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Drapedup Drippedout
G.U.T.Z
41
|
Posted - 2013.10.26 00:45:00 -
[1] - Quote
refer to CCP's own description of the suits: (http://dust514.com/universe/dropsuits/)
Assault: The Assault dropsuit is a versatile frontline combat suit that combines excellent protection, good mobility, and sufficient versatility for mission-specific alterations. Assault dropsuits are intended for standard combat operations or those in which objectives are likely to change at a momentGÇÖs notice. Able to carry anything from small arms and explosives to heavy anti-vehicle munitions and deployable support gear, this is the most adaptable suit on the battlefield.
Logistics: The Logistics dropsuit is outfitted with the latest in diagnostic technology, to help the wearer maintain the condition and efficiency of squad-mates and their equipment. A soldier in a logistics dropsuit can greatly improve the overall effectiveness of his group, and fills a vital tactical role in small-unit operations and full-scale warfare by providing both medical and mechanical support.
Now we'll look at the proto suit variants for each as this represents the 'end game' builds: (Highs/Lows/Equip)
Assault: Gk0 - 3/4/1, 60pg/300 cpu. 120/210 EHP =330 Ck0 -4/3/1, 60pg/300 cpu. 210/120 EHP = 330 Mk0 - 5/2/1, 64 pg/320 cpu. 150/135 EHP = 285 Ak0 - 3/3/1, 70pg/350cpu 180/180 EHP = 360
Logistics: Gk0 -3/5/4, 78pg/390cpu. 90/180 = 270 EHP Ck0 - 5/4/3, 78pg/350 cpu. 180/90 = 270 EHP Mk0 - 4/4/4, 78pg/390 cpu. 90/150 = 240 EHP Ak0 - 3/4/3, 72pg/390 cpu. 120/180 = 300 EHP
Here's what I don't understand...No where in CCP description of the Logi does it say, adapted for optimal slaying and WP production. And the assault, "most adaptable suit on the field", are you ******* kidding me?
My beef is that logis are not required to fill equip slots, so if you don't fill the slots....3 out of the 4 logi suits have more total Highs and Lows than the assault variants, with a significant boost to pg and cpu to fit proto mods/weaps/grenades.
The logistics role by definition is not a slayer build, but due to CCP's infinite wisdom they have allowed the base suit to be more adept at the 'slayer' role than the assault variant.
Now, people will argue that oh logis don't get a side-arm so its fair. Right, because when I watch the battlefeed it always says "Ishukone assault submachine gun", you hardly ever see "Duvolle assault rifle". SMH. The sidearm argument is played out.
Yes the assault variants have more base EHP but its really not that significant unless you are Amarr Assault or Min Logi, as those two lie on the ends of the spectrum.
Here's my QQ, Why does a logi have the ability to 'change' roles from logistics, to assault, to scout, to tank....when no other class especially the class that boasts the "most adaptable suit on the battlefield" is unable to cross into another role?
And to respond to Jack Mcready.....take the equip slot from the Minmatar assault, give me another low slow and I'll be happy as a pig in ****. The equip slot on an assault is not necessary, if I am supposed to slay, then let me slay. If I am supposed to provide "medical and mechanical" support, then give me 4 equip slots!
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Oswald Rehnquist
Abandoned Privilege General Tso's Alliance
342
|
Posted - 2013.10.26 00:58:00 -
[2] - Quote
Rename the logistics suits the General Suit and then that suit is fixed.
Then introduce an actual medium support frame |
Fizzer94
L.O.T.I.S. Public Disorder.
591
|
Posted - 2013.10.26 00:59:00 -
[3] - Quote
You shouldn't be so quick to disregard sidearms. I take it you are one of those guys that fits a Prototype Light Weapon and a Militia SMG... Your loss. |
Drapedup Drippedout
G.U.T.Z
43
|
Posted - 2013.10.26 01:02:00 -
[4] - Quote
Fizzer94 wrote:You shouldn't be so quick to disregard sidearms. I take it you are one of those guys that fits a Prototype Light Weapon and a Militia SMG... Your loss.
I run Duvolle with Ishukone SMG prof 4. My point is Logi's cry foul they don't have one. As an FLF I do use mine, but rarely in the whole scheme of things. Logis aren't FLF's so why are they bitching about not having something that is rarely used. |
TechMechMeds
Swamp Marines Kleenex Inc.
938
|
Posted - 2013.10.26 01:09:00 -
[5] - Quote
Drapedup Drippedout wrote:Fizzer94 wrote:You shouldn't be so quick to disregard sidearms. I take it you are one of those guys that fits a Prototype Light Weapon and a Militia SMG... Your loss. I run Duvolle with Ishukone SMG prof 4. My point is Logi's cry foul they don't have one. As an FLF I do use mine, but rarely in the whole scheme of things. Logis aren't FLF's so why are they bitching about not having something that is rarely used.
Well I am a logi and to avoid the inevitable nerf I propose we get sidearm only but amarr can carry two, the only other alternative I'd be happy with is one high or low slot resduction for Logis. Any other ideas?
Anyone got a reasonable small nerrf to avoid a big one please someone must have something, yes I am producing forum tears lap them up lol. |
Cosgar
ParagonX
6501
|
Posted - 2013.10.26 01:13:00 -
[6] - Quote
And here we go with another one. You can check my post history in better topics with better arguments and even better counter arguments on why logi > assault isn't true, but I'll break it down like this: If you fit a logistics suit to be fully tanked at the cost of equipment, it's gimped down to a slightly tankier, more expensive assault suit that doesn't have a sidearm. Sure, it might win a couple of 1v1 engagements, but Dust is a team based game, that's why we have squads and that's why we have heavy suits- to enforce the teamwork dynamic.
This logistics vs assault drama has long been resolved when the CaLogi was nerfed. Back then, the CaLogi could have the highest buffer through its racial bonus, while still having an insane fitting flexibility thanks to its larger CPU/PG pool. Shield vs armor imbalance at the time also made the CaLogi more dominant as well over the other logistics suits- in fact, the Amarr actually needed a buff at the time. The killer bees died with the CaLogi, but people still complain because they want to blame something for their own shortcomings because through mental gymnastics, they believe that they can do no wrong. I die to assaults all the time, but I don't cry about it on the forums because the suit doesn't make the man.
Are the assault's bonuses underwhelming? Depends on who you ask. Is there room for improvement through better assault bonuses? Ask any Gallente or Amarr assault if they shield tank. Scouts and heavies? Do I really need to ask? Is nerfing logistics the answer? Hell no! All it's going to do is screw over another niche role and if you look around, we have enough of that. I don't know what the other suits need, because frankly, I don't use them and it would be better for those users to look for ways to improve them instead of complaining about a role they don't play because they rather drag it down to their standards. This kind of nerf everything logic is like if I posted a topic to nerf all the other weapons because the plasma cannon sucks. |
Drapedup Drippedout
G.U.T.Z
43
|
Posted - 2013.10.26 01:13:00 -
[7] - Quote
I am not in favor of a nerf for either class. But I think the racial and suit bonuses could be reworked. Give Assault either a boost to Damage with the suit bonus, or a 3-5% dmg reduction bonus on the assault suit. Just something to either increase dmg output to balance out the WP earnings or the defense to allow them to be more effective than the logi at front line defense. |
Oswald Rehnquist
Abandoned Privilege General Tso's Alliance
343
|
Posted - 2013.10.26 01:17:00 -
[8] - Quote
Cosgar wrote:And here we go with another one. You can check my post history in better topics with better arguments and even better counter arguments on why logi > assault isn't true, but I'll break it down like this: If you fit a logistics suit to be fully tanked at the cost of equipment, it's gimped down to a slightly tankier, more expensive assault suit that doesn't have a sidearm. Sure, it might win a couple of 1v1 engagements, but Dust is a team based game, that's why we have squads and that's why we have heavy suits- to enforce the teamwork dynamic.
This logistics vs assault drama has long been resolved when the CaLogi was nerfed. Back then, the CaLogi could have the highest buffer through its racial bonus, while still having an insane fitting flexibility thanks to its larger CPU/PG pool. Shield vs armor imbalance at the time also made the CaLogi more dominant as well over the other logistics suits- in fact, the Amarr actually needed a buff at the time. The killer bees died with the CaLogi, but people still complain because they want to blame something for their own shortcomings because through mental gymnastics, they believe that they can do no wrong. I die to assaults all the time, but I don't cry about it on the forums because the suit doesn't make the man.
Are the assault's bonuses underwhelming? Depends on who you ask. Is there room for improvement through better assault bonuses? Ask any Gallente or Amarr assault if they shield tank. Scouts and heavies? Do I really need to ask? Is nerfing logistics the answer? Hell no! All it's going to do is screw over another niche role and if you look around, we have enough of that. I don't know what the other suits need, because frankly, I don't use them and it would be better for those users to look for ways to improve them instead of complaining about a role they don't play because they rather drag it down to their standards. This kind of nerf everything logic is like if I posted a topic to nerf all the other weapons because the plasma cannon sucks.
I personally don't think the logi needs a nerf, I just think they need to be seen as the offensive units that they are, which their versatility makes them extremely deadly, kind of like a thunder and lighting combo with Assaults/Logis.
The rebranding would give room to create another suit design around support. |
Cosgar
ParagonX
6502
|
Posted - 2013.10.26 01:22:00 -
[9] - Quote
TechMechMeds wrote:Drapedup Drippedout wrote:Fizzer94 wrote:You shouldn't be so quick to disregard sidearms. I take it you are one of those guys that fits a Prototype Light Weapon and a Militia SMG... Your loss. I run Duvolle with Ishukone SMG prof 4. My point is Logi's cry foul they don't have one. As an FLF I do use mine, but rarely in the whole scheme of things. Logis aren't FLF's so why are they bitching about not having something that is rarely used. Well I am a logi and to avoid the inevitable nerf I propose we get sidearm only but amarr can carry two, the only other alternative I'd be happy with is one high or low slot resduction for Logis. Any other ideas? Anyone got a reasonable small nerrf to avoid a big one please someone must have something, yes I am producing forum tears lap them up lol. You're really not helping with that. You give QQ kittens an inch, they'll take a mile. They'll want sidearms nerfed next, then make reppers the logis primary weapon, and if that's enough, our walking animation will be us crawling backwards with our lubed yellow asses sticking up in the air. I like to use SMGs and pistols on some of my proto equipment fittings to free up some CPU/PG, but that doesn't mean I should have to 24/7, especially since the best defense/support weapon in the game is a light weapon. |
Drapedup Drippedout
G.U.T.Z
43
|
Posted - 2013.10.26 01:22:00 -
[10] - Quote
Cosgar wrote:And here we go with another one. You can check my post history in better topics with better arguments and even better counter arguments on why logi > assault isn't true, but I'll break it down like this: If you fit a logistics suit to be fully tanked at the cost of equipment, it's gimped down to a slightly tankier, more expensive assault suit that doesn't have a sidearm. Sure, it might win a couple of 1v1 engagements, but Dust is a team based game, that's why we have squads and that's why we have heavy suits- to enforce the teamwork dynamic.
This logistics vs assault drama has long been resolved when the CaLogi was nerfed. Back then, the CaLogi could have the highest buffer through its racial bonus, while still having an insane fitting flexibility thanks to its larger CPU/PG pool. Shield vs armor imbalance at the time also made the CaLogi more dominant as well over the other logistics suits- in fact, the Amarr actually needed a buff at the time. The killer bees died with the CaLogi, but people still complain because they want to blame something for their own shortcomings because through mental gymnastics, they believe that they can do no wrong. I die to assaults all the time, but I don't cry about it on the forums because the suit doesn't make the man.
Are the assault's bonuses underwhelming? Depends on who you ask. Is there room for improvement through better assault bonuses? Ask any Gallente or Amarr assault if they shield tank. Scouts and heavies? Do I really need to ask? Is nerfing logistics the answer? Hell no! All it's going to do is screw over another niche role and if you look around, we have enough of that. I don't know what the other suits need, because frankly, I don't use them and it would be better for those users to look for ways to improve them instead of complaining about a role they don't play because they rather drag it down to their standards. This kind of nerf everything logic is like if I posted a topic to nerf all the other weapons because the plasma cannon sucks.
I've read your posts, and yes they are well thought out. Please explain to me how a Minmatar Assault suit with 5 highs and 2 lows is more adept at its role than the callogi, gallogi, or minlogi? All of those have more cpu/pg and more slots with neglible difference in base HP. Say you run 3 complex shield ext., a dmg mod, and a recharger (or 4th extender) you are forced to run a cpu upgrade, and you have 1 more low slot. Do you run armor for hp? kin cat to capitalize on your speed? Not many options man. That's my beef, as min assault I can shield tank only. And while shield tanking, I can't run dmg mods which cripples my 'slaying' ability, thus crippling my WP output on a suit designed to kill for WP. |
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Drapedup Drippedout
G.U.T.Z
43
|
Posted - 2013.10.26 01:24:00 -
[11] - Quote
Ok so logibros, how would you feel if assaults had an extra equip slot? |
Cosgar
ParagonX
6502
|
Posted - 2013.10.26 01:29:00 -
[12] - Quote
Drapedup Drippedout wrote:Cosgar wrote:And here we go with another one. You can check my post history in better topics with better arguments and even better counter arguments on why logi > assault isn't true, but I'll break it down like this: If you fit a logistics suit to be fully tanked at the cost of equipment, it's gimped down to a slightly tankier, more expensive assault suit that doesn't have a sidearm. Sure, it might win a couple of 1v1 engagements, but Dust is a team based game, that's why we have squads and that's why we have heavy suits- to enforce the teamwork dynamic.
This logistics vs assault drama has long been resolved when the CaLogi was nerfed. Back then, the CaLogi could have the highest buffer through its racial bonus, while still having an insane fitting flexibility thanks to its larger CPU/PG pool. Shield vs armor imbalance at the time also made the CaLogi more dominant as well over the other logistics suits- in fact, the Amarr actually needed a buff at the time. The killer bees died with the CaLogi, but people still complain because they want to blame something for their own shortcomings because through mental gymnastics, they believe that they can do no wrong. I die to assaults all the time, but I don't cry about it on the forums because the suit doesn't make the man.
Are the assault's bonuses underwhelming? Depends on who you ask. Is there room for improvement through better assault bonuses? Ask any Gallente or Amarr assault if they shield tank. Scouts and heavies? Do I really need to ask? Is nerfing logistics the answer? Hell no! All it's going to do is screw over another niche role and if you look around, we have enough of that. I don't know what the other suits need, because frankly, I don't use them and it would be better for those users to look for ways to improve them instead of complaining about a role they don't play because they rather drag it down to their standards. This kind of nerf everything logic is like if I posted a topic to nerf all the other weapons because the plasma cannon sucks. I've read your posts, and yes they are well thought out. Please explain to me how a Minmatar Assault suit with 5 highs and 2 lows is more adept at its role than the callogi, gallogi, or minlogi? All of those have more cpu/pg and more slots with neglible difference in base HP. Say you run 3 complex shield ext., a dmg mod, and a recharger (or 4th extender) you are forced to run a cpu upgrade, and you have 1 more low slot. Do you run armor for hp? kin cat to capitalize on your speed? Not many options man. That's my beef, as min assault I can shield tank only. And while shield tanking, I can't run dmg mods which cripples my 'slaying' ability, thus crippling my WP output on a suit designed to kill for WP. Assault's base stats dictate what the suit does and the slots to give you the tool you need to customize it within that play style. Logistics suits base stats and sidearm are traded for extra slots to shape their role. In the end, the assaults have it easier because their role is spelled out, logistics have to pay to win. My equipment alone could probably match the price of an assault suit. |
Cosgar
ParagonX
6502
|
Posted - 2013.10.26 01:30:00 -
[13] - Quote
Drapedup Drippedout wrote:Ok so logibros, how would you feel if assaults had an extra equip slot? Why not a damage mod fitting reduction? |
Drapedup Drippedout
G.U.T.Z
44
|
Posted - 2013.10.26 01:36:00 -
[14] - Quote
Cosgar wrote:Drapedup Drippedout wrote:Ok so logibros, how would you feel if assaults had an extra equip slot? Why not a damage mod fitting reduction?
Because dmg mods still eat up highs, used for shield ext. (my only tank). And to give you a better idea of where I am coming from, I see the drastic imbalance in terms of being able to produce WP on the battlefield. Not who has a better Kd/r or who's fitting is more ISK efficient. Logis have many options for WP production INCLUDING slayer. That niche is supposed to be occupied by the assault role, one would think at least. I would be ok with dropping the equip slot and picking up an extra low. But that's probably just me. |
Seymor Krelborn
DUST University Ivy League
1014
|
Posted - 2013.10.26 01:38:00 -
[15] - Quote
Drapedup Drippedout wrote:Ok so logibros, how would you feel if assaults had an extra equip slot?
I think all suits should have compareable slots but the /pg/cpu should be unique...
im a cal logi and I hate to say this, but equipment should have higher pg/cpu needs and logis should have the juice to hold these items but at the expense of being able to field a high end tank...
assault suits should have the option of carrying more equipment, but would suffer the same kind of disadvantage as the logi but even more so greatly reducing their ability to field high end weapons and tanks.
the major difference between them should be ehp and mobility, both advantages going to the assault, my reason...
the assault is the frontline, the logi while sometimes being on the front line should never be in before the assault, so their need for higher ehp and mobility is not as great as the assault... in a good squad the logi should always be wrapped in a warm fuzzy blanket of assaults with a cute heavy to share the covers with. |
Fizzer94
L.O.T.I.S. Public Disorder.
593
|
Posted - 2013.10.26 01:52:00 -
[16] - Quote
Drapedup Drippedout wrote:Ok so logibros, how would you feel if assaults had an extra equip slot? I had an idea last night. It goes something like this:
A logistics suits main reason is equipment/support, with its secondary reason being slaying. An assaults main reason is slaying, with the added bonus of an equipment slot.
So we need to define that. My idea is that for a Logi to fit a Duvolle AR (92CPU/13PG), they need to first use at least 92CPU and 13PG worth of equipment, or their fit is invalid. It needs to be simpler though. It is generally accepted that 1PG is worth roughly 4CPU. With this in mind we can make a simple equation to determine the overall fitting cost of any given item.[xPG+(yCPU/4)], with this we can determine that the fitting cost of a Duvolle Assault Rifle is exactly 36. So for a Logi to fit a Duvolle, they need to fit equipment that has a fitting cost of at least 36 for the suit to be valid.
Keep in ming that the opposite would be true for Assaults, so they can't fit an Proto Quantum Scanner, Boundless REs or Allotek Hives without having a good amount of weaponry first.
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Cosgar
ParagonX
6510
|
Posted - 2013.10.26 02:01:00 -
[17] - Quote
Drapedup Drippedout wrote:Cosgar wrote:Drapedup Drippedout wrote:Ok so logibros, how would you feel if assaults had an extra equip slot? Why not a damage mod fitting reduction? Because dmg mods still eat up highs, used for shield ext. (my only tank). And to give you a better idea of where I am coming from, I see the drastic imbalance in terms of being able to produce WP on the battlefield. Not who has a better Kd/r or who's fitting is more ISK efficient. Logis have many options for WP production INCLUDING slayer. That niche is supposed to be occupied by the assault role, one would think at least. I would be ok with dropping the equip slot and picking up an extra low. But that's probably just me. Okay, then a weapon fitting reduction to free up fitting flexibility. I'm open to options on making the assaults better at what they do so I can stop getting hate mail for killing proto suits in my 500 HP M/1 logi, tell me how to make it better.
Fizzer94 wrote:Drapedup Drippedout wrote:Ok so logibros, how would you feel if assaults had an extra equip slot? I had an idea last night. It goes something like this: A logistics suits main reason is equipment/support, with its secondary reason being slaying. An assaults main reason is slaying, with the added bonus of an equipment slot. So we need to define that. My idea is that for a Logi to fit a Duvolle AR (92CPU/13PG), they need to first use at least 92CPU and 13PG worth of equipment, or their fit is invalid. It needs to be simpler though. It is generally accepted that 1PG is worth roughly 4CPU. With this in mind we can make a simple equation to determine the overall fitting cost of any given item.[ xPG+( yCPU/4)], with this we can determine that the fitting cost of a Duvolle Assault Rifle is exactly 36. So for a Logi to fit a Duvolle, they need to fit equipment that has a fitting cost of at least 36 for the suit to be valid. Keep in ming that the opposite would be true for Assaults, so they can't fit an Proto Quantum Scanner, Boundless REs or Allotek Hives without having a good amount of weaponry first. The last thing we need is a convoluted system that screws over both classes from any kind of role diversity. You're going to **** off a lot of Gallente assaults that carry triage hives. |
Heimdallr69
Imperfect Bastards
1089
|
Posted - 2013.10.26 02:05:00 -
[18] - Quote
Fizzer94 wrote:You shouldn't be so quick to disregard sidearms. I take it you are one of those guys that fits a Prototype Light Weapon and a Militia SMG... Your loss. True slayers don't use side arms hell most spam nades now days |
Drapedup Drippedout
G.U.T.Z
44
|
Posted - 2013.10.26 02:07:00 -
[19] - Quote
What happens if you make AR proficiency only available to the assault class? It would decrease the logi 'slayer' effectiveness, give the assault a 'competitive' advantage without having to change slots for either class. Would, in theory, help to streamline the roles. |
TechMechMeds
Swamp Marines Kleenex Inc.
940
|
Posted - 2013.10.26 02:07:00 -
[20] - Quote
Cosgar wrote:TechMechMeds wrote:Drapedup Drippedout wrote:Fizzer94 wrote:You shouldn't be so quick to disregard sidearms. I take it you are one of those guys that fits a Prototype Light Weapon and a Militia SMG... Your loss. I run Duvolle with Ishukone SMG prof 4. My point is Logi's cry foul they don't have one. As an FLF I do use mine, but rarely in the whole scheme of things. Logis aren't FLF's so why are they bitching about not having something that is rarely used. Well I am a logi and to avoid the inevitable nerf I propose we get sidearm only but amarr can carry two, the only other alternative I'd be happy with is one high or low slot resduction for Logis. Any other ideas? Anyone got a reasonable small nerrf to avoid a big one please someone must have something, yes I am producing forum tears lap them up lol. You're really not helping with that. You give QQ kittens an inch, they'll take a mile. They'll want sidearms nerfed next, then make reppers the logis primary weapon, and if that's enough, our walking animation will be us crawling backwards with our lubed yellow asses sticking up in the air. I like to use SMGs and pistols on some of my proto equipment fittings to free up some CPU/PG, but that doesn't mean I should have to 24/7, especially since the best defense/support weapon in the game is a light weapon.
Hahaha, yeah I'll just ignore these threads now, it does worry me though, if I can't go that extra mile to support I'll be seriously annoyed.
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TechMechMeds
Swamp Marines Kleenex Inc.
941
|
Posted - 2013.10.26 02:09:00 -
[21] - Quote
Cosgar wrote:TechMechMeds wrote:Drapedup Drippedout wrote:Fizzer94 wrote:You shouldn't be so quick to disregard sidearms. I take it you are one of those guys that fits a Prototype Light Weapon and a Militia SMG... Your loss. I run Duvolle with Ishukone SMG prof 4. My point is Logi's cry foul they don't have one. As an FLF I do use mine, but rarely in the whole scheme of things. Logis aren't FLF's so why are they bitching about not having something that is rarely used. Well I am a logi and to avoid the inevitable nerf I propose we get sidearm only but amarr can carry two, the only other alternative I'd be happy with is one high or low slot resduction for Logis. Any other ideas? Anyone got a reasonable small nerrf to avoid a big one please someone must have something, yes I am producing forum tears lap them up lol. You're really not helping with that. You give QQ kittens an inch, they'll take a mile. They'll want sidearms nerfed next, then make reppers the logis primary weapon, and if that's enough, our walking animation will be us crawling backwards with our lubed yellow asses sticking up in the air. I like to use SMGs and pistols on some of my proto equipment fittings to free up some CPU/PG, but that doesn't mean I should have to 24/7, especially since the best defense/support weapon in the game is a light weapon.
That last paragraph is epic, I'd really like to see that actually just for a mo hahahaha |
Cosgar
ParagonX
6511
|
Posted - 2013.10.26 02:15:00 -
[22] - Quote
Drapedup Drippedout wrote:What happens if you make AR proficiency only available to the assault class? It would decrease the logi 'slayer' effectiveness, give the assault a 'competitive' advantage without having to change slots for either class. Would, in theory, help to streamline the roles.
Edit: The light weapon proficiencies, either available to assault or closed to logi. On that same token, assaults shouldn't be allowed to spec into equipment, heavies into light weapons, pilots into infantry and so on. That ruins the purpose of customization by closing avenues a player has available to them. They tried this in EVE and in the end, they decided to make everything fair by making everything available to everyone despite their base parameters. Every class has the same potential to deal the same damage with the same weapon. Just because someone has extra SP invested into proficiency doesn't mean they should be nerfed. |
Fizzer94
L.O.T.I.S. Public Disorder.
597
|
Posted - 2013.10.26 02:19:00 -
[23] - Quote
Cosgar wrote: The last thing we need is a convoluted system that screws over both classes from any kind of role diversity. You're going to **** off a lot of Gallente assaults that carry triage hives.
I know full well that those guys won't be too happy, but more importantly, the people that take a Logi suit and twist it into something it shouldnt be able to do will be livid. The last thing I want is a nerf to logis, real logis. I couldn't care less if the 'Slayer Logis' get nerfed to hell because of this. They deserve it, in the same way that real logis deserve to not be nerfed because other people are exploiting the same suit that that use. This would allow people that use the suit for equipment to continue doing so, while getting rid of the 'OP logis'. |
John Demonsbane
Unorganized Ninja Infantry Tactics League of Infamy
247
|
Posted - 2013.10.26 02:20:00 -
[24] - Quote
If you just change the assaults racial bonuses to be weapon oriented, and change the logi suits so they can't leave their equip slots empty (just like other suits can't leave their weapon slots empty), problem solved.
Go ask an Amarr assault that uses a LR or ScR if they like that suit better than the logi. You'll get a lot of yes'. My LR is almost a different weapon on the amarr assault compared to my logi suit.
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Cosgar
ParagonX
6518
|
Posted - 2013.10.26 02:22:00 -
[25] - Quote
Fizzer94 wrote:Cosgar wrote: The last thing we need is a convoluted system that screws over both classes from any kind of role diversity. You're going to **** off a lot of Gallente assaults that carry triage hives.
I know full well that those guys won't be too happy, but more importantly, the people that take a Logi suit and twist it into something it shouldnt be able to do will be livid. The last thing I want is a nerf to logis, real logis. I couldn't care less if the 'Slayer Logis' get nerfed to hell because of this. They deserve it, in the same way that real logis deserve to not be nerfed because other people are exploiting the same suit that that use. This would allow people that use the suit for equipment to continue doing so, while getting rid of the 'OP logis'. Then make the assault suits more attractive. I just went through an entire build in an underpowered logi suit- I had to run a complex PG enhancer 24/7. The last thing I want is to go back to something like that. Suggestions that ruin character diversity and customization aren't the answer. |
Fizzer94
L.O.T.I.S. Public Disorder.
597
|
Posted - 2013.10.26 02:23:00 -
[26] - Quote
John Demonsbane wrote:If you just change the assaults racial bonuses to be weapon oriented, and change the logi suits so they can't leave their equip slots empty (just like other suits can't leave their weapon slots empty), problem solved.
Go ask an Amarr assault that uses a LR or ScR if they like that suit better than the logi. You'll get a lot of yes'. My LR is almost a different weapon on the amarr assault compared to my logi suit.
All that the Slayer logis will do is equip 4 Compact hives and change one of their Proto modules to an Advanced one. Problem not solved. |
Cosgar
ParagonX
6518
|
Posted - 2013.10.26 02:25:00 -
[27] - Quote
John Demonsbane wrote:If you just change the assaults racial bonuses to be weapon oriented, and change the logi suits so they can't leave their equip slots empty (just like other suits can't leave their weapon slots empty), problem solved.
Go ask an Amarr assault that uses a LR or ScR if they like that suit better than the logi. You'll get a lot of yes'. My LR is almost a different weapon on the amarr assault compared to my logi suit.
And people that run the Minmatar assault are satisfied with their suits as well for the most part- all without screwing over the Minmatar and Amarr logi. |
Cosgar
ParagonX
6518
|
Posted - 2013.10.26 02:27:00 -
[28] - Quote
The problem we have here is people that don't play logistics trying to change a class they don't play. Focus on what's wrong with your suit- you use it. Fix your own yard before looking at your neighbors. |
Delanus Turgias
Subdreddit Test Alliance Please Ignore
152
|
Posted - 2013.10.26 02:31:00 -
[29] - Quote
John Demonsbane wrote:If you just change the assaults racial bonuses to be weapon oriented, and change the logi suits so they can't leave their equip slots empty (just like other suits can't leave their weapon slots empty), problem solved.
Go ask an Amarr assault that uses a LR or ScR if they like that suit better than the logi. You'll get a lot of yes'. My LR is almost a different weapon on the amarr assault compared to my logi suit.
Oh my god, you're a genius. |
Beforcial
REAPERS REPUBLIC
43
|
Posted - 2013.10.26 02:36:00 -
[30] - Quote
Give these assault dudetts a Dmg or RoF bonus per level, already! |
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