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Author |
Thread Statistics | Show CCP posts - 5 post(s) |
Noc Tempre
Imperfects Negative-Feedback
2438
|
Posted - 2013.08.22 14:43:00 -
[211] - Quote
Absolute Idiom II wrote:Noc Tempre wrote:Michael Arck wrote:Rhetorician wrote:I believe instead of there being a major release every month we should do a release schedule similar to other MMOs I play. Often monthly big releases come with lots of bugs and two weeks after a big release should be a bugfix release. This would make the game a lot more stable in case major bugs are accidentally introduced during the major updates. Why are you talking to them like they don't know what they doing and you have been doing for years? Stop it. It's not a major release every month, it's various fixes and bugs that they work on aka updates. And just why in the world are you trying to turn CCP into another developer? This isn't your typical MMO or developer. You are right, they are a joke by comparison. http://www.planetside2.com/roadmap That road map has slipped massively since March when I last read it. CCP's most recent roadmap can be read here: https://forums.dust514.com/default.aspx?g=posts&m=988205#post988205
Was this intended irony? Complain about a roadmap constantly getting updated (some things slipped, but others actually delivered) for months and link a single, 2 month old post with declarations, not discussions, as superior?
Are you for real? |
Noc Tempre
Imperfects Negative-Feedback
2438
|
Posted - 2013.08.22 14:52:00 -
[212] - Quote
Vrain Matari wrote:Noc Tempre wrote:Michael Arck wrote:Rhetorician wrote:I believe instead of there being a major release every month we should do a release schedule similar to other MMOs I play. Often monthly big releases come with lots of bugs and two weeks after a big release should be a bugfix release. This would make the game a lot more stable in case major bugs are accidentally introduced during the major updates. Why are you talking to them like they don't know what they doing and you have been doing for years? Stop it. It's not a major release every month, it's various fixes and bugs that they work on aka updates. And just why in the world are you trying to turn CCP into another developer? This isn't your typical MMO or developer. You are right, they are a joke by comparison. http://www.planetside2.com/roadmap There are a lot of developers and development houses watching DUST very closely. Imo that's because CCP is pioneering in territory that fires the imagination of those developers but also gives them the heebie-jeebies.
I know this is going to come as a shock to you, but CCP is not an industry pioneer. They landed a monopoly on an under-served niche after a competing company folded and have been skating by ever since. They almost drove that into the ground anyway with Incarna, but pulled through with some reorganization. Their hubris finally caught up to them however in DUST 514. Most of the industry that glance CCP's way laugh at them for failing so badly. |
PAsReaver
G I A N T EoN.
10
|
Posted - 2013.08.22 14:58:00 -
[213] - Quote
CCP Cmdr Wang wrote:steadyhand amarr wrote:I'm liking the new tone of the commander :-)
But in regards to the patch notes, sometimes a fresh pair of eyes can spot things people close to the project can't. Maths is maths afterall. Or the players can outright tell you how they are going to openly exploit a change.
We are the end customer and in the business word customers are a big part of the development process. The gaming world is no diffrent. Please work with us.
And stop using a live eniorment ti teat changes. It's bad practice full stop. Well, I agree but sometimes people forget that this is something really new, a MMO on a console that is working towards a full connection with another MMO on a different platform. So this is something akin to getting a man on the moon, and there were problems along the way there. Did people troll the NASA space program when things didn't go according to plan? Or did they get back on the horse and help provide solutions? We do listen to player feedback and some of them do make it into the game. It would be a lie to say that is not so. I know that it's taken longer than most of you on the forums would like, but it does take time to workout a solution when one is trodding down a path never traveled. A few of you on the forums have been with us all this time, so I am just asking you guys to keep on providing helpful feedback and a little less hate. Hope that's not too much to ask.
First Dust514 is no where close to an mmo Second there have been multiple real mmo/rpgs that have cross platformed with pc so just cause its new to you doesnt mean its new to us. ff11 was playstation2 and pc for f*** sakes and everquest was on ps2 and worked along side its pc version. thats 2 quick and easy examples. im sorry im just tired of bull crap fixes and changes that dont need to be done and zero new content. lame events that cant even draw us back to the game. and at the end of this newest war more players are gonna leave cause there is going to be nothing new for us to do. CCP i have honestly tried to give you guys lots of time and the benifit of the doubt when your trying to work things out but honestly its almost game over.... |
zzZaXxx
The Exemplars Top Men.
201
|
Posted - 2013.08.22 15:00:00 -
[214] - Quote
Noc Tempre wrote:Vrain Matari wrote:Noc Tempre wrote:Michael Arck wrote:Rhetorician wrote:I believe instead of there being a major release every month we should do a release schedule similar to other MMOs I play. Often monthly big releases come with lots of bugs and two weeks after a big release should be a bugfix release. This would make the game a lot more stable in case major bugs are accidentally introduced during the major updates. Why are you talking to them like they don't know what they doing and you have been doing for years? Stop it. It's not a major release every month, it's various fixes and bugs that they work on aka updates. And just why in the world are you trying to turn CCP into another developer? This isn't your typical MMO or developer. You are right, they are a joke by comparison. http://www.planetside2.com/roadmap There are a lot of developers and development houses watching DUST very closely. Imo that's because CCP is pioneering in territory that fires the imagination of those developers but also gives them the heebie-jeebies. I know this is going to come as a shock to you, but CCP is not an industry pioneer. They landed a monopoly on an under-served niche after a competing company folded and have been skating by ever since. They almost drove that into the ground anyway with Incarna, but pulled through with some reorganization. Their hubris finally caught up to them however in DUST 514. Most of the industry that glance CCP's way laugh at them for failing so badly.
How would you know? |
Noc Tempre
Imperfects Negative-Feedback
2438
|
Posted - 2013.08.22 15:07:00 -
[215] - Quote
zzZaXxx wrote:How would you know?
Networking. I admit not being in the industry, but I have friends who are. |
xjumpman23
Royal Uhlans Amarr Empire
440
|
Posted - 2013.08.22 15:27:00 -
[216] - Quote
PAsReaver wrote:CCP Cmdr Wang wrote:steadyhand amarr wrote:I'm liking the new tone of the commander :-)
But in regards to the patch notes, sometimes a fresh pair of eyes can spot things people close to the project can't. Maths is maths afterall. Or the players can outright tell you how they are going to openly exploit a change.
We are the end customer and in the business word customers are a big part of the development process. The gaming world is no diffrent. Please work with us.
And stop using a live eniorment ti teat changes. It's bad practice full stop. Well, I agree but sometimes people forget that this is something really new, a MMO on a console that is working towards a full connection with another MMO on a different platform. So this is something akin to getting a man on the moon, and there were problems along the way there. Did people troll the NASA space program when things didn't go according to plan? Or did they get back on the horse and help provide solutions? We do listen to player feedback and some of them do make it into the game. It would be a lie to say that is not so. I know that it's taken longer than most of you on the forums would like, but it does take time to workout a solution when one is trodding down a path never traveled. A few of you on the forums have been with us all this time, so I am just asking you guys to keep on providing helpful feedback and a little less hate. Hope that's not too much to ask. First Dust514 is no where close to an mmo Second there have been multiple real mmo/rpgs that have cross platformed with pc so just cause its new to you doesnt mean its new to us. ff11 was playstation2 and pc for f*** sakes and everquest was on ps2 and worked along side its pc version. thats 2 quick and easy examples. im sorry im just tired of bull crap fixes and changes that dont need to be done and zero new content. lame events that cant even draw us back to the game. and at the end of this newest war more players are gonna leave cause there is going to be nothing new for us to do. CCP i have honestly tried to give you guys lots of time and the benifit of the doubt when your trying to work things out but honestly its almost game over....
Final Fantasy 14 ARR says hi |
Minor Treat
The Enclave Syndicate Dark Taboo
69
|
Posted - 2013.08.22 15:36:00 -
[217] - Quote
Seymor Krelborn wrote:CCP Cmdr Wang wrote:BARDAS wrote:What are these patch notes that people speak of? Do you by chance mean the arcane scribble that magically appears 24 hours before a change takes place thus preventing any meaningful feedback from the community which could potentially prevent problems before they occur? If so yeah I may have heard about those once a while back. Its a shame we don't see them sooner for the aforementioned reason. How are you going to give us meaningful feedback before you even try the changes? Or is your brain so awesome that you can look into the future? And while we are on the subject of feedback, guys, a few one liners and a catch word here and there really doesn't help. If you really care about improving the game, then please structure your feedback in a way that will: 1. List specific issues and the circumstance when it happened. We then put these in a weekly report and discuss them with the dev team on ways to address this. 2. Provide insight on why you think this is happening, if you can. Translation, explain as best as you can on how to reproduce the error/bug you encountered. The patch notes are there to let players know what changes are coming so they can plan their gameplay accordingly, not so that people can theory craft before hand on how things will work before they actually try it. while I can understand your frustration with the community this post is slightly confrontational and unproductive... enough of us already do what you request and you all really don't listen... want an example? the academy, reducing it to 400 wp and then raising it to 1500... of all the threads/ feedback that specified issues with NPE what were you guys thinking pulling this hair brained move? how many threads for how long have you all read about the specifics of vehicle issues? yet you push back real fixes to 1.5 when something should have been done a long time ago... and these stupid "events" you all make... how much feedback do you need on those before you make them meaningful? the truth is for months, and some of us (not me) for YEARS have been giving you viable feedback and you all just spit in our faces repeatedly and this snarky little post of yours just proves what contempt you all seem to have for your customer base. screw your head on right... you guys are gifted and have a great product but you need to tone the ego down... the truth is you guys may know a lot but I can bet your player base plays this game A LOT more than you do on the tranq server and you would do well to heed our theory crafting cause it might save you months of re working your game... or did the release of uprising teach you nothing? you should probably take your own advice dude. |
GTA-V FTW
Mannar Focused Warfare Gallente Federation
308
|
Posted - 2013.08.22 15:43:00 -
[218] - Quote
Vrain Matari wrote: There are a lot of developers and development houses watching DUST very closely.
Imo that's because CCP is pioneering in territory that fires the imagination of those developers but also gives them the heebie-jeebies.
You are right. They are watching at how bad they are failing and learning at how not to fail at making a self proclaimed AAA FPS. |
semperfi1999
Imperfects Negative-Feedback
771
|
Posted - 2013.08.22 15:49:00 -
[219] - Quote
GTA-V FTW wrote:Vrain Matari wrote: There are a lot of developers and development houses watching DUST very closely.
Imo that's because CCP is pioneering in territory that fires the imagination of those developers but also gives them the heebie-jeebies.
You are right. They are watching at how bad they are failing and learning at how not to fail at making a self proclaimed AAA FPS.
No way CCP would never exaggerate their position.. This is totally an AAA title. They just released it early for the LOLSOME 5/14 date....AMAZING!!!! You just need to wait 5 years for this game to be AAA......your just impatient and we dont need you........
That was hard to even write. |
GTA-V FTW
Mannar Focused Warfare Gallente Federation
309
|
Posted - 2013.08.22 16:01:00 -
[220] - Quote
Hey, UncleGuspacho found this "CCP is launching a large-scale update for Dust 514 on Sept. 3". His thread is here, https://forums.dust514.com/default.aspx?g=posts&m=1206916#post1206916.
Now WTF did Commander of the Wang have to drag this thread out the way he did I will never know but anyway, there you go.
Patch Notes released on August 23rd @ down time and 1.4 released on September 3rd.
It really is not that hard is it. |
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The Robot Devil
Chatelain Rapid Response Gallente Federation
858
|
Posted - 2013.08.22 18:10:00 -
[221] - Quote
CCP Cmdr Wang wrote:BARDAS wrote:CCP Cmdr Wang wrote:BARDAS wrote:What are these patch notes that people speak of? Do you by chance mean the arcane scribble that magically appears 24 hours before a change takes place thus preventing any meaningful feedback from the community which could potentially prevent problems before they occur? If so yeah I may have heard about those once a while back. Its a shame we don't see them sooner for the aforementioned reason. How are you going to give us meaningful feedback before you even try the changes? Or is your brain so awesome that you can look into the future? And while we are on the subject of feedback, guys, a few one liners and a catch word here and there really doesn't help. If you really care about improving the game, then please structure your feedback in a way that will: 1. List specific issues and the circumstance when it happened. We then put these in a weekly report and discuss them with the dev team on ways to address this. 2. Provide insight on why you think this is happening, if you can. Translation, explain as best as you can on how to reproduce the error/bug you encountered. The patch notes are there to let players know what changes are coming so they can plan their gameplay accordingly, not so that people can theory craft before hand on how things will work before they actually try it. I think you missed the entire point I was trying to convey. Early patch notes are just the part of what the community wants. So I will sum it up in words that sound less sarcastic than my original post: We want regular and frequent communication from the developers on what is going on behind the scenes. If you are your staff are unable to do this then hire someone for the sole purpose of doing this. If you cannot or are unwilling to do that then why are you even in the business of making a video game? If you cannot communicate with your customers then you have no chance of keeping an already extremely frustrated player base playing your game long term. And no the dev blog doesn't count. It is updated infrequently and does not contain all the information we as a community want and/or need. I'm sure there is more that could be said on this topic. Perhaps someone else would care to expand on the subject. I'm currently on my lunch break so I do not have the time to create a massive post pointing out what the developers are obviously lacking. Think of the developer & customer relationship as being like a marriage. What is the key to any good lasting marriage? Communication! What I was trying to say in the earlier post was that patch notes are not the ideal tool for spotting problems. In the current process, at the stage when patch notes are finalized, there's limited time to iterate before the changes are in-game. And the community can help by working together with positive posts. When it comes to giving helpful feedback, Mavado is a good example. He gives focused topics that contain details which support his arguments. We make every attempt we can to listen and apply feedback where time and resources allow, but this is not always possible as much as we'd like. While we are taking steps with the CPM to better improve our feedback process, the rest of the playerbase can help us out in the meantime. The amount of hostility on the forums make them a very unwelcoming place for those who'd strive to post positive feedback, and the amount of hostile threads can easily clog up the forums and make our job much more difficult when scouring for the feedback that the dev teams need to see. So, to this end... while we try to improve our end of the process, we're asking for a little help from the players on their end as well Ultimately, the goal is to setup a method that will allow enough time to tell the CPM what is planned for the next release and get their feedback (which will include voices from the community) in time to allow a response from the devs, and changes that are possible based on your feedback. So what we want to have is "better" and more "effective" communication that can then be centralized and shared with everyone. When it comes to in-game events, we are also making a list of features that will support the type of events that many of you have been asking for. It'll take development time to make them but once it's done we will be able to add more variety in terms of conditions for the event and flexibility of rewards to make events more enjoyable. Now I think most of us have lost sight of what this thread was about in the first place, and that is when will 1.4 patch notes come out? The answer is tomorrow around DT.
Spot on.
|
The Attorney General
ZionTCD
727
|
Posted - 2013.08.22 18:17:00 -
[222] - Quote
So did he mean that the dev blog would come out today or the patch notes? |
TheAmazing FlyingPig
Crux Special Tasks Group Gallente Federation
2869
|
Posted - 2013.08.22 18:19:00 -
[223] - Quote
The Attorney General wrote:So did he mean that the dev blog would come out today or the patch notes? I really hope he meant patch notes. The blog touches on a few things, then leaves us with a line akin to "among numerous other things". |
xjumpman23
Royal Uhlans Amarr Empire
440
|
Posted - 2013.08.22 18:52:00 -
[224] - Quote
GTA-V FTW wrote:Hey, UncleGuspacho found this "CCP is launching a large-scale update for Dust 514 on Sept. 3". His thread is here, https://forums.dust514.com/default.aspx?g=posts&m=1206916#post1206916.Now WTF did Commander of the Wang have to drag this thread out the way he did I will never know but anyway, there you go. Patch Notes released on August 23rd @ down time and 1.4 released on September 3rd. It really is not that hard is it.
Yeah because CCP doesn't want another company to steal their terrible ideas. |
Dimmu Borgir II
Consolidated Dust
43
|
Posted - 2013.08.22 21:42:00 -
[225] - Quote
Shion Typhon wrote:Dimmu Borgir II wrote:
Dude, take away from this that you're nothing very important to the project, you're just here to liaise with the "complainers" and pass on anything that's useful, no-one here has a better idea of how to get down and dirty in the code and actually help with the game, that's something that the developers can look at from their stats and results, everyone here really over-estimate the value of their input! They just need to fix the code and balance the game day by day, month by month and to be honest, they'll do a great job of that without our input/interference, they're not dummies! Most of the people on this forum, however, are just that.
Their problem isn't with coding, the game doesn't actually have too many bugs. It does have a few problems that stem from their coding (like terrain issues) but on the whole the game is stable and functions without exploding. 99.99% of their problems are designer/game theory balance problems which is exactly what player feedback CAN help with.
I +1'd your comment because it's a good one and partially correct but most of the changes that are coming in 1.4 for example, are actually programming changes, not db/stat/spec ergo balancing changes but actual code editing. When you change one thing, you're always going to affect another, I'm sure you know that's how software development is. It's a vicious and annoying/frustrating cycle, especially working on an already released product, and I don't envy them at all! |
T3chnomanc3r
Ultramarine Corp
19
|
Posted - 2013.08.23 13:19:00 -
[226] - Quote
Path less traveled?
Your base premiss that anyone from anywhere can have playable ping times vs. anyone from anywhere is flawed. Pointed out over & over, yet never discussed by CCP just HOW you're going to pull off this feat that no other FPS has done without relying excessively on lag comp that favors the high ping player to the detriment of game play for low/avg ping players.
When asked to add even basic ping stat info in game showing per player like PC FPS titles have had SINCE THE BEGINNING (Quake World), crickets are louder than your response.
Radical yet defacto norm in PC FPS from companies like Valve server's kicking recurring excessive high ping players from a match. Since we don't have the above stats info we have to trust our eyes as proof you're not culling high ping players, worse you seem to be letting them permanently play on revisionist history lag comp which rewards them for being high ping laggers.
Absolutely THE WORST controls config interface ever imagined! Hiding key tweaks from not only stick but move & mouse/KB players. Using cookie cutter button binds, then not even doing enough of them never mind not have the a mentally handicapped dev make the worst layout choices. Dead zone, sensitivity, ramping, direct access to ALL key binds.
Vita Neocom? Remember the thread in JUNE that promised us some answers? Never mind that we should have the damn app by now (alpha, beta, gold, whatever) but you haven't even gotten the answers posted.
So you keeping asking for niceness while you nerf this, buff that, add content, fubar something else while keeping mum on the above *CORE* issues playing second fiddle to no other game issues. In fact IMHO most of the underling targeting & hit detection issues OBVIOUSLY domino effect from the ping/comp issue.
I personally have over $150 invested through various micro transactions in this title and do not intend to be nice about expressing my ANGER that you ignore these issues.
CCP Cmdr Wang wrote:
Well, I agree but sometimes people forget that this is something really new, a MMO on a console that is working towards a full connection with another MMO on a different platform. So this is something akin to getting a man on the moon, and there were problems along the way there. Did people troll the NASA space program when things didn't go according to plan? Or did they get back on the horse and help provide solutions?
We do listen to player feedback and some of them do make it into the game. It would be a lie to say that is not so. I know that it's taken longer than most of you on the forums would like, but it does take time to workout a solution when one is trodding down a path never traveled. A few of you on the forums have been with us all this time, so I am just asking you guys to keep on providing helpful feedback and a little less hate. Hope that's not too much to ask.
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InsidiousN
KILL-EM-QUICK RISE of LEGION
140
|
Posted - 2013.08.23 13:33:00 -
[227] - Quote
CCP Cmdr Wang wrote:What I was trying to say in the earlier post was that patch notes are not the ideal tool for spotting problems. In the current process, at the stage when patch notes are finalized, there's limited time to iterate before the changes are in-game. And the community can help by working together with positive posts. When it comes to giving helpful feedback, Mavado is a good example. He gives focused topics that contain details which support his arguments.
We make every attempt we can to listen and apply feedback where time and resources allow, but this is not always possible as much as we'd like. While we are taking steps with the CPM to better improve our feedback process, the rest of the playerbase can help us out in the meantime. The amount of hostility on the forums make them a very unwelcoming place for those who'd strive to post positive feedback, and the amount of hostile threads can easily clog up the forums and make our job much more difficult when scouring for the feedback that the dev teams need to see. So, to this end... while we try to improve our end of the process, we're asking for a little help from the players on their end as well
Ultimately, the goal is to setup a method that will allow enough time to tell the CPM what is planned for the next release and get their feedback (which will include voices from the community) in time to allow a response from the devs, and changes that are possible based on your feedback. So what we want to have is "better" and more "effective" communication that can then be centralized and shared with everyone.
When it comes to in-game events, we are also making a list of features that will support the type of events that many of you have been asking for. It'll take development time to make them but once it's done we will be able to add more variety in terms of conditions for the event and flexibility of rewards to make events more enjoyable.
Now I think most of us have lost sight of what this thread was about in the first place, and that is when will 1.4 patch notes come out? The answer is tomorrow around DT.
Look put very simply this is the main point I'm trying to get across:
Right now there is no 'core' because in 5 updates from now the way aiming works and the way hit-detection works will be completely different than it is now. Therefore, the weapon balances released here in 1.4 will become unbalanced again when aiming, hit-detection, and movement overhauled.
I'm just trying to point out to you the logical flaw in your approach to fixing this game. The core has to be set first before any meaningful additions can be added. The best, and most efficient way to fix the core- and avoid all of the headaches caused by negative forum posts- is to shut the game down and create a core (aiming, hit-detection, and movement) that never needs to be tinkered with again.
The team at Final Fantasy XIV Online took this approach when their core was not set. They shut down their game, set their core and now with their re-release they are getting rave reviews from the very people who were so angry when the game was first released. |
KalOfTheRathi
Black Phoenix Mercenaries
629
|
Posted - 2013.09.04 02:25:00 -
[228] - Quote
CCP Cmdr Wang wrote:How are you going to give us meaningful feedback before you even try the changes? Or is your brain so awesome that you can look into the future? And while we are on the subject of feedback, guys, a few one liners and a catch word here and there really doesn't help. If you really care about improving the game, then please structure your feedback in a way that will:
1. List specific issues and the circumstance when it happened. We then put these in a weekly report and discuss them with the dev team on ways to address this.
2. Provide insight on why you think this is happening, if you can. Translation, explain as best as you can on how to reproduce the error/bug you encountered.
The patch notes are there to let players know what changes are coming so they can plan their gameplay accordingly, not so that people can theory craft before hand on how things will work before they actually try it. Upon reflection who was the most predictive here, Cmdr Wang old buddy?
Feedback we got in buckets now. Game is not working. Please let us know when it is.
GMT 0215, 4 Sept.
Check some of my posts, ignore the snark it won't hurt my feelings. Some say I have none. Ex's, you know how they can be.
I posted the most probable coding mistake for dropping vehicles at a great height.
The code failure for the match making appears straight forward as well. There is no reason that anyone but the Squad Leader's choices are considered during match making. Considering that many are going in different directions I would suspect that all options are being considered. Which is exactly wrong and probably tied to object oriented programming methods in C++.
Also posts related to Turrets, large and small. No change there.
My latest discovery (pre 1.4 fun with crashing) is that my Turret Operations and Large Hybrid Turrets make no difference in damaging Installations. All produce the same results while using my alt that has lower levels and this char which wants to be a tanker. Using the Rail Gun Turret produces exactly the same resulting damage on Installations in HAVs or using another Installation.
I don't expect any changes or updates. But, I would like to play again. Maybe tomorrow.
Cheers.
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