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Zahle Undt
Bullet Cluster Legacy Rising
387
|
Posted - 2013.10.28 23:12:00 -
[121] - Quote
Sorry man, but you don't leave out much of what makes the suit and then drop the mic and say the discussion is over logi is obviously superior to assault. Next time you do such side by side comparisons don't leave out speed (sprint and regular), stamina, shield regen, armor regen (in the rare case it applies), stamina regeneration.
I'm still not sure assault suit users have a legitimate gripe (my minmatar assault alt has a better KDR than my Amarr logi and has half the SP of my Amarr logi too) but even if you have a complaint stick I would humbly suggest you frame it with "assaults need better suit bonuses because of X" or "assaults need more CPU/PG because of Y" buffs are better than nerfs my friend.
But I still think assaults are better slayers than 90% of us logis anyway.
Oh and CCP descriptions never prove anything other than the disconnect between who writes the description and who makes the game. I'd swear the plasma cannon has something about anti-vehicle in it's description afterall |
Borne Velvalor
Endless Hatred
852
|
Posted - 2013.10.28 23:14:00 -
[122] - Quote
The Amarr Logistics is definitely not a better slayer than the Amarr Assault. Unless you think that 50 more armor and 15% total movement speed reduction you're getting from it, in addition to faster heat generation, slower shield recharge and a worse shield to armor ratio are helping you kill things. |
emtbraincase
Falconpunch Hatesurfers
18
|
Posted - 2013.10.28 23:32:00 -
[123] - Quote
INFINITE DIVERSITY IDIC wrote:emtbraincase wrote:OZAROW wrote:OZAROW wrote:emtbraincase wrote:best compromise i've seen is the following, stated by many individuals too numerous to mention:
Assault Suit Bonus: +2% damage bonus per level with "Hybrid" Light weapons (Hybrid or whatever the AR is, basically free complex at proto. Not limiting to hybrid/whatever would make Amarr Assault + AScr/Viziam = God Mode, so limited to non-duplicating bonuses like Lt DMG and racial Laser bonus.)
Assault suit Loses: No equipment slots on any racial suit (makes them a true slayer, no support options at all )
Logistics Suit Bonus: Leave alone (we rep everyone else, we gotta be able to keep our own armor up without drawing away more weapons. basically a free complex repper at proto)
Logistics Suit Loses: Must use all available equipment slots before fitting becomes valid (this forces a logi to carry items into battle that assist the team whether they want to or not, thus reducing the complaint that they are ignoring equipment slots to become Billy Badass.)
Both gain something useful. Trust me, most logi would consider leaving it alone to be gaining something. Both lose something, in the ability to effectively use the suit for more than it's intended purpose. 4 compact nano hives only uses the equivalent of one proto hive or less, so a smart logi slayer guys would just use that, go to the depot, switch out to uplink fits an good hive fits, dump those then back to a tanked fit with compacts, your still gonna have the same problem. The real problem is AR tanked fits, I think is what people are moaning about, but if you take away light weapons a logo can't use a cqc like a sg? To me that's wrong. I'm a scout that went logi, for the hack speed an team support for equipment an to be more usefull in pc, I can get in with my scout an switch at the depot spam equip than use either fit to defend, personally I'd say if you have a problem with logies destroy the depots then kill the logis, you don't wanna be a assault with no equip, no depot an a dead logi an no needle. That logic would ruin the game. WAIT! Did I just notice at the top that you want a built in 10% damage mod to a assault, plus a 15% damage mod built into the gun,PLUS THE ABILITY TO PUT A 10% DAMAGE MOD ON BEFORE STACKING PENALTIES OCCUR! ARE YOU FUKKING CRAZY! All mods you are referring to are available to all types of suits, so yes, I feel that the assault should have a complex dmg mod as a bonus for that kit that isn't available to other fits. It would mean an assault would do the job an assault is supposed to do. To the person above you, I would also like to say that all equip mentioned above must be different. You cannot rock 4 militia nano and pass. But if you wanted to use 4 different hives, then by all means go after it. That will prevent someone from doing just as you mentioned. The problem here is not just what YOU think assaults are supposed to do but how well they are supposed to do it compared to a logi, neither of these things are true herein lies the crux of the problem, assaults are not supposed to be dominant in killing logis, thats a mistake you made when picking your suit, you didnt study the game, you looked at a word. Assaults have certain things they do better, but they dont just get to own a logi, see logis know better. Lol I mean do you think you should just get to own heavies? They are not named assaults, yet they will kill you with ease up close. The suits could be tweaked, bonuses adjusted, but ultimately the problem is your view of how the dynamic between logis and assaults should exist. Heres the deal, your a flanker, a beefy scout, get over it. Btw heavies dont have nearly the amount of damage mods offered to them either, nor do scouts, so should we give the heavies like 3 more high slots as well? You seem to think I'm an assault. I am a logi. All I run, and I always run all proto equip (nanite, hive, rep tool) on an Adv Gal suit. I am actually looking for a way to buff the assault and keep those of us that actually logi from getting nerf'd out of existance, while still maintaining that the assaults should be better at straight up killing things than a logi. And at the same time the assault should be infinitely more effective with a good logi just behind him.
Thus, if a logi must use all slots with different equipment, then he won't be able to stack damage or armor/shields due to power constraints as easily. Also, the assault class would have an additional complex worth of damage to more than make up for any stacking the logi wishes to do for damage boosts, don't forget that the logi has diminishing returns on those mods, while the assault will have 2 without reduction from the start.
Therefore, assaults can assault better than a logi, and a logi still has the versatility to be more aggressive but it will never be able to beat an assault for slaughter power. |
TunRa
New Age Pirates
210
|
Posted - 2013.10.28 23:34:00 -
[124] - Quote
It was to my understanding that in Dust anything can do anything. By that I mean if you want tobe a heavy sniper you can be. Or a medic assault you can be. |
INFINITE DIVERSITY IDIC
Intara Direct Action Caldari State
102
|
Posted - 2013.10.28 23:36:00 -
[125] - Quote
What I hate about these threads is they never account for the desire of player creativity and adaptability, they almost always look to restrain, to hold back, to hinder, cap, stop, lock, and these things push us more and more into very specific playstyles instead of allowing for new and crazy combonations that come from, the freedom of being able to pair anything and everything. Hell Id love to see multiple suit bonuese that could be picked from a list and added to a certain fit just for creating even better playstyles. I want more choice, more freedom, not less, damn cant you see how this hurts the game with nerf its? |
emtbraincase
Falconpunch Hatesurfers
18
|
Posted - 2013.10.28 23:45:00 -
[126] - Quote
INFINITE DIVERSITY IDIC wrote:What I hate about these threads is they never account for the desire of player creativity and adaptability, they almost always look to restrain, to hold back, to hinder, cap, stop, lock, and these things push us more and more into very specific playstyles instead of allowing for new and crazy combonations that come from, the freedom of being able to pair anything and everything. Hell Id love to see multiple suit bonuese that could be picked from a list and added to a certain fit just for creating even better playstyles. I want more choice, more freedom, not less, damn cant you see how this hurts the game with nerf its? the problem is that most people only see the diversity in logi suit users. Most "logi" probably don't even logi, it just lets them do what they want easier due to the suit space. I want there to be diversity, but I also don't want a playstyle that uses a suit to it's intended advantages (logi get extra equip for a reason) to get a nerf because of a vocal minority who thinks it is unfair. If your goal is to kill things, then you should be an assault-based character and put on what you wish. You wanna play support, you should use a logi-based suit. I think that each suit has advantages, but only the logi is obvious to everyone. I just wanted to give someone an obvious reason to take an assault over logi and quit giving us logi a bad name. |
Bleeding Gums Murphy 2100045082
TYRANNY of EVIL MEN
0
|
Posted - 2013.10.29 00:19:00 -
[127] - Quote
INFINITE DIVERSITY IDIC wrote:What I hate about these threads is they never account for the desire of player creativity and adaptability, they almost always look to restrain, to hold back, to hinder, cap, stop, lock, and these things push us more and more into very specific playstyles instead of allowing for new and crazy combonations that come from, the freedom of being able to pair anything and everything. Hell Id love to see multiple suit bonuese that could be picked from a list and added to a certain fit just for creating even better playstyles. I want more choice, more freedom, not less, damn cant you see how this hurts the game with nerf its?
It's supposed to be "adapt or die" but it has always been complain until ccp nerfs what you can't overcome.
|
INFINITE DIVERSITY IDIC
Intara Direct Action Caldari State
102
|
Posted - 2013.10.29 00:22:00 -
[128] - Quote
emtbraincase wrote:INFINITE DIVERSITY IDIC wrote:What I hate about these threads is they never account for the desire of player creativity and adaptability, they almost always look to restrain, to hold back, to hinder, cap, stop, lock, and these things push us more and more into very specific playstyles instead of allowing for new and crazy combonations that come from, the freedom of being able to pair anything and everything. Hell Id love to see multiple suit bonuese that could be picked from a list and added to a certain fit just for creating even better playstyles. I want more choice, more freedom, not less, damn cant you see how this hurts the game with nerf its? the problem is that most people only see the diversity in logi suit users. Most "logi" probably don't even logi, it just lets them do what they want easier due to the suit space. I want there to be diversity, but I also don't want a playstyle that uses a suit to it's intended advantages (logi get extra equip for a reason) to get a nerf because of a vocal minority who thinks it is unfair. If your goal is to kill things, then you should be an assault-based character and put on what you wish. You wanna play support, you should use a logi-based suit. I think that each suit has advantages, but only the logi is obvious to everyone. I just wanted to give someone an obvious reason to take an assault over logi and quit giving us logi a bad name. I choose logi bc I can kill well and carry extra crap, how simple is that, so did every other logi, anything else is irrelevant. |
Bleeding Gums Murphy 2100045082
TYRANNY of EVIL MEN
0
|
Posted - 2013.10.29 00:25:00 -
[129] - Quote
INFINITE DIVERSITY IDIC wrote:emtbraincase wrote:INFINITE DIVERSITY IDIC wrote:What I hate about these threads is they never account for the desire of player creativity and adaptability, they almost always look to restrain, to hold back, to hinder, cap, stop, lock, and these things push us more and more into very specific playstyles instead of allowing for new and crazy combonations that come from, the freedom of being able to pair anything and everything. Hell Id love to see multiple suit bonuese that could be picked from a list and added to a certain fit just for creating even better playstyles. I want more choice, more freedom, not less, damn cant you see how this hurts the game with nerf its? the problem is that most people only see the diversity in logi suit users. Most "logi" probably don't even logi, it just lets them do what they want easier due to the suit space. I want there to be diversity, but I also don't want a playstyle that uses a suit to it's intended advantages (logi get extra equip for a reason) to get a nerf because of a vocal minority who thinks it is unfair. If your goal is to kill things, then you should be an assault-based character and put on what you wish. You wanna play support, you should use a logi-based suit. I think that each suit has advantages, but only the logi is obvious to everyone. I just wanted to give someone an obvious reason to take an assault over logi and quit giving us logi a bad name. I choose logi bc I can kill well and carry extra crap, how simple is that, so did every other logi, anything else is irrelevant.
You are a crap carrier from way back...but a damn good logi |
m twiggz
Eternal Beings
112
|
Posted - 2013.10.29 00:35:00 -
[130] - Quote
Both assault and logistic suits are capable of eHP tanking. I use proto Caldari logistic suits as well as proto Caldari assault suits, the only difference is one slot either way. If I were to set up eHP tank suits on both the difference is only about 150-250 eHP depending on the usage of either complex shields and advanced armor, or advanced shields and complex armor. In this age of Dust where the hit detection finally works thats only a few more bullets from just about any weapon. Not to mention from personal experience I find my assault suit a much more proficient killer than my logistics suit.
I always run full equipment slots in my logistics suit, while still running somewhat of an eHP tank. In all honesty I don't find any modules useful as a logi other than Shield Extenders and Armor Plates. Which is a serious lack of content issue.
If CCP listens to all the QQ'ing about "logistic suits being so OP" I hope that they go about it in a more productive way than in the past. Majority of the QQ'ing they listen to leads to nerfing of suits rather than buffing less adequate ones.
As primarily a logi player the only option I've seen in this thread I would be OK with is the requirement of equipping all equipment slots otherwise rendering the suit an "Invalid Fitting". Of course this wouldn't solve all of the QQ'ing about logistic suits, people will still complain about them only running basic equipment and still doing a lesser version of an eHP tank, or still being able to equip damage mods. Thats something CCP needs to look into on buffing other suits, not nerfing ones that are working as intended for the most part.
Just my 2-ó. |
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Bleeding Gums Murphy 2100045082
TYRANNY of EVIL MEN
0
|
Posted - 2013.10.29 01:00:00 -
[131] - Quote
Didn't know about you leaving the corp. If you want to talk let me know. If not, best of luck man...it was fun. |
TechMechMeds
Swamp Marines Kleenex Inc.
1074
|
Posted - 2013.10.29 01:03:00 -
[132] - Quote
Zahle Undt wrote:Sorry man, but you don't leave out much of what makes the suit and then drop the mic and say the discussion is over logi is obviously superior to assault. Next time you do such side by side comparisons don't leave out speed (sprint and regular), stamina, shield regen, armor regen (in the rare case it applies), stamina regeneration. I'm still not sure assault suit users have a legitimate gripe (my minmatar assault alt has a better KDR than my Amarr logi and has half the SP of my Amarr logi too) but even if you have a complaint stick I would humbly suggest you frame it with "assaults need better suit bonuses because of X" or "assaults need more CPU/PG because of Y" buffs are better than nerfs my friend. But I still think assaults are better slayers than 90% of us logis anyway. Oh and CCP descriptions never prove anything other than the disconnect between who writes the description and who makes the game. I'd swear the plasma cannon has something about anti-vehicle in it's description afterall
Assault are better slayers provided people know how to make the most of suit bonuses and attributes.
A good example is a shotgun scout, dies in 4 shots yet can easily go 29/3, total HP is not what defines a suits effectiveness.
Level 1 forum warrior.
Minmatar and Gallente fw.
Fix PC lag please CCP.
|
Talos Alomar
Subdreddit Test Alliance Please Ignore
1679
|
Posted - 2013.10.29 01:26:00 -
[133] - Quote
Logistics =/= medics.
Think of them as combat engineers. It makes sense that they should be able to hold their own in combat.
The Amarr assault vs the amarr logi has the best dynamic between the two classes IMO. One isn't better than the other, even at combat, they just fill different roles in the combat. The assault has a bonus that drives the damage potential of laser weaponry through the roof, but the amarr logis are arguably the best armor tanking suit in the game and has equipment to support the team.
Running the LR on an assault suit lets me wreak havoc on enemies due to the insane damage I can get up to with the heat reduction bonus, but running the LR on a logi suit lets me provide long range support from a position that has an uplink, a hive and I can scan out targets at the cost of not being able to use the LR to it's full potential.
A better assault suit spec would do wonders for fixing any complaints about the logi suit.
But I sure as hell don't buy into the idea that the logi shouldn't be a combat worthy suit. It kinda feels like people are wanting to nerf logis for easy kills. |
Cosgar
ParagonX
6749
|
Posted - 2013.10.29 01:28:00 -
[134] - Quote
Talos Alomar wrote:Logistics =/= medics.
Think of them as combat engineers. It makes sense that they should be able to hold their own in combat.
The Amarr assault vs the amarr logi has the best dynamic between the two classes IMO. One isn't better than the other, even at combat, they just fill different roles in the combat. The assault has a bonus that drives the damage potential of laser weaponry through the roof, but the amarr logis are arguably the best armor tanking suit in the game and has equipment to support the team.
Running the LR on an assault suit lets me wreak havoc on enemies due to the insane damage I can get up to with the heat reduction bonus, but running the LR on a logi suit lets me provide long range support from a position that has an uplink, a hive and I can scan out targets at the cost of not being able to use the LR to it's full potential.
A better assault suit spec would do wonders for fixing any complaints about the logi suit.
But I sure as hell don't buy into the idea that the logi shouldn't be a combat worthy suit. It kinda feels like people are wanting to nerf logis for easy kills. I wish I could like this more than once. |
Logi Bro
Greatness Achieved Through Training EoN.
2283
|
Posted - 2013.10.29 01:31:00 -
[135] - Quote
Reading this thread, I actually like the idea of logi's getting sidearms, if only for the reason of getting the 90% of the population who currently use logistics suits OUT of those logistics suits. I mean seriously, the logi spam is annoying as ****, I joined this game when you would be lucky to see a single logi on the field, now everyone and their mother is using them.
Been Logistics since before it was cool.
|
John Demonsbane
Unorganized Ninja Infantry Tactics League of Infamy
291
|
Posted - 2013.10.29 01:41:00 -
[136] - Quote
Logi Bro wrote:Reading this thread, I actually like the idea of logi's getting sidearms, if only for the reason of getting the 90% of the population who currently use logistics suits OUT of those logistics suits. I mean seriously, the logi spam is annoying as ****, I joined this game when you would be lucky to see a single logi on the field, now everyone and their mother is using them.
*gets notification that the one and true Logi Bro has posted... reads it immediately*
*drops to knees*
"NoooooOOOOOooooOOOOOoooooOoOoooOooOoOooooOoOOOOOOOOooooo!"
I... I... I think I just lost my way.
(Say it ain't so, Logi Bro!)
Ninja spam artist and logistical nightmare
Amarr victor!
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Cosgar
ParagonX
6749
|
Posted - 2013.10.29 01:46:00 -
[137] - Quote
Logi Bro wrote:Reading this thread, I actually like the idea of logi's getting sidearms, if only for the reason of getting the 90% of the population who currently use logistics suits OUT of those logistics suits. I mean seriously, the logi spam is annoying as ****, I joined this game when you would be lucky to see a single logi on the field, now everyone and their mother is using them. I'm tired of the over abundance of our role, but the right people notice the difference between the real deal and a cheap imitation. Got quite a bit of love mail this weekend just for dropping triage hives in domination and running around with a proto injector.
I tried to put a level into Amarr Commando but got a server notification saying "Why?"
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OZAROW
WarRavens League of Infamy
989
|
Posted - 2013.10.29 01:58:00 -
[138] - Quote
I have always been a scout an my secondary choice is logi. I chrome it had a real purpose because heavies were amazing! They travelled in pairs, assaults carried needles an logis supplied needles, rep tools links an hives, an a lot of scouts carried either a needle, links or a rep tool, because scouts had enough HP to stay close to a squad.
Now!
THE GAME CHANGED
1. HEAVIES SUCK AND ARE NOT FEARED= squads leave th behind an don't lead with them Infront like before. Used to be a heavy leading the pack, logistics getting guardian points , assaults surrounding the logi an a scout orbiting the pack like the moon.
2. Needles suck, because noobs do the quick 60 militia point thing in a fire fight so now nobody trusts it they respawn ASAP .
3. Logies cant see your Health bar so they carry links an rep hives for you to monitor your own life an give you a spot to spawn. So just cuz they have pro 5 on a gun an can stack HP an damage an equip that is the game makers fault for removing the HP bar. Their is less risk involved an the logi is now forced to lead than follow because heavies drop to fast the heavy now backs the logi
4. Scouts had a equipment and slot removed, they have no specific role other than lone wolfing it away from danger an the CPU hardly allows room for links because their scanning is hardly better than anyone else's so they need a scanner.
Fix this don't nerf anything! |
INFINITE DIVERSITY IDIC
Intara Direct Action Caldari State
105
|
Posted - 2013.10.29 02:25:00 -
[139] - Quote
OZAROW wrote:I have always been a scout an my secondary choice is logi. I chrome it had a real purpose because heavies were amazing! They travelled in pairs, assaults carried needles an logis supplied needles, rep tools links an hives, an a lot of scouts carried either a needle, links or a rep tool, because scouts had enough HP to stay close to a squad.
Now!
THE GAME CHANGED
1. HEAVIES SUCK AND ARE NOT FEARED= squads leave th behind an don't lead with them Infront like before. Used to be a heavy leading the pack, logistics getting guardian points , assaults surrounding the logi an a scout orbiting the pack like the moon.
2. Needles suck, because noobs do the quick 60 militia point thing in a fire fight so now nobody trusts it they respawn ASAP .
3. Logies cant see your Health bar so they carry links an rep hives for you to monitor your own life an give you a spot to spawn. So just cuz they have pro 5 on a gun an can stack HP an damage an equip that is the game makers fault for removing the HP bar. Their is less risk involved an the logi is now forced to lead than follow because heavies drop to fast the heavy now backs the logi
4. Scouts had a equipment and slot removed, they have no specific role other than lone wolfing it away from danger an the CPU hardly allows room for links because their scanning is hardly better than anyone else's so they need a scanner.
Fix this don't nerf anything! You left one thing out that changed since the precious, closed and open betas, REAL SHOOTERS GOT IN YOUR GAME, and the eve nerds and their qqing alts started realizing how much they sucked compared to shooters of my age and generation, the shooters of quake, doom, halo, cod, arrived and you nerds with your spreadsheets and your domimation of the cpm with people playing eve for 9 years like JENZA who are not shooters have been using that influence to continue to nerf whatever makes them sad, everytime they face off in combat, thats why when you have people come up with great combos like 2 bad ass minjas running together with dual core flaylocks and owning, they cried foul, and nerf because the chaos they created disrupted the set piece warfare mentality that was carried over from eve, which is beautiful and free and nerfed not because it was op but because these glorified pc RISK players couldnt figure out how to counter the terrible tandem minja flaylocks. You people who cried about that are the same nubs crying now, the answer is still the same you suck and any variation of this shooter will still make you suck. Even with aa and crazy hit detection still here you are crying again...... rrrrrraaaaaggggghhhhhhh And I dont care about people named LOGI BRO with his 9000000000 likes trying to define what a logi suit is or isnt, the suit is what we make it if your happy with your tool stuck up a amarrs skirt then do it you failhard but dont come here and tell a grown ass man thats spent hundreds of dollars on this game how to play his suit or his style, there are plenty of games that limit and define your role with no ability to deviate from that GO THERE.. |
OZAROW
WarRavens League of Infamy
990
|
Posted - 2013.10.29 02:33:00 -
[140] - Quote
INFINITE DIVERSITY IDIC wrote:OZAROW wrote:I have always been a scout an my secondary choice is logi. I chrome it had a real purpose because heavies were amazing! They travelled in pairs, assaults carried needles an logis supplied needles, rep tools links an hives, an a lot of scouts carried either a needle, links or a rep tool, because scouts had enough HP to stay close to a squad.
Now!
THE GAME CHANGED
1. HEAVIES SUCK AND ARE NOT FEARED= squads leave th behind an don't lead with them Infront like before. Used to be a heavy leading the pack, logistics getting guardian points , assaults surrounding the logi an a scout orbiting the pack like the moon.
2. Needles suck, because noobs do the quick 60 militia point thing in a fire fight so now nobody trusts it they respawn ASAP .
3. Logies cant see your Health bar so they carry links an rep hives for you to monitor your own life an give you a spot to spawn. So just cuz they have pro 5 on a gun an can stack HP an damage an equip that is the game makers fault for removing the HP bar. Their is less risk involved an the logi is now forced to lead than follow because heavies drop to fast the heavy now backs the logi
4. Scouts had a equipment and slot removed, they have no specific role other than lone wolfing it away from danger an the CPU hardly allows room for links because their scanning is hardly etter than anyone else's so they need a scanner.
Fix this don't nerf anything! You left one thing out that changed since the precious, closed and open betas, REAL SHOOTERS GOT IN YOUR GAME, and the eve nerds and their qqing alts started realizing how much they sucked compared to shooters of my age and generation, the shooters of quake, doom, halo, cod, arrived and you nerds with your spreadsheets and your domimation of the cpm with people playing eve for 9 years like JENZA who are not shooters have been using that influence to continue to nerf whatever makes them sad, everytime they face off in combat, thats why when you have people come up with great combos like 2 bad ass minjas running together with dual core flaylocks and owning, they cried foul, and nerf because the chaos they created disrupted the set piece warfare mentality that was carried over from eve, which is beautiful and free and nerfed not because it was op but because these glorified pc RISK players couldnt figure out how to counter the terrible tandem minja flaylocks. You people who cried about that are the same nubs crying now, the answer is still the same you suck and any variation of this shooter will still make you suck. Even with aa and crazy hit detection still here you are crying again...... rrrrrraaaaaggggghhhhhhh And I dont care about people named LOGI BRO with his 9000000000 likes trying to define what a logi suit is or isnt, the suit is what we make it if your happy with your tool stuck up a amarrs skirt then do it you failhard but dont come here and tell a grown ass man thats spent hundreds of dollars on this game how to play his suit or his style, there are plenty of games that limit and define your role with no ability to deviate from that GO THERE.. AHHHHMEN |
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OZAROW
WarRavens League of Infamy
993
|
Posted - 2013.10.29 02:36:00 -
[141] - Quote
Six scouts with knives an shotties an bombs makes med frames feel like their bleeding in a pond full of piranhas ! |
Cosgar
ParagonX
6762
|
Posted - 2013.10.29 04:52:00 -
[142] - Quote
INFINITE DIVERSITY IDIC wrote:OZAROW wrote:I have always been a scout an my secondary choice is logi. I chrome it had a real purpose because heavies were amazing! They travelled in pairs, assaults carried needles an logis supplied needles, rep tools links an hives, an a lot of scouts carried either a needle, links or a rep tool, because scouts had enough HP to stay close to a squad.
Now!
THE GAME CHANGED
1. HEAVIES SUCK AND ARE NOT FEARED= squads leave th behind an don't lead with them Infront like before. Used to be a heavy leading the pack, logistics getting guardian points , assaults surrounding the logi an a scout orbiting the pack like the moon.
2. Needles suck, because noobs do the quick 60 militia point thing in a fire fight so now nobody trusts it they respawn ASAP .
3. Logies cant see your Health bar so they carry links an rep hives for you to monitor your own life an give you a spot to spawn. So just cuz they have pro 5 on a gun an can stack HP an damage an equip that is the game makers fault for removing the HP bar. Their is less risk involved an the logi is now forced to lead than follow because heavies drop to fast the heavy now backs the logi
4. Scouts had a equipment and slot removed, they have no specific role other than lone wolfing it away from danger an the CPU hardly allows room for links because their scanning is hardly better than anyone else's so they need a scanner.
Fix this don't nerf anything! You left one thing out that changed since the precious, closed and open betas, REAL SHOOTERS GOT IN YOUR GAME, and the eve nerds and their qqing alts started realizing how much they sucked compared to shooters of my age and generation, the shooters of quake, doom, halo, cod, arrived and you nerds with your spreadsheets and your domimation of the cpm with people playing eve for 9 years like JENZA who are not shooters have been using that influence to continue to nerf whatever makes them sad, everytime they face off in combat, thats why when you have people come up with great combos like 2 bad ass minjas running together with dual core flaylocks and owning, they cried foul, and nerf because the chaos they created disrupted the set piece warfare mentality that was carried over from eve, which is beautiful and free and nerfed not because it was op but because these glorified pc RISK players couldnt figure out how to counter the terrible tandem minja flaylocks. You people who cried about that are the same nubs crying now, the answer is still the same you suck and any variation of this shooter will still make you suck. Even with aa and crazy hit detection still here you are crying again...... rrrrrraaaaaggggghhhhhhh And I dont care about people named LOGI BRO with his 9000000000 likes trying to define what a logi suit is or isnt, the suit is what we make it if your happy with your tool stuck up a amarrs skirt then do it you failhard but dont come here and tell a grown ass man thats spent hundreds of dollars on this game how to play his suit or his style, there are plenty of games that limit and define your role with no ability to deviate from that GO THERE.. PS if I said something that offended your feminine spoiled ass white suburban nerd disposition im in game right now playing caldari fw suit up, and clamp down your vagina I would take cod out of that list of shooters you gave if you want people to take you seriously.
I tried to put a level into Amarr Commando once, but got a server notification saying "Why?"
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MINA Longstrike
2Shitz 1Giggle
11
|
Posted - 2013.10.29 05:57:00 -
[143] - Quote
Make logis fill their equip slots, getting really tired of seeing proto gal logis with 3 dmg mods a duvolle and 800+ hp. |
INFINITE DIVERSITY IDIC
Intara Direct Action Caldari State
106
|
Posted - 2013.10.29 05:59:00 -
[144] - Quote
Cosgar wrote:INFINITE DIVERSITY IDIC wrote:OZAROW wrote:I have always been a scout an my secondary choice is logi. I chrome it had a real purpose because heavies were amazing! They travelled in pairs, assaults carried needles an logis supplied needles, rep tools links an hives, an a lot of scouts carried either a needle, links or a rep tool, because scouts had enough HP to stay close to a squad.
Now!
THE GAME CHANGED
1. HEAVIES SUCK AND ARE NOT FEARED= squads leave th behind an don't lead with them Infront like before. Used to be a heavy leading the pack, logistics getting guardian points , assaults surrounding the logi an a scout orbiting the pack like the moon.
2. Needles suck, because noobs do the quick 60 militia point thing in a fire fight so now nobody trusts it they respawn ASAP .
3. Logies cant see your Health bar so they carry links an rep hives for you to monitor your own life an give you a spot to spawn. So just cuz they have pro 5 on a gun an can stack HP an damage an equip that is the game makers fault for removing the HP bar. Their is less risk involved an the logi is now forced to lead than follow because heavies drop to fast the heavy now backs the logi
4. Scouts had a equipment and slot removed, they have no specific role other than lone wolfing it away from danger an the CPU hardly allows room for links because their scanning is hardly better than anyone else's so they need a scanner.
Fix this don't nerf anything! You left one thing out that changed since the precious, closed and open betas, REAL SHOOTERS GOT IN YOUR GAME, and the eve nerds and their qqing alts started realizing how much they sucked compared to shooters of my age and generation, the shooters of quake, doom, halo, cod, arrived and you nerds with your spreadsheets and your domimation of the cpm with people playing eve for 9 years like JENZA who are not shooters have been using that influence to continue to nerf whatever makes them sad, everytime they face off in combat, thats why when you have people come up with great combos like 2 bad ass minjas running together with dual core flaylocks and owning, they cried foul, and nerf because the chaos they created disrupted the set piece warfare mentality that was carried over from eve, which is beautiful and free and nerfed not because it was op but because these glorified pc RISK players couldnt figure out how to counter the terrible tandem minja flaylocks. You people who cried about that are the same nubs crying now, the answer is still the same you suck and any variation of this shooter will still make you suck. Even with aa and crazy hit detection still here you are crying again...... rrrrrraaaaaggggghhhhhhh And I dont care about people named LOGI BRO with his 9000000000 likes trying to define what a logi suit is or isnt, the suit is what we make it if your happy with your tool stuck up a amarrs skirt then do it you failhard but dont come here and tell a grown ass man thats spent hundreds of dollars on this game how to play his suit or his style, there are plenty of games that limit and define your role with no ability to deviate from that GO THERE.. PS if I said something that offended your feminine spoiled ass white suburban nerd disposition im in game right now playing caldari fw suit up, and clamp down your vagina I would take cod out of that list of shooters you gave if you want people to take you seriously. They can take it how they like I realize theymare twitch shooters but thats the reflexive said many of you dont get, in cod we turn the sensitivity to max, this game is much slower then that even at 100 sensitivity and I talk to people all the time on here that cant play at 50 and so they turn and,adjust at half the speed of the average cod player, and you dont get why you get beat??? Pfffttt...... Not to mention they DONT STRAFE. Damn move already, hell I see guys on here that KNEEL DOWN when im shooting at them... Are you serious? How am I supposed to take that seriously, say what you, want about cod, bottom line is that it and dust require reflexes you 40 year olds didnt develop jumping on shrooms with Mario, and you damn sure didnt get them flying your little ship in eve, and thats my point. |
INFINITE DIVERSITY IDIC
Intara Direct Action Caldari State
106
|
Posted - 2013.10.29 06:01:00 -
[145] - Quote
MINA Longstrike wrote:Make logis fill their equip slots, getting really tired of seeing proto gal logis with 3 dmg mods a duvolle and 800+ hp. Go find another game. |
meri jin
Goonfeet Top Men.
624
|
Posted - 2013.10.29 07:28:00 -
[146] - Quote
Drapedup Drippedout wrote:
Here's what I don't understand...No where in CCP description of the Logi does it say, adapted for optimal slaying and WP production. And the assault, "most adaptable suit on the field", are you ******* kidding me?
Drapedup Drippedout wrote: Now, people will argue that oh logis don't get a side-arm so its fair. Right, because when I watch the battlefeed it always says "Ishukone assault submachine gun", you hardly ever see "Duvolle assault rifle". SMH. The sidearm argument is played out.
No offense, just tell me the truth. Are you retar.ded ? |
HYENAKILLER X
Namtar Elite Gallente Federation
320
|
Posted - 2013.10.29 07:45:00 -
[147] - Quote
Drapedup Drippedout wrote: refer to CCP's own description of the suits: (http://dust514.com/universe/dropsuits/)
Assault: The Assault dropsuit is a versatile frontline combat suit that combines excellent protection, good mobility, and sufficient versatility for mission-specific alterations. Assault dropsuits are intended for standard combat operations or those in which objectives are likely to change at a momentGÇÖs notice. Able to carry anything from small arms and explosives to heavy anti-vehicle munitions and deployable support gear, this is the most adaptable suit on the battlefield.
Logistics: The Logistics dropsuit is outfitted with the latest in diagnostic technology, to help the wearer maintain the condition and efficiency of squad-mates and their equipment. A soldier in a logistics dropsuit can greatly improve the overall effectiveness of his group, and fills a vital tactical role in small-unit operations and full-scale warfare by providing both medical and mechanical support.
Now we'll look at the proto suit variants for each as this represents the 'end game' builds: (Highs/Lows/Equip)
Assault: Gk0 - 3/4/1, 60pg/300 cpu. 120/210 EHP =330 Ck0 -4/3/1, 60pg/300 cpu. 210/120 EHP = 330 Mk0 - 5/2/1, 64 pg/320 cpu. 150/135 EHP = 285 Ak0 - 3/3/1, 70pg/350cpu 180/180 EHP = 360
Logistics: Gk0 -3/5/4, 78pg/390cpu. 90/180 = 270 EHP Ck0 - 5/4/3, 78pg/350 cpu. 180/90 = 270 EHP Mk0 - 4/4/4, 78pg/390 cpu. 90/150 = 240 EHP Ak0 - 3/4/3, 72pg/390 cpu. 120/180 = 300 EHP
Here's what I don't understand...No where in CCP description of the Logi does it say, adapted for optimal slaying and WP production. And the assault, "most adaptable suit on the field", are you ******* kidding me?
My beef is that logis are not required to fill equip slots, so if you don't fill the slots....3 out of the 4 logi suits have more total Highs and Lows than the assault variants, with a significant boost to pg and cpu to fit proto mods/weaps/grenades.
The logistics role by definition is not a slayer build, but due to CCP's infinite wisdom they have allowed the base suit to be more adept at the 'slayer' role than the assault variant.
Now, people will argue that oh logis don't get a side-arm so its fair. Right, because when I watch the battlefeed it always says "Ishukone assault submachine gun", you hardly ever see "Duvolle assault rifle". SMH. The sidearm argument is played out.
Yes the assault variants have more base EHP but its really not that significant unless you are Amarr Assault or Min Logi, as those two lie on the ends of the spectrum.
Here's my QQ, Why does a logi have the ability to 'change' roles from logistics, to assault, to scout, to tank....when no other class especially the class that boasts the "most adaptable suit on the battlefield" is unable to cross into another role?
And to respond to Jack Mcready.....take the equip slot from the Minmatar assault, give me another low slow and I'll be happy as a pig in ****. The equip slot on an assault is not necessary, if I am supposed to slay, then let me slay. If I am supposed to provide "medical and mechanical" support, then give me 4 equip slots!
Cannot even count how many logi tanks fall in 1v1's due to side arm smg.
Also my go to move when I have low hp is team rep with rep tool till atleast my sheids charge. I run gal adv assault. Have no problems fighting. Trust me, side arm and equipment slots on my suits are not for sale.
You give gallente proto's 1 more high slot and they will be the dirtiest op beatdown in dust history, just not at the expense of side arm or equipment slot.
Logi is over rated.
You are welcome for my leadership
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Drapedup Drippedout
G.U.T.Z
63
|
Posted - 2013.10.29 15:36:00 -
[148] - Quote
INFINITE DIVERSITY IDIC wrote:What I hate about these threads is they never account for the desire of player creativity and adaptability, they almost always look to restrain, to hold back, to hinder, cap, stop, lock, and these things push us more and more into very specific playstyles instead of allowing for new and crazy combonations that come from, the freedom of being able to pair anything and everything. Hell Id love to see multiple suit bonuese that could be picked from a list and added to a certain fit just for creating even better playstyles. I want more choice, more freedom, not less, damn cant you see how this hurts the game with nerf its?
This is what you want, and in this games current build your Logi can give you just that. Literally, you can play any playstyle you can be a better scout than a scout, you can tank like a heavy with more speed, you can kill like an assault with more eHP, you can even be a true logi! That's great. In a game that is not centered around kD/R, but rather isk and WP; you have many many options available to you. To receive more WP and ISK, I don't understand why a logi suit, can (in theory) be equipped with a better slot loadout for slaying (regardless of racial & suit bonuses). I understand speed is an advantage, as CALLOGI you have 4 lows, throw a kincat on and the speed is negated. As minmatard if I run kincat then all I can run is a cpu enhancer and that's it. Speed isn't a big factor in slaying, its a bigger factor in playstyle. Which is my last point, everyone on this thread has their PLAYSTYLE, I get it. Some think logis should be jack of all trades, others think they should run around with a nerf gun and paperwads for grenades. All I'm saying is I simply don't agree that CCP has done a good job balancing their medium classes.
I think some people confused this thread with a logi nerf. I DO NOT WANT TO NERF LOGIS, if anything give the minmatar assault 1 low slot.
IDIC has a point....the more diversity in a game, the better. I'm all for it. In the current build at least the minmatar assault could use some love (I think all assault suits). |
INFINITE DIVERSITY IDIC
Intara Direct Action Caldari State
107
|
Posted - 2013.10.29 19:04:00 -
[149] - Quote
Drapedup Drippedout wrote:INFINITE DIVERSITY IDIC wrote:What I hate about these threads is they never account for the desire of player creativity and adaptability, they almost always look to restrain, to hold back, to hinder, cap, stop, lock, and these things push us more and more into very specific playstyles instead of allowing for new and crazy combonations that come from, the freedom of being able to pair anything and everything. Hell Id love to see multiple suit bonuese that could be picked from a list and added to a certain fit just for creating even better playstyles. I want more choice, more freedom, not less, damn cant you see how this hurts the game with nerf its? This is what you want, and in this games current build your Logi can give you just that. Literally, you can play any playstyle you can be a better scout than a scout, you can tank like a heavy with more speed, you can kill like an assault with more eHP, you can even be a true logi! That's great. In a game that is not centered around kD/R, but rather isk and WP; you have many many options available to you. To receive more WP and ISK, I don't understand why a logi suit, can (in theory) be equipped with a better slot loadout for slaying (regardless of racial & suit bonuses). I understand speed is an advantage, as CALLOGI you have 4 lows, throw a kincat on and the speed is negated. As minmatard if I run kincat then all I can run is a cpu enhancer and that's it. Speed isn't a big factor in slaying, its a bigger factor in playstyle. Which is my last point, everyone on this thread has their PLAYSTYLE, I get it. Some think logis should be jack of all trades, others think they should run around with a nerf gun and paperwads for grenades. All I'm saying is I simply don't agree that CCP has done a good job balancing their medium classes. I think some people confused this thread with a logi nerf. I DO NOT WANT TO NERF LOGIS, if anything give the minmatar assault 1 low slot. IDIC has a point....the more diversity in a game, the better. I'm all for it. In the current build at least the minmatar assault could use some love (I think all assault suits). Well now we are getting somewhere, im all about love
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