Pocket Rocket Girl
Psygod9 D.E.F.I.A.N.C.E
63
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Posted - 2013.10.26 18:14:00 -
[1] - Quote
Drapedup Drippedout wrote:Cosgar wrote:And here we go with another one. You can check my post history in better topics with better arguments and even better counter arguments on why logi > assault isn't true, but I'll break it down like this: If you fit a logistics suit to be fully tanked at the cost of equipment, it's gimped down to a slightly tankier, more expensive assault suit that doesn't have a sidearm. Sure, it might win a couple of 1v1 engagements, but Dust is a team based game, that's why we have squads and that's why we have heavy suits- to enforce the teamwork dynamic.
This logistics vs assault drama has long been resolved when the CaLogi was nerfed. Back then, the CaLogi could have the highest buffer through its racial bonus, while still having an insane fitting flexibility thanks to its larger CPU/PG pool. Shield vs armor imbalance at the time also made the CaLogi more dominant as well over the other logistics suits- in fact, the Amarr actually needed a buff at the time. The killer bees died with the CaLogi, but people still complain because they want to blame something for their own shortcomings because through mental gymnastics, they believe that they can do no wrong. I die to assaults all the time, but I don't cry about it on the forums because the suit doesn't make the man.
Are the assault's bonuses underwhelming? Depends on who you ask. Is there room for improvement through better assault bonuses? Ask any Gallente or Amarr assault if they shield tank. Scouts and heavies? Do I really need to ask? Is nerfing logistics the answer? Hell no! All it's going to do is screw over another niche role and if you look around, we have enough of that. I don't know what the other suits need, because frankly, I don't use them and it would be better for those users to look for ways to improve them instead of complaining about a role they don't play because they rather drag it down to their standards. This kind of nerf everything logic is like if I posted a topic to nerf all the other weapons because the plasma cannon sucks. I've read your posts, and yes they are well thought out. Please explain to me how a Minmatar Assault suit with 5 highs and 2 lows is more adept at its role than the callogi, gallogi, or minlogi? All of those have more cpu/pg and more slots with neglible difference in base HP. Say you run 3 complex shield ext., a dmg mod, and a recharger (or 4th extender) you are forced to run a cpu upgrade, and you have 1 more low slot. Do you run armor for hp? kin cat to capitalize on your speed? Not many options man. That's my beef, as min assault I can shield tank only. And while shield tanking, I can't run dmg mods which cripples my 'slaying' ability, thus crippling my WP output on a suit designed to kill for WP.
i use the basic miny suit with 2 smgs 2 kincats and 3 basic shield and a profile enhancer with a flux and no equipment i do perfectly fine with out damage mods
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