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Fizzer94
L.O.T.I.S. Public Disorder.
591
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Posted - 2013.10.26 00:59:00 -
[1] - Quote
You shouldn't be so quick to disregard sidearms. I take it you are one of those guys that fits a Prototype Light Weapon and a Militia SMG... Your loss. |
Fizzer94
L.O.T.I.S. Public Disorder.
593
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Posted - 2013.10.26 01:52:00 -
[2] - Quote
Drapedup Drippedout wrote:Ok so logibros, how would you feel if assaults had an extra equip slot? I had an idea last night. It goes something like this:
A logistics suits main reason is equipment/support, with its secondary reason being slaying. An assaults main reason is slaying, with the added bonus of an equipment slot.
So we need to define that. My idea is that for a Logi to fit a Duvolle AR (92CPU/13PG), they need to first use at least 92CPU and 13PG worth of equipment, or their fit is invalid. It needs to be simpler though. It is generally accepted that 1PG is worth roughly 4CPU. With this in mind we can make a simple equation to determine the overall fitting cost of any given item.[xPG+(yCPU/4)], with this we can determine that the fitting cost of a Duvolle Assault Rifle is exactly 36. So for a Logi to fit a Duvolle, they need to fit equipment that has a fitting cost of at least 36 for the suit to be valid.
Keep in ming that the opposite would be true for Assaults, so they can't fit an Proto Quantum Scanner, Boundless REs or Allotek Hives without having a good amount of weaponry first.
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Fizzer94
L.O.T.I.S. Public Disorder.
597
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Posted - 2013.10.26 02:19:00 -
[3] - Quote
Cosgar wrote: The last thing we need is a convoluted system that screws over both classes from any kind of role diversity. You're going to **** off a lot of Gallente assaults that carry triage hives.
I know full well that those guys won't be too happy, but more importantly, the people that take a Logi suit and twist it into something it shouldnt be able to do will be livid. The last thing I want is a nerf to logis, real logis. I couldn't care less if the 'Slayer Logis' get nerfed to hell because of this. They deserve it, in the same way that real logis deserve to not be nerfed because other people are exploiting the same suit that that use. This would allow people that use the suit for equipment to continue doing so, while getting rid of the 'OP logis'. |
Fizzer94
L.O.T.I.S. Public Disorder.
597
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Posted - 2013.10.26 02:23:00 -
[4] - Quote
John Demonsbane wrote:If you just change the assaults racial bonuses to be weapon oriented, and change the logi suits so they can't leave their equip slots empty (just like other suits can't leave their weapon slots empty), problem solved.
Go ask an Amarr assault that uses a LR or ScR if they like that suit better than the logi. You'll get a lot of yes'. My LR is almost a different weapon on the amarr assault compared to my logi suit.
All that the Slayer logis will do is equip 4 Compact hives and change one of their Proto modules to an Advanced one. Problem not solved. |
Fizzer94
L.O.T.I.S. Public Disorder.
605
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Posted - 2013.10.26 05:10:00 -
[5] - Quote
Meeko Fent wrote:The real thing that ticks me off is this.
These are assuming brick-tanked suits with an armor repper, at the proto level
Assault- 900 EHP
Heavy- 1500 EHP (from my knowledge this is the heavy'a HP ceiling.
Logistics- 1200 EHP
LOLWUT?
Why? "We are the support guys, so people try and kill us first." To my knowledge, you shoot the guys who are shooting back first in a shooter. Why? Because they are the people, y'know, SHOOTING YOU?
"But we lose a sidearm!" Yeah, that's what you lost FOR YOUR EQUIPMENT.
Not a 33% HP buff over the fellow med frames.
What did you trade for that? Marginal amount of speed? LAV. Ta da. Just like the heavies used to. And yes, I have seen this exact thing, and it's been happening.
Limiting the true-bros to a sidearm is very unfair, and reducing speed would really make the logi a slimmer heavy.
So, why not reduce your HP down to a reasonable level?
You still keep your defining traits, only your now as survivable as the people whom your helping, instead of the survivability of a heavy. Only the Gal and Cal logis are capable of that amount of EHP. The other two are limited to about 1050 max EHP, the Gal Assault can beat that iirc. Also, if you brick tank an Amarr Logi, it goes as fast as a Heavy, so whats the point? |
Fizzer94
L.O.T.I.S. Public Disorder.
606
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Posted - 2013.10.26 06:27:00 -
[6] - Quote
Paran Tadec wrote:Roll back dmg on all light weapons 10%, give assualt suits 2% dmg bonus per level. You're welcome. "Nerf everything but Assaults." No. |
Fizzer94
L.O.T.I.S. Public Disorder.
606
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Posted - 2013.10.26 07:56:00 -
[7] - Quote
emtbraincase wrote:best compromise i've seen is the following, stated by many individuals too numerous to mention:
Assault Suit Bonus: +2% damage bonus per level with "Hybrid" Light weapons (Hybrid or whatever the AR is, basically free complex at proto. Not limiting to hybrid/whatever would make Amarr Assault + AScr/Viziam = God Mode, so limited to non-duplicating bonuses like Lt DMG and racial Laser bonus.)
Assault suit Loses: No equipment slots on any racial suit (makes them a true slayer, no support options at all )
Logistics Suit Bonus: Leave alone (we rep everyone else, we gotta be able to keep our own armor up without drawing away more weapons. basically a free complex repper at proto)
Logistics Suit Loses: Must use all available equipment slots before fitting becomes valid (this forces a logi to carry items into battle that assist the team whether they want to or not, thus reducing the complaint that they are ignoring equipment slots to become Billy Badass.)
Both gain something useful. Trust me, most logi would consider leaving it alone to be gaining something. Both lose something, in the ability to effectively use the suit for more than it's intended purpose. I don't see how the hybrid thing makes any sense. Why would Minmatar or Amarr suits have a bonus like that?
A 5% per level buff to light/sidearm weapon damage would be a great Assault bonus, no need for the Hybrid thing. I say 5% because a free enhanced Damage Mod that works for all weapons, and has no stacking penalties is arguably better than a regular complex Damage Mod.
The Racial Assault Bonii should affect that suits racial weapons. The Amarr and Minmatar ones are fine, the Gallente one is alright but could be a bit better, and the Caldari one needs to change because it doesn't even affect weaponry at all. |
Fizzer94
L.O.T.I.S. Public Disorder.
607
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Posted - 2013.10.26 08:58:00 -
[8] - Quote
INFINITE DIVERSITY IDIC wrote:Fizzer94 wrote:Cosgar wrote: The last thing we need is a convoluted system that screws over both classes from any kind of role diversity. You're going to **** off a lot of Gallente assaults that carry triage hives.
I know full well that those guys won't be too happy, but more importantly, the people that take a Logi suit and twist it into something it shouldnt be able to do will be livid. The last thing I want is a nerf to logis, real logis. I couldn't care less if the 'Slayer Logis' get nerfed to hell because of this. They deserve it, in the same way that real logis deserve to not be nerfed because other people are exploiting the same suit that that use. This would allow people that use the suit for equipment to continue doing so, while getting rid of the 'OP logis'. We aint op, your skill is up...... Did you even read my suggestion? Stop being so defensive about everything everyone says... |
Fizzer94
L.O.T.I.S. Public Disorder.
615
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Posted - 2013.10.26 17:58:00 -
[9] - Quote
INFINITE DIVERSITY IDIC wrote:Fizzer94 wrote:INFINITE DIVERSITY IDIC wrote:Fizzer94 wrote:Cosgar wrote: The last thing we need is a convoluted system that screws over both classes from any kind of role diversity. You're going to **** off a lot of Gallente assaults that carry triage hives.
I know full well that those guys won't be too happy, but more importantly, the people that take a Logi suit and twist it into something it shouldnt be able to do will be livid. The last thing I want is a nerf to logis, real logis. I couldn't care less if the 'Slayer Logis' get nerfed to hell because of this. They deserve it, in the same way that real logis deserve to not be nerfed because other people are exploiting the same suit that that use. This would allow people that use the suit for equipment to continue doing so, while getting rid of the 'OP logis'. We aint op, your skill is up...... Did you even read my suggestion? Stop being so defensive about everything everyone says... Yes, and its stupid. Defensive? Uhhh ya, im that slayer logi, and my way of mercing is under attack. You think im twisting the suit into something it shouldnt be and I call bullshit, I say the suit should be anything we make it, its part of what makes this game cool.... My name isnt just a random thought, its what I believe... IDIC, INFINITE DIVERSITY INFINITE COMBONATIONS, I apply that all across my belief spectrum and the video games that I find incorporate that make life fun. YOU and these are whinny fail hards are trying to LIMIT my choice in a way that makes me less effective in combat, I support NO NERFS EVER. If the assault suit gets a buff thats fine I love buffs, I can always get more sp and spec the new most combat effective suit, but the ability of my suit has already been nerfed 3 builds ago with 40 less cpu, and they changed my racial bonus, why? Because of terrible players like you. Then its the ar, now you scrubs think it was nerfed bc the stats for new guns come out with the ar range in print and its the same its always been but somehow the overpowered stupidity of this player base thinks it was changed. We were given 10percent damge buff after uprising and now ttk is to fast and they want 10percent less, the laser was op in chromosome, now its not but the only thing that changed was the laser got better, lmao, there never was a nerf but these dummys think there was. My scrambler pistol prof 5 has the highest dps in the GAME as A sidearm with hs damage doijg 400 or 450 percent, were are the nerf it threads? The problem is this is one of the softest, weakest, whinniest bunch of suburban spoiled ass white nerds in any game and because you suck so bad its always something else, its never just that you suck, something is op. Thats why this game does not progress linearly as it should its always trying to slow down and slide off into the nerf it ditch..... RRRRRRRAAAAAAAAAGGGGGGGHHHHHHHH *sigh* You're one of those Callogis that purposely used the suit for its brokenness aren't you? You are obviously a **** player if you need that suit. If you want a suit that is good at killing, you should have skilled into an Assault suit. I honestly don't care if the coming nerf to logis makes you so angry you quit the game, I'd say good riddance. So long as it doesn't mess with the logi-ing me and others actually use the suit for I'm fine. A nerf is coming, the player base is crying WAY too hard for it not to. Its only a matter of what and how the Logistics suits are nerfed, and I'm trying to keep the nerf from affecting the real logis in any negative way. Also, the laser did get nerfed, it used to do 20 damage in Chromosome, it only does 17 now. |
Fizzer94
L.O.T.I.S. Public Disorder.
617
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Posted - 2013.10.26 20:37:00 -
[10] - Quote
INFINITE DIVERSITY IDIC wrote:Im good with ANY buff, more combat specific suit bonus for the assault is awesome, so are more logi specific bonuses. But let me be clear, logi is the most popular suit in this game, and for good reason, therefore it is most likely going to be in the hands of the most skilled shooter, this is true with all things in dust, including the ar, and damage mods. That being understood what we have left are the victims of those shooters here, in this forum crying....
Number 1 player in the game that I have talked plenty of **** about 13ear, Cal Logi, number 5 player Dia Callogi, thats 2 of the top 5, so it makes since that these are popular suits and people do what they see good players doing. Are you Mr LOTIS saying they would suck if it wasnt for that suit? Heres a better question FIZZER what are you saying we should be doing diffrently? If my equipment is filled, what am I supposed to do not load out my suit? And what do you think would happen if logis got nerfed? Suddenly you wouldnt suck? Magically your accuracy would catch up with your envy?
Look at the order of desired nerfs in the past 6 months, Callogi, then duvole, now logi again, everything the best shooters in the game use. Why is it always ****** players on here asking for nerfs? Where are the great players in this game? This LOTIS scrub says the player base wants a nerf? Wheres the base? A few dozen nobodys, how many of you even put any money in the game. Its garbage thats complaining because it smells its own odor, and its blameing it on the glade not being strong enough to cover it up.
Also theres a website out there called dust reports, great site, notice the sharp decline in the player base after every single nerf. Why? Because as shooters we want what we put the grind down for left alone, not destroyed for the inability of eve nerds. These people and their hardon for nerfs are hurting our game. Ccp let the shooters play and let the FODDER snipe. To all you that have a pair im calling on you to crush these posts,, slam them. These people are in corps with assault logi playstyles they need to be getting in their corp mates asses. We are the majority, lets make sure ccp knows how we feel. These posts do not accurately represent the game because the people who are happy are not here complaining... RRRRRAAAAAAGGGGGGGHHHHHH IF IT WERE UP TO ME, NOBODY WOULD GET NERFED! BUT PEOPLE ARE CRYING FOR NERFS, AND IF WE CAN LEARN ANYTHING FROM THE HISTORY OF DUST, ITS THAT PEOPLE GETBNERFED WHEN OTHER CRY ABOUT THEM. HONESTLY THOUGH, NOBODY WOULD BE CRYING ABOUT LOGI SUITS IF PEOPLE LIKE YOU DIDNT EXPLOIT THEM IN THE FIRST PLACE! My aiming is fine BTW. You don't get to insult someone that mains a Placon and still does better than you. Scrub. |
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Fizzer94
L.O.T.I.S. Public Disorder.
619
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Posted - 2013.10.27 01:20:00 -
[11] - Quote
emtbraincase wrote:Fizzer94 wrote:emtbraincase wrote:best compromise i've seen is the following, stated by many individuals too numerous to mention:
Assault Suit Bonus: +2% damage bonus per level with "Hybrid" Light weapons (Hybrid or whatever the AR is, basically free complex at proto. Not limiting to hybrid/whatever would make Amarr Assault + AScr/Viziam = God Mode, so limited to non-duplicating bonuses like Lt DMG and racial Laser bonus.)
Assault suit Loses: No equipment slots on any racial suit (makes them a true slayer, no support options at all )
Logistics Suit Bonus: Leave alone (we rep everyone else, we gotta be able to keep our own armor up without drawing away more weapons. basically a free complex repper at proto)
Logistics Suit Loses: Must use all available equipment slots before fitting becomes valid (this forces a logi to carry items into battle that assist the team whether they want to or not, thus reducing the complaint that they are ignoring equipment slots to become Billy Badass.)
Both gain something useful. Trust me, most logi would consider leaving it alone to be gaining something. Both lose something, in the ability to effectively use the suit for more than it's intended purpose. I don't see how the hybrid thing makes any sense. Why would Minmatar or Amarr suits have a bonus like that? A 1% per level buff to light/sidearm weapon damage would be a great Assault bonus, no need for the Hybrid thing. I say 5% because a free enhanced Damage Mod that works for all weapons, and has no stacking penalties is arguably better than a regular complex Damage Mod. The Racial Assault Bonii should affect that suits racial weapons. The Amarr and Minmatar ones are fine, the Gallente one is alright but could be a bit better, and the Caldari one needs to change because it doesn't even affect weaponry at all. The only reason I made it a specific bonus is because it would still give the Amarr a bonus (they can use an smg without losing the dmg bonus they would've only gotten with the pistol), but they wouldn't get 2 free complex mod on the laser weapons. That is an appropriate tradeoff for Amarr, and if you were using laser-based weaponry you should be using Amarr exclusivly anyway. I also understand it negates those who use MD as primary, but they seem to be doing just fine as is, and it would still boost their sidearm should they smg it. I know this is not optimal for all playstyles, but I think it would give bonuses to all suits without making 1 suit OP. I also hadn't seriously considered making it 1%, thus giving an adv-level bonus, because I wanted to make it tier equivalent to the Logi bonus. So the 2 considerations I had most were Amarr Assault becoming the new OP rage because of 2 free complex laser mods (due to racial bonus already in place) and keeping equivalent tier bonus for Logi v Assault so no chance to say 1 got better bonus than the other. I don't think you're thinking about this.
Let me show you.
Your Plan
Assault Bonus 1% Bonus to Light Hybrid Weaponry per level.
Gal Assault 5% reduction to Hybrid Weapon fitting cost per level
Cal Assault 2% increase to Shield Extender efficacy per level
Minny Assault 5% increase in sidearm magazine size per level, +1 passive armor repair
Amarr Assault 5% reduction to heat buildup on Energy Weapons per level. (The Amarr bonus isnt an complex damage mod, I don't know where you heard that)
With your plan, the Amarr assault suit would be forces to choose between an energy weapon or a hybrid weapon, and would never get to actually utilize both of their bonii at the same time.
My Plan
Assault Bonus 1% increase in all weapon damage per level
Gal Assault 5% decrease to Gallente weapon fitting cost per level
Cal Bonus 5% decrease to Caldari weapon fitting cost per level
Minny Assault 5% increase in projectile weapon magazine size pel level
Amarr Assault 5% decrease to Energy Weapon heat buildup per level
As you can see all the assault suits get to utilize both of their bonuses with my plan. |
Fizzer94
L.O.T.I.S. Public Disorder.
648
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Posted - 2013.10.28 22:33:00 -
[12] - Quote
Quil Evrything wrote:Simple straightforward fix, that no-one but the suit-abusers should be upset about:
Logistics suits are supposed to be about equipment -> supporting the team. That's why they have 2 Eq slots. Great.
Having high-power and low-power slots does not contribute towards this supposed role. The fact that logis can just fill up with shields and armor, giving them more 'tank' than a proto assault, is the thing being abused here. So.. directly attack the problem. Take away that ability :: take away slots.
Progression of slot counts from basic logic to proto, goes 4, 6, 9 lolwhut?
So... take that away. make it 3, 4, 5 Or for the super whiners, 4, 5,6
Problem solved, no more super-OP-tank logis, and without affecting other classes with ludicrous proposals like "make eq take even more power "
Or just make equipment slots mandatory to fill. Make some equipment like the Compact Hive unable to stack. Problem solved.
[+ªa¦Ç+¦++-ö-Å94]
Burner of faces.
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