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Author |
Thread Statistics | Show CCP posts - 5 post(s) |
Superhero Rawdon
High-Damage
82
|
Posted - 2013.08.21 09:49:00 -
[31] - Quote
CCP Cmdr Wang wrote:steadyhand amarr wrote:I'm liking the new tone of the commander :-)
But in regards to the patch notes, sometimes a fresh pair of eyes can spot things people close to the project can't. Maths is maths afterall. Or the players can outright tell you how they are going to openly exploit a change.
We are the end customer and in the business word customers are a big part of the development process. The gaming world is no diffrent. Please work with us.
And stop using a live eniorment ti teat changes. It's bad practice full stop. Well, I agree but sometimes people forget that this is something really new, a MMO on a console that is working towards a full connection with another MMO on a different platform. So this is something akin to getting a man on the moon, and there were problems along the way there. Did people troll the NASA space program when things didn't go according to plan? Or did they get back on the horse and help provide solutions? .
wang, thats a bullsnot cop out.
this is a FPS shooter on CONSOLE, regardless of the rpg elements. treat it, and the playerbase, as such.
and i swear, you will get your 'less hate'
|
Lorhak Gannarsein
DUST University Ivy League
177
|
Posted - 2013.08.21 09:50:00 -
[32] - Quote
ITT: Dev finally publicly annoyed at forum BS. |
Ryder Azorria
Amarr Templars Amarr Empire
496
|
Posted - 2013.08.21 09:52:00 -
[33] - Quote
Tech Ohm Eaven wrote: Then BEFORE the next Event post a thread asking the playerbase what Event rewards we want.
Doing it this way shows the playerbase that actual feedback about the game is being evaluated .
I.e. list three Event rewards that you want and what format to get them i.e. revives, heals, kills , etc.
New event rewards, 10 lav kills - 100 officer BPOs. 10 MD kills - 1000 invincible logi lavs.
Great idea letting us pick rewards and criteria... |
Another Heavy SOB
Pure Innocence. EoN.
533
|
Posted - 2013.08.21 09:52:00 -
[34] - Quote
CCP Cmdr Wang wrote:steadyhand amarr wrote:I'm liking the new tone of the commander :-)
But in regards to the patch notes, sometimes a fresh pair of eyes can spot things people close to the project can't. Maths is maths afterall. Or the players can outright tell you how they are going to openly exploit a change.
We are the end customer and in the business word customers are a big part of the development process. The gaming world is no diffrent. Please work with us.
And stop using a live eniorment ti teat changes. It's bad practice full stop. Well, I agree but sometimes people forget that this is something really new, a MMO on a console that is working towards a full connection with another MMO on a different platform. So this is something akin to getting a man on the moon, and there were problems along the way there. Did people troll the NASA space program when things didn't go according to plan? Or did they get back on the horse and help provide solutions? We do listen to player feedback and some of them do make it into the game. It would be a lie to say that is not so. I know that it's taken longer than most of you on the forums would like, but it does take time to workout a solution when one is trodding down a path never traveled. A few of you on the forums have been with us all this time, so I am just asking you guys to keep on providing helpful feedback and a little less hate. Hope that's not too much to ask.
I see your point although I really can't help myself, I have to say. NASA didn't have paying customers.. |
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CCP Cmdr Wang
C C P C C P Alliance
2124
|
Posted - 2013.08.21 09:52:00 -
[35] - Quote
Tech Ohm Eaven wrote:CCP Cmdr Wang wrote:steadyhand amarr wrote:I'm liking the new tone of the commander :-)
But in regards to the patch notes, sometimes a fresh pair of eyes can spot things people close to the project can't. Maths is maths afterall. Or the players can outright tell you how they are going to openly exploit a change.
We are the end customer and in the business word customers are a big part of the development process. The gaming world is no diffrent. Please work with us.
And stop using a live eniorment ti teat changes. It's bad practice full stop. Well, I agree but sometimes people forget that this is something really new, a MMO on a console that is working towards a full connection with another MMO on a different platform. So this is something akin to getting a man on the moon, and there were problems along the way there. Did people troll the NASA space program when things didn't go according to plan? Or did they get back on the horse and help provide solutions? We do listen to player feedback and some of them do make it into the game. It would be a lie to say that is not so. I know that it's taken longer than most of you on the forums would like, but it does take time to workout a solution when one is trodding down a path never traveled. A few of you on the forums have been with us all this time, so I am just asking you guys to keep on providing helpful feedback and a little less hate. Hope that's not too much to ask. Then BEFORE the next Event post a thread asking the playerbase what Event rewards we want. Doing it this way shows the playerbase that actual feedback about the game is being evaluated . I.e. list three Event rewards that you want and what format to get them i.e. revives, heals, kills , etc.
OK Tech Ohm Eaven, but keep in mind that if you want something new, whether its new items or something that is not already in game, then it will take time for us to develop it. |
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KGB Sleep
Ikomari-Onu Enforcement Caldari State
66
|
Posted - 2013.08.21 09:53:00 -
[36] - Quote
Lorhak Gannarsein wrote:ITT: Dev finally publicly annoyed at forum BS.
It doesn't take long around here. |
Lurchasaurus
SVER True Blood Public Disorder.
895
|
Posted - 2013.08.21 09:54:00 -
[37] - Quote
this boggles my mind. i feel bad for ccp, the dust community must be the biggest group of whiny entitled brats ever. Wang, i applaud you for speaking your mind in a funny, yet true manner.
CCP has a game that they are trying to make and its funny how people demand change after change only to get them and then blast CCP for not bringing new content....they only have 24 hours in their day people...
frankly, while it would be unprofessional for CCP to tell people to **** off, this is a game community and i think it is fine here and there are certainly many people who think they are the bees knees and they just need to be put inot a locked basement with the key destroyed |
Shion Typhon
Intara Direct Action Caldari State
209
|
Posted - 2013.08.21 09:54:00 -
[38] - Quote
CCP Cmdr Wang wrote:steadyhand amarr wrote:I'm liking the new tone of the commander :-)
But in regards to the patch notes, sometimes a fresh pair of eyes can spot things people close to the project can't. Maths is maths afterall. Or the players can outright tell you how they are going to openly exploit a change.
We are the end customer and in the business word customers are a big part of the development process. The gaming world is no diffrent. Please work with us.
And stop using a live eniorment ti teat changes. It's bad practice full stop. Well, I agree but sometimes people forget that this is something really new, a MMO on a console that is working towards a full connection with another MMO on a different platform. So this is something akin to getting a man on the moon, and there were problems along the way there. Did people troll the NASA space program when things didn't go according to plan? Or did they get back on the horse and help provide solutions? We do listen to player feedback and some of them do make it into the game. It would be a lie to say that is not so. I know that it's taken longer than most of you on the forums would like, but it does take time to workout a solution when one is trodding down a path never traveled. A few of you on the forums have been with us all this time, so I am just asking you guys to keep on providing helpful feedback and a little less hate. Hope that's not too much to ask.
How are you treading a path never traveled? You aren't exactly the first FPS ever made. This is not an MMO, its a lobby shooter with some persistent character aspects that are shared by many other games. My CoD account/character has loadouts and gear it has earned over time but I wouldn't dare have the chutzpah to call CoD an MMO.
Anyway, lets just look at something super basic like meshes and collision. You still have invisible hitboxes and terrain grabbing characters and blocking shots. This is just FPS101, do you really need a structured bug report after all this time to know this needs fixing?
Lets take another super basic. Pre-nerf Proto CalLogi had around 3x the EHP of a standard militia suit. Any spastic who had ever played an FPS could see how this was going to go bad. Do you really need a structured bug report post-patch for that?
Apparently meaningful feedback does work prior to the drop of a build. |
Keeriam Miray
Ostrakon Agency Gallente Federation
21
|
Posted - 2013.08.21 09:55:00 -
[39] - Quote
Include please ninja nerfs for 1.4 in patch notes. And make it invisible so you need to highligt it to see, because it's ninja nerfs... -ƒ-+ -ë-â-ç-î-¦-+-â -¦-¦-+-¦-+-+-Ä, -+-+ -+-+-¦-+-â -à-+-é-¦-+-+-Ä Wang takes personal responsobility for 1.4 ninja nerfs |
Dale Templar
TCD ToXiCaTeD
356
|
Posted - 2013.08.21 09:58:00 -
[40] - Quote
CCP Cmdr Wang wrote:steadyhand amarr wrote:I'm liking the new tone of the commander :-)
But in regards to the patch notes, sometimes a fresh pair of eyes can spot things people close to the project can't. Maths is maths afterall. Or the players can outright tell you how they are going to openly exploit a change.
We are the end customer and in the business word customers are a big part of the development process. The gaming world is no diffrent. Please work with us.
And stop using a live eniorment ti teat changes. It's bad practice full stop. Well, I agree but sometimes people forget that this is something really new, a MMO on a console that is working towards a full connection with another MMO on a different platform. So this is something akin to getting a man on the moon, and there were problems along the way there. Did people troll the NASA space program when things didn't go according to plan? Or did they get back on the horse and help provide solutions? We do listen to player feedback and some of them do make it into the game. It would be a lie to say that is not so. I know that it's taken longer than most of you on the forums would like, but it does take time to workout a solution when one is trodding down a path never traveled. A few of you on the forums have been with us all this time, so I am just asking you guys to keep on providing helpful feedback and a little less hate. Hope that's not too much to ask.
People are still trolling the NASA space program. |
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ladwar
Dead Six Initiative Lokun Listamenn
1202
|
Posted - 2013.08.21 09:58:00 -
[41] - Quote
CCP Cmdr Wang wrote:A few of you on the forums have been with us all this time, so I am just asking you guys to keep on providing helpful feedback and a little less hate. Hope that's not too much to ask.
Quote:yes, good let that hate flow through you it makes better feedback |
KGB Sleep
Ikomari-Onu Enforcement Caldari State
66
|
Posted - 2013.08.21 10:01:00 -
[42] - Quote
I'm just going to go ahead and say that with 1.4 around the corner this place should be a party. Its Gamescom time, which is kind of big for Dust since this is where it was introduced.
No-one knows everything that is coming, and yes that is kind of a problem but look at it like a Christmas present.
You don't know what you are going to get, it could be the game you wanted or socks again.
Either way be happy you got something. |
Anmol Singh
The Unholy Legion Of DarkStar DARKSTAR ARMY
238
|
Posted - 2013.08.21 10:01:00 -
[43] - Quote
CCP Cmdr Wang wrote:When we want you to? Now go back to killing clones please. It'll be out soon enough either this week or the next at the latest.
:( i cant kill anybody... i accidentally speced into vehicles... |
Lurchasaurus
SVER True Blood Public Disorder.
896
|
Posted - 2013.08.21 10:07:00 -
[44] - Quote
Anmol Singh wrote:CCP Cmdr Wang wrote:When we want you to? Now go back to killing clones please. It'll be out soon enough either this week or the next at the latest. :( i cant kill anybody... i accidentally speced into vehicles...
lol....im sorry.....so much yes |
steadyhand amarr
Imperfects Negative-Feedback
1137
|
Posted - 2013.08.21 10:09:00 -
[45] - Quote
CCP Cmdr Wang wrote:steadyhand amarr wrote:I'm liking the new tone of the commander :-)
But in regards to the patch notes, sometimes a fresh pair of eyes can spot things people close to the project can't. Maths is maths afterall. Or the players can outright tell you how they are going to openly exploit a change.
We are the end customer and in the business word customers are a big part of the development process. The gaming world is no diffrent. Please work with us.
And stop using a live eniorment ti teat changes. It's bad practice full stop. Well, I agree but sometimes people forget that this is something really new, a MMO on a console that is working towards a full connection with another MMO on a different platform. So this is something akin to getting a man on the moon, and there were problems along the way there. Did people troll the NASA space program when things didn't go according to plan? Or did they get back on the horse and help provide solutions? We do listen to player feedback and some of them do make it into the game. It would be a lie to say that is not so. I know that it's taken longer than most of you on the forums would like, but it does take time to workout a solution when one is trodding down a path never traveled. A few of you on the forums have been with us all this time, so I am just asking you guys to keep on providing helpful feedback and a little less hate. Hope that's not too much to ask.
Thank you for respone :-) I understand where ur coming from.
But nit to be a total smartarse. NASA croudsorced a few times now.
So does medicine
NASA could not ask the community back then like they can now.
As an idea why experiment in a safe area like faction warfare just as a one off test case. You can only learn by taking risks and both the playerbase and ccp could become market leaders in player develomer interaction.
At work sorry for typos getting messages in while in an jrc metting is hard lol |
Another Heavy SOB
Pure Innocence. EoN.
533
|
Posted - 2013.08.21 10:14:00 -
[46] - Quote
Lurchasaurus wrote:Anmol Singh wrote:CCP Cmdr Wang wrote:When we want you to? Now go back to killing clones please. It'll be out soon enough either this week or the next at the latest. :( i cant kill anybody... i accidentally speced into vehicles... lol....im sorry.....so much yes
Maybe you should talk to a good Vehicle specialist like Mary Sedillo? He doesn't seem to have a problem killing anything.
|
Keeriam Miray
Ostrakon Agency Gallente Federation
21
|
Posted - 2013.08.21 10:20:00 -
[47] - Quote
Another Heavy SOB wrote:Lurchasaurus wrote:Anmol Singh wrote:CCP Cmdr Wang wrote:When we want you to? Now go back to killing clones please. It'll be out soon enough either this week or the next at the latest. :( i cant kill anybody... i accidentally speced into vehicles... lol....im sorry.....so much yes Maybe you should talk to a good Vehicle specialist like Mary Sedillo? He doesn't seem to have a problem killing anything.
Well LLAVs not powerfull enough to ram-kill HAVs & other LLAVs... and it's impossible to ram-kill DSs. LLAVs do need some buff to acomplish that :) |
Nguruthos IX
Hellstorm Inc League of Infamy
1106
|
Posted - 2013.08.21 10:25:00 -
[48] - Quote
CCP Cmdr Wang wrote:BARDAS wrote:What are these patch notes that people speak of? Do you by chance mean the arcane scribble that magically appears 24 hours before a change takes place thus preventing any meaningful feedback from the community which could potentially prevent problems before they occur? If so yeah I may have heard about those once a while back. Its a shame we don't see them sooner for the aforementioned reason. How are you going to give us meaningful feedback before you even try the changes? Or is your brain so awesome that you can look into the future? And while we are on the subject of feedback, guys, a few one liners and a catch word here and there really doesn't help. If you really care about improving the game, then please structure your feedback in a way that will: 1. List specific issues and the circumstance when it happened. We then put these in a weekly report and discuss them with the dev team on ways to address this. 2. Provide insight on why you think this is happening, if you can. Translation, explain as best as you can on how to reproduce the error/bug you encountered. The patch notes are there to let players know what changes are coming so they can plan their gameplay accordingly, not so that people can theory craft before hand on how things will work before they actually try it.
How many times do people need to mention RDV's spawning inside of DS or decloaking+ ramming dropships one foot away before That gets put in a weekly report? |
Lurchasaurus
SVER True Blood Public Disorder.
898
|
Posted - 2013.08.21 10:36:00 -
[49] - Quote
Another Heavy SOB wrote:Lurchasaurus wrote:Anmol Singh wrote:CCP Cmdr Wang wrote:When we want you to? Now go back to killing clones please. It'll be out soon enough either this week or the next at the latest. :( i cant kill anybody... i accidentally speced into vehicles... lol....im sorry.....so much yes Maybe you should talk to a good Vehicle specialist like Mary Sedillo? He doesn't seem to have a problem killing anything.
youre pretty funny. i do pretty fine in tanks thanks. never heard of this mary sedillo guy, n im one of those good vehicle specialists your talking about from over a year ago in beta...w/e welcome to the forums |
TEXA5 HiTM4N
ROGUE SPADES EoN.
179
|
Posted - 2013.08.21 10:37:00 -
[50] - Quote
CCP Cmdr Wang wrote:BARDAS wrote:What are these patch notes that people speak of? Do you by chance mean the arcane scribble that magically appears 24 hours before a change takes place thus preventing any meaningful feedback from the community which could potentially prevent problems before they occur? If so yeah I may have heard about those once a while back. Its a shame we don't see them sooner for the aforementioned reason. How are you going to give us meaningful feedback before you even try the changes? Or is your brain so awesome that you can look into the future? And while we are on the subject of feedback, guys, a few one liners and a catch word here and there really doesn't help. If you really care about improving the game, then please structure your feedback in a way that will: 1. List specific issues and the circumstance when it happened. We then put these in a weekly report and discuss them with the dev team on ways to address this. 2. Provide insight on why you think this is happening, if you can. Translation, explain as best as you can on how to reproduce the error/bug you encountered. The patch notes are there to let players know what changes are coming so they can plan their gameplay accordingly, not so that people can theory craft before hand on how things will work before they actually try it.
Sometimes the changes yall make look pretty bad on paper and usually translate into something very stupid ingame. example would be the core flaylock. a lot of hassle could have been avoided if yall showed us the stats before you released that super OP weapon. We all know that took nearly 2 months to fix. Honestly, did yall look at that weapon and go "Oh yes this weapon seems balanced"? even though it had the most dps out of every weapon, less pg and cpu to use, more splash damage and radius than a proto missile launcher or mass driver, and above all it was a sidearm.
You're real close to being called "BLAM 2" |
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Another Heavy SOB
Pure Innocence. EoN.
533
|
Posted - 2013.08.21 10:44:00 -
[51] - Quote
Lurchasaurus wrote:Another Heavy SOB wrote:Lurchasaurus wrote:Anmol Singh wrote:CCP Cmdr Wang wrote:When we want you to? Now go back to killing clones please. It'll be out soon enough either this week or the next at the latest. :( i cant kill anybody... i accidentally speced into vehicles... lol....im sorry.....so much yes Maybe you should talk to a good Vehicle specialist like Mary Sedillo? He doesn't seem to have a problem killing anything. youre pretty funny. i do pretty fine in tanks thanks. never heard of this mary sedillo guy, n im one of those good vehicle specialists your talking about from over a year ago in beta...w/e welcome to the forums
Maybe if STB actually fought their own battles instead having AE ring you'd have had your tank destroyed by him.
At a 7.2 K/D I'd say he's pretty damn good, especially considering vehicles can't kill anything.... |
Bendtner92
Imperfects Negative-Feedback
898
|
Posted - 2013.08.21 10:51:00 -
[52] - Quote
CCP Cmdr Wang wrote:How are you going to give us meaningful feedback before you even try the changes? Or is your brain so awesome that you can look into the future? And while we are on the subject of feedback, guys, a few one liners and a catch word here and there really doesn't help. If you really care about improving the game, then please structure your feedback in a way that will:
1. List specific issues and the circumstance when it happened. We then put these in a weekly report and discuss them with the dev team on ways to address this.
2. Provide insight on why you think this is happening, if you can. Translation, explain as best as you can on how to reproduce the error/bug you encountered.
The patch notes are there to let players know what changes are coming so they can plan their gameplay accordingly, not so that people can theory craft before hand on how things will work before they actually try it. This is exactly what's wrong with CCP Shanghai. The CCP Shanghai studio will make the changes they deem necessary without wanting player feedback beforehand. The players have made numerous threads and posts with in-depth feedback since the beginning of the closed beta last year (well December 2011 I guess?), but this feedback has, for the most part, been straight up ignored.
You don't want to involve your players into your work because you believe they don't know what they're talking about and that you always know better.
Did we not know that the Plasma Cannon would be bad before trying it?
Did we not know that the Flaylock would be overpowered before trying it?
Did we not know that the Commando would be bad before trying it?
Did we not know the Ferroscale and Reactive armor plates would be bad before trying them?
Do you want me to continue with this?
You're making this game the way you want it to be like, not the way your players want it to be like. This is exactly why you think this game is actually not as bad as some of your players say it is. Sure, you might not think that this game is a masterpiece at the moment, but I have a feeling you're at least somewhat satisfied with the current look of the game, because it is made the way you want it to be, and not necessarily how your players want it to be.
Now, I'm not saying that your players have to fully decide on every little thing in this game, but you better start listening to these players and use their feedback so that you and the players together can make this game as good as it deserves to be, because right now it's far from good. |
Lurchasaurus
SVER True Blood Public Disorder.
899
|
Posted - 2013.08.21 10:53:00 -
[53] - Quote
Another Heavy SOB wrote:Lurchasaurus wrote:Another Heavy SOB wrote:Maybe you should talk to a good Vehicle specialist like Mary Sedillo? He doesn't seem to have a problem killing anything.
youre pretty funny. i do pretty fine in tanks thanks. never heard of this mary sedillo guy, n im one of those good vehicle specialists your talking about from over a year ago in beta...w/e welcome to the forums Maybe if STB actually fought their own battles instead having AE ring you'd have had your tank destroyed by him. At a 7.2 K/D I'd say he's pretty damn good, especially considering vehicles can't kill anything....
thats all he has? look, i havent played dust for a while now but while i was active i never had someone else fight my own battles for me, quite the opposite. in fact i have steamrolled enemy tanks while being outnumbered more times that not. I welcome you to watch the videos we have of the open beta tourney. on film, you know....youtube and all that.
dont get uppity with me kid, your barking up the wrong tree. im one of the orginal tankers. |
Acturus Galaxy
Horizons' Edge Orion Empire
88
|
Posted - 2013.08.21 10:58:00 -
[54] - Quote
TEXA5 HiTM4N wrote:CCP Cmdr Wang wrote:BARDAS wrote:What are these patch notes that people speak of? Do you by chance mean the arcane scribble that magically appears 24 hours before a change takes place thus preventing any meaningful feedback from the community which could potentially prevent problems before they occur? If so yeah I may have heard about those once a while back. Its a shame we don't see them sooner for the aforementioned reason. How are you going to give us meaningful feedback before you even try the changes? Or is your brain so awesome that you can look into the future? And while we are on the subject of feedback, guys, a few one liners and a catch word here and there really doesn't help. If you really care about improving the game, then please structure your feedback in a way that will: 1. List specific issues and the circumstance when it happened. We then put these in a weekly report and discuss them with the dev team on ways to address this. 2. Provide insight on why you think this is happening, if you can. Translation, explain as best as you can on how to reproduce the error/bug you encountered. The patch notes are there to let players know what changes are coming so they can plan their gameplay accordingly, not so that people can theory craft before hand on how things will work before they actually try it. Sometimes the changes yall make look pretty bad on paper and usually translate into something very stupid ingame. example would be the core flaylock. a lot of hassle could have been avoided if yall showed us the stats before you released that super OP weapon. We all know that took nearly 2 months to fix. Honestly, did yall look at that weapon and go "Oh yes this weapon seems balanced"? even though it had the most dps out of every weapon, less pg and cpu to use, more splash damage and radius than a proto missile launcher or mass driver, and above all it was a sidearm. You're real close to being called "BLAM 2"
The flaylock was not OP until the explosion hit detection was fixed. The weapon probably seemed fine during testing and there was no problems with this being OP until the explosion fix. The explosion fix also changed the MD from being UP to being good.
You are too quick to make conclusions on this matter. I am confident that CPP does playtest new content. I would suspect the biggest problem is anticipating player behavior. There would be no problems with current tanks if only few skilled into proto AV. How should they balance it properly before release, not knowing our behavior? Should tanks be balanced around all players having access to proto AV, to 10% having proto AV? This can vary greatly from match to match. One match having unstoppable tanks while the next getting tanks destroyed shortly after they are deployed.
I would say the best option is to try and balance it on paper and during their playtesting. And later update its characteristics if needed depending on how it is deployed in pub matches. And I believe 1-2 months of real testing is needed to properly gather statistics and seeing if it finds a proper use not being OP or UP. |
Lurchasaurus
SVER True Blood Public Disorder.
899
|
Posted - 2013.08.21 11:04:00 -
[55] - Quote
Acturus Galaxy wrote:TEXA5 HiTM4N wrote:CCP Cmdr Wang wrote:BARDAS wrote:What are these patch notes that people speak of? Do you by chance mean the arcane scribble that magically appears 24 hours before a change takes place thus preventing any meaningful feedback from the community which could potentially prevent problems before they occur? If so yeah I may have heard about those once a while back. Its a shame we don't see them sooner for the aforementioned reason. How are you going to give us meaningful feedback before you even try the changes? Or is your brain so awesome that you can look into the future? And while we are on the subject of feedback, guys, a few one liners and a catch word here and there really doesn't help. If you really care about improving the game, then please structure your feedback in a way that will: 1. List specific issues and the circumstance when it happened. We then put these in a weekly report and discuss them with the dev team on ways to address this. 2. Provide insight on why you think this is happening, if you can. Translation, explain as best as you can on how to reproduce the error/bug you encountered. The patch notes are there to let players know what changes are coming so they can plan their gameplay accordingly, not so that people can theory craft before hand on how things will work before they actually try it. Sometimes the changes yall make look pretty bad on paper and usually translate into something very stupid ingame. example would be the core flaylock. a lot of hassle could have been avoided if yall showed us the stats before you released that super OP weapon. We all know that took nearly 2 months to fix. Honestly, did yall look at that weapon and go "Oh yes this weapon seems balanced"? even though it had the most dps out of every weapon, less pg and cpu to use, more splash damage and radius than a proto missile launcher or mass driver, and above all it was a sidearm. You're real close to being called "BLAM 2" The flaylock was not OP until the explosion hit detection was fixed. The weapon probably seemed fine during testing and there was no problems with this being OP until the explosion fix. The explosion fix also changed the MD from being UP to being good. You are too quick to make conclusions on this matter. I am confident that CPP does playtest new content. I would suspect the biggest problem is anticipating player behavior. There would be no problems with current tanks if only few skilled into proto AV. How should they balance it properly before release, not knowing our behavior? Should tanks be balanced around all players having access to proto AV, to 10% having proto AV? This can vary greatly from match to match. One match having unstoppable tanks while the next getting tanks destroyed shortly after they are deployed. I would say the best option is to try and balance it on paper and during their playtesting. And later update its characteristics if needed depending on how it is deployed in pub matches. And I believe 1-2 months of real testing is needed to properly gather statistics and seeing if it finds a proper use not being OP or UP.
more importantly, CCP has a vision of the game and develop it as such. the problem comes when you get the basement dwelling 20 hours a day gamer who would rather exploit the same op mechanic over and over again, sacrificing fun for a stat. this is where you get the crazy remote explosive spam like in the E3 build, where they were basically high splash radius grenades. dont underestimate the power of a guy looking for a way to exploit ****. you cant make a game based on the one ****** guy....well....maybe.... |
Jason Punk
DUST University Ivy League
232
|
Posted - 2013.08.21 11:10:00 -
[56] - Quote
Shion Typhon wrote:CCP Cmdr Wang wrote:
How are you going to give us meaningful feedback before you even try the changes? Or is your brain so awesome that you can look into the future? And while we are on the subject of feedback, guys, a few one liners and a catch word here and there really doesn't help. If you really care about improving the game, then please structure your feedback in a way that will:
1. List specific issues and the circumstance when it happened. We then put these in a weekly report and discuss them with the dev team on ways to address this.
2. Provide insight on why you think this is happening, if you can. Translation, explain as best as you can on how to reproduce the error/bug you encountered.
The patch notes are there to let players know what changes are coming so they can plan their gameplay accordingly, not so that people can theory craft before hand on how things will work before they actually try it.
Specific Issue: Non-existent balance between tiers of equipment Circumstances: Every game I play for the whole duration of each game Insight: Likely caused by CCP not knowing how to balance an FPS and trying to cram EVE mechanics into the wrong game. Reproduction: Press start battle and then spawn in match. Bug readily apparent to anyone older than 5 upon spawning. Did that help?
...well, considering the whole "...a few one liners...doesn't help"
Imma go with no, it doesn't kiddo |
TEXA5 HiTM4N
ROGUE SPADES EoN.
179
|
Posted - 2013.08.21 11:14:00 -
[57] - Quote
Acturus Galaxy wrote:TEXA5 HiTM4N wrote:CCP Cmdr Wang wrote:BARDAS wrote:What are these patch notes that people speak of? Do you by chance mean the arcane scribble that magically appears 24 hours before a change takes place thus preventing any meaningful feedback from the community which could potentially prevent problems before they occur? If so yeah I may have heard about those once a while back. Its a shame we don't see them sooner for the aforementioned reason. How are you going to give us meaningful feedback before you even try the changes? Or is your brain so awesome that you can look into the future? And while we are on the subject of feedback, guys, a few one liners and a catch word here and there really doesn't help. If you really care about improving the game, then please structure your feedback in a way that will: 1. List specific issues and the circumstance when it happened. We then put these in a weekly report and discuss them with the dev team on ways to address this. 2. Provide insight on why you think this is happening, if you can. Translation, explain as best as you can on how to reproduce the error/bug you encountered. The patch notes are there to let players know what changes are coming so they can plan their gameplay accordingly, not so that people can theory craft before hand on how things will work before they actually try it. Sometimes the changes yall make look pretty bad on paper and usually translate into something very stupid ingame. example would be the core flaylock. a lot of hassle could have been avoided if yall showed us the stats before you released that super OP weapon. We all know that took nearly 2 months to fix. Honestly, did yall look at that weapon and go "Oh yes this weapon seems balanced"? even though it had the most dps out of every weapon, less pg and cpu to use, more splash damage and radius than a proto missile launcher or mass driver, and above all it was a sidearm. You're real close to being called "BLAM 2" The flaylock was not OP until the explosion hit detection was fixed. The weapon probably seemed fine during testing and there was no problems with this being OP until the explosion fix. The explosion fix also changed the MD from being UP to being good. You are too quick to make conclusions on this matter. I am confident that CPP does playtest new content. I would suspect the biggest problem is anticipating player behavior. There would be no problems with current tanks if only few skilled into proto AV. How should they balance it properly before release, not knowing our behavior? Should tanks be balanced around all players having access to proto AV, to 10% having proto AV? This can vary greatly from match to match. One match having unstoppable tanks while the next getting tanks destroyed shortly after they are deployed. I would say the best option is to try and balance it on paper and during their playtesting. And later update its characteristics if needed depending on how it is deployed in pub matches. And I believe 1-2 months of real testing is needed to properly gather statistics and seeing if it finds a proper use not being OP or UP.
I understand what hes saying. There is no way to predict how we are going to end up playing, but I think some player feedback on stats would help out tremendously the headache when they release new features and updates to our inventory.
Look at what team grit did when they first announced PC. they had nearly full transparency and the community pointed out a flaw that would have a corp make endless isk.
as for the proto av vs tanks. In my opinion having vehicles without its proto counter part seems like a decision that was not made with good foresight. Think of releasing proto weapons and only having standard suits. |
shaman oga
Nexus Balusa Horizon DARKSTAR ARMY
449
|
Posted - 2013.08.21 11:19:00 -
[58] - Quote
CCP Cmdr Wang wrote:When we want you to? Now go back to killing clones please. It'll be out soon enough either this week or the next at the latest. I can hear the sound of the whip from here |
Lurchasaurus
SVER True Blood Public Disorder.
899
|
Posted - 2013.08.21 11:23:00 -
[59] - Quote
TEXA5 HiTM4N wrote:Acturus Galaxy wrote:TEXA5 HiTM4N wrote:CCP Cmdr Wang wrote:BARDAS wrote:What are these patch notes that people speak of? Do you by chance mean the arcane scribble that magically appears 24 hours before a change takes place thus preventing any meaningful feedback from the community which could potentially prevent problems before they occur? If so yeah I may have heard about those once a while back. Its a shame we don't see them sooner for the aforementioned reason. How are you going to give us meaningful feedback before you even try the changes? Or is your brain so awesome that you can look into the future? And while we are on the subject of feedback, guys, a few one liners and a catch word here and there really doesn't help. If you really care about improving the game, then please structure your feedback in a way that will: 1. List specific issues and the circumstance when it happened. We then put these in a weekly report and discuss them with the dev team on ways to address this. 2. Provide insight on why you think this is happening, if you can. Translation, explain as best as you can on how to reproduce the error/bug you encountered. The patch notes are there to let players know what changes are coming so they can plan their gameplay accordingly, not so that people can theory craft before hand on how things will work before they actually try it. Sometimes the changes yall make look pretty bad on paper and usually translate into something very stupid ingame. example would be the core flaylock. a lot of hassle could have been avoided if yall showed us the stats before you released that super OP weapon. We all know that took nearly 2 months to fix. Honestly, did yall look at that weapon and go "Oh yes this weapon seems balanced"? even though it had the most dps out of every weapon, less pg and cpu to use, more splash damage and radius than a proto missile launcher or mass driver, and above all it was a sidearm. You're real close to being called "BLAM 2" The flaylock was not OP until the explosion hit detection was fixed. The weapon probably seemed fine during testing and there was no problems with this being OP until the explosion fix. The explosion fix also changed the MD from being UP to being good. You are too quick to make conclusions on this matter. I am confident that CPP does playtest new content. I would suspect the biggest problem is anticipating player behavior. There would be no problems with current tanks if only few skilled into proto AV. How should they balance it properly before release, not knowing our behavior? Should tanks be balanced around all players having access to proto AV, to 10% having proto AV? This can vary greatly from match to match. One match having unstoppable tanks while the next getting tanks destroyed shortly after they are deployed. I would say the best option is to try and balance it on paper and during their playtesting. And later update its characteristics if needed depending on how it is deployed in pub matches. And I believe 1-2 months of real testing is needed to properly gather statistics and seeing if it finds a proper use not being OP or UP. I understand what hes saying. There is no way to predict how we are going to end up playing, but I think some player feedback on stats would help out tremendously the headache when they release new features and updates to our inventory. Look at what team grit did when they first announced PC. they had nearly full transparency and the community pointed out a flaw that would have a corp make endless isk. as for the proto av vs tanks. In my opinion having vehicles without its proto counter part seems like a decision that was not made with good foresight. Think of releasing proto weapons and only having standard suits.
fully aware of the vehicle thing. fact of the matter is this:
1 - predicting player interaction is impossible, therefore build game to internal vision for game 2 - playtesting inside CCP is plenty. enough to make sure thins dont clip and guns fire, but why waste internal time testing balance with a subpar sample group when a single hour of a patch being out provides thousands of hours of data. trust me, they want to know balance on a new wep? put it our for a couple minutes and they get essays telling them what they did wrong along with a nice death threat or two. 3 - transparency is nice when they are working on new stuff. problem is, th dust community is pouting so much CCP has been forced to put all they stuff they want to do aside just to sate these whiny entitled kids. balance passes dont require transparency, they are just new numbers that come when they come. if we are getting a new suit, you can bet we will get a dev blog on it. |
BL4CKST4R
WarRavens League of Infamy
1164
|
Posted - 2013.08.21 11:38:00 -
[60] - Quote
CCP WILL RELEASE 1.4 PATCH NOTES TODAY BECAUSE.... |
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