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John Demonsbane
Unorganized Ninja Infantry Tactics League of Infamy
263
|
Posted - 2013.10.27 00:41:00 -
[91] - Quote
OZAROW wrote:OZAROW wrote:emtbraincase wrote:best compromise i've seen is the following, stated by many individuals too numerous to mention:
Assault Suit Bonus: +2% damage bonus per level with "Hybrid" Light weapons (Hybrid or whatever the AR is, basically free complex at proto. Not limiting to hybrid/whatever would make Amarr Assault + AScr/Viziam = God Mode, so limited to non-duplicating bonuses like Lt DMG and racial Laser bonus.)
Assault suit Loses: No equipment slots on any racial suit (makes them a true slayer, no support options at all )
Logistics Suit Bonus: Leave alone (we rep everyone else, we gotta be able to keep our own armor up without drawing away more weapons. basically a free complex repper at proto)
Logistics Suit Loses: Must use all available equipment slots before fitting becomes valid (this forces a logi to carry items into battle that assist the team whether they want to or not, thus reducing the complaint that they are ignoring equipment slots to become Billy Badass.)
Both gain something useful. Trust me, most logi would consider leaving it alone to be gaining something. Both lose something, in the ability to effectively use the suit for more than it's intended purpose. 4 compact nano hives only uses the equivalent of one proto hive or less, so a smart logi slayer guys would just use that, go to the depot, switch out to uplink fits an good hive fits, dump those then back to a tanked fit with compacts, your still gonna have the same problem. The real problem is AR tanked fits, I think is what people are moaning about, but if you take away light weapons a logo can't use a cqc like a sg? To me that's wrong. I'm a scout that went logi, for the hack speed an team support for equipment an to be more usefull in pc, I can get in with my scout an switch at the depot spam equip than use either fit to defend, personally I'd say if you have a problem with logies destroy the depots then kill the logis, you don't wanna be a assault with no equip, no depot an a dead logi an no needle. That logic would ruin the game. WAIT! Did I just notice at the top that you want a built in 10% damage mod to a assault, plus a 15% damage mod built into the gun,PLUS THE ABILITY TO PUT A 10% DAMAGE MOD ON BEFORE STACKING PENALTIES OCCUR! ARE YOU FUKKING CRAZY!
Some people are not so good at maths. 2% is clearly too high. |
OZAROW
WarRavens League of Infamy
978
|
Posted - 2013.10.27 00:58:00 -
[92] - Quote
John Demonsbane wrote:OZAROW wrote:OZAROW wrote:emtbraincase wrote:best compromise i've seen is the following, stated by many individuals too numerous to mention:
Assault Suit Bonus: +2% damage bonus per level with "Hybrid" Light weapons (Hybrid or whatever the AR is, basically free complex at proto. Not limiting to hybrid/whatever would make Amarr Assault + AScr/Viziam = God Mode, so limited to non-duplicating bonuses like Lt DMG and racial Laser bonus.)
Assault suit Loses: No equipment slots on any racial suit (makes them a true slayer, no support options at all )
Logistics Suit Bonus: Leave alone (we rep everyone else, we gotta be able to keep our own armor up without drawing away more weapons. basically a free complex repper at proto)
Logistics Suit Loses: Must use all available equipment slots before fitting becomes valid (this forces a logi to carry items into battle that assist the team whether they want to or not, thus reducing the complaint that they are ignoring equipment slots to become Billy Badass.)
Both gain something useful. Trust me, most logi would consider leaving it alone to be gaining something. Both lose something, in the ability to effectively use the suit for more than it's intended purpose. 4 compact nano hives only uses the equivalent of one proto hive or less, so a smart logi slayer guys would just use that, go to the depot, switch out to uplink fits an good hive fits, dump those then back to a tanked fit with compacts, your still gonna have the same problem. The real problem is AR tanked fits, I think is what people are moaning about, but if you take away light weapons a logo can't use a cqc like a sg? To me that's wrong. I'm a scout that went logi, for the hack speed an team support for equipment an to be more usefull in pc, I can get in with my scout an switch at the depot spam equip than use either fit to defend, personally I'd say if you have a problem with logies destroy the depots then kill the logis, you don't wanna be a assault with no equip, no depot an a dead logi an no needle. That logic would ruin the game. WAIT! Did I just notice at the top that you want a built in 10% damage mod to a assault, plus a 15% damage mod built into the gun,PLUS THE ABILITY TO PUT A 10% DAMAGE MOD ON BEFORE STACKING PENALTIES OCCUR! ARE YOU FUKKING CRAZY! Some people are not so good at maths. 2% is clearly too high. Sounds like peeps are mad they didn't go logi because they didn't want to spec the equipment, now they see that a logi can have more HP which it should an it can rep itself an have all it needed to have lone wolf abilities an stack more damage which it should so that if it's team drops it can fight back to needle a teammate then pick up the next an essentially they can be the life force of the squad.
An that's how it should be |
Cosgar
ParagonX
6636
|
Posted - 2013.10.27 01:03:00 -
[93] - Quote
OZAROW wrote:John Demonsbane wrote:OZAROW wrote:OZAROW wrote:emtbraincase wrote:best compromise i've seen is the following, stated by many individuals too numerous to mention:
Assault Suit Bonus: +2% damage bonus per level with "Hybrid" Light weapons (Hybrid or whatever the AR is, basically free complex at proto. Not limiting to hybrid/whatever would make Amarr Assault + AScr/Viziam = God Mode, so limited to non-duplicating bonuses like Lt DMG and racial Laser bonus.)
Assault suit Loses: No equipment slots on any racial suit (makes them a true slayer, no support options at all )
Logistics Suit Bonus: Leave alone (we rep everyone else, we gotta be able to keep our own armor up without drawing away more weapons. basically a free complex repper at proto)
Logistics Suit Loses: Must use all available equipment slots before fitting becomes valid (this forces a logi to carry items into battle that assist the team whether they want to or not, thus reducing the complaint that they are ignoring equipment slots to become Billy Badass.)
Both gain something useful. Trust me, most logi would consider leaving it alone to be gaining something. Both lose something, in the ability to effectively use the suit for more than it's intended purpose. 4 compact nano hives only uses the equivalent of one proto hive or less, so a smart logi slayer guys would just use that, go to the depot, switch out to uplink fits an good hive fits, dump those then back to a tanked fit with compacts, your still gonna have the same problem. The real problem is AR tanked fits, I think is what people are moaning about, but if you take away light weapons a logo can't use a cqc like a sg? To me that's wrong. I'm a scout that went logi, for the hack speed an team support for equipment an to be more usefull in pc, I can get in with my scout an switch at the depot spam equip than use either fit to defend, personally I'd say if you have a problem with logies destroy the depots then kill the logis, you don't wanna be a assault with no equip, no depot an a dead logi an no needle. That logic would ruin the game. WAIT! Did I just notice at the top that you want a built in 10% damage mod to a assault, plus a 15% damage mod built into the gun,PLUS THE ABILITY TO PUT A 10% DAMAGE MOD ON BEFORE STACKING PENALTIES OCCUR! ARE YOU FUKKING CRAZY! Some people are not so good at maths. 2% is clearly too high. Sounds like peeps are mad they didn't go logi because they didn't want to spec the equipment, now they see that a logi can have more HP which it should an it can rep itself an have all it needed to have lone wolf abilities an stack more damage which it should so that if it's team drops it can fight back to needle a teammate then pick up the next an essentially they can be the life force of the squad. An that's how it should be And on that same token, assaults get access to more weapon variety the logistics. How many logis do you see with lasers, TAC ARs, or swarms? |
OZAROW
WarRavens League of Infamy
978
|
Posted - 2013.10.27 01:10:00 -
[94] - Quote
I use the logi as a passive team support. I use my scout to get the depot, switch an spam equip, switch again an speed hack an scan as much as I can, switch out again to my shotgun "HERCULES SCOUT LOGI" built just like a scout with 600 HP an mad equipment, best way to use a logi IMO if you have proto 'd the scout skills |
KING CHECKMATE
AMARR IMPERIAL CRUSADERS
2099
|
Posted - 2013.10.27 01:18:00 -
[95] - Quote
Here is my problem. All suits have a disadvantage and advantages. The Logis have advantages ANd any disadvantage they might have its easily solved with modules:
Minmatar: The assault has 7 slots, poorly distributed. The Assault bonus for shields barely makes a difference since the base recharge is so low (around 12?) .The Sidearm clip bonus is usefull, but never +25% hacking speed usefull unless you are dual wielding sidearms. The assault suit has 1 HP per sec repair that the logi beats with 5 at proto level.The assault has 50 more stamina,+0.04 speed,sidea arm and 45 more Base HP. The logi has +1 slot and better slot distribution (4h 4L vs 5h 2L) better bonuses, better shield recharge rate,less shield regen delay, more equipment slots overall more adaptability. Unless dual wielding SMGs i think the Logi is better.
Amarr: Unless using Amarrian LASER weaponry there REALLY is no reason to use the Amarr assault over the Logi. Period. The Amarr assault has more stamina and 60 more HP.Some more shield regen (like 2 or 3 more). The Logi has more slots (+1 Low +2 equipment), innate Armor regen and has a sidearm,Enough stamina for a Logi,massive CPU and good PG,basically Assault Amarr v2.0.
Caldari: The Caldari Logi can OUTTANK a Heavy , out run a scout , or Out DPS any assault. Period. The Caldari assault has only 4 h slots that usually are needed for Shield extenders since both its assault bonuses go to shield extenders. No space for Damage mods so you are left out without firepower. Caldari assaults are still pretty decent being able to somewhat tank and excell at Hit and run tactics, but except for having a sidearm , the logi just outright defeats it.
Gallente: The gallente assault is a Joke compared to the logi. The Gallente assault bonuses are uber crap. More shield regen rate for an ARMOR based suit. Less CPU cost to a hybrid weapon.So not only you are being forced into using hybrid weapons, but all weapons already have a ''fitting optimization'' skill that pretty much does this! So you dont have nothing special here. IMO just go BASIC GAL MED FRAME PROTO, save your SP for something useful... The Gal Logi is the perfect do it all machine. Both its bonuses are exellent. +5 armor repair rate on an armor based suit is divine. up to 25% equipment cost reduction is a bless. You can equip active scanners,remote explosives, Nanohives and uplinks and be the ultimate do it all assault. You can Profile tank it and STILL \have over 600 HP armor. You can Armor tank. You can Dual tank, hell you can even imitate scouts with all those low slots XD Gal Logi is FAR superior than Gal assault.period.
What im saying is, Logis are without a doubt the best suits in this game.Adaptability and tanking options are the new FOTM. Now wither Fix them, or i'll keep using my amarr logi..whatevs,,,,
|
Fizzer94
L.O.T.I.S. Public Disorder.
619
|
Posted - 2013.10.27 01:20:00 -
[96] - Quote
emtbraincase wrote:Fizzer94 wrote:emtbraincase wrote:best compromise i've seen is the following, stated by many individuals too numerous to mention:
Assault Suit Bonus: +2% damage bonus per level with "Hybrid" Light weapons (Hybrid or whatever the AR is, basically free complex at proto. Not limiting to hybrid/whatever would make Amarr Assault + AScr/Viziam = God Mode, so limited to non-duplicating bonuses like Lt DMG and racial Laser bonus.)
Assault suit Loses: No equipment slots on any racial suit (makes them a true slayer, no support options at all )
Logistics Suit Bonus: Leave alone (we rep everyone else, we gotta be able to keep our own armor up without drawing away more weapons. basically a free complex repper at proto)
Logistics Suit Loses: Must use all available equipment slots before fitting becomes valid (this forces a logi to carry items into battle that assist the team whether they want to or not, thus reducing the complaint that they are ignoring equipment slots to become Billy Badass.)
Both gain something useful. Trust me, most logi would consider leaving it alone to be gaining something. Both lose something, in the ability to effectively use the suit for more than it's intended purpose. I don't see how the hybrid thing makes any sense. Why would Minmatar or Amarr suits have a bonus like that? A 1% per level buff to light/sidearm weapon damage would be a great Assault bonus, no need for the Hybrid thing. I say 5% because a free enhanced Damage Mod that works for all weapons, and has no stacking penalties is arguably better than a regular complex Damage Mod. The Racial Assault Bonii should affect that suits racial weapons. The Amarr and Minmatar ones are fine, the Gallente one is alright but could be a bit better, and the Caldari one needs to change because it doesn't even affect weaponry at all. The only reason I made it a specific bonus is because it would still give the Amarr a bonus (they can use an smg without losing the dmg bonus they would've only gotten with the pistol), but they wouldn't get 2 free complex mod on the laser weapons. That is an appropriate tradeoff for Amarr, and if you were using laser-based weaponry you should be using Amarr exclusivly anyway. I also understand it negates those who use MD as primary, but they seem to be doing just fine as is, and it would still boost their sidearm should they smg it. I know this is not optimal for all playstyles, but I think it would give bonuses to all suits without making 1 suit OP. I also hadn't seriously considered making it 1%, thus giving an adv-level bonus, because I wanted to make it tier equivalent to the Logi bonus. So the 2 considerations I had most were Amarr Assault becoming the new OP rage because of 2 free complex laser mods (due to racial bonus already in place) and keeping equivalent tier bonus for Logi v Assault so no chance to say 1 got better bonus than the other. I don't think you're thinking about this.
Let me show you.
Your Plan
Assault Bonus 1% Bonus to Light Hybrid Weaponry per level.
Gal Assault 5% reduction to Hybrid Weapon fitting cost per level
Cal Assault 2% increase to Shield Extender efficacy per level
Minny Assault 5% increase in sidearm magazine size per level, +1 passive armor repair
Amarr Assault 5% reduction to heat buildup on Energy Weapons per level. (The Amarr bonus isnt an complex damage mod, I don't know where you heard that)
With your plan, the Amarr assault suit would be forces to choose between an energy weapon or a hybrid weapon, and would never get to actually utilize both of their bonii at the same time.
My Plan
Assault Bonus 1% increase in all weapon damage per level
Gal Assault 5% decrease to Gallente weapon fitting cost per level
Cal Bonus 5% decrease to Caldari weapon fitting cost per level
Minny Assault 5% increase in projectile weapon magazine size pel level
Amarr Assault 5% decrease to Energy Weapon heat buildup per level
As you can see all the assault suits get to utilize both of their bonuses with my plan. |
John Demonsbane
Unorganized Ninja Infantry Tactics League of Infamy
263
|
Posted - 2013.10.27 01:35:00 -
[97] - Quote
Cosgar wrote:OZAROW wrote:John Demonsbane wrote:emtbraincase wrote:best compromise i've seen is the following, stated by many individuals too numerous to mention:
Assault Suit Bonus: +2% damage bonus per level with "Hybrid" Light weapons (Hybrid or whatever the AR is, basically free complex at proto. Not limiting to hybrid/whatever would make Amarr Assault + AScr/Viziam = God Mode, so limited to non-duplicating bonuses like Lt DMG and racial Laser bonus.)
Assault suit Loses: No equipment slots on any racial suit (makes them a true slayer, no support options at all )
Logistics Suit Bonus: Leave alone (we rep everyone else, we gotta be able to keep our own armor up without drawing away more weapons. basically a free complex repper at proto)
Logistics Suit Loses: Must use all available equipment slots before fitting becomes valid (this forces a logi to carry items into battle that assist the team whether they want to or not, thus reducing the complaint that they are ignoring equipment slots to become Billy Badass.)
Both gain something useful. Trust me, most logi would consider leaving it alone to be gaining something. Both lose something, in the ability to effectively use the suit for more than it's intended purpose. 4 compact nano hives only uses the equivalent of one proto hive or less, so a smart logi slayer guys would just use that, go to the depot, switch out to uplink fits an good hive fits, dump those then back to a tanked fit with compacts, your still gonna have the same problem. The real problem is AR tanked fits, I think is what people are moaning about, but if you take away light weapons a logo can't use a cqc like a sg? To me that's wrong. I'm a scout that went logi, for the hack speed an team support for equipment an to be more usefull in pc, I can get in with my scout an switch at the depot spam equip than use either fit to defend, personally I'd say if you have a problem with logies destroy the depots then kill the logis, you don't wanna be a assault with no equip, no depot an a dead logi an no needle. That logic would ruin the game. Some people are not so good at maths. 2% is clearly too high. And on that same token, assaults get access to more weapon variety the logistics. How many logis do you see with lasers, TAC ARs, or swarms?
*raises hand*
I use laz0rs reasonably often, swarms too, though the swarm is not always on a logi suit, admittedly. But, I have the advantage of a sidearm, so... |
OZAROW
WarRavens League of Infamy
980
|
Posted - 2013.10.27 03:40:00 -
[98] - Quote
The problem is people expected the assaults to be the best suits, any smart player would skill into a logi because it has more benifits hands down cuz it's supposed too. The thing is it will make everyone skill it because their are no benifits being anything else an nothing to stop everyone in the game from being logis.
A logi can mimic any roll in the game, even if it was mandatory to use a scanner, rep tool an hives an links it couuld still dual tank, it needs regen cuz it needs to heal itself.
Ccp made a roll that has no battle cap on how many can be on a team or a squad.
I'd rather build a team of 14 lOgis than 2 logis an 14 assaults. |
Cosgar
ParagonX
6639
|
Posted - 2013.10.27 03:47:00 -
[99] - Quote
John Demonsbane wrote:Cosgar wrote:OZAROW wrote:John Demonsbane wrote:emtbraincase wrote:best compromise i've seen is the following, stated by many individuals too numerous to mention:
Assault Suit Bonus: +2% damage bonus per level with "Hybrid" Light weapons (Hybrid or whatever the AR is, basically free complex at proto. Not limiting to hybrid/whatever would make Amarr Assault + AScr/Viziam = God Mode, so limited to non-duplicating bonuses like Lt DMG and racial Laser bonus.)
Assault suit Loses: No equipment slots on any racial suit (makes them a true slayer, no support options at all )
Logistics Suit Bonus: Leave alone (we rep everyone else, we gotta be able to keep our own armor up without drawing away more weapons. basically a free complex repper at proto)
Logistics Suit Loses: Must use all available equipment slots before fitting becomes valid (this forces a logi to carry items into battle that assist the team whether they want to or not, thus reducing the complaint that they are ignoring equipment slots to become Billy Badass.)
Both gain something useful. Trust me, most logi would consider leaving it alone to be gaining something. Both lose something, in the ability to effectively use the suit for more than it's intended purpose. 4 compact nano hives only uses the equivalent of one proto hive or less, so a smart logi slayer guys would just use that, go to the depot, switch out to uplink fits an good hive fits, dump those then back to a tanked fit with compacts, your still gonna have the same problem. The real problem is AR tanked fits, I think is what people are moaning about, but if you take away light weapons a logo can't use a cqc like a sg? To me that's wrong. I'm a scout that went logi, for the hack speed an team support for equipment an to be more usefull in pc, I can get in with my scout an switch at the depot spam equip than use either fit to defend, personally I'd say if you have a problem with logies destroy the depots then kill the logis, you don't wanna be a assault with no equip, no depot an a dead logi an no needle. That logic would ruin the game. Some people are not so good at maths. 2% is clearly too high. And on that same token, assaults get access to more weapon variety the logistics. How many logis do you see with lasers, TAC ARs, or swarms? *raises hand* I use laz0rs reasonably often, swarms too, though the swarm is not always on a logi suit, admittedly. But, I have the advantage of a sidearm, so... But Amarr logi is working as intended as an assault hybrid. If I tried carrying swarms on my Minmatar, that's a death sentence. |
Kristoff Atruin
Subdreddit Test Alliance Please Ignore
1288
|
Posted - 2013.10.27 04:26:00 -
[100] - Quote
You keep bringing up this idea that logis have drawbacks that can be covered up with modules and then using that to say they're the best at everything. Totally ignoring the fact that if you use a module to cover that weakness, you're not using that slot to max out your HP anymore. Suddenly the assault suit has more tank than you. The fact that many people have pointed this out and you continue to repeat this terrible argument is simply stunning.
This is how fitting works. You can brick tank, you can be fast, you can stack damage mods, or you can carry high level deployables. No suit can do all of these at once, and if you think the logistics suits can then I want some of whatever you're smoking because it must be pretty good. |
|
INFINITE DIVERSITY IDIC
Intara Direct Action Caldari State
99
|
Posted - 2013.10.27 18:28:00 -
[101] - Quote
So in the name of objectivity I went and purchased some neo assault ck0 suits, heres what I put on, 3 complex shields, 1 complex light damage mod, 1 complex armor plate, 1 enhanced armor plate, 1 basic armor repaier, a gek, std sub, m1, std hive...... 493 shield 419 armor, now at first this is very close to my slayer logi fit, but on it I can run the duvolle and a core, however if you take away the repper you can make almost exactly the same fit, which means he relies on the LOGI. XD Now in staying with what I have lets continue to compare these 2 builds so I didnt get the duvolle or core, but whats the trade off? So I could run faster, great for quickly flanking, I have my sub, yay, more stamina, and more stamina recovery, faster shield recharge, more shield efficacy, and I went 30 and 9 with it. So can it be made exactly like my suit? No it cant but I cant make my suit exactly like this neo either...... If you gave this suit more cpu pg then it could be identicial, plus be able to do all that other stuff I said and have a sidearm, what would the balance be then? |
John Demonsbane
Unorganized Ninja Infantry Tactics League of Infamy
271
|
Posted - 2013.10.27 18:50:00 -
[102] - Quote
INFINITE DIVERSITY IDIC wrote:So in the name of objectivity I went and purchased some neo assault ck0 suits, heres what I put on, 3 complex shields, 1 complex light damage mod, 1 complex armor plate, 1 enhanced armor plate, 1 basic armor repaier, a gek, std sub, m1, std hive...... 493 shield 419 armor, now at first this is very close to my slayer logi fit, but on it I can run the duvolle and a core, however if you take away the repper you can make almost exactly the same fit, which means he relies on the LOGI. XD Now in staying with what I have lets continue to compare these 2 builds so I didnt get the duvolle or core, but whats the trade off? So I could run faster, great for quickly flanking, I have my sub, yay, more stamina, and more stamina recovery, faster shield recharge, more shield efficacy, and I went 30 and 9 with it. So can it be made exactly like my suit? No it cant but I cant make my suit exactly like this neo either...... If you gave this suit more cpu pg then it could be identicial, plus be able to do all that other stuff I said and have a sidearm, what would the balance be then?
I must admit I'm not completely understanding what you are saying here. Maybe if you listed both suits individually and stated why you thought the assault was worse it might be more clear to me. I might argue you are downplaying the advantage of better speed and shield recharge, for example.
Also, did you account for bonuses? Meaning, if you bought the 'neo' version you obviously don't have cal assault up to level 5 - an ISK suit which you have maxed out the bonus at level 5 can't be compared directly to an aurum suit which you have at level 3, for example.
I ask because if you had the maximum shield bonus on the assault you might consider losing the damage mod for another complex shield and then you (I could certainly be wrong) might have enough CPU/pg savings for the duvolles, which is more or less a GEK with a damage mod, plus have more shields. With a Caldari assault (disclaimer: which I only have at lvl 3 and don't use much anymore) I assume max shield tanking would be the most effective fitting. It's not like the Amarr, where you can use the damage mod as as way of pseudo-armor tanking with highs. |
INFINITE DIVERSITY IDIC
Intara Direct Action Caldari State
99
|
Posted - 2013.10.27 19:28:00 -
[103] - Quote
John Demonsbane wrote:INFINITE DIVERSITY IDIC wrote:So in the name of objectivity I went and purchased some neo assault ck0 suits, heres what I put on, 3 complex shields, 1 complex light damage mod, 1 complex armor plate, 1 enhanced armor plate, 1 basic armor repaier, a gek, std sub, m1, std hive...... 493 shield 419 armor, now at first this is very close to my slayer logi fit, but on it I can run the duvolle and a core, however if you take away the repper you can make almost exactly the same fit, which means he relies on the LOGI. XD Now in staying with what I have lets continue to compare these 2 builds so I didnt get the duvolle or core, but whats the trade off? So I could run faster, great for quickly flanking, I have my sub, yay, more stamina, and more stamina recovery, faster shield recharge, more shield efficacy, and I went 30 and 9 with it. So can it be made exactly like my suit? No it cant but I cant make my suit exactly like this neo either...... If you gave this suit more cpu pg then it could be identicial, plus be able to do all that other stuff I said and have a sidearm, what would the balance be then? I must admit I'm not completely understanding what you are saying here. Maybe if you listed both suits individually and stated why you thought the assault was worse it might be more clear to me. I might argue you are downplaying the advantage of better speed and shield recharge, for example. Also, did you account for bonuses? Meaning, if you bought the 'neo' version you obviously don't have cal assault up to level 5 - an ISK suit which you have maxed out the bonus at level 5 can't be compared directly to an aurum suit which you have at level 3, for example. I ask because if you had the maximum shield bonus on the assault you might consider losing the damage mod for another complex shield and then you (I could certainly be wrong) might have enough CPU/pg savings for the duvolles, which is more or less a GEK with a damage mod, plus have more shields. With a Caldari assault (disclaimer: which I only have at lvl 3 and don't use much anymore) I assume max shield tanking would be the most effective fitting. It's not like the Amarr, where you can use the damage mod as as way of pseudo-armor tanking with highs. No man you got it right, I love the logi, im just showing how the assault is viable through its mobility and sidearm capability as opposed to just bricking. Im saying the assault is a good suit it can do things the logi cant and vice versa.
|
Borne Velvalor
Endless Hatred
818
|
Posted - 2013.10.27 19:40:00 -
[104] - Quote
The Amarr Logistics suits are balanced well compared to their Assault counterparts. I run Amarr Logistics and while you can get close in performance, at the end of the day if you give up your equipment except one, you gain one low slot and some armor repair for a whole slew of negatives, from speed and stamina to health to weapon heat to shield recharge rate. No matter what you fit in that low slot, you're barely making up for one negative, while sometimes worsening others (if you run a plate). |
Everything Dies
Chatelain Rapid Response Gallente Federation
179
|
Posted - 2013.10.27 20:03:00 -
[105] - Quote
*Puts on his Gallente Assualt suit, then looks over at the Logi suit bonus. Cries.* Seriously, if my suit is expected to be on the front line favoring armor builds, why in the hell am I getting a shield-based bonus?! Give Gallente Assault the logi armor rep bonus and I'd be sooo happy. |
John Demonsbane
Unorganized Ninja Infantry Tactics League of Infamy
273
|
Posted - 2013.10.27 21:34:00 -
[106] - Quote
Everything Dies wrote:*Puts on his Gallente Assualt suit, then looks over at the Logi suit bonus. Cries.* Seriously, if my suit is expected to be on the front line favoring armor builds, why in the hell am I getting a shield-based bonus?! Give Gallente Assault the logi armor rep bonus and I'd be sooo happy.
Would make more sense to give it a similar bonus to armor plates as the cal assault has to shield extenders. Keep it consistent across races. |
Bishop Harcourt
K-A-O-S theory
8
|
Posted - 2013.10.28 01:13:00 -
[107] - Quote
John Demonsbane wrote:Everything Dies wrote:*Puts on his Gallente Assualt suit, then looks over at the Logi suit bonus. Cries.* Seriously, if my suit is expected to be on the front line favoring armor builds, why in the hell am I getting a shield-based bonus?! Give Gallente Assault the logi armor rep bonus and I'd be sooo happy. Would make more sense to give it a similar bonus to armor plates as the cal assault has to shield extenders. Keep it consistent across races.
This, would end a lot of the qq. But even then, they would find a new reason to show the sand in their vajayjay's. |
INFINITE DIVERSITY IDIC
Intara Direct Action Caldari State
99
|
Posted - 2013.10.28 03:55:00 -
[108] - Quote
Cosgar wrote:Drapedup Drippedout wrote:Ok so logibros, how would you feel if assaults had an extra equip slot? Why not a damage mod fitting reduction? Hey I like that, I could even go for that and a weapon bonus fitting reduction. Honestly the only thing I find wrong with my assault suit is not having enough cpu pg to bring out the suits full potential. |
Cosgar
ParagonX
6697
|
Posted - 2013.10.28 04:05:00 -
[109] - Quote
INFINITE DIVERSITY IDIC wrote:Cosgar wrote:Drapedup Drippedout wrote:Ok so logibros, how would you feel if assaults had an extra equip slot? Why not a damage mod fitting reduction? Hey I like that, I could even go for that and a weapon bonus fitting reduction. Honestly the only thing I find wrong with my assault suit is not having enough cpu pg to bring out the suits full potential. This came up in another assault vs logi topic but why not base everything on fitting reductions:
Assault - Weapon Mods Scouts - Biotics and Electronics Heavies- Armor and Shields Logistics - Equipment
Make these a third suit bonus, lower the CPU/PG on logistics, and give scouts a second equipment slot. There, I just re-balanced Dust 514's suits. |
INFINITE DIVERSITY IDIC
Intara Direct Action Caldari State
100
|
Posted - 2013.10.28 04:24:00 -
[110] - Quote
Cosgar wrote:INFINITE DIVERSITY IDIC wrote:Cosgar wrote:Drapedup Drippedout wrote:Ok so logibros, how would you feel if assaults had an extra equip slot? Why not a damage mod fitting reduction? Hey I like that, I could even go for that and a weapon bonus fitting reduction. Honestly the only thing I find wrong with my assault suit is not having enough cpu pg to bring out the suits full potential. This came up in another assault vs logi topic but why not base everything on fitting reductions: Assault - Weapon Mods Scouts - Biotics and Electronics Heavies- Armor and Shields Logistics - Equipment Make these a third suit bonus, lower the CPU/PG on logistics, and give scouts a second equipment slot. There, I just re-balanced Dust 514's suits. The only reduction I wouldnt cry over is if cpu was lowered to match my cal logi... |
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Cosgar
ParagonX
6699
|
Posted - 2013.10.28 04:46:00 -
[111] - Quote
INFINITE DIVERSITY IDIC wrote:Cosgar wrote:INFINITE DIVERSITY IDIC wrote:Cosgar wrote:Drapedup Drippedout wrote:Ok so logibros, how would you feel if assaults had an extra equip slot? Why not a damage mod fitting reduction? Hey I like that, I could even go for that and a weapon bonus fitting reduction. Honestly the only thing I find wrong with my assault suit is not having enough cpu pg to bring out the suits full potential. This came up in another assault vs logi topic but why not base everything on fitting reductions: Assault - Weapon Mods Scouts - Biotics and Electronics Heavies- Armor and Shields Logistics - Equipment Make these a third suit bonus, lower the CPU/PG on logistics, and give scouts a second equipment slot. There, I just re-balanced Dust 514's suits. The only reduction I wouldnt cry over is if cpu was lowered to match my cal logi... I'm thinking that both medium frames of the same race would have identical CPU/PG to eliminate butthurt. This way logistics that try to play as a gimped, tanky, expensive assault without a sidearm wouldn't get this crazy advantage assaults think they're getting since they won't have the CPU/PG to do so without using their extra low for an enhancer while each suit class/frame has something they're better at equipping over another while classes that do like to play outside the box like shotgun assaults that use speed mods can go unchanged. |
CharCharOdell
Shining Flame Amarr Empire
1328
|
Posted - 2013.10.28 05:40:00 -
[112] - Quote
if you really need that extra 80 HP then lol. ok.
Fact is, the logi is a better defender than the assault suit, but it isn't as good at 'assaulting' because it doesn't have a backup weapon and it's slow. Yeah, a tanked logi will beat an assault in a straight up spreadsdheet battle, but an assault who plays like an assault can outmanuever long enough to get that 0.1 second headstart and nullify any 80hp advantage a logi may have.
Plus, assaults get more relevant bonuses to their suits.
Deal with it or play CoD. |
emtbraincase
Falconpunch Hatesurfers
17
|
Posted - 2013.10.28 21:49:00 -
[113] - Quote
OZAROW wrote:OZAROW wrote:emtbraincase wrote:best compromise i've seen is the following, stated by many individuals too numerous to mention:
Assault Suit Bonus: +2% damage bonus per level with "Hybrid" Light weapons (Hybrid or whatever the AR is, basically free complex at proto. Not limiting to hybrid/whatever would make Amarr Assault + AScr/Viziam = God Mode, so limited to non-duplicating bonuses like Lt DMG and racial Laser bonus.)
Assault suit Loses: No equipment slots on any racial suit (makes them a true slayer, no support options at all )
Logistics Suit Bonus: Leave alone (we rep everyone else, we gotta be able to keep our own armor up without drawing away more weapons. basically a free complex repper at proto)
Logistics Suit Loses: Must use all available equipment slots before fitting becomes valid (this forces a logi to carry items into battle that assist the team whether they want to or not, thus reducing the complaint that they are ignoring equipment slots to become Billy Badass.)
Both gain something useful. Trust me, most logi would consider leaving it alone to be gaining something. Both lose something, in the ability to effectively use the suit for more than it's intended purpose. 4 compact nano hives only uses the equivalent of one proto hive or less, so a smart logi slayer guys would just use that, go to the depot, switch out to uplink fits an good hive fits, dump those then back to a tanked fit with compacts, your still gonna have the same problem. The real problem is AR tanked fits, I think is what people are moaning about, but if you take away light weapons a logo can't use a cqc like a sg? To me that's wrong. I'm a scout that went logi, for the hack speed an team support for equipment an to be more usefull in pc, I can get in with my scout an switch at the depot spam equip than use either fit to defend, personally I'd say if you have a problem with logies destroy the depots then kill the logis, you don't wanna be a assault with no equip, no depot an a dead logi an no needle. That logic would ruin the game. WAIT! Did I just notice at the top that you want a built in 10% damage mod to a assault, plus a 15% damage mod built into the gun,PLUS THE ABILITY TO PUT A 10% DAMAGE MOD ON BEFORE STACKING PENALTIES OCCUR! ARE YOU FUKKING CRAZY!
All mods you are referring to are available to all types of suits, so yes, I feel that the assault should have a complex dmg mod as a bonus for that kit that isn't available to other fits. It would mean an assault would do the job an assault is supposed to do.
To the person above you, I would also like to say that all equip mentioned above must be different. You cannot rock 4 militia nano and pass. But if you wanted to use 4 different hives, then by all means go after it. That will prevent someone from doing just as you mentioned. |
Bleeding Gums Murphy 2100045082
TYRANNY of EVIL MEN
0
|
Posted - 2013.10.28 22:14:00 -
[114] - Quote
Never thought of you as the objective type Infinite. But I've been out for a while... |
Cosgar
ParagonX
6737
|
Posted - 2013.10.28 22:16:00 -
[115] - Quote
CharCharOdell wrote:if you really need that extra 80 HP then lol. ok.
Fact is, the logi is a better defender than the assault suit, but it isn't as good at 'assaulting' because it doesn't have a backup weapon and it's slow. Yeah, a tanked logi will beat an assault in a straight up spreadsdheet battle, but an assault who plays like an assault can outmanuever long enough to get that 0.1 second headstart and nullify any 80hp advantage a logi may have.
Plus, assaults get more relevant bonuses to their suits.
Deal with it or play CoD. QFT |
Quil Evrything
DUST University Ivy League
295
|
Posted - 2013.10.28 22:30:00 -
[116] - Quote
Simple straightforward fix, that no-one but the suit-abusers should be upset about:
Logistics suits are supposed to be about equipment -> supporting the team. That's why they have 2 Eq slots. Great.
Having high-power and low-power slots does not contribute towards this supposed role. The fact that logis can just fill up with shields and armor, giving them more 'tank' than a proto assault, is the thing being abused here. So.. directly attack the problem. Take away that ability :: take away slots.
Progression of slot counts from basic logic to proto, goes 4, 6, 9 lolwhut?
So... take that away. make it 3, 4, 5 Or for the super whiners, 4, 5,6
Problem solved, no more super-OP-tank logis, and without affecting other classes with ludicrous proposals like "make eq take even more power "
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Fizzer94
L.O.T.I.S. Public Disorder.
648
|
Posted - 2013.10.28 22:33:00 -
[117] - Quote
Quil Evrything wrote:Simple straightforward fix, that no-one but the suit-abusers should be upset about:
Logistics suits are supposed to be about equipment -> supporting the team. That's why they have 2 Eq slots. Great.
Having high-power and low-power slots does not contribute towards this supposed role. The fact that logis can just fill up with shields and armor, giving them more 'tank' than a proto assault, is the thing being abused here. So.. directly attack the problem. Take away that ability :: take away slots.
Progression of slot counts from basic logic to proto, goes 4, 6, 9 lolwhut?
So... take that away. make it 3, 4, 5 Or for the super whiners, 4, 5,6
Problem solved, no more super-OP-tank logis, and without affecting other classes with ludicrous proposals like "make eq take even more power "
Or just make equipment slots mandatory to fill. Make some equipment like the Compact Hive unable to stack. Problem solved.
[+ªa¦Ç+¦++-ö-Å94]
Burner of faces.
|
Borne Velvalor
Endless Hatred
852
|
Posted - 2013.10.28 22:40:00 -
[118] - Quote
Meeko Fent wrote:The real thing that ticks me off is this.
These are assuming brick-tanked suits with an armor repper, at the proto level
Assault- 900 EHP
Heavy- 1500 EHP (from my knowledge this is the heavy'a HP ceiling.
Logistics- 1200 EHP
LOLWUT?
Why? "We are the support guys, so people try and kill us first." To my knowledge, you shoot the guys who are shooting back first in a shooter. Why? Because they are the people, y'know, SHOOTING YOU?
"But we lose a sidearm!" Yeah, that's what you lost FOR YOUR EQUIPMENT.
Not a 33% HP buff over the fellow med frames.
What did you trade for that? Marginal amount of speed? LAV. Ta da. Just like the heavies used to. And yes, I have seen this exact thing, and it's been happening.
Limiting the true-bros to a sidearm is very unfair, and reducing speed would really make the logi a slimmer heavy.
So, why not reduce your HP down to a reasonable level?
You still keep your defining traits, only your now as survivable as the people whom your helping, instead of the survivability of a heavy.
The Amarr Logistics has about the same total health when fully tanked as a fully tanked Amarr Assault, except it's much slower, with worse shielding and recharge rates. So, they could balance the rest of the suits like that? The logistics does gain armor repair, but it loses the shield recharge and weapon heat bonuses. |
INFINITE DIVERSITY IDIC
Intara Direct Action Caldari State
101
|
Posted - 2013.10.28 22:59:00 -
[119] - Quote
emtbraincase wrote:OZAROW wrote:OZAROW wrote:emtbraincase wrote:best compromise i've seen is the following, stated by many individuals too numerous to mention:
Assault Suit Bonus: +2% damage bonus per level with "Hybrid" Light weapons (Hybrid or whatever the AR is, basically free complex at proto. Not limiting to hybrid/whatever would make Amarr Assault + AScr/Viziam = God Mode, so limited to non-duplicating bonuses like Lt DMG and racial Laser bonus.)
Assault suit Loses: No equipment slots on any racial suit (makes them a true slayer, no support options at all )
Logistics Suit Bonus: Leave alone (we rep everyone else, we gotta be able to keep our own armor up without drawing away more weapons. basically a free complex repper at proto)
Logistics Suit Loses: Must use all available equipment slots before fitting becomes valid (this forces a logi to carry items into battle that assist the team whether they want to or not, thus reducing the complaint that they are ignoring equipment slots to become Billy Badass.)
Both gain something useful. Trust me, most logi would consider leaving it alone to be gaining something. Both lose something, in the ability to effectively use the suit for more than it's intended purpose. 4 compact nano hives only uses the equivalent of one proto hive or less, so a smart logi slayer guys would just use that, go to the depot, switch out to uplink fits an good hive fits, dump those then back to a tanked fit with compacts, your still gonna have the same problem. The real problem is AR tanked fits, I think is what people are moaning about, but if you take away light weapons a logo can't use a cqc like a sg? To me that's wrong. I'm a scout that went logi, for the hack speed an team support for equipment an to be more usefull in pc, I can get in with my scout an switch at the depot spam equip than use either fit to defend, personally I'd say if you have a problem with logies destroy the depots then kill the logis, you don't wanna be a assault with no equip, no depot an a dead logi an no needle. That logic would ruin the game. WAIT! Did I just notice at the top that you want a built in 10% damage mod to a assault, plus a 15% damage mod built into the gun,PLUS THE ABILITY TO PUT A 10% DAMAGE MOD ON BEFORE STACKING PENALTIES OCCUR! ARE YOU FUKKING CRAZY! All mods you are referring to are available to all types of suits, so yes, I feel that the assault should have a complex dmg mod as a bonus for that kit that isn't available to other fits. It would mean an assault would do the job an assault is supposed to do. To the person above you, I would also like to say that all equip mentioned above must be different. You cannot rock 4 militia nano and pass. But if you wanted to use 4 different hives, then by all means go after it. That will prevent someone from doing just as you mentioned. The problem here is not just what YOU think assaults are supposed to do but how well they are supposed to do it compared to a logi, neither of these things are true herein lies the crux of the problem, assaults are not supposed to be dominant in killing logis, thats a mistake you made when picking your suit, you didnt study the game, you looked at a word. Assaults have certain things they do better, but they dont just get to own a logi, see logis know better. Lol I mean do you think you should just get to own heavies? They are not named assaults, yet they will kill you with ease up close. The suits could be tweaked, bonuses adjusted, but ultimately the problem is your view of how the dynamic between logis and assaults should exist. Heres the deal, your a flanker, a beefy scout, get over it. Btw heavies dont have nearly the amount of damage mods offered to them either, nor do scouts, so should we give the heavies like 3 more high slots as well? |
INFINITE DIVERSITY IDIC
Intara Direct Action Caldari State
102
|
Posted - 2013.10.28 23:11:00 -
[120] - Quote
Drapedup Drippedout wrote:Fizzer94 wrote:You shouldn't be so quick to disregard sidearms. I take it you are one of those guys that fits a Prototype Light Weapon and a Militia SMG... Your loss. I run Duvolle with Ishukone SMG prof 4. My point is Logi's cry foul they don't have one. As an FLF I do use mine, but rarely in the whole scheme of things. Logis aren't FLF's so why are they bitching about not having something that is rarely used. Cause thats the deal we made, we are not bitching about not having one, we are pointing out that this is one of the defining traits and therefore diffrences between the 2 suits. This is why we get more module slots, this is why we are slower, this is why our stamina, stamina recovery, and sprint speed are all slower, this is why we have slower shield regen. Damn dude are you just that slow? Jesus talk about suit envy. Stop hating on logis because your bad, become a logi so we can still make you qq...... |
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