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Author |
Thread Statistics | Show CCP posts - 5 post(s) |
Sgt Kirk
SyNergy Gaming EoN.
1221
|
Posted - 2013.08.21 07:39:00 -
[1] - Quote
This week?
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CCP Cmdr Wang
C C P C C P Alliance
2100
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Posted - 2013.08.21 07:45:00 -
[2] - Quote
When we want you to? Now go back to killing clones please.
It'll be out soon enough either this week or the next at the latest. |
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Sgt Kirk
SyNergy Gaming EoN.
1221
|
Posted - 2013.08.21 07:51:00 -
[3] - Quote
Fine, I'll go back to killing the anti-EoN coalition.
I hope we get a hybrid sidearm in it. |
broonfondle majikthies
P.O.N.A.G.S. D.E.F.I.A.N.C.E
177
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Posted - 2013.08.21 07:53:00 -
[4] - Quote
CCP Cmdr Wang wrote:When we want you to? Now go back to killing clones please. It'll be out soon enough either this week or the next at the latest. All Hail Cmdr Wang! Wielder of the Unicorn |
excillon
united we stand x
28
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Posted - 2013.08.21 07:53:00 -
[5] - Quote
1. Is it going to include the test maps so we can practice flying and scrimmage against our own corp members?
2. Is the MD going to be nerfed? Or the Forge gun?
3. Are scouts being buffed?
4. Will there be more maps, or the ability to choose the maps we want to go to?
5. The AR is great, but can the GEK get nerfed, or at least dumbed down a bit?
6. Zooming sniper scopes?
7. Removal or extension of SP cap?
8. Dropships playing a bigger part in the game, pilots getting forward firing guns so they can kill too?
And lastly, can we ban prototypes in public matches so casual/new users actually have a remote chance? A guy with a maxed out AR is still pretty deadly without his proto, or his shields maxed with a standard suit. |
DRDEEZE TWO POINTO
LEGIONCOMBATCREW
106
|
Posted - 2013.08.21 07:54:00 -
[6] - Quote
Can I pet the unicorn now. |
Levithunder
Nova Corps Marines Ishuk-Raata Enforcement Directive
30
|
Posted - 2013.08.21 07:54:00 -
[7] - Quote
CCP Cmdr Wang wrote:When we want you to? Now go back to killing clones please. It'll be out soon enough either this week or the next at the latest. Soooooooooooooooooooooon TM LOOOL |
Breakin Stuff
Goonfeet Top Men.
1178
|
Posted - 2013.08.21 08:00:00 -
[8] - Quote
1. Is it going to include the test maps so we can practice flying and scrimmage against our own corp members?
The new test map will be a 5x5 meter whiteroom. You will test weapons there.
2. Is the MD going to be nerfed? Or the Forge gun?
No, both will be buffed solely to annoy you.
3. Are scouts being buffed?
Scouts will be filled with 30% more tasty meat.
4. Will there be more maps, or the ability to choose the maps we want to go to?
There will be more maps, however, you are annoying and will be stuck in Line Harvest for eternity.
5. The AR is great, but can the GEK get nerfed, or at least dumbed down a bit?
No. Because the AR nerf threads are stupid.
6. Zooming sniper scopes?
No. We are replacing the sniper scope with the Forge Gun reticle. Happy Hunting.
7. Removal or extension of SP cap?
SP cap is now 300 SP/day unless you are a goon and thus in charge of CCP. If you are a goon the SP cap is unlimited.
8. Dropships playing a bigger part in the game, pilots getting forward firing guns so they can kill too?
You are aware of the assault dropship, yes? Of note, however, as dropships are felt to be in the wrong place we have replaced their tritanium alloy hulls with paper mache and amarr prayers. This should reflect the durability intended for the vehicles.
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0bi wan-jacobi
Ancient Exi1es
9
|
Posted - 2013.08.21 08:03:00 -
[9] - Quote
CCP Cmdr Wang wrote:When we want you to? Now go back to killing clones please. It'll be out soon enough either this week or the next at the latest. Wow this better be good. Or your going to get hated on like never before. People dont like being told to wait. Not when a games in this state. I have my hope, don't let me down i still have faith (very very very very very small but hey lol). |
Lurchasaurus
SVER True Blood Public Disorder.
895
|
Posted - 2013.08.21 08:05:00 -
[10] - Quote
0bi wan-jacobi wrote:CCP Cmdr Wang wrote:When we want you to? Now go back to killing clones please. It'll be out soon enough either this week or the next at the latest. Wow this better be good. Or your going to get hated on like never before. People dont like being told to wait. Not when a games in this state. I have my hope, don't let me down i still have faith (very very very very very small but hey lol).
he actually gave a time when he asked.....im pretty sure the dev is being pretty awesome here....and trying to be funny.
loosen your belt a little and chill |
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Breakin Stuff
Goonfeet Top Men.
1178
|
Posted - 2013.08.21 08:09:00 -
[11] - Quote
Lurchasaurus wrote:
loosen your belt a little and chill
Belt doesn't go around the neck anyway. Use it correctly. |
0bi wan-jacobi
Ancient Exi1es
9
|
Posted - 2013.08.21 08:10:00 -
[12] - Quote
Lurchasaurus wrote:0bi wan-jacobi wrote:CCP Cmdr Wang wrote:When we want you to? Now go back to killing clones please. It'll be out soon enough either this week or the next at the latest. Wow this better be good. Or your going to get hated on like never before. People dont like being told to wait. Not when a games in this state. I have my hope, don't let me down i still have faith (very very very very very small but hey lol). he actually gave a time when he asked.....im pretty sure the dev is being pretty awesome here....and trying to be funny. loosen your belt a little and chill I dont think its fair to say that when there are people who have dropped over a hundred dollars on this game. Dont get me wrong im on the ccp fanboy side (right now). Im just saying that other sides is ready to go berserk if this isnt amazing . |
Rusty Shallows
Black Jackals
276
|
Posted - 2013.08.21 08:11:00 -
[13] - Quote
Breakin Stuff wrote:6. Zooming sniper scopes?
No. We are replacing the sniper scope with the Forge Gun reticle. Happy Hunting. Don't forget the Charged Sniper Rifle is getting weapon shake that triggers the sniper rifle sway. |
Sgt Kirk
SyNergy Gaming EoN.
1222
|
Posted - 2013.08.21 08:13:00 -
[14] - Quote
Yeah it's safe to say that I've dropped +$100 on this game. |
Spaceman-Rob
Mannar Focused Warfare Gallente Federation
153
|
Posted - 2013.08.21 08:16:00 -
[15] - Quote
CCP Cmdr Wang wrote:When we want you to? Now go back to killing clones please. It'll be out soon enough either this week or the next at the latest.
This week! So tomorrow or Fri then? Excellent can't wait. |
BARDAS
DUST University Ivy League
326
|
Posted - 2013.08.21 08:29:00 -
[16] - Quote
What are these patch notes that people speak of? Do you by chance mean the arcane scribble that magically appears 24 hours before a change takes place thus preventing any meaningful feedback from the community which could potentially prevent problems before they occur? If so yeah I may have heard about those once a while back. Its a shame we don't see them sooner for the aforementioned reason. |
Aqil Aegivan
The Southern Legion
180
|
Posted - 2013.08.21 08:50:00 -
[17] - Quote
BARDAS wrote:What are these patch notes that people speak of? Do you by chance mean the arcane scribble that magically appears 24 hours before a change takes place thus preventing any meaningful feedback from the community which could potentially prevent problems before they occur? If so yeah I may have heard about those once a while back. Its a shame we don't see them sooner for the aforementioned reason.
Shhh, CCP hates it, hates it, when the community has any input.
That's why the CPM was recently fobbed off with zero commitments from CCP to improve communication.
It's also why no element of the upcoming community event (also known as the "Wang's middle finger" event) was discussed with the community. Of course everyone immediately saw how beyond pointless it was but they got told to STFU by Wang.
They could deliver patch notes in a timely fashion but having us point out ahead of time that all they've delivered is poorly thought out garbage gives them a rash. |
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CCP Cmdr Wang
C C P C C P Alliance
2108
|
Posted - 2013.08.21 08:57:00 -
[18] - Quote
BARDAS wrote:What are these patch notes that people speak of? Do you by chance mean the arcane scribble that magically appears 24 hours before a change takes place thus preventing any meaningful feedback from the community which could potentially prevent problems before they occur? If so yeah I may have heard about those once a while back. Its a shame we don't see them sooner for the aforementioned reason.
How are you going to give us meaningful feedback before you even try the changes? Or is your brain so awesome that you can look into the future? And while we are on the subject of feedback, guys, a few one liners and a catch word here and there really doesn't help. If you really care about improving the game, then please structure your feedback in a way that will:
1. List specific issues and the circumstance when it happened. We then put these in a weekly report and discuss them with the dev team on ways to address this.
2. Provide insight on why you think this is happening, if you can. Translation, explain as best as you can on how to reproduce the error/bug you encountered.
The patch notes are there to let players know what changes are coming so they can plan their gameplay accordingly, not so that people can theory craft before hand on how things will work before they actually try it. |
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excillon
united we stand x
29
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Posted - 2013.08.21 08:58:00 -
[19] - Quote
Breakin Stuff wrote:1. Is it going to include the test maps so we can practice flying and scrimmage against our own corp members?
The new test map will be a 5x5 meter whiteroom. You will test weapons there.
2. Is the MD going to be nerfed? Or the Forge gun?
No, both will be buffed solely to annoy you.
3. Are scouts being buffed?
Scouts will be filled with 30% more tasty meat.
4. Will there be more maps, or the ability to choose the maps we want to go to?
There will be more maps, however, you are annoying and will be stuck in Line Harvest for eternity.
5. The AR is great, but can the GEK get nerfed, or at least dumbed down a bit?
No. Because the AR nerf threads are stupid.
6. Zooming sniper scopes?
No. We are replacing the sniper scope with the Forge Gun reticle. Happy Hunting.
7. Removal or extension of SP cap?
SP cap is now 300 SP/day unless you are a goon and thus in charge of CCP. If you are a goon the SP cap is unlimited.
8. Dropships playing a bigger part in the game, pilots getting forward firing guns so they can kill too?
You are aware of the assault dropship, yes? Of note, however, as dropships are felt to be in the wrong place we have replaced their tritanium alloy hulls with paper mache and amarr prayers. This should reflect the durability intended for the vehicles.
LOL...nice to know where I stand.
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Tech Ohm Eaven
L.O.T.I.S.
690
|
Posted - 2013.08.21 09:12:00 -
[20] - Quote
CCP Cmdr Wang wrote:BARDAS wrote:What are these patch notes that people speak of? Do you by chance mean the arcane scribble that magically appears 24 hours before a change takes place thus preventing any meaningful feedback from the community which could potentially prevent problems before they occur? If so yeah I may have heard about those once a while back. Its a shame we don't see them sooner for the aforementioned reason. How are you going to give us meaningful feedback before you even try the changes? Or is your brain so awesome that you can look into the future? And while we are on the subject of feedback, guys, a few one liners and a catch word here and there really doesn't help. If you really care about improving the game, then please structure your feedback in a way that will: 1. List specific issues and the circumstance when it happened. We then put these in a weekly report and discuss them with the dev team on ways to address this. 2. Provide insight on why you think this is happening, if you can. Translation, explain as best as you can on how to reproduce the error/bug you encountered. The patch notes are there to let players know what changes are coming so they can plan their gameplay accordingly, not so that people can theory craft before hand on how things will work before they actually try it. Kind and Honorable Sir Philip Wang.
I saw where the notes included a 60% resist for Charbydis so in my humble estimation sometimes it may be best to get notes ahead of time to notice errors in balance before a build drops.
Thank you. |
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Seymor Krelborn
DUST University Ivy League
553
|
Posted - 2013.08.21 09:13:00 -
[21] - Quote
CCP Cmdr Wang wrote:BARDAS wrote:What are these patch notes that people speak of? Do you by chance mean the arcane scribble that magically appears 24 hours before a change takes place thus preventing any meaningful feedback from the community which could potentially prevent problems before they occur? If so yeah I may have heard about those once a while back. Its a shame we don't see them sooner for the aforementioned reason. How are you going to give us meaningful feedback before you even try the changes? Or is your brain so awesome that you can look into the future? And while we are on the subject of feedback, guys, a few one liners and a catch word here and there really doesn't help. If you really care about improving the game, then please structure your feedback in a way that will: 1. List specific issues and the circumstance when it happened. We then put these in a weekly report and discuss them with the dev team on ways to address this. 2. Provide insight on why you think this is happening, if you can. Translation, explain as best as you can on how to reproduce the error/bug you encountered. The patch notes are there to let players know what changes are coming so they can plan their gameplay accordingly, not so that people can theory craft before hand on how things will work before they actually try it.
while I can understand your frustration with the community this post is slightly confrontational and unproductive...
enough of us already do what you request and you all really don't listen... want an example?
the academy, reducing it to 400 wp and then raising it to 1500... of all the threads/ feedback that specified issues with NPE what were you guys thinking pulling this hair brained move?
how many threads for how long have you all read about the specifics of vehicle issues? yet you push back real fixes to 1.5 when something should have been done a long time ago...
and these stupid "events" you all make... how much feedback do you need on those before you make them meaningful?
the truth is for months, and some of us (not me) for YEARS have been giving you viable feedback and you all just spit in our faces repeatedly and this snarky little post of yours just proves what contempt you all seem to have for your customer base.
screw your head on right... you guys are gifted and have a great product but you need to tone the ego down...
the truth is you guys may know a lot but I can bet your player base plays this game A LOT more than you do on the tranq server and you would do well to heed our theory crafting cause it might save you months of re working your game... or did the release of uprising teach you nothing?
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Shion Typhon
Intara Direct Action Caldari State
209
|
Posted - 2013.08.21 09:15:00 -
[22] - Quote
CCP Cmdr Wang wrote:
How are you going to give us meaningful feedback before you even try the changes? Or is your brain so awesome that you can look into the future? And while we are on the subject of feedback, guys, a few one liners and a catch word here and there really doesn't help. If you really care about improving the game, then please structure your feedback in a way that will:
1. List specific issues and the circumstance when it happened. We then put these in a weekly report and discuss them with the dev team on ways to address this.
2. Provide insight on why you think this is happening, if you can. Translation, explain as best as you can on how to reproduce the error/bug you encountered.
The patch notes are there to let players know what changes are coming so they can plan their gameplay accordingly, not so that people can theory craft before hand on how things will work before they actually try it.
Specific Issue: Non-existent balance between tiers of equipment Circumstances: Every game I play for the whole duration of each game Insight: Likely caused by CCP not knowing how to balance an FPS and trying to cram EVE mechanics into the wrong game. Reproduction: Press start battle and then spawn in match. Bug readily apparent to anyone older than 5 upon spawning.
Did that help? |
Another Heavy SOB
Pure Innocence. EoN.
532
|
Posted - 2013.08.21 09:17:00 -
[23] - Quote
Tech Ohm Eaven wrote:CCP Cmdr Wang wrote:BARDAS wrote:What are these patch notes that people speak of? Do you by chance mean the arcane scribble that magically appears 24 hours before a change takes place thus preventing any meaningful feedback from the community which could potentially prevent problems before they occur? If so yeah I may have heard about those once a while back. Its a shame we don't see them sooner for the aforementioned reason. How are you going to give us meaningful feedback before you even try the changes? Or is your brain so awesome that you can look into the future? And while we are on the subject of feedback, guys, a few one liners and a catch word here and there really doesn't help. If you really care about improving the game, then please structure your feedback in a way that will: 1. List specific issues and the circumstance when it happened. We then put these in a weekly report and discuss them with the dev team on ways to address this. 2. Provide insight on why you think this is happening, if you can. Translation, explain as best as you can on how to reproduce the error/bug you encountered. The patch notes are there to let players know what changes are coming so they can plan their gameplay accordingly, not so that people can theory craft before hand on how things will work before they actually try it. Kind and Honorable Sir Philip Wang. I saw where the notes included a 60% resist for Charbydis so in my humble estimation sometimes it may be best to get notes ahead of time to notice errors in balance before a build drops. Thank you.
Aren't you referring to the "60% HP buff to LAV's" in 1.1 notes?
And yeah, that is a great example honestly.
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steadyhand amarr
Imperfects Negative-Feedback
1136
|
Posted - 2013.08.21 09:22:00 -
[24] - Quote
I'm liking the new tone of the commander :-)
But in regards to the patch notes, sometimes a fresh pair of eyes can spot things people close to the project can't. Maths is maths afterall. Or the players can outright tell you how they are going to openly exploit a change.
We are the end customer and in the business word customers are a big part of the development process. The gaming world is no diffrent. Please work with us.
And stop using a live eniorment ti teat changes. It's bad practice full stop. |
THEAMAZING POTHEAD
Pure Innocence. EoN.
255
|
Posted - 2013.08.21 09:30:00 -
[25] - Quote
CCP Cmdr Wang wrote:BARDAS wrote:What are these patch notes that people speak of? Do you by chance mean the arcane scribble that magically appears 24 hours before a change takes place thus preventing any meaningful feedback from the community which could potentially prevent problems before they occur? If so yeah I may have heard about those once a while back. Its a shame we don't see them sooner for the aforementioned reason. How are you going to give us meaningful feedback before you even try the changes? Or is your brain so awesome that you can look into the future? And while we are on the subject of feedback, guys, a few one liners and a catch word here and there really doesn't help. If you really care about improving the game, then please structure your feedback in a way that will: 1. List specific issues and the circumstance when it happened. We then put these in a weekly report and discuss them with the dev team on ways to address this. 2. Provide insight on why you think this is happening, if you can. Translation, explain as best as you can on how to reproduce the error/bug you encountered. The patch notes are there to let players know what changes are coming so they can plan their gameplay accordingly, not so that people can theory craft before hand on how things will work before they actually try it. We like to give feedback before things happened because sometimes all it takes is text to a veteran player to figure out if something is wrong. Want examples? Everyone knew the flaylock was OP before it came out because we saw the amount of damage it did in the trailer. Everyone knew the caldari logi was hit hit with a nerf bat instead of a balance because we saw in the patch notes that its CPU was sliced by a whopping 40 base cpu in addition to 90 less shield, and longer shield recharge times.
And you say the patch notes are there for preparation? In a 1 week timeframe with how we gain 190k SP in a week, have no respecs, and are completely subjugated to your decision making process of nerfing and buffing every single thing in the game, HOW are we supposed to use a week, with patch notes, to make ANY meaningful preparations.
Heres an example: I specced into caldari logi, my entire SP path of 18 million SP was based around using the exact stats of the caldari logi, I figured I'd stack shield extenders and use low slots to fit CPU & PG mods to equip proto equipment. Doing so meant I'd never need shield regulators or rechargers, and I only needed lvl 3 for PG & CPU mods. What happens? My shield tanking gets nerfed, regulators are now MANDATORY, 1million SP investment. CPU gets MEGA NERFED, to make up for it requires 2 CPU levels, a 1.6mil SP investment, CPU modules now MANDATORY EVERY FIT. All in all the caldari logi gets nerfed and thrown into the ground to make it the worst logi suit, ruining my entire SP path based off this suit. What do I get? A 1 week warning and a slap to the face for buying boosters. Because hey no respecs, even though we completely nerfed your entire SP path.
I'm sorry but don't think our player choices matter whatsoever at all with the constant nerfs you throw at everything, while not providing the fundamental aspecs of an RPG, such as respecs. All the while telling us about these nerfs completely out of the blue, 1 week before, and our feedback not mattering AT ALL.
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CCP Cmdr Wang
C C P C C P Alliance
2118
|
Posted - 2013.08.21 09:32:00 -
[26] - Quote
steadyhand amarr wrote:I'm liking the new tone of the commander :-)
But in regards to the patch notes, sometimes a fresh pair of eyes can spot things people close to the project can't. Maths is maths afterall. Or the players can outright tell you how they are going to openly exploit a change.
We are the end customer and in the business word customers are a big part of the development process. The gaming world is no diffrent. Please work with us.
And stop using a live eniorment ti teat changes. It's bad practice full stop.
Well, I agree but sometimes people forget that this is something really new, a MMO on a console that is working towards a full connection with another MMO on a different platform. So this is something akin to getting a man on the moon, and there were problems along the way there. Did people troll the NASA space program when things didn't go according to plan? Or did they get back on the horse and help provide solutions?
We do listen to player feedback and some of them do make it into the game. It would be a lie to say that is not so. I know that it's taken longer than most of you on the forums would like, but it does take time to workout a solution when one is trodding down a path never traveled. A few of you on the forums have been with us all this time, so I am just asking you guys to keep on providing helpful feedback and a little less hate. Hope that's not too much to ask. |
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excillon
united we stand x
29
|
Posted - 2013.08.21 09:35:00 -
[27] - Quote
I know people ask a lot, but for the love of god, please, can we have an A cog module that we can put on the AR's?! I can't take Iron sights anymore. |
THEAMAZING POTHEAD
Pure Innocence. EoN.
255
|
Posted - 2013.08.21 09:36:00 -
[28] - Quote
CCP Cmdr Wang wrote:BARDAS wrote:What are these patch notes that people speak of? Do you by chance mean the arcane scribble that magically appears 24 hours before a change takes place thus preventing any meaningful feedback from the community which could potentially prevent problems before they occur? If so yeah I may have heard about those once a while back. Its a shame we don't see them sooner for the aforementioned reason. How are you going to give us meaningful feedback before you even try the changes? Or is your brain so awesome that you can look into the future? And while we are on the subject of feedback, guys, a few one liners and a catch word here and there really doesn't help. If you really care about improving the game, then please structure your feedback in a way that will: 1. List specific issues and the circumstance when it happened. We then put these in a weekly report and discuss them with the dev team on ways to address this. 2. Provide insight on why you think this is happening, if you can. Translation, explain as best as you can on how to reproduce the error/bug you encountered. The patch notes are there to let players know what changes are coming so they can plan their gameplay accordingly, not so that people can theory craft before hand on how things will work before they actually try it. In fact this post confirms it, these are the people making this game, this is the arrogance thrown in our faces when we speak our opinions. -1million |
Ryder Azorria
Amarr Templars Amarr Empire
495
|
Posted - 2013.08.21 09:47:00 -
[29] - Quote
And you have the stones to call others arrogant...
Asking for helpful feedback which they can actually use seems like a pretty reasonable request, but if you insist on sperging useless, immature crap - go right ahead. |
Tech Ohm Eaven
L.O.T.I.S.
690
|
Posted - 2013.08.21 09:48:00 -
[30] - Quote
CCP Cmdr Wang wrote:steadyhand amarr wrote:I'm liking the new tone of the commander :-)
But in regards to the patch notes, sometimes a fresh pair of eyes can spot things people close to the project can't. Maths is maths afterall. Or the players can outright tell you how they are going to openly exploit a change.
We are the end customer and in the business word customers are a big part of the development process. The gaming world is no diffrent. Please work with us.
And stop using a live eniorment ti teat changes. It's bad practice full stop. Well, I agree but sometimes people forget that this is something really new, a MMO on a console that is working towards a full connection with another MMO on a different platform. So this is something akin to getting a man on the moon, and there were problems along the way there. Did people troll the NASA space program when things didn't go according to plan? Or did they get back on the horse and help provide solutions? We do listen to player feedback and some of them do make it into the game. It would be a lie to say that is not so. I know that it's taken longer than most of you on the forums would like, but it does take time to workout a solution when one is trodding down a path never traveled. A few of you on the forums have been with us all this time, so I am just asking you guys to keep on providing helpful feedback and a little less hate. Hope that's not too much to ask. Then BEFORE the next Event post a thread asking the playerbase what Event rewards we want.
Doing it this way shows the playerbase that actual feedback about the game is being evaluated .
I.e. list three Event rewards that you want and what format to get them i.e. revives, heals, kills , etc. |
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Superhero Rawdon
High-Damage
82
|
Posted - 2013.08.21 09:49:00 -
[31] - Quote
CCP Cmdr Wang wrote:steadyhand amarr wrote:I'm liking the new tone of the commander :-)
But in regards to the patch notes, sometimes a fresh pair of eyes can spot things people close to the project can't. Maths is maths afterall. Or the players can outright tell you how they are going to openly exploit a change.
We are the end customer and in the business word customers are a big part of the development process. The gaming world is no diffrent. Please work with us.
And stop using a live eniorment ti teat changes. It's bad practice full stop. Well, I agree but sometimes people forget that this is something really new, a MMO on a console that is working towards a full connection with another MMO on a different platform. So this is something akin to getting a man on the moon, and there were problems along the way there. Did people troll the NASA space program when things didn't go according to plan? Or did they get back on the horse and help provide solutions? .
wang, thats a bullsnot cop out.
this is a FPS shooter on CONSOLE, regardless of the rpg elements. treat it, and the playerbase, as such.
and i swear, you will get your 'less hate'
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Lorhak Gannarsein
DUST University Ivy League
177
|
Posted - 2013.08.21 09:50:00 -
[32] - Quote
ITT: Dev finally publicly annoyed at forum BS. |
Ryder Azorria
Amarr Templars Amarr Empire
496
|
Posted - 2013.08.21 09:52:00 -
[33] - Quote
Tech Ohm Eaven wrote: Then BEFORE the next Event post a thread asking the playerbase what Event rewards we want.
Doing it this way shows the playerbase that actual feedback about the game is being evaluated .
I.e. list three Event rewards that you want and what format to get them i.e. revives, heals, kills , etc.
New event rewards, 10 lav kills - 100 officer BPOs. 10 MD kills - 1000 invincible logi lavs.
Great idea letting us pick rewards and criteria... |
Another Heavy SOB
Pure Innocence. EoN.
533
|
Posted - 2013.08.21 09:52:00 -
[34] - Quote
CCP Cmdr Wang wrote:steadyhand amarr wrote:I'm liking the new tone of the commander :-)
But in regards to the patch notes, sometimes a fresh pair of eyes can spot things people close to the project can't. Maths is maths afterall. Or the players can outright tell you how they are going to openly exploit a change.
We are the end customer and in the business word customers are a big part of the development process. The gaming world is no diffrent. Please work with us.
And stop using a live eniorment ti teat changes. It's bad practice full stop. Well, I agree but sometimes people forget that this is something really new, a MMO on a console that is working towards a full connection with another MMO on a different platform. So this is something akin to getting a man on the moon, and there were problems along the way there. Did people troll the NASA space program when things didn't go according to plan? Or did they get back on the horse and help provide solutions? We do listen to player feedback and some of them do make it into the game. It would be a lie to say that is not so. I know that it's taken longer than most of you on the forums would like, but it does take time to workout a solution when one is trodding down a path never traveled. A few of you on the forums have been with us all this time, so I am just asking you guys to keep on providing helpful feedback and a little less hate. Hope that's not too much to ask.
I see your point although I really can't help myself, I have to say. NASA didn't have paying customers.. |
|
CCP Cmdr Wang
C C P C C P Alliance
2124
|
Posted - 2013.08.21 09:52:00 -
[35] - Quote
Tech Ohm Eaven wrote:CCP Cmdr Wang wrote:steadyhand amarr wrote:I'm liking the new tone of the commander :-)
But in regards to the patch notes, sometimes a fresh pair of eyes can spot things people close to the project can't. Maths is maths afterall. Or the players can outright tell you how they are going to openly exploit a change.
We are the end customer and in the business word customers are a big part of the development process. The gaming world is no diffrent. Please work with us.
And stop using a live eniorment ti teat changes. It's bad practice full stop. Well, I agree but sometimes people forget that this is something really new, a MMO on a console that is working towards a full connection with another MMO on a different platform. So this is something akin to getting a man on the moon, and there were problems along the way there. Did people troll the NASA space program when things didn't go according to plan? Or did they get back on the horse and help provide solutions? We do listen to player feedback and some of them do make it into the game. It would be a lie to say that is not so. I know that it's taken longer than most of you on the forums would like, but it does take time to workout a solution when one is trodding down a path never traveled. A few of you on the forums have been with us all this time, so I am just asking you guys to keep on providing helpful feedback and a little less hate. Hope that's not too much to ask. Then BEFORE the next Event post a thread asking the playerbase what Event rewards we want. Doing it this way shows the playerbase that actual feedback about the game is being evaluated . I.e. list three Event rewards that you want and what format to get them i.e. revives, heals, kills , etc.
OK Tech Ohm Eaven, but keep in mind that if you want something new, whether its new items or something that is not already in game, then it will take time for us to develop it. |
|
KGB Sleep
Ikomari-Onu Enforcement Caldari State
66
|
Posted - 2013.08.21 09:53:00 -
[36] - Quote
Lorhak Gannarsein wrote:ITT: Dev finally publicly annoyed at forum BS.
It doesn't take long around here. |
Lurchasaurus
SVER True Blood Public Disorder.
895
|
Posted - 2013.08.21 09:54:00 -
[37] - Quote
this boggles my mind. i feel bad for ccp, the dust community must be the biggest group of whiny entitled brats ever. Wang, i applaud you for speaking your mind in a funny, yet true manner.
CCP has a game that they are trying to make and its funny how people demand change after change only to get them and then blast CCP for not bringing new content....they only have 24 hours in their day people...
frankly, while it would be unprofessional for CCP to tell people to **** off, this is a game community and i think it is fine here and there are certainly many people who think they are the bees knees and they just need to be put inot a locked basement with the key destroyed |
Shion Typhon
Intara Direct Action Caldari State
209
|
Posted - 2013.08.21 09:54:00 -
[38] - Quote
CCP Cmdr Wang wrote:steadyhand amarr wrote:I'm liking the new tone of the commander :-)
But in regards to the patch notes, sometimes a fresh pair of eyes can spot things people close to the project can't. Maths is maths afterall. Or the players can outright tell you how they are going to openly exploit a change.
We are the end customer and in the business word customers are a big part of the development process. The gaming world is no diffrent. Please work with us.
And stop using a live eniorment ti teat changes. It's bad practice full stop. Well, I agree but sometimes people forget that this is something really new, a MMO on a console that is working towards a full connection with another MMO on a different platform. So this is something akin to getting a man on the moon, and there were problems along the way there. Did people troll the NASA space program when things didn't go according to plan? Or did they get back on the horse and help provide solutions? We do listen to player feedback and some of them do make it into the game. It would be a lie to say that is not so. I know that it's taken longer than most of you on the forums would like, but it does take time to workout a solution when one is trodding down a path never traveled. A few of you on the forums have been with us all this time, so I am just asking you guys to keep on providing helpful feedback and a little less hate. Hope that's not too much to ask.
How are you treading a path never traveled? You aren't exactly the first FPS ever made. This is not an MMO, its a lobby shooter with some persistent character aspects that are shared by many other games. My CoD account/character has loadouts and gear it has earned over time but I wouldn't dare have the chutzpah to call CoD an MMO.
Anyway, lets just look at something super basic like meshes and collision. You still have invisible hitboxes and terrain grabbing characters and blocking shots. This is just FPS101, do you really need a structured bug report after all this time to know this needs fixing?
Lets take another super basic. Pre-nerf Proto CalLogi had around 3x the EHP of a standard militia suit. Any spastic who had ever played an FPS could see how this was going to go bad. Do you really need a structured bug report post-patch for that?
Apparently meaningful feedback does work prior to the drop of a build. |
Keeriam Miray
Ostrakon Agency Gallente Federation
21
|
Posted - 2013.08.21 09:55:00 -
[39] - Quote
Include please ninja nerfs for 1.4 in patch notes. And make it invisible so you need to highligt it to see, because it's ninja nerfs... -ƒ-+ -ë-â-ç-î-¦-+-â -¦-¦-+-¦-+-+-Ä, -+-+ -+-+-¦-+-â -à-+-é-¦-+-+-Ä Wang takes personal responsobility for 1.4 ninja nerfs |
Dale Templar
TCD ToXiCaTeD
356
|
Posted - 2013.08.21 09:58:00 -
[40] - Quote
CCP Cmdr Wang wrote:steadyhand amarr wrote:I'm liking the new tone of the commander :-)
But in regards to the patch notes, sometimes a fresh pair of eyes can spot things people close to the project can't. Maths is maths afterall. Or the players can outright tell you how they are going to openly exploit a change.
We are the end customer and in the business word customers are a big part of the development process. The gaming world is no diffrent. Please work with us.
And stop using a live eniorment ti teat changes. It's bad practice full stop. Well, I agree but sometimes people forget that this is something really new, a MMO on a console that is working towards a full connection with another MMO on a different platform. So this is something akin to getting a man on the moon, and there were problems along the way there. Did people troll the NASA space program when things didn't go according to plan? Or did they get back on the horse and help provide solutions? We do listen to player feedback and some of them do make it into the game. It would be a lie to say that is not so. I know that it's taken longer than most of you on the forums would like, but it does take time to workout a solution when one is trodding down a path never traveled. A few of you on the forums have been with us all this time, so I am just asking you guys to keep on providing helpful feedback and a little less hate. Hope that's not too much to ask.
People are still trolling the NASA space program. |
|
ladwar
Dead Six Initiative Lokun Listamenn
1202
|
Posted - 2013.08.21 09:58:00 -
[41] - Quote
CCP Cmdr Wang wrote:A few of you on the forums have been with us all this time, so I am just asking you guys to keep on providing helpful feedback and a little less hate. Hope that's not too much to ask.
Quote:yes, good let that hate flow through you it makes better feedback |
KGB Sleep
Ikomari-Onu Enforcement Caldari State
66
|
Posted - 2013.08.21 10:01:00 -
[42] - Quote
I'm just going to go ahead and say that with 1.4 around the corner this place should be a party. Its Gamescom time, which is kind of big for Dust since this is where it was introduced.
No-one knows everything that is coming, and yes that is kind of a problem but look at it like a Christmas present.
You don't know what you are going to get, it could be the game you wanted or socks again.
Either way be happy you got something. |
Anmol Singh
The Unholy Legion Of DarkStar DARKSTAR ARMY
238
|
Posted - 2013.08.21 10:01:00 -
[43] - Quote
CCP Cmdr Wang wrote:When we want you to? Now go back to killing clones please. It'll be out soon enough either this week or the next at the latest.
:( i cant kill anybody... i accidentally speced into vehicles... |
Lurchasaurus
SVER True Blood Public Disorder.
896
|
Posted - 2013.08.21 10:07:00 -
[44] - Quote
Anmol Singh wrote:CCP Cmdr Wang wrote:When we want you to? Now go back to killing clones please. It'll be out soon enough either this week or the next at the latest. :( i cant kill anybody... i accidentally speced into vehicles...
lol....im sorry.....so much yes |
steadyhand amarr
Imperfects Negative-Feedback
1137
|
Posted - 2013.08.21 10:09:00 -
[45] - Quote
CCP Cmdr Wang wrote:steadyhand amarr wrote:I'm liking the new tone of the commander :-)
But in regards to the patch notes, sometimes a fresh pair of eyes can spot things people close to the project can't. Maths is maths afterall. Or the players can outright tell you how they are going to openly exploit a change.
We are the end customer and in the business word customers are a big part of the development process. The gaming world is no diffrent. Please work with us.
And stop using a live eniorment ti teat changes. It's bad practice full stop. Well, I agree but sometimes people forget that this is something really new, a MMO on a console that is working towards a full connection with another MMO on a different platform. So this is something akin to getting a man on the moon, and there were problems along the way there. Did people troll the NASA space program when things didn't go according to plan? Or did they get back on the horse and help provide solutions? We do listen to player feedback and some of them do make it into the game. It would be a lie to say that is not so. I know that it's taken longer than most of you on the forums would like, but it does take time to workout a solution when one is trodding down a path never traveled. A few of you on the forums have been with us all this time, so I am just asking you guys to keep on providing helpful feedback and a little less hate. Hope that's not too much to ask.
Thank you for respone :-) I understand where ur coming from.
But nit to be a total smartarse. NASA croudsorced a few times now.
So does medicine
NASA could not ask the community back then like they can now.
As an idea why experiment in a safe area like faction warfare just as a one off test case. You can only learn by taking risks and both the playerbase and ccp could become market leaders in player develomer interaction.
At work sorry for typos getting messages in while in an jrc metting is hard lol |
Another Heavy SOB
Pure Innocence. EoN.
533
|
Posted - 2013.08.21 10:14:00 -
[46] - Quote
Lurchasaurus wrote:Anmol Singh wrote:CCP Cmdr Wang wrote:When we want you to? Now go back to killing clones please. It'll be out soon enough either this week or the next at the latest. :( i cant kill anybody... i accidentally speced into vehicles... lol....im sorry.....so much yes
Maybe you should talk to a good Vehicle specialist like Mary Sedillo? He doesn't seem to have a problem killing anything.
|
Keeriam Miray
Ostrakon Agency Gallente Federation
21
|
Posted - 2013.08.21 10:20:00 -
[47] - Quote
Another Heavy SOB wrote:Lurchasaurus wrote:Anmol Singh wrote:CCP Cmdr Wang wrote:When we want you to? Now go back to killing clones please. It'll be out soon enough either this week or the next at the latest. :( i cant kill anybody... i accidentally speced into vehicles... lol....im sorry.....so much yes Maybe you should talk to a good Vehicle specialist like Mary Sedillo? He doesn't seem to have a problem killing anything.
Well LLAVs not powerfull enough to ram-kill HAVs & other LLAVs... and it's impossible to ram-kill DSs. LLAVs do need some buff to acomplish that :) |
Nguruthos IX
Hellstorm Inc League of Infamy
1106
|
Posted - 2013.08.21 10:25:00 -
[48] - Quote
CCP Cmdr Wang wrote:BARDAS wrote:What are these patch notes that people speak of? Do you by chance mean the arcane scribble that magically appears 24 hours before a change takes place thus preventing any meaningful feedback from the community which could potentially prevent problems before they occur? If so yeah I may have heard about those once a while back. Its a shame we don't see them sooner for the aforementioned reason. How are you going to give us meaningful feedback before you even try the changes? Or is your brain so awesome that you can look into the future? And while we are on the subject of feedback, guys, a few one liners and a catch word here and there really doesn't help. If you really care about improving the game, then please structure your feedback in a way that will: 1. List specific issues and the circumstance when it happened. We then put these in a weekly report and discuss them with the dev team on ways to address this. 2. Provide insight on why you think this is happening, if you can. Translation, explain as best as you can on how to reproduce the error/bug you encountered. The patch notes are there to let players know what changes are coming so they can plan their gameplay accordingly, not so that people can theory craft before hand on how things will work before they actually try it.
How many times do people need to mention RDV's spawning inside of DS or decloaking+ ramming dropships one foot away before That gets put in a weekly report? |
Lurchasaurus
SVER True Blood Public Disorder.
898
|
Posted - 2013.08.21 10:36:00 -
[49] - Quote
Another Heavy SOB wrote:Lurchasaurus wrote:Anmol Singh wrote:CCP Cmdr Wang wrote:When we want you to? Now go back to killing clones please. It'll be out soon enough either this week or the next at the latest. :( i cant kill anybody... i accidentally speced into vehicles... lol....im sorry.....so much yes Maybe you should talk to a good Vehicle specialist like Mary Sedillo? He doesn't seem to have a problem killing anything.
youre pretty funny. i do pretty fine in tanks thanks. never heard of this mary sedillo guy, n im one of those good vehicle specialists your talking about from over a year ago in beta...w/e welcome to the forums |
TEXA5 HiTM4N
ROGUE SPADES EoN.
179
|
Posted - 2013.08.21 10:37:00 -
[50] - Quote
CCP Cmdr Wang wrote:BARDAS wrote:What are these patch notes that people speak of? Do you by chance mean the arcane scribble that magically appears 24 hours before a change takes place thus preventing any meaningful feedback from the community which could potentially prevent problems before they occur? If so yeah I may have heard about those once a while back. Its a shame we don't see them sooner for the aforementioned reason. How are you going to give us meaningful feedback before you even try the changes? Or is your brain so awesome that you can look into the future? And while we are on the subject of feedback, guys, a few one liners and a catch word here and there really doesn't help. If you really care about improving the game, then please structure your feedback in a way that will: 1. List specific issues and the circumstance when it happened. We then put these in a weekly report and discuss them with the dev team on ways to address this. 2. Provide insight on why you think this is happening, if you can. Translation, explain as best as you can on how to reproduce the error/bug you encountered. The patch notes are there to let players know what changes are coming so they can plan their gameplay accordingly, not so that people can theory craft before hand on how things will work before they actually try it.
Sometimes the changes yall make look pretty bad on paper and usually translate into something very stupid ingame. example would be the core flaylock. a lot of hassle could have been avoided if yall showed us the stats before you released that super OP weapon. We all know that took nearly 2 months to fix. Honestly, did yall look at that weapon and go "Oh yes this weapon seems balanced"? even though it had the most dps out of every weapon, less pg and cpu to use, more splash damage and radius than a proto missile launcher or mass driver, and above all it was a sidearm.
You're real close to being called "BLAM 2" |
|
Another Heavy SOB
Pure Innocence. EoN.
533
|
Posted - 2013.08.21 10:44:00 -
[51] - Quote
Lurchasaurus wrote:Another Heavy SOB wrote:Lurchasaurus wrote:Anmol Singh wrote:CCP Cmdr Wang wrote:When we want you to? Now go back to killing clones please. It'll be out soon enough either this week or the next at the latest. :( i cant kill anybody... i accidentally speced into vehicles... lol....im sorry.....so much yes Maybe you should talk to a good Vehicle specialist like Mary Sedillo? He doesn't seem to have a problem killing anything. youre pretty funny. i do pretty fine in tanks thanks. never heard of this mary sedillo guy, n im one of those good vehicle specialists your talking about from over a year ago in beta...w/e welcome to the forums
Maybe if STB actually fought their own battles instead having AE ring you'd have had your tank destroyed by him.
At a 7.2 K/D I'd say he's pretty damn good, especially considering vehicles can't kill anything.... |
Bendtner92
Imperfects Negative-Feedback
898
|
Posted - 2013.08.21 10:51:00 -
[52] - Quote
CCP Cmdr Wang wrote:How are you going to give us meaningful feedback before you even try the changes? Or is your brain so awesome that you can look into the future? And while we are on the subject of feedback, guys, a few one liners and a catch word here and there really doesn't help. If you really care about improving the game, then please structure your feedback in a way that will:
1. List specific issues and the circumstance when it happened. We then put these in a weekly report and discuss them with the dev team on ways to address this.
2. Provide insight on why you think this is happening, if you can. Translation, explain as best as you can on how to reproduce the error/bug you encountered.
The patch notes are there to let players know what changes are coming so they can plan their gameplay accordingly, not so that people can theory craft before hand on how things will work before they actually try it. This is exactly what's wrong with CCP Shanghai. The CCP Shanghai studio will make the changes they deem necessary without wanting player feedback beforehand. The players have made numerous threads and posts with in-depth feedback since the beginning of the closed beta last year (well December 2011 I guess?), but this feedback has, for the most part, been straight up ignored.
You don't want to involve your players into your work because you believe they don't know what they're talking about and that you always know better.
Did we not know that the Plasma Cannon would be bad before trying it?
Did we not know that the Flaylock would be overpowered before trying it?
Did we not know that the Commando would be bad before trying it?
Did we not know the Ferroscale and Reactive armor plates would be bad before trying them?
Do you want me to continue with this?
You're making this game the way you want it to be like, not the way your players want it to be like. This is exactly why you think this game is actually not as bad as some of your players say it is. Sure, you might not think that this game is a masterpiece at the moment, but I have a feeling you're at least somewhat satisfied with the current look of the game, because it is made the way you want it to be, and not necessarily how your players want it to be.
Now, I'm not saying that your players have to fully decide on every little thing in this game, but you better start listening to these players and use their feedback so that you and the players together can make this game as good as it deserves to be, because right now it's far from good. |
Lurchasaurus
SVER True Blood Public Disorder.
899
|
Posted - 2013.08.21 10:53:00 -
[53] - Quote
Another Heavy SOB wrote:Lurchasaurus wrote:Another Heavy SOB wrote:Maybe you should talk to a good Vehicle specialist like Mary Sedillo? He doesn't seem to have a problem killing anything.
youre pretty funny. i do pretty fine in tanks thanks. never heard of this mary sedillo guy, n im one of those good vehicle specialists your talking about from over a year ago in beta...w/e welcome to the forums Maybe if STB actually fought their own battles instead having AE ring you'd have had your tank destroyed by him. At a 7.2 K/D I'd say he's pretty damn good, especially considering vehicles can't kill anything....
thats all he has? look, i havent played dust for a while now but while i was active i never had someone else fight my own battles for me, quite the opposite. in fact i have steamrolled enemy tanks while being outnumbered more times that not. I welcome you to watch the videos we have of the open beta tourney. on film, you know....youtube and all that.
dont get uppity with me kid, your barking up the wrong tree. im one of the orginal tankers. |
Acturus Galaxy
Horizons' Edge Orion Empire
88
|
Posted - 2013.08.21 10:58:00 -
[54] - Quote
TEXA5 HiTM4N wrote:CCP Cmdr Wang wrote:BARDAS wrote:What are these patch notes that people speak of? Do you by chance mean the arcane scribble that magically appears 24 hours before a change takes place thus preventing any meaningful feedback from the community which could potentially prevent problems before they occur? If so yeah I may have heard about those once a while back. Its a shame we don't see them sooner for the aforementioned reason. How are you going to give us meaningful feedback before you even try the changes? Or is your brain so awesome that you can look into the future? And while we are on the subject of feedback, guys, a few one liners and a catch word here and there really doesn't help. If you really care about improving the game, then please structure your feedback in a way that will: 1. List specific issues and the circumstance when it happened. We then put these in a weekly report and discuss them with the dev team on ways to address this. 2. Provide insight on why you think this is happening, if you can. Translation, explain as best as you can on how to reproduce the error/bug you encountered. The patch notes are there to let players know what changes are coming so they can plan their gameplay accordingly, not so that people can theory craft before hand on how things will work before they actually try it. Sometimes the changes yall make look pretty bad on paper and usually translate into something very stupid ingame. example would be the core flaylock. a lot of hassle could have been avoided if yall showed us the stats before you released that super OP weapon. We all know that took nearly 2 months to fix. Honestly, did yall look at that weapon and go "Oh yes this weapon seems balanced"? even though it had the most dps out of every weapon, less pg and cpu to use, more splash damage and radius than a proto missile launcher or mass driver, and above all it was a sidearm. You're real close to being called "BLAM 2"
The flaylock was not OP until the explosion hit detection was fixed. The weapon probably seemed fine during testing and there was no problems with this being OP until the explosion fix. The explosion fix also changed the MD from being UP to being good.
You are too quick to make conclusions on this matter. I am confident that CPP does playtest new content. I would suspect the biggest problem is anticipating player behavior. There would be no problems with current tanks if only few skilled into proto AV. How should they balance it properly before release, not knowing our behavior? Should tanks be balanced around all players having access to proto AV, to 10% having proto AV? This can vary greatly from match to match. One match having unstoppable tanks while the next getting tanks destroyed shortly after they are deployed.
I would say the best option is to try and balance it on paper and during their playtesting. And later update its characteristics if needed depending on how it is deployed in pub matches. And I believe 1-2 months of real testing is needed to properly gather statistics and seeing if it finds a proper use not being OP or UP. |
Lurchasaurus
SVER True Blood Public Disorder.
899
|
Posted - 2013.08.21 11:04:00 -
[55] - Quote
Acturus Galaxy wrote:TEXA5 HiTM4N wrote:CCP Cmdr Wang wrote:BARDAS wrote:What are these patch notes that people speak of? Do you by chance mean the arcane scribble that magically appears 24 hours before a change takes place thus preventing any meaningful feedback from the community which could potentially prevent problems before they occur? If so yeah I may have heard about those once a while back. Its a shame we don't see them sooner for the aforementioned reason. How are you going to give us meaningful feedback before you even try the changes? Or is your brain so awesome that you can look into the future? And while we are on the subject of feedback, guys, a few one liners and a catch word here and there really doesn't help. If you really care about improving the game, then please structure your feedback in a way that will: 1. List specific issues and the circumstance when it happened. We then put these in a weekly report and discuss them with the dev team on ways to address this. 2. Provide insight on why you think this is happening, if you can. Translation, explain as best as you can on how to reproduce the error/bug you encountered. The patch notes are there to let players know what changes are coming so they can plan their gameplay accordingly, not so that people can theory craft before hand on how things will work before they actually try it. Sometimes the changes yall make look pretty bad on paper and usually translate into something very stupid ingame. example would be the core flaylock. a lot of hassle could have been avoided if yall showed us the stats before you released that super OP weapon. We all know that took nearly 2 months to fix. Honestly, did yall look at that weapon and go "Oh yes this weapon seems balanced"? even though it had the most dps out of every weapon, less pg and cpu to use, more splash damage and radius than a proto missile launcher or mass driver, and above all it was a sidearm. You're real close to being called "BLAM 2" The flaylock was not OP until the explosion hit detection was fixed. The weapon probably seemed fine during testing and there was no problems with this being OP until the explosion fix. The explosion fix also changed the MD from being UP to being good. You are too quick to make conclusions on this matter. I am confident that CPP does playtest new content. I would suspect the biggest problem is anticipating player behavior. There would be no problems with current tanks if only few skilled into proto AV. How should they balance it properly before release, not knowing our behavior? Should tanks be balanced around all players having access to proto AV, to 10% having proto AV? This can vary greatly from match to match. One match having unstoppable tanks while the next getting tanks destroyed shortly after they are deployed. I would say the best option is to try and balance it on paper and during their playtesting. And later update its characteristics if needed depending on how it is deployed in pub matches. And I believe 1-2 months of real testing is needed to properly gather statistics and seeing if it finds a proper use not being OP or UP.
more importantly, CCP has a vision of the game and develop it as such. the problem comes when you get the basement dwelling 20 hours a day gamer who would rather exploit the same op mechanic over and over again, sacrificing fun for a stat. this is where you get the crazy remote explosive spam like in the E3 build, where they were basically high splash radius grenades. dont underestimate the power of a guy looking for a way to exploit ****. you cant make a game based on the one ****** guy....well....maybe.... |
Jason Punk
DUST University Ivy League
232
|
Posted - 2013.08.21 11:10:00 -
[56] - Quote
Shion Typhon wrote:CCP Cmdr Wang wrote:
How are you going to give us meaningful feedback before you even try the changes? Or is your brain so awesome that you can look into the future? And while we are on the subject of feedback, guys, a few one liners and a catch word here and there really doesn't help. If you really care about improving the game, then please structure your feedback in a way that will:
1. List specific issues and the circumstance when it happened. We then put these in a weekly report and discuss them with the dev team on ways to address this.
2. Provide insight on why you think this is happening, if you can. Translation, explain as best as you can on how to reproduce the error/bug you encountered.
The patch notes are there to let players know what changes are coming so they can plan their gameplay accordingly, not so that people can theory craft before hand on how things will work before they actually try it.
Specific Issue: Non-existent balance between tiers of equipment Circumstances: Every game I play for the whole duration of each game Insight: Likely caused by CCP not knowing how to balance an FPS and trying to cram EVE mechanics into the wrong game. Reproduction: Press start battle and then spawn in match. Bug readily apparent to anyone older than 5 upon spawning. Did that help?
...well, considering the whole "...a few one liners...doesn't help"
Imma go with no, it doesn't kiddo |
TEXA5 HiTM4N
ROGUE SPADES EoN.
179
|
Posted - 2013.08.21 11:14:00 -
[57] - Quote
Acturus Galaxy wrote:TEXA5 HiTM4N wrote:CCP Cmdr Wang wrote:BARDAS wrote:What are these patch notes that people speak of? Do you by chance mean the arcane scribble that magically appears 24 hours before a change takes place thus preventing any meaningful feedback from the community which could potentially prevent problems before they occur? If so yeah I may have heard about those once a while back. Its a shame we don't see them sooner for the aforementioned reason. How are you going to give us meaningful feedback before you even try the changes? Or is your brain so awesome that you can look into the future? And while we are on the subject of feedback, guys, a few one liners and a catch word here and there really doesn't help. If you really care about improving the game, then please structure your feedback in a way that will: 1. List specific issues and the circumstance when it happened. We then put these in a weekly report and discuss them with the dev team on ways to address this. 2. Provide insight on why you think this is happening, if you can. Translation, explain as best as you can on how to reproduce the error/bug you encountered. The patch notes are there to let players know what changes are coming so they can plan their gameplay accordingly, not so that people can theory craft before hand on how things will work before they actually try it. Sometimes the changes yall make look pretty bad on paper and usually translate into something very stupid ingame. example would be the core flaylock. a lot of hassle could have been avoided if yall showed us the stats before you released that super OP weapon. We all know that took nearly 2 months to fix. Honestly, did yall look at that weapon and go "Oh yes this weapon seems balanced"? even though it had the most dps out of every weapon, less pg and cpu to use, more splash damage and radius than a proto missile launcher or mass driver, and above all it was a sidearm. You're real close to being called "BLAM 2" The flaylock was not OP until the explosion hit detection was fixed. The weapon probably seemed fine during testing and there was no problems with this being OP until the explosion fix. The explosion fix also changed the MD from being UP to being good. You are too quick to make conclusions on this matter. I am confident that CPP does playtest new content. I would suspect the biggest problem is anticipating player behavior. There would be no problems with current tanks if only few skilled into proto AV. How should they balance it properly before release, not knowing our behavior? Should tanks be balanced around all players having access to proto AV, to 10% having proto AV? This can vary greatly from match to match. One match having unstoppable tanks while the next getting tanks destroyed shortly after they are deployed. I would say the best option is to try and balance it on paper and during their playtesting. And later update its characteristics if needed depending on how it is deployed in pub matches. And I believe 1-2 months of real testing is needed to properly gather statistics and seeing if it finds a proper use not being OP or UP.
I understand what hes saying. There is no way to predict how we are going to end up playing, but I think some player feedback on stats would help out tremendously the headache when they release new features and updates to our inventory.
Look at what team grit did when they first announced PC. they had nearly full transparency and the community pointed out a flaw that would have a corp make endless isk.
as for the proto av vs tanks. In my opinion having vehicles without its proto counter part seems like a decision that was not made with good foresight. Think of releasing proto weapons and only having standard suits. |
shaman oga
Nexus Balusa Horizon DARKSTAR ARMY
449
|
Posted - 2013.08.21 11:19:00 -
[58] - Quote
CCP Cmdr Wang wrote:When we want you to? Now go back to killing clones please. It'll be out soon enough either this week or the next at the latest. I can hear the sound of the whip from here |
Lurchasaurus
SVER True Blood Public Disorder.
899
|
Posted - 2013.08.21 11:23:00 -
[59] - Quote
TEXA5 HiTM4N wrote:Acturus Galaxy wrote:TEXA5 HiTM4N wrote:CCP Cmdr Wang wrote:BARDAS wrote:What are these patch notes that people speak of? Do you by chance mean the arcane scribble that magically appears 24 hours before a change takes place thus preventing any meaningful feedback from the community which could potentially prevent problems before they occur? If so yeah I may have heard about those once a while back. Its a shame we don't see them sooner for the aforementioned reason. How are you going to give us meaningful feedback before you even try the changes? Or is your brain so awesome that you can look into the future? And while we are on the subject of feedback, guys, a few one liners and a catch word here and there really doesn't help. If you really care about improving the game, then please structure your feedback in a way that will: 1. List specific issues and the circumstance when it happened. We then put these in a weekly report and discuss them with the dev team on ways to address this. 2. Provide insight on why you think this is happening, if you can. Translation, explain as best as you can on how to reproduce the error/bug you encountered. The patch notes are there to let players know what changes are coming so they can plan their gameplay accordingly, not so that people can theory craft before hand on how things will work before they actually try it. Sometimes the changes yall make look pretty bad on paper and usually translate into something very stupid ingame. example would be the core flaylock. a lot of hassle could have been avoided if yall showed us the stats before you released that super OP weapon. We all know that took nearly 2 months to fix. Honestly, did yall look at that weapon and go "Oh yes this weapon seems balanced"? even though it had the most dps out of every weapon, less pg and cpu to use, more splash damage and radius than a proto missile launcher or mass driver, and above all it was a sidearm. You're real close to being called "BLAM 2" The flaylock was not OP until the explosion hit detection was fixed. The weapon probably seemed fine during testing and there was no problems with this being OP until the explosion fix. The explosion fix also changed the MD from being UP to being good. You are too quick to make conclusions on this matter. I am confident that CPP does playtest new content. I would suspect the biggest problem is anticipating player behavior. There would be no problems with current tanks if only few skilled into proto AV. How should they balance it properly before release, not knowing our behavior? Should tanks be balanced around all players having access to proto AV, to 10% having proto AV? This can vary greatly from match to match. One match having unstoppable tanks while the next getting tanks destroyed shortly after they are deployed. I would say the best option is to try and balance it on paper and during their playtesting. And later update its characteristics if needed depending on how it is deployed in pub matches. And I believe 1-2 months of real testing is needed to properly gather statistics and seeing if it finds a proper use not being OP or UP. I understand what hes saying. There is no way to predict how we are going to end up playing, but I think some player feedback on stats would help out tremendously the headache when they release new features and updates to our inventory. Look at what team grit did when they first announced PC. they had nearly full transparency and the community pointed out a flaw that would have a corp make endless isk. as for the proto av vs tanks. In my opinion having vehicles without its proto counter part seems like a decision that was not made with good foresight. Think of releasing proto weapons and only having standard suits.
fully aware of the vehicle thing. fact of the matter is this:
1 - predicting player interaction is impossible, therefore build game to internal vision for game 2 - playtesting inside CCP is plenty. enough to make sure thins dont clip and guns fire, but why waste internal time testing balance with a subpar sample group when a single hour of a patch being out provides thousands of hours of data. trust me, they want to know balance on a new wep? put it our for a couple minutes and they get essays telling them what they did wrong along with a nice death threat or two. 3 - transparency is nice when they are working on new stuff. problem is, th dust community is pouting so much CCP has been forced to put all they stuff they want to do aside just to sate these whiny entitled kids. balance passes dont require transparency, they are just new numbers that come when they come. if we are getting a new suit, you can bet we will get a dev blog on it. |
BL4CKST4R
WarRavens League of Infamy
1164
|
Posted - 2013.08.21 11:38:00 -
[60] - Quote
CCP WILL RELEASE 1.4 PATCH NOTES TODAY BECAUSE.... |
|
pegasis prime
BIG BAD W0LVES Eternal Syndicate
654
|
Posted - 2013.08.21 11:48:00 -
[61] - Quote
CCP Cmdr Wang wrote:BARDAS wrote:What are these patch notes that people speak of? Do you by chance mean the arcane scribble that magically appears 24 hours before a change takes place thus preventing any meaningful feedback from the community which could potentially prevent problems before they occur? If so yeah I may have heard about those once a while back. Its a shame we don't see them sooner for the aforementioned reason. How are you going to give us meaningful feedback before you even try the changes? Or is your brain so awesome that you can look into the future? And while we are on the subject of feedback, guys, a few one liners and a catch word here and there really doesn't help. If you really care about improving the game, then please structure your feedback in a way that will: 1. List specific issues and the circumstance when it happened. We then put these in a weekly report and discuss them with the dev team on ways to address this. 2. Provide insight on why you think this is happening, if you can. Translation, explain as best as you can on how to reproduce the error/bug you encountered. The patch notes are there to let players know what changes are coming so they can plan their gameplay accordingly, not so that people can theory craft before hand on how things will work before they actually try it.
Fight fight fight fight fight fight fight fight fight fight fight fight fight.
|
Tech Ohm Eaven
L.O.T.I.S.
690
|
Posted - 2013.08.21 12:57:00 -
[62] - Quote
CCP Cmdr Wang wrote:Tech Ohm Eaven wrote:CCP Cmdr Wang wrote:steadyhand amarr wrote:I'm liking the new tone of the commander :-)
But in regards to the patch notes, sometimes a fresh pair of eyes can spot things people close to the project can't. Maths is maths afterall. Or the players can outright tell you how they are going to openly exploit a change.
We are the end customer and in the business word customers are a big part of the development process. The gaming world is no diffrent. Please work with us.
And stop using a live eniorment ti teat changes. It's bad practice full stop. Well, I agree but sometimes people forget that this is something really new, a MMO on a console that is working towards a full connection with another MMO on a different platform. So this is something akin to getting a man on the moon, and there were problems along the way there. Did people troll the NASA space program when things didn't go according to plan? Or did they get back on the horse and help provide solutions? We do listen to player feedback and some of them do make it into the game. It would be a lie to say that is not so. I know that it's taken longer than most of you on the forums would like, but it does take time to workout a solution when one is trodding down a path never traveled. A few of you on the forums have been with us all this time, so I am just asking you guys to keep on providing helpful feedback and a little less hate. Hope that's not too much to ask. Then BEFORE the next Event post a thread asking the playerbase what Event rewards we want. Doing it this way shows the playerbase that actual feedback about the game is being evaluated . I.e. list three Event rewards that you want and what format to get them i.e. revives, heals, kills , etc. OK Tech Ohm Eaven, but keep in mind that if you want something new, whether its new items or something that is not already in game, then it will take time for us to develop it.
1- Choice makes for happy customers/consumers.
Event Rewards perhaps maybe better when the consumers can choose what they want i.e.
"Players participating in Event may choose three Event Rewards of the following list:
Three SCOUT Event rewards OR Three HEAVY Event rewards OR Three ASSAULT Event rewards OR Three LOGISTICS Event rewards OR Three LAV Event rewards OR Three HAV Event rewards OR Three HAV Event rewards
This way no matter what specialty the folks are running they get three and ONLY! three Event rewards that fit what they want.
Now we need to figure out what mods/suits/weapons/vehicles/mods from the Marketplace can fit the next Event rewards.
Please can you post a list and we can try a yay! or nay! on a per item basis to try and get an Event rewards list that will make every specialty feel like they are also getting specific rewards?
Thank you Sir Philip Wang. |
Arkena Wyrnspire
Turalyon 514
2665
|
Posted - 2013.08.21 13:04:00 -
[63] - Quote
CCP Cmdr Wang wrote:
How are you going to give us meaningful feedback before you even try the changes? Or is your brain so awesome that you can look into the future? And while we are on the subject of feedback, guys, a few one liners and a catch word here and there really doesn't help. If you really care about improving the game, then please structure your feedback in a way that will:
The patch notes are there to let players know what changes are coming so they can plan their gameplay accordingly, not so that people can theory craft before hand on how things will work before they actually try it.
I would like to point out that the community saw the new plates being bad immediately. It's hardly going to be 100% accurate feedback, but it's quite easy to tell if something's very wrong just from the patchnotes. |
DUST Fiend
OSG Planetary Operations Covert Intervention
5827
|
Posted - 2013.08.21 13:09:00 -
[64] - Quote
Arkena Wyrnspire wrote:CCP Cmdr Wang wrote:
How are you going to give us meaningful feedback before you even try the changes? Or is your brain so awesome that you can look into the future? And while we are on the subject of feedback, guys, a few one liners and a catch word here and there really doesn't help. If you really care about improving the game, then please structure your feedback in a way that will:
The patch notes are there to let players know what changes are coming so they can plan their gameplay accordingly, not so that people can theory craft before hand on how things will work before they actually try it.
I would like to point out that the community saw the new plates being bad immediately. It's hardly going to be 100% accurate feedback, but it's quite easy to tell if something's very wrong just from the patchnotes. We also knew that Flaylocks would be a terrible problem just by watching the video before Uprising even came out.
We are some awesome future seeing brain people, that's apparently for sure
|
Tech Ohm Eaven
L.O.T.I.S.
691
|
Posted - 2013.08.21 13:12:00 -
[65] - Quote
Arkena Wyrnspire wrote:CCP Cmdr Wang wrote:
How are you going to give us meaningful feedback before you even try the changes? Or is your brain so awesome that you can look into the future? And while we are on the subject of feedback, guys, a few one liners and a catch word here and there really doesn't help. If you really care about improving the game, then please structure your feedback in a way that will:
The patch notes are there to let players know what changes are coming so they can plan their gameplay accordingly, not so that people can theory craft before hand on how things will work before they actually try it.
I would like to point out that the community saw the new plates being bad immediately. It's hardly going to be 100% accurate feedback, but it's quite easy to tell if something's very wrong just from the patchnotes.
AGREED.
Longtime players can see just from the patchnotes when something is wonky.
I.e. IF a patchnote said " BUFF Forgegun damage to twenty thousand per shot with splash of ten thousand"
Then just from reading that we know, we KNOW!! that things are bad since we know what damage ranges the weapons need to do versus vehicles. |
Halador Osiris
Dead Six Initiative Lokun Listamenn
602
|
Posted - 2013.08.21 13:18:00 -
[66] - Quote
CCP Cmdr Wang wrote:Did people troll the NASA space program when things didn't go according to plan? People sure trolled the **** out of the North Koreans :P |
Bendtner92
Imperfects Negative-Feedback
901
|
Posted - 2013.08.21 13:22:00 -
[67] - Quote
CCP Cmdr Wang wrote:How are you going to give us meaningful feedback before you even try the changes? Or is your brain so awesome that you can look into the future? And while we are on the subject of feedback, guys, a few one liners and a catch word here and there really doesn't help. If you really care about improving the game, then please structure your feedback in a way that will:
1. List specific issues and the circumstance when it happened. We then put these in a weekly report and discuss them with the dev team on ways to address this.
2. Provide insight on why you think this is happening, if you can. Translation, explain as best as you can on how to reproduce the error/bug you encountered.
The patch notes are there to let players know what changes are coming so they can plan their gameplay accordingly, not so that people can theory craft before hand on how things will work before they actually try it. To elaborate on this post, I don't think there is any problem with not seeing the patch notes until a few days before the patch. As you said, the patch notes are for specifically outlining every little change, and we don't really need this information long before the actual patch.
However, since the patch notes are basically the only information we get about the patch beforehand, it's pretty obvious why we're screaming at you to release them way earlier. If we had an idea of what kind of changes a patch would bring long before the patch is deployed, we wouldn't have this desire to see the actual patch notes until a few days before the patch.
Time and time again you have proven that you need our help with pointing out problems with the changes you make, yet you never open up for our help. You strongly believe that you know better than your players and don't want their help, which means you basically leave them in the dark by not telling them anything at all.
The patch notes are there to inform the players of the details of every little change, not to surprise them with changes they never had a chance of knowing would come. Players build up a certain role and because they have no way of knowing this certain role might be altered in an upcoming patch before the patch notes are deployed shortly before the patch, you basically screw these people over. Especially with the terrible low SP gains you currently operate with, and no way to reallocate your SP. |
Charl1e Murphy
Bragian Order Amarr Empire
0
|
Posted - 2013.08.21 13:24:00 -
[68] - Quote
yup |
Henchmen21
Planet Express LLC
127
|
Posted - 2013.08.21 13:34:00 -
[69] - Quote
Bug: I can't see the things attempting to kill me in my tank. How to reproduce: Stand outside of a tank and look at a turret off in the distance and confirm that it in fact exists. Next get in the tank and look again look for the turret. Confirm that it is no longer visible. If you know were it was you can shoot it to confirm that it intact still exists.
|
CommanderBolt
A.N.O.N.Y.M.O.U.S.
177
|
Posted - 2013.08.21 13:45:00 -
[70] - Quote
CCP Cmdr Wang wrote:BARDAS wrote:What are these patch notes that people speak of? Do you by chance mean the arcane scribble that magically appears 24 hours before a change takes place thus preventing any meaningful feedback from the community which could potentially prevent problems before they occur? If so yeah I may have heard about those once a while back. Its a shame we don't see them sooner for the aforementioned reason. How are you going to give us meaningful feedback before you even try the changes? Or is your brain so awesome that you can look into the future? And while we are on the subject of feedback, guys, a few one liners and a catch word here and there really doesn't help. If you really care about improving the game, then please structure your feedback in a way that will: 1. List specific issues and the circumstance when it happened. We then put these in a weekly report and discuss them with the dev team on ways to address this. 2. Provide insight on why you think this is happening, if you can. Translation, explain as best as you can on how to reproduce the error/bug you encountered. The patch notes are there to let players know what changes are coming so they can plan their gameplay accordingly, not so that people can theory craft before hand on how things will work before they actually try it.
Yes Mr FAKE Commander our brains are that awesome. A complex organ, it allows us to plan; calculate and execute scenarios - all in our head!
Now I'm not saying listen to us all the time because that would be bad however it seems you dont listen much at all. We only offer advice because we like this game. (Most of us at least)
Examples - CCP says buffing LAV`s hit points by 60% = bad idea - took very little time to compute.
CCP nerfs laser rifle (I cant remember if you told us you were giving it iron sights and slower ADS speed) but if you had have told us - instantaneous-compute = BAD
Would you like me to continue?
By the way using NASA as a comparable company is just funny. |
|
Reav Hannari
Red Rock Outriders
991
|
Posted - 2013.08.21 13:48:00 -
[71] - Quote
CCP Cmdr Wang wrote:BARDAS wrote:What are these patch notes that people speak of? Do you by chance mean the arcane scribble that magically appears 24 hours before a change takes place thus preventing any meaningful feedback from the community which could potentially prevent problems before they occur? If so yeah I may have heard about those once a while back. Its a shame we don't see them sooner for the aforementioned reason. How are you going to give us meaningful feedback before you even try the changes? Or is your brain so awesome that you can look into the future? And while we are on the subject of feedback, guys, a few one liners and a catch word here and there really doesn't help. If you really care about improving the game, then please structure your feedback in a way that will: 1. List specific issues and the circumstance when it happened. We then put these in a weekly report and discuss them with the dev team on ways to address this. 2. Provide insight on why you think this is happening, if you can. Translation, explain as best as you can on how to reproduce the error/bug you encountered. The patch notes are there to let players know what changes are coming so they can plan their gameplay accordingly, not so that people can theory craft before hand on how things will work before they actually try it.
Uh oh, It sounds like we've started to break CCP Cmdr Wang, or maybe it's the 25 hour days to get DUST in a happy place.
Commander, we're all anxious to get past the core mechanics and bug fixes so we can get on to the new content. Even the ones that are declaring "DUST is Dead" are still here for a reason. We're just anxious to see if there is going to be anything new in 1.4 or if it's going to be just another batch of fixes. If we had more teasers of new things that we can speculate about and look forward to it would go a long way towards helping us with the wait. Currently, we hear very little and then suddenly get the new build and patch notes.
Please use your new community reps to increase the trickle of news and eye candy. We're like a bunch of drug addicts going through withdrawal out here! |
Minor Treat
The Enclave Syndicate Dark Taboo
66
|
Posted - 2013.08.21 13:49:00 -
[72] - Quote
CCP Cmdr Wang wrote:steadyhand amarr wrote:I'm liking the new tone of the commander :-)
But in regards to the patch notes, sometimes a fresh pair of eyes can spot things people close to the project can't. Maths is maths afterall. Or the players can outright tell you how they are going to openly exploit a change.
We are the end customer and in the business word customers are a big part of the development process. The gaming world is no diffrent. Please work with us.
And stop using a live eniorment ti teat changes. It's bad practice full stop. Well, I agree but sometimes people forget that this is something really new, a MMO on a console that is working towards a full connection with another MMO on a different platform. So this is something akin to getting a man on the moon, and there were problems along the way there. Did people troll the NASA space program when things didn't go according to plan? Or did they get back on the horse and help provide solutions? We do listen to player feedback and some of them do make it into the game. It would be a lie to say that is not so. I know that it's taken longer than most of you on the forums would like, but it does take time to workout a solution when one is trodding down a path never traveled. A few of you on the forums have been with us all this time, so I am just asking you guys to keep on providing helpful feedback and a little less hate. Hope that's not too much to ask. Sorry about all the hating, looking forward to your future updates. |
Bright Cloud
Namtar Elite Gallente Federation
20
|
Posted - 2013.08.21 13:54:00 -
[73] - Quote
@ CCP Cmdr Wang: people are fed up with how you handle the feedback compared to the eve forums. On the Eve forums allmost every single change has a sticky thread in the feedback section. While we dust players are kept in the dark until we get hit by whatever you drop on us. Asking for full patchnotes is i know asked alot but could you at least discuss with us what game changes we are about to see? Feedback and development are 2 sides of the same medal. |
CommanderBolt
A.N.O.N.Y.M.O.U.S.
177
|
Posted - 2013.08.21 13:55:00 -
[74] - Quote
Its their own damn fault. They built up the game to be the next best thing since sliced bread.
"Interacting with the players of eve"
"MMOFPS"
"48 player battles" - (I swear I read this when I was downloading the game for the first time. False advertising perhaps?
CCP shows us the entire line-up for suits weapons and vehicles. Yet gives us no updates or even design decisions on what they might put in. Just blank space.
In the trailers we see actions and decisions having consequence for eve pilots..... yea right. All fantasy.
So really CCP you brought this on to yourself.
You show us everything we wanted to see, everything we want the game to become. Delivery is slow to say the least. |
sixteensixty4
CAUSE 4 C0NCERN
58
|
Posted - 2013.08.21 14:00:00 -
[75] - Quote
CCP Cmdr Wang wrote:
How are you going to give us meaningful feedback before you even try the changes? Or is your brain so awesome that you can look into the future? And while we are on the subject of feedback, guys, a few one liners and a catch word here and there really doesn't help. If you really care about improving the game, then please structure your feedback in a way that will:
1. List specific issues and the circumstance when it happened. We then put these in a weekly report and discuss them with the dev team on ways to address this.
2. Provide insight on why you think this is happening, if you can. Translation, explain as best as you can on how to reproduce the error/bug you encountered.
The patch notes are there to let players know what changes are coming so they can plan their gameplay accordingly, not so that people can theory craft before hand on how things will work before they actually try it.
Props for the blunt honesty!
But to be fair, feedback seems more pointless after month after month goes by and next to nothing gets fixed
granted not myself, but alot of users here predicted alot of your errors beforehand, and they turned out correct, flaylock, llav, logi suits, paper vehicals, wack amour modules vs shields etc etc
Then you just got the blatent bugs, which apparently take 2 months to a year to fix......
Theres a dev thread somewhere asking what mcc we get stuck in when we spawn ?! lol come on, test your game.... its common enough you would only have to spawn 10 - 15 times to see it for yourself
and even after feedback, its still not fixed
Sticky terrrain.... since the dawn of dust?!
Other devs get quick fixes out after a couple of days to a week, yet here are us suckers waiting and waiting and waiting
And then you go compare making dust to sending man to the moon ahahaha wtf..... you might as well have just said "we have no idea what we are doing"
|
Takahiro Kashuken
Red Star. EoN.
957
|
Posted - 2013.08.21 14:06:00 -
[76] - Quote
Cmdr wang kicking arse and frankly it needs it
CCP cant win
Patch notes out early, problem found but it could take too long to fix till next patch then ppl complain
Patch notes out on the day, problem found but it could take too long to fix till next patch then ppl complain
No patch notes everyone complains
Frankly i would like patch notes earlier, the problems that maybe found maybe fixed or not because generally the patch is going through Q&A and cant be changed until after its been implemented |
CommanderBolt
A.N.O.N.Y.M.O.U.S.
180
|
Posted - 2013.08.21 14:27:00 -
[77] - Quote
You know I hate to say this, but had they made this a PC game, I honestly believe the health of the game would be much better. Well it would spend more time in the devs hands and with faster iteration. Less time going through Sony's QA dept. Instead were stuck with this underpowered laggy ass, low FPS piece of faecal matter called a Playstation 3.
Its funny, if you want to play half decent in a PC match - the current 'word on the street' so to speak is to lower the texture and other settings to low, hell some people have even been experimenting with the PS settings in the options menu, turning down resolution, changing graphical settings etc.
Really? We have to turn DOWN the graphics settings to make the game run smooth? This is why the PS is a POS.
To be honest I DONT blame CCP for this as they cant make the ps3 suddenly more powerful. However they did chose the console route so yea..... |
ZDub 303
TeamPlayers EoN.
1716
|
Posted - 2013.08.21 14:27:00 -
[78] - Quote
Reav Hannari wrote: Uh oh, It sounds like we've started to break CCP Cmdr Wang, or maybe it's the 25 hour days to get DUST in a happy place.
Commander, we're all anxious to get past the core mechanics and bug fixes so we can get on to the new content. Even the ones that are declaring "DUST is Dead" are still here for a reason. We're just anxious to see if there is going to be anything new in 1.4 or if it's going to be just another batch of fixes. If we had more teasers of new things that we can speculate about and look forward to it would go a long way towards helping us with the wait. Currently, we hear very little and then suddenly get the new build and patch notes.
Please use your new community reps to increase the trickle of news and eye candy. We're like a bunch of drug addicts going through withdrawal out here!
This:
Please Cmdr Wang, have a talk with Wolfman, he drops little bits here and there and its refreshing and exciting. He seems to understand what the players want and expect from a CCP game.
Sure we don't need the devs spending 3 hours a day talking/posting on the forums so make use of your community reps!
Seriously, mint chip posts like once a week and logi bro posts 2-3 times a week. Almost nothing they say ever has any relevance.
Use your people for what you hired them for! Community reps! Have them make posts and collect feedback and then bring it to the relevant people at the next meeting, just like the CPM is trying to do to since no one else will.
I know most of the devs can't be bother to interact with the community, and thats totally fine tbh. Sometimes you need to make changes without being biased by the emotions of forum posters. That's why you use the CPM and the reps to filter out the shit posts and send you the good content. Then you sit down and talk about it, and have the reps make a reply. They can only discuss what they are allowed to, and the people can feel like they are taken seriously without the devs having to get into a pissing match every time a troll makes a couple shitty posts. |
InsidiousN
KILL-EM-QUICK RISE of LEGION
134
|
Posted - 2013.08.21 14:30:00 -
[79] - Quote
CCP Cmdr Wang wrote:steadyhand amarr wrote:I'm liking the new tone of the commander :-)
But in regards to the patch notes, sometimes a fresh pair of eyes can spot things people close to the project can't. Maths is maths afterall. Or the players can outright tell you how they are going to openly exploit a change.
We are the end customer and in the business word customers are a big part of the development process. The gaming world is no diffrent. Please work with us.
And stop using a live eniorment ti teat changes. It's bad practice full stop. Well, I agree but sometimes people forget that this is something really new, a MMO on a console that is working towards a full connection with another MMO on a different platform. So this is something akin to getting a man on the moon, and there were problems along the way there. Did people troll the NASA space program when things didn't go according to plan? Or did they get back on the horse and help provide solutions? We do listen to player feedback and some of them do make it into the game. It would be a lie to say that is not so. I know that it's taken longer than most of you on the forums would like, but it does take time to workout a solution when one is trodding down a path never traveled. A few of you on the forums have been with us all this time, so I am just asking you guys to keep on providing helpful feedback and a little less hate. Hope that's not too much to ask.
This is your problem right here CCP, everyone at CCP working on DUST514 needs to read this post from Wang, and if you find yourself stuck in this mentality you need to immediately banish it from your mind FOREVER. You guys have far too many ideas in your head at the same time, pulling you in so many different directions that you don't even know what areas of this very broken game need to be focused on.
How you can possibly think about "getting a man on the moon" when you still have yet to invent an airplane that can get off the ground?
What you should have done since day one, and what you must do now, is focus ALL of your attention on building an FPS that actually functions. You have to make sure your foundation is set, and set so solidly that you'll never need to change it or think about it again. You should not need to reinvent the way propeller planes fly when you are building your spaceship.
Even if it's just starting with a 1v1 fight and making sure every aspect of that is solid and then moving forward, that is the approach you must take. Once you lock down flawless mechanics for an individual's aiming, hit-detection, movement, weapon balance, and FUN (you still fail to include fun) then you can move forward.
For instance, why are you adding new weapons when the ones that currently exist are not balanced and do not function properly? What do you think will happen when you add more weapons onto an already horribly unbalanced system? You waste so much time introducing new weapons and then trying to balance them- but you're trying to balance them on a completely unbalanced foundation.
How can you expect to build towards to moon when the foundation is constantly changing? You have just spent the last few updates and many months trying to balance out the Mass Driver and Flaylocks, among others, but what is going to happen to that 'balance' when the underlying mechanics are completely overhauled?
At this point I would say that your only real path forward is to just shut it down, for a year, 6 months, or however much time it takes you to build a solid, stable, unchanging foundation of proper FPS mechanics. Then when you go to add all of these cool amazing ideas you have you will not be held back from reaching the moon because you forgot to install the fuel tanks. |
Soraya Xel
New Eden's Most Wanted Top Men.
315
|
Posted - 2013.08.21 14:33:00 -
[80] - Quote
CCP Cmdr Wang wrote:BARDAS wrote:What are these patch notes that people speak of? Do you by chance mean the arcane scribble that magically appears 24 hours before a change takes place thus preventing any meaningful feedback from the community which could potentially prevent problems before they occur? If so yeah I may have heard about those once a while back. Its a shame we don't see them sooner for the aforementioned reason. How are you going to give us meaningful feedback before you even try the changes? Or is your brain so awesome that you can look into the future? And while we are on the subject of feedback, guys, a few one liners and a catch word here and there really doesn't help. If you really care about improving the game, then please structure your feedback in a way that will: 1. List specific issues and the circumstance when it happened. We then put these in a weekly report and discuss them with the dev team on ways to address this. 2. Provide insight on why you think this is happening, if you can. Translation, explain as best as you can on how to reproduce the error/bug you encountered. The patch notes are there to let players know what changes are coming so they can plan their gameplay accordingly, not so that people can theory craft before hand on how things will work before they actually try it.
This opinion seems in a direct contradiction with what has worked for EVE Online and made it a successful game. Please contact Rekjavik, be enlightened, then return with revised version. Thanks!
(Players are EXCEPTIONALLY good at predicting how players will react to a change. And we don't need to play them to spot the problems a lot of the time. It's the fact you won't accept feedback until we've already been dumped with whatever new bad idea has come out that's what everyone's ticked off about.) |
|
zzZaXxx
The Exemplars Top Men.
191
|
Posted - 2013.08.21 14:38:00 -
[81] - Quote
CCP Cmdr Wang wrote:BARDAS wrote:What are these patch notes that people speak of? Do you by chance mean the arcane scribble that magically appears 24 hours before a change takes place thus preventing any meaningful feedback from the community which could potentially prevent problems before they occur? If so yeah I may have heard about those once a while back. Its a shame we don't see them sooner for the aforementioned reason. How are you going to give us meaningful feedback before you even try the changes? Or is your brain so awesome that you can look into the future? And while we are on the subject of feedback, guys, a few one liners and a catch word here and there really doesn't help. If you really care about improving the game, then please structure your feedback in a way that will: 1. List specific issues and the circumstance when it happened. We then put these in a weekly report and discuss them with the dev team on ways to address this. 2. Provide insight on why you think this is happening, if you can. Translation, explain as best as you can on how to reproduce the error/bug you encountered. The patch notes are there to let players know what changes are coming so they can plan their gameplay accordingly, not so that people can theory craft before hand on how things will work before they actually try it.
Agree with all but one. On EVE forums they provide lots of meaningful feedback before trying something. They have experience with how the ships currently work and can predict some issues that would come up with suggested changes. Plenty of examples of that during tiericide. |
Ydubbs81 RND
Ahrendee Mercenaries EoN.
1748
|
Posted - 2013.08.21 14:41:00 -
[82] - Quote
CCP Cmdr Wang wrote:When we want you to? Now go back to killing clones please. It'll be out soon enough either this week or the next at the latest.
Wow, someone's getting fiesty |
Jenza's Pants
Kang Lo Directorate Gallente Federation
57
|
Posted - 2013.08.21 14:43:00 -
[83] - Quote
THEAMAZING POTHEAD wrote:CCP Cmdr Wang wrote:BARDAS wrote:What are these patch notes that people speak of? Do you by chance mean the arcane scribble that magically appears 24 hours before a change takes place thus preventing any meaningful feedback from the community which could potentially prevent problems before they occur? If so yeah I may have heard about those once a while back. Its a shame we don't see them sooner for the aforementioned reason. How are you going to give us meaningful feedback before you even try the changes? Or is your brain so awesome that you can look into the future? And while we are on the subject of feedback, guys, a few one liners and a catch word here and there really doesn't help. If you really care about improving the game, then please structure your feedback in a way that will: 1. List specific issues and the circumstance when it happened. We then put these in a weekly report and discuss them with the dev team on ways to address this. 2. Provide insight on why you think this is happening, if you can. Translation, explain as best as you can on how to reproduce the error/bug you encountered. The patch notes are there to let players know what changes are coming so they can plan their gameplay accordingly, not so that people can theory craft before hand on how things will work before they actually try it. We like to give feedback before things happened because sometimes all it takes is text to a veteran player to figure out if something is wrong. Want examples? Everyone knew the flaylock was OP before it came out because we saw the amount of damage it did in the trailer. Everyone knew the caldari logi was hit hit with a nerf bat instead of a balance because we saw in the patch notes that its CPU was sliced by a whopping 40 base cpu in addition to 90 less shield, and longer shield recharge times. And you say the patch notes are there for preparation? In a 1 week timeframe with how we gain 190k SP in a week, have no respecs, and are completely subjugated to your decision making process of nerfing and buffing every single thing in the game, HOW are we supposed to use a week, with patch notes, to make ANY meaningful preparations. Heres an example: I specced into caldari logi, my entire SP path of 18 million SP was based around using the exact stats of the caldari logi, I figured I'd stack shield extenders and use low slots to fit CPU & PG mods to equip proto equipment. Doing so meant I'd never need shield regulators or rechargers, and I only needed lvl 3 for PG & CPU mods. What happens? My shield tanking gets nerfed, regulators are now MANDATORY, 1million SP investment. CPU gets MEGA NERFED, to make up for it requires 2 CPU levels, a 1.6mil SP investment, CPU modules now MANDATORY EVERY FIT. All in all the caldari logi gets nerfed and thrown into the ground to make it the worst logi suit, ruining my entire SP path based off this suit. What do I get? A 1 week warning and a slap to the face for buying boosters. Because hey no respecs, even though we completely nerfed your entire SP path. I'm sorry but don't think our player choices matter whatsoever at all with the constant nerfs you throw at everything, while not providing the fundamental aspecs of an RPG, such as respecs. All the while telling us about these nerfs completely out of the blue, 1 week before, and our feedback not mattering AT ALL.
LOL, so you have to fit like the other logis? Cry more.
|
General Erick
Onslaught Inc RISE of LEGION
61
|
Posted - 2013.08.21 14:55:00 -
[84] - Quote
Sgt Kirk wrote:This week?
Why? So you can rage at "imbalances" |
Smooth Assassin
Condotta Rouvenor Gallente Federation
43
|
Posted - 2013.08.21 14:56:00 -
[85] - Quote
Sgt Kirk wrote:Fine, I'll go back to killing the anti-EoN coalition.
I hope we get a hybrid sidearm in it. Scrambler pistol? |
Talos Alomar
Subdreddit Test Alliance Please Ignore
1432
|
Posted - 2013.08.21 14:59:00 -
[86] - Quote
Soraya Xel wrote:
(Players are EXCEPTIONALLY good at predicting how players will react to a change. And we don't need to play them to spot the problems a lot of the time. It's the fact you won't accept feedback until we've already been dumped with whatever new bad idea has come out that's what everyone's ticked off about.)
We're here, CCP. put us to work. We can make your life much easier. Let us see the stats of items before you add them and we can tell you whether or not we think they will be useful. |
Tallen Ellecon
KILL-EM-QUICK RISE of LEGION
565
|
Posted - 2013.08.21 15:03:00 -
[87] - Quote
CCP Cmdr Wang wrote:BARDAS wrote:What are these patch notes that people speak of? Do you by chance mean the arcane scribble that magically appears 24 hours before a change takes place thus preventing any meaningful feedback from the community which could potentially prevent problems before they occur? If so yeah I may have heard about those once a while back. Its a shame we don't see them sooner for the aforementioned reason. How are you going to give us meaningful feedback before you even try the changes? Or is your brain so awesome that you can look into the future? And while we are on the subject of feedback, guys, a few one liners and a catch word here and there really doesn't help. If you really care about improving the game, then please structure your feedback in a way that will: 1. List specific issues and the circumstance when it happened. We then put these in a weekly report and discuss them with the dev team on ways to address this. 2. Provide insight on why you think this is happening, if you can. Translation, explain as best as you can on how to reproduce the error/bug you encountered. The patch notes are there to let players know what changes are coming so they can plan their gameplay accordingly, not so that people can theory craft before hand on how things will work before they actually try it.
We just got served. |
Jade Hasegawa
Intrepidus XI EoN.
55
|
Posted - 2013.08.21 15:05:00 -
[88] - Quote
CommanderBolt wrote:You know I hate to say this, but had they made this a PC game, I honestly believe the health of the game would be much better. Well it would spend more time in the devs hands and with faster iteration. Less time going through Sony's QA dept. Instead were stuck with this underpowered laggy ass, low FPS piece of faecal matter called a Playstation 3.
Its funny, if you want to play half decent in a PC match - the current 'word on the street' so to speak is to lower the texture and other settings to low, hell some people have even been experimenting with the PS settings in the options menu, turning down resolution, changing graphical settings etc.
Really? We have to turn DOWN the graphics settings to make the game run smooth? This is why the PS is a POS.
To be honest I DONT blame CCP for this as they cant make the ps3 suddenly more powerful. However they did chose the console route so yea..... Ok so it is SONY's fault that the devs used an old game engine to cut costs and then try to run a high player count?
Think before posting please, if you hate the PS3 so much get rid of it!
Yes sony admitted the comsoleis hard to program due to its custom hardware, but the problems with dust come down to lots of promises that have not been delivered and then honestly the attitude of the DEV in this thread? I get it that the devs are fed up with complaints, but when the GAME is a bugged out mess because they use an OLD GAME ENGINE rather then use something upto date and thentry to pass this off as an MMORPG!
There is fault on both sides, the devs for the arrogance and failed promises (I still have some small faith in them they will fix this)
AND the other fault is the player base feeling they are getting shanked, now anyone like me that has bought a merc pack or aurum is going to feel ripped off, that is why I will NOT SPEND anymore on this game, why bother when they keep changing the goalposts and deny the respec that ppl will need because of the bad ideas being implemented.
I am less hateful as this is not the first time I have seen this happen (BF3 for example or DEFIANCE) bur they were paid for games,this is free to play with -ú/$ ements that support the game. I love my BPO and I dont see alot of the bugs that others do but I have reported stuff only to be told "Thnaks for the feedback, we cannot tell you the outcome of your ticket and are now closing it" (Seriouxly, this happened after I reported yet another case of players using the cloaking gltich and the game freezing. ANd Basically what I got reading between the lines is "Ty now go away" Not a good way to treat ppl
TL/DR version : Both the communtiy and the DEVS need to work with each other better and stop the hate on both sides where possible |
Caeli SineDeo
Imperfects Negative-Feedback
651
|
Posted - 2013.08.21 15:25:00 -
[89] - Quote
CCP Cmdr Wang wrote:BARDAS wrote:What are these patch notes that people speak of? Do you by chance mean the arcane scribble that magically appears 24 hours before a change takes place thus preventing any meaningful feedback from the community which could potentially prevent problems before they occur? If so yeah I may have heard about those once a while back. Its a shame we don't see them sooner for the aforementioned reason. How are you going to give us meaningful feedback before you even try the changes? Or is your brain so awesome that you can look into the future? And while we are on the subject of feedback, guys, a few one liners and a catch word here and there really doesn't help. If you really care about improving the game, then please structure your feedback in a way that will: 1. List specific issues and the circumstance when it happened. We then put these in a weekly report and discuss them with the dev team on ways to address this. 2. Provide insight on why you think this is happening, if you can. Translation, explain as best as you can on how to reproduce the error/bug you encountered. The patch notes are there to let players know what changes are coming so they can plan their gameplay accordingly, not so that people can theory craft before hand on how things will work before they actually try it.
Dear Wang,
Yes my brain is that awesome.
Two threads I posted up before uprising was released. https://forums.dust514.com/default.aspx?g=posts&m=606300#post606300 https://forums.dust514.com/default.aspx?g=posts&t=62956&find=unread
These where off of what you talked about might be upcoming changes because of damage mods in chromosome. So off of telling me what your plan was I was easily able to predicted the future.
Tell me now in uprising those threads do not hold true. Tell me my predictions and well layed out threads where wrong back then. Hell even one of your reps posted on them saying we would look into it.
So yes we can give useful feedback before the changes are in place. We can speculate the future and forsee problems that might arise. And maybe we can even catch a small mistake that might upset and make things worse if you give us a road map to what you want to change in the future. Instead of being a bunch of mad monkey scientist in your lab sharing no secrets.
You guys really need to be willing to develop a roadmap and share with us who knows maybe we do have usefull input that can either save you from wasting your time on a project or help you catch mistakes before you release something that hurts the game. |
Mobius Wyvern
Guardian Solutions DARKSTAR ARMY
3178
|
Posted - 2013.08.21 15:28:00 -
[90] - Quote
Dale Templar wrote:CCP Cmdr Wang wrote:steadyhand amarr wrote:I'm liking the new tone of the commander :-)
But in regards to the patch notes, sometimes a fresh pair of eyes can spot things people close to the project can't. Maths is maths afterall. Or the players can outright tell you how they are going to openly exploit a change.
We are the end customer and in the business word customers are a big part of the development process. The gaming world is no diffrent. Please work with us.
And stop using a live eniorment ti teat changes. It's bad practice full stop. Well, I agree but sometimes people forget that this is something really new, a MMO on a console that is working towards a full connection with another MMO on a different platform. So this is something akin to getting a man on the moon, and there were problems along the way there. Did people troll the NASA space program when things didn't go according to plan? Or did they get back on the horse and help provide solutions? We do listen to player feedback and some of them do make it into the game. It would be a lie to say that is not so. I know that it's taken longer than most of you on the forums would like, but it does take time to workout a solution when one is trodding down a path never traveled. A few of you on the forums have been with us all this time, so I am just asking you guys to keep on providing helpful feedback and a little less hate. Hope that's not too much to ask. People are still trolling the NASA space program. Yeah, that might not have been the best example to use.
However, it does serve as an excellent example of how people will ***** about anything no matter what it is.
Not to say that it's never justified, but I think we all know that some people just like to *****. |
|
Himiko Kuronaga
SyNergy Gaming EoN.
1296
|
Posted - 2013.08.21 15:38:00 -
[91] - Quote
Seymor Krelborn wrote:CCP Cmdr Wang wrote:BARDAS wrote:What are these patch notes that people speak of? Do you by chance mean the arcane scribble that magically appears 24 hours before a change takes place thus preventing any meaningful feedback from the community which could potentially prevent problems before they occur? If so yeah I may have heard about those once a while back. Its a shame we don't see them sooner for the aforementioned reason. How are you going to give us meaningful feedback before you even try the changes? Or is your brain so awesome that you can look into the future? And while we are on the subject of feedback, guys, a few one liners and a catch word here and there really doesn't help. If you really care about improving the game, then please structure your feedback in a way that will: 1. List specific issues and the circumstance when it happened. We then put these in a weekly report and discuss them with the dev team on ways to address this. 2. Provide insight on why you think this is happening, if you can. Translation, explain as best as you can on how to reproduce the error/bug you encountered. The patch notes are there to let players know what changes are coming so they can plan their gameplay accordingly, not so that people can theory craft before hand on how things will work before they actually try it. while I can understand your frustration with the community this post is slightly confrontational and unproductive... enough of us already do what you request and you all really don't listen... want an example? the academy, reducing it to 400 wp and then raising it to 1500... of all the threads/ feedback that specified issues with NPE what were you guys thinking pulling this hair brained move? how many threads for how long have you all read about the specifics of vehicle issues? yet you push back real fixes to 1.5 when something should have been done a long time ago... and these stupid "events" you all make... how much feedback do you need on those before you make them meaningful? the truth is for months, and some of us (not me) for YEARS have been giving you viable feedback and you all just spit in our faces repeatedly and this snarky little post of yours just proves what contempt you all seem to have for your customer base. screw your head on right... you guys are gifted and have a great product but you need to tone the ego down... the truth is you guys may know a lot but I can bet your player base plays this game A LOT more than you do on the tranq server and you would do well to heed our theory crafting cause it might save you months of re working your game... or did the release of uprising teach you nothing?
You complain about his post being confrontational, yet the first thing you do is accuse his team of making hair brained moves and running stupid events.
See, if I was in his position this is the part where you would be ignored pretty much forever. Your manner of feedback is childish, unproductive, and frankly ill-thought out. |
Draco Cerberus
Hellstorm Inc League of Infamy
250
|
Posted - 2013.08.21 15:55:00 -
[92] - Quote
CCP Cmdr Wang wrote:BARDAS wrote:What are these patch notes that people speak of? Do you by chance mean the arcane scribble that magically appears 24 hours before a change takes place thus preventing any meaningful feedback from the community which could potentially prevent problems before they occur? If so yeah I may have heard about those once a while back. Its a shame we don't see them sooner for the aforementioned reason. How are you going to give us meaningful feedback before you even try the changes? Or is your brain so awesome that you can look into the future? And while we are on the subject of feedback, guys, a few one liners and a catch word here and there really doesn't help. If you really care about improving the game, then please structure your feedback in a way that will: 1. List specific issues and the circumstance when it happened. We then put these in a weekly report and discuss them with the dev team on ways to address this. 2. Provide insight on why you think this is happening, if you can. Translation, explain as best as you can on how to reproduce the error/bug you encountered. The patch notes are there to let players know what changes are coming so they can plan their gameplay accordingly, not so that people can theory craft before hand on how things will work before they actually try it. With all due respect sir I believe that the community as a whole wants to see what is being broken/fixed at least a week before so that they can plan their SP appropriately. With the recent Dev Blog on Industrials (for Eve) coming and in the past the information that skills were being changed such as when Battlecruisers 5 plus the supporting skills for each race granted you a free Battlecruisers 5 for every race (other MMO) , giving people a chance to plan for the future. With Dev blogs coming fairly close to the patch (under a week at times) it is sometimes really hard to just run to the console and pound out enough SP to be able make a meaningful change to your character.
Some of these people do have awesome brains sir, but you are correct, forums have trolls and I apologize if some of the trolling has come from myself. We really would like to see a progress report on what is being worked on, perhaps someone in charge of the forums could add something that would indicate if a forum topic is currently being worked on or ignored because it is past the bounds of the CCP roadmap or is just plain outrageous. I really like the idea of being able to glance at a thread and see some sort of response from CCP in the form of actively pursuing a suggestion even if you don't have time to comment.
Trolling happens when people feel someone isn't listening, it is a common sight in these threads, providing feedback of any sort helps.
--Don't feed the troll, One day he may get out from under the bridge and eat you. |
Seymor Krelborn
DUST University Ivy League
564
|
Posted - 2013.08.21 15:55:00 -
[93] - Quote
I am just absolutely speechless at the arrogance and ignorance of cmdr wang.... CCP are you all this misguided and bull headed?
"akin to putting a man on the moon"
really? your a GAME DEVELOPER... not a rocket scientist... that's just a ridiculous comparison and you should be ashamed of yourself for thinking what you guys are doing is even remotely in the same ball park...
don't forget that a lot of your player base are also college educated professionals, businessmen, teachers, COMPUTER PROGRAMERS, maybe even GAME DEVELOPERS...
not all of us, and probably not most of us are little kids, but to be honest theres a 14 year old kid in my corp who displays much more respect and composure and understanding of this game than you seem to, so I wouldn't count them all out either...
this hostile environment that you devs experience here in the forums is your creation, and with winners like wang here how could you expect anything different.
you ignore our feedback for months/years and then post things like:
1. List specific issues and the circumstance when it happened. We then put these in a weekly report and discuss them with the dev team on ways to address this.
2. Provide insight on why you think this is happening, if you can. Translation, explain as best as you can on how to reproduce the error/bug you encountered.
proving you all don't listen CAUSE WE DO THIS!
absolutely insulting
that's what this whole exchange with wang has been... insulting and insightful
I have said this before and ill say it again, the only thing at this point that keeps me playing is the community in my corp...
man on the moon....the nerve.... |
Mobius Wyvern
Guardian Solutions DARKSTAR ARMY
3178
|
Posted - 2013.08.21 16:06:00 -
[94] - Quote
Seymor Krelborn wrote:I am just absolutely speechless at the arrogance and ignorance of cmdr wang.... CCP are you all this misguided and bull headed? "akin to putting a man on the moon" really? your a GAME DEVELOPER... not a rocket scientist... that's just a ridiculous comparison and you should be ashamed of yourself for thinking what you guys are doing is even remotely in the same ball park... don't forget that a lot of your player base are also college educated professionals, businessmen, teachers, COMPUTER PROGRAMERS, maybe even GAME DEVELOPERS... not all of us, and probably not most of us are little kids, but to be honest theres a 14 year old kid in my corp who displays much more respect and composure and understanding of this game than you seem to, so I wouldn't count them all out either... this hostile environment that you devs experience here in the forums is your creation, and with winners like wang here how could you expect anything different. you ignore our feedback for months/years and then post things like: 1. List specific issues and the circumstance when it happened. We then put these in a weekly report and discuss them with the dev team on ways to address this. 2. Provide insight on why you think this is happening, if you can. Translation, explain as best as you can on how to reproduce the error/bug you encountered. proving you all don't listen CAUSE WE DO THIS! absolutely insulting that's what this whole exchange with wang has been... insulting and insightful I have said this before and ill say it again, the only thing at this point that keeps me playing is the community in my corp... man on the moon....the nerve.... I think he's pointing out that not ALL of us do that, which is absolutely the case.
For every one of us that provides good feedback in the manner he stated, there are five more telling them they should all be fired and the game be scrapped. |
Aero Yassavi
PIE Inc. Praetoria Imperialis Excubitoris
1280
|
Posted - 2013.08.21 16:12:00 -
[95] - Quote
CCP Cmdr Wang wrote:How are you going to give us meaningful feedback before you even try the changes? Or is your brain so awesome that you can look into the future? I would wager some people in this community are at least insightful. Surely someone would of brought up that giving the Amarr Commando a racial bonus for armor/shield modules when it is on a suit that sacrifices modules and a race that typically has the least modules is a bad idea for a bonus. Or that giving every suit a passive scanning radius of 10 meters is next to useless and provides little use of passive scanning and thus profile dampening. |
mikegunnz
A.N.O.N.Y.M.O.U.S.
636
|
Posted - 2013.08.21 16:14:00 -
[96] - Quote
steadyhand amarr wrote:CCP Cmdr Wang wrote:steadyhand amarr wrote:I'm liking the new tone of the commander :-)
But in regards to the patch notes, sometimes a fresh pair of eyes can spot things people close to the project can't. Maths is maths afterall. Or the players can outright tell you how they are going to openly exploit a change.
We are the end customer and in the business word customers are a big part of the development process. The gaming world is no diffrent. Please work with us.
And stop using a live eniorment ti teat changes. It's bad practice full stop. Well, I agree but sometimes people forget that this is something really new, a MMO on a console that is working towards a full connection with another MMO on a different platform. So this is something akin to getting a man on the moon, and there were problems along the way there. Did people troll the NASA space program when things didn't go according to plan? Or did they get back on the horse and help provide solutions? We do listen to player feedback and some of them do make it into the game. It would be a lie to say that is not so. I know that it's taken longer than most of you on the forums would like, but it does take time to workout a solution when one is trodding down a path never traveled. A few of you on the forums have been with us all this time, so I am just asking you guys to keep on providing helpful feedback and a little less hate. Hope that's not too much to ask. Thank you for respone :-) I understand where ur coming from. But nit to be a total smartarse. NASA croudsorced a few times now. So does medicine NASA could not ask the community back then like they can now. As an idea why experiment in a safe area like faction warfare just as a one off test case. You can only learn by taking risks and both the playerbase and ccp could become market leaders in player develomer interaction. At work sorry for typos getting messages in while in an jrc metting is hard lol
+1
PS. The "NASA" analogy is kinda weak. A more accurate analogy would be: that a space craft to the moon has already been done. (other FPS games) CCP is trying to build a space station... however, they cant get ppl up to build the space station, because they are having trouble getting the space shuttle to even fly without crashing. |
Aizen Intiki
Ghost Wolf Industries Alpha Wolf Pack
470
|
Posted - 2013.08.21 16:15:00 -
[97] - Quote
CCP Cmdr Wang wrote:When we want you to? Now go back to killing clones please. It'll be out soon enough either this week or the next at the latest.
Someone told me you got melted. Thank god you didn't |
Skipper Jones
Militaires-Sans-Frontieres
670
|
Posted - 2013.08.21 16:19:00 -
[98] - Quote
CCP Cmdr Wang wrote:
It'll be out soon enough either this week or the next at the latest.
I love you |
Seymor Krelborn
DUST University Ivy League
570
|
Posted - 2013.08.21 16:23:00 -
[99] - Quote
Mobius Wyvern wrote:Seymor Krelborn wrote:I am just absolutely speechless at the arrogance and ignorance of cmdr wang.... CCP are you all this misguided and bull headed? "akin to putting a man on the moon" really? your a GAME DEVELOPER... not a rocket scientist... that's just a ridiculous comparison and you should be ashamed of yourself for thinking what you guys are doing is even remotely in the same ball park... don't forget that a lot of your player base are also college educated professionals, businessmen, teachers, COMPUTER PROGRAMERS, maybe even GAME DEVELOPERS... not all of us, and probably not most of us are little kids, but to be honest theres a 14 year old kid in my corp who displays much more respect and composure and understanding of this game than you seem to, so I wouldn't count them all out either... this hostile environment that you devs experience here in the forums is your creation, and with winners like wang here how could you expect anything different. you ignore our feedback for months/years and then post things like: 1. List specific issues and the circumstance when it happened. We then put these in a weekly report and discuss them with the dev team on ways to address this. 2. Provide insight on why you think this is happening, if you can. Translation, explain as best as you can on how to reproduce the error/bug you encountered. proving you all don't listen CAUSE WE DO THIS! absolutely insulting that's what this whole exchange with wang has been... insulting and insightful I have said this before and ill say it again, the only thing at this point that keeps me playing is the community in my corp... man on the moon....the nerve.... I think he's pointing out that not ALL of us do that, which is absolutely the case. For every one of us that provides good feedback in the manner he stated, there are five more telling them they should all be fired and the game be scrapped.
expecting everyone to do something is unrealistic... communicating this in such a way that dismisses all of us is insulting |
Marek Seven
Ostrakon Agency Gallente Federation
1
|
Posted - 2013.08.21 16:52:00 -
[100] - Quote
CCP Cmdr Wang wrote:BARDAS wrote:What are these patch notes that people speak of? Do you by chance mean the arcane scribble that magically appears 24 hours before a change takes place thus preventing any meaningful feedback from the community which could potentially prevent problems before they occur? If so yeah I may have heard about those once a while back. Its a shame we don't see them sooner for the aforementioned reason. How are you going to give us meaningful feedback before you even try the changes? Or is your brain so awesome that you can look into the future? And while we are on the subject of feedback, guys, a few one liners and a catch word here and there really doesn't help. If you really care about improving the game, then please structure your feedback in a way that will: 1. List specific issues and the circumstance when it happened. We then put these in a weekly report and discuss them with the dev team on ways to address this. 2. Provide insight on why you think this is happening, if you can. Translation, explain as best as you can on how to reproduce the error/bug you encountered. The patch notes are there to let players know what changes are coming so they can plan their gameplay accordingly, not so that people can theory craft before hand on how things will work before they actually try it.
Thank you. You are unto a god, showing people how ignorant they sound.
Seriously, thanks! |
|
CommanderBolt
A.N.O.N.Y.M.O.U.S.
186
|
Posted - 2013.08.21 16:58:00 -
[101] - Quote
Jade Hasegawa wrote:CommanderBolt wrote:You know I hate to say this, but had they made this a PC game, I honestly believe the health of the game would be much better. Well it would spend more time in the devs hands and with faster iteration. Less time going through Sony's QA dept. Instead were stuck with this underpowered laggy ass, low FPS piece of faecal matter called a Playstation 3.
Its funny, if you want to play half decent in a PC match - the current 'word on the street' so to speak is to lower the texture and other settings to low, hell some people have even been experimenting with the PS settings in the options menu, turning down resolution, changing graphical settings etc.
Really? We have to turn DOWN the graphics settings to make the game run smooth? This is why the PS is a POS.
To be honest I DONT blame CCP for this as they cant make the ps3 suddenly more powerful. However they did chose the console route so yea..... Ok so it is SONY's fault that the devs used an old game engine to cut costs and then try to run a high player count? Think before posting please, if you hate the PS3 so much get rid of it! Yes sony admitted the comsoleis hard to program due to its custom hardware, but the problems with dust come down to lots of promises that have not been delivered and then honestly the attitude of the DEV in this thread? I get it that the devs are fed up with complaints, but when the GAME is a bugged out mess because they use an OLD GAME ENGINE rather then use something upto date and thentry to pass this off as an MMORPG! There is fault on both sides, the devs for the arrogance and failed promises (I still have some small faith in them they will fix this) AND the other fault is the player base feeling they are getting shanked, now anyone like me that has bought a merc pack or aurum is going to feel ripped off, that is why I will NOT SPEND anymore on this game, why bother when they keep changing the goalposts and deny the respec that ppl will need because of the bad ideas being implemented. I am less hateful as this is not the first time I have seen this happen (BF3 for example or DEFIANCE) bur they were paid for games,this is free to play with -ú/$ ements that support the game. I love my BPO and I dont see alot of the bugs that others do but I have reported stuff only to be told "Thnaks for the feedback, we cannot tell you the outcome of your ticket and are now closing it" (Seriouxly, this happened after I reported yet another case of players using the cloaking gltich and the game freezing. ANd Basically what I got reading between the lines is "Ty now go away" Not a good way to treat ppl TL/DR version : Both the communtiy and the DEVS need to work with each other better and stop the hate on both sides where possible
So in essence you actually agree with me? haha.
I cant get rid of the playstation 3 as this is the only platform DUST 514 is on.
|
Jade Hasegawa
Intrepidus XI EoN.
55
|
Posted - 2013.08.21 17:08:00 -
[102] - Quote
In part I do in part I dont, I do not think the PS3 is a POS, I think that CCP made a grave mistake by not using something like the frostbite 2 engine or something, alright its still an old engine but its not as old or creaky as the unreal one that we are saddle with |
Sephirian Fair
Seraphim Initiative..
94
|
Posted - 2013.08.21 17:36:00 -
[103] - Quote
CCP Cmdr Wang wrote:BARDAS wrote:What are these patch notes that people speak of? Do you by chance mean the arcane scribble that magically appears 24 hours before a change takes place thus preventing any meaningful feedback from the community which could potentially prevent problems before they occur? If so yeah I may have heard about those once a while back. Its a shame we don't see them sooner for the aforementioned reason. How are you going to give us meaningful feedback before you even try the changes? Or is your brain so awesome that you can look into the future? And while we are on the subject of feedback, guys, a few one liners and a catch word here and there really doesn't help. If you really care about improving the game, then please structure your feedback in a way that will: 1. List specific issues and the circumstance when it happened. We then put these in a weekly report and discuss them with the dev team on ways to address this. 2. Provide insight on why you think this is happening, if you can. Translation, explain as best as you can on how to reproduce the error/bug you encountered. The patch notes are there to let players know what changes are coming so they can plan their gameplay accordingly, not so that people can theory craft before hand on how things will work before they actually try it.
I'm a little disturbed that you feel that way as a game developer. That type of arrogance is akin to what is rampant in Jagex. What is probably the most frustrating thing about your posts is that you still don't realize why people want patch notes earlier on. It's because there is next to no communication with the development teams at CCP Shanghai. The patch notes are pretty much the only thing we see about what is coming up in the next patch.
CCP Wolfman has been one of the only developers to break that mold and to actually discuss upcoming changes with the community. His discussions concerning the Vehicles changes coming in 1.5 have been a very welcome change and I hope that he continues to discuss his work with us and take our ideas. Instead, you get your ass up on your shoulders and get defensive when people WANT TO PARTICIPATE in the development of a game they want to see succeed. For some reason you find it only necessary to take feedback AFTER something has been released, which has proven time and time again to be a very ineffective style of development.
If you work with the community, the community receives any changes far better. However, you still have no transparency in your work, you strangle CPM with that damned NDA, and then expect the community to shut up and deal with it until after it's released.
You ask for less hate and more constructive feedback... I don't hate the development or the development team, I hate the development style. I've dealt with enough Jagex's to last a ******* lifetime. There aren't enough RIOT Games in the world. I am hating that the CCP team working on Dust 514 is acting more like Jagex, when it should be more like RIOT. |
Jenza's Pants
Kang Lo Directorate Gallente Federation
58
|
Posted - 2013.08.21 17:49:00 -
[104] - Quote
CCP Cmdr Wang wrote:BARDAS wrote:What are these patch notes that people speak of? Do you by chance mean the arcane scribble that magically appears 24 hours before a change takes place thus preventing any meaningful feedback from the community which could potentially prevent problems before they occur? If so yeah I may have heard about those once a while back. Its a shame we don't see them sooner for the aforementioned reason. How are you going to give us meaningful feedback before you even try the changes? Or is your brain so awesome that you can look into the future? And while we are on the subject of feedback, guys, a few one liners and a catch word here and there really doesn't help. If you really care about improving the game, then please structure your feedback in a way that will: 1. List specific issues and the circumstance when it happened. We then put these in a weekly report and discuss them with the dev team on ways to address this. 2. Provide insight on why you think this is happening, if you can. Translation, explain as best as you can on how to reproduce the error/bug you encountered. The patch notes are there to let players know what changes are coming so they can plan their gameplay accordingly, not so that people can theory craft before hand on how things will work before they actually try it.
Look kids, this is how NOT to do community engagement. |
Abron Garr
Amarr Templars Amarr Empire
570
|
Posted - 2013.08.21 17:50:00 -
[105] - Quote
Himiko Kuronaga wrote:Seymor Krelborn wrote:CCP Cmdr Wang wrote:BARDAS wrote:What are these patch notes that people speak of? Do you by chance mean the arcane scribble that magically appears 24 hours before a change takes place thus preventing any meaningful feedback from the community which could potentially prevent problems before they occur? If so yeah I may have heard about those once a while back. Its a shame we don't see them sooner for the aforementioned reason. How are you going to give us meaningful feedback before you even try the changes? Or is your brain so awesome that you can look into the future? And while we are on the subject of feedback, guys, a few one liners and a catch word here and there really doesn't help. If you really care about improving the game, then please structure your feedback in a way that will: 1. List specific issues and the circumstance when it happened. We then put these in a weekly report and discuss them with the dev team on ways to address this. 2. Provide insight on why you think this is happening, if you can. Translation, explain as best as you can on how to reproduce the error/bug you encountered. The patch notes are there to let players know what changes are coming so they can plan their gameplay accordingly, not so that people can theory craft before hand on how things will work before they actually try it. while I can understand your frustration with the community this post is slightly confrontational and unproductive... enough of us already do what you request and you all really don't listen... want an example? the academy, reducing it to 400 wp and then raising it to 1500... of all the threads/ feedback that specified issues with NPE what were you guys thinking pulling this hair brained move? how many threads for how long have you all read about the specifics of vehicle issues? yet you push back real fixes to 1.5 when something should have been done a long time ago... and these stupid "events" you all make... how much feedback do you need on those before you make them meaningful? the truth is for months, and some of us (not me) for YEARS have been giving you viable feedback and you all just spit in our faces repeatedly and this snarky little post of yours just proves what contempt you all seem to have for your customer base. screw your head on right... you guys are gifted and have a great product but you need to tone the ego down... the truth is you guys may know a lot but I can bet your player base plays this game A LOT more than you do on the tranq server and you would do well to heed our theory crafting cause it might save you months of re working your game... or did the release of uprising teach you nothing? You complain about his post being confrontational, yet the first thing you do is accuse his team of making hair brained moves and running stupid events. See, if I was in his position this is the part where you would be ignored pretty much forever. Your manner of feedback is childish, unproductive, and frankly ill-thought out.
Actually, his post was pretty much spot-on. CCP doesn't need you to be offended on their behalf.
Wang,
I know resources and personnel are tight right now, but I really doubt there can ever be any meaningful interaction between EVE and Dust so long as the update and testing process continues in its current fashion. Shanghai may need to start thinking about implementing a test server. Give it some RP'ish name like "Duvolle Advanced Research and Development Proving Grounds" or some such.
I'm sure you do in-house testing but a few dozen people can only do so much. Granted, most players aren't going to download a second copy of Dust just to play on a test server, but you should have enough players that genuinely care about Dust's future enough to participate and find issues your team may have overlooked. The feedback will be better focused and you won't have to waste as much time going back and fixing game breaking issues in every single update like you are currently doing. I know you are limited in ways that CCP Iceland isn't when it comes to loading updates onto PSN, but if there was anyway to help out, I'm certain the majority of the player base would be willing. |
Duran Lex
Amarr Templars Amarr Empire
163
|
Posted - 2013.08.21 18:05:00 -
[106] - Quote
People really need to stop all this nonsense.
1 - Patch notes are only there to provide information on what has changed since the last past, not what will change in the future. So getting patch notes a month before the damn thing comes out doesn't make a whole lot of sense does it?
2 - Most developers don't even release patch notes till its close to the time the patch will be released. Not even World of Warcraft does it. And don't try to call foul based on the fact WoW provides Public Test Realm patch notes, it's not the same thing which leads to 3.
3 - Dust 514 does not have a public test server to test out newly developed/balanced things. So their only recourse is a small in-office test, followed by releasing it to the public, which is currently the only viable format available for testing and gathering data. So until they get a test server, get over being a guinea pig.
4 - You can't say they haven't released any info on patch 1.4 because there is a dev blog stating the main change thats happening in 1.4. Aiming.
5 - They JUST changed into a monthly schedule LAST MONTH. This will be the first REAL patch with the new release cycle. I can see why CCP members would be irritated at the lot of you. You complain on a never ending scale of how slow it takes them to release and fix things with patches, then when they switch to a month schedule to appease the trolls, you complain about how they aren't providing you with New weapons, all the racial dropsuits, and having every weapon or suit in the game nerfed or buffed into perfect balance in the span of a single month. Are you ******* kidding? If it took them 3-4 months to develop a new build, they wont be perfecting the game for you in a single month.
6 - When someone from CCP finally decides to comment, saying the patch notes will come this week or next, what happens? You clowns troll and flame him for 6 straight pages in the thread. No wonder CCP doesn't want to communicate with you little *****.
If you really feel like your "consumer feedback" is completely ignored, go buy and play some Capcom games for some enlightment. They've been ignoring their customers since the company was founded, yet do quite well not listening to the masses throwing tantrums.
|
Mobius Wyvern
Guardian Solutions DARKSTAR ARMY
3180
|
Posted - 2013.08.21 18:07:00 -
[107] - Quote
Seymor Krelborn wrote:Mobius Wyvern wrote:Seymor Krelborn wrote:I am just absolutely speechless at the arrogance and ignorance of cmdr wang.... CCP are you all this misguided and bull headed? "akin to putting a man on the moon" really? your a GAME DEVELOPER... not a rocket scientist... that's just a ridiculous comparison and you should be ashamed of yourself for thinking what you guys are doing is even remotely in the same ball park... don't forget that a lot of your player base are also college educated professionals, businessmen, teachers, COMPUTER PROGRAMERS, maybe even GAME DEVELOPERS... not all of us, and probably not most of us are little kids, but to be honest theres a 14 year old kid in my corp who displays much more respect and composure and understanding of this game than you seem to, so I wouldn't count them all out either... this hostile environment that you devs experience here in the forums is your creation, and with winners like wang here how could you expect anything different. you ignore our feedback for months/years and then post things like: 1. List specific issues and the circumstance when it happened. We then put these in a weekly report and discuss them with the dev team on ways to address this. 2. Provide insight on why you think this is happening, if you can. Translation, explain as best as you can on how to reproduce the error/bug you encountered. proving you all don't listen CAUSE WE DO THIS! absolutely insulting that's what this whole exchange with wang has been... insulting and insightful I have said this before and ill say it again, the only thing at this point that keeps me playing is the community in my corp... man on the moon....the nerve.... I think he's pointing out that not ALL of us do that, which is absolutely the case. For every one of us that provides good feedback in the manner he stated, there are five more telling them they should all be fired and the game be scrapped. expecting everyone to do something is unrealistic... communicating this in such a way that dismisses all of us is insulting So you obviously missed the part where he thanked those of us who are still here and providing good feedback. |
steadyhand amarr
Imperfects Negative-Feedback
1146
|
Posted - 2013.08.21 18:24:00 -
[108] - Quote
just want to say, well i disagree with Mr wang here, i respect the fact that at least he being bluntly honest about it all, and the fact he responded in his way means he at least acknowledged my point, so can we all not be so directly hostile as that just makes anybody more defense we dont want that we need to show the commander here, we can be a very useful resource in development if used correctly |
D3LTA Blitzkrieg II
0uter.Heaven
24
|
Posted - 2013.08.21 18:25:00 -
[109] - Quote
Im afraid the community is much better at projecting the future then CCP's balancing team. 60% hp increase to LAV. When i saw that on paper i already had red flags up. Tac rifle rate of fire cap and a reduction to clip size ? sad. Theres a reason why these rifles are not seen in competitive PC matches.
CCP u have butchered the game, now put the 1.4 patch notes up and let us avoid another balance catastrophe. |
Yan Darn
DUST University Ivy League
21
|
Posted - 2013.08.21 18:30:00 -
[110] - Quote
CCP Cmdr Wang wrote:BARDAS wrote:What are these patch notes that people speak of? Do you by chance mean the arcane scribble that magically appears 24 hours before a change takes place thus preventing any meaningful feedback from the community which could potentially prevent problems before they occur? If so yeah I may have heard about those once a while back. Its a shame we don't see them sooner for the aforementioned reason. How are you going to give us meaningful feedback before you even try the changes? Or is your brain so awesome that you can look into the future? And while we are on the subject of feedback, guys, a few one liners and a catch word here and there really doesn't help. If you really care about improving the game, then please structure your feedback in a way that will: 1. List specific issues and the circumstance when it happened. We then put these in a weekly report and discuss them with the dev team on ways to address this. 2. Provide insight on why you think this is happening, if you can. Translation, explain as best as you can on how to reproduce the error/bug you encountered. The patch notes are there to let players know what changes are coming so they can plan their gameplay accordingly, not so that people can theory craft before hand on how things will work before they actually try it.
Hi - I'm a nobody new player. TL:dr Some people genuinely just want to help you make this game a success - but regardless, Good Luck.
First - I like this and all your other posts on this thread - they are honest and it's nice to know that Devs aren't intimidated by a community infested with trolls.
Second - what you are asking for seems to be bug reports, I do believe the community is getting...'upset', by a lack of transparency on development and direction. I hope you agree with me, that even on these toxic forums, you will find most are happy if not adamant that you, CCP be in charge of that - anyone capable of processing a notable amount of thought will know design by committee will not work; we're effectively here because you presented your vision of dust and we bought into it.
However, you must concede 2 things:
First, decisions have been made that have had to been undone precisely because of problems that were foreseen by the community.
Second, there is only a slightest fraction of the content and mechanics currently in the game that the vision we bought into suggested.
(If you do not concede these points, then thank you for reading this far, the rest of this post will truly be meaningless to you)
DUST 514 does not yet exist in practice - your product is powered by faith. Seriously, search for 'faith' on these forums.
Your struggle is an uphill one (man on the moon indeed...).
My question: at this point what does CCP have to lose with providing more transparency? Genuine question.
The recent post about the future of orbital strikes is a good example I think of what the community would like to see more of. Give the community a chance to discuss ideas before they are implemented - NOT because anyone wants you to cater to whiners, but because I think anyone who can filter the trolls and rants will find, not only well thought out and referenced suggestions to yourselves - but also productive debates between player themselves on the subject.
I have seen literal essays on the subjects of tiercide and PVE - one of those topics seems directly related to current issues of matchmaking, balance, suits bonuses that make sense, skill levels that do literally nothing etc. The other is about a significant feature of the game that while, understandably (for most) delayed, many players are curious about if only because of the EVE link.
No one is really expecting a dev to jump in and say tiercide is/isn't gonna happen - but for example - providing just a draft list of the types of bonuses you are hoping for current/unreleased content would give the community something to feed on and likewise maybe help prevent another CalLogi 'issue'. For an extra bit of effort you keep the community engaged, interested and feeling involved and at the same, you get relative 'experts' in abusing, exploiting and manipulating mechanics giving you salient advice for free (some actually pay you!). It seems win-win, which is probably where the extra level of frustration comes from.
I mean, you rightfully request less hate, and it seems like you can confront trolls and ranters, I don't believe you would feel forced to pander to players who care about their particular play-style, weapon, vehicle etc. more than the overall health of the game.
Anyway, my train is nearing its stop - I would link the threads and posts I've mentioned but i'm on my phone so... anyway I have faith you do know the ones I have mentioned regardless. And I hope you make this game a success, however you choose to engage the community.
Regards |
|
Devils advocate03
Foxhound Corporation General Tso's Alliance
20
|
Posted - 2013.08.21 18:36:00 -
[111] - Quote
CCP Cmdr Wang wrote:When we want you to? Now go back to killing clones please. It'll be out soon enough either this week or the next at the latest.
lol brilliant! I like this game |
Seymor Krelborn
DUST University Ivy League
577
|
Posted - 2013.08.21 18:38:00 -
[112] - Quote
Mobius Wyvern wrote:Seymor Krelborn wrote:Mobius Wyvern wrote:Seymor Krelborn wrote:I am just absolutely speechless at the arrogance and ignorance of cmdr wang.... CCP are you all this misguided and bull headed? "akin to putting a man on the moon" really? your a GAME DEVELOPER... not a rocket scientist... that's just a ridiculous comparison and you should be ashamed of yourself for thinking what you guys are doing is even remotely in the same ball park... don't forget that a lot of your player base are also college educated professionals, businessmen, teachers, COMPUTER PROGRAMERS, maybe even GAME DEVELOPERS... not all of us, and probably not most of us are little kids, but to be honest theres a 14 year old kid in my corp who displays much more respect and composure and understanding of this game than you seem to, so I wouldn't count them all out either... this hostile environment that you devs experience here in the forums is your creation, and with winners like wang here how could you expect anything different. you ignore our feedback for months/years and then post things like: 1. List specific issues and the circumstance when it happened. We then put these in a weekly report and discuss them with the dev team on ways to address this. 2. Provide insight on why you think this is happening, if you can. Translation, explain as best as you can on how to reproduce the error/bug you encountered. proving you all don't listen CAUSE WE DO THIS! absolutely insulting that's what this whole exchange with wang has been... insulting and insightful I have said this before and ill say it again, the only thing at this point that keeps me playing is the community in my corp... man on the moon....the nerve.... I think he's pointing out that not ALL of us do that, which is absolutely the case. For every one of us that provides good feedback in the manner he stated, there are five more telling them they should all be fired and the game be scrapped. expecting everyone to do something is unrealistic... communicating this in such a way that dismisses all of us is insulting So you obviously missed the part where he thanked those of us who are still here and providing good feedback.
not at all... its a back handed compliment though... it like telling a girl how pretty she is with the lights off... you cant in the same post tell us our opinion matters and that we don't get how complicated what they are doing is so stfu...which is basicly what he says... to stfu they know better.
im an EVE player/fan and a dust player/fan... I applaud their efforts in doing something innovative and quite honestly revolutionary to the gaming world... but wangs public relations delivery was insulting, theres no getting around that and I hope he doesn't speak for all of CCP. |
First Prophet
Valor Company Incorporated
842
|
Posted - 2013.08.21 18:39:00 -
[113] - Quote
You tell 'em, Wang.
Foxfour ain't got kitten on you. |
semperfi1999
Imperfects Negative-Feedback
768
|
Posted - 2013.08.21 18:53:00 -
[114] - Quote
CCP Cmdr Wang wrote:BARDAS wrote:What are these patch notes that people speak of? Do you by chance mean the arcane scribble that magically appears 24 hours before a change takes place thus preventing any meaningful feedback from the community which could potentially prevent problems before they occur? If so yeah I may have heard about those once a while back. Its a shame we don't see them sooner for the aforementioned reason. How are you going to give us meaningful feedback before you even try the changes? Or is your brain so awesome that you can look into the future? And while we are on the subject of feedback, guys, a few one liners and a catch word here and there really doesn't help. If you really care about improving the game, then please structure your feedback in a way that will: 1. List specific issues and the circumstance when it happened. We then put these in a weekly report and discuss them with the dev team on ways to address this. 2. Provide insight on why you think this is happening, if you can. Translation, explain as best as you can on how to reproduce the error/bug you encountered. The patch notes are there to let players know what changes are coming so they can plan their gameplay accordingly, not so that people can theory craft before hand on how things will work before they actually try it.
Are you really going to make me say this??? Um lets see here...imperfects told you that the caldari logi was going to be OP when the stats came out.....yes they should tell before the actual update. Oh and remember Gunner? You know the guy who made a huge post about PC and the huge screw up you guys did with all the numbers? Yea he got you to change a number of things (not enough but you still changed it) after he looked it over because.....you guys screwed it up so badly it was not even funny. Instead of being just bad it was horribly fail. Now its just regular bad. So yea giving the stats to the players before its released does give us time to review the information and point out your flaws.
But of course I am sorry....you never make those right? Negative ISK anyone??? |
D legendary hero
THE WARRIORS OF LEGEND
674
|
Posted - 2013.08.21 19:05:00 -
[115] - Quote
CCP Cmdr Wang wrote:BARDAS wrote:What are these patch notes that people speak of? Do you by chance mean the arcane scribble that magically appears 24 hours before a change takes place thus preventing any meaningful feedback from the community which could potentially prevent problems before they occur? If so yeah I may have heard about those once a while back. Its a shame we don't see them sooner for the aforementioned reason. How are you going to give us meaningful feedback before you even try the changes? Or is your brain so awesome that you can look into the future? And while we are on the subject of feedback, guys, a few one liners and a catch word here and there really doesn't help. If you really care about improving the game, then please structure your feedback in a way that will: 1. List specific issues and the circumstance when it happened. We then put these in a weekly report and discuss them with the dev team on ways to address this. 2. Provide insight on why you think this is happening, if you can. Translation, explain as best as you can on how to reproduce the error/bug you encountered. The patch notes are there to let players know what changes are coming so they can plan their gameplay accordingly, not so that people can theory craft before hand on how things will work before they actually try it.
Bravo. Bravo.
On that note... have you seen the thread on the HMG reticule issue? is something about tat being done in 1.4 or 1.5? |
But What
Planetary Response Organisation
2
|
Posted - 2013.08.21 19:14:00 -
[116] - Quote
THEAMAZING POTHEAD wrote:CCP Cmdr Wang wrote:BARDAS wrote:What are these patch notes that people speak of? Do you by chance mean the arcane scribble that magically appears 24 hours before a change takes place thus preventing any meaningful feedback from the community which could potentially prevent problems before they occur? If so yeah I may have heard about those once a while back. Its a shame we don't see them sooner for the aforementioned reason. How are you going to give us meaningful feedback before you even try the changes? Or is your brain so awesome that you can look into the future? And while we are on the subject of feedback, guys, a few one liners and a catch word here and there really doesn't help. If you really care about improving the game, then please structure your feedback in a way that will: 1. List specific issues and the circumstance when it happened. We then put these in a weekly report and discuss them with the dev team on ways to address this. 2. Provide insight on why you think this is happening, if you can. Translation, explain as best as you can on how to reproduce the error/bug you encountered. The patch notes are there to let players know what changes are coming so they can plan their gameplay accordingly, not so that people can theory craft before hand on how things will work before they actually try it. We like to give feedback before things happened because sometimes all it takes is text to a veteran player to figure out if something is wrong. Want examples? Everyone knew the flaylock was OP before it came out because we saw the amount of damage it did in the trailer. Everyone knew the caldari logi was hit hit with a nerf bat instead of a balance because we saw in the patch notes that its CPU was sliced by a whopping 40 base cpu in addition to 90 less shield, and longer shield recharge times. And you say the patch notes are there for preparation? In a 1 week timeframe with how we gain 190k SP in a week, have no respecs, and are completely subjugated to your decision making process of nerfing and buffing every single thing in the game, HOW are we supposed to use a week, with patch notes, to make ANY meaningful preparations. Heres an example: I specced into caldari logi, my entire SP path of 18 million SP was based around using the exact stats of the caldari logi, I figured I'd stack shield extenders and use low slots to fit CPU & PG mods to equip proto equipment. Doing so meant I'd never need shield regulators or rechargers, and I only needed lvl 3 for PG & CPU mods. What happens? My shield tanking gets nerfed, regulators are now MANDATORY, 1million SP investment. CPU gets MEGA NERFED, to make up for it requires 2 CPU levels, a 1.6mil SP investment, CPU modules now MANDATORY EVERY FIT. All in all the caldari logi gets nerfed and thrown into the ground to make it the worst logi suit, ruining my entire SP path based off this suit. What do I get? A 1 week warning and a slap to the face for buying boosters. Because hey no respecs, even though we completely nerfed your entire SP path. I'm sorry but don't think our player choices matter whatsoever at all with the constant nerfs you throw at everything, while not providing the fundamental aspecs of an RPG, such as respecs. All the while telling us about these nerfs completely out of the blue, 1 week before, and our feedback not mattering AT ALL.
I know how you feel.... completely ****** A TON of ppl.
Im glad i quit this game now, i might even delete off my HDD soon too, especially with FF14 coming around there BETA last weekend, was 21332432 x more polished and smooth then this already released game.... |
crazy space 1
Unkn0wn Killers
1570
|
Posted - 2013.08.21 19:38:00 -
[117] - Quote
Sephirian Fair wrote:CCP Cmdr Wang wrote:BARDAS wrote:What are these patch notes that people speak of? Do you by chance mean the arcane scribble that magically appears 24 hours before a change takes place thus preventing any meaningful feedback from the community which could potentially prevent problems before they occur? If so yeah I may have heard about those once a while back. Its a shame we don't see them sooner for the aforementioned reason. How are you going to give us meaningful feedback before you even try the changes? Or is your brain so awesome that you can look into the future? And while we are on the subject of feedback, guys, a few one liners and a catch word here and there really doesn't help. If you really care about improving the game, then please structure your feedback in a way that will: 1. List specific issues and the circumstance when it happened. We then put these in a weekly report and discuss them with the dev team on ways to address this. 2. Provide insight on why you think this is happening, if you can. Translation, explain as best as you can on how to reproduce the error/bug you encountered. The patch notes are there to let players know what changes are coming so they can plan their gameplay accordingly, not so that people can theory craft before hand on how things will work before they actually try it. I'm a little disturbed that you feel that way as a game developer. That type of arrogance is akin to what is rampant in Jagex. What is probably the most frustrating thing about your posts is that you still don't realize why people want patch notes earlier on. It's because there is next to no communication with the development teams at CCP Shanghai. The patch notes are pretty much the only thing we see about what is coming up in the next patch. CCP Wolfman has been one of the only developers to break that mold and to actually discuss upcoming changes with the community. His discussions concerning the Vehicles changes coming in 1.5 have been a very welcome change and I hope that he continues to discuss his work with us and take our ideas. Instead, you get your ass up on your shoulders and get defensive when people WANT TO PARTICIPATE in the development of a game they want to see succeed. For some reason you find it only necessary to take feedback AFTER something has been released, which has proven time and time again to be a very ineffective style of development. If you work with the community, the community receives any changes far better. However, you still have no transparency in your work, you strangle CPM with that damned NDA, and then expect the community to shut up and deal with it until after it's released. You ask for less hate and more constructive feedback... I don't hate the development or the development team, I hate the development style. I've dealt with enough Jagex's to last a ******* lifetime. There aren't enough RIOT Games in the world. I am hating that the CCP team working on Dust 514 is acting more like Jagex, when it should be more like RIOT.
There we go, thank you |
crazy space 1
Unkn0wn Killers
1570
|
Posted - 2013.08.21 19:39:00 -
[118] - Quote
D legendary hero wrote:CCP Cmdr Wang wrote:BARDAS wrote:What are these patch notes that people speak of? Do you by chance mean the arcane scribble that magically appears 24 hours before a change takes place thus preventing any meaningful feedback from the community which could potentially prevent problems before they occur? If so yeah I may have heard about those once a while back. Its a shame we don't see them sooner for the aforementioned reason. How are you going to give us meaningful feedback before you even try the changes? Or is your brain so awesome that you can look into the future? And while we are on the subject of feedback, guys, a few one liners and a catch word here and there really doesn't help. If you really care about improving the game, then please structure your feedback in a way that will: 1. List specific issues and the circumstance when it happened. We then put these in a weekly report and discuss them with the dev team on ways to address this. 2. Provide insight on why you think this is happening, if you can. Translation, explain as best as you can on how to reproduce the error/bug you encountered. The patch notes are there to let players know what changes are coming so they can plan their gameplay accordingly, not so that people can theory craft before hand on how things will work before they actually try it. Bravo. Bravo. On that note... have you seen the thread on the HMG reticule issue? is something about tat being done in 1.4 or 1.5?
Maybe BUT YOU WONT GET TO KNOW ABOUT IT untill patch day
oh and if it's not a good fix oh well, that's how CCP Dust rolls |
Gallente Mercenary 08551380
Carbon 7 CRONOS.
12
|
Posted - 2013.08.21 19:43:00 -
[119] - Quote
If CCP took lessons from the Riot Dev team this game would be 300% better in 50% of the time Don't be like Jagex and live test your changes any not tell anyone, because eventually everyone will be like "well, done with this ****", and no-one will play anymore. Thats exactly what happened to runescape. |
Thumb Green
Novashift
307
|
Posted - 2013.08.21 19:45:00 -
[120] - Quote
CCP Cmdr Wang wrote:The patch notes are there to let players know what changes are coming so they can plan their gameplay accordingly, not so that people can theory craft before hand on how things will work before they actually try it.
How can I plan my gameplay accordingly around things yet to be if I do not "theory craft" before hand on how things will work without trying it? |
|
ZDub 303
TeamPlayers EoN.
1718
|
Posted - 2013.08.21 20:00:00 -
[121] - Quote
Sephirian Fair wrote: I'm a little disturbed that you feel that way as a game developer. That type of arrogance is akin to what is rampant in Jagex. What is probably the most frustrating thing about your posts is that you still don't realize why people want patch notes earlier on. It's because there is next to no communication with the development teams at CCP Shanghai. The patch notes are pretty much the only thing we see about what is coming up in the next patch.
CCP Wolfman has been one of the only developers to break that mold and to actually discuss upcoming changes with the community. His discussions concerning the Vehicles changes coming in 1.5 have been a very welcome change and I hope that he continues to discuss his work with us and take our ideas. Instead, you get your ass up on your shoulders and get defensive when people WANT TO PARTICIPATE in the development of a game they want to see succeed. For some reason you find it only necessary to take feedback AFTER something has been released, which has proven time and time again to be a very ineffective style of development.
If you work with the community, the community receives any changes far better. However, you still have no transparency in your work, you strangle CPM with that damned NDA, and then expect the community to shut up and deal with it until after it's released.
You ask for less hate and more constructive feedback... I don't hate the development or the development team, I hate the development style. I've dealt with enough Jagex's to last a ******* lifetime. There aren't enough RIOT Games in the world. I am hating that the CCP team working on Dust 514 is acting more like Jagex, when it should be more like RIOT.
Please read this post carefully CCP Shanghai.
Take a note from Wolfman who is finally starting to open up to the player base. He's going in the right direction with his posts and feedback, and more devs need to follow his example. (and Foxfour/Nullarbor who seem to understand how to interact with their players... but they aren't CCP Shanghai so I guess that isn't much of a shocker is it?)
I think you need to sit down and have a chat with CCP Reykjavik. It sounds like EVE had this same issue when the game was younger and they finally looked past their personal ignorance and pride and opened up to the community, it sounds like the game is much better as a result.
Also, you are up against the combined efforts of thousands of players who have played your game a lot more than you, as developers, will ever have the time to. I hope you can eventually understand that your entire player base will always know a lot more about this game than you can ever hope to. Once you realize the untapped potential of player feedback you will be able to make this game, and future additional content, relevant much more efficiently. |
crazy space 1
Unkn0wn Killers
1570
|
Posted - 2013.08.21 20:04:00 -
[122] - Quote
EVE online did not have this issue during release
http://community.eveonline.com/news/dev-blogs/ 2003 over 100 dev blogs, read some of them dust dev blogs last year, 14
And eve online was a 10 man team back then soo.... |
ZDub 303
TeamPlayers EoN.
1719
|
Posted - 2013.08.21 20:10:00 -
[123] - Quote
That is even worse then... sounds like Shanghai needs to take a step back and really evaluate what they are doing then. |
Sgt Kirk
SyNergy Gaming EoN.
1229
|
Posted - 2013.08.21 20:16:00 -
[124] - Quote
Jesus Christ, I get back to see +100 notifications on a thread I stopped giving a flux about on the second page. |
BARDAS
DUST University Ivy League
333
|
Posted - 2013.08.21 20:40:00 -
[125] - Quote
CCP Cmdr Wang wrote:BARDAS wrote:What are these patch notes that people speak of? Do you by chance mean the arcane scribble that magically appears 24 hours before a change takes place thus preventing any meaningful feedback from the community which could potentially prevent problems before they occur? If so yeah I may have heard about those once a while back. Its a shame we don't see them sooner for the aforementioned reason. How are you going to give us meaningful feedback before you even try the changes? Or is your brain so awesome that you can look into the future? And while we are on the subject of feedback, guys, a few one liners and a catch word here and there really doesn't help. If you really care about improving the game, then please structure your feedback in a way that will: 1. List specific issues and the circumstance when it happened. We then put these in a weekly report and discuss them with the dev team on ways to address this. 2. Provide insight on why you think this is happening, if you can. Translation, explain as best as you can on how to reproduce the error/bug you encountered. The patch notes are there to let players know what changes are coming so they can plan their gameplay accordingly, not so that people can theory craft before hand on how things will work before they actually try it.
I think you missed the entire point I was trying to convey. Early patch notes are just the part of what the community wants. So I will sum it up in words that sound less sarcastic than my original post:
We want regular and frequent communication from the developers on what is going on behind the scenes. If you are your staff are unable to do this then hire someone for the sole purpose of doing this. If you cannot or are unwilling to do that then why are you even in the business of making a video game? If you cannot communicate with your customers then you have no chance of keeping an already extremely frustrated player base playing your game long term.
And no the dev blog doesn't count. It is updated infrequently and does not contain all the information we as a community want and/or need. I'm sure there is more that could be said on this topic. Perhaps someone else would care to expand on the subject. I'm currently on my lunch break so I do not have the time to create a massive post pointing out what the developers are obviously lacking.
Think of the developer & customer relationship as being like a marriage. What is the key to any good lasting marriage? Communication!
|
DeathwindRising
ROGUE SPADES EoN.
39
|
Posted - 2013.08.21 20:53:00 -
[126] - Quote
TEXA5 HiTM4N wrote:CCP Cmdr Wang wrote:BARDAS wrote:What are these patch notes that people speak of? Do you by chance mean the arcane scribble that magically appears 24 hours before a change takes place thus preventing any meaningful feedback from the community which could potentially prevent problems before they occur? If so yeah I may have heard about those once a while back. Its a shame we don't see them sooner for the aforementioned reason. How are you going to give us meaningful feedback before you even try the changes? Or is your brain so awesome that you can look into the future? And while we are on the subject of feedback, guys, a few one liners and a catch word here and there really doesn't help. If you really care about improving the game, then please structure your feedback in a way that will: 1. List specific issues and the circumstance when it happened. We then put these in a weekly report and discuss them with the dev team on ways to address this. 2. Provide insight on why you think this is happening, if you can. Translation, explain as best as you can on how to reproduce the error/bug you encountered. The patch notes are there to let players know what changes are coming so they can plan their gameplay accordingly, not so that people can theory craft before hand on how things will work before they actually try it. Sometimes the changes yall make look pretty bad on paper and usually translate into something very stupid ingame. example would be the core flaylock. a lot of hassle could have been avoided if yall showed us the stats before you released that super OP weapon. We all know that took nearly 2 months to fix. Honestly, did yall look at that weapon and go "Oh yes this weapon seems balanced"? even though it had the most dps out of every weapon, less pg and cpu to use, more splash damage and radius than a proto missile launcher or mass driver, and above all it was a sidearm. You're real close to being called "BLAM 2"
nobody is as bad as that clown was. Blam! was a total troll, and this game is better off without him. |
Kain Spero
Spero Escrow Services
1975
|
Posted - 2013.08.21 21:14:00 -
[127] - Quote
CCP Cmdr Wang wrote: How are you going to give us meaningful feedback before you even try the changes? Or is your brain so awesome that you can look into the future? And while we are on the subject of feedback, guys, a few one liners and a catch word here and there really doesn't help. If you really care about improving the game, then please structure your feedback in a way that will:
1. List specific issues and the circumstance when it happened. We then put these in a weekly report and discuss them with the dev team on ways to address this.
2. Provide insight on why you think this is happening, if you can. Translation, explain as best as you can on how to reproduce the error/bug you encountered.
The patch notes are there to let players know what changes are coming so they can plan their gameplay accordingly, not so that people can theory craft before hand on how things will work before they actually try it.
I don't understand this attitude. This really seems like the opposite direction from the progress trying be made from the CPM's open letter to the meeting between CCP and the CPM had to discuss communication. It seems to go back on some of the things CCP ensured they were going to make progress on.
I'm not really sure what to take away from this.
|
Jenza's Pants
Kang Lo Directorate Gallente Federation
60
|
Posted - 2013.08.21 21:16:00 -
[128] - Quote
Kain Spero wrote:CCP Cmdr Wang wrote: How are you going to give us meaningful feedback before you even try the changes? Or is your brain so awesome that you can look into the future? And while we are on the subject of feedback, guys, a few one liners and a catch word here and there really doesn't help. If you really care about improving the game, then please structure your feedback in a way that will:
1. List specific issues and the circumstance when it happened. We then put these in a weekly report and discuss them with the dev team on ways to address this.
2. Provide insight on why you think this is happening, if you can. Translation, explain as best as you can on how to reproduce the error/bug you encountered.
The patch notes are there to let players know what changes are coming so they can plan their gameplay accordingly, not so that people can theory craft before hand on how things will work before they actually try it.
I don't understand this attitude. This really seems like the opposite direction from the progress trying be made from the CPM's open letter to the meeting between CCP and the CPM had to discuss communication. It seems to go back on some of the things CCP ensured they were going to make progress on. I'm not really sure what to take away from this.
Dust is dying, and CCP is the one holding it in the bathtub under a pool of its own excrement |
Alldin Kan
TeamPlayers EoN.
525
|
Posted - 2013.08.21 21:32:00 -
[129] - Quote
Oh don't mind me, just posting in a thread about Dust's future in crisis. |
Daxxis KANNAH
Tronhadar Free Guard Minmatar Republic
304
|
Posted - 2013.08.21 21:41:00 -
[130] - Quote
This sh!t is funny - Poor Wang and CCP they are like NASA or Starfleet going where no one has gone before
Get the F%@! over yourselves. "take that bass out of your voice boy"
You make a second rate shooter with one care package *orbital drop
When you guys come back to reality and actually make the game decent WITH CONTENT then we can worry about that great interaction with EVE and how you can expand on it.
Yeah people come on here and cry and but some go the distance and put some great stuff together - Please use some of their efforts or at least communicate with them why you choose to go the other way.
The high horse is the last place you guys should be in this state of affairs. |
|
zzZaXxx
The Exemplars Top Men.
198
|
Posted - 2013.08.21 22:12:00 -
[131] - Quote
CCP just put Dust back in the oven and rerelease it on PS4 and PC. Give it next gen graphics, plenty of sandbox elements, PVE, larger (and smaller) teams, more game modes, all the weapons, dropsuits, and vehicles, a good NPE, and a player economy. Test the **** out of it on a test server. If you make it truly awesome this time, most if not all of the current player base will return, along with tons of new players who will stick around, because that DUST will be amazing. We all see the potential. It's still there. The time is ripe. Square Enix did it and it seems to be working out great for them. |
Sampson David
Molon Labe. League of Infamy
51
|
Posted - 2013.08.21 22:13:00 -
[132] - Quote
BARDAS wrote:CCP Cmdr Wang wrote:BARDAS wrote:What are these patch notes that people speak of? Do you by chance mean the arcane scribble that magically appears 24 hours before a change takes place thus preventing any meaningful feedback from the community which could potentially prevent problems before they occur? If so yeah I may have heard about those once a while back. Its a shame we don't see them sooner for the aforementioned reason. How are you going to give us meaningful feedback before you even try the changes? Or is your brain so awesome that you can look into the future? And while we are on the subject of feedback, guys, a few one liners and a catch word here and there really doesn't help. If you really care about improving the game, then please structure your feedback in a way that will: 1. List specific issues and the circumstance when it happened. We then put these in a weekly report and discuss them with the dev team on ways to address this. 2. Provide insight on why you think this is happening, if you can. Translation, explain as best as you can on how to reproduce the error/bug you encountered. The patch notes are there to let players know what changes are coming so they can plan their gameplay accordingly, not so that people can theory craft before hand on how things will work before they actually try it. I think you missed the entire point I was trying to convey. Early patch notes are just the part of what the community wants. So I will sum it up in words that sound less sarcastic than my original post: We want regular and frequent communication from the developers on what is going on behind the scenes. If you are your staff are unable to do this then hire someone for the sole purpose of doing this. If you cannot or are unwilling to do that then why are you even in the business of making a video game? If you cannot communicate with your customers then you have no chance of keeping an already extremely frustrated player base playing your game long term. And no the dev blog doesn't count. It is updated infrequently and does not contain all the information we as a community want and/or need. I'm sure there is more that could be said on this topic. Perhaps someone else would care to expand on the subject. I'm currently on my lunch break so I do not have the time to create a massive post pointing out what the developers are obviously lacking. Think of the developer & customer relationship as being like a marriage. What is the key to any good lasting marriage? Communication!
They did hire two people for the purpose of communicating with the community. Their names are LogiBro and Mintchip! Yet we are still in the same place we've been all along. Little to no communication followed by troll comments from the DEV team. These toxic forums are a product of CCP's unwillingness to communicate properly and frequently. The community has done exactly what Commander Wang asked us to and we still get ignored. Just some simple acknowledgment on some of these well thought topics would go along to get some community good will. |
Henchmen21
Planet Express LLC
128
|
Posted - 2013.08.21 22:27:00 -
[133] - Quote
Prior to this I viewed CCP as the company that made EVE, a game I've enjoyed watching grow over the years. While sometimes they'll delete your boot.ini file they generally recognize their screw up and get better because of them. Now thats how I view CCP Rejavik. CCP Shanghia apparently has to learn from their own mistakes because they certainly didn't learn anything from CCP Rejaviks mistakes. To think that the human mind is so limited that we can't extrapolate the future from text is ridiculous. Einstein predicted how the universe works based on nothing but his insight and equations decades before they could be proven. Get over yourselves CCP Shanghia. |
Abron Garr
Amarr Templars Amarr Empire
572
|
Posted - 2013.08.21 22:41:00 -
[134] - Quote
Kain Spero wrote:CCP Cmdr Wang wrote: How are you going to give us meaningful feedback before you even try the changes? Or is your brain so awesome that you can look into the future? And while we are on the subject of feedback, guys, a few one liners and a catch word here and there really doesn't help. If you really care about improving the game, then please structure your feedback in a way that will:
1. List specific issues and the circumstance when it happened. We then put these in a weekly report and discuss them with the dev team on ways to address this.
2. Provide insight on why you think this is happening, if you can. Translation, explain as best as you can on how to reproduce the error/bug you encountered.
The patch notes are there to let players know what changes are coming so they can plan their gameplay accordingly, not so that people can theory craft before hand on how things will work before they actually try it.
I don't understand this attitude. This really seems like the opposite direction from the progress trying be made from the CPM's open letter to the meeting between CCP and the CPM had to discuss communication. It seems to go back on some of the things CCP ensured they were going to make progress on. I'm not really sure what to take away from this.
Shanghai doesn't have time for CPM. They've got a moon landing to plan. |
Dimmu Borgir II
Consolidated Dust
42
|
Posted - 2013.08.21 22:50:00 -
[135] - Quote
CCP Cmdr Wang wrote:steadyhand amarr wrote:I'm liking the new tone of the commander :-)
But in regards to the patch notes, sometimes a fresh pair of eyes can spot things people close to the project can't. Maths is maths afterall. Or the players can outright tell you how they are going to openly exploit a change.
We are the end customer and in the business word customers are a big part of the development process. The gaming world is no diffrent. Please work with us.
And stop using a live eniorment ti teat changes. It's bad practice full stop. Well, I agree but sometimes people forget that this is something really new, a MMO on a console that is working towards a full connection with another MMO on a different platform. So this is something akin to getting a man on the moon, and there were problems along the way there. Did people troll the NASA space program when things didn't go according to plan? Or did they get back on the horse and help provide solutions? We do listen to player feedback and some of them do make it into the game. It would be a lie to say that is not so. I know that it's taken longer than most of you on the forums would like, but it does take time to workout a solution when one is trodding down a path never traveled. A few of you on the forums have been with us all this time, so I am just asking you guys to keep on providing helpful feedback and a little less hate. Hope that's not too much to ask.
I love you guys... I love dust.. I love you!! I'm a programmer/develper so have some insight into how it is and it's obvious that very few of the guys on this forum get it... the pressure of working to deadlines along with testing etc, that modifying an already released product is a super mega pinche headache and I'm sure you guys hate the fact that you're now tied into a once-a-month update patch, that the actual patching and testing and liaising with the test department takes more effort than the actual code and db changes being implemented! But please just know, there are many of us that really love the game and really appreciate the hard work, and it's all for FREEEEEE!!! Did I mention that I love you? |
Dimmu Borgir II
Consolidated Dust
42
|
Posted - 2013.08.21 23:01:00 -
[136] - Quote
Kain Spero wrote:CCP Cmdr Wang wrote: How are you going to give us meaningful feedback before you even try the changes? Or is your brain so awesome that you can look into the future? And while we are on the subject of feedback, guys, a few one liners and a catch word here and there really doesn't help. If you really care about improving the game, then please structure your feedback in a way that will:
1. List specific issues and the circumstance when it happened. We then put these in a weekly report and discuss them with the dev team on ways to address this.
2. Provide insight on why you think this is happening, if you can. Translation, explain as best as you can on how to reproduce the error/bug you encountered.
The patch notes are there to let players know what changes are coming so they can plan their gameplay accordingly, not so that people can theory craft before hand on how things will work before they actually try it.
I don't understand this attitude. This really seems like the opposite direction from the progress trying be made from the CPM's open letter to the meeting between CCP and the CPM had to discuss communication. It seems to go back on some of the things CCP ensured they were going to make progress on. I'm not really sure what to take away from this.
Dude, take away from this that you're nothing very important to the project, you're just here to liaise with the "complainers" and pass on anything that's useful, no-one here has a better idea of how to get down and dirty in the code and actually help with the game, that's something that the developers can look at from their stats and results, everyone here really over-estimate the value of their input! They just need to fix the code and balance the game day by day, month by month and to be honest, they'll do a great job of that without our input/interference, they're not dummies! Most of the people on this forum, however, are just that. |
xjumpman23
Royal Uhlans Amarr Empire
436
|
Posted - 2013.08.21 23:04:00 -
[137] - Quote
CCP Cmdr Wang wrote:steadyhand amarr wrote:I'm liking the new tone of the commander :-)
But in regards to the patch notes, sometimes a fresh pair of eyes can spot things people close to the project can't. Maths is maths afterall. Or the players can outright tell you how they are going to openly exploit a change.
We are the end customer and in the business word customers are a big part of the development process. The gaming world is no diffrent. Please work with us.
And stop using a live eniorment ti teat changes. It's bad practice full stop. Well, I agree but sometimes people forget that this is something really new, a MMO on a console that is working towards a full connection with another MMO on a different platform. So this is something akin to getting a man on the moon, and there were problems along the way there. Did people troll the NASA space program when things didn't go according to plan? Or did they get back on the horse and help provide solutions? We do listen to player feedback and some of them do make it into the game. It would be a lie to say that is not so. I know that it's taken longer than most of you on the forums would like, but it does take time to workout a solution when one is trodding down a path never traveled. A few of you on the forums have been with us all this time, so I am just asking you guys to keep on providing helpful feedback and a little less hate. Hope that's not too much to ask.
Actually asking for peoples continued faith in a mediocre lobby shooter is laughable. Back during the private trials and even E3 build DUST514 for something special. Somewhere between the past year you guys lost your way listened to the wrong players and ended up with a game that is debatably worse than Brink. |
DeathwindRising
ROGUE SPADES EoN.
40
|
Posted - 2013.08.21 23:22:00 -
[138] - Quote
Sampson David wrote:BARDAS wrote:CCP Cmdr Wang wrote:BARDAS wrote:What are these patch notes that people speak of? Do you by chance mean the arcane scribble that magically appears 24 hours before a change takes place thus preventing any meaningful feedback from the community which could potentially prevent problems before they occur? If so yeah I may have heard about those once a while back. Its a shame we don't see them sooner for the aforementioned reason. How are you going to give us meaningful feedback before you even try the changes? Or is your brain so awesome that you can look into the future? And while we are on the subject of feedback, guys, a few one liners and a catch word here and there really doesn't help. If you really care about improving the game, then please structure your feedback in a way that will: 1. List specific issues and the circumstance when it happened. We then put these in a weekly report and discuss them with the dev team on ways to address this. 2. Provide insight on why you think this is happening, if you can. Translation, explain as best as you can on how to reproduce the error/bug you encountered. The patch notes are there to let players know what changes are coming so they can plan their gameplay accordingly, not so that people can theory craft before hand on how things will work before they actually try it. I think you missed the entire point I was trying to convey. Early patch notes are just the part of what the community wants. So I will sum it up in words that sound less sarcastic than my original post: We want regular and frequent communication from the developers on what is going on behind the scenes. If you are your staff are unable to do this then hire someone for the sole purpose of doing this. If you cannot or are unwilling to do that then why are you even in the business of making a video game? If you cannot communicate with your customers then you have no chance of keeping an already extremely frustrated player base playing your game long term. And no the dev blog doesn't count. It is updated infrequently and does not contain all the information we as a community want and/or need. I'm sure there is more that could be said on this topic. Perhaps someone else would care to expand on the subject. I'm currently on my lunch break so I do not have the time to create a massive post pointing out what the developers are obviously lacking. Think of the developer & customer relationship as being like a marriage. What is the key to any good lasting marriage? Communication! They did hire two people for the purpose of communicating with the community. Their names are LogiBro and Mintchip! Yet we are still in the same place we've been all along. Little to no communication followed by troll comments from the DEV team. These toxic forums are a product of CCP's unwillingness to communicate properly and frequently. The community has done exactly what Commander Wang asked us to and we still get ignored. Just some simple acknowledgment on some of these well thought topics would go along to get some community good will.
im starting to think that there's some higher power within CCP thats at work here. the devs could all be under NDA's and require approval from some kind of overlord. maybe Blam! got promoted to project manager lmao |
Michael Arck
sephiroth clones D.E.F.I.A.N.C.E
588
|
Posted - 2013.08.21 23:25:00 -
[139] - Quote
For the love of God, why are the idiots talking to the dev in such a manner that prevents this game from getting to heights that CCP is trying to achieve??
It's like going to McDonald's and starting an argument with the guy cooking your burgers.
It doesn't make sense. The dev asked us to give constructive feedback and TO WORK WITH THEM!! Is that really too much to ask if you want to help make this game good? Or are you too busy being a grandmother and nagging about everything?
|
ZDub 303
TeamPlayers EoN.
1725
|
Posted - 2013.08.21 23:30:00 -
[140] - Quote
Kain Spero wrote:CCP Cmdr Wang wrote: How are you going to give us meaningful feedback before you even try the changes? Or is your brain so awesome that you can look into the future? And while we are on the subject of feedback, guys, a few one liners and a catch word here and there really doesn't help. If you really care about improving the game, then please structure your feedback in a way that will:
1. List specific issues and the circumstance when it happened. We then put these in a weekly report and discuss them with the dev team on ways to address this.
2. Provide insight on why you think this is happening, if you can. Translation, explain as best as you can on how to reproduce the error/bug you encountered.
The patch notes are there to let players know what changes are coming so they can plan their gameplay accordingly, not so that people can theory craft before hand on how things will work before they actually try it.
I don't understand this attitude. This really seems like the opposite direction from the progress trying be made from the CPM's open letter to the meeting between CCP and the CPM had to discuss communication. It seems to go back on some of the things CCP ensured they were going to make progress on. I'm not really sure what to take away from this.
I think the message to take away from this is that CCP doesn't really care about our feedback. But if its perfectly formatted with lots of information, they will 'give it a glance'.
CCP Shanghai DGAF.
I honestly wonder if its time CCP pulls an FF14. Fires the old developers, and hires a new team to keep the game from running into the ground.
This game is just a tragic train wreck anymore. I'm only here because of my corp but once some of the upcoming games drop and my friends start leaving I can't see myself staying for much longer. |
|
Michael Arck
sephiroth clones D.E.F.I.A.N.C.E
588
|
Posted - 2013.08.21 23:32:00 -
[141] - Quote
ZDub 303 wrote:Kain Spero wrote:CCP Cmdr Wang wrote: How are you going to give us meaningful feedback before you even try the changes? Or is your brain so awesome that you can look into the future? And while we are on the subject of feedback, guys, a few one liners and a catch word here and there really doesn't help. If you really care about improving the game, then please structure your feedback in a way that will:
1. List specific issues and the circumstance when it happened. We then put these in a weekly report and discuss them with the dev team on ways to address this.
2. Provide insight on why you think this is happening, if you can. Translation, explain as best as you can on how to reproduce the error/bug you encountered.
The patch notes are there to let players know what changes are coming so they can plan their gameplay accordingly, not so that people can theory craft before hand on how things will work before they actually try it.
I don't understand this attitude. This really seems like the opposite direction from the progress trying be made from the CPM's open letter to the meeting between CCP and the CPM had to discuss communication. It seems to go back on some of the things CCP ensured they were going to make progress on. I'm not really sure what to take away from this. I think the message to take away from this is that CCP doesn't really care about our feedback. But if its perfectly formatted with lots of information, they will 'give it a glance'. CCP Shanghai DGAF. I honestly wonder if its time CCP pulls an FF14. Fires the old developers, and hires a new team to keep the game from running into the ground. This game is just a tragic train wreck anymore. I'm only here because of my corp but once some of the upcoming games drop and my friends start leaving I can't see myself staying for much longer.
You are cornball.
|
Thumb Green
Novashift
314
|
Posted - 2013.08.21 23:35:00 -
[142] - Quote
The community has been trying to work with them, Michael Arck. However it's kind of hard to do with CCP withholding information and ignoring constructive feedback while giving all sorts of attention to troll threads.
And yes, if the guy cooking my burgers at McDonald's continuously fcked up my burger I would start an argument with him. |
Another Heavy SOB
Pure Innocence. EoN.
541
|
Posted - 2013.08.21 23:36:00 -
[143] - Quote
Dimmu Borgir II wrote:Kain Spero wrote:CCP Cmdr Wang wrote: How are you going to give us meaningful feedback before you even try the changes? Or is your brain so awesome that you can look into the future? And while we are on the subject of feedback, guys, a few one liners and a catch word here and there really doesn't help. If you really care about improving the game, then please structure your feedback in a way that will:
1. List specific issues and the circumstance when it happened. We then put these in a weekly report and discuss them with the dev team on ways to address this.
2. Provide insight on why you think this is happening, if you can. Translation, explain as best as you can on how to reproduce the error/bug you encountered.
The patch notes are there to let players know what changes are coming so they can plan their gameplay accordingly, not so that people can theory craft before hand on how things will work before they actually try it.
I don't understand this attitude. This really seems like the opposite direction from the progress trying be made from the CPM's open letter to the meeting between CCP and the CPM had to discuss communication. It seems to go back on some of the things CCP ensured they were going to make progress on. I'm not really sure what to take away from this. Dude, take away from this that you're nothing very important to the project, you're just here to liaise with the "complainers" and pass on anything that's useful, no-one here has a better idea of how to get down and dirty in the code and actually help with the game, that's something that the developers can look at from their stats and results, everyone here really over-estimate the value of their input! They just need to fix the code and balance the game day by day, month by month and to be honest, they'll do a great job of that without our input/interference, they're not dummies! Most of the people on this forum, however, are just that.
So we're supposed to believe you're a developer of some computer program somewhere. Yet you've somehow managed to fail any and every English class you've ever taken? Considering that gigantic run on sentence I'm inclined to call bullspit here. |
Jenza's Pants
Kang Lo Directorate Gallente Federation
64
|
Posted - 2013.08.21 23:53:00 -
[144] - Quote
Michael Arck wrote:For the love of God, why are the idiots talking to the dev in such a manner that prevents this game from getting to heights that CCP is trying to achieve??
It's like going to McDonald's and starting an argument with the guy cooking your burgers.
It doesn't make sense. The dev asked us to give constructive feedback and TO WORK WITH THEM!! Is that really too much to ask if you want to help make this game good? Or are you too busy being a grandmother and nagging about everything?
Because we have been providing constructive feedback for over a year and with each pass CCP does the exact opposite.
Also, when we have patchnotes/devblog, we can see some stuff will be OP (Clogi, Flaylock) and be able to provide some input ahead of time, instead of it being delivered broken and going unfixed for 3 months. |
Michael Arck
sephiroth clones D.E.F.I.A.N.C.E
590
|
Posted - 2013.08.21 23:54:00 -
[145] - Quote
Thumb Green wrote:The community has been trying to work with them, Michael Arck. However it's kind of hard to do with CCP withholding information and ignoring constructive feedback while giving all sorts of attention to troll threads.
And yes, if the guy cooking my burgers at McDonald's continuously fcked up my burger I would start an argument with him.
Withholding information? Just who the heck are you?
I just see a bunch of idiots talking who are the majority. Who will eventually leave and go hop on another game and do the same thing like some ***** who tries to find love through sex.
CCP told you dummies this was a 10 year plan. You dummies should realize that this is a huge undertaking of merging worlds.
But this is the thing...just ******* leave already. Really. Go. If you're not getting what you want here...find the ******* door and excuse yourselves.
You fucks slow down the developmental process. I mean, if I was a developer, I wouldn't want to better **** with you guys talking all your threatening ****.
This kind of thing takes time...but like I said, you can tell who had mommy and daddy who wiped poop off their butts well into their teens.
Go find another game to play stupid. There's people who understand and willing to tough it out. Get lost |
Jenza's Pants
Kang Lo Directorate Gallente Federation
64
|
Posted - 2013.08.21 23:56:00 -
[146] - Quote
Michael Arck wrote:Thumb Green wrote:The community has been trying to work with them, Michael Arck. However it's kind of hard to do with CCP withholding information and ignoring constructive feedback while giving all sorts of attention to troll threads.
And yes, if the guy cooking my burgers at McDonald's continuously fcked up my burger I would start an argument with him. Withholding information? Just who the heck are you? I just see a bunch of idiots talking who are the majority. Who will eventually leave and go hop on another game and do the same thing like some ***** who tries to find love through sex. CCP told you dummies this was a 10 year plan. You dummies should realize that this is a huge undertaking of merging worlds. But this is the thing...just ******* leave already. Really. Go. If you're not getting what you want here...find the ******* door and excuse yourselves. You fucks slow down the developmental process. I mean, if I was a developer, I wouldn't want to better **** with you guys talking all your threatening ****. This kind of thing takes time...but like I said, you can tell who had mommy and daddy who wiped poop off their butts well into their teens. Go find another game to play stupid. There's people who understand and willing to tough it out. Get lost
Yes, come back on May 14th 2023 when Dust will finally be worth playing. A PlayStation V exclusive.
Fanboi yesmen ruined this game. |
Dimmu Borgir II
Consolidated Dust
42
|
Posted - 2013.08.21 23:58:00 -
[147] - Quote
Thumb Green wrote:The community has been trying to work with them, Michael Arck. However it's kind of hard to do with CCP withholding information and ignoring constructive feedback while giving all sorts of attention to troll threads.
And yes, if the guy cooking my burgers at McDonald's continuously fcked up my burger I would start an argument with him.
Where in the world do they give you free burgers at McDonalds??! |
Dimmu Borgir II
Consolidated Dust
42
|
Posted - 2013.08.22 00:07:00 -
[148] - Quote
Another Heavy SOB wrote:Dimmu Borgir II wrote:Kain Spero wrote:CCP Cmdr Wang wrote: How are you going to give us meaningful feedback before you even try the changes? Or is your brain so awesome that you can look into the future? And while we are on the subject of feedback, guys, a few one liners and a catch word here and there really doesn't help. If you really care about improving the game, then please structure your feedback in a way that will:
1. List specific issues and the circumstance when it happened. We then put these in a weekly report and discuss them with the dev team on ways to address this.
2. Provide insight on why you think this is happening, if you can. Translation, explain as best as you can on how to reproduce the error/bug you encountered.
The patch notes are there to let players know what changes are coming so they can plan their gameplay accordingly, not so that people can theory craft before hand on how things will work before they actually try it.
I don't understand this attitude. This really seems like the opposite direction from the progress trying be made from the CPM's open letter to the meeting between CCP and the CPM had to discuss communication. It seems to go back on some of the things CCP ensured they were going to make progress on. I'm not really sure what to take away from this. Dude, take away from this that you're nothing very important to the project, you're just here to liaise with the "complainers" and pass on anything that's useful, no-one here has a better idea of how to get down and dirty in the code and actually help with the game, that's something that the developers can look at from their stats and results, everyone here really over-estimate the value of their input! They just need to fix the code and balance the game day by day, month by month and to be honest, they'll do a great job of that without our input/interference, they're not dummies! Most of the people on this forum, however, are just that. So we're supposed to believe you're a developer of some computer program somewhere. Yet you've somehow managed to fail any and every English class you've ever taken? Considering that gigantic run on sentence I'm inclined to call bullspit here.
I don't ask you to believe anything, I want you to believe what your imagination allows you to but let's start out with a spelling contest - ^ S T O O O P I D ^ !!! Incidentally, since when have successful software developers and engineers had to out-perform in "English class"? "math class" is the preferred route to a successful software development career... English would be better suited to testers and project managers! And by the way, my language is British English, not US English, which probably explains your misinterpretation of how to use it correctly! ;) |
naughtybear 178
Ostrakon Agency Gallente Federation
0
|
Posted - 2013.08.22 00:07:00 -
[149] - Quote
Breakin Stuff wrote:Lurchasaurus wrote:
loosen your belt a little and chill
Belt doesn't go around the neck anyway. Use it correctly.
Awwwww, who's a troll |
Michael Arck
sephiroth clones D.E.F.I.A.N.C.E
593
|
Posted - 2013.08.22 00:15:00 -
[150] - Quote
Jenza's Pants wrote:Michael Arck wrote:Thumb Green wrote:The community has been trying to work with them, Michael Arck. However it's kind of hard to do with CCP withholding information and ignoring constructive feedback while giving all sorts of attention to troll threads.
And yes, if the guy cooking my burgers at McDonald's continuously fcked up my burger I would start an argument with him. Withholding information? Just who the heck are you? I just see a bunch of idiots talking who are the majority. Who will eventually leave and go hop on another game and do the same thing like some ***** who tries to find love through sex. CCP told you dummies this was a 10 year plan. You dummies should realize that this is a huge undertaking of merging worlds. But this is the thing...just ******* leave already. Really. Go. If you're not getting what you want here...find the ******* door and excuse yourselves. You fucks slow down the developmental process. I mean, if I was a developer, I wouldn't want to better **** with you guys talking all your threatening ****. This kind of thing takes time...but like I said, you can tell who had mommy and daddy who wiped poop off their butts well into their teens. Go find another game to play stupid. There's people who understand and willing to tough it out. Get lost Yes, come back on May 14th 2023 when Dust will finally be worth playing. A PlayStation V exclusive. Fanboi yesmen ruined this game.
Well they did say its a 10 year plan...you idiot. No, self righteous critics who think because they played other FPS titles that deems them experts and they have the right to talk to people any kind of way...they are ruining the game
Not only are they ruining the game, they also ruining the interface between community and dev. Especially when it comes to folks who have genuine feedback and understand this developmental process isn't going to be an easy and quick one.
You're just another idiot that needs to go.
People are having plenty fun in Dust and happy to grow with it. If you one of those girls who only show up when the money comes in, so be it. Leave, ahora. |
|
Henchmen21
Planet Express LLC
131
|
Posted - 2013.08.22 00:24:00 -
[151] - Quote
Michael Arck wrote:Jenza's Pants wrote:Michael Arck wrote:Thumb Green wrote:The community has been trying to work with them, Michael Arck. However it's kind of hard to do with CCP withholding information and ignoring constructive feedback while giving all sorts of attention to troll threads.
And yes, if the guy cooking my burgers at McDonald's continuously fcked up my burger I would start an argument with him. Withholding information? Just who the heck are you? I just see a bunch of idiots talking who are the majority. Who will eventually leave and go hop on another game and do the same thing like some ***** who tries to find love through sex. CCP told you dummies this was a 10 year plan. You dummies should realize that this is a huge undertaking of merging worlds. But this is the thing...just ******* leave already. Really. Go. If you're not getting what you want here...find the ******* door and excuse yourselves. You fucks slow down the developmental process. I mean, if I was a developer, I wouldn't want to better **** with you guys talking all your threatening ****. This kind of thing takes time...but like I said, you can tell who had mommy and daddy who wiped poop off their butts well into their teens. Go find another game to play stupid. There's people who understand and willing to tough it out. Get lost Yes, come back on May 14th 2023 when Dust will finally be worth playing. A PlayStation V exclusive. Fanboi yesmen ruined this game. Well they did say its a 10 year plan...you idiot. No, self righteous critics who think because they played other FPS titles that deems them experts and they have the right to talk to people any kind of way...they are ruining the game Not only are they ruining the game, they also ruining the interface between community and dev. Especially when it comes to folks who have genuine feedback and understand this developmental process isn't going to be an easy and quick one. You're just another idiot that needs to go. People are having plenty fun in Dust and happy to grow with it. If you one of those girls who only show up when the money comes in, so be it. Leave, ahora.
Hey you managed to not swear left and right this time. Too bad you still can't make a point with out personal attacks. If you can't manage that few are going to take you seriously.
|
Croned
C0NTRA UNIT Lokun Listamenn
372
|
Posted - 2013.08.22 00:25:00 -
[152] - Quote
Jenza's Pants wrote:Michael Arck wrote:For the love of God, why are the idiots talking to the dev in such a manner that prevents this game from getting to heights that CCP is trying to achieve??
It's like going to McDonald's and starting an argument with the guy cooking your burgers.
It doesn't make sense. The dev asked us to give constructive feedback and TO WORK WITH THEM!! Is that really too much to ask if you want to help make this game good? Or are you too busy being a grandmother and nagging about everything?
Because we have been providing constructive feedback for over a year and with each pass CCP does the exact opposite. Also, when we have patchnotes/devblog, we can see some stuff will be OP (Clogi, Flaylock) and be able to provide some input ahead of time, instead of it being delivered broken and going unfixed for 3 months. I don't recall anyone predicting that the flaylock pistol or Calogi would be OP the days before their patches were released or within a few days after. I highly doubt that you or anyone else here posesses the ability to accurately make predictions that rival CCP's own brainstorming and internal testing. I can guarantee you that any debate or discussion people may have about an upcoming change was already discussed and debated between the developers before being confirmed for the update. The only way one can know for sure the effect a particular change is to see it in action throughout the Dust playerbase. |
Michael Arck
sephiroth clones D.E.F.I.A.N.C.E
595
|
Posted - 2013.08.22 00:32:00 -
[153] - Quote
Henchmen21 wrote:Michael Arck wrote:Jenza's Pants wrote:Michael Arck wrote:Thumb Green wrote:The community has been trying to work with them, Michael Arck. However it's kind of hard to do with CCP withholding information and ignoring constructive feedback while giving all sorts of attention to troll threads.
And yes, if the guy cooking my burgers at McDonald's continuously fcked up my burger I would start an argument with him. Withholding information? Just who the heck are you? I just see a bunch of idiots talking who are the majority. Who will eventually leave and go hop on another game and do the same thing like some ***** who tries to find love through sex. CCP told you dummies this was a 10 year plan. You dummies should realize that this is a huge undertaking of merging worlds. But this is the thing...just ******* leave already. Really. Go. If you're not getting what you want here...find the ******* door and excuse yourselves. You fucks slow down the developmental process. I mean, if I was a developer, I wouldn't want to better **** with you guys talking all your threatening ****. This kind of thing takes time...but like I said, you can tell who had mommy and daddy who wiped poop off their butts well into their teens. Go find another game to play stupid. There's people who understand and willing to tough it out. Get lost Yes, come back on May 14th 2023 when Dust will finally be worth playing. A PlayStation V exclusive. Fanboi yesmen ruined this game. Well they did say its a 10 year plan...you idiot. No, self righteous critics who think because they played other FPS titles that deems them experts and they have the right to talk to people any kind of way...they are ruining the game Not only are they ruining the game, they also ruining the interface between community and dev. Especially when it comes to folks who have genuine feedback and understand this developmental process isn't going to be an easy and quick one. You're just another idiot that needs to go. People are having plenty fun in Dust and happy to grow with it. If you one of those girls who only show up when the money comes in, so be it. Leave, ahora. Hey you managed to not swear left and right this time. Too bad you still can't make a point with out personal attacks. If you can't manage that few are going to take you seriously.
LOL, like I really give a ****. |
Henchmen21
Planet Express LLC
131
|
Posted - 2013.08.22 00:32:00 -
[154] - Quote
Croned wrote:Jenza's Pants wrote:Michael Arck wrote:For the love of God, why are the idiots talking to the dev in such a manner that prevents this game from getting to heights that CCP is trying to achieve??
It's like going to McDonald's and starting an argument with the guy cooking your burgers.
It doesn't make sense. The dev asked us to give constructive feedback and TO WORK WITH THEM!! Is that really too much to ask if you want to help make this game good? Or are you too busy being a grandmother and nagging about everything?
Because we have been providing constructive feedback for over a year and with each pass CCP does the exact opposite. Also, when we have patchnotes/devblog, we can see some stuff will be OP (Clogi, Flaylock) and be able to provide some input ahead of time, instead of it being delivered broken and going unfixed for 3 months. I don't recall anyone predicting that the flaylock pistol or Calogi would be OP the days before their patches were released or within a few days after. I highly doubt that you or anyone else here posesses the ability to accurately make predictions that rival CCP's own brainstorming and internal testing. I can guarantee you that any debate or discussion people may have about an upcoming change was already discussed and debated between the developers before being confirmed for the update. The only way one can know for sure the effect a particular change is to see it in action throughout the Dust playerbase.
Remember these are the same people that tied draw distance to the weapons. There is a good case that their brainstorming and testing process is flawed. |
Thumb Green
Novashift
315
|
Posted - 2013.08.22 00:39:00 -
[155] - Quote
Me, I'm nobody of importance. Just as you are nobody of importance. Except that we are the people playing this game which makes us somewhat important.
The thing is, Michael Arck, the stuff they're fcking up on has nothing to do with merging the two games. It's all stuff related solely to the FPS aspect of the game.
I do understand and I am toughing it out. I'm critical of CCP because I want this game to succeed; I want to be playing this game 10 years from now. But if they keep fckng things up nobody but you diehard fans will be playing it and trust me that won't be enough reason for CCP to waste time and money maintaining DUST and they will cut it from the server.
Another thing, the fact that you keep using insults to prop up your comments shows that you have nothing substantial to say. |
Thumb Green
Novashift
315
|
Posted - 2013.08.22 00:41:00 -
[156] - Quote
Croned wrote: I don't recall anyone predicting that the flaylock pistol or Calogi would be OP the days before their patches were released or within a few days after.
Then you weren't paying attention. |
Jenza's Pants
Kang Lo Directorate Gallente Federation
64
|
Posted - 2013.08.22 00:46:00 -
[157] - Quote
Croned wrote:Jenza's Pants wrote:Michael Arck wrote:For the love of God, why are the idiots talking to the dev in such a manner that prevents this game from getting to heights that CCP is trying to achieve??
It's like going to McDonald's and starting an argument with the guy cooking your burgers.
It doesn't make sense. The dev asked us to give constructive feedback and TO WORK WITH THEM!! Is that really too much to ask if you want to help make this game good? Or are you too busy being a grandmother and nagging about everything?
Because we have been providing constructive feedback for over a year and with each pass CCP does the exact opposite. Also, when we have patchnotes/devblog, we can see some stuff will be OP (Clogi, Flaylock) and be able to provide some input ahead of time, instead of it being delivered broken and going unfixed for 3 months. I don't recall anyone predicting that the flaylock pistol or Calogi would be OP the days before their patches were released or within a few days after. I highly doubt that you or anyone else here posesses the ability to accurately make predictions that rival CCP's own brainstorming and internal testing. I can guarantee you that any debate or discussion people may have about an upcoming change was already discussed and debated between the developers before being confirmed for the update. The only way one can know for sure the effect a particular change is to see it in action throughout the Dust playerbase.
Yes, CCP in their infinate knowledge and wisdom, didnt see the Clogi being OP, which is why half of Imperfects and every other halfway decent corp speced into them and ran them as assault suits.
Blind sycophants. |
BL4CKST4R
WarRavens League of Infamy
1175
|
Posted - 2013.08.22 00:46:00 -
[158] - Quote
Thumb Green wrote:Croned wrote: I don't recall anyone predicting that the flaylock pistol or Calogi would be OP the days before their patches were released or within a few days after.
Then you weren't paying attention.
People assumed the flaylock would be bugged like the MD was so they didn't it was a threat, as for the CaLogi they screamed OP when the patch notes were released. |
Thor McStrut
Reckoners
140
|
Posted - 2013.08.22 00:55:00 -
[159] - Quote
CCP Cmdr Wang wrote: How are you going to give us meaningful feedback before you even try the changes? Or is your brain so awesome that you can look into the future? And while we are on the subject of feedback, guys, a few one liners and a catch word here and there really doesn't help. If you really care about improving the game, then please structure your feedback in a way that will:
1. List specific issues and the circumstance when it happened. We then put these in a weekly report and discuss them with the dev team on ways to address this.
2. Provide insight on why you think this is happening, if you can. Translation, explain as best as you can on how to reproduce the error/bug you encountered.
The patch notes are there to let players know what changes are coming so they can plan their gameplay accordingly, not so that people can theory craft before hand on how things will work before they actually try it.
Bolded, italicized, and underlined for ya.
Your, CCP Shanghai studios, track record shows that this attitude is doing you no favors. If you had a clue as to what you were doing, the player base wouldn't have to review patch notes and provide game breaking bug/exploit feedback. Then you could stand by this statement. But unfortunately for you, what you are building has been done before. Many times, with studios winning major awards.
As much as I hate to say it, DUST 514 is a First Person Shooter, with loose ties in a persistent MMORPG universe. Considering that it is first and foremost a First Person Shooter, you must have a firm grasp with the types of people who are attracted to First Person Shooters. You also must have a firm grasp on the Core Principles of First Person Shooter mechanics. If anyone in your studio does, they must be hiding in the closet, embarrassed to be seen.
You need to first build the FPS, then add in the RPG. Once those work, you bring in the MMO. |
Zeylon Rho
Subdreddit Test Alliance Please Ignore
2000
|
Posted - 2013.08.22 01:19:00 -
[160] - Quote
CCP Cmdr Wang wrote: The patch notes are there to let players know what changes are coming so they can plan their gameplay accordingly, not so that people can theory craft before hand on how things will work before they actually try it.
That alone is enough reason to release the patch notes as soon as they become available. Skill and character planning in Dust is long-term, and suits/etc. can take literally months to max. Alterations to skills, equipment, etc. can radically shift the nature and tenor of a build.
Having the latest facts and information on that is paramount to planning properly (e.g. - if you were planning for a suit build with some sort of hybrid weapon synergy, a change of bonus that removed it from a suit would impact your build).
To put it another way, you've also suggested there will be no more respecs. Fine. However, this does put a finer point on the weightiness of the decisions, and the need to get information on changes as quickly as possible. For my part, I've been saving SP since the last respec... just waiting for suit changes.
Circa 5/21, there was this post from CCP Remnant:
Quote:Quote:crazy space 1 wrote: Plus sometimes, we only think were right. But mm. In a lot of cases yeah you could be doing a better job no offence, its your art and I'm telling what ate the weakest parts in my opinion .
Dropsuit balance and bonuses . You should give the basic suits a single bonus btw something the same across race. And they would stack with the nee bonuses and give a reason to bring basic to 5 becuase it would increase the bonus on all suits. Yeah, we're going to be bringing the race bonus down onto the basic suits. It's one of a few adjustments to the dropsuit progression we'll be outlining in the next few days. Some adjustments we'll be making very shortly, but others will be a fair bit later.
So I wait for these suit changes. I haven't spent any SP on suits/weapons since the respec, since I've been told I cannot respec again. I do not know when things will become available, but I know months of SP could go where I don't want it if I don't keep waiting.
That's what getting information about upcoming changes is about: allowing us to plan.
|
|
J'Jor Da'Wg
KILL-EM-QUICK RISE of LEGION
890
|
Posted - 2013.08.22 01:49:00 -
[161] - Quote
Michael Arck wrote:Jenza's Pants wrote:Michael Arck wrote:Thumb Green wrote:The community has been trying to work with them, Michael Arck. However it's kind of hard to do with CCP withholding information and ignoring constructive feedback while giving all sorts of attention to troll threads.
And yes, if the guy cooking my burgers at McDonald's continuously fcked up my burger I would start an argument with him. Withholding information? Just who the heck are you? I just see a bunch of idiots talking who are the majority. Who will eventually leave and go hop on another game and do the same thing like some ***** who tries to find love through sex. CCP told you dummies this was a 10 year plan. You dummies should realize that this is a huge undertaking of merging worlds. But this is the thing...just ******* leave already. Really. Go. If you're not getting what you want here...find the ******* door and excuse yourselves. You fucks slow down the developmental process. I mean, if I was a developer, I wouldn't want to better **** with you guys talking all your threatening ****. This kind of thing takes time...but like I said, you can tell who had mommy and daddy who wiped poop off their butts well into their teens. Go find another game to play stupid. There's people who understand and willing to tough it out. Get lost Yes, come back on May 14th 2023 when Dust will finally be worth playing. A PlayStation V exclusive. Fanboi yesmen ruined this game. Well they did say its a 10 year plan...you idiot. No, self righteous critics who think because they played other FPS titles that deems them experts and they have the right to talk to people any kind of way...they are ruining the game Not only are they ruining the game, they also ruining the interface between community and dev. Especially when it comes to folks who have genuine feedback and understand this developmental process isn't going to be an easy and quick one. You're just another idiot that needs to go. People are having plenty fun in Dust and happy to grow with it. If you one of those girls who only show up when the money comes in, so be it. Leave, ahora.
The 10 year plan was not for the game to finally reach feature complete state, but rather it was supposed to be DONE and for all intent and purposes in no need of further development within 2 years. The 10 year plan is for EXPANSIONS and EXTRA CONTENT, not the basics of gameplay balance, content completion, and game mechanics. 10 years is an excuse. EVE was ready within a year of beta and everything else on their 10 year plan has been extra.
Don't even attempt to use the 10 year development plan as an excuse because the fact is its a horrible excuse than any halfwit sees through. Games dont take 10 years to reach a basic and fully implemented state.
You can focus all you want on the good parts or try to apply some elbow grease and rub out the imperfections. One will result in blissful denial and the other in a good product. |
Vrain Matari
ZionTCD
715
|
Posted - 2013.08.22 02:02:00 -
[162] - Quote
This thread has developed into something awful. Can anything of value can possibly be salvaged from it?
I think so.
There are multiple important topics here. So many that to address them all in one post would be a mistake.
So let's get to the heart of it: Cmd. Wang's response, quoted below.
CCP Cmdr Wang wrote:BARDAS wrote:What are these patch notes that people speak of? Do you by chance mean the arcane scribble that magically appears 24 hours before a change takes place thus preventing any meaningful feedback from the community which could potentially prevent problems before they occur? If so yeah I may have heard about those once a while back. Its a shame we don't see them sooner for the aforementioned reason. How are you going to give us meaningful feedback before you even try the changes? Or is your brain so awesome that you can look into the future? And while we are on the subject of feedback, guys, a few one liners and a catch word here and there really doesn't help. If you really care about improving the game, then please structure your feedback in a way that will: 1. List specific issues and the circumstance when it happened. We then put these in a weekly report and discuss them with the dev team on ways to address this. 2. Provide insight on why you think this is happening, if you can. Translation, explain as best as you can on how to reproduce the error/bug you encountered. The patch notes are there to let players know what changes are coming so they can plan their gameplay accordingly, not so that people can theory craft before hand on how things will work before they actually try it. In what follows, nothing is personal, just my best effort at a bullshit-free contribution.
I suspect many players, like myself, found this statment deeply disheartening. Why should we? Let's break it down a bit.
The middle chunk first. Points 1 & 2 are eminently reasonable, but they do not address BARDAS' concern. BARDAS is asking for community input and vetting, nixing or redesign of patch contents in the early stages of the design process for each patch. Wang is responding with standard bug reporting instructions appropriate only after the patch is live. There's a disconnect here, BARDAS and Wang are having two different conversations. Why?
The final sentence shows a confusion in the way we're all using 'patch notes'. BARDAS isn't really asking for patch notes, so Wang's misunderstanding is fair enough. BARDAS is asking for the(wildly guessing at terminology here, if you willfully misinterpret me i will kick your ass, readers) pre-sprint design documents. The documents where dev teams decide what to work on and what, specifically they're going to do with each item that is planned for the release of that patch. BARDAS feels that the players could make a valuable contribution at this stage.
The opening paragraph of Cmd. Wang's reply is where the most valuable information is. Again it looks like a pre-patch input vs. post-patch feedback mismatch. And Wang's implication that behaviours emerge from additions and changes that none of us cold predict is true, as far as it goes. Here's the crux of it though: is this a misunderstanding based on two peeps using the same word in different ways, or is this an obtuse refusal by CCP Shanghai to even condider what the community is trying to offer?
It's hard to tell. CCP staff are no doubt stressed and working hard, the office is facing pressure on several fronts. What's disheatening is the fear that Wang's take on BARDAS' request is part of the 'cultural' attitude at the office, based on development practices and other practicalities, and that player input earlier in the product cycle is seen as awkward, inconvenient, resource-consuming and of questionable value.
Whether that's true is difficult to discern from CCP's actions. If CCP feels that players contributions to DUST are valuble primarily as feedback after the fact, they should come out and state that. It would be less destructive to the game than the double whammy of silence and mixed messages we're dealing with now.
Such a statement would be unwelcome to many, but once all parties concerned knew where they stood and what their role was relations would improve. People respect clear honest communication. |
Abron Garr
Amarr Templars Amarr Empire
574
|
Posted - 2013.08.22 02:24:00 -
[163] - Quote
Croned wrote:Jenza's Pants wrote:Michael Arck wrote:For the love of God, why are the idiots talking to the dev in such a manner that prevents this game from getting to heights that CCP is trying to achieve??
It's like going to McDonald's and starting an argument with the guy cooking your burgers.
It doesn't make sense. The dev asked us to give constructive feedback and TO WORK WITH THEM!! Is that really too much to ask if you want to help make this game good? Or are you too busy being a grandmother and nagging about everything?
Because we have been providing constructive feedback for over a year and with each pass CCP does the exact opposite. Also, when we have patchnotes/devblog, we can see some stuff will be OP (Clogi, Flaylock) and be able to provide some input ahead of time, instead of it being delivered broken and going unfixed for 3 months. I don't recall anyone predicting that the flaylock pistol or Calogi would be OP the days before their patches were released or within a few days after. I highly doubt that you or anyone else here posesses the ability to accurately make predictions that rival CCP's own brainstorming and internal testing. I can guarantee you that any debate or discussion people may have about an upcoming change was already discussed and debated between the developers before being confirmed for the update. The only way one can know for sure the effect a particular change is to see it in action throughout the Dust playerbase.
I don't know what's more idiotic, your worthless post or the morons who up-voted it. Here are no less than 6 threads that address the Flaylock and Logi suit issue before Uprising went live, some of these were made from video footage and fanfest data-- well before patch notes were even released. You may also want to look for the HAV, Heavy, and Sharpshooter nerfs as well as many other issues that plagued Dust shortly after release. Had we been given more time or, God forbid, an actual test server, we might have caught these issues before they were released.
https://forums.dust514.com/default.aspx?g=posts&t=70607&find=unread
https://forums.dust514.com/default.aspx?g=posts&t=70628&find=unread
https://forums.dust514.com/default.aspx?g=posts&t=70696&find=unread
https://forums.dust514.com/default.aspx?g=posts&t=70755&find=unread
https://forums.dust514.com/default.aspx?g=posts&t=71547&find=unread
https://forums.dust514.com/default.aspx?g=posts&t=72313&find=unread
Next time don't be a lazy git. You should use the search function before you make sweeping statements and broadcast to the forum your ignorance. Some players are very good at theory crafting and can perceive imbalances from data. Also, note the number of comments in those threads telling the OP to "wait and see before crying". Well, we waited, we saw, and this is the result. |
BL4CKST4R
WarRavens League of Infamy
1177
|
Posted - 2013.08.22 02:29:00 -
[164] - Quote
It is obvious CCP is under stress right not but, the first sentence and last are probably the most painful.
Quote:Or is your brain so awesome that you can look into the future?
That's more a sarcastic remark calling the person being replied to an idiot, even if that's not what he wrote you can tell that's what he meant.
Quote:The patch notes are there to let players know what changes are coming so they can plan their gameplay accordingly, not so that people can theory craft before hand on how things will work before they actually try it.
This is probably the worst in my opinion, many of us have been playing this game for a bit over a year we have been through the entire beta process, we have seen weapons rise from the ashes and turned to dust within months. We know what just a few numbers can do because we have seen what a few numbers can do. So yes we can theory craft just from taking a glimpse at the patch notes. We did it when you guys accidentally leaked the ferroscale and reactive plate stats, we knew they would not work (aside from a unconfirmed exploit with the ferroscale plates) and we told them ahead of time they would not work, they did not listen. When the Caldari Logistics bonus was shown we knew it was going to be incredibly OP, but alas it took them 3 months to fix it, they wen't a little to far but regardless 3 months to fix something we told them ahead of time.
So honestly you can say all the crap you want but the fact are facts, when you release patch notes and we say it is going to be broken or OP we have always been right, and then when the patch does come and we actually try it, it takes you months to fix it when we told you before the patch was ever released so honestly whats it going to be? You tell us that we cannot theory craft until we try it, but when we do it takes you forever to take any action, and when we do tell you something is going to be broken ahead of time you act like we are a bunch of monkeys slinging excrement at each other. Look at the Charybdis we have been telling you it is broken as hell for months, finally it will be fixed in probably 1 month 20 days but that was an avoidable problem. Armor has been broken since BETA and you guys are finally attempting to fix it how many years later? hell this isn't even a complete fix, well we don't know if its a complete fix since you won't release the patch notes but this is me theory crafting about armor, from an armor user since beta, but what do I know right? I'll just continue slinging excrement. |
BARDAS
DUST University Ivy League
341
|
Posted - 2013.08.22 02:38:00 -
[165] - Quote
Sampson David wrote:BARDAS wrote:CCP Cmdr Wang wrote:BARDAS wrote:What are these patch notes that people speak of? Do you by chance mean the arcane scribble that magically appears 24 hours before a change takes place thus preventing any meaningful feedback from the community which could potentially prevent problems before they occur? If so yeah I may have heard about those once a while back. Its a shame we don't see them sooner for the aforementioned reason. How are you going to give us meaningful feedback before you even try the changes? Or is your brain so awesome that you can look into the future? And while we are on the subject of feedback, guys, a few one liners and a catch word here and there really doesn't help. If you really care about improving the game, then please structure your feedback in a way that will: 1. List specific issues and the circumstance when it happened. We then put these in a weekly report and discuss them with the dev team on ways to address this. 2. Provide insight on why you think this is happening, if you can. Translation, explain as best as you can on how to reproduce the error/bug you encountered. The patch notes are there to let players know what changes are coming so they can plan their gameplay accordingly, not so that people can theory craft before hand on how things will work before they actually try it. I think you missed the entire point I was trying to convey. Early patch notes are just the part of what the community wants. So I will sum it up in words that sound less sarcastic than my original post: We want regular and frequent communication from the developers on what is going on behind the scenes. If you are your staff are unable to do this then hire someone for the sole purpose of doing this. If you cannot or are unwilling to do that then why are you even in the business of making a video game? If you cannot communicate with your customers then you have no chance of keeping an already extremely frustrated player base playing your game long term. And no the dev blog doesn't count. It is updated infrequently and does not contain all the information we as a community want and/or need. I'm sure there is more that could be said on this topic. Perhaps someone else would care to expand on the subject. I'm currently on my lunch break so I do not have the time to create a massive post pointing out what the developers are obviously lacking. Think of the developer & customer relationship as being like a marriage. What is the key to any good lasting marriage? Communication! They did hire two people for the purpose of communicating with the community. Their names are LogiBro and Mintchip! Yet we are still in the same place we've been all along. Little to no communication followed by troll comments from the DEV team. These toxic forums are a product of CCP's unwillingness to communicate properly and frequently. The community has done exactly what Commander Wang asked us to and we still get ignored. Just some simple acknowledgment on some of these well thought topics would go along to get some community good will.
I have to ask the question this questions then. What are they actually doing? If it is not constantly reaching between the isles it doesn't sound like they are performing the duty they were hired for. Perhaps they are overworked, but still they need someone to take on that role. It is not very professional to blindside your customers many of whom may have been with you from day 1 carrying the justification for your salary. |
Samahiel
Goonfeet Top Men.
75
|
Posted - 2013.08.22 02:40:00 -
[166] - Quote
CCP Cmdr Wang wrote: How are you going to give us meaningful feedback before you even try the changes? Or is your brain so awesome that you can look into the future? And while we are on the subject of feedback, guys, a few one liners and a catch word here and there really doesn't help. If you really care about improving the game, then please structure your feedback in a way that will:
1. List specific issues and the circumstance when it happened. We then put these in a weekly report and discuss them with the dev team on ways to address this.
2. Provide insight on why you think this is happening, if you can. Translation, explain as best as you can on how to reproduce the error/bug you encountered.
The patch notes are there to let players know what changes are coming so they can plan their gameplay accordingly, not so that people can theory craft before hand on how things will work before they actually try it.
Goons live and breathe New Eden. We've been on every CSM since it was created; We've chaired it twice; We've had two members hired by CCP (CCP Sreegs, CCP Soundwave); our directorate regularly consults with the developers about eve patches in the public threads; We've developed multiple third party applications (EVEMon, GarpaTS, EveThing, Goonfleet.com); Including one of the most complete wiki's on Dust and Eve Game mechanics; Our members regularly post thoughtful, well researched articles with numbers on a respected news site we specifically created for CCP's fanbase; Yes, even about dust; We also compose, edit, and publish the most complete newbie guides to Dust and Eve in the community (I personally worked on both of the current versions. The 2013 Eve newbie guide was even praised by CCP before fanfest); In short we've taken an active an intensely interested role in the development of New Eden.
The idea that we can't look at a patch note, crunch some numbers, and come up with at least a working premise of how it will affect the game is not only ludicrous but ignores the impressive amount of time, and effort we put into your games. |
Michael Arck
sephiroth clones D.E.F.I.A.N.C.E
599
|
Posted - 2013.08.22 02:43:00 -
[167] - Quote
J'Jor Da'Wg wrote:Michael Arck wrote:Jenza's Pants wrote:Michael Arck wrote:Thumb Green wrote:The community has been trying to work with them, Michael Arck. However it's kind of hard to do with CCP withholding information and ignoring constructive feedback while giving all sorts of attention to troll threads.
And yes, if the guy cooking my burgers at McDonald's continuously fcked up my burger I would start an argument with him. Withholding information? Just who the heck are you? I just see a bunch of idiots talking who are the majority. Who will eventually leave and go hop on another game and do the same thing like some ***** who tries to find love through sex. CCP told you dummies this was a 10 year plan. You dummies should realize that this is a huge undertaking of merging worlds. But this is the thing...just ******* leave already. Really. Go. If you're not getting what you want here...find the ******* door and excuse yourselves. You fucks slow down the developmental process. I mean, if I was a developer, I wouldn't want to better **** with you guys talking all your threatening ****. This kind of thing takes time...but like I said, you can tell who had mommy and daddy who wiped poop off their butts well into their teens. Go find another game to play stupid. There's people who understand and willing to tough it out. Get lost Yes, come back on May 14th 2023 when Dust will finally be worth playing. A PlayStation V exclusive. Fanboi yesmen ruined this game. Well they did say its a 10 year plan...you idiot. No, self righteous critics who think because they played other FPS titles that deems them experts and they have the right to talk to people any kind of way...they are ruining the game Not only are they ruining the game, they also ruining the interface between community and dev. Especially when it comes to folks who have genuine feedback and understand this developmental process isn't going to be an easy and quick one. You're just another idiot that needs to go. People are having plenty fun in Dust and happy to grow with it. If you one of those girls who only show up when the money comes in, so be it. Leave, ahora. The 10 year plan was not for the game to finally reach feature complete state, but rather it was supposed to be DONE and for all intent and purposes in no need of further development within 2 years. The 10 year plan is for EXPANSIONS and EXTRA CONTENT, not the basics of gameplay balance, content completion, and game mechanics. 10 years is an excuse. EVE was ready within a year of beta and everything else on their 10 year plan has been extra. Don't even attempt to use the 10 year development plan as an excuse because the fact is its a horrible excuse than any halfwit sees through. Games dont take 10 years to reach a basic and fully implemented state. You can focus all you want on the good parts or try to apply some elbow grease and rub out the imperfections. One will result in blissful denial and the other in a good product.
If you thought that combining this console game with a PC game in one universe with the knowledge that this is CCP's first FPS title should take only two years without any hiccups and expected it to be perfect...
Then you are a dummy. And yea, there has been several games that have been in development for 10 years that gamers didn't even play or couldn't even involve themselves with to give feedback.
The problem with gamers is that they are spoiled brats and treat the industry just like they treat their parents. Rude, hostile, and ready to threaten if their way aren't given.
You guys are the most difficult bunch to develop a game for. It must be hell sifting through yall crap, reading constructive criticism every 1000th post. Every other is about threats, "I told CCP, I'm an FPS expert", and just overall stupidity. Or how incompetent you guys think CCP are.
Then when they don't respond, yall get hostile?
And read some more, the people who agree are not in blissful denial. They just expect better from the community that they are a part of to help bring this game up to a higher quality.
|
Zekain Kade
TeamPlayers EoN.
1524
|
Posted - 2013.08.22 02:51:00 -
[168] - Quote
CCP Cmdr Wang wrote:BARDAS wrote:What are these patch notes that people speak of? Do you by chance mean the arcane scribble that magically appears 24 hours before a change takes place thus preventing any meaningful feedback from the community which could potentially prevent problems before they occur? If so yeah I may have heard about those once a while back. Its a shame we don't see them sooner for the aforementioned reason. How are you going to give us meaningful feedback before you even try the changes? Or is your brain so awesome that you can look into the future? And while we are on the subject of feedback, guys, a few one liners and a catch word here and there really doesn't help. If you really care about improving the game, then please structure your feedback in a way that will: 1. List specific issues and the circumstance when it happened. We then put these in a weekly report and discuss them with the dev team on ways to address this. 2. Provide insight on why you think this is happening, if you can. Translation, explain as best as you can on how to reproduce the error/bug you encountered. The patch notes are there to let players know what changes are coming so they can plan their gameplay accordingly, not so that people can theory craft before hand on how things will work before they actually try it. we all told you guys the flaylock was going to be op waaay before we even saw a glimpse of it in your patch notes. Look what happened, it was op. But you neglected to fix it 4 months.
You're right, we can't see the future. But we sure as hell can see obvious problems when we are presented with the stats and numbers of new toys, and functions long before we are actually able to use them. Our history with ccp has proven it time, again time again.
Thus is the type of attitude that's causing ccp to alienate its community. We just want to help , yet you hide everything from us until its reached the point of no return. Look at the reactive, and forracale plates. We said they were going to be useless upon release, and look at what happened there? They were useless.
Ccps ignorance to its community is killing its own game. |
Seymor Krelborn
DUST University Ivy League
585
|
Posted - 2013.08.22 03:25:00 -
[169] - Quote
http://www.youtube.com/watch?v=E7Kre4_fFek
|
Vrain Matari
ZionTCD
717
|
Posted - 2013.08.22 03:37:00 -
[170] - Quote
Heyyyyyyyyyyyyy! Isn't that Soxy on guitar? |
|
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CCP Cmdr Wang
C C P C C P Alliance
2250
|
Posted - 2013.08.22 03:56:00 -
[171] - Quote
BARDAS wrote:CCP Cmdr Wang wrote:BARDAS wrote:What are these patch notes that people speak of? Do you by chance mean the arcane scribble that magically appears 24 hours before a change takes place thus preventing any meaningful feedback from the community which could potentially prevent problems before they occur? If so yeah I may have heard about those once a while back. Its a shame we don't see them sooner for the aforementioned reason. How are you going to give us meaningful feedback before you even try the changes? Or is your brain so awesome that you can look into the future? And while we are on the subject of feedback, guys, a few one liners and a catch word here and there really doesn't help. If you really care about improving the game, then please structure your feedback in a way that will: 1. List specific issues and the circumstance when it happened. We then put these in a weekly report and discuss them with the dev team on ways to address this. 2. Provide insight on why you think this is happening, if you can. Translation, explain as best as you can on how to reproduce the error/bug you encountered. The patch notes are there to let players know what changes are coming so they can plan their gameplay accordingly, not so that people can theory craft before hand on how things will work before they actually try it. I think you missed the entire point I was trying to convey. Early patch notes are just the part of what the community wants. So I will sum it up in words that sound less sarcastic than my original post: We want regular and frequent communication from the developers on what is going on behind the scenes. If you are your staff are unable to do this then hire someone for the sole purpose of doing this. If you cannot or are unwilling to do that then why are you even in the business of making a video game? If you cannot communicate with your customers then you have no chance of keeping an already extremely frustrated player base playing your game long term. And no the dev blog doesn't count. It is updated infrequently and does not contain all the information we as a community want and/or need. I'm sure there is more that could be said on this topic. Perhaps someone else would care to expand on the subject. I'm currently on my lunch break so I do not have the time to create a massive post pointing out what the developers are obviously lacking. Think of the developer & customer relationship as being like a marriage. What is the key to any good lasting marriage? Communication!
What I was trying to say in the earlier post was that patch notes are not the ideal tool for spotting problems. In the current process, at the stage when patch notes are finalized, there's limited time to iterate before the changes are in-game. And the community can help by working together with positive posts. When it comes to giving helpful feedback, Mavado is a good example. He gives focused topics that contain details which support his arguments.
We make every attempt we can to listen and apply feedback where time and resources allow, but this is not always possible as much as we'd like. While we are taking steps with the CPM to better improve our feedback process, the rest of the playerbase can help us out in the meantime. The amount of hostility on the forums make them a very unwelcoming place for those who'd strive to post positive feedback, and the amount of hostile threads can easily clog up the forums and make our job much more difficult when scouring for the feedback that the dev teams need to see. So, to this end... while we try to improve our end of the process, we're asking for a little help from the players on their end as well
Ultimately, the goal is to setup a method that will allow enough time to tell the CPM what is planned for the next release and get their feedback (which will include voices from the community) in time to allow a response from the devs, and changes that are possible based on your feedback. So what we want to have is "better" and more "effective" communication that can then be centralized and shared with everyone.
When it comes to in-game events, we are also making a list of features that will support the type of events that many of you have been asking for. It'll take development time to make them but once it's done we will be able to add more variety in terms of conditions for the event and flexibility of rewards to make events more enjoyable.
Now I think most of us have lost sight of what this thread was about in the first place, and that is when will 1.4 patch notes come out? The answer is tomorrow around DT. |
|
Seymor Krelborn
DUST University Ivy League
586
|
Posted - 2013.08.22 03:57:00 -
[172] - Quote
Vrain Matari wrote:Heyyyyyyyyyyyyy! Isn't that Soxy on guitar?
could be
but that's definitely wang on the congos |
Jean afer Salpun
Amarr Templars Amarr Empire
13
|
Posted - 2013.08.22 04:00:00 -
[173] - Quote
CCP Cmdr Wang wrote: Now I think most of us have lost sight of what this thread was about in the first place, and that is when will 1.4 patch notes come out? The answer is tomorrow around DT.
7 hours or 31 hours? lol. |
Flux Raeder
WarRavens League of Infamy
152
|
Posted - 2013.08.22 05:07:00 -
[174] - Quote
InsidiousN wrote:CCP Cmdr Wang wrote:steadyhand amarr wrote:I'm liking the new tone of the commander :-)
But in regards to the patch notes, sometimes a fresh pair of eyes can spot things people close to the project can't. Maths is maths afterall. Or the players can outright tell you how they are going to openly exploit a change.
We are the end customer and in the business word customers are a big part of the development process. The gaming world is no diffrent. Please work with us.
And stop using a live eniorment ti teat changes. It's bad practice full stop. Well, I agree but sometimes people forget that this is something really new, a MMO on a console that is working towards a full connection with another MMO on a different platform. So this is something akin to getting a man on the moon, and there were problems along the way there. Did people troll the NASA space program when things didn't go according to plan? Or did they get back on the horse and help provide solutions? We do listen to player feedback and some of them do make it into the game. It would be a lie to say that is not so. I know that it's taken longer than most of you on the forums would like, but it does take time to workout a solution when one is trodding down a path never traveled. A few of you on the forums have been with us all this time, so I am just asking you guys to keep on providing helpful feedback and a little less hate. Hope that's not too much to ask. This is your problem right here CCP, everyone at CCP working on DUST514 needs to read this post from Wang, and if you find yourself stuck in this mentality you need to immediately banish it from your mind FOREVER. You guys have far too many ideas in your head at the same time, pulling you in so many different directions that you don't even know what areas of this very broken game need to be focused on. How you can possibly think about "getting a man on the moon" when you still have yet to invent an airplane that can get off the ground? What you should have done since day one, and what you must do now, is focus ALL of your attention on building an FPS that actually functions. You have to make sure your foundation is set, and set so solidly that you'll never need to change it or think about it again. You should not need to reinvent the way propeller planes fly when you are building your spaceship. Even if it's just starting with a 1v1 fight and making sure every aspect of that is solid and then moving forward, that is the approach you must take. Once you lock down flawless mechanics for an individual's aiming, hit-detection, movement, weapon balance, and FUN (you still fail to include fun) then you can move forward. For instance, why are you adding new weapons when the ones that currently exist are not balanced and do not function properly? What do you think will happen when you add more weapons onto an already horribly unbalanced system? You waste so much time introducing new weapons and then trying to balance them- but you're trying to balance them on a completely unbalanced foundation. How can you expect to build towards to moon when the foundation is constantly changing? You have just spent the last few updates and many months trying to balance out the Mass Driver and Flaylocks, among others, but what is going to happen to that 'balance' when the underlying mechanics are completely overhauled? At this point I would say that your only real path forward is to just shut it down, for a year, 6 months, or however much time it takes you to build a solid, stable, unchanging foundation of proper FPS mechanics. Then when you go to add all of these cool amazing ideas you have you will not be held back from reaching the moon because you forgot to install the fuel tanks. This x100,000,000,000,000,000 |
Asirius Medaius
Planetary Response Organization Test Friends Please Ignore
263
|
Posted - 2013.08.22 05:11:00 -
[175] - Quote
Breakin Stuff wrote:1. Is it going to include the test maps so we can practice flying and scrimmage against our own corp members?
The new test map will be a 5x5 meter whiteroom. You will test weapons there.
2. Is the MD going to be nerfed? Or the Forge gun?
No, both will be buffed solely to annoy you.
3. Are scouts being buffed?
Scouts will be filled with 30% more tasty meat.
4. Will there be more maps, or the ability to choose the maps we want to go to?
There will be more maps, however, you are annoying and will be stuck in Line Harvest for eternity.
5. The AR is great, but can the GEK get nerfed, or at least dumbed down a bit?
No. Because the AR nerf threads are stupid.
6. Zooming sniper scopes?
No. We are replacing the sniper scope with the Forge Gun reticle. Happy Hunting.
7. Removal or extension of SP cap?
SP cap is now 300 SP/day unless you are a goon and thus in charge of CCP. If you are a goon the SP cap is unlimited.
8. Dropships playing a bigger part in the game, pilots getting forward firing guns so they can kill too?
You are aware of the assault dropship, yes? Of note, however, as dropships are felt to be in the wrong place we have replaced their tritanium alloy hulls with paper mache and amarr prayers. This should reflect the durability intended for the vehicles.
I lol'd.
|
Asirius Medaius
Planetary Response Organization Test Friends Please Ignore
263
|
Posted - 2013.08.22 05:15:00 -
[176] - Quote
CCP Cmdr Wang wrote:steadyhand amarr wrote:I'm liking the new tone of the commander :-)
But in regards to the patch notes, sometimes a fresh pair of eyes can spot things people close to the project can't. Maths is maths afterall. Or the players can outright tell you how they are going to openly exploit a change.
We are the end customer and in the business word customers are a big part of the development process. The gaming world is no diffrent. Please work with us.
And stop using a live eniorment ti teat changes. It's bad practice full stop. Well, I agree but sometimes people forget that this is something really new, a MMO on a console that is working towards a full connection with another MMO on a different platform. So this is something akin to getting a man on the moon, and there were problems along the way there. Did people troll the NASA space program when things didn't go according to plan? Or did they get back on the horse and help provide solutions? We do listen to player feedback and some of them do make it into the game. It would be a lie to say that is not so. I know that it's taken longer than most of you on the forums would like, but it does take time to workout a solution when one is trodding down a path never traveled. A few of you on the forums have been with us all this time, so I am just asking you guys to keep on providing helpful feedback and a little less hate. Hope that's not too much to ask.
I don't know why, but even I (who believe me, is skeptical about CCP's progress at times) feel this comment is very disengaging; very polite and constructive feedback. +1 for the response. |
xjumpman23
Royal Uhlans Amarr Empire
440
|
Posted - 2013.08.22 05:18:00 -
[177] - Quote
http://www.metacritic.com/game/playstation-3/dust-514
|
Sardonk Eternia
Multnomah Interstellar Holdings Inc.
168
|
Posted - 2013.08.22 05:30:00 -
[178] - Quote
CCP Cmdr Wang wrote:When we want you to? Now go back to killing clones please. It'll be out soon enough either this week or the next at the latest.
Wow way to be a smart-ass to the people who pay your salary. Don't forget who your customer is, Wang. |
D legendary hero
THE WARRIORS OF LEGEND
677
|
Posted - 2013.08.22 05:36:00 -
[179] - Quote
CCP Cmdr Wang wrote:BARDAS wrote:CCP Cmdr Wang wrote:BARDAS wrote:What are these patch notes that people speak of? Do you by chance mean the arcane scribble that magically appears 24 hours before a change takes place thus preventing any meaningful feedback from the community which could potentially prevent problems before they occur? If so yeah I may have heard about those once a while back. Its a shame we don't see them sooner for the aforementioned reason. How are you going to give us meaningful feedback before you even try the changes? Or is your brain so awesome that you can look into the future? And while we are on the subject of feedback, guys, a few one liners and a catch word here and there really doesn't help. If you really care about improving the game, then please structure your feedback in a way that will: 1. List specific issues and the circumstance when it happened. We then put these in a weekly report and discuss them with the dev team on ways to address this. 2. Provide insight on why you think this is happening, if you can. Translation, explain as best as you can on how to reproduce the error/bug you encountered. The patch notes are there to let players know what changes are coming so they can plan their gameplay accordingly, not so that people can theory craft before hand on how things will work before they actually try it. I think you missed the entire point I was trying to convey. Early patch notes are just the part of what the community wants. So I will sum it up in words that sound less sarcastic than my original post: We want regular and frequent communication from the developers on what is going on behind the scenes. If you are your staff are unable to do this then hire someone for the sole purpose of doing this. If you cannot or are unwilling to do that then why are you even in the business of making a video game? If you cannot communicate with your customers then you have no chance of keeping an already extremely frustrated player base playing your game long term. And no the dev blog doesn't count. It is updated infrequently and does not contain all the information we as a community want and/or need. I'm sure there is more that could be said on this topic. Perhaps someone else would care to expand on the subject. I'm currently on my lunch break so I do not have the time to create a massive post pointing out what the developers are obviously lacking. Think of the developer & customer relationship as being like a marriage. What is the key to any good lasting marriage? Communication! What I was trying to say in the earlier post was that patch notes are not the ideal tool for spotting problems. In the current process, at the stage when patch notes are finalized, there's limited time to iterate before the changes are in-game. And the community can help by working together with positive posts. When it comes to giving helpful feedback, Mavado is a good example. He gives focused topics that contain details which support his arguments. We make every attempt we can to listen and apply feedback where time and resources allow, but this is not always possible as much as we'd like. While we are taking steps with the CPM to better improve our feedback process, the rest of the playerbase can help us out in the meantime. The amount of hostility on the forums make them a very unwelcoming place for those who'd strive to post positive feedback, and the amount of hostile threads can easily clog up the forums and make our job much more difficult when scouring for the feedback that the dev teams need to see. So, to this end... while we try to improve our end of the process, we're asking for a little help from the players on their end as well Ultimately, the goal is to setup a method that will allow enough time to tell the CPM what is planned for the next release and get their feedback (which will include voices from the community) in time to allow a response from the devs, and changes that are possible based on your feedback. So what we want to have is "better" and more "effective" communication that can then be centralized and shared with everyone. When it comes to in-game events, we are also making a list of features that will support the type of events that many of you have been asking for. It'll take development time to make them but once it's done we will be able to add more variety in terms of conditions for the event and flexibility of rewards to make events more enjoyable. Now I think most of us have lost sight of what this thread was about in the first place, and that is when will 1.4 patch notes come out? The answer is tomorrow around DT.
Cmdr Wang bring down the law!... you cant argue with logic this powerful. 1+ to this post.
and don't make him get the unicorn... or the dogs (i saw that comment on the meow meow thread.... "and here comes the dogs, locked for spam"). its always a pleasure to hear your clever responses. also, thanks for the patch notes update bro/sis |
D legendary hero
THE WARRIORS OF LEGEND
677
|
Posted - 2013.08.22 05:45:00 -
[180] - Quote
@CCP Wang there is one thing i must contest it is possible to give meaningful feedback before an update, because we have experiece playing the game, we literallly were your game testers and we understand certain things you don't and vice versa. for example;
400 WP to graduate academy = horrible Idea 1500 WP to graduate academy = worse idea because you didnt learn from the first one
you see, i dnt have to play academy to know how bad that idea is.... lol intantly throwing new players to the wolves, is see.
knowin about nerfs ahead of time will help people give feedback on the weaponry or equipment and allow you to adjust accordingly for balance. I.e. flaylocks nerfing damage and radius = useless weapon that should be removed from game and SP refunded. flaylocks nerfing damage only )R radius only = good choice balancing high-risk with high-reward OR low-risj with low_reward. |
|
Bendtner92
Imperfects Negative-Feedback
917
|
Posted - 2013.08.22 06:19:00 -
[181] - Quote
CCP Cmdr Wang wrote:What I was trying to say in the earlier post was that patch notes are not the ideal tool for spotting problems. In the current process, at the stage when patch notes are finalized, there's limited time to iterate before the changes are in-game. And the community can help by working together with positive posts. When it comes to giving helpful feedback, Mavado is a good example. He gives focused topics that contain details which support his arguments. As I noted in this post, I agree that we don't need patch notes until shortly before the patch. Patch notes are for detailing every little change coming in the patch, not to tell the players about what's in the patch.
The reason why we're screaming at you to get the patch notes earlier is because it's the absolutely only information we get prior to a patch, which means we have absolutely no other way of knowing what's in the patch. If we had other information, we wouldn't have a desire to see the patch notes until shortly before the patch.
Quote:We make every attempt we can to listen and apply feedback where time and resources allow, but this is not always possible as much as we'd like. While we are taking steps with the CPM to better improve our feedback process, the rest of the playerbase can help us out in the meantime. The amount of hostility on the forums make them a very unwelcoming place for those who'd strive to post positive feedback, and the amount of hostile threads can easily clog up the forums and make our job much more difficult when scouring for the feedback that the dev teams need to see. So, to this end... while we try to improve our end of the process, we're asking for a little help from the players on their end as well
Ultimately, the goal is to setup a method that will allow enough time to tell the CPM what is planned for the next release and get their feedback (which will include voices from the community) in time to allow a response from the devs, and changes that are possible based on your feedback. So what we want to have is "better" and more "effective" communication that can then be centralized and shared with everyone. I honestly don't know that to say about this.
Ever since the beginning of the closed beta, players have been posting extremely detailed and in-depth feedback. What do you expect those players to do when this feedback is, for the most part, straight up ignored? I've had several ideas for varioues detailed feedback threads over the last months, but I haven't posted them, simply because I know the feedback is still being ignored. You think you know better than your players and you don't want their feedback. You have demonstrated this time and time again over the last year and a half.
Last summer the forums were filled with a huge amount of constructive feedback, and the forums were in general very positive back then. That is no longer the case simply because a lot of players have given up at this point. They are tired of being ignored and treated in the way they have been over the last year and a half.
With that said, I think you just look at the General Discussion section and conclude the tone must be the same in the other sections. If you haven't noticed then the other sections for feedback and bugs are not as bad. They're just fairly quiet for the most part, since people don't really post as much good feedback as they used to.
Why are the developers using General Discussion for feedback gathering? I have seen them do this (CCP Wolfman for example). Why are they not gathering feedback from the proper sections and, most importantly, why are they not posting in the proper sections?
Where is the thread in the feedback section asking for feedback on the upcoming suit bonuses overhaul?
Where is the thread in the feedback section asking for feedback on the upcoming vehicle overhaul?
Where is the thread in the feedback section asking for feedback on the upcoming new weapons/dropsuits/vehicles/modules?
Where are the posts from the developers in the various feedback threads in the feedback section discussing with the players regarding the specific feedback in the thread?
This is the kind of things we need. Do not act like you know better than the players and start to involve them in your work. |
Mobius Wyvern
Guardian Solutions DARKSTAR ARMY
3227
|
Posted - 2013.08.22 06:23:00 -
[182] - Quote
Bendtner92 wrote:CCP Cmdr Wang wrote:What I was trying to say in the earlier post was that patch notes are not the ideal tool for spotting problems. In the current process, at the stage when patch notes are finalized, there's limited time to iterate before the changes are in-game. And the community can help by working together with positive posts. When it comes to giving helpful feedback, Mavado is a good example. He gives focused topics that contain details which support his arguments. As I noted in this post, I agree that we don't need patch notes until shortly before the patch. Patch notes are for detailing every little change coming in the patch, not to tell the players about what's in the patch. The reason why we're screaming at you to get the patch notes earlier is because it's the absolutely only information we get prior to a patch, which means we have absolutely no other way of knowing what's in the patch. If we had other information, we wouldn't have a desire to see the patch notes until shortly before the patch. Quote:We make every attempt we can to listen and apply feedback where time and resources allow, but this is not always possible as much as we'd like. While we are taking steps with the CPM to better improve our feedback process, the rest of the playerbase can help us out in the meantime. The amount of hostility on the forums make them a very unwelcoming place for those who'd strive to post positive feedback, and the amount of hostile threads can easily clog up the forums and make our job much more difficult when scouring for the feedback that the dev teams need to see. So, to this end... while we try to improve our end of the process, we're asking for a little help from the players on their end as well
Ultimately, the goal is to setup a method that will allow enough time to tell the CPM what is planned for the next release and get their feedback (which will include voices from the community) in time to allow a response from the devs, and changes that are possible based on your feedback. So what we want to have is "better" and more "effective" communication that can then be centralized and shared with everyone. I honestly don't know that to say about this. Ever since the beginning of the closed beta, players have been posting extremely detailed and in-depth feedback. What do you expect those players to do when this feedback is, for the most part, straight up ignored? I've had several ideas for varioues detailed feedback threads over the last months, but I haven't posted them, simply because I know the feedback is still being ignored. You think you know better than your players and you don't want their feedback. You have demonstrated this time and time again over the last year and a half. Last summer the forums were filled with a huge amount of constructive feedback, and the forums were in general very positive back then. That is no longer the case simply because a lot of players have given up at this point. They are tired of being ignored and treated in the way they have been over the last year and a half. With that said, I think you just look at the General Discussion section and conclude the tone must be the same in the other sections. If you haven't noticed then the other sections for feedback and bugs are not as bad. They're just fairly quiet for the most part, since people don't really post as much good feedback as they used to. Why are the developers using General Discussion for feedback gathering? I have seen them do this (CCP Wolfman for example). Why are they not gathering feedback from the proper sections and, most importantly, why are they not posting in the proper sections? Where is the thread in the feedback section asking for feedback on the upcoming suit bonuses overhaul? Where is the thread in the feedback section asking for feedback on the upcoming vehicle overhaul? Where is the thread in the feedback section asking for feedback on the upcoming new weapons/dropsuits/vehicles/modules? Where are the posts from the developers in the various feedback threads in the feedback section discussing with the players regarding the specific feedback in the thread? This is the kind of things we need. Do not act like you know better than the players and start to involve them in your work. Again, there has been good feedback, and then there has been pointless, directionless bile spewed in all directions.
Digging through the piles of **** to find gold is probably less easy than it seems. |
Rhetorician
Red and Silver Hand Amarr Empire
0
|
Posted - 2013.08.22 06:28:00 -
[183] - Quote
I believe instead of there being a major release every month we should do a release schedule similar to other MMOs I play. Often monthly big releases come with lots of bugs and two weeks after a big release should be a bugfix release. This would make the game a lot more stable in case major bugs are accidentally introduced during the major updates. |
Bendtner92
Imperfects Negative-Feedback
919
|
Posted - 2013.08.22 06:35:00 -
[184] - Quote
Mobius Wyvern wrote:Again, there has been good feedback, and then there has been pointless, directionless bile spewed in all directions.
Digging through the piles of **** to find gold is probably less easy than it seems. Again, like I said, last summer the forums were a better place. There were a ton of detailed feedback, and hardly anything as bad as we have now.
When the detailed feedback is being ignored what do you honestly expect to happen? It's no wonder hardly anyone posts valuable feedback anymore. CCP Shanghai don't want it and ignore it instead. This has been proven time and time again. |
Michael Arck
sephiroth clones D.E.F.I.A.N.C.E
604
|
Posted - 2013.08.22 06:39:00 -
[185] - Quote
Rhetorician wrote:I believe instead of there being a major release every month we should do a release schedule similar to other MMOs I play. Often monthly big releases come with lots of bugs and two weeks after a big release should be a bugfix release. This would make the game a lot more stable in case major bugs are accidentally introduced during the major updates.
Why are you talking to them like they don't know what they doing and you have been doing for years? Stop it. It's not a major release every month, it's various fixes and bugs that they work on aka updates.
And just why in the world are you trying to turn CCP into another developer? This isn't your typical MMO or developer. |
Michael Arck
sephiroth clones D.E.F.I.A.N.C.E
604
|
Posted - 2013.08.22 06:41:00 -
[186] - Quote
Bendtner92 wrote:Mobius Wyvern wrote:Again, there has been good feedback, and then there has been pointless, directionless bile spewed in all directions.
Digging through the piles of **** to find gold is probably less easy than it seems. Again, like I said, last summer the forums were a better place. There were a ton of detailed feedback, and hardly anything as bad as we have now. When the detailed feedback is being ignored what do you honestly expect to happen? It's no wonder hardly anyone posts valuable feedback anymore. CCP Shanghai don't want it and ignore it instead. This has been proven time and time again.
I'm pretty sure the feedback was taken into account. Wang has stated such as well as other developers. So that tells you they are talking about how they are perceived by the community and how they respond to them.
The problem is, community wants the constant feedback and steady talks. Something that CCP doesn't do all the time. So breathe, go out with your gf (if you have one), play a different game, smoke a j...relax.
If anybody needs to be told about themselves, its the immature community. |
steadyhand amarr
Imperfects Negative-Feedback
1151
|
Posted - 2013.08.22 07:30:00 -
[187] - Quote
I'm still a big fan as communty award tag. For posters that do awsome posts and this can only be handed out by the devs.
Or a way to see a dev viewed list, I think a more passive way of showing the dev's are paying attention would be useful I do agree with the commander that the quality on this fourm is genuinely rubish and the players expect far to much as there as been some awsome ideas that simply are not doable or great on paper bad in practice etc.
also we really need a way for communty to police itself as there is nothing we can do stop the posters we all wish would just shut up :-) |
RedRebelCork
Ahrendee Mercenaries EoN.
358
|
Posted - 2013.08.22 08:24:00 -
[188] - Quote
CCP Cmdr Wang wrote:BARDAS wrote:CCP Cmdr Wang wrote:BARDAS wrote:What are these patch notes that people speak of? Do you by chance mean the arcane scribble that magically appears 24 hours before a change takes place thus preventing any meaningful feedback from the community which could potentially prevent problems before they occur? If so yeah I may have heard about those once a while back. Its a shame we don't see them sooner for the aforementioned reason. How are you going to give us meaningful feedback before you even try the changes? Or is your brain so awesome that you can look into the future? And while we are on the subject of feedback, guys, a few one liners and a catch word here and there really doesn't help. If you really care about improving the game, then please structure your feedback in a way that will: 1. List specific issues and the circumstance when it happened. We then put these in a weekly report and discuss them with the dev team on ways to address this. 2. Provide insight on why you think this is happening, if you can. Translation, explain as best as you can on how to reproduce the error/bug you encountered. The patch notes are there to let players know what changes are coming so they can plan their gameplay accordingly, not so that people can theory craft before hand on how things will work before they actually try it. I think you missed the entire point I was trying to convey. Early patch notes are just the part of what the community wants. So I will sum it up in words that sound less sarcastic than my original post: We want regular and frequent communication from the developers on what is going on behind the scenes. If you are your staff are unable to do this then hire someone for the sole purpose of doing this. If you cannot or are unwilling to do that then why are you even in the business of making a video game? If you cannot communicate with your customers then you have no chance of keeping an already extremely frustrated player base playing your game long term. And no the dev blog doesn't count. It is updated infrequently and does not contain all the information we as a community want and/or need. I'm sure there is more that could be said on this topic. Perhaps someone else would care to expand on the subject. I'm currently on my lunch break so I do not have the time to create a massive post pointing out what the developers are obviously lacking. Think of the developer & customer relationship as being like a marriage. What is the key to any good lasting marriage? Communication! What I was trying to say in the earlier post was that patch notes are not the ideal tool for spotting problems. In the current process, at the stage when patch notes are finalized, there's limited time to iterate before the changes are in-game. And the community can help by working together with positive posts. When it comes to giving helpful feedback, Mavado is a good example. He gives focused topics that contain details which support his arguments. We make every attempt we can to listen and apply feedback where time and resources allow, but this is not always possible as much as we'd like. While we are taking steps with the CPM to better improve our feedback process, the rest of the playerbase can help us out in the meantime. The amount of hostility on the forums make them a very unwelcoming place for those who'd strive to post positive feedback, and the amount of hostile threads can easily clog up the forums and make our job much more difficult when scouring for the feedback that the dev teams need to see. So, to this end... while we try to improve our end of the process, we're asking for a little help from the players on their end as well Ultimately, the goal is to setup a method that will allow enough time to tell the CPM what is planned for the next release and get their feedback (which will include voices from the community) in time to allow a response from the devs, and changes that are possible based on your feedback. So what we want to have is "better" and more "effective" communication that can then be centralized and shared with everyone. When it comes to in-game events, we are also making a list of features that will support the type of events that many of you have been asking for. It'll take development time to make them but once it's done we will be able to add more variety in terms of conditions for the event and flexibility of rewards to make events more enjoyable. Now I think most of us have lost sight of what this thread was about in the first place, and that is when will 1.4 patch notes come out? The answer is tomorrow around DT.
This is all good stuff right here Wang! |
Shion Typhon
Intara Direct Action Caldari State
219
|
Posted - 2013.08.22 09:20:00 -
[189] - Quote
Dimmu Borgir II wrote:
Dude, take away from this that you're nothing very important to the project, you're just here to liaise with the "complainers" and pass on anything that's useful, no-one here has a better idea of how to get down and dirty in the code and actually help with the game, that's something that the developers can look at from their stats and results, everyone here really over-estimate the value of their input! They just need to fix the code and balance the game day by day, month by month and to be honest, they'll do a great job of that without our input/interference, they're not dummies! Most of the people on this forum, however, are just that.
Their problem isn't with coding, the game doesn't actually have too many bugs. It does have a few problems that stem from their coding (like terrain issues) but on the whole the game is stable and functions without exploding.
99.99% of their problems are designer/game theory balance problems which is exactly what player feedback CAN help with. |
Panther Alpha
DarkWingsss
919
|
Posted - 2013.08.22 09:51:00 -
[190] - Quote
If it was an "Amazing" update the Patch notes will be out already...so keep you expectations down.. is good for you health. |
|
steadyhand amarr
Imperfects Negative-Feedback
1152
|
Posted - 2013.08.22 10:07:00 -
[191] - Quote
Panther that's just what they want u you to think |
Sgt Kirk
SyNergy Gaming EoN.
1231
|
Posted - 2013.08.22 10:18:00 -
[192] - Quote
Jean afer Salpun wrote:CCP Cmdr Wang wrote: Now I think most of us have lost sight of what this thread was about in the first place, and that is when will 1.4 patch notes come out? The answer is tomorrow around DT.
7 hours or 31 hours? lol. Just popping my head back in this Baster child thread of mine and I saw this.
Kirk is happy, although I unsubscribed to this thread now...crybabies. |
Absolute Idiom II
No Free Pass
464
|
Posted - 2013.08.22 10:38:00 -
[193] - Quote
CCP Cmdr Wang wrote:BARDAS wrote:What are these patch notes that people speak of? Do you by chance mean the arcane scribble that magically appears 24 hours before a change takes place thus preventing any meaningful feedback from the community which could potentially prevent problems before they occur? If so yeah I may have heard about those once a while back. Its a shame we don't see them sooner for the aforementioned reason. How are you going to give us meaningful feedback before you even try the changes? Or is your brain so awesome that you can look into the future? And while we are on the subject of feedback, guys, a few one liners and a catch word here and there really doesn't help. If you really care about improving the game, then please structure your feedback in a way that will: 1. List specific issues and the circumstance when it happened. We then put these in a weekly report and discuss them with the dev team on ways to address this. 2. Provide insight on why you think this is happening, if you can. Translation, explain as best as you can on how to reproduce the error/bug you encountered. The patch notes are there to let players know what changes are coming so they can plan their gameplay accordingly, not so that people can theory craft before hand on how things will work before they actually try it.
So devs apparently have "brains so awesome they can look into the future" but there are zero players with this ability?
Wang, if devs can have an opinion in advance of a patch what values should be then so can players. Yes, the taste is in the eating but you can't have it both ways I'm afraid! |
G Torq
ALTA B2O
203
|
Posted - 2013.08.22 10:56:00 -
[194] - Quote
CCP Cmdr Wang wrote:[...] The amount of hostility on the forums make them a very unwelcoming place for those who'd strive to post positive feedback, and the amount of hostile threads can easily clog up the forums and make our job much more difficult when scouring for the feedback that the dev teams need to see.
This ... the forums have degraded into a group of whiney little 9-yr olds, and I generally recommend any- and everybody to stay the heck away.
To the player-base in general, from me: Grow Up. |
StubbyDucky
KILL-EM-QUICK RISE of LEGION
378
|
Posted - 2013.08.22 11:50:00 -
[195] - Quote
G Torq wrote:
To the player-base in general, from me: Grow Up.
And you are???
|
DUST 514 Player 12345678914
Forty-Nine Fedayeen Minmatar Republic
539
|
Posted - 2013.08.22 11:52:00 -
[196] - Quote
CCP Cmdr Wang wrote:BARDAS wrote:CCP Cmdr Wang wrote:BARDAS wrote:What are these patch notes that people speak of? Do you by chance mean the arcane scribble that magically appears 24 hours before a change takes place thus preventing any meaningful feedback from the community which could potentially prevent problems before they occur? If so yeah I may have heard about those once a while back. Its a shame we don't see them sooner for the aforementioned reason. How are you going to give us meaningful feedback before you even try the changes? Or is your brain so awesome that you can look into the future? And while we are on the subject of feedback, guys, a few one liners and a catch word here and there really doesn't help. If you really care about improving the game, then please structure your feedback in a way that will: 1. List specific issues and the circumstance when it happened. We then put these in a weekly report and discuss them with the dev team on ways to address this. 2. Provide insight on why you think this is happening, if you can. Translation, explain as best as you can on how to reproduce the error/bug you encountered. The patch notes are there to let players know what changes are coming so they can plan their gameplay accordingly, not so that people can theory craft before hand on how things will work before they actually try it. I think you missed the entire point I was trying to convey. Early patch notes are just the part of what the community wants. So I will sum it up in words that sound less sarcastic than my original post: We want regular and frequent communication from the developers on what is going on behind the scenes. If you are your staff are unable to do this then hire someone for the sole purpose of doing this. If you cannot or are unwilling to do that then why are you even in the business of making a video game? If you cannot communicate with your customers then you have no chance of keeping an already extremely frustrated player base playing your game long term. And no the dev blog doesn't count. It is updated infrequently and does not contain all the information we as a community want and/or need. I'm sure there is more that could be said on this topic. Perhaps someone else would care to expand on the subject. I'm currently on my lunch break so I do not have the time to create a massive post pointing out what the developers are obviously lacking. Think of the developer & customer relationship as being like a marriage. What is the key to any good lasting marriage? Communication! What I was trying to say in the earlier post was that patch notes are not the ideal tool for spotting problems. In the current process, at the stage when patch notes are finalized, there's limited time to iterate before the changes are in-game. And the community can help by working together with positive posts. When it comes to giving helpful feedback, Mavado is a good example. He gives focused topics that contain details which support his arguments. We make every attempt we can to listen and apply feedback where time and resources allow, but this is not always possible as much as we'd like. While we are taking steps with the CPM to better improve our feedback process, the rest of the playerbase can help us out in the meantime. The amount of hostility on the forums make them a very unwelcoming place for those who'd strive to post positive feedback, and the amount of hostile threads can easily clog up the forums and make our job much more difficult when scouring for the feedback that the dev teams need to see. So, to this end... while we try to improve our end of the process, we're asking for a little help from the players on their end as well Ultimately, the goal is to setup a method that will allow enough time to tell the CPM what is planned for the next release and get their feedback (which will include voices from the community) in time to allow a response from the devs, and changes that are possible based on your feedback. So what we want to have is "better" and more "effective" communication that can then be centralized and shared with everyone. When it comes to in-game events, we are also making a list of features that will support the type of events that many of you have been asking for. It'll take development time to make them but once it's done we will be able to add more variety in terms of conditions for the event and flexibility of rewards to make events more enjoyable. Now I think most of us have lost sight of what this thread was about in the first place, and that is when will 1.4 patch notes come out? The answer is tomorrow around DT. DC II |
Panther Alpha
DarkWingsss
920
|
Posted - 2013.08.22 11:58:00 -
[197] - Quote
steadyhand amarr wrote:Panther that's just what they want u you to think
Well.... i don't know if i'm thinking what they want me to think..or i'm thinking what they think that i may be thinking.. maybe what i'm thinking is the opposite of what they are trying to make me think...
I hope that i being the fool and not wise. |
Acturus Galaxy
Horizons' Edge Orion Empire
93
|
Posted - 2013.08.22 12:01:00 -
[198] - Quote
G Torq wrote:CCP Cmdr Wang wrote:[...] The amount of hostility on the forums make them a very unwelcoming place for those who'd strive to post positive feedback, and the amount of hostile threads can easily clog up the forums and make our job much more difficult when scouring for the feedback that the dev teams need to see. This ... the forums have degraded into a group of whiney little 9-yr olds, and I generally recommend any- and everybody to stay the heck away. To the player-base in general, from me: Grow Up.
+1 lets keep the trolling under control, not let it run loose or totally ban it as there has been many funny discussions going on since I started reading the forums. Lets keep the communication civil and try to lure the developers back into General Discussions and trick them to provide information on planned updates in Dust. Lets show them we are smart enough to trick them to provide information not intended to be released and to influence them to make certain changes that will benefit us :)
Not spam them with demanding posts or make posts that use less appealing nicknames which is childish to troll the devs back in their fortress. |
StubbyDucky
KILL-EM-QUICK RISE of LEGION
378
|
Posted - 2013.08.22 12:08:00 -
[199] - Quote
Posted: 2013.08.22 03:56
Quote:Now I think most of us have lost sight of what this thread was about in the first place, and that is when will 1.4 patch notes come out? The answer is tomorrow around DT.
Tomorrow WTF is this?
Does this mean Thursday (Today) or Friday (Tomorrow)?
I mean the simple answer would have been, " The answer is Thursday/Friday around DT. " |
Sgt Kirk
SyNergy Gaming EoN.
1231
|
Posted - 2013.08.22 12:24:00 -
[200] - Quote
StubbyDucky wrote:Posted: 2013.08.22 03:56 Quote:Now I think most of us have lost sight of what this thread was about in the first place, and that is when will 1.4 patch notes come out? The answer is tomorrow around DT. Tomorrow WTF is this? I mean the simple answer would have been, " The answer is Thursday/Friday around DT. " Answer is Friday |
|
Noc Tempre
Imperfects Negative-Feedback
2437
|
Posted - 2013.08.22 12:38:00 -
[201] - Quote
Michael Arck wrote:Rhetorician wrote:I believe instead of there being a major release every month we should do a release schedule similar to other MMOs I play. Often monthly big releases come with lots of bugs and two weeks after a big release should be a bugfix release. This would make the game a lot more stable in case major bugs are accidentally introduced during the major updates. Why are you talking to them like they don't know what they doing and you have been doing for years? Stop it. It's not a major release every month, it's various fixes and bugs that they work on aka updates. And just why in the world are you trying to turn CCP into another developer? This isn't your typical MMO or developer.
You are right, they are a joke by comparison. http://www.planetside2.com/roadmap |
GTA-V FTW
Mannar Focused Warfare Gallente Federation
307
|
Posted - 2013.08.22 13:12:00 -
[202] - Quote
Noc Tempre wrote:Michael Arck wrote:Rhetorician wrote:I believe instead of there being a major release every month we should do a release schedule similar to other MMOs I play. Often monthly big releases come with lots of bugs and two weeks after a big release should be a bugfix release. This would make the game a lot more stable in case major bugs are accidentally introduced during the major updates. Why are you talking to them like they don't know what they doing and you have been doing for years? Stop it. It's not a major release every month, it's various fixes and bugs that they work on aka updates. And just why in the world are you trying to turn CCP into another developer? This isn't your typical MMO or developer. You are right, they are a joke by comparison. http://www.planetside2.com/roadmap Oh if only CCP would adopt such a concept. Imagine how wonderful this game really would be. But they won't because our brains are not that powerful, right? Meh, oh well. |
Acturus Galaxy
Horizons' Edge Orion Empire
93
|
Posted - 2013.08.22 13:15:00 -
[203] - Quote
GTA-V FTW wrote:Noc Tempre wrote:Michael Arck wrote:Rhetorician wrote:I believe instead of there being a major release every month we should do a release schedule similar to other MMOs I play. Often monthly big releases come with lots of bugs and two weeks after a big release should be a bugfix release. This would make the game a lot more stable in case major bugs are accidentally introduced during the major updates. Why are you talking to them like they don't know what they doing and you have been doing for years? Stop it. It's not a major release every month, it's various fixes and bugs that they work on aka updates. And just why in the world are you trying to turn CCP into another developer? This isn't your typical MMO or developer. You are right, they are a joke by comparison. http://www.planetside2.com/roadmap Oh if only CCP would adopt such a concept. Imagine how wonderful this game really would be. But they won't because our brains are not that powerful, right? Meh, oh well.
Uhoh, the troll is out of his cave. |
Absolute Idiom II
No Free Pass
470
|
Posted - 2013.08.22 13:16:00 -
[204] - Quote
Noc Tempre wrote:Michael Arck wrote:Rhetorician wrote:I believe instead of there being a major release every month we should do a release schedule similar to other MMOs I play. Often monthly big releases come with lots of bugs and two weeks after a big release should be a bugfix release. This would make the game a lot more stable in case major bugs are accidentally introduced during the major updates. Why are you talking to them like they don't know what they doing and you have been doing for years? Stop it. It's not a major release every month, it's various fixes and bugs that they work on aka updates. And just why in the world are you trying to turn CCP into another developer? This isn't your typical MMO or developer. You are right, they are a joke by comparison. http://www.planetside2.com/roadmap
That road map has slipped massively since March when I last read it.
CCP's most recent roadmap can be read here: https://forums.dust514.com/default.aspx?g=posts&m=988205#post988205 |
GTA-V FTW
Mannar Focused Warfare Gallente Federation
307
|
Posted - 2013.08.22 13:18:00 -
[205] - Quote
Acturus Galaxy wrote:GTA-V FTW wrote:Noc Tempre wrote:Michael Arck wrote:Rhetorician wrote:I believe instead of there being a major release every month we should do a release schedule similar to other MMOs I play. Often monthly big releases come with lots of bugs and two weeks after a big release should be a bugfix release. This would make the game a lot more stable in case major bugs are accidentally introduced during the major updates. Why are you talking to them like they don't know what they doing and you have been doing for years? Stop it. It's not a major release every month, it's various fixes and bugs that they work on aka updates. And just why in the world are you trying to turn CCP into another developer? This isn't your typical MMO or developer. You are right, they are a joke by comparison. http://www.planetside2.com/roadmap Oh if only CCP would adopt such a concept. Imagine how wonderful this game really would be. But they won't because our brains are not that powerful, right? Meh, oh well. Uhoh, the troll is out of his cave.
I have only had one cup of coffee so still a little grumpy. |
Acturus Galaxy
Horizons' Edge Orion Empire
93
|
Posted - 2013.08.22 13:21:00 -
[206] - Quote
GTA-V FTW wrote:
I have only had one cup of coffee so still a little grumpy.
I would recommend a piece of cake to go with the coffee and Dust forum as entertainment. |
GTA-V FTW
Mannar Focused Warfare Gallente Federation
307
|
Posted - 2013.08.22 13:35:00 -
[207] - Quote
Acturus Galaxy wrote:GTA-V FTW wrote:
I have only had one cup of coffee so still a little grumpy.
I would recommend a piece of cake to go with the coffee and Dust forum as entertainment.
Two over easy eggs and some bacon. |
Justicar Karnellia
Ikomari-Onu Enforcement Caldari State
81
|
Posted - 2013.08.22 14:02:00 -
[208] - Quote
That is an interesting way to present the features going into a game - you can quickly see the overall popularity of each change by the "score" on the left, although this would be more beneficial to the dev team. I do see them having a lot of problems sticking to the timing though, I mean they do it month by month... I guess some things may slip, but at least it is transparent.
Is there an equivalent thing for Dust somewhere aside from the Evefest presentation? (which I'm told was deprecated as soon as Dust was released due to reshuffling). It would be nice to get a new roadmap.
|
Touchy McHealz
Vherokior Combat Logistics Minmatar Republic
45
|
Posted - 2013.08.22 14:22:00 -
[209] - Quote
I would just be happy knowing when the missing content is coming in. Hard to balance against things that don't exist yet.
Like I've said before, if we have "stand in" items already, then split the groups and recolour the existing items or something.
Iteration before feature complete is a pointless task. 1.5 should include all the missing weapons, equipment, modules, vehicles, dropsuits. 1.6 and onward should focus on balancing those things.
I don't remember EVE launching with Gallente and Minmatar missing all of the ships except for a cruiser and the noob ship. Why did DUST launch in such a sorry state? |
Vrain Matari
ZionTCD
722
|
Posted - 2013.08.22 14:31:00 -
[210] - Quote
Noc Tempre wrote:Michael Arck wrote:Rhetorician wrote:I believe instead of there being a major release every month we should do a release schedule similar to other MMOs I play. Often monthly big releases come with lots of bugs and two weeks after a big release should be a bugfix release. This would make the game a lot more stable in case major bugs are accidentally introduced during the major updates. Why are you talking to them like they don't know what they doing and you have been doing for years? Stop it. It's not a major release every month, it's various fixes and bugs that they work on aka updates. And just why in the world are you trying to turn CCP into another developer? This isn't your typical MMO or developer. You are right, they are a joke by comparison. http://www.planetside2.com/roadmap There are a lot of developers and development houses watching DUST very closely.
Imo that's because CCP is pioneering in territory that fires the imagination of those developers but also gives them the heebie-jeebies. |
|
Noc Tempre
Imperfects Negative-Feedback
2438
|
Posted - 2013.08.22 14:43:00 -
[211] - Quote
Absolute Idiom II wrote:Noc Tempre wrote:Michael Arck wrote:Rhetorician wrote:I believe instead of there being a major release every month we should do a release schedule similar to other MMOs I play. Often monthly big releases come with lots of bugs and two weeks after a big release should be a bugfix release. This would make the game a lot more stable in case major bugs are accidentally introduced during the major updates. Why are you talking to them like they don't know what they doing and you have been doing for years? Stop it. It's not a major release every month, it's various fixes and bugs that they work on aka updates. And just why in the world are you trying to turn CCP into another developer? This isn't your typical MMO or developer. You are right, they are a joke by comparison. http://www.planetside2.com/roadmap That road map has slipped massively since March when I last read it. CCP's most recent roadmap can be read here: https://forums.dust514.com/default.aspx?g=posts&m=988205#post988205
Was this intended irony? Complain about a roadmap constantly getting updated (some things slipped, but others actually delivered) for months and link a single, 2 month old post with declarations, not discussions, as superior?
Are you for real? |
Noc Tempre
Imperfects Negative-Feedback
2438
|
Posted - 2013.08.22 14:52:00 -
[212] - Quote
Vrain Matari wrote:Noc Tempre wrote:Michael Arck wrote:Rhetorician wrote:I believe instead of there being a major release every month we should do a release schedule similar to other MMOs I play. Often monthly big releases come with lots of bugs and two weeks after a big release should be a bugfix release. This would make the game a lot more stable in case major bugs are accidentally introduced during the major updates. Why are you talking to them like they don't know what they doing and you have been doing for years? Stop it. It's not a major release every month, it's various fixes and bugs that they work on aka updates. And just why in the world are you trying to turn CCP into another developer? This isn't your typical MMO or developer. You are right, they are a joke by comparison. http://www.planetside2.com/roadmap There are a lot of developers and development houses watching DUST very closely. Imo that's because CCP is pioneering in territory that fires the imagination of those developers but also gives them the heebie-jeebies.
I know this is going to come as a shock to you, but CCP is not an industry pioneer. They landed a monopoly on an under-served niche after a competing company folded and have been skating by ever since. They almost drove that into the ground anyway with Incarna, but pulled through with some reorganization. Their hubris finally caught up to them however in DUST 514. Most of the industry that glance CCP's way laugh at them for failing so badly. |
PAsReaver
G I A N T EoN.
10
|
Posted - 2013.08.22 14:58:00 -
[213] - Quote
CCP Cmdr Wang wrote:steadyhand amarr wrote:I'm liking the new tone of the commander :-)
But in regards to the patch notes, sometimes a fresh pair of eyes can spot things people close to the project can't. Maths is maths afterall. Or the players can outright tell you how they are going to openly exploit a change.
We are the end customer and in the business word customers are a big part of the development process. The gaming world is no diffrent. Please work with us.
And stop using a live eniorment ti teat changes. It's bad practice full stop. Well, I agree but sometimes people forget that this is something really new, a MMO on a console that is working towards a full connection with another MMO on a different platform. So this is something akin to getting a man on the moon, and there were problems along the way there. Did people troll the NASA space program when things didn't go according to plan? Or did they get back on the horse and help provide solutions? We do listen to player feedback and some of them do make it into the game. It would be a lie to say that is not so. I know that it's taken longer than most of you on the forums would like, but it does take time to workout a solution when one is trodding down a path never traveled. A few of you on the forums have been with us all this time, so I am just asking you guys to keep on providing helpful feedback and a little less hate. Hope that's not too much to ask.
First Dust514 is no where close to an mmo Second there have been multiple real mmo/rpgs that have cross platformed with pc so just cause its new to you doesnt mean its new to us. ff11 was playstation2 and pc for f*** sakes and everquest was on ps2 and worked along side its pc version. thats 2 quick and easy examples. im sorry im just tired of bull crap fixes and changes that dont need to be done and zero new content. lame events that cant even draw us back to the game. and at the end of this newest war more players are gonna leave cause there is going to be nothing new for us to do. CCP i have honestly tried to give you guys lots of time and the benifit of the doubt when your trying to work things out but honestly its almost game over.... |
zzZaXxx
The Exemplars Top Men.
201
|
Posted - 2013.08.22 15:00:00 -
[214] - Quote
Noc Tempre wrote:Vrain Matari wrote:Noc Tempre wrote:Michael Arck wrote:Rhetorician wrote:I believe instead of there being a major release every month we should do a release schedule similar to other MMOs I play. Often monthly big releases come with lots of bugs and two weeks after a big release should be a bugfix release. This would make the game a lot more stable in case major bugs are accidentally introduced during the major updates. Why are you talking to them like they don't know what they doing and you have been doing for years? Stop it. It's not a major release every month, it's various fixes and bugs that they work on aka updates. And just why in the world are you trying to turn CCP into another developer? This isn't your typical MMO or developer. You are right, they are a joke by comparison. http://www.planetside2.com/roadmap There are a lot of developers and development houses watching DUST very closely. Imo that's because CCP is pioneering in territory that fires the imagination of those developers but also gives them the heebie-jeebies. I know this is going to come as a shock to you, but CCP is not an industry pioneer. They landed a monopoly on an under-served niche after a competing company folded and have been skating by ever since. They almost drove that into the ground anyway with Incarna, but pulled through with some reorganization. Their hubris finally caught up to them however in DUST 514. Most of the industry that glance CCP's way laugh at them for failing so badly.
How would you know? |
Noc Tempre
Imperfects Negative-Feedback
2438
|
Posted - 2013.08.22 15:07:00 -
[215] - Quote
zzZaXxx wrote:How would you know?
Networking. I admit not being in the industry, but I have friends who are. |
xjumpman23
Royal Uhlans Amarr Empire
440
|
Posted - 2013.08.22 15:27:00 -
[216] - Quote
PAsReaver wrote:CCP Cmdr Wang wrote:steadyhand amarr wrote:I'm liking the new tone of the commander :-)
But in regards to the patch notes, sometimes a fresh pair of eyes can spot things people close to the project can't. Maths is maths afterall. Or the players can outright tell you how they are going to openly exploit a change.
We are the end customer and in the business word customers are a big part of the development process. The gaming world is no diffrent. Please work with us.
And stop using a live eniorment ti teat changes. It's bad practice full stop. Well, I agree but sometimes people forget that this is something really new, a MMO on a console that is working towards a full connection with another MMO on a different platform. So this is something akin to getting a man on the moon, and there were problems along the way there. Did people troll the NASA space program when things didn't go according to plan? Or did they get back on the horse and help provide solutions? We do listen to player feedback and some of them do make it into the game. It would be a lie to say that is not so. I know that it's taken longer than most of you on the forums would like, but it does take time to workout a solution when one is trodding down a path never traveled. A few of you on the forums have been with us all this time, so I am just asking you guys to keep on providing helpful feedback and a little less hate. Hope that's not too much to ask. First Dust514 is no where close to an mmo Second there have been multiple real mmo/rpgs that have cross platformed with pc so just cause its new to you doesnt mean its new to us. ff11 was playstation2 and pc for f*** sakes and everquest was on ps2 and worked along side its pc version. thats 2 quick and easy examples. im sorry im just tired of bull crap fixes and changes that dont need to be done and zero new content. lame events that cant even draw us back to the game. and at the end of this newest war more players are gonna leave cause there is going to be nothing new for us to do. CCP i have honestly tried to give you guys lots of time and the benifit of the doubt when your trying to work things out but honestly its almost game over....
Final Fantasy 14 ARR says hi |
Minor Treat
The Enclave Syndicate Dark Taboo
69
|
Posted - 2013.08.22 15:36:00 -
[217] - Quote
Seymor Krelborn wrote:CCP Cmdr Wang wrote:BARDAS wrote:What are these patch notes that people speak of? Do you by chance mean the arcane scribble that magically appears 24 hours before a change takes place thus preventing any meaningful feedback from the community which could potentially prevent problems before they occur? If so yeah I may have heard about those once a while back. Its a shame we don't see them sooner for the aforementioned reason. How are you going to give us meaningful feedback before you even try the changes? Or is your brain so awesome that you can look into the future? And while we are on the subject of feedback, guys, a few one liners and a catch word here and there really doesn't help. If you really care about improving the game, then please structure your feedback in a way that will: 1. List specific issues and the circumstance when it happened. We then put these in a weekly report and discuss them with the dev team on ways to address this. 2. Provide insight on why you think this is happening, if you can. Translation, explain as best as you can on how to reproduce the error/bug you encountered. The patch notes are there to let players know what changes are coming so they can plan their gameplay accordingly, not so that people can theory craft before hand on how things will work before they actually try it. while I can understand your frustration with the community this post is slightly confrontational and unproductive... enough of us already do what you request and you all really don't listen... want an example? the academy, reducing it to 400 wp and then raising it to 1500... of all the threads/ feedback that specified issues with NPE what were you guys thinking pulling this hair brained move? how many threads for how long have you all read about the specifics of vehicle issues? yet you push back real fixes to 1.5 when something should have been done a long time ago... and these stupid "events" you all make... how much feedback do you need on those before you make them meaningful? the truth is for months, and some of us (not me) for YEARS have been giving you viable feedback and you all just spit in our faces repeatedly and this snarky little post of yours just proves what contempt you all seem to have for your customer base. screw your head on right... you guys are gifted and have a great product but you need to tone the ego down... the truth is you guys may know a lot but I can bet your player base plays this game A LOT more than you do on the tranq server and you would do well to heed our theory crafting cause it might save you months of re working your game... or did the release of uprising teach you nothing? you should probably take your own advice dude. |
GTA-V FTW
Mannar Focused Warfare Gallente Federation
308
|
Posted - 2013.08.22 15:43:00 -
[218] - Quote
Vrain Matari wrote: There are a lot of developers and development houses watching DUST very closely.
Imo that's because CCP is pioneering in territory that fires the imagination of those developers but also gives them the heebie-jeebies.
You are right. They are watching at how bad they are failing and learning at how not to fail at making a self proclaimed AAA FPS. |
semperfi1999
Imperfects Negative-Feedback
771
|
Posted - 2013.08.22 15:49:00 -
[219] - Quote
GTA-V FTW wrote:Vrain Matari wrote: There are a lot of developers and development houses watching DUST very closely.
Imo that's because CCP is pioneering in territory that fires the imagination of those developers but also gives them the heebie-jeebies.
You are right. They are watching at how bad they are failing and learning at how not to fail at making a self proclaimed AAA FPS.
No way CCP would never exaggerate their position.. This is totally an AAA title. They just released it early for the LOLSOME 5/14 date....AMAZING!!!! You just need to wait 5 years for this game to be AAA......your just impatient and we dont need you........
That was hard to even write. |
GTA-V FTW
Mannar Focused Warfare Gallente Federation
309
|
Posted - 2013.08.22 16:01:00 -
[220] - Quote
Hey, UncleGuspacho found this "CCP is launching a large-scale update for Dust 514 on Sept. 3". His thread is here, https://forums.dust514.com/default.aspx?g=posts&m=1206916#post1206916.
Now WTF did Commander of the Wang have to drag this thread out the way he did I will never know but anyway, there you go.
Patch Notes released on August 23rd @ down time and 1.4 released on September 3rd.
It really is not that hard is it. |
|
The Robot Devil
Chatelain Rapid Response Gallente Federation
858
|
Posted - 2013.08.22 18:10:00 -
[221] - Quote
CCP Cmdr Wang wrote:BARDAS wrote:CCP Cmdr Wang wrote:BARDAS wrote:What are these patch notes that people speak of? Do you by chance mean the arcane scribble that magically appears 24 hours before a change takes place thus preventing any meaningful feedback from the community which could potentially prevent problems before they occur? If so yeah I may have heard about those once a while back. Its a shame we don't see them sooner for the aforementioned reason. How are you going to give us meaningful feedback before you even try the changes? Or is your brain so awesome that you can look into the future? And while we are on the subject of feedback, guys, a few one liners and a catch word here and there really doesn't help. If you really care about improving the game, then please structure your feedback in a way that will: 1. List specific issues and the circumstance when it happened. We then put these in a weekly report and discuss them with the dev team on ways to address this. 2. Provide insight on why you think this is happening, if you can. Translation, explain as best as you can on how to reproduce the error/bug you encountered. The patch notes are there to let players know what changes are coming so they can plan their gameplay accordingly, not so that people can theory craft before hand on how things will work before they actually try it. I think you missed the entire point I was trying to convey. Early patch notes are just the part of what the community wants. So I will sum it up in words that sound less sarcastic than my original post: We want regular and frequent communication from the developers on what is going on behind the scenes. If you are your staff are unable to do this then hire someone for the sole purpose of doing this. If you cannot or are unwilling to do that then why are you even in the business of making a video game? If you cannot communicate with your customers then you have no chance of keeping an already extremely frustrated player base playing your game long term. And no the dev blog doesn't count. It is updated infrequently and does not contain all the information we as a community want and/or need. I'm sure there is more that could be said on this topic. Perhaps someone else would care to expand on the subject. I'm currently on my lunch break so I do not have the time to create a massive post pointing out what the developers are obviously lacking. Think of the developer & customer relationship as being like a marriage. What is the key to any good lasting marriage? Communication! What I was trying to say in the earlier post was that patch notes are not the ideal tool for spotting problems. In the current process, at the stage when patch notes are finalized, there's limited time to iterate before the changes are in-game. And the community can help by working together with positive posts. When it comes to giving helpful feedback, Mavado is a good example. He gives focused topics that contain details which support his arguments. We make every attempt we can to listen and apply feedback where time and resources allow, but this is not always possible as much as we'd like. While we are taking steps with the CPM to better improve our feedback process, the rest of the playerbase can help us out in the meantime. The amount of hostility on the forums make them a very unwelcoming place for those who'd strive to post positive feedback, and the amount of hostile threads can easily clog up the forums and make our job much more difficult when scouring for the feedback that the dev teams need to see. So, to this end... while we try to improve our end of the process, we're asking for a little help from the players on their end as well Ultimately, the goal is to setup a method that will allow enough time to tell the CPM what is planned for the next release and get their feedback (which will include voices from the community) in time to allow a response from the devs, and changes that are possible based on your feedback. So what we want to have is "better" and more "effective" communication that can then be centralized and shared with everyone. When it comes to in-game events, we are also making a list of features that will support the type of events that many of you have been asking for. It'll take development time to make them but once it's done we will be able to add more variety in terms of conditions for the event and flexibility of rewards to make events more enjoyable. Now I think most of us have lost sight of what this thread was about in the first place, and that is when will 1.4 patch notes come out? The answer is tomorrow around DT.
Spot on.
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The Attorney General
ZionTCD
727
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Posted - 2013.08.22 18:17:00 -
[222] - Quote
So did he mean that the dev blog would come out today or the patch notes? |
TheAmazing FlyingPig
Crux Special Tasks Group Gallente Federation
2869
|
Posted - 2013.08.22 18:19:00 -
[223] - Quote
The Attorney General wrote:So did he mean that the dev blog would come out today or the patch notes? I really hope he meant patch notes. The blog touches on a few things, then leaves us with a line akin to "among numerous other things". |
xjumpman23
Royal Uhlans Amarr Empire
440
|
Posted - 2013.08.22 18:52:00 -
[224] - Quote
GTA-V FTW wrote:Hey, UncleGuspacho found this "CCP is launching a large-scale update for Dust 514 on Sept. 3". His thread is here, https://forums.dust514.com/default.aspx?g=posts&m=1206916#post1206916.Now WTF did Commander of the Wang have to drag this thread out the way he did I will never know but anyway, there you go. Patch Notes released on August 23rd @ down time and 1.4 released on September 3rd. It really is not that hard is it.
Yeah because CCP doesn't want another company to steal their terrible ideas. |
Dimmu Borgir II
Consolidated Dust
43
|
Posted - 2013.08.22 21:42:00 -
[225] - Quote
Shion Typhon wrote:Dimmu Borgir II wrote:
Dude, take away from this that you're nothing very important to the project, you're just here to liaise with the "complainers" and pass on anything that's useful, no-one here has a better idea of how to get down and dirty in the code and actually help with the game, that's something that the developers can look at from their stats and results, everyone here really over-estimate the value of their input! They just need to fix the code and balance the game day by day, month by month and to be honest, they'll do a great job of that without our input/interference, they're not dummies! Most of the people on this forum, however, are just that.
Their problem isn't with coding, the game doesn't actually have too many bugs. It does have a few problems that stem from their coding (like terrain issues) but on the whole the game is stable and functions without exploding. 99.99% of their problems are designer/game theory balance problems which is exactly what player feedback CAN help with.
I +1'd your comment because it's a good one and partially correct but most of the changes that are coming in 1.4 for example, are actually programming changes, not db/stat/spec ergo balancing changes but actual code editing. When you change one thing, you're always going to affect another, I'm sure you know that's how software development is. It's a vicious and annoying/frustrating cycle, especially working on an already released product, and I don't envy them at all! |
T3chnomanc3r
Ultramarine Corp
19
|
Posted - 2013.08.23 13:19:00 -
[226] - Quote
Path less traveled?
Your base premiss that anyone from anywhere can have playable ping times vs. anyone from anywhere is flawed. Pointed out over & over, yet never discussed by CCP just HOW you're going to pull off this feat that no other FPS has done without relying excessively on lag comp that favors the high ping player to the detriment of game play for low/avg ping players.
When asked to add even basic ping stat info in game showing per player like PC FPS titles have had SINCE THE BEGINNING (Quake World), crickets are louder than your response.
Radical yet defacto norm in PC FPS from companies like Valve server's kicking recurring excessive high ping players from a match. Since we don't have the above stats info we have to trust our eyes as proof you're not culling high ping players, worse you seem to be letting them permanently play on revisionist history lag comp which rewards them for being high ping laggers.
Absolutely THE WORST controls config interface ever imagined! Hiding key tweaks from not only stick but move & mouse/KB players. Using cookie cutter button binds, then not even doing enough of them never mind not have the a mentally handicapped dev make the worst layout choices. Dead zone, sensitivity, ramping, direct access to ALL key binds.
Vita Neocom? Remember the thread in JUNE that promised us some answers? Never mind that we should have the damn app by now (alpha, beta, gold, whatever) but you haven't even gotten the answers posted.
So you keeping asking for niceness while you nerf this, buff that, add content, fubar something else while keeping mum on the above *CORE* issues playing second fiddle to no other game issues. In fact IMHO most of the underling targeting & hit detection issues OBVIOUSLY domino effect from the ping/comp issue.
I personally have over $150 invested through various micro transactions in this title and do not intend to be nice about expressing my ANGER that you ignore these issues.
CCP Cmdr Wang wrote:
Well, I agree but sometimes people forget that this is something really new, a MMO on a console that is working towards a full connection with another MMO on a different platform. So this is something akin to getting a man on the moon, and there were problems along the way there. Did people troll the NASA space program when things didn't go according to plan? Or did they get back on the horse and help provide solutions?
We do listen to player feedback and some of them do make it into the game. It would be a lie to say that is not so. I know that it's taken longer than most of you on the forums would like, but it does take time to workout a solution when one is trodding down a path never traveled. A few of you on the forums have been with us all this time, so I am just asking you guys to keep on providing helpful feedback and a little less hate. Hope that's not too much to ask.
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InsidiousN
KILL-EM-QUICK RISE of LEGION
140
|
Posted - 2013.08.23 13:33:00 -
[227] - Quote
CCP Cmdr Wang wrote:What I was trying to say in the earlier post was that patch notes are not the ideal tool for spotting problems. In the current process, at the stage when patch notes are finalized, there's limited time to iterate before the changes are in-game. And the community can help by working together with positive posts. When it comes to giving helpful feedback, Mavado is a good example. He gives focused topics that contain details which support his arguments.
We make every attempt we can to listen and apply feedback where time and resources allow, but this is not always possible as much as we'd like. While we are taking steps with the CPM to better improve our feedback process, the rest of the playerbase can help us out in the meantime. The amount of hostility on the forums make them a very unwelcoming place for those who'd strive to post positive feedback, and the amount of hostile threads can easily clog up the forums and make our job much more difficult when scouring for the feedback that the dev teams need to see. So, to this end... while we try to improve our end of the process, we're asking for a little help from the players on their end as well
Ultimately, the goal is to setup a method that will allow enough time to tell the CPM what is planned for the next release and get their feedback (which will include voices from the community) in time to allow a response from the devs, and changes that are possible based on your feedback. So what we want to have is "better" and more "effective" communication that can then be centralized and shared with everyone.
When it comes to in-game events, we are also making a list of features that will support the type of events that many of you have been asking for. It'll take development time to make them but once it's done we will be able to add more variety in terms of conditions for the event and flexibility of rewards to make events more enjoyable.
Now I think most of us have lost sight of what this thread was about in the first place, and that is when will 1.4 patch notes come out? The answer is tomorrow around DT.
Look put very simply this is the main point I'm trying to get across:
Right now there is no 'core' because in 5 updates from now the way aiming works and the way hit-detection works will be completely different than it is now. Therefore, the weapon balances released here in 1.4 will become unbalanced again when aiming, hit-detection, and movement overhauled.
I'm just trying to point out to you the logical flaw in your approach to fixing this game. The core has to be set first before any meaningful additions can be added. The best, and most efficient way to fix the core- and avoid all of the headaches caused by negative forum posts- is to shut the game down and create a core (aiming, hit-detection, and movement) that never needs to be tinkered with again.
The team at Final Fantasy XIV Online took this approach when their core was not set. They shut down their game, set their core and now with their re-release they are getting rave reviews from the very people who were so angry when the game was first released. |
KalOfTheRathi
Black Phoenix Mercenaries
629
|
Posted - 2013.09.04 02:25:00 -
[228] - Quote
CCP Cmdr Wang wrote:How are you going to give us meaningful feedback before you even try the changes? Or is your brain so awesome that you can look into the future? And while we are on the subject of feedback, guys, a few one liners and a catch word here and there really doesn't help. If you really care about improving the game, then please structure your feedback in a way that will:
1. List specific issues and the circumstance when it happened. We then put these in a weekly report and discuss them with the dev team on ways to address this.
2. Provide insight on why you think this is happening, if you can. Translation, explain as best as you can on how to reproduce the error/bug you encountered.
The patch notes are there to let players know what changes are coming so they can plan their gameplay accordingly, not so that people can theory craft before hand on how things will work before they actually try it. Upon reflection who was the most predictive here, Cmdr Wang old buddy?
Feedback we got in buckets now. Game is not working. Please let us know when it is.
GMT 0215, 4 Sept.
Check some of my posts, ignore the snark it won't hurt my feelings. Some say I have none. Ex's, you know how they can be.
I posted the most probable coding mistake for dropping vehicles at a great height.
The code failure for the match making appears straight forward as well. There is no reason that anyone but the Squad Leader's choices are considered during match making. Considering that many are going in different directions I would suspect that all options are being considered. Which is exactly wrong and probably tied to object oriented programming methods in C++.
Also posts related to Turrets, large and small. No change there.
My latest discovery (pre 1.4 fun with crashing) is that my Turret Operations and Large Hybrid Turrets make no difference in damaging Installations. All produce the same results while using my alt that has lower levels and this char which wants to be a tanker. Using the Rail Gun Turret produces exactly the same resulting damage on Installations in HAVs or using another Installation.
I don't expect any changes or updates. But, I would like to play again. Maybe tomorrow.
Cheers.
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