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Cosgar
ParagonX
6521
|
Posted - 2013.10.26 02:44:00 -
[31] - Quote
Beforcial wrote:Give these assault dudetts a Dmg or RoF bonus per level, already! You're onto something, but I think DPS should be more indirect than that. CCP was on the right track with the Amarr, Minmatar, and the first Caldari assault's racial bonuses. Just reinforce that with better reload, range, ammo capacity... etc. |
Text Grant
Death Firm.
189
|
Posted - 2013.10.26 02:54:00 -
[32] - Quote
Logi's are also slower, and have a slower shield depleted recharge time. If they really kill you that much maybe you should try NOT running at everyone full speed to kill them. They have higher base health but lower regin. |
John Demonsbane
Unorganized Ninja Infantry Tactics League of Infamy
249
|
Posted - 2013.10.26 03:01:00 -
[33] - Quote
Fizzer94 wrote:John Demonsbane wrote:If you just change the assaults racial bonuses to be weapon oriented, and change the logi suits so they can't leave their equip slots empty (just like other suits can't leave their weapon slots empty), problem solved.
Go ask an Amarr assault that uses a LR or ScR if they like that suit better than the logi. You'll get a lot of yes'. My LR is almost a different weapon on the amarr assault compared to my logi suit.
All that the Slayer logis will do is equip 4 Compact hives and change one of their Proto modules to an Advanced one. Problem not solved.
Sure it is. You've now forced a non-logistics player to make a compromise they may not want to make, and made the assault suit more attractive to them. The ideal solution here isn't one that makes the logi suit crap, it's one that makes the assault suit more attractive to people who want to play an assault-only style! |
Tectonic Fusion
The Unholy Legion Of DarkStar DARKSTAR ARMY
425
|
Posted - 2013.10.26 03:06:00 -
[34] - Quote
Oswald Rehnquist wrote:Cosgar wrote:And here we go with another one. You can check my post history in better topics with better arguments and even better counter arguments on why logi > assault isn't true, but I'll break it down like this: If you fit a logistics suit to be fully tanked at the cost of equipment, it's gimped down to a slightly tankier, more expensive assault suit that doesn't have a sidearm. Sure, it might win a couple of 1v1 engagements, but Dust is a team based game, that's why we have squads and that's why we have heavy suits- to enforce the teamwork dynamic.
This logistics vs assault drama has long been resolved when the CaLogi was nerfed. Back then, the CaLogi could have the highest buffer through its racial bonus, while still having an insane fitting flexibility thanks to its larger CPU/PG pool. Shield vs armor imbalance at the time also made the CaLogi more dominant as well over the other logistics suits- in fact, the Amarr actually needed a buff at the time. The killer bees died with the CaLogi, but people still complain because they want to blame something for their own shortcomings because through mental gymnastics, they believe that they can do no wrong. I die to assaults all the time, but I don't cry about it on the forums because the suit doesn't make the man.
Are the assault's bonuses underwhelming? Depends on who you ask. Is there room for improvement through better assault bonuses? Ask any Gallente or Amarr assault if they shield tank. Scouts and heavies? Do I really need to ask? Is nerfing logistics the answer? Hell no! All it's going to do is screw over another niche role and if you look around, we have enough of that. I don't know what the other suits need, because frankly, I don't use them and it would be better for those users to look for ways to improve them instead of complaining about a role they don't play because they rather drag it down to their standards. This kind of nerf everything logic is like if I posted a topic to nerf all the other weapons because the plasma cannon sucks. I personally don't think the logi needs a nerf, I just think they need to be seen as the offensive units that they are, which their versatility makes them extremely deadly, kind of like a thunder and lighting combo with Assaults/Logis. The rebranding would give room to create another suit design around support. Here's how I see it: If I'm an assault, I can go to the enemy team and take out all the objective defenders. But if I'm a logistics, I am better at defense. This is because I can set up triage hives for healing/ammo, put uplinks for support spawning, and because I only have one weapon, I can go all beast mode without cover when I'm fighting 7+ attackers. |
Tectonic Fusion
The Unholy Legion Of DarkStar DARKSTAR ARMY
425
|
Posted - 2013.10.26 03:08:00 -
[35] - Quote
Text Grant wrote:Logi's are also slower, and have a slower shield depleted recharge time. If they really kill you that much maybe you should try NOT running at everyone full speed to kill them. They have higher base health but lower regin. They have lower base HP, but can be dealt with by stacking complex shields/armor. |
Cosgar
ParagonX
6525
|
Posted - 2013.10.26 03:21:00 -
[36] - Quote
Tectonic Fusion wrote:Here's how I see it: If I'm an assault, I can go to the enemy team and take out all the objective defenders. But if I'm a logistics, I am better at defense. This is because I can set up triage hives for healing/ammo, put uplinks for support spawning, and because I only have one weapon, I can go all beast mode without cover when I'm fighting 7+ attackers. Flux Grendades
Tectonic Fusion wrote:Text Grant wrote:Logi's are also slower, and have a slower shield depleted recharge time. If they really kill you that much maybe you should try NOT running at everyone full speed to kill them. They have higher base health but lower regin. They have lower base HP, but can be dealt with by stacking complex shields/armor. And that's where balancing comes in, logistics are more reliant on what they equip over what their base stats are. It costs more and with the armor and (soonGäó) shield penalties, logis have to give more up just to be on the same level. |
John Demonsbane
Unorganized Ninja Infantry Tactics League of Infamy
250
|
Posted - 2013.10.26 03:39:00 -
[37] - Quote
Cosgar wrote:Tectonic Fusion wrote:Here's how I see it: If I'm an assault, I can go to the enemy team and take out all the objective defenders. But if I'm a logistics, I am better at defense. This is because I can set up triage hives for healing/ammo, put uplinks for support spawning, and because I only have one weapon, I can go all beast mode without cover when I'm fighting 7+ attackers. Flux Grendades Tectonic Fusion wrote:Text Grant wrote:Logi's are also slower, and have a slower shield depleted recharge time. If they really kill you that much maybe you should try NOT running at everyone full speed to kill them. They have higher base health but lower regin. They have lower base HP, but can be dealt with by stacking complex shields/armor. And that's where balancing comes in, logistics are more reliant on what they equip over what their base stats are. It costs more and with the armor and (soonGäó) shield penalties, logis have to give more up just to be on the same level.
Excellent point, one I often forget. Having an extra low slot and the available cpu/pg to fit an armor module is not the same as having higher base eHP to start. The base eHP comes with zero penalty, whereas the armor plate slows you down. I don't have the numbers in front of me to do the maths but I suspect that an extra slot and much of the cpu/pg would disappear if you put a ferroscale plate in that slot with equivalent HP to make up for the difference in the base numbers. Sure, you could put a regular armor plate in and get more HP, but you sacrifice speed. |
Cosgar
ParagonX
6526
|
Posted - 2013.10.26 03:47:00 -
[38] - Quote
John Demonsbane wrote:Cosgar wrote:Tectonic Fusion wrote:Here's how I see it: If I'm an assault, I can go to the enemy team and take out all the objective defenders. But if I'm a logistics, I am better at defense. This is because I can set up triage hives for healing/ammo, put uplinks for support spawning, and because I only have one weapon, I can go all beast mode without cover when I'm fighting 7+ attackers. Flux Grendades Tectonic Fusion wrote:Text Grant wrote:Logi's are also slower, and have a slower shield depleted recharge time. If they really kill you that much maybe you should try NOT running at everyone full speed to kill them. They have higher base health but lower regin. They have lower base HP, but can be dealt with by stacking complex shields/armor. And that's where balancing comes in, logistics are more reliant on what they equip over what their base stats are. It costs more and with the armor and (soonGäó) shield penalties, logis have to give more up just to be on the same level. Excellent point, one I often forget. Having an extra low slot and the available cpu/pg to fit an armor module is not the same as having higher base eHP to start. The base eHP comes with zero penalty, whereas the armor plate slows you down. I don't have the numbers in front of me to do the maths but I suspect that an extra slot and much of the cpu/pg would disappear if you put a ferroscale plate in that slot with equivalent HP to make up for the difference in the base numbers. Sure, you could put a regular armor plate in and get more HP, but you sacrifice speed. Anyone with FPS experience beyond twitch shooters will tell you speed = life. I wish the devs would do the right thing at some point and remove the strafing cap so that the faster assault and scout suits would have a clear advantage. HMG could benefit from a stranger "snare" effect of course, but you get the point. |
OZAROW
WarRavens League of Infamy
976
|
Posted - 2013.10.26 04:03:00 -
[39] - Quote
Drapedup Drippedout wrote: refer to CCP's own description of the suits: (http://dust514.com/universe/dropsuits/)
Assault: The Assault dropsuit is a versatile frontline combat suit that combines excellent protection, good mobility, and sufficient versatility for mission-specific alterations. Assault dropsuits are intended for standard combat operations or those in which objectives are likely to change at a momentGÇÖs notice. Able to carry anything from small arms and explosives to heavy anti-vehicle munitions and deployable support gear, this is the most adaptable suit on the battlefield.
Logistics: The Logistics dropsuit is outfitted with the latest in diagnostic technology, to help the wearer maintain the condition and efficiency of squad-mates and their equipment. A soldier in a logistics dropsuit can greatly improve the overall effectiveness of his group, and fills a vital tactical role in small-unit operations and full-scale warfare by providing both medical and mechanical support.
Now we'll look at the proto suit variants for each as this represents the 'end game' builds: (Highs/Lows/Equip)
Assault: Gk0 - 3/4/1, 60pg/300 cpu. 120/210 EHP =330 Ck0 -4/3/1, 60pg/300 cpu. 210/120 EHP = 330 Mk0 - 5/2/1, 64 pg/320 cpu. 150/135 EHP = 285 Ak0 - 3/3/1, 70pg/350cpu 180/180 EHP = 360
Logistics: Gk0 -3/5/4, 78pg/390cpu. 90/180 = 270 EHP Ck0 - 5/4/3, 78pg/350 cpu. 180/90 = 270 EHP Mk0 - 4/4/4, 78pg/390 cpu. 90/150 = 240 EHP Ak0 - 3/4/3, 72pg/390 cpu. 120/180 = 300 EHP
Here's what I don't understand...No where in CCP description of the Logi does it say, adapted for optimal slaying and WP production. And the assault, "most adaptable suit on the field", are you ******* kidding me?
My beef is that logis are not required to fill equip slots, so if you don't fill the slots....3 out of the 4 logi suits have more total Highs and Lows than the assault variants, with a significant boost to pg and cpu to fit proto mods/weaps/grenades.
The logistics role by definition is not a slayer build, but due to CCP's infinite wisdom they have allowed the base suit to be more adept at the 'slayer' role than the assault variant.
Now, people will argue that oh logis don't get a side-arm so its fair. Right, because when I watch the battlefeed it always says "Ishukone assault submachine gun", you hardly ever see "Duvolle assault rifle". SMH. The sidearm argument is played out.
Yes the assault variants have more base EHP but its really not that significant unless you are Amarr Assault or Min Logi, as those two lie on the ends of the spectrum.
Here's my QQ, Why does a logi have the ability to 'change' roles from logistics, to assault, to scout, to tank....when no other class especially the class that boasts the "most adaptable suit on the battlefield" is unable to cross into another role?
And to respond to Jack Mcready.....take the equip slot from the Minmatar assault, give me another low slow and I'll be happy as a pig in ****. The equip slot on an assault is not necessary, if I am supposed to slay, then let me slay. If I am supposed to provide "medical and mechanical" support, then give me 4 equip slots!
Go 20 million sp in proto scout, wait for months while ccp promises to fix your class a cqc weapons then Bi!TCH! Lol I have a logi now. Don't cry nerf be a man a save sp |
Paran Tadec
Ancient Exiles
1495
|
Posted - 2013.10.26 04:23:00 -
[40] - Quote
Roll back dmg on all light weapons 10%, give assualt suits 2% dmg bonus per level. You're welcome. |
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Meeko Fent
expert intervention Caldari State
1292
|
Posted - 2013.10.26 04:41:00 -
[41] - Quote
The real thing that ticks me off is this.
These are assuming brick-tanked suits with an armor repper, at the proto level
Assault- 900 EHP
Heavy- 1500 EHP (from my knowledge this is the heavy'a HP ceiling.
Logistics- 1200 EHP
LOLWUT?
Why? "We are the support guys, so people try and kill us first." To my knowledge, you shoot the guys who are shooting back first in a shooter. Why? Because they are the people, y'know, SHOOTING YOU?
"But we lose a sidearm!" Yeah, that's what you lost FOR YOUR EQUIPMENT.
Not a 33% HP buff over the fellow med frames.
What did you trade for that? Marginal amount of speed? LAV. Ta da. Just like the heavies used to. And yes, I have seen this exact thing, and it's been happening.
Limiting the true-bros to a sidearm is very unfair, and reducing speed would really make the logi a slimmer heavy.
So, why not reduce your HP down to a reasonable level?
You still keep your defining traits, only your now as survivable as the people whom your helping, instead of the survivability of a heavy. |
Doc Noah
Algintal Core Gallente Federation
759
|
Posted - 2013.10.26 04:55:00 -
[42] - Quote
I still dont understand why logis think they need all that HP whether it be through the extra slots or from the built in rep. You're "support" or "combat medic" not frontline soldier. You're duty is to stand behind your guys whether it be medic duty or shooting over their shoulder, instead we have brickfit logis rushing forward and killing enemy assault players 1 by 1.
I can do my logi duties in a STD suit ffs, sure I do run into situations where I get fired upon but I'm usually at a relative safe distance or slightly behind more obvious threats like my teamates, not deep in the enemy hotzone looking to spill some blood. |
Fizzer94
L.O.T.I.S. Public Disorder.
605
|
Posted - 2013.10.26 05:10:00 -
[43] - Quote
Meeko Fent wrote:The real thing that ticks me off is this.
These are assuming brick-tanked suits with an armor repper, at the proto level
Assault- 900 EHP
Heavy- 1500 EHP (from my knowledge this is the heavy'a HP ceiling.
Logistics- 1200 EHP
LOLWUT?
Why? "We are the support guys, so people try and kill us first." To my knowledge, you shoot the guys who are shooting back first in a shooter. Why? Because they are the people, y'know, SHOOTING YOU?
"But we lose a sidearm!" Yeah, that's what you lost FOR YOUR EQUIPMENT.
Not a 33% HP buff over the fellow med frames.
What did you trade for that? Marginal amount of speed? LAV. Ta da. Just like the heavies used to. And yes, I have seen this exact thing, and it's been happening.
Limiting the true-bros to a sidearm is very unfair, and reducing speed would really make the logi a slimmer heavy.
So, why not reduce your HP down to a reasonable level?
You still keep your defining traits, only your now as survivable as the people whom your helping, instead of the survivability of a heavy. Only the Gal and Cal logis are capable of that amount of EHP. The other two are limited to about 1050 max EHP, the Gal Assault can beat that iirc. Also, if you brick tank an Amarr Logi, it goes as fast as a Heavy, so whats the point? |
Omareth Nasadra
Qcgold
145
|
Posted - 2013.10.26 05:17:00 -
[44] - Quote
they should rework the logi slot layout and nerf their cpu/pg a bit and instead give them a bonus for cpu/pg reduction for all equipment |
INFINITE DIVERSITY IDIC
Intara Direct Action Caldari State
91
|
Posted - 2013.10.26 05:18:00 -
[45] - Quote
Drapedup Drippedout wrote: refer to CCP's own description of the suits: (http://dust514.com/universe/dropsuits/)
Assault: The Assault dropsuit is a versatile frontline combat suit that combines excellent protection, good mobility, and sufficient versatility for mission-specific alterations. Assault dropsuits are intended for standard combat operations or those in which objectives are likely to change at a momentGÇÖs notice. Able to carry anything from small arms and explosives to heavy anti-vehicle munitions and deployable support gear, this is the most adaptable suit on the battlefield.
Logistics: The Logistics dropsuit is outfitted with the latest in diagnostic technology, to help the wearer maintain the condition and efficiency of squad-mates and their equipment. A soldier in a logistics dropsuit can greatly improve the overall effectiveness of his group, and fills a vital tactical role in small-unit operations and full-scale warfare by providing both medical and mechanical support.
Now we'll look at the proto suit variants for each as this represents the 'end game' builds: (Highs/Lows/Equip)
Assault: Gk0 - 3/4/1, 60pg/300 cpu. 120/210 EHP =330 Ck0 -4/3/1, 60pg/300 cpu. 210/120 EHP = 330 Mk0 - 5/2/1, 64 pg/320 cpu. 150/135 EHP = 285 Ak0 - 3/3/1, 70pg/350cpu 180/180 EHP = 360
Logistics: Gk0 -3/5/4, 78pg/390cpu. 90/180 = 270 EHP Ck0 - 5/4/3, 78pg/350 cpu. 180/90 = 270 EHP Mk0 - 4/4/4, 78pg/390 cpu. 90/150 = 240 EHP Ak0 - 3/4/3, 72pg/390 cpu. 120/180 = 300 EHP
Here's what I don't understand...No where in CCP description of the Logi does it say, adapted for optimal slaying and WP production. And the assault, "most adaptable suit on the field", are you ******* kidding me?
My beef is that logis are not required to fill equip slots, so if you don't fill the slots....3 out of the 4 logi suits have more total Highs and Lows than the assault variants, with a significant boost to pg and cpu to fit proto mods/weaps/grenades.
The logistics role by definition is not a slayer build, but due to CCP's infinite wisdom they have allowed the base suit to be more adept at the 'slayer' role than the assault variant.
Now, people will argue that oh logis don't get a side-arm so its fair. Right, because when I watch the battlefeed it always says "Ishukone assault submachine gun", you hardly ever see "Duvolle assault rifle". SMH. The sidearm argument is played out.
Yes the assault variants have more base EHP but its really not that significant unless you are Amarr Assault or Min Logi, as those two lie on the ends of the spectrum.
Here's my QQ, Why does a logi have the ability to 'change' roles from logistics, to assault, to scout, to tank....when no other class especially the class that boasts the "most adaptable suit on the battlefield" is unable to cross into another role?
And to respond to Jack Mcready.....take the equip slot from the Minmatar assault, give me another low slow and I'll be happy as a pig in ****. The equip slot on an assault is not necessary, if I am supposed to slay, then let me slay. If I am supposed to provide "medical and mechanical" support, then give me 4 equip slots!
You answered your own question, for most of us the logi, was a better all around choice, some people picked assault as it better fit their playstyle while others like my self felt we could kill better in a logi suit, but we all had the same choice, your also forgetting the assaults are faster, have more stamina, and faster stamina recovery, I know people in this game never consider all the differences in a suit or gun but those are important, so try to be more accurate, and choose a better suit in the future. I dont get what every1 is so but hurt about, do you as a shooter really think its the suit? Maybe you just suck at shooting?? And why do you all think you can define the playstyle of the logi user? I set my suit up to do what I enjoy to me the logi is a slayer that can ALSO carry extra equipment to assist the team, I carry 2 nanohives and a scanner, my slots are full, I tank low shields for damage mods so I can kill well also. Your saying that because I can carry more stuff then you I shouodnt fit my suit to its full potentional for mercing. These people who say im doing my job, these garbage ass logibros are usually the people pickimg you up in the midst of gunfire and watch you die again. If they want to staybehind a fat man with an hmg and stick their rep tool up his fairy amarr skirt fine, as for me, Ill scan sling some hives and slay, dont try to limit the ability of our suits because YOU think thats why you suck, get better, get over it, and get a new suit......
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INFINITE DIVERSITY IDIC
Intara Direct Action Caldari State
92
|
Posted - 2013.10.26 05:23:00 -
[46] - Quote
Doc Noah wrote:I still dont understand why logis think they need all that HP whether it be through the extra slots or from the built in rep. You're "support" or "combat medic" not frontline soldier. You're duty is to stand behind your guys whether it be medic duty or shooting over their shoulder, instead we have brickfit logis rushing forward and killing enemy assault players 1 by 1.
I can do my logi duties in a STD suit ffs, sure I do run into situations where I get fired upon but I'm usually at a relative safe distance or slightly behind more obvious threats like my teamates, not deep in the enemy hotzone looking to spill some blood. Thats your OPINION of what the logi is supposed to do, if thats the case why give us a primary weapon? Please show me in writing where ccp has said logis are not supposed to kill, just imagine if Ratchet had that attitude Optimus wouldnt have made it to part 2. |
Doc Noah
Algintal Core Gallente Federation
761
|
Posted - 2013.10.26 05:27:00 -
[47] - Quote
INFINITE DIVERSITY IDIC wrote:Doc Noah wrote:I still dont understand why logis think they need all that HP whether it be through the extra slots or from the built in rep. You're "support" or "combat medic" not frontline soldier. You're duty is to stand behind your guys whether it be medic duty or shooting over their shoulder, instead we have brickfit logis rushing forward and killing enemy assault players 1 by 1.
I can do my logi duties in a STD suit ffs, sure I do run into situations where I get fired upon but I'm usually at a relative safe distance or slightly behind more obvious threats like my teamates, not deep in the enemy hotzone looking to spill some blood. Thats your OPINION of what the logi is supposed to do, if thats the case why give us a primary weapon? Please show me in writing where ccp has said logis are not supposed to kill, just imagine if Ratchet had that attitude Optimus wouldnt have made it to part 2.
Where in my post did I say logi arent suppose to kill? I described what logis arent suppose to do and thats stand in front of assaults because they make the better assaults than assaults. Hell I even wrote in the first paragraph that I shoot over my teamates shoulder and I have no problem getting kills. Next time you quote someone, read what he's saying. |
INFINITE DIVERSITY IDIC
Intara Direct Action Caldari State
93
|
Posted - 2013.10.26 05:36:00 -
[48] - Quote
Doc Noah wrote:INFINITE DIVERSITY IDIC wrote:Doc Noah wrote:I still dont understand why logis think they need all that HP whether it be through the extra slots or from the built in rep. You're "support" or "combat medic" not frontline soldier. You're duty is to stand behind your guys whether it be medic duty or shooting over their shoulder, instead we have brickfit logis rushing forward and killing enemy assault players 1 by 1.
I can do my logi duties in a STD suit ffs, sure I do run into situations where I get fired upon but I'm usually at a relative safe distance or slightly behind more obvious threats like my teamates, not deep in the enemy hotzone looking to spill some blood. Thats your OPINION of what the logi is supposed to do, if thats the case why give us a primary weapon? Please show me in writing where ccp has said logis are not supposed to kill, just imagine if Ratchet had that attitude Optimus wouldnt have made it to part 2. Where in my post did I say logi arent suppose to kill? I described what logis arent suppose to do and thats stand in front of assaults because they make the better assaults than assaults. Hell I even wrote in the first paragraph that I shoot over my teamates shoulder and I have no problem getting kills. Next time you quote someone, read what he's saying. When you implied we were supposed to stand behind assaults, quote is irrelevant, your implication agrees with the poster in trying to limit playstyle, which for me is killing. My point is stop saying what a logi is supposed to do or not do, let us do what we want..... |
Borne Velvalor
Endless Hatred
802
|
Posted - 2013.10.26 06:03:00 -
[49] - Quote
I feel good with the trade offs between Amarr Assault and Logistics since I use a Laser. I can't say much about the other suits, though. |
Doc Noah
Algintal Core Gallente Federation
761
|
Posted - 2013.10.26 06:08:00 -
[50] - Quote
INFINITE DIVERSITY IDIC wrote:When you implied we were supposed to stand behind assaults, quote is irrelevant, your implication agrees with the poster in trying to limit playstyle, which for me is killing. My point is stop saying what a logi is supposed to do or not do, let us do what we want..... Do I have to ask you to read my post again? My argument was that for some logis to bring up that the high HP is needed because they're always the first person to be targetted is counter productive of what they're doing on the battlefield which is supporting their teamates (and yes it specifically says logis play self sustaining combat and vital support role on the battlefield). Constantly bringing up "oh I'm a logi and I need all that HP to survive when helping my teamates" is stupid when they're exposing themselves to gunfire in the first place. Its like someone saying they need legendary armor to take on a dragon just to pick flowers.
Agree with who? Did I quote OP and say that he was right? Nothing in my post specifically agrees with anyone. And what do you mean the quote doesnt matter? You're the one quoting me without reading you potato.
I dont care what you do or how you play, my post has nothing to do with you and your "killing playstyle". |
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Cosgar
ParagonX
6553
|
Posted - 2013.10.26 06:18:00 -
[51] - Quote
Borne Velvalor wrote:I feel good with the trade offs between Amarr Assault and Logistics since I use a Laser. I can't say much about the other suits, though. That's the point I've been repeating for months, but apparently nobody gives a ****. If logis get nerfed, you wind up with another disgruntled portion of the community and the other suits will still have whatever makes them unattractive compared to logis in the first place. Do you really want to see a disgruntled logi when you're going to need them the most in the new FW format? |
Fizzer94
L.O.T.I.S. Public Disorder.
606
|
Posted - 2013.10.26 06:27:00 -
[52] - Quote
Paran Tadec wrote:Roll back dmg on all light weapons 10%, give assualt suits 2% dmg bonus per level. You're welcome. "Nerf everything but Assaults." No. |
calisk galern
BurgezzE.T.F Public Disorder.
1148
|
Posted - 2013.10.26 06:31:00 -
[53] - Quote
i do believe I meet this criteria
A soldier in a logistics dropsuit can greatly improve the overall effectiveness of his group, and fills a vital tactical role in small-unit operations and full-scale warfare by providing both medical and mechanical support.
first off I do indeed fill a vital tactical role on the battlefield in both a mechanical and medical means.
my triage hives are very useful at keeping people alive, and my mechanical RE's work wonders at supporting my team in a premptive manner, you see when the enemies are dead, I don't need to revive my useless blue dots.
I also fill a third role which is of vital importance to the team called, "killer of all red dots, who my useless blue dot team mates can't be bothered to kill", I know it's a tough position to fill but if I don't do it nobody will.
as a logi I believe it's my role to make sure the useless blue dots don't need to get their hands dirty with menial tasks like trying not to die, I'm like a butler who makes sure their time on the battlefield is as safe as possible. |
emtbraincase
Falconpunch Hatesurfers
15
|
Posted - 2013.10.26 06:41:00 -
[54] - Quote
best compromise i've seen is the following, stated by many individuals too numerous to mention:
Assault Suit Bonus: +1% damage bonus per level with "Hybrid" Light weapons (Hybrid or whatever the AR is, basically free complex at proto. Not limiting to hybrid/whatever would make Amarr Assault + AScr/Viziam = God Mode, so limited to non-duplicating bonuses like Lt DMG and racial Laser bonus.)
Assault suit Loses: No equipment slots on any racial suit (makes them a true slayer, no support options at all )
Logistics Suit Bonus: Leave alone (we rep everyone else, we gotta be able to keep our own armor up without drawing away more weapons. basically a free complex repper at proto)
Logistics Suit Loses: Must use all available equipment slots before fitting becomes valid (this forces a logi to carry items into battle that assist the team whether they want to or not, thus reducing the complaint that they are ignoring equipment slots to become Billy Badass.)
Both gain something useful. Trust me, most logi would consider leaving it alone to be gaining something. Both lose something, in the ability to effectively use the suit for more than it's intended purpose. |
OZAROW
WarRavens League of Infamy
977
|
Posted - 2013.10.26 07:31:00 -
[55] - Quote
Any logi I know fills all equip with proto hives links an a scanner an can fit 4 basic armor, 2 comp shields an two damage mods. What did you expect? Range mods an speed mods? Profile damps? If your skills are at 5 you can fit most suits except scouts an possibly heavies properly. |
Fizzer94
L.O.T.I.S. Public Disorder.
606
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Posted - 2013.10.26 07:56:00 -
[56] - Quote
emtbraincase wrote:best compromise i've seen is the following, stated by many individuals too numerous to mention:
Assault Suit Bonus: +2% damage bonus per level with "Hybrid" Light weapons (Hybrid or whatever the AR is, basically free complex at proto. Not limiting to hybrid/whatever would make Amarr Assault + AScr/Viziam = God Mode, so limited to non-duplicating bonuses like Lt DMG and racial Laser bonus.)
Assault suit Loses: No equipment slots on any racial suit (makes them a true slayer, no support options at all )
Logistics Suit Bonus: Leave alone (we rep everyone else, we gotta be able to keep our own armor up without drawing away more weapons. basically a free complex repper at proto)
Logistics Suit Loses: Must use all available equipment slots before fitting becomes valid (this forces a logi to carry items into battle that assist the team whether they want to or not, thus reducing the complaint that they are ignoring equipment slots to become Billy Badass.)
Both gain something useful. Trust me, most logi would consider leaving it alone to be gaining something. Both lose something, in the ability to effectively use the suit for more than it's intended purpose. I don't see how the hybrid thing makes any sense. Why would Minmatar or Amarr suits have a bonus like that?
A 5% per level buff to light/sidearm weapon damage would be a great Assault bonus, no need for the Hybrid thing. I say 5% because a free enhanced Damage Mod that works for all weapons, and has no stacking penalties is arguably better than a regular complex Damage Mod.
The Racial Assault Bonii should affect that suits racial weapons. The Amarr and Minmatar ones are fine, the Gallente one is alright but could be a bit better, and the Caldari one needs to change because it doesn't even affect weaponry at all. |
INFINITE DIVERSITY IDIC
Intara Direct Action Caldari State
93
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Posted - 2013.10.26 08:21:00 -
[57] - Quote
Doc Noah wrote:INFINITE DIVERSITY IDIC wrote:When you implied we were supposed to stand behind assaults, quote is irrelevant, your implication agrees with the poster in trying to limit playstyle, which for me is killing. My point is stop saying what a logi is supposed to do or not do, let us do what we want..... Do I have to ask you to read my post again? My argument was that for some logis to bring up that the high HP is needed because they're always the first person to be targetted is counter productive of what they're doing on the battlefield which is supporting their teamates (and yes it specifically says logis play self sustaining combat and vital support role on the battlefield). Constantly bringing up "oh I'm a logi and I need all that HP to survive when helping my teamates" is stupid when they're exposing themselves to gunfire in the first place. Its like someone saying they need legendary armor to take on a dragon just to pick flowers. Agree with who? Did I quote OP and say that he was right? Nothing in my post specifically agrees with anyone. And what do you mean the quote doesnt matter? You're the one quoting me without reading you potato. I dont care what you do or how you play, my post has nothing to do with you and your "killing playstyle". So you agree with me? Sweet.... If im a potato it has to be a chip, lays preferably. |
INFINITE DIVERSITY IDIC
Intara Direct Action Caldari State
93
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Posted - 2013.10.26 08:33:00 -
[58] - Quote
calisk galern wrote:i do believe I meet this criteria
A soldier in a logistics dropsuit can greatly improve the overall effectiveness of his group, and fills a vital tactical role in small-unit operations and full-scale warfare by providing both medical and mechanical support.
first off I do indeed fill a vital tactical role on the battlefield in both a mechanical and medical means.
my triage hives are very useful at keeping people alive, and my mechanical RE's work wonders at supporting my team in a premptive manner, you see when the enemies are dead, I don't need to revive my useless blue dots.
I also fill a third role which is of vital importance to the team called, "killer of all red dots, who my useless blue dot team mates can't be bothered to kill", I know it's a tough position to fill but if I don't do it nobody will.
as a logi I believe it's my role to make sure the useless blue dots don't need to get their hands dirty with menial tasks like trying not to die, I'm like a butler who makes sure their time on the battlefield is as safe as possible. Couldnt agree more the problem is logis are as good at slayer fits as assaults and the poster thinks they shouldnt be.... where does this stupid notion come from? Should assaults be as good at killing as heavys? The answer is yes. If you whinny ass cry babys would stay off these forums maybe new content could be released sooner. All there is on here is nerf it threads... Heres what needs a nerf your tears, and the buff needs to go to your aim bc even with aa and crazy hit detection your still here qqing, jesus christ when will you learn your just not a shooter. You need to become a logi and then you can fill that vital role your so concerned about. Be warned though there is a slight bit of aiming with the rep tool, it will probably take some practice. |
INFINITE DIVERSITY IDIC
Intara Direct Action Caldari State
93
|
Posted - 2013.10.26 08:44:00 -
[59] - Quote
Meeko Fent wrote:The real thing that ticks me off is this.
These are assuming brick-tanked suits with an armor repper, at the proto level
Assault- 900 EHP
Heavy- 1500 EHP (from my knowledge this is the heavy'a HP ceiling.
Logistics- 1200 EHP
LOLWUT?
Why? "We are the support guys, so people try and kill us first." To my knowledge, you shoot the guys who are shooting back first in a shooter. Why? Because they are the people, y'know, SHOOTING YOU?
"But we lose a sidearm!" Yeah, that's what you lost FOR YOUR EQUIPMENT.
Not a 33% HP buff over the fellow med frames.
What did you trade for that? Marginal amount of speed? LAV. Ta da. Just like the heavies used to. And yes, I have seen this exact thing, and it's been happening.
Limiting the true-bros to a sidearm is very unfair, and reducing speed would really make the logi a slimmer heavy.
So, why not reduce your HP down to a reasonable level?
You still keep your defining traits, only your now as survivable as the people whom your helping, instead of the survivability of a heavy. How about we keep our suits and qqers go ask obama for a its not fair card. You want our suits nerfed bc of your bad decisions? If these suits were so obviously superior how dumb were you not to choose one? UhmI made bad choices now I want ccp to come in and make me suck less, waaaa. Logis, the new 1 percent, and the occupy the forums movement here wants the fat cats to pay their fair share, and give up more to help you suck less.... How about you find a game where everything is the same, no choices, no consequences, no math, and you can spread the tears together......
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INFINITE DIVERSITY IDIC
Intara Direct Action Caldari State
93
|
Posted - 2013.10.26 08:49:00 -
[60] - Quote
Fizzer94 wrote:Cosgar wrote: The last thing we need is a convoluted system that screws over both classes from any kind of role diversity. You're going to **** off a lot of Gallente assaults that carry triage hives.
I know full well that those guys won't be too happy, but more importantly, the people that take a Logi suit and twist it into something it shouldnt be able to do will be livid. The last thing I want is a nerf to logis, real logis. I couldn't care less if the 'Slayer Logis' get nerfed to hell because of this. They deserve it, in the same way that real logis deserve to not be nerfed because other people are exploiting the same suit that that use. This would allow people that use the suit for equipment to continue doing so, while getting rid of the 'OP logis'. We aint op, your skill is up...... |
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