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Borne Velvalor
Endless Hatred
802
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Posted - 2013.10.26 06:03:00 -
[1] - Quote
I feel good with the trade offs between Amarr Assault and Logistics since I use a Laser. I can't say much about the other suits, though. |
Borne Velvalor
Endless Hatred
818
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Posted - 2013.10.27 19:40:00 -
[2] - Quote
The Amarr Logistics suits are balanced well compared to their Assault counterparts. I run Amarr Logistics and while you can get close in performance, at the end of the day if you give up your equipment except one, you gain one low slot and some armor repair for a whole slew of negatives, from speed and stamina to health to weapon heat to shield recharge rate. No matter what you fit in that low slot, you're barely making up for one negative, while sometimes worsening others (if you run a plate). |
Borne Velvalor
Endless Hatred
852
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Posted - 2013.10.28 22:40:00 -
[3] - Quote
Meeko Fent wrote:The real thing that ticks me off is this.
These are assuming brick-tanked suits with an armor repper, at the proto level
Assault- 900 EHP
Heavy- 1500 EHP (from my knowledge this is the heavy'a HP ceiling.
Logistics- 1200 EHP
LOLWUT?
Why? "We are the support guys, so people try and kill us first." To my knowledge, you shoot the guys who are shooting back first in a shooter. Why? Because they are the people, y'know, SHOOTING YOU?
"But we lose a sidearm!" Yeah, that's what you lost FOR YOUR EQUIPMENT.
Not a 33% HP buff over the fellow med frames.
What did you trade for that? Marginal amount of speed? LAV. Ta da. Just like the heavies used to. And yes, I have seen this exact thing, and it's been happening.
Limiting the true-bros to a sidearm is very unfair, and reducing speed would really make the logi a slimmer heavy.
So, why not reduce your HP down to a reasonable level?
You still keep your defining traits, only your now as survivable as the people whom your helping, instead of the survivability of a heavy.
The Amarr Logistics has about the same total health when fully tanked as a fully tanked Amarr Assault, except it's much slower, with worse shielding and recharge rates. So, they could balance the rest of the suits like that? The logistics does gain armor repair, but it loses the shield recharge and weapon heat bonuses. |
Borne Velvalor
Endless Hatred
852
|
Posted - 2013.10.28 23:14:00 -
[4] - Quote
The Amarr Logistics is definitely not a better slayer than the Amarr Assault. Unless you think that 50 more armor and 15% total movement speed reduction you're getting from it, in addition to faster heat generation, slower shield recharge and a worse shield to armor ratio are helping you kill things. |
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