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Thread Statistics | Show CCP posts - 5 post(s) |
Shion Typhon
Intara Direct Action Caldari State
209
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Posted - 2013.08.21 09:15:00 -
[1] - Quote
CCP Cmdr Wang wrote:
How are you going to give us meaningful feedback before you even try the changes? Or is your brain so awesome that you can look into the future? And while we are on the subject of feedback, guys, a few one liners and a catch word here and there really doesn't help. If you really care about improving the game, then please structure your feedback in a way that will:
1. List specific issues and the circumstance when it happened. We then put these in a weekly report and discuss them with the dev team on ways to address this.
2. Provide insight on why you think this is happening, if you can. Translation, explain as best as you can on how to reproduce the error/bug you encountered.
The patch notes are there to let players know what changes are coming so they can plan their gameplay accordingly, not so that people can theory craft before hand on how things will work before they actually try it.
Specific Issue: Non-existent balance between tiers of equipment Circumstances: Every game I play for the whole duration of each game Insight: Likely caused by CCP not knowing how to balance an FPS and trying to cram EVE mechanics into the wrong game. Reproduction: Press start battle and then spawn in match. Bug readily apparent to anyone older than 5 upon spawning.
Did that help? |
Shion Typhon
Intara Direct Action Caldari State
209
|
Posted - 2013.08.21 09:54:00 -
[2] - Quote
CCP Cmdr Wang wrote:steadyhand amarr wrote:I'm liking the new tone of the commander :-)
But in regards to the patch notes, sometimes a fresh pair of eyes can spot things people close to the project can't. Maths is maths afterall. Or the players can outright tell you how they are going to openly exploit a change.
We are the end customer and in the business word customers are a big part of the development process. The gaming world is no diffrent. Please work with us.
And stop using a live eniorment ti teat changes. It's bad practice full stop. Well, I agree but sometimes people forget that this is something really new, a MMO on a console that is working towards a full connection with another MMO on a different platform. So this is something akin to getting a man on the moon, and there were problems along the way there. Did people troll the NASA space program when things didn't go according to plan? Or did they get back on the horse and help provide solutions? We do listen to player feedback and some of them do make it into the game. It would be a lie to say that is not so. I know that it's taken longer than most of you on the forums would like, but it does take time to workout a solution when one is trodding down a path never traveled. A few of you on the forums have been with us all this time, so I am just asking you guys to keep on providing helpful feedback and a little less hate. Hope that's not too much to ask.
How are you treading a path never traveled? You aren't exactly the first FPS ever made. This is not an MMO, its a lobby shooter with some persistent character aspects that are shared by many other games. My CoD account/character has loadouts and gear it has earned over time but I wouldn't dare have the chutzpah to call CoD an MMO.
Anyway, lets just look at something super basic like meshes and collision. You still have invisible hitboxes and terrain grabbing characters and blocking shots. This is just FPS101, do you really need a structured bug report after all this time to know this needs fixing?
Lets take another super basic. Pre-nerf Proto CalLogi had around 3x the EHP of a standard militia suit. Any spastic who had ever played an FPS could see how this was going to go bad. Do you really need a structured bug report post-patch for that?
Apparently meaningful feedback does work prior to the drop of a build. |
Shion Typhon
Intara Direct Action Caldari State
219
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Posted - 2013.08.22 09:20:00 -
[3] - Quote
Dimmu Borgir II wrote:
Dude, take away from this that you're nothing very important to the project, you're just here to liaise with the "complainers" and pass on anything that's useful, no-one here has a better idea of how to get down and dirty in the code and actually help with the game, that's something that the developers can look at from their stats and results, everyone here really over-estimate the value of their input! They just need to fix the code and balance the game day by day, month by month and to be honest, they'll do a great job of that without our input/interference, they're not dummies! Most of the people on this forum, however, are just that.
Their problem isn't with coding, the game doesn't actually have too many bugs. It does have a few problems that stem from their coding (like terrain issues) but on the whole the game is stable and functions without exploding.
99.99% of their problems are designer/game theory balance problems which is exactly what player feedback CAN help with. |
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