Pages: 1 2 3 4 5 6 7 8 9 10 20 30 40 50 60 70 |
1021. Scanners are OP, why they still need a slight buff, and why wp for scanners migh... - in Feedback/Requests [original thread]
When the "optimal scan precision" is what it is today there could be an absolute scan precision below which the scanner doesn't pick up anything. Between absolute and optimal scan precision we could keep the "Some margin of error" message. This h...
- by Stefan Stahl - at 2013.09.07 11:55:00
|
1022. Racial playstyles and racial socket sets - in Outposts [original thread]
Let's go into more detail on the concept and look at what a Cargo Hub would look like for the different races: Amarr: The requirement for long range makes it necessary to move the cargo out of the line of sight. Containers and boxes would most li...
- by Stefan Stahl - at 2013.09.06 17:43:00
|
1023. LogicLoop: Regarding Lag in Outposts - in Outposts [original thread]
I also have to report mediocre framerate in the research facility, particularly the storage depot has it's troubles when lots of stuff is going on.
- by Stefan Stahl - at 2013.09.06 17:05:00
|
1024. [Request] Active Scanner laser pointer - in Feedback/Requests [original thread]
Good idea. Existing tools, new gameplay. Thanks for posting this.
- by Stefan Stahl - at 2013.09.05 19:31:00
|
1025. Dear CCP, 30 FPS are not optional! - in Feedback/Requests [original thread]
Low framerate makes everything feel bad. And nobody knows why they feel that way (at least initially). Fixing the framerate will make everyone feel better about the game. Remove some special effects, replace some textures, the game will be better...
- by Stefan Stahl - at 2013.09.05 19:19:00
|
1026. Racial playstyles and racial socket sets - in Outposts [original thread]
Hello, personally I'd like to see more racial differences in Dust in the future. The playstyle connected with each race should differ significantly. I think this difference should apply to outposts and socket sets too. Here's my idea of what pl...
- by Stefan Stahl - at 2013.09.05 18:02:00
|
1027. Announcement:Level Design and Environment Art want your feedback about complexity of the maps. - in Feedback/Requests [original thread]
1. Research Facility There are many nooks and crannies in this outpost but it's not too complex to navigate. With the current number of players I consider it much too large, but I don't consider it too complex considering it's size. Most of it's j...
- by Stefan Stahl - at 2013.09.05 17:11:00
|
1028. Has anyone tested blaster turrets as a dropship Gunner? - in General Discussions [original thread]
Today I manned a large blaster turret and fired it while turning the turret. The shots exited the barrel at a 10-¦ angle and hit no where near the reticule. There apparently is no lag compensation with blaster turrets right now.
- by Stefan Stahl - at 2013.09.04 20:38:00
|
1029. [Petition] Return the 1.3 dropship camera angle - in Feedback/Requests [original thread]
This needs to be fixed very soon.
- by Stefan Stahl - at 2013.09.04 20:05:00
|
1030. Matchmaking is still broken. For me at least. - in General Discussions [original thread]
I can confirm this issue. Logging out of my character and logging back in didn't solve the issue. Restarting Dust (not the PS3) did solve the problem though. The observed behaviour was that upon selecting a contract type (any applicable one) it w...
- by Stefan Stahl - at 2013.09.04 20:03:00
|
1031. Hey Logic Loop - in Outposts [original thread]
CCP LogicLoop wrote: We appreciate the love. We all worked hard on these areas and are very happy to see the players enjoying them. I said this elsewhere, but I think your team single-handedly made 1.4. The new socket set, the new maps and ...
- by Stefan Stahl - at 2013.09.04 17:01:00
|
1032. Sticky:Uprising 1.4 Feedback thread - in General Discussions [original thread]
Perhaps not enough of a statistical basis, but I've gotten into 10 out of 10 games in less than 20 seconds each, even if the match maker estimated something like 40 seconds most of the time. However many of the resulting games were horrible. A sk...
- by Stefan Stahl - at 2013.09.03 19:44:00
|
1033. Sticky:Uprising 1.4 Feedback thread - in General Discussions [original thread]
- Awesome new map, awesome new sockets. 11/10 for LogicLoop and his fellows. Give those guys a free beer, they single-handedly made 1.4 a good patch. - Auto-aiming is way too strong, mostly when hip-firing at close distances. I once killed an ene...
- by Stefan Stahl - at 2013.09.03 17:44:00
|
1034. the games pace has slowed right down - in General Discussions [original thread]
I just spent about 3 minutes in an ambush scanning every corner of the map while running around to look for enemies. If I had gone for a real-life walk around the block and would've had more fun than that.
- by Stefan Stahl - at 2013.09.03 17:26:00
|
1035. [Feedback] Fewer slots for a speed hit and slight hp boost needs to be looked at. - in Feedback/Requests [original thread]
Zeylon Rho wrote: Probably want to rethink the slower + more armor thing for the Amarr Scout as well. Minmatar Assaults clock in at 5.3 move 7.4 sprint Gallente Scouts clock in at 5.5 move 7.6 sprint That doesn't leave much space for a scout ...
- by Stefan Stahl - at 2013.08.29 20:10:00
|
1036. How To Own With Nova Knives - in General Discussions [original thread]
CCP Rattati wrote: I did not see anyone mention profile dampeners, is it more important to get that massive OHK, rather than boost your sneakiness? The straight line speed of a scout is about 10 m/s, which is about the same as the passive sca...
- by Stefan Stahl - at 2013.08.28 15:55:00
|
1037. [Feedback] Fewer slots for a speed hit and slight hp boost needs to be looked at. - in Feedback/Requests [original thread]
Kelrie Nae'bre wrote: I'd be curious to see what the Dev rationale for the difference is. I'm fairly certain this is a "small fish"-problem to the devs. There definitely are bigger problems in Dust right now and the devs are right to spend mos...
- by Stefan Stahl - at 2013.08.27 16:48:00
|
1038. Vehicles in 1.5 and beyond! - in General Discussions [original thread]
CCP Wolfman wrote: Hi guys, As promised the other day here is an overview of me being awesome. [snip] I think that's enough for now! We're looking forward to hearing what you think CCP Wolfman Sorry for the spam, but you need a medal.
- by Stefan Stahl - at 2013.08.27 16:16:00
|
1039. To those complaining about LAVs - in General Discussions [original thread]
And you didn't feel silly for doing something silly? The issue here is that LLAVs are, if fitted correctly, next to indestructible by current AV weapons. They aren't even that effective at killing people - usually someone with an AR scores much...
- by Stefan Stahl - at 2013.08.26 18:05:00
|
1040. How Do You Wear Your Gallente Assault? - in General Discussions [original thread]
My advanced Gallente Assault has two basic plates, a repper, a shield extender and a damage mod. I do fine with it, but I stopped using it because the AR, while more useful than any other weapon, is very boring.
- by Stefan Stahl - at 2013.08.26 18:00:00
|
Pages: 1 2 3 4 5 6 7 8 9 10 20 30 40 50 60 70 |
First page | Previous page | Next page | Last page |