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Fizzer94
L.O.T.I.S. Public Disorder.
607
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Posted - 2013.10.26 08:58:00 -
[61] - Quote
INFINITE DIVERSITY IDIC wrote:Fizzer94 wrote:Cosgar wrote: The last thing we need is a convoluted system that screws over both classes from any kind of role diversity. You're going to **** off a lot of Gallente assaults that carry triage hives.
I know full well that those guys won't be too happy, but more importantly, the people that take a Logi suit and twist it into something it shouldnt be able to do will be livid. The last thing I want is a nerf to logis, real logis. I couldn't care less if the 'Slayer Logis' get nerfed to hell because of this. They deserve it, in the same way that real logis deserve to not be nerfed because other people are exploiting the same suit that that use. This would allow people that use the suit for equipment to continue doing so, while getting rid of the 'OP logis'. We aint op, your skill is up...... Did you even read my suggestion? Stop being so defensive about everything everyone says... |
INFINITE DIVERSITY IDIC
Intara Direct Action Caldari State
93
|
Posted - 2013.10.26 09:46:00 -
[62] - Quote
Fizzer94 wrote:INFINITE DIVERSITY IDIC wrote:Fizzer94 wrote:Cosgar wrote: The last thing we need is a convoluted system that screws over both classes from any kind of role diversity. You're going to **** off a lot of Gallente assaults that carry triage hives.
I know full well that those guys won't be too happy, but more importantly, the people that take a Logi suit and twist it into something it shouldnt be able to do will be livid. The last thing I want is a nerf to logis, real logis. I couldn't care less if the 'Slayer Logis' get nerfed to hell because of this. They deserve it, in the same way that real logis deserve to not be nerfed because other people are exploiting the same suit that that use. This would allow people that use the suit for equipment to continue doing so, while getting rid of the 'OP logis'. We aint op, your skill is up...... Did you even read my suggestion? Stop being so defensive about everything everyone says... Yes, and its stupid. Defensive? Uhhh ya, im that slayer logi, and my way of mercing is under attack. You think im twisting the suit into something it shouldnt be and I call bullshit, I say the suit should be anything we make it, its part of what makes this game cool.... My name isnt just a random thought, its what I believe... IDIC, INFINITE DIVERSITY INFINITE COMBONATIONS, I apply that all across my belief spectrum and the video games that I find incorporate that make life fun. YOU and these are whinny fail hards are trying to LIMIT my choice in a way that makes me less effective in combat, I support NO NERFS EVER. If the assault suit gets a buff thats fine I love buffs, I can always get more sp and spec the new most combat effective suit, but the ability of my suit has already been nerfed 3 builds ago with 40 less cpu, and they changed my racial bonus, why? Because of terrible players like you. Then its the ar, now you scrubs think it was nerfed bc the stats for new guns come out with the ar range in print and its the same its always been but somehow the overpowered stupidity of this player base thinks it was changed. We were given 10percent damge buff after uprising and now ttk is to fast and they want 10percent less, the laser was op in chromosome, now its not but the only thing that changed was the laser got better, lmao, there never was a nerf but these dummys think there was. My scrambler pistol prof 5 has the highest dps in the GAME as A sidearm with hs damage doijg 400 or 450 percent, were are the nerf it threads? The problem is this is one of the softest, weakest, whinniest bunch of suburban spoiled ass white nerds in any game and because you suck so bad its always something else, its never just that you suck, something is op. Thats why this game does not progress linearly as it should its always trying to slow down and slide off into the nerf it ditch..... RRRRRRRAAAAAAAAAGGGGGGGHHHHHHHH |
Doshneil Antaro
Dem Durrty Boyz Public Disorder.
139
|
Posted - 2013.10.26 09:51:00 -
[63] - Quote
Lol assault vs logistics argument still going on. How about scout vs assault. Assaults can match speed, and out damage with a sniper rifle, and have way better survivability than the scout for slightly less stamina and higher suit signature. If an assault can act as scout, a logi can be a slayer. It is up to the individual as to how and what mods they insert into their chosen suit, and that's how CCP envisioned it. Might as well stop QQing, the freedom of these suits are working as intended. |
INFINITE DIVERSITY IDIC
Intara Direct Action Caldari State
94
|
Posted - 2013.10.26 09:54:00 -
[64] - Quote
Doshneil Antaro wrote:Lol assault vs logistics argument still going on. How about scout vs assault. Assaults can match speed, and out damage with a sniper rifle, and have way better survivability than the scout for slightly less stamina and higher suit signature. If an assault can act as scout, a logi can be a slayer. It is up to the individual as to how and what mods they insert into their chosen suit, and that's how CCP envisioned it. Might as well stop QQing, the freedom of these suits are working as intended. Yay agreed, and heres something else, if you dont like it im shooting people in the face right now come get in line.... |
Drapedup Drippedout
G.U.T.Z
47
|
Posted - 2013.10.26 09:58:00 -
[65] - Quote
OZAROW wrote:Drapedup Drippedout wrote: refer to CCP's own description of the suits: (http://dust514.com/universe/dropsuits/)
Assault: The Assault dropsuit is a versatile frontline combat suit that combines excellent protection, good mobility, and sufficient versatility for mission-specific alterations. Assault dropsuits are intended for standard combat operations or those in which objectives are likely to change at a momentGÇÖs notice. Able to carry anything from small arms and explosives to heavy anti-vehicle munitions and deployable support gear, this is the most adaptable suit on the battlefield.
Logistics: The Logistics dropsuit is outfitted with the latest in diagnostic technology, to help the wearer maintain the condition and efficiency of squad-mates and their equipment. A soldier in a logistics dropsuit can greatly improve the overall effectiveness of his group, and fills a vital tactical role in small-unit operations and full-scale warfare by providing both medical and mechanical support.
Now we'll look at the proto suit variants for each as this represents the 'end game' builds: (Highs/Lows/Equip)
Assault: Gk0 - 3/4/1, 60pg/300 cpu. 120/210 EHP =330 Ck0 -4/3/1, 60pg/300 cpu. 210/120 EHP = 330 Mk0 - 5/2/1, 64 pg/320 cpu. 150/135 EHP = 285 Ak0 - 3/3/1, 70pg/350cpu 180/180 EHP = 360
Logistics: Gk0 -3/5/4, 78pg/390cpu. 90/180 = 270 EHP Ck0 - 5/4/3, 78pg/350 cpu. 180/90 = 270 EHP Mk0 - 4/4/4, 78pg/390 cpu. 90/150 = 240 EHP Ak0 - 3/4/3, 72pg/390 cpu. 120/180 = 300 EHP
Here's what I don't understand...No where in CCP description of the Logi does it say, adapted for optimal slaying and WP production. And the assault, "most adaptable suit on the field", are you ******* kidding me?
My beef is that logis are not required to fill equip slots, so if you don't fill the slots....3 out of the 4 logi suits have more total Highs and Lows than the assault variants, with a significant boost to pg and cpu to fit proto mods/weaps/grenades.
The logistics role by definition is not a slayer build, but due to CCP's infinite wisdom they have allowed the base suit to be more adept at the 'slayer' role than the assault variant.
Now, people will argue that oh logis don't get a side-arm so its fair. Right, because when I watch the battlefeed it always says "Ishukone assault submachine gun", you hardly ever see "Duvolle assault rifle". SMH. The sidearm argument is played out.
Yes the assault variants have more base EHP but its really not that significant unless you are Amarr Assault or Min Logi, as those two lie on the ends of the spectrum.
Here's my QQ, Why does a logi have the ability to 'change' roles from logistics, to assault, to scout, to tank....when no other class especially the class that boasts the "most adaptable suit on the battlefield" is unable to cross into another role?
And to respond to Jack Mcready.....take the equip slot from the Minmatar assault, give me another low slow and I'll be happy as a pig in ****. The equip slot on an assault is not necessary, if I am supposed to slay, then let me slay. If I am supposed to provide "medical and mechanical" support, then give me 4 equip slots!
Go 20 million sp in proto scout, wait for months while ccp promises to fix your class a cqc weapons then Bi!TCH! Lol I have a logi now. Don't cry nerf be a man a save sp
Read the rest of the thread, I'm not calling for a nerf. I've stated that over and over in this thread alone. I'm looking for an actual answer as to why the logistics suit in its current form can outperform the assault variant in its current form, in terms of WP production.
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Drapedup Drippedout
G.U.T.Z
48
|
Posted - 2013.10.26 10:10:00 -
[66] - Quote
INFINITE DIVERSITY IDIC wrote:Drapedup Drippedout wrote: refer to CCP's own description of the suits: (http://dust514.com/universe/dropsuits/)
Assault: The Assault dropsuit is a versatile frontline combat suit that combines excellent protection, good mobility, and sufficient versatility for mission-specific alterations. Assault dropsuits are intended for standard combat operations or those in which objectives are likely to change at a momentGÇÖs notice. Able to carry anything from small arms and explosives to heavy anti-vehicle munitions and deployable support gear, this is the most adaptable suit on the battlefield.
Logistics: The Logistics dropsuit is outfitted with the latest in diagnostic technology, to help the wearer maintain the condition and efficiency of squad-mates and their equipment. A soldier in a logistics dropsuit can greatly improve the overall effectiveness of his group, and fills a vital tactical role in small-unit operations and full-scale warfare by providing both medical and mechanical support.
Now we'll look at the proto suit variants for each as this represents the 'end game' builds: (Highs/Lows/Equip)
Assault: Gk0 - 3/4/1, 60pg/300 cpu. 120/210 EHP =330 Ck0 -4/3/1, 60pg/300 cpu. 210/120 EHP = 330 Mk0 - 5/2/1, 64 pg/320 cpu. 150/135 EHP = 285 Ak0 - 3/3/1, 70pg/350cpu 180/180 EHP = 360
Logistics: Gk0 -3/5/4, 78pg/390cpu. 90/180 = 270 EHP Ck0 - 5/4/3, 78pg/350 cpu. 180/90 = 270 EHP Mk0 - 4/4/4, 78pg/390 cpu. 90/150 = 240 EHP Ak0 - 3/4/3, 72pg/390 cpu. 120/180 = 300 EHP
Here's what I don't understand...No where in CCP description of the Logi does it say, adapted for optimal slaying and WP production. And the assault, "most adaptable suit on the field", are you ******* kidding me?
My beef is that logis are not required to fill equip slots, so if you don't fill the slots....3 out of the 4 logi suits have more total Highs and Lows than the assault variants, with a significant boost to pg and cpu to fit proto mods/weaps/grenades.
The logistics role by definition is not a slayer build, but due to CCP's infinite wisdom they have allowed the base suit to be more adept at the 'slayer' role than the assault variant.
Now, people will argue that oh logis don't get a side-arm so its fair. Right, because when I watch the battlefeed it always says "Ishukone assault submachine gun", you hardly ever see "Duvolle assault rifle". SMH. The sidearm argument is played out.
Yes the assault variants have more base EHP but its really not that significant unless you are Amarr Assault or Min Logi, as those two lie on the ends of the spectrum.
Here's my QQ, Why does a logi have the ability to 'change' roles from logistics, to assault, to scout, to tank....when no other class especially the class that boasts the "most adaptable suit on the battlefield" is unable to cross into another role?
And to respond to Jack Mcready.....take the equip slot from the Minmatar assault, give me another low slow and I'll be happy as a pig in ****. The equip slot on an assault is not necessary, if I am supposed to slay, then let me slay. If I am supposed to provide "medical and mechanical" support, then give me 4 equip slots!
You answered your own question, for most of us the logi, was a better all around choice, some people picked assault as it better fit their playstyle while others like my self felt we could kill better in a logi suit, but we all had the same choice, your also forgetting the assaults are faster, have more stamina, and faster stamina recovery, I know people in this game never consider all the differences in a suit or gun but those are important, so try to be more accurate, and choose a better suit in the future. I dont get what every1 is so but hurt about, do you as a shooter really think its the suit? Maybe you just suck at shooting?? And why do you all think you can define the playstyle of the logi user? I set my suit up to do what I enjoy to me the logi is a slayer that can ALSO carry extra equipment to assist the team, I carry 2 nanohives and a scanner, my slots are full, I tank low shields for damage mods so I can kill well also. Your saying that because I can carry more stuff then you I shouodnt fit my suit to its full potentional for mercing. These people who say im doing my job, these garbage ass logibros are usually the people pickimg you up in the midst of gunfire and watch you die again. If they want to staybehind a fat man with an hmg and stick their rep tool up his fairy amarr skirt fine, as for me, Ill scan sling some hives and slay, dont try to limit the ability of our suits because YOU think thats why you suck, get better, get over it, and get a new suit......
First of all I don't suck, anytime you would like to join me in game on my team or the other I'd be happy to show you. I'm also not trying to define the playstyle of the logi, CCP does that for me in the first couple paragraphs of the first post. You quoted it, you obviously read it. You, my man, as logistics are not 'supposed' to be a FLF. However if you choose to be, fundamentally you should not be able to have more EHP, and deal more dmg (with mods) than any equivalent Assault variant. Is it a problem with Logis? not necessarily. I think its a problem with the assault variant suits. Yes our suits have a few passive abilities, speed and stamina. Since the Min assault is the only one with any significant speed boost, I guess I'm allowed to cry, that logis get a free armor rep (min logi). YOur point is null and void, and you are an assault player in denial in a logi suit. Get over it.
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Drapedup Drippedout
G.U.T.Z
48
|
Posted - 2013.10.26 10:12:00 -
[67] - Quote
INFINITE DIVERSITY IDIC wrote:Doc Noah wrote:I still dont understand why logis think they need all that HP whether it be through the extra slots or from the built in rep. You're "support" or "combat medic" not frontline soldier. You're duty is to stand behind your guys whether it be medic duty or shooting over their shoulder, instead we have brickfit logis rushing forward and killing enemy assault players 1 by 1.
I can do my logi duties in a STD suit ffs, sure I do run into situations where I get fired upon but I'm usually at a relative safe distance or slightly behind more obvious threats like my teamates, not deep in the enemy hotzone looking to spill some blood. Thats your OPINION of what the logi is supposed to do, if thats the case why give us a primary weapon? Please show me in writing where ccp has said logis are not supposed to kill, just imagine if Ratchet had that attitude Optimus wouldnt have made it to part 2.
"mechanical and medical support..." its right on the suit description in game. |
INFINITE DIVERSITY IDIC
Intara Direct Action Caldari State
94
|
Posted - 2013.10.26 10:46:00 -
[68] - Quote
Drapedup Drippedout wrote:INFINITE DIVERSITY IDIC wrote:Doc Noah wrote:I still dont understand why logis think they need all that HP whether it be through the extra slots or from the built in rep. You're "support" or "combat medic" not frontline soldier. You're duty is to stand behind your guys whether it be medic duty or shooting over their shoulder, instead we have brickfit logis rushing forward and killing enemy assault players 1 by 1.
I can do my logi duties in a STD suit ffs, sure I do run into situations where I get fired upon but I'm usually at a relative safe distance or slightly behind more obvious threats like my teamates, not deep in the enemy hotzone looking to spill some blood. Thats your OPINION of what the logi is supposed to do, if thats the case why give us a primary weapon? Please show me in writing where ccp has said logis are not supposed to kill, just imagine if Ratchet had that attitude Optimus wouldnt have made it to part 2. "mechanical and medical support..." its right on the suit description in game. Ya, and where does it say dont kill? |
INFINITE DIVERSITY IDIC
Intara Direct Action Caldari State
94
|
Posted - 2013.10.26 10:48:00 -
[69] - Quote
Drapedup Drippedout wrote:INFINITE DIVERSITY IDIC wrote:Drapedup Drippedout wrote: refer to CCP's own description of the suits: (http://dust514.com/universe/dropsuits/)
Assault: The Assault dropsuit is a versatile frontline combat suit that combines excellent protection, good mobility, and sufficient versatility for mission-specific alterations. Assault dropsuits are intended for standard combat operations or those in which objectives are likely to change at a momentGÇÖs notice. Able to carry anything from small arms and explosives to heavy anti-vehicle munitions and deployable support gear, this is the most adaptable suit on the battlefield.
Logistics: The Logistics dropsuit is outfitted with the latest in diagnostic technology, to help the wearer maintain the condition and efficiency of squad-mates and their equipment. A soldier in a logistics dropsuit can greatly improve the overall effectiveness of his group, and fills a vital tactical role in small-unit operations and full-scale warfare by providing both medical and mechanical support.
Now we'll look at the proto suit variants for each as this represents the 'end game' builds: (Highs/Lows/Equip)
Assault: Gk0 - 3/4/1, 60pg/300 cpu. 120/210 EHP =330 Ck0 -4/3/1, 60pg/300 cpu. 210/120 EHP = 330 Mk0 - 5/2/1, 64 pg/320 cpu. 150/135 EHP = 285 Ak0 - 3/3/1, 70pg/350cpu 180/180 EHP = 360
Logistics: Gk0 -3/5/4, 78pg/390cpu. 90/180 = 270 EHP Ck0 - 5/4/3, 78pg/350 cpu. 180/90 = 270 EHP Mk0 - 4/4/4, 78pg/390 cpu. 90/150 = 240 EHP Ak0 - 3/4/3, 72pg/390 cpu. 120/180 = 300 EHP
Here's what I don't understand...No where in CCP description of the Logi does it say, adapted for optimal slaying and WP production. And the assault, "most adaptable suit on the field", are you ******* kidding me?
My beef is that logis are not required to fill equip slots, so if you don't fill the slots....3 out of the 4 logi suits have more total Highs and Lows than the assault variants, with a significant boost to pg and cpu to fit proto mods/weaps/grenades.
The logistics role by definition is not a slayer build, but due to CCP's infinite wisdom they have allowed the base suit to be more adept at the 'slayer' role than the assault variant.
Now, people will argue that oh logis don't get a side-arm so its fair. Right, because when I watch the battlefeed it always says "Ishukone assault submachine gun", you hardly ever see "Duvolle assault rifle". SMH. The sidearm argument is played out.
Yes the assault variants have more base EHP but its really not that significant unless you are Amarr Assault or Min Logi, as those two lie on the ends of the spectrum.
Here's my QQ, Why does a logi have the ability to 'change' roles from logistics, to assault, to scout, to tank....when no other class especially the class that boasts the "most adaptable suit on the battlefield" is unable to cross into another role?
And to respond to Jack Mcready.....take the equip slot from the Minmatar assault, give me another low slow and I'll be happy as a pig in ****. The equip slot on an assault is not necessary, if I am supposed to slay, then let me slay. If I am supposed to provide "medical and mechanical" support, then give me 4 equip slots!
You answered your own question, for most of us the logi, was a better all around choice, some people picked assault as it better fit their playstyle while others like my self felt we could kill better in a logi suit, but we all had the same choice, your also forgetting the assaults are faster, have more stamina, and faster stamina recovery, I know people in this game never consider all the differences in a suit or gun but those are important, so try to be more accurate, and choose a better suit in the future. I dont get what every1 is so but hurt about, do you as a shooter really think its the suit? Maybe you just suck at shooting?? And why do you all think you can define the playstyle of the logi user? I set my suit up to do what I enjoy to me the logi is a slayer that can ALSO carry extra equipment to assist the team, I carry 2 nanohives and a scanner, my slots are full, I tank low shields for damage mods so I can kill well also. Your saying that because I can carry more stuff then you I shouodnt fit my suit to its full potentional for mercing. These people who say im doing my job, these garbage ass logibros are usually the people pickimg you up in the midst of gunfire and watch you die again. If they want to staybehind a fat man with an hmg and stick their rep tool up his fairy amarr skirt fine, as for me, Ill scan sling some hives and slay, dont try to limit the ability of our suits because YOU think thats why you suck, get better, get over it, and get a new suit...... First of all I don't suck, anytime you would like to join me in game on my team or the other I'd be happy to show you. I'm also not trying to define the playstyle of the logi, CCP does that for me in the first couple paragraphs of the first post. You quoted it, you obviously read it. You, my man, as logistics are not 'supposed' to be a FLF. However if you choose to be, fundamentally you should not be able to have more EHP, and deal more dmg (with mods) than any equivalent Assault variant. Is it a problem with Logis? not necessarily. I think its a problem with the assault variant suits. Yes our suits have a few passive abilities, speed and stamina. Since the Min assault is the only one with any significant speed boost, I guess I'm allowed to cry, that logis get a free armor rep (min logi). YOur point is null and void, and you are an assault player in denial in a logi suit. Get over it. pfffft GUTZ gets pwned on the regular..... Get good qq scrub.
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INFINITE DIVERSITY IDIC
Intara Direct Action Caldari State
94
|
Posted - 2013.10.26 11:07:00 -
[70] - Quote
Heimdallr69 wrote:Fizzer94 wrote:You shouldn't be so quick to disregard sidearms. I take it you are one of those guys that fits a Prototype Light Weapon and a Militia SMG... Your loss. True slayers don't use side arms hell most spam nades now days Some of us cook them like the artillery chefs we are, Caldari accel at this..... Dont hate when that core explodes in your face, Im sure you elites will figure out how to lag warp out of those eventually..... |
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Smots Ju-Kyu
The Sound Of Freedom Renegade Alliance
45
|
Posted - 2013.10.26 11:13:00 -
[71] - Quote
Quote:First of all I don't suck, anytime you would like to join me in game on my team or the other I'd be happy to show you. I'm also not trying to define the playstyle of the logi, CCP does that for me in the first couple paragraphs of the first post. You quoted it, you obviously read it. You, my man, as logistics are not 'supposed' to be a FLF. However if you choose to be, fundamentally you should not be able to have more EHP, and deal more dmg (with mods) than any equivalent Assault variant. Is it a problem with Logis? not necessarily. I think its a problem with the assault variant suits. Yes our suits have a few passive abilities, speed and stamina. Since the Min assault is the only one with any significant speed boost, I guess I'm allowed to cry, that logis get a free armor rep (min logi). YOur point is null and void, and you are an assault player in denial in a logi suit. Get over it.
You do know that the Min Assault suit reps itself at 1 hp a sec so your arguement about logis built in armor rep is null and void. Just because YOU can't out perform some logis doesn't mean the suit is OP. It could mean that the person is just better than you.
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Doshneil Antaro
Dem Durrty Boyz Public Disorder.
140
|
Posted - 2013.10.26 11:15:00 -
[72] - Quote
Dear noob player named op, the descriptions for these suits were written long long ago, since the early stages of the game. Before the chromosome build was released, the game tried it's damnest to force you into those descriptions that op mentioned. Then CCP, thought "well this is leading to stale play styles, and this game lacks uniqueness". CCP being the Kings of the Sandbox world, realized this was holding this game back from joining in with the Eve playground, removed many of the labels and boundaries as said to the Dusties "be free and go play, recess has finally started". Well those little kiddies are now free, and now are the bullies. We are now playing the game as it is now intended, any player free to use his suit in any way possible to make noobs run to the forums so we can sit back and lick their tears.
Welcome to New Eden, where tears are accepted as payment. |
INFINITE DIVERSITY IDIC
Intara Direct Action Caldari State
94
|
Posted - 2013.10.26 11:17:00 -
[73] - Quote
Smots Ju-Kyu wrote:Quote:First of all I don't suck, anytime you would like to join me in game on my team or the other I'd be happy to show you. I'm also not trying to define the playstyle of the logi, CCP does that for me in the first couple paragraphs of the first post. You quoted it, you obviously read it. You, my man, as logistics are not 'supposed' to be a FLF. However if you choose to be, fundamentally you should not be able to have more EHP, and deal more dmg (with mods) than any equivalent Assault variant. Is it a problem with Logis? not necessarily. I think its a problem with the assault variant suits. Yes our suits have a few passive abilities, speed and stamina. Since the Min assault is the only one with any significant speed boost, I guess I'm allowed to cry, that logis get a free armor rep (min logi). YOur point is null and void, and you are an assault player in denial in a logi suit. Get over it.
You do know that the Min Assault suit reps itself at 1 hp a sec so your arguement about logis built in armor rep is null and void. Just because YOU can't out perform some logis doesn't mean the suit is OP. It could mean that the person is just better than you. Oh well put sir, and I just played a game where we cloned this merc and then played with him where we won together, a true warrior, because you see he cries not.... |
Martin0 Brancaleone
Maphia Clan Corporation
473
|
Posted - 2013.10.26 11:18:00 -
[74] - Quote
Cosgar wrote:And here we go with another one. You can check my post history in better topics with better arguments and even better counter arguments on why logi > assault isn't true, but I'll break it down like this: If you fit a logistics suit to be fully tanked at the cost of equipment, it's gimped down to a slightly tankier, more expensive assault suit that doesn't have a sidearm. Sure, it might win a couple of 1v1 engagements, but Dust is a team based game, that's why we have squads and that's why we have heavy suits- to enforce the teamwork dynamic.
This logistics vs assault drama has long been resolved when the CaLogi was nerfed. Back then, the CaLogi could have the highest buffer through its racial bonus, while still having an insane fitting flexibility thanks to its larger CPU/PG pool. Shield vs armor imbalance at the time also made the CaLogi more dominant as well over the other logistics suits- in fact, the Amarr actually needed a buff at the time. The killer bees died with the CaLogi, but people still complain because they want to blame something for their own shortcomings because through mental gymnastics, they believe that they can do no wrong. I die to assaults all the time, but I don't cry about it on the forums because the suit doesn't make the man.
Are the assault's bonuses underwhelming? Depends on who you ask. Is there room for improvement through better assault bonuses? Ask any Gallente or Amarr assault if they shield tank. Scouts and heavies? Do I really need to ask? Is nerfing logistics the answer? Hell no! All it's going to do is screw over another niche role and if you look around, we have enough of that. I don't know what the other suits need, because frankly, I don't use them and it would be better for those users to look for ways to improve them instead of complaining about a role they don't play because they rather drag it down to their standards. This kind of nerf everything logic is like if I posted a topic to nerf all the other weapons because the plasma cannon sucks. Why can't i like more than once? |
INFINITE DIVERSITY IDIC
Intara Direct Action Caldari State
94
|
Posted - 2013.10.26 11:24:00 -
[75] - Quote
Martin0 Brancaleone wrote:Cosgar wrote:And here we go with another one. You can check my post history in better topics with better arguments and even better counter arguments on why logi > assault isn't true, but I'll break it down like this: If you fit a logistics suit to be fully tanked at the cost of equipment, it's gimped down to a slightly tankier, more expensive assault suit that doesn't have a sidearm. Sure, it might win a couple of 1v1 engagements, but Dust is a team based game, that's why we have squads and that's why we have heavy suits- to enforce the teamwork dynamic.
This logistics vs assault drama has long been resolved when the CaLogi was nerfed. Back then, the CaLogi could have the highest buffer through its racial bonus, while still having an insane fitting flexibility thanks to its larger CPU/PG pool. Shield vs armor imbalance at the time also made the CaLogi more dominant as well over the other logistics suits- in fact, the Amarr actually needed a buff at the time. The killer bees died with the CaLogi, but people still complain because they want to blame something for their own shortcomings because through mental gymnastics, they believe that they can do no wrong. I die to assaults all the time, but I don't cry about it on the forums because the suit doesn't make the man.
Are the assault's bonuses underwhelming? Depends on who you ask. Is there room for improvement through better assault bonuses? Ask any Gallente or Amarr assault if they shield tank. Scouts and heavies? Do I really need to ask? Is nerfing logistics the answer? Hell no! All it's going to do is screw over another niche role and if you look around, we have enough of that. I don't know what the other suits need, because frankly, I don't use them and it would be better for those users to look for ways to improve them instead of complaining about a role they don't play because they rather drag it down to their standards. This kind of nerf everything logic is like if I posted a topic to nerf all the other weapons because the plasma cannon sucks. Why can't i like more than once? Racial bonus that allows for faster tea bagging of dead qq assaults, these mercs squat very slow... Weight of the power armor maybe?
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John Demonsbane
Unorganized Ninja Infantry Tactics League of Infamy
251
|
Posted - 2013.10.26 12:33:00 -
[76] - Quote
Well... This sure got stupid in a hurry. Good luck, Cosgar, I'm out! (If he hasn't decided to bail out too, lol) |
Drapedup Drippedout
G.U.T.Z
48
|
Posted - 2013.10.26 13:04:00 -
[77] - Quote
Yeah this thread is getting a bit ridiculous, cosgar/smots jyu-ku/doshneil, thanks for your insight. IDIC, you just talk ****, none of it productive, you literally just QQ all day. Can't wait to find you in game.
You guys bring up some valid points though, if diversity is the direction CCP wants to go...Then I still want to know why there is even an assault variant in the game? The suit design is not optimized for assault or diversity. The logistics suit can do it better minus a sidearm. The logistics player can literally be a variant of any other role in the game, the assault suit is effectively a beefy scout.
The logistics role is about diversity, great. Go be a logirepper, logislayer, WPwhore, whatever. Why, in an FPS, have an assault role, that BASED ON WP production, cannot fulfill its primary function as well as another suit's non-traditional function?
THIS IS NOT A NERF LOGI THREAD.
Call me scrub, I suck, whatever you need to justify your premenstrual rage go for it. The fact remains that the proto logi suits, with their amount of highs and lows, are capable of running a suit based purely for assault, better than the assault variants given the same core proficiencies.
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INFINITE DIVERSITY IDIC
Intara Direct Action Caldari State
95
|
Posted - 2013.10.26 14:55:00 -
[78] - Quote
Drapedup Drippedout wrote:Yeah this thread is getting a bit ridiculous, cosgar/smots jyu-ku/doshneil, thanks for your insight. IDIC, you just talk ****, none of it productive, you literally just QQ all day. Can't wait to find you in game.
You guys bring up some valid points though, if diversity is the direction CCP wants to go...Then I still want to know why there is even an assault variant in the game? The suit design is not optimized for assault or diversity. The logistics suit can do it better minus a sidearm. The logistics player can literally be a variant of any other role in the game, the assault suit is effectively a beefy scout.
The logistics role is about diversity, great. Go be a logirepper, logislayer, WPwhore, whatever. Why, in an FPS, have an assault role, that BASED ON WP production, cannot fulfill its primary function as well as another suit's non-traditional function?
THIS IS NOT A NERF LOGI THREAD.
Call me scrub, I suck, whatever you need to justify your premenstrual rage go for it. The fact remains that the proto logi suits, with their amount of highs and lows, are capable of running a suit based purely for assault, better than the assault variants given the same core proficiencies.
My goal here has mainly been to push your comments back, but if you want truth ill try again, assault suits have bonuses that favor combat, assault suits regen shiellds faster, assault suits have more stamina, stamina recovery, faster walk and sprint speed, as well as more built in ehp which affects overall cost, and a second damn weapon. All these things make the assault set apart from the logi, you either fail to see this or refuse to acknoledge it. What else can be said. |
OSGR Valdez
MoIden Heath PoIice Department EoN.
53
|
Posted - 2013.10.26 15:10:00 -
[79] - Quote
umm.. No side arm slow movement speed reloading gets you killed
I can't tell you how many times I've died because 1) I couldn't get away from fire. 2) Had to reload 3) Had no CQC weapon (side arm) All of which are negated with an assault suite.
I still see Assaulters do good, you just have to do it right. |
Fizzer94
L.O.T.I.S. Public Disorder.
615
|
Posted - 2013.10.26 17:58:00 -
[80] - Quote
INFINITE DIVERSITY IDIC wrote:Fizzer94 wrote:INFINITE DIVERSITY IDIC wrote:Fizzer94 wrote:Cosgar wrote: The last thing we need is a convoluted system that screws over both classes from any kind of role diversity. You're going to **** off a lot of Gallente assaults that carry triage hives.
I know full well that those guys won't be too happy, but more importantly, the people that take a Logi suit and twist it into something it shouldnt be able to do will be livid. The last thing I want is a nerf to logis, real logis. I couldn't care less if the 'Slayer Logis' get nerfed to hell because of this. They deserve it, in the same way that real logis deserve to not be nerfed because other people are exploiting the same suit that that use. This would allow people that use the suit for equipment to continue doing so, while getting rid of the 'OP logis'. We aint op, your skill is up...... Did you even read my suggestion? Stop being so defensive about everything everyone says... Yes, and its stupid. Defensive? Uhhh ya, im that slayer logi, and my way of mercing is under attack. You think im twisting the suit into something it shouldnt be and I call bullshit, I say the suit should be anything we make it, its part of what makes this game cool.... My name isnt just a random thought, its what I believe... IDIC, INFINITE DIVERSITY INFINITE COMBONATIONS, I apply that all across my belief spectrum and the video games that I find incorporate that make life fun. YOU and these are whinny fail hards are trying to LIMIT my choice in a way that makes me less effective in combat, I support NO NERFS EVER. If the assault suit gets a buff thats fine I love buffs, I can always get more sp and spec the new most combat effective suit, but the ability of my suit has already been nerfed 3 builds ago with 40 less cpu, and they changed my racial bonus, why? Because of terrible players like you. Then its the ar, now you scrubs think it was nerfed bc the stats for new guns come out with the ar range in print and its the same its always been but somehow the overpowered stupidity of this player base thinks it was changed. We were given 10percent damge buff after uprising and now ttk is to fast and they want 10percent less, the laser was op in chromosome, now its not but the only thing that changed was the laser got better, lmao, there never was a nerf but these dummys think there was. My scrambler pistol prof 5 has the highest dps in the GAME as A sidearm with hs damage doijg 400 or 450 percent, were are the nerf it threads? The problem is this is one of the softest, weakest, whinniest bunch of suburban spoiled ass white nerds in any game and because you suck so bad its always something else, its never just that you suck, something is op. Thats why this game does not progress linearly as it should its always trying to slow down and slide off into the nerf it ditch..... RRRRRRRAAAAAAAAAGGGGGGGHHHHHHHH *sigh* You're one of those Callogis that purposely used the suit for its brokenness aren't you? You are obviously a **** player if you need that suit. If you want a suit that is good at killing, you should have skilled into an Assault suit. I honestly don't care if the coming nerf to logis makes you so angry you quit the game, I'd say good riddance. So long as it doesn't mess with the logi-ing me and others actually use the suit for I'm fine. A nerf is coming, the player base is crying WAY too hard for it not to. Its only a matter of what and how the Logistics suits are nerfed, and I'm trying to keep the nerf from affecting the real logis in any negative way. Also, the laser did get nerfed, it used to do 20 damage in Chromosome, it only does 17 now. |
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emtbraincase
Falconpunch Hatesurfers
17
|
Posted - 2013.10.26 18:14:00 -
[81] - Quote
Fizzer94 wrote:emtbraincase wrote:best compromise i've seen is the following, stated by many individuals too numerous to mention:
Assault Suit Bonus: +2% damage bonus per level with "Hybrid" Light weapons (Hybrid or whatever the AR is, basically free complex at proto. Not limiting to hybrid/whatever would make Amarr Assault + AScr/Viziam = God Mode, so limited to non-duplicating bonuses like Lt DMG and racial Laser bonus.)
Assault suit Loses: No equipment slots on any racial suit (makes them a true slayer, no support options at all )
Logistics Suit Bonus: Leave alone (we rep everyone else, we gotta be able to keep our own armor up without drawing away more weapons. basically a free complex repper at proto)
Logistics Suit Loses: Must use all available equipment slots before fitting becomes valid (this forces a logi to carry items into battle that assist the team whether they want to or not, thus reducing the complaint that they are ignoring equipment slots to become Billy Badass.)
Both gain something useful. Trust me, most logi would consider leaving it alone to be gaining something. Both lose something, in the ability to effectively use the suit for more than it's intended purpose. I don't see how the hybrid thing makes any sense. Why would Minmatar or Amarr suits have a bonus like that? A 1% per level buff to light/sidearm weapon damage would be a great Assault bonus, no need for the Hybrid thing. I say 5% because a free enhanced Damage Mod that works for all weapons, and has no stacking penalties is arguably better than a regular complex Damage Mod. The Racial Assault Bonii should affect that suits racial weapons. The Amarr and Minmatar ones are fine, the Gallente one is alright but could be a bit better, and the Caldari one needs to change because it doesn't even affect weaponry at all.
The only reason I made it a specific bonus is because it would still give the Amarr a bonus (they can use an smg without losing the dmg bonus they would've only gotten with the pistol), but they wouldn't get 2 free complex mod on the laser weapons. That is an appropriate tradeoff for Amarr, and if you were using laser-based weaponry you should be using Amarr exclusivly anyway.
I also understand it negates those who use MD as primary, but they seem to be doing just fine as is, and it would still boost their sidearm should they smg it. I know this is not optimal for all playstyles, but I think it would give bonuses to all suits without making 1 suit OP.
I also hadn't seriously considered making it 1%, thus giving an adv-level bonus, because I wanted to make it tier equivalent to the Logi bonus. So the 2 considerations I had most were Amarr Assault becoming the new OP rage because of 2 free complex laser mods (due to racial bonus already in place) and keeping equivalent tier bonus for Logi v Assault so no chance to say 1 got better bonus than the other. |
Pocket Rocket Girl
Psygod9 D.E.F.I.A.N.C.E
63
|
Posted - 2013.10.26 18:14:00 -
[82] - Quote
Drapedup Drippedout wrote:Cosgar wrote:And here we go with another one. You can check my post history in better topics with better arguments and even better counter arguments on why logi > assault isn't true, but I'll break it down like this: If you fit a logistics suit to be fully tanked at the cost of equipment, it's gimped down to a slightly tankier, more expensive assault suit that doesn't have a sidearm. Sure, it might win a couple of 1v1 engagements, but Dust is a team based game, that's why we have squads and that's why we have heavy suits- to enforce the teamwork dynamic.
This logistics vs assault drama has long been resolved when the CaLogi was nerfed. Back then, the CaLogi could have the highest buffer through its racial bonus, while still having an insane fitting flexibility thanks to its larger CPU/PG pool. Shield vs armor imbalance at the time also made the CaLogi more dominant as well over the other logistics suits- in fact, the Amarr actually needed a buff at the time. The killer bees died with the CaLogi, but people still complain because they want to blame something for their own shortcomings because through mental gymnastics, they believe that they can do no wrong. I die to assaults all the time, but I don't cry about it on the forums because the suit doesn't make the man.
Are the assault's bonuses underwhelming? Depends on who you ask. Is there room for improvement through better assault bonuses? Ask any Gallente or Amarr assault if they shield tank. Scouts and heavies? Do I really need to ask? Is nerfing logistics the answer? Hell no! All it's going to do is screw over another niche role and if you look around, we have enough of that. I don't know what the other suits need, because frankly, I don't use them and it would be better for those users to look for ways to improve them instead of complaining about a role they don't play because they rather drag it down to their standards. This kind of nerf everything logic is like if I posted a topic to nerf all the other weapons because the plasma cannon sucks. I've read your posts, and yes they are well thought out. Please explain to me how a Minmatar Assault suit with 5 highs and 2 lows is more adept at its role than the callogi, gallogi, or minlogi? All of those have more cpu/pg and more slots with neglible difference in base HP. Say you run 3 complex shield ext., a dmg mod, and a recharger (or 4th extender) you are forced to run a cpu upgrade, and you have 1 more low slot. Do you run armor for hp? kin cat to capitalize on your speed? Not many options man. That's my beef, as min assault I can shield tank only. And while shield tanking, I can't run dmg mods which cripples my 'slaying' ability, thus crippling my WP output on a suit designed to kill for WP.
i use the basic miny suit with 2 smgs 2 kincats and 3 basic shield and a profile enhancer with a flux and no equipment i do perfectly fine with out damage mods
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INFINITE DIVERSITY IDIC
Intara Direct Action Caldari State
97
|
Posted - 2013.10.26 20:26:00 -
[83] - Quote
Im good with ANY buff, more combat specific suit bonus for the assault is awesome, so are more logi specific bonuses. But let me be clear, logi is the most popular suit in this game, and for good reason, therefore it is most likely going to be in the hands of the most skilled shooter, this is true with all things in dust, including the ar, and damage mods. That being understood what we have left are the victims of those shooters here, in this forum crying.... Number 1 player in the game that I have talked plenty of **** about 13ear, Cal Logi, number 5 player Dia Callogi, thats 2 of the top 5, so it makes since that these are popular suits and people do what they see good players doing. Are you Mr LOTIS saying they would suck if it wasnt for that suit? Heres a better question FIZZER what are you saying we should be doing diffrently? If my equipment is filled, what am I supposed to do not load out my suit? And what do you think would happen if logis got nerfed? Suddenly you wouldnt suck? Magically your accuracy would catch up with your envy? Look at the order of desired nerfs in the past 6 months, Callogi, then duvole, now logi again, everything the best shooters in the game use. Why is it always ****** players on here asking for nerfs? Where are the great players in this game? This LOTIS scrub says the player base wants a nerf? Wheres the base? A few dozen nobodys, how many of you even put any money in the game. Its garbage thats complaining because it smells its own odor, and its blameing it on the glade not being strong enough to cover it up. Also theres a website out there called dust reports, great site, notice the sharp decline in the player base after every single nerf. Why? Because as shooters we want what we put the grind down for left alone, not destroyed for the inability of eve nerds. These people and their hardon for nerfs are hurting our game. Ccp let the shooters play and let the FODDER snipe. To all you that have a pair im calling on you to crush these posts,, slam them. These people are in corps with assault logi playstyles they need to be getting in their corp mates asses. We are the majority, lets make sure ccp knows how we feel. These posts do not accurately represent the game because the people who are happy are not here complaining... |
Fizzer94
L.O.T.I.S. Public Disorder.
617
|
Posted - 2013.10.26 20:37:00 -
[84] - Quote
INFINITE DIVERSITY IDIC wrote:Im good with ANY buff, more combat specific suit bonus for the assault is awesome, so are more logi specific bonuses. But let me be clear, logi is the most popular suit in this game, and for good reason, therefore it is most likely going to be in the hands of the most skilled shooter, this is true with all things in dust, including the ar, and damage mods. That being understood what we have left are the victims of those shooters here, in this forum crying....
Number 1 player in the game that I have talked plenty of **** about 13ear, Cal Logi, number 5 player Dia Callogi, thats 2 of the top 5, so it makes since that these are popular suits and people do what they see good players doing. Are you Mr LOTIS saying they would suck if it wasnt for that suit? Heres a better question FIZZER what are you saying we should be doing diffrently? If my equipment is filled, what am I supposed to do not load out my suit? And what do you think would happen if logis got nerfed? Suddenly you wouldnt suck? Magically your accuracy would catch up with your envy?
Look at the order of desired nerfs in the past 6 months, Callogi, then duvole, now logi again, everything the best shooters in the game use. Why is it always ****** players on here asking for nerfs? Where are the great players in this game? This LOTIS scrub says the player base wants a nerf? Wheres the base? A few dozen nobodys, how many of you even put any money in the game. Its garbage thats complaining because it smells its own odor, and its blameing it on the glade not being strong enough to cover it up.
Also theres a website out there called dust reports, great site, notice the sharp decline in the player base after every single nerf. Why? Because as shooters we want what we put the grind down for left alone, not destroyed for the inability of eve nerds. These people and their hardon for nerfs are hurting our game. Ccp let the shooters play and let the FODDER snipe. To all you that have a pair im calling on you to crush these posts,, slam them. These people are in corps with assault logi playstyles they need to be getting in their corp mates asses. We are the majority, lets make sure ccp knows how we feel. These posts do not accurately represent the game because the people who are happy are not here complaining... RRRRRAAAAAAGGGGGGGHHHHHH IF IT WERE UP TO ME, NOBODY WOULD GET NERFED! BUT PEOPLE ARE CRYING FOR NERFS, AND IF WE CAN LEARN ANYTHING FROM THE HISTORY OF DUST, ITS THAT PEOPLE GETBNERFED WHEN OTHER CRY ABOUT THEM. HONESTLY THOUGH, NOBODY WOULD BE CRYING ABOUT LOGI SUITS IF PEOPLE LIKE YOU DIDNT EXPLOIT THEM IN THE FIRST PLACE! My aiming is fine BTW. You don't get to insult someone that mains a Placon and still does better than you. Scrub. |
INFINITE DIVERSITY IDIC
Intara Direct Action Caldari State
97
|
Posted - 2013.10.26 20:45:00 -
[85] - Quote
Fizzer94 wrote:INFINITE DIVERSITY IDIC wrote:Im good with ANY buff, more combat specific suit bonus for the assault is awesome, so are more logi specific bonuses. But let me be clear, logi is the most popular suit in this game, and for good reason, therefore it is most likely going to be in the hands of the most skilled shooter, this is true with all things in dust, including the ar, and damage mods. That being understood what we have left are the victims of those shooters here, in this forum crying....
Number 1 player in the game that I have talked plenty of **** about 13ear, Cal Logi, number 5 player Dia Callogi, thats 2 of the top 5, so it makes since that these are popular suits and people do what they see good players doing. Are you Mr LOTIS saying they would suck if it wasnt for that suit? Heres a better question FIZZER what are you saying we should be doing diffrently? If my equipment is filled, what am I supposed to do not load out my suit? And what do you think would happen if logis got nerfed? Suddenly you wouldnt suck? Magically your accuracy would catch up with your envy?
Look at the order of desired nerfs in the past 6 months, Callogi, then duvole, now logi again, everything the best shooters in the game use. Why is it always ****** players on here asking for nerfs? Where are the great players in this game? This LOTIS scrub says the player base wants a nerf? Wheres the base? A few dozen nobodys, how many of you even put any money in the game. Its garbage thats complaining because it smells its own odor, and its blameing it on the glade not being strong enough to cover it up.
Also theres a website out there called dust reports, great site, notice the sharp decline in the player base after every single nerf. Why? Because as shooters we want what we put the grind down for left alone, not destroyed for the inability of eve nerds. These people and their hardon for nerfs are hurting our game. Ccp let the shooters play and let the FODDER snipe. To all you that have a pair im calling on you to crush these posts,, slam them. These people are in corps with assault logi playstyles they need to be getting in their corp mates asses. We are the majority, lets make sure ccp knows how we feel. These posts do not accurately represent the game because the people who are happy are not here complaining... RRRRRAAAAAAGGGGGGGHHHHHH IF IT WERE UP TO ME, NOBODY WOULD GET NERFED! BUT PEOPLE ARE CRYING FOR NERFS, AND IF WE CAN LEARN ANYTHING FROM THE HISTORY OF DUST, ITS THAT PEOPLE GETBNERFED WHEN OTHER CRY ABOUT THEM. HONESTLY THOUGH, NOBODY WOULD BE CRYING ABOUT LOGI SUITS IF PEOPLE LIKE YOU DIDNT EXPLOIT THEM IN THE FIRST PLACE! My aiming is fine BTW. You don't get to insult someone that mains a Placon and still does better than you. Scrub. I hope you do better than me, im a newb in a starter corp, but where you do,worse is supporting the idea of a nerf. Even if they do it fine, but never support it. You also do, worse by thinking there is something being done with the suit outside its purpose. Its purpose is to do what I tell it. You think the user should limit themselves somehow. I say no limits. I believe this is how it was intended. You believe, diffrently. If you dont want to be a scrub stop supporting their notions. |
Rogatien Merc
Red Star. EoN.
1538
|
Posted - 2013.10.26 20:48:00 -
[86] - Quote
ITT: The Good Idea Fairy runs rampant.
Convoluted solutions are inelegant and will come back to bite you in the ass. Can't we all just agree that it's ok for logis to kill things just as it's ok for assaults to drop links or hives? It's a matter of perception on a spectrum and people are apparently salty because logis kill things - tell me, what is the 'right' amount of killing that logis are allowed to do, if logis are better at killing and you want to kill why haven't you specced into logis, and why can a noob like me (Cal Logi primary...) still go 3.0+ kdr in pubs all day yesterday using a BPO fit Templar Assault / Templar Laser with 0 skills in either? Perhaps it's not just the suit... |
John Demonsbane
Unorganized Ninja Infantry Tactics League of Infamy
257
|
Posted - 2013.10.26 20:53:00 -
[87] - Quote
*pokes head in the door*
Just b/c people whine about something doesn't mean it gets nerfed. There was endless QQ about MDs about a month or two ago, no nerf. Forge guns? No nerf. CCP may make some lolchoices and definitely overreact, but they do actually use some empiric data to decide what to nerf, not just listening to the people with torches and pitchforks.
Hell, EVERYONE predicted the CalLogi was going to be god mode within hours of its stats being posted. It took months for that to get fixed.
*closes door* |
INFINITE DIVERSITY IDIC
Intara Direct Action Caldari State
97
|
Posted - 2013.10.26 20:59:00 -
[88] - Quote
Rogatien Merc wrote:ITT: The Good Idea Fairy runs rampant.
Convoluted solutions are inelegant and will come back to bite you in the ass. Can't we all just agree that it's ok for logis to kill things just as it's ok for assaults to drop links or hives? It's a matter of perception on a spectrum and people are apparently salty because logis kill things - tell me, what is the 'right' amount of killing that logis are allowed to do, if logis are better at killing and you want to kill why haven't you specced into logis, and why can a noob like me (Cal Logi primary...) still go 3.0+ kdr in pubs all day yesterday using a BPO fit Templar Assault / Templar Laser with 0 skills in either? Perhaps it's not just the suit... Agreed and same, I do ok with whatever I use, anyone whos played with me knows I use many weapons and suits. I pull the proto when its used on me, last night at about 4 30 am, mr mustard and, company showed up in my pub skirmish, I held them off with a laser in a cal assault suit at first, mthen they closed the gap and proted me, I came back with mine, me and tea geronimo cloned em that game, went 27 and 6, awesome, game, had very little to do with my suit though as about half my kills were with cores..... XD cooking like a chef..... |
OZAROW
WarRavens League of Infamy
977
|
Posted - 2013.10.26 23:01:00 -
[89] - Quote
emtbraincase wrote:best compromise i've seen is the following, stated by many individuals too numerous to mention:
Assault Suit Bonus: +2% damage bonus per level with "Hybrid" Light weapons (Hybrid or whatever the AR is, basically free complex at proto. Not limiting to hybrid/whatever would make Amarr Assault + AScr/Viziam = God Mode, so limited to non-duplicating bonuses like Lt DMG and racial Laser bonus.)
Assault suit Loses: No equipment slots on any racial suit (makes them a true slayer, no support options at all )
Logistics Suit Bonus: Leave alone (we rep everyone else, we gotta be able to keep our own armor up without drawing away more weapons. basically a free complex repper at proto)
Logistics Suit Loses: Must use all available equipment slots before fitting becomes valid (this forces a logi to carry items into battle that assist the team whether they want to or not, thus reducing the complaint that they are ignoring equipment slots to become Billy Badass.)
Both gain something useful. Trust me, most logi would consider leaving it alone to be gaining something. Both lose something, in the ability to effectively use the suit for more than it's intended purpose. 4 compact nano hives only uses the equivalent of one proto hive or less, so a smart logi slayer guys would just use that, go to the depot, switch out to uplink fits an good hive fits, dump those then back to a tanked fit with compacts, your still gonna have the same problem.
The real problem is AR tanked fits, I think is what people are moaning about, but if you take away light weapons a logo can't use a cqc like a sg? To me that's wrong.
I'm a scout that went logi, for the hack speed an team support for equipment an to be more usefull in pc, I can get in with my scout an switch at the depot spam equip than use either fit to defend, personally I'd say if you have a problem with logies destroy the depots then kill the logis, you don't wanna be a assault with no equip, no depot an a dead logi an no needle. That logic would ruin the game. |
OZAROW
WarRavens League of Infamy
977
|
Posted - 2013.10.27 00:16:00 -
[90] - Quote
OZAROW wrote:emtbraincase wrote:best compromise i've seen is the following, stated by many individuals too numerous to mention:
Assault Suit Bonus: +2% damage bonus per level with "Hybrid" Light weapons (Hybrid or whatever the AR is, basically free complex at proto. Not limiting to hybrid/whatever would make Amarr Assault + AScr/Viziam = God Mode, so limited to non-duplicating bonuses like Lt DMG and racial Laser bonus.)
Assault suit Loses: No equipment slots on any racial suit (makes them a true slayer, no support options at all )
Logistics Suit Bonus: Leave alone (we rep everyone else, we gotta be able to keep our own armor up without drawing away more weapons. basically a free complex repper at proto)
Logistics Suit Loses: Must use all available equipment slots before fitting becomes valid (this forces a logi to carry items into battle that assist the team whether they want to or not, thus reducing the complaint that they are ignoring equipment slots to become Billy Badass.)
Both gain something useful. Trust me, most logi would consider leaving it alone to be gaining something. Both lose something, in the ability to effectively use the suit for more than it's intended purpose. 4 compact nano hives only uses the equivalent of one proto hive or less, so a smart logi slayer guys would just use that, go to the depot, switch out to uplink fits an good hive fits, dump those then back to a tanked fit with compacts, your still gonna have the same problem. The real problem is AR tanked fits, I think is what people are moaning about, but if you take away light weapons a logo can't use a cqc like a sg? To me that's wrong. I'm a scout that went logi, for the hack speed an team support for equipment an to be more usefull in pc, I can get in with my scout an switch at the depot spam equip than use either fit to defend, personally I'd say if you have a problem with logies destroy the depots then kill the logis, you don't wanna be a assault with no equip, no depot an a dead logi an no needle. That logic would ruin the game. WAIT! Did I just notice at the top that you want a built in 10% damage mod to a assault, plus a 15% damage mod built into the gun,PLUS THE ABILITY TO PUT A 10% DAMAGE MOD ON BEFORE STACKING PENALTIES OCCUR! ARE YOU FUKKING CRAZY! |
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