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Henchmen21
Planet Express LLC
131
|
Posted - 2013.08.22 00:24:00 -
[151] - Quote
Michael Arck wrote:Jenza's Pants wrote:Michael Arck wrote:Thumb Green wrote:The community has been trying to work with them, Michael Arck. However it's kind of hard to do with CCP withholding information and ignoring constructive feedback while giving all sorts of attention to troll threads.
And yes, if the guy cooking my burgers at McDonald's continuously fcked up my burger I would start an argument with him. Withholding information? Just who the heck are you? I just see a bunch of idiots talking who are the majority. Who will eventually leave and go hop on another game and do the same thing like some ***** who tries to find love through sex. CCP told you dummies this was a 10 year plan. You dummies should realize that this is a huge undertaking of merging worlds. But this is the thing...just ******* leave already. Really. Go. If you're not getting what you want here...find the ******* door and excuse yourselves. You fucks slow down the developmental process. I mean, if I was a developer, I wouldn't want to better **** with you guys talking all your threatening ****. This kind of thing takes time...but like I said, you can tell who had mommy and daddy who wiped poop off their butts well into their teens. Go find another game to play stupid. There's people who understand and willing to tough it out. Get lost Yes, come back on May 14th 2023 when Dust will finally be worth playing. A PlayStation V exclusive. Fanboi yesmen ruined this game. Well they did say its a 10 year plan...you idiot. No, self righteous critics who think because they played other FPS titles that deems them experts and they have the right to talk to people any kind of way...they are ruining the game Not only are they ruining the game, they also ruining the interface between community and dev. Especially when it comes to folks who have genuine feedback and understand this developmental process isn't going to be an easy and quick one. You're just another idiot that needs to go. People are having plenty fun in Dust and happy to grow with it. If you one of those girls who only show up when the money comes in, so be it. Leave, ahora.
Hey you managed to not swear left and right this time. Too bad you still can't make a point with out personal attacks. If you can't manage that few are going to take you seriously.
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Croned
C0NTRA UNIT Lokun Listamenn
372
|
Posted - 2013.08.22 00:25:00 -
[152] - Quote
Jenza's Pants wrote:Michael Arck wrote:For the love of God, why are the idiots talking to the dev in such a manner that prevents this game from getting to heights that CCP is trying to achieve??
It's like going to McDonald's and starting an argument with the guy cooking your burgers.
It doesn't make sense. The dev asked us to give constructive feedback and TO WORK WITH THEM!! Is that really too much to ask if you want to help make this game good? Or are you too busy being a grandmother and nagging about everything?
Because we have been providing constructive feedback for over a year and with each pass CCP does the exact opposite. Also, when we have patchnotes/devblog, we can see some stuff will be OP (Clogi, Flaylock) and be able to provide some input ahead of time, instead of it being delivered broken and going unfixed for 3 months. I don't recall anyone predicting that the flaylock pistol or Calogi would be OP the days before their patches were released or within a few days after. I highly doubt that you or anyone else here posesses the ability to accurately make predictions that rival CCP's own brainstorming and internal testing. I can guarantee you that any debate or discussion people may have about an upcoming change was already discussed and debated between the developers before being confirmed for the update. The only way one can know for sure the effect a particular change is to see it in action throughout the Dust playerbase. |
Michael Arck
sephiroth clones D.E.F.I.A.N.C.E
595
|
Posted - 2013.08.22 00:32:00 -
[153] - Quote
Henchmen21 wrote:Michael Arck wrote:Jenza's Pants wrote:Michael Arck wrote:Thumb Green wrote:The community has been trying to work with them, Michael Arck. However it's kind of hard to do with CCP withholding information and ignoring constructive feedback while giving all sorts of attention to troll threads.
And yes, if the guy cooking my burgers at McDonald's continuously fcked up my burger I would start an argument with him. Withholding information? Just who the heck are you? I just see a bunch of idiots talking who are the majority. Who will eventually leave and go hop on another game and do the same thing like some ***** who tries to find love through sex. CCP told you dummies this was a 10 year plan. You dummies should realize that this is a huge undertaking of merging worlds. But this is the thing...just ******* leave already. Really. Go. If you're not getting what you want here...find the ******* door and excuse yourselves. You fucks slow down the developmental process. I mean, if I was a developer, I wouldn't want to better **** with you guys talking all your threatening ****. This kind of thing takes time...but like I said, you can tell who had mommy and daddy who wiped poop off their butts well into their teens. Go find another game to play stupid. There's people who understand and willing to tough it out. Get lost Yes, come back on May 14th 2023 when Dust will finally be worth playing. A PlayStation V exclusive. Fanboi yesmen ruined this game. Well they did say its a 10 year plan...you idiot. No, self righteous critics who think because they played other FPS titles that deems them experts and they have the right to talk to people any kind of way...they are ruining the game Not only are they ruining the game, they also ruining the interface between community and dev. Especially when it comes to folks who have genuine feedback and understand this developmental process isn't going to be an easy and quick one. You're just another idiot that needs to go. People are having plenty fun in Dust and happy to grow with it. If you one of those girls who only show up when the money comes in, so be it. Leave, ahora. Hey you managed to not swear left and right this time. Too bad you still can't make a point with out personal attacks. If you can't manage that few are going to take you seriously.
LOL, like I really give a ****. |
Henchmen21
Planet Express LLC
131
|
Posted - 2013.08.22 00:32:00 -
[154] - Quote
Croned wrote:Jenza's Pants wrote:Michael Arck wrote:For the love of God, why are the idiots talking to the dev in such a manner that prevents this game from getting to heights that CCP is trying to achieve??
It's like going to McDonald's and starting an argument with the guy cooking your burgers.
It doesn't make sense. The dev asked us to give constructive feedback and TO WORK WITH THEM!! Is that really too much to ask if you want to help make this game good? Or are you too busy being a grandmother and nagging about everything?
Because we have been providing constructive feedback for over a year and with each pass CCP does the exact opposite. Also, when we have patchnotes/devblog, we can see some stuff will be OP (Clogi, Flaylock) and be able to provide some input ahead of time, instead of it being delivered broken and going unfixed for 3 months. I don't recall anyone predicting that the flaylock pistol or Calogi would be OP the days before their patches were released or within a few days after. I highly doubt that you or anyone else here posesses the ability to accurately make predictions that rival CCP's own brainstorming and internal testing. I can guarantee you that any debate or discussion people may have about an upcoming change was already discussed and debated between the developers before being confirmed for the update. The only way one can know for sure the effect a particular change is to see it in action throughout the Dust playerbase.
Remember these are the same people that tied draw distance to the weapons. There is a good case that their brainstorming and testing process is flawed. |
Thumb Green
Novashift
315
|
Posted - 2013.08.22 00:39:00 -
[155] - Quote
Me, I'm nobody of importance. Just as you are nobody of importance. Except that we are the people playing this game which makes us somewhat important.
The thing is, Michael Arck, the stuff they're fcking up on has nothing to do with merging the two games. It's all stuff related solely to the FPS aspect of the game.
I do understand and I am toughing it out. I'm critical of CCP because I want this game to succeed; I want to be playing this game 10 years from now. But if they keep fckng things up nobody but you diehard fans will be playing it and trust me that won't be enough reason for CCP to waste time and money maintaining DUST and they will cut it from the server.
Another thing, the fact that you keep using insults to prop up your comments shows that you have nothing substantial to say. |
Thumb Green
Novashift
315
|
Posted - 2013.08.22 00:41:00 -
[156] - Quote
Croned wrote: I don't recall anyone predicting that the flaylock pistol or Calogi would be OP the days before their patches were released or within a few days after.
Then you weren't paying attention. |
Jenza's Pants
Kang Lo Directorate Gallente Federation
64
|
Posted - 2013.08.22 00:46:00 -
[157] - Quote
Croned wrote:Jenza's Pants wrote:Michael Arck wrote:For the love of God, why are the idiots talking to the dev in such a manner that prevents this game from getting to heights that CCP is trying to achieve??
It's like going to McDonald's and starting an argument with the guy cooking your burgers.
It doesn't make sense. The dev asked us to give constructive feedback and TO WORK WITH THEM!! Is that really too much to ask if you want to help make this game good? Or are you too busy being a grandmother and nagging about everything?
Because we have been providing constructive feedback for over a year and with each pass CCP does the exact opposite. Also, when we have patchnotes/devblog, we can see some stuff will be OP (Clogi, Flaylock) and be able to provide some input ahead of time, instead of it being delivered broken and going unfixed for 3 months. I don't recall anyone predicting that the flaylock pistol or Calogi would be OP the days before their patches were released or within a few days after. I highly doubt that you or anyone else here posesses the ability to accurately make predictions that rival CCP's own brainstorming and internal testing. I can guarantee you that any debate or discussion people may have about an upcoming change was already discussed and debated between the developers before being confirmed for the update. The only way one can know for sure the effect a particular change is to see it in action throughout the Dust playerbase.
Yes, CCP in their infinate knowledge and wisdom, didnt see the Clogi being OP, which is why half of Imperfects and every other halfway decent corp speced into them and ran them as assault suits.
Blind sycophants. |
BL4CKST4R
WarRavens League of Infamy
1175
|
Posted - 2013.08.22 00:46:00 -
[158] - Quote
Thumb Green wrote:Croned wrote: I don't recall anyone predicting that the flaylock pistol or Calogi would be OP the days before their patches were released or within a few days after.
Then you weren't paying attention.
People assumed the flaylock would be bugged like the MD was so they didn't it was a threat, as for the CaLogi they screamed OP when the patch notes were released. |
Thor McStrut
Reckoners
140
|
Posted - 2013.08.22 00:55:00 -
[159] - Quote
CCP Cmdr Wang wrote: How are you going to give us meaningful feedback before you even try the changes? Or is your brain so awesome that you can look into the future? And while we are on the subject of feedback, guys, a few one liners and a catch word here and there really doesn't help. If you really care about improving the game, then please structure your feedback in a way that will:
1. List specific issues and the circumstance when it happened. We then put these in a weekly report and discuss them with the dev team on ways to address this.
2. Provide insight on why you think this is happening, if you can. Translation, explain as best as you can on how to reproduce the error/bug you encountered.
The patch notes are there to let players know what changes are coming so they can plan their gameplay accordingly, not so that people can theory craft before hand on how things will work before they actually try it.
Bolded, italicized, and underlined for ya.
Your, CCP Shanghai studios, track record shows that this attitude is doing you no favors. If you had a clue as to what you were doing, the player base wouldn't have to review patch notes and provide game breaking bug/exploit feedback. Then you could stand by this statement. But unfortunately for you, what you are building has been done before. Many times, with studios winning major awards.
As much as I hate to say it, DUST 514 is a First Person Shooter, with loose ties in a persistent MMORPG universe. Considering that it is first and foremost a First Person Shooter, you must have a firm grasp with the types of people who are attracted to First Person Shooters. You also must have a firm grasp on the Core Principles of First Person Shooter mechanics. If anyone in your studio does, they must be hiding in the closet, embarrassed to be seen.
You need to first build the FPS, then add in the RPG. Once those work, you bring in the MMO. |
Zeylon Rho
Subdreddit Test Alliance Please Ignore
2000
|
Posted - 2013.08.22 01:19:00 -
[160] - Quote
CCP Cmdr Wang wrote: The patch notes are there to let players know what changes are coming so they can plan their gameplay accordingly, not so that people can theory craft before hand on how things will work before they actually try it.
That alone is enough reason to release the patch notes as soon as they become available. Skill and character planning in Dust is long-term, and suits/etc. can take literally months to max. Alterations to skills, equipment, etc. can radically shift the nature and tenor of a build.
Having the latest facts and information on that is paramount to planning properly (e.g. - if you were planning for a suit build with some sort of hybrid weapon synergy, a change of bonus that removed it from a suit would impact your build).
To put it another way, you've also suggested there will be no more respecs. Fine. However, this does put a finer point on the weightiness of the decisions, and the need to get information on changes as quickly as possible. For my part, I've been saving SP since the last respec... just waiting for suit changes.
Circa 5/21, there was this post from CCP Remnant:
Quote:Quote:crazy space 1 wrote: Plus sometimes, we only think were right. But mm. In a lot of cases yeah you could be doing a better job no offence, its your art and I'm telling what ate the weakest parts in my opinion .
Dropsuit balance and bonuses . You should give the basic suits a single bonus btw something the same across race. And they would stack with the nee bonuses and give a reason to bring basic to 5 becuase it would increase the bonus on all suits. Yeah, we're going to be bringing the race bonus down onto the basic suits. It's one of a few adjustments to the dropsuit progression we'll be outlining in the next few days. Some adjustments we'll be making very shortly, but others will be a fair bit later.
So I wait for these suit changes. I haven't spent any SP on suits/weapons since the respec, since I've been told I cannot respec again. I do not know when things will become available, but I know months of SP could go where I don't want it if I don't keep waiting.
That's what getting information about upcoming changes is about: allowing us to plan.
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J'Jor Da'Wg
KILL-EM-QUICK RISE of LEGION
890
|
Posted - 2013.08.22 01:49:00 -
[161] - Quote
Michael Arck wrote:Jenza's Pants wrote:Michael Arck wrote:Thumb Green wrote:The community has been trying to work with them, Michael Arck. However it's kind of hard to do with CCP withholding information and ignoring constructive feedback while giving all sorts of attention to troll threads.
And yes, if the guy cooking my burgers at McDonald's continuously fcked up my burger I would start an argument with him. Withholding information? Just who the heck are you? I just see a bunch of idiots talking who are the majority. Who will eventually leave and go hop on another game and do the same thing like some ***** who tries to find love through sex. CCP told you dummies this was a 10 year plan. You dummies should realize that this is a huge undertaking of merging worlds. But this is the thing...just ******* leave already. Really. Go. If you're not getting what you want here...find the ******* door and excuse yourselves. You fucks slow down the developmental process. I mean, if I was a developer, I wouldn't want to better **** with you guys talking all your threatening ****. This kind of thing takes time...but like I said, you can tell who had mommy and daddy who wiped poop off their butts well into their teens. Go find another game to play stupid. There's people who understand and willing to tough it out. Get lost Yes, come back on May 14th 2023 when Dust will finally be worth playing. A PlayStation V exclusive. Fanboi yesmen ruined this game. Well they did say its a 10 year plan...you idiot. No, self righteous critics who think because they played other FPS titles that deems them experts and they have the right to talk to people any kind of way...they are ruining the game Not only are they ruining the game, they also ruining the interface between community and dev. Especially when it comes to folks who have genuine feedback and understand this developmental process isn't going to be an easy and quick one. You're just another idiot that needs to go. People are having plenty fun in Dust and happy to grow with it. If you one of those girls who only show up when the money comes in, so be it. Leave, ahora.
The 10 year plan was not for the game to finally reach feature complete state, but rather it was supposed to be DONE and for all intent and purposes in no need of further development within 2 years. The 10 year plan is for EXPANSIONS and EXTRA CONTENT, not the basics of gameplay balance, content completion, and game mechanics. 10 years is an excuse. EVE was ready within a year of beta and everything else on their 10 year plan has been extra.
Don't even attempt to use the 10 year development plan as an excuse because the fact is its a horrible excuse than any halfwit sees through. Games dont take 10 years to reach a basic and fully implemented state.
You can focus all you want on the good parts or try to apply some elbow grease and rub out the imperfections. One will result in blissful denial and the other in a good product. |
Vrain Matari
ZionTCD
715
|
Posted - 2013.08.22 02:02:00 -
[162] - Quote
This thread has developed into something awful. Can anything of value can possibly be salvaged from it?
I think so.
There are multiple important topics here. So many that to address them all in one post would be a mistake.
So let's get to the heart of it: Cmd. Wang's response, quoted below.
CCP Cmdr Wang wrote:BARDAS wrote:What are these patch notes that people speak of? Do you by chance mean the arcane scribble that magically appears 24 hours before a change takes place thus preventing any meaningful feedback from the community which could potentially prevent problems before they occur? If so yeah I may have heard about those once a while back. Its a shame we don't see them sooner for the aforementioned reason. How are you going to give us meaningful feedback before you even try the changes? Or is your brain so awesome that you can look into the future? And while we are on the subject of feedback, guys, a few one liners and a catch word here and there really doesn't help. If you really care about improving the game, then please structure your feedback in a way that will: 1. List specific issues and the circumstance when it happened. We then put these in a weekly report and discuss them with the dev team on ways to address this. 2. Provide insight on why you think this is happening, if you can. Translation, explain as best as you can on how to reproduce the error/bug you encountered. The patch notes are there to let players know what changes are coming so they can plan their gameplay accordingly, not so that people can theory craft before hand on how things will work before they actually try it. In what follows, nothing is personal, just my best effort at a bullshit-free contribution.
I suspect many players, like myself, found this statment deeply disheartening. Why should we? Let's break it down a bit.
The middle chunk first. Points 1 & 2 are eminently reasonable, but they do not address BARDAS' concern. BARDAS is asking for community input and vetting, nixing or redesign of patch contents in the early stages of the design process for each patch. Wang is responding with standard bug reporting instructions appropriate only after the patch is live. There's a disconnect here, BARDAS and Wang are having two different conversations. Why?
The final sentence shows a confusion in the way we're all using 'patch notes'. BARDAS isn't really asking for patch notes, so Wang's misunderstanding is fair enough. BARDAS is asking for the(wildly guessing at terminology here, if you willfully misinterpret me i will kick your ass, readers) pre-sprint design documents. The documents where dev teams decide what to work on and what, specifically they're going to do with each item that is planned for the release of that patch. BARDAS feels that the players could make a valuable contribution at this stage.
The opening paragraph of Cmd. Wang's reply is where the most valuable information is. Again it looks like a pre-patch input vs. post-patch feedback mismatch. And Wang's implication that behaviours emerge from additions and changes that none of us cold predict is true, as far as it goes. Here's the crux of it though: is this a misunderstanding based on two peeps using the same word in different ways, or is this an obtuse refusal by CCP Shanghai to even condider what the community is trying to offer?
It's hard to tell. CCP staff are no doubt stressed and working hard, the office is facing pressure on several fronts. What's disheatening is the fear that Wang's take on BARDAS' request is part of the 'cultural' attitude at the office, based on development practices and other practicalities, and that player input earlier in the product cycle is seen as awkward, inconvenient, resource-consuming and of questionable value.
Whether that's true is difficult to discern from CCP's actions. If CCP feels that players contributions to DUST are valuble primarily as feedback after the fact, they should come out and state that. It would be less destructive to the game than the double whammy of silence and mixed messages we're dealing with now.
Such a statement would be unwelcome to many, but once all parties concerned knew where they stood and what their role was relations would improve. People respect clear honest communication. |
Abron Garr
Amarr Templars Amarr Empire
574
|
Posted - 2013.08.22 02:24:00 -
[163] - Quote
Croned wrote:Jenza's Pants wrote:Michael Arck wrote:For the love of God, why are the idiots talking to the dev in such a manner that prevents this game from getting to heights that CCP is trying to achieve??
It's like going to McDonald's and starting an argument with the guy cooking your burgers.
It doesn't make sense. The dev asked us to give constructive feedback and TO WORK WITH THEM!! Is that really too much to ask if you want to help make this game good? Or are you too busy being a grandmother and nagging about everything?
Because we have been providing constructive feedback for over a year and with each pass CCP does the exact opposite. Also, when we have patchnotes/devblog, we can see some stuff will be OP (Clogi, Flaylock) and be able to provide some input ahead of time, instead of it being delivered broken and going unfixed for 3 months. I don't recall anyone predicting that the flaylock pistol or Calogi would be OP the days before their patches were released or within a few days after. I highly doubt that you or anyone else here posesses the ability to accurately make predictions that rival CCP's own brainstorming and internal testing. I can guarantee you that any debate or discussion people may have about an upcoming change was already discussed and debated between the developers before being confirmed for the update. The only way one can know for sure the effect a particular change is to see it in action throughout the Dust playerbase.
I don't know what's more idiotic, your worthless post or the morons who up-voted it. Here are no less than 6 threads that address the Flaylock and Logi suit issue before Uprising went live, some of these were made from video footage and fanfest data-- well before patch notes were even released. You may also want to look for the HAV, Heavy, and Sharpshooter nerfs as well as many other issues that plagued Dust shortly after release. Had we been given more time or, God forbid, an actual test server, we might have caught these issues before they were released.
https://forums.dust514.com/default.aspx?g=posts&t=70607&find=unread
https://forums.dust514.com/default.aspx?g=posts&t=70628&find=unread
https://forums.dust514.com/default.aspx?g=posts&t=70696&find=unread
https://forums.dust514.com/default.aspx?g=posts&t=70755&find=unread
https://forums.dust514.com/default.aspx?g=posts&t=71547&find=unread
https://forums.dust514.com/default.aspx?g=posts&t=72313&find=unread
Next time don't be a lazy git. You should use the search function before you make sweeping statements and broadcast to the forum your ignorance. Some players are very good at theory crafting and can perceive imbalances from data. Also, note the number of comments in those threads telling the OP to "wait and see before crying". Well, we waited, we saw, and this is the result. |
BL4CKST4R
WarRavens League of Infamy
1177
|
Posted - 2013.08.22 02:29:00 -
[164] - Quote
It is obvious CCP is under stress right not but, the first sentence and last are probably the most painful.
Quote:Or is your brain so awesome that you can look into the future?
That's more a sarcastic remark calling the person being replied to an idiot, even if that's not what he wrote you can tell that's what he meant.
Quote:The patch notes are there to let players know what changes are coming so they can plan their gameplay accordingly, not so that people can theory craft before hand on how things will work before they actually try it.
This is probably the worst in my opinion, many of us have been playing this game for a bit over a year we have been through the entire beta process, we have seen weapons rise from the ashes and turned to dust within months. We know what just a few numbers can do because we have seen what a few numbers can do. So yes we can theory craft just from taking a glimpse at the patch notes. We did it when you guys accidentally leaked the ferroscale and reactive plate stats, we knew they would not work (aside from a unconfirmed exploit with the ferroscale plates) and we told them ahead of time they would not work, they did not listen. When the Caldari Logistics bonus was shown we knew it was going to be incredibly OP, but alas it took them 3 months to fix it, they wen't a little to far but regardless 3 months to fix something we told them ahead of time.
So honestly you can say all the crap you want but the fact are facts, when you release patch notes and we say it is going to be broken or OP we have always been right, and then when the patch does come and we actually try it, it takes you months to fix it when we told you before the patch was ever released so honestly whats it going to be? You tell us that we cannot theory craft until we try it, but when we do it takes you forever to take any action, and when we do tell you something is going to be broken ahead of time you act like we are a bunch of monkeys slinging excrement at each other. Look at the Charybdis we have been telling you it is broken as hell for months, finally it will be fixed in probably 1 month 20 days but that was an avoidable problem. Armor has been broken since BETA and you guys are finally attempting to fix it how many years later? hell this isn't even a complete fix, well we don't know if its a complete fix since you won't release the patch notes but this is me theory crafting about armor, from an armor user since beta, but what do I know right? I'll just continue slinging excrement. |
BARDAS
DUST University Ivy League
341
|
Posted - 2013.08.22 02:38:00 -
[165] - Quote
Sampson David wrote:BARDAS wrote:CCP Cmdr Wang wrote:BARDAS wrote:What are these patch notes that people speak of? Do you by chance mean the arcane scribble that magically appears 24 hours before a change takes place thus preventing any meaningful feedback from the community which could potentially prevent problems before they occur? If so yeah I may have heard about those once a while back. Its a shame we don't see them sooner for the aforementioned reason. How are you going to give us meaningful feedback before you even try the changes? Or is your brain so awesome that you can look into the future? And while we are on the subject of feedback, guys, a few one liners and a catch word here and there really doesn't help. If you really care about improving the game, then please structure your feedback in a way that will: 1. List specific issues and the circumstance when it happened. We then put these in a weekly report and discuss them with the dev team on ways to address this. 2. Provide insight on why you think this is happening, if you can. Translation, explain as best as you can on how to reproduce the error/bug you encountered. The patch notes are there to let players know what changes are coming so they can plan their gameplay accordingly, not so that people can theory craft before hand on how things will work before they actually try it. I think you missed the entire point I was trying to convey. Early patch notes are just the part of what the community wants. So I will sum it up in words that sound less sarcastic than my original post: We want regular and frequent communication from the developers on what is going on behind the scenes. If you are your staff are unable to do this then hire someone for the sole purpose of doing this. If you cannot or are unwilling to do that then why are you even in the business of making a video game? If you cannot communicate with your customers then you have no chance of keeping an already extremely frustrated player base playing your game long term. And no the dev blog doesn't count. It is updated infrequently and does not contain all the information we as a community want and/or need. I'm sure there is more that could be said on this topic. Perhaps someone else would care to expand on the subject. I'm currently on my lunch break so I do not have the time to create a massive post pointing out what the developers are obviously lacking. Think of the developer & customer relationship as being like a marriage. What is the key to any good lasting marriage? Communication! They did hire two people for the purpose of communicating with the community. Their names are LogiBro and Mintchip! Yet we are still in the same place we've been all along. Little to no communication followed by troll comments from the DEV team. These toxic forums are a product of CCP's unwillingness to communicate properly and frequently. The community has done exactly what Commander Wang asked us to and we still get ignored. Just some simple acknowledgment on some of these well thought topics would go along to get some community good will.
I have to ask the question this questions then. What are they actually doing? If it is not constantly reaching between the isles it doesn't sound like they are performing the duty they were hired for. Perhaps they are overworked, but still they need someone to take on that role. It is not very professional to blindside your customers many of whom may have been with you from day 1 carrying the justification for your salary. |
Samahiel
Goonfeet Top Men.
75
|
Posted - 2013.08.22 02:40:00 -
[166] - Quote
CCP Cmdr Wang wrote: How are you going to give us meaningful feedback before you even try the changes? Or is your brain so awesome that you can look into the future? And while we are on the subject of feedback, guys, a few one liners and a catch word here and there really doesn't help. If you really care about improving the game, then please structure your feedback in a way that will:
1. List specific issues and the circumstance when it happened. We then put these in a weekly report and discuss them with the dev team on ways to address this.
2. Provide insight on why you think this is happening, if you can. Translation, explain as best as you can on how to reproduce the error/bug you encountered.
The patch notes are there to let players know what changes are coming so they can plan their gameplay accordingly, not so that people can theory craft before hand on how things will work before they actually try it.
Goons live and breathe New Eden. We've been on every CSM since it was created; We've chaired it twice; We've had two members hired by CCP (CCP Sreegs, CCP Soundwave); our directorate regularly consults with the developers about eve patches in the public threads; We've developed multiple third party applications (EVEMon, GarpaTS, EveThing, Goonfleet.com); Including one of the most complete wiki's on Dust and Eve Game mechanics; Our members regularly post thoughtful, well researched articles with numbers on a respected news site we specifically created for CCP's fanbase; Yes, even about dust; We also compose, edit, and publish the most complete newbie guides to Dust and Eve in the community (I personally worked on both of the current versions. The 2013 Eve newbie guide was even praised by CCP before fanfest); In short we've taken an active an intensely interested role in the development of New Eden.
The idea that we can't look at a patch note, crunch some numbers, and come up with at least a working premise of how it will affect the game is not only ludicrous but ignores the impressive amount of time, and effort we put into your games. |
Michael Arck
sephiroth clones D.E.F.I.A.N.C.E
599
|
Posted - 2013.08.22 02:43:00 -
[167] - Quote
J'Jor Da'Wg wrote:Michael Arck wrote:Jenza's Pants wrote:Michael Arck wrote:Thumb Green wrote:The community has been trying to work with them, Michael Arck. However it's kind of hard to do with CCP withholding information and ignoring constructive feedback while giving all sorts of attention to troll threads.
And yes, if the guy cooking my burgers at McDonald's continuously fcked up my burger I would start an argument with him. Withholding information? Just who the heck are you? I just see a bunch of idiots talking who are the majority. Who will eventually leave and go hop on another game and do the same thing like some ***** who tries to find love through sex. CCP told you dummies this was a 10 year plan. You dummies should realize that this is a huge undertaking of merging worlds. But this is the thing...just ******* leave already. Really. Go. If you're not getting what you want here...find the ******* door and excuse yourselves. You fucks slow down the developmental process. I mean, if I was a developer, I wouldn't want to better **** with you guys talking all your threatening ****. This kind of thing takes time...but like I said, you can tell who had mommy and daddy who wiped poop off their butts well into their teens. Go find another game to play stupid. There's people who understand and willing to tough it out. Get lost Yes, come back on May 14th 2023 when Dust will finally be worth playing. A PlayStation V exclusive. Fanboi yesmen ruined this game. Well they did say its a 10 year plan...you idiot. No, self righteous critics who think because they played other FPS titles that deems them experts and they have the right to talk to people any kind of way...they are ruining the game Not only are they ruining the game, they also ruining the interface between community and dev. Especially when it comes to folks who have genuine feedback and understand this developmental process isn't going to be an easy and quick one. You're just another idiot that needs to go. People are having plenty fun in Dust and happy to grow with it. If you one of those girls who only show up when the money comes in, so be it. Leave, ahora. The 10 year plan was not for the game to finally reach feature complete state, but rather it was supposed to be DONE and for all intent and purposes in no need of further development within 2 years. The 10 year plan is for EXPANSIONS and EXTRA CONTENT, not the basics of gameplay balance, content completion, and game mechanics. 10 years is an excuse. EVE was ready within a year of beta and everything else on their 10 year plan has been extra. Don't even attempt to use the 10 year development plan as an excuse because the fact is its a horrible excuse than any halfwit sees through. Games dont take 10 years to reach a basic and fully implemented state. You can focus all you want on the good parts or try to apply some elbow grease and rub out the imperfections. One will result in blissful denial and the other in a good product.
If you thought that combining this console game with a PC game in one universe with the knowledge that this is CCP's first FPS title should take only two years without any hiccups and expected it to be perfect...
Then you are a dummy. And yea, there has been several games that have been in development for 10 years that gamers didn't even play or couldn't even involve themselves with to give feedback.
The problem with gamers is that they are spoiled brats and treat the industry just like they treat their parents. Rude, hostile, and ready to threaten if their way aren't given.
You guys are the most difficult bunch to develop a game for. It must be hell sifting through yall crap, reading constructive criticism every 1000th post. Every other is about threats, "I told CCP, I'm an FPS expert", and just overall stupidity. Or how incompetent you guys think CCP are.
Then when they don't respond, yall get hostile?
And read some more, the people who agree are not in blissful denial. They just expect better from the community that they are a part of to help bring this game up to a higher quality.
|
Zekain Kade
TeamPlayers EoN.
1524
|
Posted - 2013.08.22 02:51:00 -
[168] - Quote
CCP Cmdr Wang wrote:BARDAS wrote:What are these patch notes that people speak of? Do you by chance mean the arcane scribble that magically appears 24 hours before a change takes place thus preventing any meaningful feedback from the community which could potentially prevent problems before they occur? If so yeah I may have heard about those once a while back. Its a shame we don't see them sooner for the aforementioned reason. How are you going to give us meaningful feedback before you even try the changes? Or is your brain so awesome that you can look into the future? And while we are on the subject of feedback, guys, a few one liners and a catch word here and there really doesn't help. If you really care about improving the game, then please structure your feedback in a way that will: 1. List specific issues and the circumstance when it happened. We then put these in a weekly report and discuss them with the dev team on ways to address this. 2. Provide insight on why you think this is happening, if you can. Translation, explain as best as you can on how to reproduce the error/bug you encountered. The patch notes are there to let players know what changes are coming so they can plan their gameplay accordingly, not so that people can theory craft before hand on how things will work before they actually try it. we all told you guys the flaylock was going to be op waaay before we even saw a glimpse of it in your patch notes. Look what happened, it was op. But you neglected to fix it 4 months.
You're right, we can't see the future. But we sure as hell can see obvious problems when we are presented with the stats and numbers of new toys, and functions long before we are actually able to use them. Our history with ccp has proven it time, again time again.
Thus is the type of attitude that's causing ccp to alienate its community. We just want to help , yet you hide everything from us until its reached the point of no return. Look at the reactive, and forracale plates. We said they were going to be useless upon release, and look at what happened there? They were useless.
Ccps ignorance to its community is killing its own game. |
Seymor Krelborn
DUST University Ivy League
585
|
Posted - 2013.08.22 03:25:00 -
[169] - Quote
http://www.youtube.com/watch?v=E7Kre4_fFek
|
Vrain Matari
ZionTCD
717
|
Posted - 2013.08.22 03:37:00 -
[170] - Quote
Heyyyyyyyyyyyyy! Isn't that Soxy on guitar? |
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CCP Cmdr Wang
C C P C C P Alliance
2250
|
Posted - 2013.08.22 03:56:00 -
[171] - Quote
BARDAS wrote:CCP Cmdr Wang wrote:BARDAS wrote:What are these patch notes that people speak of? Do you by chance mean the arcane scribble that magically appears 24 hours before a change takes place thus preventing any meaningful feedback from the community which could potentially prevent problems before they occur? If so yeah I may have heard about those once a while back. Its a shame we don't see them sooner for the aforementioned reason. How are you going to give us meaningful feedback before you even try the changes? Or is your brain so awesome that you can look into the future? And while we are on the subject of feedback, guys, a few one liners and a catch word here and there really doesn't help. If you really care about improving the game, then please structure your feedback in a way that will: 1. List specific issues and the circumstance when it happened. We then put these in a weekly report and discuss them with the dev team on ways to address this. 2. Provide insight on why you think this is happening, if you can. Translation, explain as best as you can on how to reproduce the error/bug you encountered. The patch notes are there to let players know what changes are coming so they can plan their gameplay accordingly, not so that people can theory craft before hand on how things will work before they actually try it. I think you missed the entire point I was trying to convey. Early patch notes are just the part of what the community wants. So I will sum it up in words that sound less sarcastic than my original post: We want regular and frequent communication from the developers on what is going on behind the scenes. If you are your staff are unable to do this then hire someone for the sole purpose of doing this. If you cannot or are unwilling to do that then why are you even in the business of making a video game? If you cannot communicate with your customers then you have no chance of keeping an already extremely frustrated player base playing your game long term. And no the dev blog doesn't count. It is updated infrequently and does not contain all the information we as a community want and/or need. I'm sure there is more that could be said on this topic. Perhaps someone else would care to expand on the subject. I'm currently on my lunch break so I do not have the time to create a massive post pointing out what the developers are obviously lacking. Think of the developer & customer relationship as being like a marriage. What is the key to any good lasting marriage? Communication!
What I was trying to say in the earlier post was that patch notes are not the ideal tool for spotting problems. In the current process, at the stage when patch notes are finalized, there's limited time to iterate before the changes are in-game. And the community can help by working together with positive posts. When it comes to giving helpful feedback, Mavado is a good example. He gives focused topics that contain details which support his arguments.
We make every attempt we can to listen and apply feedback where time and resources allow, but this is not always possible as much as we'd like. While we are taking steps with the CPM to better improve our feedback process, the rest of the playerbase can help us out in the meantime. The amount of hostility on the forums make them a very unwelcoming place for those who'd strive to post positive feedback, and the amount of hostile threads can easily clog up the forums and make our job much more difficult when scouring for the feedback that the dev teams need to see. So, to this end... while we try to improve our end of the process, we're asking for a little help from the players on their end as well
Ultimately, the goal is to setup a method that will allow enough time to tell the CPM what is planned for the next release and get their feedback (which will include voices from the community) in time to allow a response from the devs, and changes that are possible based on your feedback. So what we want to have is "better" and more "effective" communication that can then be centralized and shared with everyone.
When it comes to in-game events, we are also making a list of features that will support the type of events that many of you have been asking for. It'll take development time to make them but once it's done we will be able to add more variety in terms of conditions for the event and flexibility of rewards to make events more enjoyable.
Now I think most of us have lost sight of what this thread was about in the first place, and that is when will 1.4 patch notes come out? The answer is tomorrow around DT. |
|
Seymor Krelborn
DUST University Ivy League
586
|
Posted - 2013.08.22 03:57:00 -
[172] - Quote
Vrain Matari wrote:Heyyyyyyyyyyyyy! Isn't that Soxy on guitar?
could be
but that's definitely wang on the congos |
Jean afer Salpun
Amarr Templars Amarr Empire
13
|
Posted - 2013.08.22 04:00:00 -
[173] - Quote
CCP Cmdr Wang wrote: Now I think most of us have lost sight of what this thread was about in the first place, and that is when will 1.4 patch notes come out? The answer is tomorrow around DT.
7 hours or 31 hours? lol. |
Flux Raeder
WarRavens League of Infamy
152
|
Posted - 2013.08.22 05:07:00 -
[174] - Quote
InsidiousN wrote:CCP Cmdr Wang wrote:steadyhand amarr wrote:I'm liking the new tone of the commander :-)
But in regards to the patch notes, sometimes a fresh pair of eyes can spot things people close to the project can't. Maths is maths afterall. Or the players can outright tell you how they are going to openly exploit a change.
We are the end customer and in the business word customers are a big part of the development process. The gaming world is no diffrent. Please work with us.
And stop using a live eniorment ti teat changes. It's bad practice full stop. Well, I agree but sometimes people forget that this is something really new, a MMO on a console that is working towards a full connection with another MMO on a different platform. So this is something akin to getting a man on the moon, and there were problems along the way there. Did people troll the NASA space program when things didn't go according to plan? Or did they get back on the horse and help provide solutions? We do listen to player feedback and some of them do make it into the game. It would be a lie to say that is not so. I know that it's taken longer than most of you on the forums would like, but it does take time to workout a solution when one is trodding down a path never traveled. A few of you on the forums have been with us all this time, so I am just asking you guys to keep on providing helpful feedback and a little less hate. Hope that's not too much to ask. This is your problem right here CCP, everyone at CCP working on DUST514 needs to read this post from Wang, and if you find yourself stuck in this mentality you need to immediately banish it from your mind FOREVER. You guys have far too many ideas in your head at the same time, pulling you in so many different directions that you don't even know what areas of this very broken game need to be focused on. How you can possibly think about "getting a man on the moon" when you still have yet to invent an airplane that can get off the ground? What you should have done since day one, and what you must do now, is focus ALL of your attention on building an FPS that actually functions. You have to make sure your foundation is set, and set so solidly that you'll never need to change it or think about it again. You should not need to reinvent the way propeller planes fly when you are building your spaceship. Even if it's just starting with a 1v1 fight and making sure every aspect of that is solid and then moving forward, that is the approach you must take. Once you lock down flawless mechanics for an individual's aiming, hit-detection, movement, weapon balance, and FUN (you still fail to include fun) then you can move forward. For instance, why are you adding new weapons when the ones that currently exist are not balanced and do not function properly? What do you think will happen when you add more weapons onto an already horribly unbalanced system? You waste so much time introducing new weapons and then trying to balance them- but you're trying to balance them on a completely unbalanced foundation. How can you expect to build towards to moon when the foundation is constantly changing? You have just spent the last few updates and many months trying to balance out the Mass Driver and Flaylocks, among others, but what is going to happen to that 'balance' when the underlying mechanics are completely overhauled? At this point I would say that your only real path forward is to just shut it down, for a year, 6 months, or however much time it takes you to build a solid, stable, unchanging foundation of proper FPS mechanics. Then when you go to add all of these cool amazing ideas you have you will not be held back from reaching the moon because you forgot to install the fuel tanks. This x100,000,000,000,000,000 |
Asirius Medaius
Planetary Response Organization Test Friends Please Ignore
263
|
Posted - 2013.08.22 05:11:00 -
[175] - Quote
Breakin Stuff wrote:1. Is it going to include the test maps so we can practice flying and scrimmage against our own corp members?
The new test map will be a 5x5 meter whiteroom. You will test weapons there.
2. Is the MD going to be nerfed? Or the Forge gun?
No, both will be buffed solely to annoy you.
3. Are scouts being buffed?
Scouts will be filled with 30% more tasty meat.
4. Will there be more maps, or the ability to choose the maps we want to go to?
There will be more maps, however, you are annoying and will be stuck in Line Harvest for eternity.
5. The AR is great, but can the GEK get nerfed, or at least dumbed down a bit?
No. Because the AR nerf threads are stupid.
6. Zooming sniper scopes?
No. We are replacing the sniper scope with the Forge Gun reticle. Happy Hunting.
7. Removal or extension of SP cap?
SP cap is now 300 SP/day unless you are a goon and thus in charge of CCP. If you are a goon the SP cap is unlimited.
8. Dropships playing a bigger part in the game, pilots getting forward firing guns so they can kill too?
You are aware of the assault dropship, yes? Of note, however, as dropships are felt to be in the wrong place we have replaced their tritanium alloy hulls with paper mache and amarr prayers. This should reflect the durability intended for the vehicles.
I lol'd.
|
Asirius Medaius
Planetary Response Organization Test Friends Please Ignore
263
|
Posted - 2013.08.22 05:15:00 -
[176] - Quote
CCP Cmdr Wang wrote:steadyhand amarr wrote:I'm liking the new tone of the commander :-)
But in regards to the patch notes, sometimes a fresh pair of eyes can spot things people close to the project can't. Maths is maths afterall. Or the players can outright tell you how they are going to openly exploit a change.
We are the end customer and in the business word customers are a big part of the development process. The gaming world is no diffrent. Please work with us.
And stop using a live eniorment ti teat changes. It's bad practice full stop. Well, I agree but sometimes people forget that this is something really new, a MMO on a console that is working towards a full connection with another MMO on a different platform. So this is something akin to getting a man on the moon, and there were problems along the way there. Did people troll the NASA space program when things didn't go according to plan? Or did they get back on the horse and help provide solutions? We do listen to player feedback and some of them do make it into the game. It would be a lie to say that is not so. I know that it's taken longer than most of you on the forums would like, but it does take time to workout a solution when one is trodding down a path never traveled. A few of you on the forums have been with us all this time, so I am just asking you guys to keep on providing helpful feedback and a little less hate. Hope that's not too much to ask.
I don't know why, but even I (who believe me, is skeptical about CCP's progress at times) feel this comment is very disengaging; very polite and constructive feedback. +1 for the response. |
xjumpman23
Royal Uhlans Amarr Empire
440
|
Posted - 2013.08.22 05:18:00 -
[177] - Quote
http://www.metacritic.com/game/playstation-3/dust-514
|
Sardonk Eternia
Multnomah Interstellar Holdings Inc.
168
|
Posted - 2013.08.22 05:30:00 -
[178] - Quote
CCP Cmdr Wang wrote:When we want you to? Now go back to killing clones please. It'll be out soon enough either this week or the next at the latest.
Wow way to be a smart-ass to the people who pay your salary. Don't forget who your customer is, Wang. |
D legendary hero
THE WARRIORS OF LEGEND
677
|
Posted - 2013.08.22 05:36:00 -
[179] - Quote
CCP Cmdr Wang wrote:BARDAS wrote:CCP Cmdr Wang wrote:BARDAS wrote:What are these patch notes that people speak of? Do you by chance mean the arcane scribble that magically appears 24 hours before a change takes place thus preventing any meaningful feedback from the community which could potentially prevent problems before they occur? If so yeah I may have heard about those once a while back. Its a shame we don't see them sooner for the aforementioned reason. How are you going to give us meaningful feedback before you even try the changes? Or is your brain so awesome that you can look into the future? And while we are on the subject of feedback, guys, a few one liners and a catch word here and there really doesn't help. If you really care about improving the game, then please structure your feedback in a way that will: 1. List specific issues and the circumstance when it happened. We then put these in a weekly report and discuss them with the dev team on ways to address this. 2. Provide insight on why you think this is happening, if you can. Translation, explain as best as you can on how to reproduce the error/bug you encountered. The patch notes are there to let players know what changes are coming so they can plan their gameplay accordingly, not so that people can theory craft before hand on how things will work before they actually try it. I think you missed the entire point I was trying to convey. Early patch notes are just the part of what the community wants. So I will sum it up in words that sound less sarcastic than my original post: We want regular and frequent communication from the developers on what is going on behind the scenes. If you are your staff are unable to do this then hire someone for the sole purpose of doing this. If you cannot or are unwilling to do that then why are you even in the business of making a video game? If you cannot communicate with your customers then you have no chance of keeping an already extremely frustrated player base playing your game long term. And no the dev blog doesn't count. It is updated infrequently and does not contain all the information we as a community want and/or need. I'm sure there is more that could be said on this topic. Perhaps someone else would care to expand on the subject. I'm currently on my lunch break so I do not have the time to create a massive post pointing out what the developers are obviously lacking. Think of the developer & customer relationship as being like a marriage. What is the key to any good lasting marriage? Communication! What I was trying to say in the earlier post was that patch notes are not the ideal tool for spotting problems. In the current process, at the stage when patch notes are finalized, there's limited time to iterate before the changes are in-game. And the community can help by working together with positive posts. When it comes to giving helpful feedback, Mavado is a good example. He gives focused topics that contain details which support his arguments. We make every attempt we can to listen and apply feedback where time and resources allow, but this is not always possible as much as we'd like. While we are taking steps with the CPM to better improve our feedback process, the rest of the playerbase can help us out in the meantime. The amount of hostility on the forums make them a very unwelcoming place for those who'd strive to post positive feedback, and the amount of hostile threads can easily clog up the forums and make our job much more difficult when scouring for the feedback that the dev teams need to see. So, to this end... while we try to improve our end of the process, we're asking for a little help from the players on their end as well Ultimately, the goal is to setup a method that will allow enough time to tell the CPM what is planned for the next release and get their feedback (which will include voices from the community) in time to allow a response from the devs, and changes that are possible based on your feedback. So what we want to have is "better" and more "effective" communication that can then be centralized and shared with everyone. When it comes to in-game events, we are also making a list of features that will support the type of events that many of you have been asking for. It'll take development time to make them but once it's done we will be able to add more variety in terms of conditions for the event and flexibility of rewards to make events more enjoyable. Now I think most of us have lost sight of what this thread was about in the first place, and that is when will 1.4 patch notes come out? The answer is tomorrow around DT.
Cmdr Wang bring down the law!... you cant argue with logic this powerful. 1+ to this post.
and don't make him get the unicorn... or the dogs (i saw that comment on the meow meow thread.... "and here comes the dogs, locked for spam"). its always a pleasure to hear your clever responses. also, thanks for the patch notes update bro/sis |
D legendary hero
THE WARRIORS OF LEGEND
677
|
Posted - 2013.08.22 05:45:00 -
[180] - Quote
@CCP Wang there is one thing i must contest it is possible to give meaningful feedback before an update, because we have experiece playing the game, we literallly were your game testers and we understand certain things you don't and vice versa. for example;
400 WP to graduate academy = horrible Idea 1500 WP to graduate academy = worse idea because you didnt learn from the first one
you see, i dnt have to play academy to know how bad that idea is.... lol intantly throwing new players to the wolves, is see.
knowin about nerfs ahead of time will help people give feedback on the weaponry or equipment and allow you to adjust accordingly for balance. I.e. flaylocks nerfing damage and radius = useless weapon that should be removed from game and SP refunded. flaylocks nerfing damage only )R radius only = good choice balancing high-risk with high-reward OR low-risj with low_reward. |
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