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emtbraincase
Falconpunch Hatesurfers
15
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Posted - 2013.10.26 06:41:00 -
[1] - Quote
best compromise i've seen is the following, stated by many individuals too numerous to mention:
Assault Suit Bonus: +1% damage bonus per level with "Hybrid" Light weapons (Hybrid or whatever the AR is, basically free complex at proto. Not limiting to hybrid/whatever would make Amarr Assault + AScr/Viziam = God Mode, so limited to non-duplicating bonuses like Lt DMG and racial Laser bonus.)
Assault suit Loses: No equipment slots on any racial suit (makes them a true slayer, no support options at all )
Logistics Suit Bonus: Leave alone (we rep everyone else, we gotta be able to keep our own armor up without drawing away more weapons. basically a free complex repper at proto)
Logistics Suit Loses: Must use all available equipment slots before fitting becomes valid (this forces a logi to carry items into battle that assist the team whether they want to or not, thus reducing the complaint that they are ignoring equipment slots to become Billy Badass.)
Both gain something useful. Trust me, most logi would consider leaving it alone to be gaining something. Both lose something, in the ability to effectively use the suit for more than it's intended purpose. |
emtbraincase
Falconpunch Hatesurfers
17
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Posted - 2013.10.26 18:14:00 -
[2] - Quote
Fizzer94 wrote:emtbraincase wrote:best compromise i've seen is the following, stated by many individuals too numerous to mention:
Assault Suit Bonus: +2% damage bonus per level with "Hybrid" Light weapons (Hybrid or whatever the AR is, basically free complex at proto. Not limiting to hybrid/whatever would make Amarr Assault + AScr/Viziam = God Mode, so limited to non-duplicating bonuses like Lt DMG and racial Laser bonus.)
Assault suit Loses: No equipment slots on any racial suit (makes them a true slayer, no support options at all )
Logistics Suit Bonus: Leave alone (we rep everyone else, we gotta be able to keep our own armor up without drawing away more weapons. basically a free complex repper at proto)
Logistics Suit Loses: Must use all available equipment slots before fitting becomes valid (this forces a logi to carry items into battle that assist the team whether they want to or not, thus reducing the complaint that they are ignoring equipment slots to become Billy Badass.)
Both gain something useful. Trust me, most logi would consider leaving it alone to be gaining something. Both lose something, in the ability to effectively use the suit for more than it's intended purpose. I don't see how the hybrid thing makes any sense. Why would Minmatar or Amarr suits have a bonus like that? A 1% per level buff to light/sidearm weapon damage would be a great Assault bonus, no need for the Hybrid thing. I say 5% because a free enhanced Damage Mod that works for all weapons, and has no stacking penalties is arguably better than a regular complex Damage Mod. The Racial Assault Bonii should affect that suits racial weapons. The Amarr and Minmatar ones are fine, the Gallente one is alright but could be a bit better, and the Caldari one needs to change because it doesn't even affect weaponry at all.
The only reason I made it a specific bonus is because it would still give the Amarr a bonus (they can use an smg without losing the dmg bonus they would've only gotten with the pistol), but they wouldn't get 2 free complex mod on the laser weapons. That is an appropriate tradeoff for Amarr, and if you were using laser-based weaponry you should be using Amarr exclusivly anyway.
I also understand it negates those who use MD as primary, but they seem to be doing just fine as is, and it would still boost their sidearm should they smg it. I know this is not optimal for all playstyles, but I think it would give bonuses to all suits without making 1 suit OP.
I also hadn't seriously considered making it 1%, thus giving an adv-level bonus, because I wanted to make it tier equivalent to the Logi bonus. So the 2 considerations I had most were Amarr Assault becoming the new OP rage because of 2 free complex laser mods (due to racial bonus already in place) and keeping equivalent tier bonus for Logi v Assault so no chance to say 1 got better bonus than the other. |
emtbraincase
Falconpunch Hatesurfers
17
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Posted - 2013.10.28 21:49:00 -
[3] - Quote
OZAROW wrote:OZAROW wrote:emtbraincase wrote:best compromise i've seen is the following, stated by many individuals too numerous to mention:
Assault Suit Bonus: +2% damage bonus per level with "Hybrid" Light weapons (Hybrid or whatever the AR is, basically free complex at proto. Not limiting to hybrid/whatever would make Amarr Assault + AScr/Viziam = God Mode, so limited to non-duplicating bonuses like Lt DMG and racial Laser bonus.)
Assault suit Loses: No equipment slots on any racial suit (makes them a true slayer, no support options at all )
Logistics Suit Bonus: Leave alone (we rep everyone else, we gotta be able to keep our own armor up without drawing away more weapons. basically a free complex repper at proto)
Logistics Suit Loses: Must use all available equipment slots before fitting becomes valid (this forces a logi to carry items into battle that assist the team whether they want to or not, thus reducing the complaint that they are ignoring equipment slots to become Billy Badass.)
Both gain something useful. Trust me, most logi would consider leaving it alone to be gaining something. Both lose something, in the ability to effectively use the suit for more than it's intended purpose. 4 compact nano hives only uses the equivalent of one proto hive or less, so a smart logi slayer guys would just use that, go to the depot, switch out to uplink fits an good hive fits, dump those then back to a tanked fit with compacts, your still gonna have the same problem. The real problem is AR tanked fits, I think is what people are moaning about, but if you take away light weapons a logo can't use a cqc like a sg? To me that's wrong. I'm a scout that went logi, for the hack speed an team support for equipment an to be more usefull in pc, I can get in with my scout an switch at the depot spam equip than use either fit to defend, personally I'd say if you have a problem with logies destroy the depots then kill the logis, you don't wanna be a assault with no equip, no depot an a dead logi an no needle. That logic would ruin the game. WAIT! Did I just notice at the top that you want a built in 10% damage mod to a assault, plus a 15% damage mod built into the gun,PLUS THE ABILITY TO PUT A 10% DAMAGE MOD ON BEFORE STACKING PENALTIES OCCUR! ARE YOU FUKKING CRAZY!
All mods you are referring to are available to all types of suits, so yes, I feel that the assault should have a complex dmg mod as a bonus for that kit that isn't available to other fits. It would mean an assault would do the job an assault is supposed to do.
To the person above you, I would also like to say that all equip mentioned above must be different. You cannot rock 4 militia nano and pass. But if you wanted to use 4 different hives, then by all means go after it. That will prevent someone from doing just as you mentioned. |
emtbraincase
Falconpunch Hatesurfers
18
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Posted - 2013.10.28 23:32:00 -
[4] - Quote
INFINITE DIVERSITY IDIC wrote:emtbraincase wrote:OZAROW wrote:OZAROW wrote:emtbraincase wrote:best compromise i've seen is the following, stated by many individuals too numerous to mention:
Assault Suit Bonus: +2% damage bonus per level with "Hybrid" Light weapons (Hybrid or whatever the AR is, basically free complex at proto. Not limiting to hybrid/whatever would make Amarr Assault + AScr/Viziam = God Mode, so limited to non-duplicating bonuses like Lt DMG and racial Laser bonus.)
Assault suit Loses: No equipment slots on any racial suit (makes them a true slayer, no support options at all )
Logistics Suit Bonus: Leave alone (we rep everyone else, we gotta be able to keep our own armor up without drawing away more weapons. basically a free complex repper at proto)
Logistics Suit Loses: Must use all available equipment slots before fitting becomes valid (this forces a logi to carry items into battle that assist the team whether they want to or not, thus reducing the complaint that they are ignoring equipment slots to become Billy Badass.)
Both gain something useful. Trust me, most logi would consider leaving it alone to be gaining something. Both lose something, in the ability to effectively use the suit for more than it's intended purpose. 4 compact nano hives only uses the equivalent of one proto hive or less, so a smart logi slayer guys would just use that, go to the depot, switch out to uplink fits an good hive fits, dump those then back to a tanked fit with compacts, your still gonna have the same problem. The real problem is AR tanked fits, I think is what people are moaning about, but if you take away light weapons a logo can't use a cqc like a sg? To me that's wrong. I'm a scout that went logi, for the hack speed an team support for equipment an to be more usefull in pc, I can get in with my scout an switch at the depot spam equip than use either fit to defend, personally I'd say if you have a problem with logies destroy the depots then kill the logis, you don't wanna be a assault with no equip, no depot an a dead logi an no needle. That logic would ruin the game. WAIT! Did I just notice at the top that you want a built in 10% damage mod to a assault, plus a 15% damage mod built into the gun,PLUS THE ABILITY TO PUT A 10% DAMAGE MOD ON BEFORE STACKING PENALTIES OCCUR! ARE YOU FUKKING CRAZY! All mods you are referring to are available to all types of suits, so yes, I feel that the assault should have a complex dmg mod as a bonus for that kit that isn't available to other fits. It would mean an assault would do the job an assault is supposed to do. To the person above you, I would also like to say that all equip mentioned above must be different. You cannot rock 4 militia nano and pass. But if you wanted to use 4 different hives, then by all means go after it. That will prevent someone from doing just as you mentioned. The problem here is not just what YOU think assaults are supposed to do but how well they are supposed to do it compared to a logi, neither of these things are true herein lies the crux of the problem, assaults are not supposed to be dominant in killing logis, thats a mistake you made when picking your suit, you didnt study the game, you looked at a word. Assaults have certain things they do better, but they dont just get to own a logi, see logis know better. Lol I mean do you think you should just get to own heavies? They are not named assaults, yet they will kill you with ease up close. The suits could be tweaked, bonuses adjusted, but ultimately the problem is your view of how the dynamic between logis and assaults should exist. Heres the deal, your a flanker, a beefy scout, get over it. Btw heavies dont have nearly the amount of damage mods offered to them either, nor do scouts, so should we give the heavies like 3 more high slots as well? You seem to think I'm an assault. I am a logi. All I run, and I always run all proto equip (nanite, hive, rep tool) on an Adv Gal suit. I am actually looking for a way to buff the assault and keep those of us that actually logi from getting nerf'd out of existance, while still maintaining that the assaults should be better at straight up killing things than a logi. And at the same time the assault should be infinitely more effective with a good logi just behind him.
Thus, if a logi must use all slots with different equipment, then he won't be able to stack damage or armor/shields due to power constraints as easily. Also, the assault class would have an additional complex worth of damage to more than make up for any stacking the logi wishes to do for damage boosts, don't forget that the logi has diminishing returns on those mods, while the assault will have 2 without reduction from the start.
Therefore, assaults can assault better than a logi, and a logi still has the versatility to be more aggressive but it will never be able to beat an assault for slaughter power. |
emtbraincase
Falconpunch Hatesurfers
18
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Posted - 2013.10.28 23:45:00 -
[5] - Quote
INFINITE DIVERSITY IDIC wrote:What I hate about these threads is they never account for the desire of player creativity and adaptability, they almost always look to restrain, to hold back, to hinder, cap, stop, lock, and these things push us more and more into very specific playstyles instead of allowing for new and crazy combonations that come from, the freedom of being able to pair anything and everything. Hell Id love to see multiple suit bonuese that could be picked from a list and added to a certain fit just for creating even better playstyles. I want more choice, more freedom, not less, damn cant you see how this hurts the game with nerf its? the problem is that most people only see the diversity in logi suit users. Most "logi" probably don't even logi, it just lets them do what they want easier due to the suit space. I want there to be diversity, but I also don't want a playstyle that uses a suit to it's intended advantages (logi get extra equip for a reason) to get a nerf because of a vocal minority who thinks it is unfair. If your goal is to kill things, then you should be an assault-based character and put on what you wish. You wanna play support, you should use a logi-based suit. I think that each suit has advantages, but only the logi is obvious to everyone. I just wanted to give someone an obvious reason to take an assault over logi and quit giving us logi a bad name. |
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