to actually utilize both of their bonii at the same time.
My Plan
Assault Bonus 1% increase in all weapon damage per level
Gal Assault 5% decrease to Gallente weapon fitting cost per level
Cal Bonus 5% decrease to Caldari weapon fitting cost per level
Minny Assault 5% increase in projectile weapon magazine size pel level
Amarr Assault 5% decrease to Energy Weapon heat buildup per level
As you can see all the assault suits get to utilize both of their bonuses with my plan. |
John Demonsbane
Unorganized Ninja Infantry Tactics League of Infamy
263
|
Posted - 2013.10.27 01:35:00 -
[97] - Quote
Cosgar wrote:OZAROW wrote:John Demonsbane wrote:emtbraincase wrote:best compromise i've seen is the following, stated by many individuals too numerous to mention:
Assault Suit Bonus: +2% damage bonus per level with "Hybrid" Light weapons (Hybrid or whatever the AR is, basically free complex at proto. Not limiting to hybrid/whatever would make Amarr Assault + AScr/Viziam = God Mode, so limited to non-duplicating bonuses like Lt DMG and racial Laser bonus.)
Assault suit Loses: No equipment slots on any racial suit (makes them a true slayer, no support options at all )
Logistics Suit Bonus: Leave alone (we rep everyone else, we gotta be able to keep our own armor up without drawing away more weapons. basically a free complex repper at proto)
Logistics Suit Loses: Must use all available equipment slots before fitting becomes valid (this forces a logi to carry items into battle that assist the team whether they want to or not, thus reducing the complaint that they are ignoring equipment slots to become Billy Badass.)
Both gain something useful. Trust me, most logi would consider leaving it alone to be gaining something. Both lose something, in the ability to effectively use the suit for more than it's intended purpose. 4 compact nano hives only uses the equivalent of one proto hive or less, so a smart logi slayer guys would just use that, go to the depot, switch out to uplink fits an good hive fits, dump those then back to a tanked fit with compacts, your still gonna have the same problem. The real problem is AR tanked fits, I think is what people are moaning about, but if you take away light weapons a logo can't use a cqc like a sg? To me that's wrong. I'm a scout that went logi, for the hack speed an team support for equipment an to be more usefull in pc, I can get in with my scout an switch at the depot spam equip than use either fit to defend, personally I'd say if you have a problem with logies destroy the depots then kill the logis, you don't wanna be a assault with no equip, no depot an a dead logi an no needle. That logic would ruin the game. Some people are not so good at maths. 2% is clearly too high. And on that same token, assaults get access to more weapon variety the logistics. How many logis do you see with lasers, TAC ARs, or swarms?
*raises hand*
I use laz0rs reasonably often, swarms too, though the swarm is not always on a logi suit, admittedly. But, I have the advantage of a sidearm, so... |
OZAROW
WarRavens League of Infamy
980
|
Posted - 2013.10.27 03:40:00 -
[98] - Quote
The problem is people expected the assaults to be the best suits, any smart player would skill into a logi because it has more benifits hands down cuz it's supposed too. The thing is it will make everyone skill it because their are no benifits being anything else an nothing to stop everyone in the game from being logis.
A logi can mimic any roll in the game, even if it was mandatory to use a scanner, rep tool an hives an links it couuld still dual tank, it needs regen cuz it needs to heal itself.
Ccp made a roll that has no battle cap on how many can be on a team or a squad.
I'd rather build a team of 14 lOgis than 2 logis an 14 assaults. |
Cosgar
ParagonX
6639
|
Posted - 2013.10.27 03:47:00 -
[99] - Quote
John Demonsbane wrote:Cosgar wrote:OZAROW wrote:John Demonsbane wrote:emtbraincase wrote:best compromise i've seen is the following, stated by many individuals too numerous to mention:
Assault Suit Bonus: +2% damage bonus per level with "Hybrid" Light weapons (Hybrid or whatever the AR is, basically free complex at proto. Not limiting to hybrid/whatever would make Amarr Assault + AScr/Viziam = God Mode, so limited to non-duplicating bonuses like Lt DMG and racial Laser bonus.)
Assault suit Loses: No equipment slots on any racial suit (makes them a true slayer, no support options at all )
Logistics Suit Bonus: Leave alone (we rep everyone else, we gotta be able to keep our own armor up without drawing away more weapons. basically a free complex repper at proto)
Logistics Suit Loses: Must use all available equipment slots before fitting becomes valid (this forces a logi to carry items into battle that assist the team whether they want to or not, thus reducing the complaint that they are ignoring equipment slots to become Billy Badass.)
Both gain something useful. Trust me, most logi would consider leaving it alone to be gaining something. Both lose something, in the ability to effectively use the suit for more than it's intended purpose. 4 compact nano hives only uses the equivalent of one proto hive or less, so a smart logi slayer guys would just use that, go to the depot, switch out to uplink fits an good hive fits, dump those then back to a tanked fit with compacts, your still gonna have the same problem. The real problem is AR tanked fits, I think is what people are moaning about, but if you take away light weapons a logo can't use a cqc like a sg? To me that's wrong. I'm a scout that went logi, for the hack speed an team support for equipment an to be more usefull in pc, I can get in with my scout an switch at the depot spam equip than use either fit to defend, personally I'd say if you have a problem with logies destroy the depots then kill the logis, you don't wanna be a assault with no equip, no depot an a dead logi an no needle. That logic would ruin the game. Some people are not so good at maths. 2% is clearly too high. And on that same token, assaults get access to more weapon variety the logistics. How many logis do you see with lasers, TAC ARs, or swarms? *raises hand* I use laz0rs reasonably often, swarms too, though the swarm is not always on a logi suit, admittedly. But, I have the advantage of a sidearm, so... But Amarr logi is working as intended as an assault hybrid. If I tried carrying swarms on my Minmatar, that's a death sentence. |
Kristoff Atruin
Subdreddit Test Alliance Please Ignore
1288
|
Posted - 2013.10.27 04:26:00 -
[100] - Quote
You keep bringing up this idea that logis have drawbacks that can be covered up with modules and then using that to say they're the best at everything. Totally ignoring the fact that if you use a module to cover that weakness, you're not using that slot to max out your HP anymore. Suddenly the assault suit has more tank than you. The fact that many people have pointed this out and you continue to repeat this terrible argument is simply stunning.
This is how fitting works. You can brick tank, you can be fast, you can stack damage mods, or you can carry high level deployables. No suit can do all of these at once, and if you think the logistics suits can then I want some of whatever you're smoking because it must be pretty good. |
|
INFINITE DIVERSITY IDIC
Intara Direct Action Caldari State
99
|
Posted - 2013.10.27 18:28:00 -
[101] - Quote
So in the name of objectivity I went and purchased some neo assault ck0 suits, heres what I put on, 3 complex shields, 1 complex light damage mod, 1 complex armor plate, 1 enhanced armor plate, 1 basic armor repaier, a gek, std sub, m1, std hive...... 493 shield 419 armor, now at first this is very close to my slayer logi fit, but on it I can run the duvolle and a core, however if you take away the repper you can make almost exactly the same fit, which means he relies on the LOGI. XD Now in staying with what I have lets continue to compare these 2 builds so I didnt get the duvolle or core, but whats the trade off? So I could run faster, great for quickly flanking, I have my sub, yay, more stamina, and more stamina recovery, faster shield recharge, more shield efficacy, and I went 30 and 9 with it. So can it be made exactly like my suit? No it cant but I cant make my suit exactly like this neo either...... If you gave this suit more cpu pg then it could be identicial, plus be able to do all that other stuff I said and have a sidearm, what would the balance be then? |
John Demonsbane
Unorganized Ninja Infantry Tactics League of Infamy
271
|
Posted - 2013.10.27 18:50:00 -
[102] - Quote
INFINITE DIVERSITY IDIC wrote:So in the name of objectivity I went and purchased some neo assault ck0 suits, heres what I put on, 3 complex shields, 1 complex light damage mod, 1 complex armor plate, 1 enhanced armor plate, 1 basic armor repaier, a gek, std sub, m1, std hive...... 493 shield 419 armor, now at first this is very close to my slayer logi fit, but on it I can run the duvolle and a core, however if you take away the repper you can make almost exactly the same fit, which means he relies on the LOGI. XD Now in staying with what I have lets continue to compare these 2 builds so I didnt get the duvolle or core, but whats the trade off? So I could run faster, great for quickly flanking, I have my sub, yay, more stamina, and more stamina recovery, faster shield recharge, more shield efficacy, and I went 30 and 9 with it. So can it be made exactly like my suit? No it cant but I cant make my suit exactly like this neo either...... If you gave this suit more cpu pg then it could be identicial, plus be able to do all that other stuff I said and have a sidearm, what would the balance be then?
I must admit I'm not completely understanding what you are saying here. Maybe if you listed both suits individually and stated why you thought the assault was worse it might be more clear to me. I might argue you are downplaying the advantage of better speed and shield recharge, for example.
Also, did you account for bonuses? Meaning, if you bought the 'neo' version you obviously don't have cal assault up to level 5 - an ISK suit which you have maxed out the bonus at level 5 can't be compared directly to an aurum suit which you have at level 3, for example.
I ask because if you had the maximum shield bonus on the assault you might consider losing the damage mod for another complex shield and then you (I could certainly be wrong) might have enough CPU/pg savings for the duvolles, which is more or less a GEK with a damage mod, plus have more shields. With a Caldari assault (disclaimer: which I only have at lvl 3 and don't use much anymore) I assume max shield tanking would be the most effective fitting. It's not like the Amarr, where you can use the damage mod as as way of pseudo-armor tanking with highs. |
INFINITE DIVERSITY IDIC
Intara Direct Action Caldari State
99
|
Posted - 2013.10.27 19:28:00 -
[103] - Quote
John Demonsbane wrote:INFINITE DIVERSITY IDIC wrote:So in the name of objectivity I went and purchased some neo assault ck0 suits, heres what I put on, 3 complex shields, 1 complex light damage mod, 1 complex armor plate, 1 enhanced armor plate, 1 basic armor repaier, a gek, std sub, m1, std hive...... 493 shield 419 armor, now at first this is very close to my slayer logi fit, but on it I can run the duvolle and a core, however if you take away the repper you can make almost exactly the same fit, which means he relies on the LOGI. XD Now in staying with what I have lets continue to compare these 2 builds so I didnt get the duvolle or core, but whats the trade off? So I could run faster, great for quickly flanking, I have my sub, yay, more stamina, and more stamina recovery, faster shield recharge, more shield efficacy, and I went 30 and 9 with it. So can it be made exactly like my suit? No it cant but I cant make my suit exactly like this neo either...... If you gave this suit more cpu pg then it could be identicial, plus be able to do all that other stuff I said and have a sidearm, what would the balance be then? I must admit I'm not completely understanding what you are saying here. Maybe if you listed both suits individually and stated why you thought the assault was worse it might be more clear to me. I might argue you are downplaying the advantage of better speed and shield recharge, for example. Also, did you account for bonuses? Meaning, if you bought the 'neo' version you obviously don't have cal assault up to level 5 - an ISK suit which you have maxed out the bonus at level 5 can't be compared directly to an aurum suit which you have at level 3, for example. I ask because if you had the maximum shield bonus on the assault you might consider losing the damage mod for another complex shield and then you (I could certainly be wrong) might have enough CPU/pg savings for the duvolles, which is more or less a GEK with a damage mod, plus have more shields. With a Caldari assault (disclaimer: which I only have at lvl 3 and don't use much anymore) I assume max shield tanking would be the most effective fitting. It's not like the Amarr, where you can use the damage mod as as way of pseudo-armor tanking with highs. No man you got it right, I love the logi, im just showing how the assault is viable through its mobility and sidearm capability as opposed to just bricking. Im saying the assault is a good suit it can do things the logi cant and vice versa.
|
Borne Velvalor
Endless Hatred
818
|
Posted - 2013.10.27 19:40:00 -
[104] - Quote
The Amarr Logistics suits are balanced well compared to their Assault counterparts. I run Amarr Logistics and while you can get close in performance, at the end of the day if you give up your equipment except one, you gain one low slot and some armor repair for a whole slew of negatives, from speed and stamina to health to weapon heat to shield recharge rate. No matter what you fit in that low slot, you're barely making up for one negative, while sometimes worsening others (if you run a plate). |
Everything Dies
Chatelain Rapid Response Gallente Federation
179
|
Posted - 2013.10.27 20:03:00 -
[105] - Quote
*Puts on his Gallente Assualt suit, then looks over at the Logi suit bonus. Cries.* Seriously, if my suit is expected to be on the front line favoring armor builds, why in the hell am I getting a shield-based bonus?! Give Gallente Assault the logi armor rep bonus and I'd be sooo happy. |
John Demonsbane
Unorganized Ninja Infantry Tactics League of Infamy
273
|
Posted - 2013.10.27 21:34:00 -
[106] - Quote
Everything Dies wrote:*Puts on his Gallente Assualt suit, then looks over at the Logi suit bonus. Cries.* Seriously, if my suit is expected to be on the front line favoring armor builds, why in the hell am I getting a shield-based bonus?! Give Gallente Assault the logi armor rep bonus and I'd be sooo happy.
Would make more sense to give it a similar bonus to armor plates as the cal assault has to shield extenders. Keep it consistent across races. |
Bishop Harcourt
K-A-O-S theory
8
|
Posted - 2013.10.28 01:13:00 -
[107] - Quote
John Demonsbane wrote:Everything Dies wrote:*Puts on his Gallente Assualt suit, then looks over at the Logi suit bonus. Cries.* Seriously, if my suit is expected to be on the front line favoring armor builds, why in the hell am I getting a shield-based bonus?! Give Gallente Assault the logi armor rep bonus and I'd be sooo happy. Would make more sense to give it a similar bonus to armor plates as the cal assault has to shield extenders. Keep it consistent across races.
This, would end a lot of the qq. But even then, they would find a new reason to show the sand in their vajayjay's. |
INFINITE DIVERSITY IDIC
Intara Direct Action Caldari State
99
|
Posted - 2013.10.28 03:55:00 -
[108] - Quote
Cosgar wrote:Drapedup Drippedout wrote:Ok so logibros, how would you feel if assaults had an extra equip slot? Why not a damage mod fitting reduction? Hey I like that, I could even go for that and a weapon bonus fitting reduction. Honestly the only thing I find wrong with my assault suit is not having enough cpu pg to bring out the suits full potential. |
Cosgar
ParagonX
6697
|
Posted - 2013.10.28 04:05:00 -
[109] - Quote
INFINITE DIVERSITY IDIC wrote:Cosgar wrote:Drapedup Drippedout wrote:Ok so logibros, how would you feel if assaults had an extra equip slot? Why not a damage mod fitting reduction? Hey I like that, I could even go for that and a weapon bonus fitting reduction. Honestly the only thing I find wrong with my assault suit is not having enough cpu pg to bring out the suits full potential. This came up in another assault vs logi topic but why not base everything on fitting reductions:
Assault - Weapon Mods Scouts - Biotics and Electronics Heavies- Armor and Shields Logistics - Equipment
Make these a third suit bonus, lower the CPU/PG on logistics, and give scouts a second equipment slot. There, I just re-balanced Dust 514's suits. |
INFINITE DIVERSITY IDIC
Intara Direct Action Caldari State
100
|
Posted - 2013.10.28 04:24:00 -
[110] - Quote
Cosgar wrote:INFINITE DIVERSITY IDIC wrote:Cosgar wrote:Drapedup Drippedout wrote:Ok so logibros, how would you feel if assaults had an extra equip slot? Why not a damage mod fitting reduction? Hey I like that, I could even go for that and a weapon bonus fitting reduction. Honestly the only thing I find wrong with my assault suit is not having enough cpu pg to bring out the suits full potential. This came up in another assault vs logi topic but why not base everything on fitting reductions: Assault - Weapon Mods Scouts - Biotics and Electronics Heavies- Armor and Shields Logistics - Equipment Make these a third suit bonus, lower the CPU/PG on logistics, and give scouts a second equipment slot. There, I just re-balanced Dust 514's suits. The only reduction I wouldnt cry over is if cpu was lowered to match my cal logi... |
|
Cosgar
ParagonX
6699
|
Posted - 2013.10.28 04:46:00 -
[111] - Quote
INFINITE DIVERSITY IDIC wrote:Cosgar wrote:INFINITE DIVERSITY IDIC wrote:Cosgar wrote:Drapedup Drippedout wrote:Ok so logibros, how would you feel if assaults had an extra equip slot? Why not a damage mod fitting reduction? Hey I like that, I could even go for that and a weapon bonus fitting reduction. Honestly the only thing I find wrong with my assault suit is not having enough cpu pg to bring out the suits full potential. This came up in another assault vs logi topic but why not base everything on fitting reductions: Assault - Weapon Mods Scouts - Biotics and Electronics Heavies- Armor and Shields Logistics - Equipment Make these a third suit bonus, lower the CPU/PG on logistics, and give scouts a second equipment slot. There, I just re-balanced Dust 514's suits. The only reduction I wouldnt cry over is if cpu was lowered to match my cal logi... I'm thinking that both medium frames of the same race would have identical CPU/PG to eliminate butthurt. This way logistics that try to play as a gimped, tanky, expensive assault without a sidearm wouldn't get this crazy advantage assaults think they're getting since they won't have the CPU/PG to do so without using their extra low for an enhancer while each suit class/frame has something they're better at equipping over another while classes that do like to play outside the box like shotgun assaults that use speed mods can go unchanged. |
CharCharOdell
Shining Flame Amarr Empire
1328
|
Posted - 2013.10.28 05:40:00 -
[112] - Quote
if you really need that extra 80 HP then lol. ok.
Fact is, the logi is a better defender than the assault suit, but it isn't as good at 'assaulting' because it doesn't have a backup weapon and it's slow. Yeah, a tanked logi will beat an assault in a straight up spreadsdheet battle, but an assault who plays like an assault can outmanuever long enough to get that 0.1 second headstart and nullify any 80hp advantage a logi may have.
Plus, assaults get more relevant bonuses to their suits.
Deal with it or play CoD. |
emtbraincase
Falconpunch Hatesurfers
17
|
Posted - 2013.10.28 21:49:00 -
[113] - Quote
OZAROW wrote:OZAROW wrote:emtbraincase wrote:best compromise i've seen is the following, stated by many individuals too numerous to mention:
Assault Suit Bonus: +2% damage bonus per level with "Hybrid" Light weapons (Hybrid or whatever the AR is, basically free complex at proto. Not limiting to hybrid/whatever would make Amarr Assault + AScr/Viziam = God Mode, so limited to non-duplicating bonuses like Lt DMG and racial Laser bonus.)
Assault suit Loses: No equipment slots on any racial suit (makes them a true slayer, no support options at all )
Logistics Suit Bonus: Leave alone (we rep everyone else, we gotta be able to keep our own armor up without drawing away more weapons. basically a free complex repper at proto)
Logistics Suit Loses: Must use all available equipment slots before fitting becomes valid (this forces a logi to carry items into battle that assist the team whether they want to or not, thus reducing the complaint that they are ignoring equipment slots to become Billy Badass.)
Both gain something useful. Trust me, most logi would consider leaving it alone to be gaining something. Both lose something, in the ability to effectively use the suit for more than it's intended purpose. 4 compact nano hives only uses the equivalent of one proto hive or less, so a smart logi slayer guys would just use that, go to the depot, switch out to uplink fits an good hive fits, dump those then back to a tanked fit with compacts, your still gonna have the same problem. The real problem is AR tanked fits, I think is what people are moaning about, but if you take away light weapons a logo can't use a cqc like a sg? To me that's wrong. I'm a scout that went logi, for the hack speed an team support for equipment an to be more usefull in pc, I can get in with my scout an switch at the depot spam equip than use either fit to defend, personally I'd say if you have a problem with logies destroy the depots then kill the logis, you don't wanna be a assault with no equip, no depot an a dead logi an no needle. That logic would ruin the game. WAIT! Did I just notice at the top that you want a built in 10% damage mod to a assault, plus a 15% damage mod built into the gun,PLUS THE ABILITY TO PUT A 10% DAMAGE MOD ON BEFORE STACKING PENALTIES OCCUR! ARE YOU FUKKING CRAZY!
All mods you are referring to are available to all types of suits, so yes, I feel that the assault should have a complex dmg mod as a bonus for that kit that isn't available to other fits. It would mean an assault would do the job an assault is supposed to do.
To the person above you, I would also like to say that all equip mentioned above must be different. You cannot rock 4 militia nano and pass. But if you wanted to use 4 different hives, then by all means go after it. That will prevent someone from doing just as you mentioned. |
Bleeding Gums Murphy 2100045082
TYRANNY of EVIL MEN
0
|
Posted - 2013.10.28 22:14:00 -
[114] - Quote
Never thought of you as the objective type Infinite. But I've been out for a while... |
Cosgar
ParagonX
6737
|
Posted - 2013.10.28 22:16:00 -
[115] - Quote
CharCharOdell wrote:if you really need that extra 80 HP then lol. ok.
Fact is, the logi is a better defender than the assault suit, but it isn't as good at 'assaulting' because it doesn't have a backup weapon and it's slow. Yeah, a tanked logi will beat an assault in a straight up spreadsdheet battle, but an assault who plays like an assault can outmanuever long enough to get that 0.1 second headstart and nullify any 80hp advantage a logi may have.
Plus, assaults get more relevant bonuses to their suits.
Deal with it or play CoD. QFT |
Quil Evrything
DUST University Ivy League
295
|
Posted - 2013.10.28 22:30:00 -
[116] - Quote
Simple straightforward fix, that no-one but the suit-abusers should be upset about:
Logistics suits are supposed to be about equipment -> supporting the team. That's why they have 2 Eq slots. Great.
Having high-power and low-power slots does not contribute towards this supposed role. The fact that logis can just fill up with shields and armor, giving them more 'tank' than a proto assault, is the thing being abused here. So.. directly attack the problem. Take away that ability :: take away slots.
Progression of slot counts from basic logic to proto, goes 4, 6, 9 lolwhut?
So... take that away. make it 3, 4, 5 Or for the super whiners, 4, 5,6
Problem solved, no more super-OP-tank logis, and without affecting other classes with ludicrous proposals like "make eq take even more power "
|
Fizzer94
L.O.T.I.S. Public Disorder.
648
|
Posted - 2013.10.28 22:33:00 -
[117] - Quote
Quil Evrything wrote:Simple straightforward fix, that no-one but the suit-abusers should be upset about:
Logistics suits are supposed to be about equipment -> supporting the team. That's why they have 2 Eq slots. Great.
Having high-power and low-power slots does not contribute towards this supposed role. The fact that logis can just fill up with shields and armor, giving them more 'tank' than a proto assault, is the thing being abused here. So.. directly attack the problem. Take away that ability :: take away slots.
Progression of slot counts from basic logic to proto, goes 4, 6, 9 lolwhut?
So... take that away. make it 3, 4, 5 Or for the super whiners, 4, 5,6
Problem solved, no more super-OP-tank logis, and without affecting other classes with ludicrous proposals like "make eq take even more power "
Or just make equipment slots mandatory to fill. Make some equipment like the Compact Hive unable to stack. Problem solved.
[+ªa¦Ç+¦++-ö-Å94]
Burner of faces.
|
Borne Velvalor
Endless Hatred
852
|
Posted - 2013.10.28 22:40:00 -
[118] - Quote
Meeko Fent wrote:The real thing that ticks me off is this.
These are assuming brick-tanked suits with an armor repper, at the proto level
Assault- 900 EHP
Heavy- 1500 EHP (from my knowledge this is the heavy'a HP ceiling.
Logistics- 1200 EHP
LOLWUT?
Why? "We are the support guys, so people try and kill us first." To my knowledge, you shoot the guys who are shooting back first in a shooter. Why? Because they are the people, y'know, SHOOTING YOU?
"But we lose a sidearm!" Yeah, that's what you lost FOR YOUR EQUIPMENT.
Not a 33% HP buff over the fellow med frames.
What did you trade for that? Marginal amount of speed? LAV. Ta da. Just like the heavies used to. And yes, I have seen this exact thing, and it's been happening.
Limiting the true-bros to a sidearm is very unfair, and reducing speed would really make the logi a slimmer heavy.
So, why not reduce your HP down to a reasonable level?
You still keep your defining traits, only your now as survivable as the people whom your helping, instead of the survivability of a heavy.
The Amarr Logistics has about the same total health when fully tanked as a fully tanked Amarr Assault, except it's much slower, with worse shielding and recharge rates. So, they could balance the rest of the suits like that? The logistics does gain armor repair, but it loses the shield recharge and weapon heat bonuses. |
INFINITE DIVERSITY IDIC
Intara Direct Action Caldari State
101
|
Posted - 2013.10.28 22:59:00 -
[119] - Quote
emtbraincase wrote:OZAROW wrote:OZAROW wrote:emtbraincase wrote:best compromise i've seen is the following, stated by many individuals too numerous to mention:
Assault Suit Bonus: +2% damage bonus per level with "Hybrid" Light weapons (Hybrid or whatever the AR is, basically free complex at proto. Not limiting to hybrid/whatever would make Amarr Assault + AScr/Viziam = God Mode, so limited to non-duplicating bonuses like Lt DMG and racial Laser bonus.)
Assault suit Loses: No equipment slots on any racial suit (makes them a true slayer, no support options at all )
Logistics Suit Bonus: Leave alone (we rep everyone else, we gotta be able to keep our own armor up without drawing away more weapons. basically a free complex repper at proto)
Logistics Suit Loses: Must use all available equipment slots before fitting becomes valid (this forces a logi to carry items into battle that assist the team whether they want to or not, thus reducing the complaint that they are ignoring equipment slots to become Billy Badass.)
Both gain something useful. Trust me, most logi would consider leaving it alone to be gaining something. Both lose something, in the ability to effectively use the suit for more than it's intended purpose. 4 compact nano hives only uses the equivalent of one proto hive or less, so a smart logi slayer guys would just use that, go to the depot, switch out to uplink fits an good hive fits, dump those then back to a tanked fit with compacts, your still gonna have the same problem. The real problem is AR tanked fits, I think is what people are moaning about, but if you take away light weapons a logo can't use a cqc like a sg? To me that's wrong. I'm a scout that went logi, for the hack speed an team support for equipment an to be more usefull in pc, I can get in with my scout an switch at the depot spam equip than use either fit to defend, personally I'd say if you have a problem with logies destroy the depots then kill the logis, you don't wanna be a assault with no equip, no depot an a dead logi an no needle. That logic would ruin the game. WAIT! Did I just notice at the top that you want a built in 10% damage mod to a assault, plus a 15% damage mod built into the gun,PLUS THE ABILITY TO PUT A 10% DAMAGE MOD ON BEFORE STACKING PENALTIES OCCUR! ARE YOU FUKKING CRAZY! All mods you are referring to are available to all types of suits, so yes, I feel that the assault should have a complex dmg mod as a bonus for that kit that isn't available to other fits. It would mean an assault would do the job an assault is supposed to do. To the person above you, I would also like to say that all equip mentioned above must be different. You cannot rock 4 militia nano and pass. But if you wanted to use 4 different hives, then by all means go after it. That will prevent someone from doing just as you mentioned. The problem here is not just what YOU think assaults are supposed to do but how well they are supposed to do it compared to a logi, neither of these things are true herein lies the crux of the problem, assaults are not supposed to be dominant in killing logis, thats a mistake you made when picking your suit, you didnt study the game, you looked at a word. Assaults have certain things they do better, but they dont just get to own a logi, see logis know better. Lol I mean do you think you should just get to own heavies? They are not named assaults, yet they will kill you with ease up close. The suits could be tweaked, bonuses adjusted, but ultimately the problem is your view of how the dynamic between logis and assaults should exist. Heres the deal, your a flanker, a beefy scout, get over it. Btw heavies dont have nearly the amount of damage mods offered to them either, nor do scouts, so should we give the heavies like 3 more high slots as well? |
INFINITE DIVERSITY IDIC
Intara Direct Action Caldari State
102
|
Posted - 2013.10.28 23:11:00 -
[120] - Quote
Drapedup Drippedout wrote:Fizzer94 wrote:You shouldn't be so quick to disregard sidearms. I take it you are one of those guys that fits a Prototype Light Weapon and a Militia SMG... Your loss. I run Duvolle with Ishukone SMG prof 4. My point is Logi's cry foul they don't have one. As an FLF I do use mine, but rarely in the whole scheme of things. Logis aren't FLF's so why are they bitching about not having something that is rarely used. Cause thats the deal we made, we are not bitching about not having one, we are pointing out that this is one of the defining traits and therefore diffrences between the 2 suits. This is why we get more module slots, this is why we are slower, this is why our stamina, stamina recovery, and sprint speed are all slower, this is why we have slower shield regen. Damn dude are you just that slow? Jesus talk about suit envy. Stop hating on logis because your bad, become a logi so we can still make you qq...... |
|
Zahle Undt
Bullet Cluster Legacy Rising
387
|
Posted - 2013.10.28 23:12:00 -
[121] - Quote
Sorry man, but you don't leave out much of what makes the suit and then drop the mic and say the discussion is over logi is obviously superior to assault. Next time you do such side by side comparisons don't leave out speed (sprint and regular), stamina, shield regen, armor regen (in the rare case it applies), stamina regeneration.
I'm still not sure assault suit users have a legitimate gripe (my minmatar assault alt has a better KDR than my Amarr logi and has half the SP of my Amarr logi too) but even if you have a complaint stick I would humbly suggest you frame it with "assaults need better suit bonuses because of X" or "assaults need more CPU/PG because of Y" buffs are better than nerfs my friend.
But I still think assaults are better slayers than 90% of us logis anyway.
Oh and CCP descriptions never prove anything other than the disconnect between who writes the description and who makes the game. I'd swear the plasma cannon has something about anti-vehicle in it's description afterall |
Borne Velvalor
Endless Hatred
852
|
Posted - 2013.10.28 23:14:00 -
[122] - Quote
The Amarr Logistics is definitely not a better slayer than the Amarr Assault. Unless you think that 50 more armor and 15% total movement speed reduction you're getting from it, in addition to faster heat generation, slower shield recharge and a worse shield to armor ratio are helping you kill things. |
emtbraincase
Falconpunch Hatesurfers
18
|
Posted - 2013.10.28 23:32:00 -
[123] - Quote
INFINITE DIVERSITY IDIC wrote:emtbraincase wrote:OZAROW wrote:OZAROW wrote:emtbraincase wrote:best compromise i've seen is the following, stated by many individuals too numerous to mention:
Assault Suit Bonus: +2% damage bonus per level with "Hybrid" Light weapons (Hybrid or whatever the AR is, basically free complex at proto. Not limiting to hybrid/whatever would make Amarr Assault + AScr/Viziam = God Mode, so limited to non-duplicating bonuses like Lt DMG and racial Laser bonus.)
Assault suit Loses: No equipment slots on any racial suit (makes them a true slayer, no support options at all )
Logistics Suit Bonus: Leave alone (we rep everyone else, we gotta be able to keep our own armor up without drawing away more weapons. basically a free complex repper at proto)
Logistics Suit Loses: Must use all available equipment slots before fitting becomes valid (this forces a logi to carry items into battle that assist the team whether they want to or not, thus reducing the complaint that they are ignoring equipment slots to become Billy Badass.)
Both gain something useful. Trust me, most logi would consider leaving it alone to be gaining something. Both lose something, in the ability to effectively use the suit for more than it's intended purpose. 4 compact nano hives only uses the equivalent of one proto hive or less, so a smart logi slayer guys would just use that, go to the depot, switch out to uplink fits an good hive fits, dump those then back to a tanked fit with compacts, your still gonna have the same problem. The real problem is AR tanked fits, I think is what people are moaning about, but if you take away light weapons a logo can't use a cqc like a sg? To me that's wrong. I'm a scout that went logi, for the hack speed an team support for equipment an to be more usefull in pc, I can get in with my scout an switch at the depot spam equip than use either fit to defend, personally I'd say if you have a problem with logies destroy the depots then kill the logis, you don't wanna be a assault with no equip, no depot an a dead logi an no needle. That logic would ruin the game. WAIT! Did I just notice at the top that you want a built in 10% damage mod to a assault, plus a 15% damage mod built into the gun,PLUS THE ABILITY TO PUT A 10% DAMAGE MOD ON BEFORE STACKING PENALTIES OCCUR! ARE YOU FUKKING CRAZY! All mods you are referring to are available to all types of suits, so yes, I feel that the assault should have a complex dmg mod as a bonus for that kit that isn't available to other fits. It would mean an assault would do the job an assault is supposed to do. To the person above you, I would also like to say that all equip mentioned above must be different. You cannot rock 4 militia nano and pass. But if you wanted to use 4 different hives, then by all means go after it. That will prevent someone from doing just as you mentioned. The problem here is not just what YOU think assaults are supposed to do but how well they are supposed to do it compared to a logi, neither of these things are true herein lies the crux of the problem, assaults are not supposed to be dominant in killing logis, thats a mistake you made when picking your suit, you didnt study the game, you looked at a word. Assaults have certain things they do better, but they dont just get to own a logi, see logis know better. Lol I mean do you think you should just get to own heavies? They are not named assaults, yet they will kill you with ease up close. The suits could be tweaked, bonuses adjusted, but ultimately the problem is your view of how the dynamic between logis and assaults should exist. Heres the deal, your a flanker, a beefy scout, get over it. Btw heavies dont have nearly the amount of damage mods offered to them either, nor do scouts, so should we give the heavies like 3 more high slots as well? You seem to think I'm an assault. I am a logi. All I run, and I always run all proto equip (nanite, hive, rep tool) on an Adv Gal suit. I am actually looking for a way to buff the assault and keep those of us that actually logi from getting nerf'd out of existance, while still maintaining that the assaults should be better at straight up killing things than a logi. And at the same time the assault should be infinitely more effective with a good logi just behind him.
Thus, if a logi must use all slots with different equipment, then he won't be able to stack damage or armor/shields due to power constraints as easily. Also, the assault class would have an additional complex worth of damage to more than make up for any stacking the logi wishes to do for damage boosts, don't forget that the logi has diminishing returns on those mods, while the assault will have 2 without reduction from the start.
Therefore, assaults can assault better than a logi, and a logi still has the versatility to be more aggressive but it will never be able to beat an assault for slaughter power. |
TunRa
New Age Pirates
210
|
Posted - 2013.10.28 23:34:00 -
[124] - Quote
It was to my understanding that in Dust anything can do anything. By that I mean if you want tobe a heavy sniper you can be. Or a medic assault you can be. |
INFINITE DIVERSITY IDIC
Intara Direct Action Caldari State
102
|
Posted - 2013.10.28 23:36:00 -
[125] - Quote
What I hate about these threads is they never account for the desire of player creativity and adaptability, they almost always look to restrain, to hold back, to hinder, cap, stop, lock, and these things push us more and more into very specific playstyles instead of allowing for new and crazy combonations that come from, the freedom of being able to pair anything and everything. Hell Id love to see multiple suit bonuese that could be picked from a list and added to a certain fit just for creating even better playstyles. I want more choice, more freedom, not less, damn cant you see how this hurts the game with nerf its? |
emtbraincase
Falconpunch Hatesurfers
18
|
Posted - 2013.10.28 23:45:00 -
[126] - Quote
INFINITE DIVERSITY IDIC wrote:What I hate about these threads is they never account for the desire of player creativity and adaptability, they almost always look to restrain, to hold back, to hinder, cap, stop, lock, and these things push us more and more into very specific playstyles instead of allowing for new and crazy combonations that come from, the freedom of being able to pair anything and everything. Hell Id love to see multiple suit bonuese that could be picked from a list and added to a certain fit just for creating even better playstyles. I want more choice, more freedom, not less, damn cant you see how this hurts the game with nerf its? the problem is that most people only see the diversity in logi suit users. Most "logi" probably don't even logi, it just lets them do what they want easier due to the suit space. I want there to be diversity, but I also don't want a playstyle that uses a suit to it's intended advantages (logi get extra equip for a reason) to get a nerf because of a vocal minority who thinks it is unfair. If your goal is to kill things, then you should be an assault-based character and put on what you wish. You wanna play support, you should use a logi-based suit. I think that each suit has advantages, but only the logi is obvious to everyone. I just wanted to give someone an obvious reason to take an assault over logi and quit giving us logi a bad name. |
Bleeding Gums Murphy 2100045082
TYRANNY of EVIL MEN
0
|
Posted - 2013.10.29 00:19:00 -
[127] - Quote
INFINITE DIVERSITY IDIC wrote:What I hate about these threads is they never account for the desire of player creativity and adaptability, they almost always look to restrain, to hold back, to hinder, cap, stop, lock, and these things push us more and more into very specific playstyles instead of allowing for new and crazy combonations that come from, the freedom of being able to pair anything and everything. Hell Id love to see multiple suit bonuese that could be picked from a list and added to a certain fit just for creating even better playstyles. I want more choice, more freedom, not less, damn cant you see how this hurts the game with nerf its?
It's supposed to be "adapt or die" but it has always been complain until ccp nerfs what you can't overcome.
|
INFINITE DIVERSITY IDIC
Intara Direct Action Caldari State
102
|
Posted - 2013.10.29 00:22:00 -
[128] - Quote
emtbraincase wrote:INFINITE DIVERSITY IDIC wrote:What I hate about these threads is they never account for the desire of player creativity and adaptability, they almost always look to restrain, to hold back, to hinder, cap, stop, lock, and these things push us more and more into very specific playstyles instead of allowing for new and crazy combonations that come from, the freedom of being able to pair anything and everything. Hell Id love to see multiple suit bonuese that could be picked from a list and added to a certain fit just for creating even better playstyles. I want more choice, more freedom, not less, damn cant you see how this hurts the game with nerf its? the problem is that most people only see the diversity in logi suit users. Most "logi" probably don't even logi, it just lets them do what they want easier due to the suit space. I want there to be diversity, but I also don't want a playstyle that uses a suit to it's intended advantages (logi get extra equip for a reason) to get a nerf because of a vocal minority who thinks it is unfair. If your goal is to kill things, then you should be an assault-based character and put on what you wish. You wanna play support, you should use a logi-based suit. I think that each suit has advantages, but only the logi is obvious to everyone. I just wanted to give someone an obvious reason to take an assault over logi and quit giving us logi a bad name. I choose logi bc I can kill well and carry extra crap, how simple is that, so did every other logi, anything else is irrelevant. |
Bleeding Gums Murphy 2100045082
TYRANNY of EVIL MEN
0
|
Posted - 2013.10.29 00:25:00 -
[129] - Quote
INFINITE DIVERSITY IDIC wrote:emtbraincase wrote:INFINITE DIVERSITY IDIC wrote:What I hate about these threads is they never account for the desire of player creativity and adaptability, they almost always look to restrain, to hold back, to hinder, cap, stop, lock, and these things push us more and more into very specific playstyles instead of allowing for new and crazy combonations that come from, the freedom of being able to pair anything and everything. Hell Id love to see multiple suit bonuese that could be picked from a list and added to a certain fit just for creating even better playstyles. I want more choice, more freedom, not less, damn cant you see how this hurts the game with nerf its? the problem is that most people only see the diversity in logi suit users. Most "logi" probably don't even logi, it just lets them do what they want easier due to the suit space. I want there to be diversity, but I also don't want a playstyle that uses a suit to it's intended advantages (logi get extra equip for a reason) to get a nerf because of a vocal minority who thinks it is unfair. If your goal is to kill things, then you should be an assault-based character and put on what you wish. You wanna play support, you should use a logi-based suit. I think that each suit has advantages, but only the logi is obvious to everyone. I just wanted to give someone an obvious reason to take an assault over logi and quit giving us logi a bad name. I choose logi bc I can kill well and carry extra crap, how simple is that, so did every other logi, anything else is irrelevant.
You are a crap carrier from way back...but a damn good logi |
m twiggz
Eternal Beings
112
|
Posted - 2013.10.29 00:35:00 -
[130] - Quote
Both assault and logistic suits are capable of eHP tanking. I use proto Caldari logistic suits as well as proto Caldari assault suits, the only difference is one slot either way. If I were to set up eHP tank suits on both the difference is only about 150-250 eHP depending on the usage of either complex shields and advanced armor, or advanced shields and complex armor. In this age of Dust where the hit detection finally works thats only a few more bullets from just about any weapon. Not to mention from personal experience I find my assault suit a much more proficient killer than my logistics suit.
I always run full equipment slots in my logistics suit, while still running somewhat of an eHP tank. In all honesty I don't find any modules useful as a logi other than Shield Extenders and Armor Plates. Which is a serious lack of content issue.
If CCP listens to all the QQ'ing about "logistic suits being so OP" I hope that they go about it in a more productive way than in the past. Majority of the QQ'ing they listen to leads to nerfing of suits rather than buffing less adequate ones.
As primarily a logi player the only option I've seen in this thread I would be OK with is the requirement of equipping all equipment slots otherwise rendering the suit an "Invalid Fitting". Of course this wouldn't solve all of the QQ'ing about logistic suits, people will still complain about them only running basic equipment and still doing a lesser version of an eHP tank, or still being able to equip damage mods. Thats something CCP needs to look into on buffing other suits, not nerfing ones that are working as intended for the most part.
Just my 2-ó. |
|
Bleeding Gums Murphy 2100045082
TYRANNY of EVIL MEN
0
|
Posted - 2013.10.29 01:00:00 -
[131] - Quote
Didn't know about you leaving the corp. If you want to talk let me know. If not, best of luck man...it was fun. |
TechMechMeds
Swamp Marines Kleenex Inc.
1074
|
Posted - 2013.10.29 01:03:00 -
[132] - Quote
Zahle Undt wrote:Sorry man, but you don't leave out much of what makes the suit and then drop the mic and say the discussion is over logi is obviously superior to assault. Next time you do such side by side comparisons don't leave out speed (sprint and regular), stamina, shield regen, armor regen (in the rare case it applies), stamina regeneration. I'm still not sure assault suit users have a legitimate gripe (my minmatar assault alt has a better KDR than my Amarr logi and has half the SP of my Amarr logi too) but even if you have a complaint stick I would humbly suggest you frame it with "assaults need better suit bonuses because of X" or "assaults need more CPU/PG because of Y" buffs are better than nerfs my friend. But I still think assaults are better slayers than 90% of us logis anyway. Oh and CCP descriptions never prove anything other than the disconnect between who writes the description and who makes the game. I'd swear the plasma cannon has something about anti-vehicle in it's description afterall
Assault are better slayers provided people know how to make the most of suit bonuses and attributes.
A good example is a shotgun scout, dies in 4 shots yet can easily go 29/3, total HP is not what defines a suits effectiveness.
Level 1 forum warrior.
Minmatar and Gallente fw.
Fix PC lag please CCP.
|
Talos Alomar
Subdreddit Test Alliance Please Ignore
1679
|
Posted - 2013.10.29 01:26:00 -
[133] - Quote
Logistics =/= medics.
Think of them as combat engineers. It makes sense that they should be able to hold their own in combat.
The Amarr assault vs the amarr logi has the best dynamic between the two classes IMO. One isn't better than the other, even at combat, they just fill different roles in the combat. The assault has a bonus that drives the damage potential of laser weaponry through the roof, but the amarr logis are arguably the best armor tanking suit in the game and has equipment to support the team.
Running the LR on an assault suit lets me wreak havoc on enemies due to the insane damage I can get up to with the heat reduction bonus, but running the LR on a logi suit lets me provide long range support from a position that has an uplink, a hive and I can scan out targets at the cost of not being able to use the LR to it's full potential.
A better assault suit spec would do wonders for fixing any complaints about the logi suit.
But I sure as hell don't buy into the idea that the logi shouldn't be a combat worthy suit. It kinda feels like people are wanting to nerf logis for easy kills. |
Cosgar
ParagonX
6749
|
Posted - 2013.10.29 01:28:00 -
[134] - Quote
Talos Alomar wrote:Logistics =/= medics.
Think of them as combat engineers. It makes sense that they should be able to hold their own in combat.
The Amarr assault vs the amarr logi has the best dynamic between the two classes IMO. One isn't better than the other, even at combat, they just fill different roles in the combat. The assault has a bonus that drives the damage potential of laser weaponry through the roof, but the amarr logis are arguably the best armor tanking suit in the game and has equipment to support the team.
Running the LR on an assault suit lets me wreak havoc on enemies due to the insane damage I can get up to with the heat reduction bonus, but running the LR on a logi suit lets me provide long range support from a position that has an uplink, a hive and I can scan out targets at the cost of not being able to use the LR to it's full potential.
A better assault suit spec would do wonders for fixing any complaints about the logi suit.
But I sure as hell don't buy into the idea that the logi shouldn't be a combat worthy suit. It kinda feels like people are wanting to nerf logis for easy kills. I wish I could like this more than once. |
Logi Bro
Greatness Achieved Through Training EoN.
2283
|
Posted - 2013.10.29 01:31:00 -
[135] - Quote
Reading this thread, I actually like the idea of logi's getting sidearms, if only for the reason of getting the 90% of the population who currently use logistics suits OUT of those logistics suits. I mean seriously, the logi spam is annoying as ****, I joined this game when you would be lucky to see a single logi on the field, now everyone and their mother is using them.
Been Logistics since before it was cool.
|
John Demonsbane
Unorganized Ninja Infantry Tactics League of Infamy
291
|
Posted - 2013.10.29 01:41:00 -
[136] - Quote
Logi Bro wrote:Reading this thread, I actually like the idea of logi's getting sidearms, if only for the reason of getting the 90% of the population who currently use logistics suits OUT of those logistics suits. I mean seriously, the logi spam is annoying as ****, I joined this game when you would be lucky to see a single logi on the field, now everyone and their mother is using them.
*gets notification that the one and true Logi Bro has posted... reads it immediately*
*drops to knees*
"NoooooOOOOOooooOOOOOoooooOoOoooOooOoOooooOoOOOOOOOOooooo!"
I... I... I think I just lost my way.
(Say it ain't so, Logi Bro!)
Ninja spam artist and logistical nightmare
Amarr victor!
|
Cosgar
ParagonX
6749
|
Posted - 2013.10.29 01:46:00 -
[137] - Quote
Logi Bro wrote:Reading this thread, I actually like the idea of logi's getting sidearms, if only for the reason of getting the 90% of the population who currently use logistics suits OUT of those logistics suits. I mean seriously, the logi spam is annoying as ****, I joined this game when you would be lucky to see a single logi on the field, now everyone and their mother is using them. I'm tired of the over abundance of our role, but the right people notice the difference between the real deal and a cheap imitation. Got quite a bit of love mail this weekend just for dropping triage hives in domination and running around with a proto injector.
I tried to put a level into Amarr Commando but got a server notification saying "Why?"
|
OZAROW
WarRavens League of Infamy
989
|
Posted - 2013.10.29 01:58:00 -
[138] - Quote
I have always been a scout an my secondary choice is logi. I chrome it had a real purpose because heavies were amazing! They travelled in pairs, assaults carried needles an logis supplied needles, rep tools links an hives, an a lot of scouts carried either a needle, links or a rep tool, because scouts had enough HP to stay close to a squad.
Now!
THE GAME CHANGED
1. HEAVIES SUCK AND ARE NOT FEARED= squads leave th behind an don't lead with them Infront like before. Used to be a heavy leading the pack, logistics getting guardian points , assaults surrounding the logi an a scout orbiting the pack like the moon.
2. Needles suck, because noobs do the quick 60 militia point thing in a fire fight so now nobody trusts it they respawn ASAP .
3. Logies cant see your Health bar so they carry links an rep hives for you to monitor your own life an give you a spot to spawn. So just cuz they have pro 5 on a gun an can stack HP an damage an equip that is the game makers fault for removing the HP bar. Their is less risk involved an the logi is now forced to lead than follow because heavies drop to fast the heavy now backs the logi
4. Scouts had a equipment and slot removed, they have no specific role other than lone wolfing it away from danger an the CPU hardly allows room for links because their scanning is hardly better than anyone else's so they need a scanner.
Fix this don't nerf anything! |
INFINITE DIVERSITY IDIC
Intara Direct Action Caldari State
105
|
Posted - 2013.10.29 02:25:00 -
[139] - Quote
OZAROW wrote:I have always been a scout an my secondary choice is logi. I chrome it had a real purpose because heavies were amazing! They travelled in pairs, assaults carried needles an logis supplied needles, rep tools links an hives, an a lot of scouts carried either a needle, links or a rep tool, because scouts had enough HP to stay close to a squad.
Now!
THE GAME CHANGED
1. HEAVIES SUCK AND ARE NOT FEARED= squads leave th behind an don't lead with them Infront like before. Used to be a heavy leading the pack, logistics getting guardian points , assaults surrounding the logi an a scout orbiting the pack like the moon.
2. Needles suck, because noobs do the quick 60 militia point thing in a fire fight so now nobody trusts it they respawn ASAP .
3. Logies cant see your Health bar so they carry links an rep hives for you to monitor your own life an give you a spot to spawn. So just cuz they have pro 5 on a gun an can stack HP an damage an equip that is the game makers fault for removing the HP bar. Their is less risk involved an the logi is now forced to lead than follow because heavies drop to fast the heavy now backs the logi
4. Scouts had a equipment and slot removed, they have no specific role other than lone wolfing it away from danger an the CPU hardly allows room for links because their scanning is hardly better than anyone else's so they need a scanner.
Fix this don't nerf anything! You left one thing out that changed since the precious, closed and open betas, REAL SHOOTERS GOT IN YOUR GAME, and the eve nerds and their qqing alts started realizing how much they sucked compared to shooters of my age and generation, the shooters of quake, doom, halo, cod, arrived and you nerds with your spreadsheets and your domimation of the cpm with people playing eve for 9 years like JENZA who are not shooters have been using that influence to continue to nerf whatever makes them sad, everytime they face off in combat, thats why when you have people come up with great combos like 2 bad ass minjas running together with dual core flaylocks and owning, they cried foul, and nerf because the chaos they created disrupted the set piece warfare mentality that was carried over from eve, which is beautiful and free and nerfed not because it was op but because these glorified pc RISK players couldnt figure out how to counter the terrible tandem minja flaylocks. You people who cried about that are the same nubs crying now, the answer is still the same you suck and any variation of this shooter will still make you suck. Even with aa and crazy hit detection still here you are crying again...... rrrrrraaaaaggggghhhhhhh And I dont care about people named LOGI BRO with his 9000000000 likes trying to define what a logi suit is or isnt, the suit is what we make it if your happy with your tool stuck up a amarrs skirt then do it you failhard but dont come here and tell a grown ass man thats spent hundreds of dollars on this game how to play his suit or his style, there are plenty of games that limit and define your role with no ability to deviate from that GO THERE.. |
OZAROW
WarRavens League of Infamy
990
|
Posted - 2013.10.29 02:33:00 -
[140] - Quote
INFINITE DIVERSITY IDIC wrote:OZAROW wrote:I have always been a scout an my secondary choice is logi. I chrome it had a real purpose because heavies were amazing! They travelled in pairs, assaults carried needles an logis supplied needles, rep tools links an hives, an a lot of scouts carried either a needle, links or a rep tool, because scouts had enough HP to stay close to a squad.
Now!
THE GAME CHANGED
1. HEAVIES SUCK AND ARE NOT FEARED= squads leave th behind an don't lead with them Infront like before. Used to be a heavy leading the pack, logistics getting guardian points , assaults surrounding the logi an a scout orbiting the pack like the moon.
2. Needles suck, because noobs do the quick 60 militia point thing in a fire fight so now nobody trusts it they respawn ASAP .
3. Logies cant see your Health bar so they carry links an rep hives for you to monitor your own life an give you a spot to spawn. So just cuz they have pro 5 on a gun an can stack HP an damage an equip that is the game makers fault for removing the HP bar. Their is less risk involved an the logi is now forced to lead than follow because heavies drop to fast the heavy now backs the logi
4. Scouts had a equipment and slot removed, they have no specific role other than lone wolfing it away from danger an the CPU hardly allows room for links because their scanning is hardly etter than anyone else's so they need a scanner.
Fix this don't nerf anything! You left one thing out that changed since the precious, closed and open betas, REAL SHOOTERS GOT IN YOUR GAME, and the eve nerds and their qqing alts started realizing how much they sucked compared to shooters of my age and generation, the shooters of quake, doom, halo, cod, arrived and you nerds with your spreadsheets and your domimation of the cpm with people playing eve for 9 years like JENZA who are not shooters have been using that influence to continue to nerf whatever makes them sad, everytime they face off in combat, thats why when you have people come up with great combos like 2 bad ass minjas running together with dual core flaylocks and owning, they cried foul, and nerf because the chaos they created disrupted the set piece warfare mentality that was carried over from eve, which is beautiful and free and nerfed not because it was op but because these glorified pc RISK players couldnt figure out how to counter the terrible tandem minja flaylocks. You people who cried about that are the same nubs crying now, the answer is still the same you suck and any variation of this shooter will still make you suck. Even with aa and crazy hit detection still here you are crying again...... rrrrrraaaaaggggghhhhhhh And I dont care about people named LOGI BRO with his 9000000000 likes trying to define what a logi suit is or isnt, the suit is what we make it if your happy with your tool stuck up a amarrs skirt then do it you failhard but dont come here and tell a grown ass man thats spent hundreds of dollars on this game how to play his suit or his style, there are plenty of games that limit and define your role with no ability to deviate from that GO THERE.. AHHHHMEN |
|
OZAROW
WarRavens League of Infamy
993
|
Posted - 2013.10.29 02:36:00 -
[141] - Quote
Six scouts with knives an shotties an bombs makes med frames feel like their bleeding in a pond full of piranhas ! |
Cosgar
ParagonX
6762
|
Posted - 2013.10.29 04:52:00 -
[142] - Quote
INFINITE DIVERSITY IDIC wrote:OZAROW wrote:I have always been a scout an my secondary choice is logi. I chrome it had a real purpose because heavies were amazing! They travelled in pairs, assaults carried needles an logis supplied needles, rep tools links an hives, an a lot of scouts carried either a needle, links or a rep tool, because scouts had enough HP to stay close to a squad.
Now!
THE GAME CHANGED
1. HEAVIES SUCK AND ARE NOT FEARED= squads leave th behind an don't lead with them Infront like before. Used to be a heavy leading the pack, logistics getting guardian points , assaults surrounding the logi an a scout orbiting the pack like the moon.
2. Needles suck, because noobs do the quick 60 militia point thing in a fire fight so now nobody trusts it they respawn ASAP .
3. Logies cant see your Health bar so they carry links an rep hives for you to monitor your own life an give you a spot to spawn. So just cuz they have pro 5 on a gun an can stack HP an damage an equip that is the game makers fault for removing the HP bar. Their is less risk involved an the logi is now forced to lead than follow because heavies drop to fast the heavy now backs the logi
4. Scouts had a equipment and slot removed, they have no specific role other than lone wolfing it away from danger an the CPU hardly allows room for links because their scanning is hardly better than anyone else's so they need a scanner.
Fix this don't nerf anything! You left one thing out that changed since the precious, closed and open betas, REAL SHOOTERS GOT IN YOUR GAME, and the eve nerds and their qqing alts started realizing how much they sucked compared to shooters of my age and generation, the shooters of quake, doom, halo, cod, arrived and you nerds with your spreadsheets and your domimation of the cpm with people playing eve for 9 years like JENZA who are not shooters have been using that influence to continue to nerf whatever makes them sad, everytime they face off in combat, thats why when you have people come up with great combos like 2 bad ass minjas running together with dual core flaylocks and owning, they cried foul, and nerf because the chaos they created disrupted the set piece warfare mentality that was carried over from eve, which is beautiful and free and nerfed not because it was op but because these glorified pc RISK players couldnt figure out how to counter the terrible tandem minja flaylocks. You people who cried about that are the same nubs crying now, the answer is still the same you suck and any variation of this shooter will still make you suck. Even with aa and crazy hit detection still here you are crying again...... rrrrrraaaaaggggghhhhhhh And I dont care about people named LOGI BRO with his 9000000000 likes trying to define what a logi suit is or isnt, the suit is what we make it if your happy with your tool stuck up a amarrs skirt then do it you failhard but dont come here and tell a grown ass man thats spent hundreds of dollars on this game how to play his suit or his style, there are plenty of games that limit and define your role with no ability to deviate from that GO THERE.. PS if I said something that offended your feminine spoiled ass white suburban nerd disposition im in game right now playing caldari fw suit up, and clamp down your vagina I would take cod out of that list of shooters you gave if you want people to take you seriously.
I tried to put a level into Amarr Commando once, but got a server notification saying "Why?"
|
MINA Longstrike
2Shitz 1Giggle
11
|
Posted - 2013.10.29 05:57:00 -
[143] - Quote
Make logis fill their equip slots, getting really tired of seeing proto gal logis with 3 dmg mods a duvolle and 800+ hp. |
INFINITE DIVERSITY IDIC
Intara Direct Action Caldari State
106
|
Posted - 2013.10.29 05:59:00 -
[144] - Quote
Cosgar wrote:INFINITE DIVERSITY IDIC wrote:OZAROW wrote:I have always been a scout an my secondary choice is logi. I chrome it had a real purpose because heavies were amazing! They travelled in pairs, assaults carried needles an logis supplied needles, rep tools links an hives, an a lot of scouts carried either a needle, links or a rep tool, because scouts had enough HP to stay close to a squad.
Now!
THE GAME CHANGED
1. HEAVIES SUCK AND ARE NOT FEARED= squads leave th behind an don't lead with them Infront like before. Used to be a heavy leading the pack, logistics getting guardian points , assaults surrounding the logi an a scout orbiting the pack like the moon.
2. Needles suck, because noobs do the quick 60 militia point thing in a fire fight so now nobody trusts it they respawn ASAP .
3. Logies cant see your Health bar so they carry links an rep hives for you to monitor your own life an give you a spot to spawn. So just cuz they have pro 5 on a gun an can stack HP an damage an equip that is the game makers fault for removing the HP bar. Their is less risk involved an the logi is now forced to lead than follow because heavies drop to fast the heavy now backs the logi
4. Scouts had a equipment and slot removed, they have no specific role other than lone wolfing it away from danger an the CPU hardly allows room for links because their scanning is hardly better than anyone else's so they need a scanner.
Fix this don't nerf anything! You left one thing out that changed since the precious, closed and open betas, REAL SHOOTERS GOT IN YOUR GAME, and the eve nerds and their qqing alts started realizing how much they sucked compared to shooters of my age and generation, the shooters of quake, doom, halo, cod, arrived and you nerds with your spreadsheets and your domimation of the cpm with people playing eve for 9 years like JENZA who are not shooters have been using that influence to continue to nerf whatever makes them sad, everytime they face off in combat, thats why when you have people come up with great combos like 2 bad ass minjas running together with dual core flaylocks and owning, they cried foul, and nerf because the chaos they created disrupted the set piece warfare mentality that was carried over from eve, which is beautiful and free and nerfed not because it was op but because these glorified pc RISK players couldnt figure out how to counter the terrible tandem minja flaylocks. You people who cried about that are the same nubs crying now, the answer is still the same you suck and any variation of this shooter will still make you suck. Even with aa and crazy hit detection still here you are crying again...... rrrrrraaaaaggggghhhhhhh And I dont care about people named LOGI BRO with his 9000000000 likes trying to define what a logi suit is or isnt, the suit is what we make it if your happy with your tool stuck up a amarrs skirt then do it you failhard but dont come here and tell a grown ass man thats spent hundreds of dollars on this game how to play his suit or his style, there are plenty of games that limit and define your role with no ability to deviate from that GO THERE.. PS if I said something that offended your feminine spoiled ass white suburban nerd disposition im in game right now playing caldari fw suit up, and clamp down your vagina I would take cod out of that list of shooters you gave if you want people to take you seriously. They can take it how they like I realize theymare twitch shooters but thats the reflexive said many of you dont get, in cod we turn the sensitivity to max, this game is much slower then that even at 100 sensitivity and I talk to people all the time on here that cant play at 50 and so they turn and,adjust at half the speed of the average cod player, and you dont get why you get beat??? Pfffttt...... Not to mention they DONT STRAFE. Damn move already, hell I see guys on here that KNEEL DOWN when im shooting at them... Are you serious? How am I supposed to take that seriously, say what you, want about cod, bottom line is that it and dust require reflexes you 40 year olds didnt develop jumping on shrooms with Mario, and you damn sure didnt get them flying your little ship in eve, and thats my point. |
INFINITE DIVERSITY IDIC
Intara Direct Action Caldari State
106
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Posted - 2013.10.29 06:01:00 -
[145] - Quote
MINA Longstrike wrote:Make logis fill their equip slots, getting really tired of seeing proto gal logis with 3 dmg mods a duvolle and 800+ hp. Go find another game. |
meri jin
Goonfeet Top Men.
624
|
Posted - 2013.10.29 07:28:00 -
[146] - Quote
Drapedup Drippedout wrote:
Here's what I don't understand...No where in CCP description of the Logi does it say, adapted for optimal slaying and WP production. And the assault, "most adaptable suit on the field", are you ******* kidding me?
Drapedup Drippedout wrote: Now, people will argue that oh logis don't get a side-arm so its fair. Right, because when I watch the battlefeed it always says "Ishukone assault submachine gun", you hardly ever see "Duvolle assault rifle". SMH. The sidearm argument is played out.
No offense, just tell me the truth. Are you retar.ded ? |
HYENAKILLER X
Namtar Elite Gallente Federation
320
|
Posted - 2013.10.29 07:45:00 -
[147] - Quote
Drapedup Drippedout wrote: refer to CCP's own description of the suits: (http://dust514.com/universe/dropsuits/)
Assault: The Assault dropsuit is a versatile frontline combat suit that combines excellent protection, good mobility, and sufficient versatility for mission-specific alterations. Assault dropsuits are intended for standard combat operations or those in which objectives are likely to change at a momentGÇÖs notice. Able to carry anything from small arms and explosives to heavy anti-vehicle munitions and deployable support gear, this is the most adaptable suit on the battlefield.
Logistics: The Logistics dropsuit is outfitted with the latest in diagnostic technology, to help the wearer maintain the condition and efficiency of squad-mates and their equipment. A soldier in a logistics dropsuit can greatly improve the overall effectiveness of his group, and fills a vital tactical role in small-unit operations and full-scale warfare by providing both medical and mechanical support.
Now we'll look at the proto suit variants for each as this represents the 'end game' builds: (Highs/Lows/Equip)
Assault: Gk0 - 3/4/1, 60pg/300 cpu. 120/210 EHP =330 Ck0 -4/3/1, 60pg/300 cpu. 210/120 EHP = 330 Mk0 - 5/2/1, 64 pg/320 cpu. 150/135 EHP = 285 Ak0 - 3/3/1, 70pg/350cpu 180/180 EHP = 360
Logistics: Gk0 -3/5/4, 78pg/390cpu. 90/180 = 270 EHP Ck0 - 5/4/3, 78pg/350 cpu. 180/90 = 270 EHP Mk0 - 4/4/4, 78pg/390 cpu. 90/150 = 240 EHP Ak0 - 3/4/3, 72pg/390 cpu. 120/180 = 300 EHP
Here's what I don't understand...No where in CCP description of the Logi does it say, adapted for optimal slaying and WP production. And the assault, "most adaptable suit on the field", are you ******* kidding me?
My beef is that logis are not required to fill equip slots, so if you don't fill the slots....3 out of the 4 logi suits have more total Highs and Lows than the assault variants, with a significant boost to pg and cpu to fit proto mods/weaps/grenades.
The logistics role by definition is not a slayer build, but due to CCP's infinite wisdom they have allowed the base suit to be more adept at the 'slayer' role than the assault variant.
Now, people will argue that oh logis don't get a side-arm so its fair. Right, because when I watch the battlefeed it always says "Ishukone assault submachine gun", you hardly ever see "Duvolle assault rifle". SMH. The sidearm argument is played out.
Yes the assault variants have more base EHP but its really not that significant unless you are Amarr Assault or Min Logi, as those two lie on the ends of the spectrum.
Here's my QQ, Why does a logi have the ability to 'change' roles from logistics, to assault, to scout, to tank....when no other class especially the class that boasts the "most adaptable suit on the battlefield" is unable to cross into another role?
And to respond to Jack Mcready.....take the equip slot from the Minmatar assault, give me another low slow and I'll be happy as a pig in ****. The equip slot on an assault is not necessary, if I am supposed to slay, then let me slay. If I am supposed to provide "medical and mechanical" support, then give me 4 equip slots!
Cannot even count how many logi tanks fall in 1v1's due to side arm smg.
Also my go to move when I have low hp is team rep with rep tool till atleast my sheids charge. I run gal adv assault. Have no problems fighting. Trust me, side arm and equipment slots on my suits are not for sale.
You give gallente proto's 1 more high slot and they will be the dirtiest op beatdown in dust history, just not at the expense of side arm or equipment slot.
Logi is over rated.
You are welcome for my leadership
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Drapedup Drippedout
G.U.T.Z
63
|
Posted - 2013.10.29 15:36:00 -
[148] - Quote
INFINITE DIVERSITY IDIC wrote:What I hate about these threads is they never account for the desire of player creativity and adaptability, they almost always look to restrain, to hold back, to hinder, cap, stop, lock, and these things push us more and more into very specific playstyles instead of allowing for new and crazy combonations that come from, the freedom of being able to pair anything and everything. Hell Id love to see multiple suit bonuese that could be picked from a list and added to a certain fit just for creating even better playstyles. I want more choice, more freedom, not less, damn cant you see how this hurts the game with nerf its?
This is what you want, and in this games current build your Logi can give you just that. Literally, you can play any playstyle you can be a better scout than a scout, you can tank like a heavy with more speed, you can kill like an assault with more eHP, you can even be a true logi! That's great. In a game that is not centered around kD/R, but rather isk and WP; you have many many options available to you. To receive more WP and ISK, I don't understand why a logi suit, can (in theory) be equipped with a better slot loadout for slaying (regardless of racial & suit bonuses). I understand speed is an advantage, as CALLOGI you have 4 lows, throw a kincat on and the speed is negated. As minmatard if I run kincat then all I can run is a cpu enhancer and that's it. Speed isn't a big factor in slaying, its a bigger factor in playstyle. Which is my last point, everyone on this thread has their PLAYSTYLE, I get it. Some think logis should be jack of all trades, others think they should run around with a nerf gun and paperwads for grenades. All I'm saying is I simply don't agree that CCP has done a good job balancing their medium classes.
I think some people confused this thread with a logi nerf. I DO NOT WANT TO NERF LOGIS, if anything give the minmatar assault 1 low slot.
IDIC has a point....the more diversity in a game, the better. I'm all for it. In the current build at least the minmatar assault could use some love (I think all assault suits). |
INFINITE DIVERSITY IDIC
Intara Direct Action Caldari State
107
|
Posted - 2013.10.29 19:04:00 -
[149] - Quote
Drapedup Drippedout wrote:INFINITE DIVERSITY IDIC wrote:What I hate about these threads is they never account for the desire of player creativity and adaptability, they almost always look to restrain, to hold back, to hinder, cap, stop, lock, and these things push us more and more into very specific playstyles instead of allowing for new and crazy combonations that come from, the freedom of being able to pair anything and everything. Hell Id love to see multiple suit bonuese that could be picked from a list and added to a certain fit just for creating even better playstyles. I want more choice, more freedom, not less, damn cant you see how this hurts the game with nerf its? This is what you want, and in this games current build your Logi can give you just that. Literally, you can play any playstyle you can be a better scout than a scout, you can tank like a heavy with more speed, you can kill like an assault with more eHP, you can even be a true logi! That's great. In a game that is not centered around kD/R, but rather isk and WP; you have many many options available to you. To receive more WP and ISK, I don't understand why a logi suit, can (in theory) be equipped with a better slot loadout for slaying (regardless of racial & suit bonuses). I understand speed is an advantage, as CALLOGI you have 4 lows, throw a kincat on and the speed is negated. As minmatard if I run kincat then all I can run is a cpu enhancer and that's it. Speed isn't a big factor in slaying, its a bigger factor in playstyle. Which is my last point, everyone on this thread has their PLAYSTYLE, I get it. Some think logis should be jack of all trades, others think they should run around with a nerf gun and paperwads for grenades. All I'm saying is I simply don't agree that CCP has done a good job balancing their medium classes. I think some people confused this thread with a logi nerf. I DO NOT WANT TO NERF LOGIS, if anything give the minmatar assault 1 low slot. IDIC has a point....the more diversity in a game, the better. I'm all for it. In the current build at least the minmatar assault could use some love (I think all assault suits). Well now we are getting somewhere, im all about love
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