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Thread Statistics | Show CCP posts - 5 post(s) |
pegasis prime
BIG BAD W0LVES Eternal Syndicate
654
|
Posted - 2013.08.21 11:48:00 -
[61] - Quote
CCP Cmdr Wang wrote:BARDAS wrote:What are these patch notes that people speak of? Do you by chance mean the arcane scribble that magically appears 24 hours before a change takes place thus preventing any meaningful feedback from the community which could potentially prevent problems before they occur? If so yeah I may have heard about those once a while back. Its a shame we don't see them sooner for the aforementioned reason. How are you going to give us meaningful feedback before you even try the changes? Or is your brain so awesome that you can look into the future? And while we are on the subject of feedback, guys, a few one liners and a catch word here and there really doesn't help. If you really care about improving the game, then please structure your feedback in a way that will: 1. List specific issues and the circumstance when it happened. We then put these in a weekly report and discuss them with the dev team on ways to address this. 2. Provide insight on why you think this is happening, if you can. Translation, explain as best as you can on how to reproduce the error/bug you encountered. The patch notes are there to let players know what changes are coming so they can plan their gameplay accordingly, not so that people can theory craft before hand on how things will work before they actually try it.
Fight fight fight fight fight fight fight fight fight fight fight fight fight.
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Tech Ohm Eaven
L.O.T.I.S.
690
|
Posted - 2013.08.21 12:57:00 -
[62] - Quote
CCP Cmdr Wang wrote:Tech Ohm Eaven wrote:CCP Cmdr Wang wrote:steadyhand amarr wrote:I'm liking the new tone of the commander :-)
But in regards to the patch notes, sometimes a fresh pair of eyes can spot things people close to the project can't. Maths is maths afterall. Or the players can outright tell you how they are going to openly exploit a change.
We are the end customer and in the business word customers are a big part of the development process. The gaming world is no diffrent. Please work with us.
And stop using a live eniorment ti teat changes. It's bad practice full stop. Well, I agree but sometimes people forget that this is something really new, a MMO on a console that is working towards a full connection with another MMO on a different platform. So this is something akin to getting a man on the moon, and there were problems along the way there. Did people troll the NASA space program when things didn't go according to plan? Or did they get back on the horse and help provide solutions? We do listen to player feedback and some of them do make it into the game. It would be a lie to say that is not so. I know that it's taken longer than most of you on the forums would like, but it does take time to workout a solution when one is trodding down a path never traveled. A few of you on the forums have been with us all this time, so I am just asking you guys to keep on providing helpful feedback and a little less hate. Hope that's not too much to ask. Then BEFORE the next Event post a thread asking the playerbase what Event rewards we want. Doing it this way shows the playerbase that actual feedback about the game is being evaluated . I.e. list three Event rewards that you want and what format to get them i.e. revives, heals, kills , etc. OK Tech Ohm Eaven, but keep in mind that if you want something new, whether its new items or something that is not already in game, then it will take time for us to develop it.
1- Choice makes for happy customers/consumers.
Event Rewards perhaps maybe better when the consumers can choose what they want i.e.
"Players participating in Event may choose three Event Rewards of the following list:
Three SCOUT Event rewards OR Three HEAVY Event rewards OR Three ASSAULT Event rewards OR Three LOGISTICS Event rewards OR Three LAV Event rewards OR Three HAV Event rewards OR Three HAV Event rewards
This way no matter what specialty the folks are running they get three and ONLY! three Event rewards that fit what they want.
Now we need to figure out what mods/suits/weapons/vehicles/mods from the Marketplace can fit the next Event rewards.
Please can you post a list and we can try a yay! or nay! on a per item basis to try and get an Event rewards list that will make every specialty feel like they are also getting specific rewards?
Thank you Sir Philip Wang. |
Arkena Wyrnspire
Turalyon 514
2665
|
Posted - 2013.08.21 13:04:00 -
[63] - Quote
CCP Cmdr Wang wrote:
How are you going to give us meaningful feedback before you even try the changes? Or is your brain so awesome that you can look into the future? And while we are on the subject of feedback, guys, a few one liners and a catch word here and there really doesn't help. If you really care about improving the game, then please structure your feedback in a way that will:
The patch notes are there to let players know what changes are coming so they can plan their gameplay accordingly, not so that people can theory craft before hand on how things will work before they actually try it.
I would like to point out that the community saw the new plates being bad immediately. It's hardly going to be 100% accurate feedback, but it's quite easy to tell if something's very wrong just from the patchnotes. |
DUST Fiend
OSG Planetary Operations Covert Intervention
5827
|
Posted - 2013.08.21 13:09:00 -
[64] - Quote
Arkena Wyrnspire wrote:CCP Cmdr Wang wrote:
How are you going to give us meaningful feedback before you even try the changes? Or is your brain so awesome that you can look into the future? And while we are on the subject of feedback, guys, a few one liners and a catch word here and there really doesn't help. If you really care about improving the game, then please structure your feedback in a way that will:
The patch notes are there to let players know what changes are coming so they can plan their gameplay accordingly, not so that people can theory craft before hand on how things will work before they actually try it.
I would like to point out that the community saw the new plates being bad immediately. It's hardly going to be 100% accurate feedback, but it's quite easy to tell if something's very wrong just from the patchnotes. We also knew that Flaylocks would be a terrible problem just by watching the video before Uprising even came out.
We are some awesome future seeing brain people, that's apparently for sure
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Tech Ohm Eaven
L.O.T.I.S.
691
|
Posted - 2013.08.21 13:12:00 -
[65] - Quote
Arkena Wyrnspire wrote:CCP Cmdr Wang wrote:
How are you going to give us meaningful feedback before you even try the changes? Or is your brain so awesome that you can look into the future? And while we are on the subject of feedback, guys, a few one liners and a catch word here and there really doesn't help. If you really care about improving the game, then please structure your feedback in a way that will:
The patch notes are there to let players know what changes are coming so they can plan their gameplay accordingly, not so that people can theory craft before hand on how things will work before they actually try it.
I would like to point out that the community saw the new plates being bad immediately. It's hardly going to be 100% accurate feedback, but it's quite easy to tell if something's very wrong just from the patchnotes.
AGREED.
Longtime players can see just from the patchnotes when something is wonky.
I.e. IF a patchnote said " BUFF Forgegun damage to twenty thousand per shot with splash of ten thousand"
Then just from reading that we know, we KNOW!! that things are bad since we know what damage ranges the weapons need to do versus vehicles. |
Halador Osiris
Dead Six Initiative Lokun Listamenn
602
|
Posted - 2013.08.21 13:18:00 -
[66] - Quote
CCP Cmdr Wang wrote:Did people troll the NASA space program when things didn't go according to plan? People sure trolled the **** out of the North Koreans :P |
Bendtner92
Imperfects Negative-Feedback
901
|
Posted - 2013.08.21 13:22:00 -
[67] - Quote
CCP Cmdr Wang wrote:How are you going to give us meaningful feedback before you even try the changes? Or is your brain so awesome that you can look into the future? And while we are on the subject of feedback, guys, a few one liners and a catch word here and there really doesn't help. If you really care about improving the game, then please structure your feedback in a way that will:
1. List specific issues and the circumstance when it happened. We then put these in a weekly report and discuss them with the dev team on ways to address this.
2. Provide insight on why you think this is happening, if you can. Translation, explain as best as you can on how to reproduce the error/bug you encountered.
The patch notes are there to let players know what changes are coming so they can plan their gameplay accordingly, not so that people can theory craft before hand on how things will work before they actually try it. To elaborate on this post, I don't think there is any problem with not seeing the patch notes until a few days before the patch. As you said, the patch notes are for specifically outlining every little change, and we don't really need this information long before the actual patch.
However, since the patch notes are basically the only information we get about the patch beforehand, it's pretty obvious why we're screaming at you to release them way earlier. If we had an idea of what kind of changes a patch would bring long before the patch is deployed, we wouldn't have this desire to see the actual patch notes until a few days before the patch.
Time and time again you have proven that you need our help with pointing out problems with the changes you make, yet you never open up for our help. You strongly believe that you know better than your players and don't want their help, which means you basically leave them in the dark by not telling them anything at all.
The patch notes are there to inform the players of the details of every little change, not to surprise them with changes they never had a chance of knowing would come. Players build up a certain role and because they have no way of knowing this certain role might be altered in an upcoming patch before the patch notes are deployed shortly before the patch, you basically screw these people over. Especially with the terrible low SP gains you currently operate with, and no way to reallocate your SP. |
Charl1e Murphy
Bragian Order Amarr Empire
0
|
Posted - 2013.08.21 13:24:00 -
[68] - Quote
yup |
Henchmen21
Planet Express LLC
127
|
Posted - 2013.08.21 13:34:00 -
[69] - Quote
Bug: I can't see the things attempting to kill me in my tank. How to reproduce: Stand outside of a tank and look at a turret off in the distance and confirm that it in fact exists. Next get in the tank and look again look for the turret. Confirm that it is no longer visible. If you know were it was you can shoot it to confirm that it intact still exists.
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CommanderBolt
A.N.O.N.Y.M.O.U.S.
177
|
Posted - 2013.08.21 13:45:00 -
[70] - Quote
CCP Cmdr Wang wrote:BARDAS wrote:What are these patch notes that people speak of? Do you by chance mean the arcane scribble that magically appears 24 hours before a change takes place thus preventing any meaningful feedback from the community which could potentially prevent problems before they occur? If so yeah I may have heard about those once a while back. Its a shame we don't see them sooner for the aforementioned reason. How are you going to give us meaningful feedback before you even try the changes? Or is your brain so awesome that you can look into the future? And while we are on the subject of feedback, guys, a few one liners and a catch word here and there really doesn't help. If you really care about improving the game, then please structure your feedback in a way that will: 1. List specific issues and the circumstance when it happened. We then put these in a weekly report and discuss them with the dev team on ways to address this. 2. Provide insight on why you think this is happening, if you can. Translation, explain as best as you can on how to reproduce the error/bug you encountered. The patch notes are there to let players know what changes are coming so they can plan their gameplay accordingly, not so that people can theory craft before hand on how things will work before they actually try it.
Yes Mr FAKE Commander our brains are that awesome. A complex organ, it allows us to plan; calculate and execute scenarios - all in our head!
Now I'm not saying listen to us all the time because that would be bad however it seems you dont listen much at all. We only offer advice because we like this game. (Most of us at least)
Examples - CCP says buffing LAV`s hit points by 60% = bad idea - took very little time to compute.
CCP nerfs laser rifle (I cant remember if you told us you were giving it iron sights and slower ADS speed) but if you had have told us - instantaneous-compute = BAD
Would you like me to continue?
By the way using NASA as a comparable company is just funny. |
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Reav Hannari
Red Rock Outriders
991
|
Posted - 2013.08.21 13:48:00 -
[71] - Quote
CCP Cmdr Wang wrote:BARDAS wrote:What are these patch notes that people speak of? Do you by chance mean the arcane scribble that magically appears 24 hours before a change takes place thus preventing any meaningful feedback from the community which could potentially prevent problems before they occur? If so yeah I may have heard about those once a while back. Its a shame we don't see them sooner for the aforementioned reason. How are you going to give us meaningful feedback before you even try the changes? Or is your brain so awesome that you can look into the future? And while we are on the subject of feedback, guys, a few one liners and a catch word here and there really doesn't help. If you really care about improving the game, then please structure your feedback in a way that will: 1. List specific issues and the circumstance when it happened. We then put these in a weekly report and discuss them with the dev team on ways to address this. 2. Provide insight on why you think this is happening, if you can. Translation, explain as best as you can on how to reproduce the error/bug you encountered. The patch notes are there to let players know what changes are coming so they can plan their gameplay accordingly, not so that people can theory craft before hand on how things will work before they actually try it.
Uh oh, It sounds like we've started to break CCP Cmdr Wang, or maybe it's the 25 hour days to get DUST in a happy place.
Commander, we're all anxious to get past the core mechanics and bug fixes so we can get on to the new content. Even the ones that are declaring "DUST is Dead" are still here for a reason. We're just anxious to see if there is going to be anything new in 1.4 or if it's going to be just another batch of fixes. If we had more teasers of new things that we can speculate about and look forward to it would go a long way towards helping us with the wait. Currently, we hear very little and then suddenly get the new build and patch notes.
Please use your new community reps to increase the trickle of news and eye candy. We're like a bunch of drug addicts going through withdrawal out here! |
Minor Treat
The Enclave Syndicate Dark Taboo
66
|
Posted - 2013.08.21 13:49:00 -
[72] - Quote
CCP Cmdr Wang wrote:steadyhand amarr wrote:I'm liking the new tone of the commander :-)
But in regards to the patch notes, sometimes a fresh pair of eyes can spot things people close to the project can't. Maths is maths afterall. Or the players can outright tell you how they are going to openly exploit a change.
We are the end customer and in the business word customers are a big part of the development process. The gaming world is no diffrent. Please work with us.
And stop using a live eniorment ti teat changes. It's bad practice full stop. Well, I agree but sometimes people forget that this is something really new, a MMO on a console that is working towards a full connection with another MMO on a different platform. So this is something akin to getting a man on the moon, and there were problems along the way there. Did people troll the NASA space program when things didn't go according to plan? Or did they get back on the horse and help provide solutions? We do listen to player feedback and some of them do make it into the game. It would be a lie to say that is not so. I know that it's taken longer than most of you on the forums would like, but it does take time to workout a solution when one is trodding down a path never traveled. A few of you on the forums have been with us all this time, so I am just asking you guys to keep on providing helpful feedback and a little less hate. Hope that's not too much to ask. Sorry about all the hating, looking forward to your future updates. |
Bright Cloud
Namtar Elite Gallente Federation
20
|
Posted - 2013.08.21 13:54:00 -
[73] - Quote
@ CCP Cmdr Wang: people are fed up with how you handle the feedback compared to the eve forums. On the Eve forums allmost every single change has a sticky thread in the feedback section. While we dust players are kept in the dark until we get hit by whatever you drop on us. Asking for full patchnotes is i know asked alot but could you at least discuss with us what game changes we are about to see? Feedback and development are 2 sides of the same medal. |
CommanderBolt
A.N.O.N.Y.M.O.U.S.
177
|
Posted - 2013.08.21 13:55:00 -
[74] - Quote
Its their own damn fault. They built up the game to be the next best thing since sliced bread.
"Interacting with the players of eve"
"MMOFPS"
"48 player battles" - (I swear I read this when I was downloading the game for the first time. False advertising perhaps?
CCP shows us the entire line-up for suits weapons and vehicles. Yet gives us no updates or even design decisions on what they might put in. Just blank space.
In the trailers we see actions and decisions having consequence for eve pilots..... yea right. All fantasy.
So really CCP you brought this on to yourself.
You show us everything we wanted to see, everything we want the game to become. Delivery is slow to say the least. |
sixteensixty4
CAUSE 4 C0NCERN
58
|
Posted - 2013.08.21 14:00:00 -
[75] - Quote
CCP Cmdr Wang wrote:
How are you going to give us meaningful feedback before you even try the changes? Or is your brain so awesome that you can look into the future? And while we are on the subject of feedback, guys, a few one liners and a catch word here and there really doesn't help. If you really care about improving the game, then please structure your feedback in a way that will:
1. List specific issues and the circumstance when it happened. We then put these in a weekly report and discuss them with the dev team on ways to address this.
2. Provide insight on why you think this is happening, if you can. Translation, explain as best as you can on how to reproduce the error/bug you encountered.
The patch notes are there to let players know what changes are coming so they can plan their gameplay accordingly, not so that people can theory craft before hand on how things will work before they actually try it.
Props for the blunt honesty!
But to be fair, feedback seems more pointless after month after month goes by and next to nothing gets fixed
granted not myself, but alot of users here predicted alot of your errors beforehand, and they turned out correct, flaylock, llav, logi suits, paper vehicals, wack amour modules vs shields etc etc
Then you just got the blatent bugs, which apparently take 2 months to a year to fix......
Theres a dev thread somewhere asking what mcc we get stuck in when we spawn ?! lol come on, test your game.... its common enough you would only have to spawn 10 - 15 times to see it for yourself
and even after feedback, its still not fixed
Sticky terrrain.... since the dawn of dust?!
Other devs get quick fixes out after a couple of days to a week, yet here are us suckers waiting and waiting and waiting
And then you go compare making dust to sending man to the moon ahahaha wtf..... you might as well have just said "we have no idea what we are doing"
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Takahiro Kashuken
Red Star. EoN.
957
|
Posted - 2013.08.21 14:06:00 -
[76] - Quote
Cmdr wang kicking arse and frankly it needs it
CCP cant win
Patch notes out early, problem found but it could take too long to fix till next patch then ppl complain
Patch notes out on the day, problem found but it could take too long to fix till next patch then ppl complain
No patch notes everyone complains
Frankly i would like patch notes earlier, the problems that maybe found maybe fixed or not because generally the patch is going through Q&A and cant be changed until after its been implemented |
CommanderBolt
A.N.O.N.Y.M.O.U.S.
180
|
Posted - 2013.08.21 14:27:00 -
[77] - Quote
You know I hate to say this, but had they made this a PC game, I honestly believe the health of the game would be much better. Well it would spend more time in the devs hands and with faster iteration. Less time going through Sony's QA dept. Instead were stuck with this underpowered laggy ass, low FPS piece of faecal matter called a Playstation 3.
Its funny, if you want to play half decent in a PC match - the current 'word on the street' so to speak is to lower the texture and other settings to low, hell some people have even been experimenting with the PS settings in the options menu, turning down resolution, changing graphical settings etc.
Really? We have to turn DOWN the graphics settings to make the game run smooth? This is why the PS is a POS.
To be honest I DONT blame CCP for this as they cant make the ps3 suddenly more powerful. However they did chose the console route so yea..... |
ZDub 303
TeamPlayers EoN.
1716
|
Posted - 2013.08.21 14:27:00 -
[78] - Quote
Reav Hannari wrote: Uh oh, It sounds like we've started to break CCP Cmdr Wang, or maybe it's the 25 hour days to get DUST in a happy place.
Commander, we're all anxious to get past the core mechanics and bug fixes so we can get on to the new content. Even the ones that are declaring "DUST is Dead" are still here for a reason. We're just anxious to see if there is going to be anything new in 1.4 or if it's going to be just another batch of fixes. If we had more teasers of new things that we can speculate about and look forward to it would go a long way towards helping us with the wait. Currently, we hear very little and then suddenly get the new build and patch notes.
Please use your new community reps to increase the trickle of news and eye candy. We're like a bunch of drug addicts going through withdrawal out here!
This:
Please Cmdr Wang, have a talk with Wolfman, he drops little bits here and there and its refreshing and exciting. He seems to understand what the players want and expect from a CCP game.
Sure we don't need the devs spending 3 hours a day talking/posting on the forums so make use of your community reps!
Seriously, mint chip posts like once a week and logi bro posts 2-3 times a week. Almost nothing they say ever has any relevance.
Use your people for what you hired them for! Community reps! Have them make posts and collect feedback and then bring it to the relevant people at the next meeting, just like the CPM is trying to do to since no one else will.
I know most of the devs can't be bother to interact with the community, and thats totally fine tbh. Sometimes you need to make changes without being biased by the emotions of forum posters. That's why you use the CPM and the reps to filter out the shit posts and send you the good content. Then you sit down and talk about it, and have the reps make a reply. They can only discuss what they are allowed to, and the people can feel like they are taken seriously without the devs having to get into a pissing match every time a troll makes a couple shitty posts. |
InsidiousN
KILL-EM-QUICK RISE of LEGION
134
|
Posted - 2013.08.21 14:30:00 -
[79] - Quote
CCP Cmdr Wang wrote:steadyhand amarr wrote:I'm liking the new tone of the commander :-)
But in regards to the patch notes, sometimes a fresh pair of eyes can spot things people close to the project can't. Maths is maths afterall. Or the players can outright tell you how they are going to openly exploit a change.
We are the end customer and in the business word customers are a big part of the development process. The gaming world is no diffrent. Please work with us.
And stop using a live eniorment ti teat changes. It's bad practice full stop. Well, I agree but sometimes people forget that this is something really new, a MMO on a console that is working towards a full connection with another MMO on a different platform. So this is something akin to getting a man on the moon, and there were problems along the way there. Did people troll the NASA space program when things didn't go according to plan? Or did they get back on the horse and help provide solutions? We do listen to player feedback and some of them do make it into the game. It would be a lie to say that is not so. I know that it's taken longer than most of you on the forums would like, but it does take time to workout a solution when one is trodding down a path never traveled. A few of you on the forums have been with us all this time, so I am just asking you guys to keep on providing helpful feedback and a little less hate. Hope that's not too much to ask.
This is your problem right here CCP, everyone at CCP working on DUST514 needs to read this post from Wang, and if you find yourself stuck in this mentality you need to immediately banish it from your mind FOREVER. You guys have far too many ideas in your head at the same time, pulling you in so many different directions that you don't even know what areas of this very broken game need to be focused on.
How you can possibly think about "getting a man on the moon" when you still have yet to invent an airplane that can get off the ground?
What you should have done since day one, and what you must do now, is focus ALL of your attention on building an FPS that actually functions. You have to make sure your foundation is set, and set so solidly that you'll never need to change it or think about it again. You should not need to reinvent the way propeller planes fly when you are building your spaceship.
Even if it's just starting with a 1v1 fight and making sure every aspect of that is solid and then moving forward, that is the approach you must take. Once you lock down flawless mechanics for an individual's aiming, hit-detection, movement, weapon balance, and FUN (you still fail to include fun) then you can move forward.
For instance, why are you adding new weapons when the ones that currently exist are not balanced and do not function properly? What do you think will happen when you add more weapons onto an already horribly unbalanced system? You waste so much time introducing new weapons and then trying to balance them- but you're trying to balance them on a completely unbalanced foundation.
How can you expect to build towards to moon when the foundation is constantly changing? You have just spent the last few updates and many months trying to balance out the Mass Driver and Flaylocks, among others, but what is going to happen to that 'balance' when the underlying mechanics are completely overhauled?
At this point I would say that your only real path forward is to just shut it down, for a year, 6 months, or however much time it takes you to build a solid, stable, unchanging foundation of proper FPS mechanics. Then when you go to add all of these cool amazing ideas you have you will not be held back from reaching the moon because you forgot to install the fuel tanks. |
Soraya Xel
New Eden's Most Wanted Top Men.
315
|
Posted - 2013.08.21 14:33:00 -
[80] - Quote
CCP Cmdr Wang wrote:BARDAS wrote:What are these patch notes that people speak of? Do you by chance mean the arcane scribble that magically appears 24 hours before a change takes place thus preventing any meaningful feedback from the community which could potentially prevent problems before they occur? If so yeah I may have heard about those once a while back. Its a shame we don't see them sooner for the aforementioned reason. How are you going to give us meaningful feedback before you even try the changes? Or is your brain so awesome that you can look into the future? And while we are on the subject of feedback, guys, a few one liners and a catch word here and there really doesn't help. If you really care about improving the game, then please structure your feedback in a way that will: 1. List specific issues and the circumstance when it happened. We then put these in a weekly report and discuss them with the dev team on ways to address this. 2. Provide insight on why you think this is happening, if you can. Translation, explain as best as you can on how to reproduce the error/bug you encountered. The patch notes are there to let players know what changes are coming so they can plan their gameplay accordingly, not so that people can theory craft before hand on how things will work before they actually try it.
This opinion seems in a direct contradiction with what has worked for EVE Online and made it a successful game. Please contact Rekjavik, be enlightened, then return with revised version. Thanks!
(Players are EXCEPTIONALLY good at predicting how players will react to a change. And we don't need to play them to spot the problems a lot of the time. It's the fact you won't accept feedback until we've already been dumped with whatever new bad idea has come out that's what everyone's ticked off about.) |
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zzZaXxx
The Exemplars Top Men.
191
|
Posted - 2013.08.21 14:38:00 -
[81] - Quote
CCP Cmdr Wang wrote:BARDAS wrote:What are these patch notes that people speak of? Do you by chance mean the arcane scribble that magically appears 24 hours before a change takes place thus preventing any meaningful feedback from the community which could potentially prevent problems before they occur? If so yeah I may have heard about those once a while back. Its a shame we don't see them sooner for the aforementioned reason. How are you going to give us meaningful feedback before you even try the changes? Or is your brain so awesome that you can look into the future? And while we are on the subject of feedback, guys, a few one liners and a catch word here and there really doesn't help. If you really care about improving the game, then please structure your feedback in a way that will: 1. List specific issues and the circumstance when it happened. We then put these in a weekly report and discuss them with the dev team on ways to address this. 2. Provide insight on why you think this is happening, if you can. Translation, explain as best as you can on how to reproduce the error/bug you encountered. The patch notes are there to let players know what changes are coming so they can plan their gameplay accordingly, not so that people can theory craft before hand on how things will work before they actually try it.
Agree with all but one. On EVE forums they provide lots of meaningful feedback before trying something. They have experience with how the ships currently work and can predict some issues that would come up with suggested changes. Plenty of examples of that during tiericide. |
Ydubbs81 RND
Ahrendee Mercenaries EoN.
1748
|
Posted - 2013.08.21 14:41:00 -
[82] - Quote
CCP Cmdr Wang wrote:When we want you to? Now go back to killing clones please. It'll be out soon enough either this week or the next at the latest.
Wow, someone's getting fiesty |
Jenza's Pants
Kang Lo Directorate Gallente Federation
57
|
Posted - 2013.08.21 14:43:00 -
[83] - Quote
THEAMAZING POTHEAD wrote:CCP Cmdr Wang wrote:BARDAS wrote:What are these patch notes that people speak of? Do you by chance mean the arcane scribble that magically appears 24 hours before a change takes place thus preventing any meaningful feedback from the community which could potentially prevent problems before they occur? If so yeah I may have heard about those once a while back. Its a shame we don't see them sooner for the aforementioned reason. How are you going to give us meaningful feedback before you even try the changes? Or is your brain so awesome that you can look into the future? And while we are on the subject of feedback, guys, a few one liners and a catch word here and there really doesn't help. If you really care about improving the game, then please structure your feedback in a way that will: 1. List specific issues and the circumstance when it happened. We then put these in a weekly report and discuss them with the dev team on ways to address this. 2. Provide insight on why you think this is happening, if you can. Translation, explain as best as you can on how to reproduce the error/bug you encountered. The patch notes are there to let players know what changes are coming so they can plan their gameplay accordingly, not so that people can theory craft before hand on how things will work before they actually try it. We like to give feedback before things happened because sometimes all it takes is text to a veteran player to figure out if something is wrong. Want examples? Everyone knew the flaylock was OP before it came out because we saw the amount of damage it did in the trailer. Everyone knew the caldari logi was hit hit with a nerf bat instead of a balance because we saw in the patch notes that its CPU was sliced by a whopping 40 base cpu in addition to 90 less shield, and longer shield recharge times. And you say the patch notes are there for preparation? In a 1 week timeframe with how we gain 190k SP in a week, have no respecs, and are completely subjugated to your decision making process of nerfing and buffing every single thing in the game, HOW are we supposed to use a week, with patch notes, to make ANY meaningful preparations. Heres an example: I specced into caldari logi, my entire SP path of 18 million SP was based around using the exact stats of the caldari logi, I figured I'd stack shield extenders and use low slots to fit CPU & PG mods to equip proto equipment. Doing so meant I'd never need shield regulators or rechargers, and I only needed lvl 3 for PG & CPU mods. What happens? My shield tanking gets nerfed, regulators are now MANDATORY, 1million SP investment. CPU gets MEGA NERFED, to make up for it requires 2 CPU levels, a 1.6mil SP investment, CPU modules now MANDATORY EVERY FIT. All in all the caldari logi gets nerfed and thrown into the ground to make it the worst logi suit, ruining my entire SP path based off this suit. What do I get? A 1 week warning and a slap to the face for buying boosters. Because hey no respecs, even though we completely nerfed your entire SP path. I'm sorry but don't think our player choices matter whatsoever at all with the constant nerfs you throw at everything, while not providing the fundamental aspecs of an RPG, such as respecs. All the while telling us about these nerfs completely out of the blue, 1 week before, and our feedback not mattering AT ALL.
LOL, so you have to fit like the other logis? Cry more.
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General Erick
Onslaught Inc RISE of LEGION
61
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Posted - 2013.08.21 14:55:00 -
[84] - Quote
Sgt Kirk wrote:This week?
Why? So you can rage at "imbalances" |
Smooth Assassin
Condotta Rouvenor Gallente Federation
43
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Posted - 2013.08.21 14:56:00 -
[85] - Quote
Sgt Kirk wrote:Fine, I'll go back to killing the anti-EoN coalition.
I hope we get a hybrid sidearm in it. Scrambler pistol? |
Talos Alomar
Subdreddit Test Alliance Please Ignore
1432
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Posted - 2013.08.21 14:59:00 -
[86] - Quote
Soraya Xel wrote:
(Players are EXCEPTIONALLY good at predicting how players will react to a change. And we don't need to play them to spot the problems a lot of the time. It's the fact you won't accept feedback until we've already been dumped with whatever new bad idea has come out that's what everyone's ticked off about.)
We're here, CCP. put us to work. We can make your life much easier. Let us see the stats of items before you add them and we can tell you whether or not we think they will be useful. |
Tallen Ellecon
KILL-EM-QUICK RISE of LEGION
565
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Posted - 2013.08.21 15:03:00 -
[87] - Quote
CCP Cmdr Wang wrote:BARDAS wrote:What are these patch notes that people speak of? Do you by chance mean the arcane scribble that magically appears 24 hours before a change takes place thus preventing any meaningful feedback from the community which could potentially prevent problems before they occur? If so yeah I may have heard about those once a while back. Its a shame we don't see them sooner for the aforementioned reason. How are you going to give us meaningful feedback before you even try the changes? Or is your brain so awesome that you can look into the future? And while we are on the subject of feedback, guys, a few one liners and a catch word here and there really doesn't help. If you really care about improving the game, then please structure your feedback in a way that will: 1. List specific issues and the circumstance when it happened. We then put these in a weekly report and discuss them with the dev team on ways to address this. 2. Provide insight on why you think this is happening, if you can. Translation, explain as best as you can on how to reproduce the error/bug you encountered. The patch notes are there to let players know what changes are coming so they can plan their gameplay accordingly, not so that people can theory craft before hand on how things will work before they actually try it.
We just got served. |
Jade Hasegawa
Intrepidus XI EoN.
55
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Posted - 2013.08.21 15:05:00 -
[88] - Quote
CommanderBolt wrote:You know I hate to say this, but had they made this a PC game, I honestly believe the health of the game would be much better. Well it would spend more time in the devs hands and with faster iteration. Less time going through Sony's QA dept. Instead were stuck with this underpowered laggy ass, low FPS piece of faecal matter called a Playstation 3.
Its funny, if you want to play half decent in a PC match - the current 'word on the street' so to speak is to lower the texture and other settings to low, hell some people have even been experimenting with the PS settings in the options menu, turning down resolution, changing graphical settings etc.
Really? We have to turn DOWN the graphics settings to make the game run smooth? This is why the PS is a POS.
To be honest I DONT blame CCP for this as they cant make the ps3 suddenly more powerful. However they did chose the console route so yea..... Ok so it is SONY's fault that the devs used an old game engine to cut costs and then try to run a high player count?
Think before posting please, if you hate the PS3 so much get rid of it!
Yes sony admitted the comsoleis hard to program due to its custom hardware, but the problems with dust come down to lots of promises that have not been delivered and then honestly the attitude of the DEV in this thread? I get it that the devs are fed up with complaints, but when the GAME is a bugged out mess because they use an OLD GAME ENGINE rather then use something upto date and thentry to pass this off as an MMORPG!
There is fault on both sides, the devs for the arrogance and failed promises (I still have some small faith in them they will fix this)
AND the other fault is the player base feeling they are getting shanked, now anyone like me that has bought a merc pack or aurum is going to feel ripped off, that is why I will NOT SPEND anymore on this game, why bother when they keep changing the goalposts and deny the respec that ppl will need because of the bad ideas being implemented.
I am less hateful as this is not the first time I have seen this happen (BF3 for example or DEFIANCE) bur they were paid for games,this is free to play with -ú/$ ements that support the game. I love my BPO and I dont see alot of the bugs that others do but I have reported stuff only to be told "Thnaks for the feedback, we cannot tell you the outcome of your ticket and are now closing it" (Seriouxly, this happened after I reported yet another case of players using the cloaking gltich and the game freezing. ANd Basically what I got reading between the lines is "Ty now go away" Not a good way to treat ppl
TL/DR version : Both the communtiy and the DEVS need to work with each other better and stop the hate on both sides where possible |
Caeli SineDeo
Imperfects Negative-Feedback
651
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Posted - 2013.08.21 15:25:00 -
[89] - Quote
CCP Cmdr Wang wrote:BARDAS wrote:What are these patch notes that people speak of? Do you by chance mean the arcane scribble that magically appears 24 hours before a change takes place thus preventing any meaningful feedback from the community which could potentially prevent problems before they occur? If so yeah I may have heard about those once a while back. Its a shame we don't see them sooner for the aforementioned reason. How are you going to give us meaningful feedback before you even try the changes? Or is your brain so awesome that you can look into the future? And while we are on the subject of feedback, guys, a few one liners and a catch word here and there really doesn't help. If you really care about improving the game, then please structure your feedback in a way that will: 1. List specific issues and the circumstance when it happened. We then put these in a weekly report and discuss them with the dev team on ways to address this. 2. Provide insight on why you think this is happening, if you can. Translation, explain as best as you can on how to reproduce the error/bug you encountered. The patch notes are there to let players know what changes are coming so they can plan their gameplay accordingly, not so that people can theory craft before hand on how things will work before they actually try it.
Dear Wang,
Yes my brain is that awesome.
Two threads I posted up before uprising was released. https://forums.dust514.com/default.aspx?g=posts&m=606300#post606300 https://forums.dust514.com/default.aspx?g=posts&t=62956&find=unread
These where off of what you talked about might be upcoming changes because of damage mods in chromosome. So off of telling me what your plan was I was easily able to predicted the future.
Tell me now in uprising those threads do not hold true. Tell me my predictions and well layed out threads where wrong back then. Hell even one of your reps posted on them saying we would look into it.
So yes we can give useful feedback before the changes are in place. We can speculate the future and forsee problems that might arise. And maybe we can even catch a small mistake that might upset and make things worse if you give us a road map to what you want to change in the future. Instead of being a bunch of mad monkey scientist in your lab sharing no secrets.
You guys really need to be willing to develop a roadmap and share with us who knows maybe we do have usefull input that can either save you from wasting your time on a project or help you catch mistakes before you release something that hurts the game. |
Mobius Wyvern
Guardian Solutions DARKSTAR ARMY
3178
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Posted - 2013.08.21 15:28:00 -
[90] - Quote
Dale Templar wrote:CCP Cmdr Wang wrote:steadyhand amarr wrote:I'm liking the new tone of the commander :-)
But in regards to the patch notes, sometimes a fresh pair of eyes can spot things people close to the project can't. Maths is maths afterall. Or the players can outright tell you how they are going to openly exploit a change.
We are the end customer and in the business word customers are a big part of the development process. The gaming world is no diffrent. Please work with us.
And stop using a live eniorment ti teat changes. It's bad practice full stop. Well, I agree but sometimes people forget that this is something really new, a MMO on a console that is working towards a full connection with another MMO on a different platform. So this is something akin to getting a man on the moon, and there were problems along the way there. Did people troll the NASA space program when things didn't go according to plan? Or did they get back on the horse and help provide solutions? We do listen to player feedback and some of them do make it into the game. It would be a lie to say that is not so. I know that it's taken longer than most of you on the forums would like, but it does take time to workout a solution when one is trodding down a path never traveled. A few of you on the forums have been with us all this time, so I am just asking you guys to keep on providing helpful feedback and a little less hate. Hope that's not too much to ask. People are still trolling the NASA space program. Yeah, that might not have been the best example to use.
However, it does serve as an excellent example of how people will ***** about anything no matter what it is.
Not to say that it's never justified, but I think we all know that some people just like to *****. |
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