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Garth Mandra
The Southern Legion The Umbra Combine
83
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Posted - 2013.08.28 04:11:00 -
[31] - Quote
Cyrille Fodeux wrote:True. Each Dropsuit should have about the same HP and total slots with only a difference in their distribution and secondary attributes. Like EVE.
Almost right. Sometimes getting a big boost or loss in secondary attributes may warrant a change to HP or slot number.
Suit bonuses add another variable to the equation too. Although I think perhaps they should be balanced separately. |
Breakin Stuff
Goonfeet Top Men.
1251
|
Posted - 2013.08.28 07:45:00 -
[32] - Quote
SponkSponkSponk wrote:
From reading between the lines, I suspect the racial trend will be:
Caldari: skirmishers + long-range weapons Minmatar: skirmishers + short-range weapons + speed whoring Amarr: bricks + Decent Short and long range options + more brickishness added for fun Gallente: bricks + short-range and violently powerful weapons
Obviously there's nuances I'm not expanding on here, and it's a bit hand-wavey, but the gist is there.
Fixed that for you
this gets closer to racial preferences.
Minmatar when pumped full of KinCats will be able to hit targets at speeds you once thought was impossible for their weight class. Wait till you see Minmatar Alpha weapons. You have a taste in the flaylock and Mass Driver. It gets worse.
Caldari are more durability and range-focused. Expect the rail rifle to be lighter on DPS but approaching sniper ranges. High preference for railguns and missiles. It's a good bet there will be much demand for nerfing range on caldari weapons.
Amarr are basically those guys who don't hit horrifically hard (by comparison) but can take a beating you would not believe. Beam and Pulse Lasers are efficient for what they do, but hazardous to wield. Comparable ranges to the Minmatar here in almost all ways. Minmatar usually have a DPS edge.
Gallente are the guys who can take a beating, but if they get close they turn into a meatgrinding engine of death and pain. Gallente love blasters. They're the source of the standard assault rifle and the Shotgun. Blasters are High-DPS, high-RoF weapons that shave off pieces of you faster than you can dream of repairing. |
BL4CKST4R
WarRavens League of Infamy
1275
|
Posted - 2013.08.28 12:02:00 -
[33] - Quote
Aero Yassavi wrote:Definitely agree that changes to armor modules should have come with a change to dropsuit base attributes. It is not just the Amarr either in case anyone thinks I'm bias, I'd like to point towards that "If 1 shield HP = 2 armor HP" thread stating that Gallente suits should have higher base armor.
Well 1shield = 1.3 armor. Therefore basestats Gallente should be 120/275 and Amarr 180/325.
210(1.3)= 275 180(1.3) + 90= 325 |
Zeylon Rho
Subdreddit Test Alliance Please Ignore
2179
|
Posted - 2013.08.28 12:51:00 -
[34] - Quote
BL4CKST4R wrote:Aero Yassavi wrote:Definitely agree that changes to armor modules should have come with a change to dropsuit base attributes. It is not just the Amarr either in case anyone thinks I'm bias, I'd like to point towards that "If 1 shield HP = 2 armor HP" thread stating that Gallente suits should have higher base armor. Well 1shield = 1.3 armor. Therefore basestats Gallente should be 120/275 and Amarr 140/325. 210(1.3)= 275 180(1.3) + 90= 325 180/1.3= 140 All numbers are rounded up to the nearest multiple of 5. This coupled with passive armor repairs, or a buff to armor repair modules would probably be the last steps into achieving balance.
Interesting, so you'd extend those same numbers to the Commando, Logi, Heavy, etc.? |
BL4CKST4R
WarRavens League of Infamy
1276
|
Posted - 2013.08.28 15:57:00 -
[35] - Quote
Zeylon Rho wrote:BL4CKST4R wrote:Aero Yassavi wrote:Definitely agree that changes to armor modules should have come with a change to dropsuit base attributes. It is not just the Amarr either in case anyone thinks I'm bias, I'd like to point towards that "If 1 shield HP = 2 armor HP" thread stating that Gallente suits should have higher base armor. Well 1shield = 1.3 armor. Therefore basestats Gallente should be 120/275 and Amarr 140/325. 210(1.3)= 275 180(1.3) + 90= 325 180/1.3= 140 All numbers are rounded up to the nearest multiple of 5. This coupled with passive armor repairs, or a buff to armor repair modules would probably be the last steps into achieving balance. Interesting, so you'd extend those same numbers to the Commando, Logi, Heavy, etc.?
Pretty much, just take the base armor of a Gallente multiply by 1.3, the Amarr multiply their base armor by 1.3 and add 90, 90 being the value of an enhanced armor module to compensate for the lost low, and divide theur shield by 1.3 to remove the dual tank. |
Zeylon Rho
Subdreddit Test Alliance Please Ignore
2189
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Posted - 2013.08.29 10:58:00 -
[36] - Quote
Sounds interesting. |
Zeylon Rho
Subdreddit Test Alliance Please Ignore
2195
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Posted - 2013.08.29 18:39:00 -
[37] - Quote
Probably want to rethink the slower + more armor thing for the Amarr Scout as well.
Minmatar Assaults clock in at 5.3 move 7.4 sprint Gallente Scouts clock in at 5.5 move 7.6 sprint
That doesn't leave much space for a scout that's noticeably faster than an assault but slower than the Gallente (as they've been doing it). |
Stefan Stahl
Seituoda Taskforce Command Caldari State
231
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Posted - 2013.08.29 20:10:00 -
[38] - Quote
Zeylon Rho wrote:Probably want to rethink the slower + more armor thing for the Amarr Scout as well.
Minmatar Assaults clock in at 5.3 move 7.4 sprint Gallente Scouts clock in at 5.5 move 7.6 sprint
That doesn't leave much space for a scout that's noticeably faster than an assault but slower than the Gallente (as they've been doing it). Would you expect the quickest snail to be faster than a standard swallow?
But you're right, no one is forced to stick with Amarr suits just because they're Amarr. That means the Amarr Scout needs to be genuinely better at something than the Slave Assault is to have a niche to exist in.
By the way, I have concluded that the Amarr Std Logistics suit is rather worthless due to a lack of fitting resources. In comparison to the Amarr Assault the logistics suit gets 1 PG and 20 CPU to fill an extra equipment slot and a low slot. Any other race's Logistics suit is way more useful. To anyone thinking up an answer to this issue: Don't reply with the idea of using a PG-mod on the low slot. That would take up at least 14 CPU just by itself. |
Zeylon Rho
Subdreddit Test Alliance Please Ignore
2203
|
Posted - 2013.08.30 12:23:00 -
[39] - Quote
There is some awkwardness there, yeah. |
Kelrie Nae'bre
not in a corporation
147
|
Posted - 2013.09.03 14:58:00 -
[40] - Quote
This could possibly make a 1.5 update... or a hotfix. |
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Zeylon Rho
Subdreddit Test Alliance Please Ignore
2274
|
Posted - 2013.09.04 02:37:00 -
[41] - Quote
Kelrie Nae'bre wrote:This could possibly make a 1.5 update... or a hotfix.
Dev focus will probably shift to 1.4 fixes in the short term. It's a matter of keeping balance issues relevant and keeping them alerted I guess. |
Kelrie Nae'bre
not in a corporation
147
|
Posted - 2013.09.05 08:08:00 -
[42] - Quote
Worth mentioning... amidst the storm of one billion 1.4 posts. |
Gabriella Grey
XERCORE E X T E R M I N A T U S
46
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Posted - 2013.09.05 12:02:00 -
[43] - Quote
Lillica Deathdealer wrote:Zeylon Rho wrote:It's more than a slight difference by the numbers:
Caldari/Gallente Ehp comes out to 330, and Amarr Ehp is 360 base.
So the Amarr get 30 more hp, THIRTY.
For this 30 hp, their speed is 4% slower than Caldari/Gallente, AND they have 1 less module slot.
So, a new basic armor plate would give you more hp at less of a speed hit. Actually, there is no existing armor plate that gives you so little hp for a speed hit of 4% (and that's before the armor rebalance). Even if you argue that they have better fitting than the other assault suits, that advantage is largely negated by missing a slot.
Basically, I think the pros & cons need a little more looking at. Why exactly is the Amarr 4% slower with one less module slot? Because 30 HP seems pretty silly as a reason. Keep in mind the amarr assault sprints for 5 seconds longer than any other assault. Also the skill bonus to amarr weaponry from the assault bonus cannot be overlooked, it basically make the standard laser rifle=proto but with easier fitting and less feedback damage. It also enables 4 consecutive charge shots out of the scrambler rifle before overheat. Also it has respectable cpu/pg output compared to othe races, and when you look at it in relation to the lower number of module slots, it means amarr can easily fit the highest level of everything on their suit. Of course, because this is my suit of choice, I won't stop you from asking for a buff -.o
It's all about the Amarr...
(thanks for my new quote)
Quote:Damage upgrades to burn the unbelievers!
- Sardonk Eternia |
Zeylon Rho
Subdreddit Test Alliance Please Ignore
2303
|
Posted - 2013.09.09 07:08:00 -
[44] - Quote
Kelrie Nae'bre wrote:Worth mentioning... amidst the storm of one billion 1.4 posts.
Might have to wait a bit on that point. |
Fizzer94
L.O.T.I.S.
147
|
Posted - 2013.09.09 07:30:00 -
[45] - Quote
Stefan Stahl wrote:Zeylon Rho wrote:Probably want to rethink the slower + more armor thing for the Amarr Scout as well.
Minmatar Assaults clock in at 5.3 move 7.4 sprint Gallente Scouts clock in at 5.5 move 7.6 sprint
That doesn't leave much space for a scout that's noticeably faster than an assault but slower than the Gallente (as they've been doing it). Would you expect the quickest snail to be faster than a standard swallow? But you're right, no one is forced to stick with Amarr suits just because they're Amarr. That means the Amarr Scout needs to be genuinely better at something than the Slave Assault is to have a niche to exist in. By the way, I have concluded that the Amarr Std Logistics suit is rather worthless due to a lack of fitting resources. In comparison to the Amarr Assault the logistics suit gets 1 PG and 20 CPU to fill an extra equipment slot and a low slot. Any other race's Logistics suit is way more useful. To anyone thinking up an answer to this issue: Don't reply with the idea of using a PG-mod on the low slot. That would take up at least 14 CPU just by itself. Amarr Logi here. My suit is fine. Don't buff it. I would go so far as to say its the most balanced suit in the game. Now that I think about it, its also likely the most versatile suit as well. It is great for AV(probably the best swarm launcher suit), and being an Assault Logi that actually isn't better at being an Assault than Assaults, and being just a Logi. |
DildoMcnutz
Science For Death The Shadow Eclipse
171
|
Posted - 2013.09.09 11:04:00 -
[46] - Quote
Whilst the 30hp extra may not be worth the speed loss I don't think it needs an extra slot because it has an absurd amount of cpu/pg in comparison to the other suits. This basically equates to the other suits needing to run a fitting mod to keep up with it bringing them down to 6 total slots like the Amarr suit.
1 complex extender 2 complex damage or 2 more extenders 2 enhanced plates 1 complex repper duvolle six kin core locus k-2
Now im more than positive than no amount of core skills or cpu/pg reduction skills will allow you to fit that onto another assault without a fitting mod, hell I think you would probably need a cpu and pg upgrade cause that basically maxes my 453 cpu and 92 pg and the other medium suits cant touch that.
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True Adamance
PIE Inc. Praetoria Imperialis Excubitoris
1841
|
Posted - 2013.09.09 11:29:00 -
[47] - Quote
DildoMcnutz wrote:Whilst the 30hp extra may not be worth the speed loss I don't think it needs an extra slot because it has an absurd amount of cpu/pg in comparison to the other suits. This basically equates to the other suits needing to run a fitting mod to keep up with it bringing them down to 6 total slots like the Amarr suit.
1 complex extender 2 complex damage or 2 more extenders 2 enhanced plates 1 complex repper duvolle six kin core locus k-2
Now im more than positive than no amount of core skills or cpu/pg reduction skills will allow you to fit that onto another assault without a fitting mod, hell I think you would probably need a cpu and pg upgrade cause that basically maxes my 453 cpu and 92 pg and the other medium suits cant touch that.
You absolute heretic. Armour tank the Amarr suit like it was meant to be tanked. |
pegasis prime
BIG BAD W0LVES
845
|
Posted - 2013.09.09 11:36:00 -
[48] - Quote
Coplex armour plates on a gallente suit armed with a duvol backed up by a good logi =death machien. |
DildoMcnutz
Science For Death The Shadow Eclipse
171
|
Posted - 2013.09.09 12:52:00 -
[49] - Quote
True Adamance wrote:DildoMcnutz wrote:Whilst the 30hp extra may not be worth the speed loss I don't think it needs an extra slot because it has an absurd amount of cpu/pg in comparison to the other suits. This basically equates to the other suits needing to run a fitting mod to keep up with it bringing them down to 6 total slots like the Amarr suit.
1 complex extender 2 complex damage or 2 more extenders 2 enhanced plates 1 complex repper duvolle six kin core locus k-2
Now im more than positive than no amount of core skills or cpu/pg reduction skills will allow you to fit that onto another assault without a fitting mod, hell I think you would probably need a cpu and pg upgrade cause that basically maxes my 453 cpu and 92 pg and the other medium suits cant touch that.
You absolute heretic. Armour tank the Amarr suit like it was meant to be tanked.
Probably would if the suit wasn't so flexible in its tanking options, hell running 3 extenders, 2 regulators and a complex rep nets you 600+ ehp with 443 shields starting recharge after three seconds, a fun fit I use often and very much in line with the Amarr ideals. |
KAGEHOSHI Horned Wolf
Brutor Vanguard Minmatar Republic
5842
|
Posted - 2013.09.09 14:27:00 -
[50] - Quote
I would be ok if basic mediums and assaults got a buff (though not sure it is needed), but as an Amarr logi I must say DO NOT BUFF THE LOGI; its pretty awesome right now, and does not need a buff. |
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Stefan Stahl
Seituoda Taskforce Command Caldari State
257
|
Posted - 2013.09.09 15:24:00 -
[51] - Quote
Above I was specifically talking about the standard level Amarr Logi. Do you think it fares well compared to other Logi suits too? I've noticed that the advanced and prototype variants seem to have enough of really quite everything.
Regarding the Amarr Assault: I've recently gained level 3 in Amarr Assault and noticed a very steep increase in performance in relation to using the advanced basic suit. That weapon bonus is extremely potent with a Scrambler Rifle. Completely changes the game in relation to e.g. the Caldari +2% bonus to shield extenders. I'm not missing those ~60 hp and 0.2 speed my Amarr fit lacks on a comparable advanced Caldari or Gallente suit right now.
This may change when people realize that an Amarr merc not shooting at you in the first 500 ms of a fight does not imply friendliness. |
Talos Alomar
Subdreddit Test Alliance Please Ignore
1478
|
Posted - 2013.09.10 03:03:00 -
[52] - Quote
Stefan Stahl wrote:Above I was specifically talking about the standard level Amarr Logi. Do you think it fares well compared to other Logi suits too? I've noticed that the advanced and prototype variants seem to have enough of really quite everything.
Regarding the Amarr Assault: I've recently gained level 3 in Amarr Assault and noticed a very steep increase in performance in relation to using the advanced basic suit. That weapon bonus is extremely potent with a Scrambler Rifle. Completely changes the game in relation to e.g. the Caldari +2% bonus to shield extenders. I'm not missing those ~60 hp and 0.2 speed my Amarr fit lacks on a comparable advanced Caldari or Gallente suit right now.
This may change when people realize that an Amarr merc not shooting at you in the first 500 ms of a fight does not imply friendliness.
I have level 5 amarr assault and level 5 scrambler ops. using the advanced scrambler rifle (I'll update this later after I've tested the other levels) I can fire non-stop charge shots, and depending on my pacing I can also squeeze in a few follow up shots after each burst while keeping the charge shot ever 2 s pace.
The bonus also works wonders with the laser. it buys you another ~30 rounds before overheating (at 16 rounds left on the elm) which gives you a mind boggling amount of damage at the end of the stream, and with the workable sight and increased ADS speed I can get back to laughing as I burn the little ants in the distance again.
The amarr logi is a heck of a suit too. I've got level 3 in amarr logi right now and it's able to put on a decent tank considering that logi's are squishy.
factoring in the bonus the logi I usually run has a complex plate and a 17 hps constant armor regen. It takes a rather surprising amount of heat to take it down. |
KING CHECKMATE
TEAM SATISFACTION
958
|
Posted - 2013.09.10 03:11:00 -
[53] - Quote
Zeylon Rho wrote:Devs recently announced some adjustments to how armor plates will function, this includes adjusting speed penalties and HP awarded.
The concern here is that there's an existing armor "paradigm" that seems to assign the hp totals to suits.
The general theme for suits across races is something like:
Amarr: most HP, slowest, has fewer slots. Caldari/Gallente: Middle HP, Caldari are weighted towards shields, Gallente are weighted towards armor... both are faster than Amarr Minmatar: Least HP, fastest, not necessarily the most slots though
So, you pay twice for a hp boost: you move slower (as if you were armored) and you have fewer slots (as if you have a pre-existing armor plate added that takes up space). However, if the standard armor plates are capable of giving more hp, with less penalty... does both missing a slot and having less speed make sense for what are not very large hp bonuses?
1st off:assault suits have 7 slots , EVEN MINMATAR.Amarr has 6 2nd: You are missing the point on how beautiful Amarr tech actually is:
-You look badass -You have MORE HP (with passives, up to 450) -You have SCOUT LEVEL stamina (no need for cardiac regulators like other suits) -You have LOGI level CPU/PG. So even with 1 less slot you will never have to equip some cpu enhancer or Pg e. like other sad assaults might have to. -20 Shield regen per sec is good (up to 25 with assault bonus) -The 5% heat builup reduction for laser/scrambler weaponry is a big load of **** unless you are using laser weaponry.Then you DO have a great advantage there.
This is stuff other asaults DONT have. heh.....Amarr is IMO the best of assault suits,if you are using laser weaponry that is..... |
Eris Ernaga
Super Nerds
534
|
Posted - 2013.09.10 03:48:00 -
[54] - Quote
Amarr Assault suits and logis are very very good for these reasons.
Amarr Assault:
They have the highest CPU and pg, 70 pg and 350 CPU while other suits only have 60 pg and 300 CPU and the Minmitar Assault has 54 pg and 320 CPU. This mean you will not be fitting CPU and pg modules like other suits saving you low slots for other modules. It also means electronics and pg skills will give you more because they are based on percents for example 5% of 350 is 367.5 while 5 percent of 300 is only 315 meaning you are gaining an additional 2.5 CPU per level on from the electronics skill.
They have the highest base hit point amount by 30 over the gallente and caldari assault and 75 over the Minmitar assault which is pretty much a complex shield extender! Which is the same as a high slot.
They have the slowest movement speed yes but movement speed doesn't matter without stamina tell that to the minmitar logistic and boy does the amarr assault/logi have stamina. In fact they have the most stamina amount out of any suit + the highest stamina recharge and longest sprint speed.
Shield recharge, shield recharge delay, and shield depleted recharge are most definitely not the best but balanced on the amarr suits.
So the higher CPU, high base shield and armor, huge stamina amount, and overall balance and effectiveness is why they removed one low slot from the Amarr assault suit. Not to mention they can dual tank like a beast ya know? |
True Adamance
PIE Inc. Praetoria Imperialis Excubitoris
1890
|
Posted - 2013.09.10 03:53:00 -
[55] - Quote
DildoMcnutz wrote:True Adamance wrote:DildoMcnutz wrote:Whilst the 30hp extra may not be worth the speed loss I don't think it needs an extra slot because it has an absurd amount of cpu/pg in comparison to the other suits. This basically equates to the other suits needing to run a fitting mod to keep up with it bringing them down to 6 total slots like the Amarr suit.
1 complex extender 2 complex damage or 2 more extenders 2 enhanced plates 1 complex repper duvolle six kin core locus k-2
Now im more than positive than no amount of core skills or cpu/pg reduction skills will allow you to fit that onto another assault without a fitting mod, hell I think you would probably need a cpu and pg upgrade cause that basically maxes my 453 cpu and 92 pg and the other medium suits cant touch that.
You absolute heretic. Armour tank the Amarr suit like it was meant to be tanked. Probably would if the suit wasn't so flexible in its tanking options, hell running 3 extenders, 2 regulators and a complex rep nets you 600+ ehp with 443 shields starting recharge after three seconds, a fun fit I use often and very much in line with the Amarr ideals. Unfortunately the Amarr don't armour tank. |
Eris Ernaga
Super Nerds
534
|
Posted - 2013.09.10 03:56:00 -
[56] - Quote
seems to me everyone in this thread is ignoring the higher cpu and pg and disreguaring the higher hitpoint amount as pointless... then remove the high cpu and pg from the amarr and add another low slot fixed... |
KING CHECKMATE
TEAM SATISFACTION
960
|
Posted - 2013.09.10 03:58:00 -
[57] - Quote
Eris Ernaga wrote:seems to me everyone in this thread is ignoring the higher cpu and pg and disreguaring the higher hitpoint amount as pointless... then remove the high cpu and pg from the amarr and add another low slot fixed...
I havnt, actually, my post just before yours is pretty much the same. |
Jathniel
G I A N T EoN.
873
|
Posted - 2013.09.10 04:06:00 -
[58] - Quote
pegasis prime wrote:Coplex armour plates on a gallente suit armed with an Imperial Scrambler Rifle backed up by a good logi = death machine.
Fixed that for you. |
Talos Alomar
Subdreddit Test Alliance Please Ignore
1479
|
Posted - 2013.09.10 19:29:00 -
[59] - Quote
True Adamance wrote: Unfortunately the Amarr don't armour tank.
This makes me chuckle. My shield tanking amarr suits are usually much more hearty on the field.
I do run a fit with a complex plate and a complex repper with damage mods from time to time. The decent pool of ehp plus an extra boost to my scramblers already devastating charge shot is effective if you can keep them at range.
I hope CCP keeps working on armor tanking so I'll be able bale to not feel like I'm gimping myself by leaving the extenders at home.
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Zeylon Rho
Subdreddit Test Alliance Please Ignore
2323
|
Posted - 2013.09.10 23:03:00 -
[60] - Quote
KING CHECKMATE wrote:Zeylon Rho wrote:Devs recently announced some adjustments to how armor plates will function, this includes adjusting speed penalties and HP awarded.
The concern here is that there's an existing armor "paradigm" that seems to assign the hp totals to suits.
The general theme for suits across races is something like:
Amarr: most HP, slowest, has fewer slots. Caldari/Gallente: Middle HP, Caldari are weighted towards shields, Gallente are weighted towards armor... both are faster than Amarr Minmatar: Least HP, fastest, not necessarily the most slots though
So, you pay twice for a hp boost: you move slower (as if you were armored) and you have fewer slots (as if you have a pre-existing armor plate added that takes up space). However, if the standard armor plates are capable of giving more hp, with less penalty... does both missing a slot and having less speed make sense for what are not very large hp bonuses? 1st off:assault suits have 7 slots , EVEN MINMATAR.Amarr has 6 2nd: You are missing the point on how beautiful Amarr tech actually is: -You look badass-You have MORE HP (with passives, up to 450) -You have SCOUT LEVEL stamina (no need for cardiac regulators like other suits) -You have LOGI level CPU/PG. So even with 1 less slot you will never have to equip some cpu enhancer or Pg e. like other sad assaults might have to. - 20 Shield regen per sec is good (up to 25 with assault bonus) - The 5% heat builup reduction for laser/scrambler weaponry is a big load of **** unless you are using laser weaponry.Then you DO have a great advantage there. This is stuff other asaults DONT have. heh.... .Amarr is IMO the best of assault suits,if you are using laser weaponry that is..... The amarr assault DOES NOT need a buff. a 0.01 sprint speed and a 0.02 movement speed is all i take. If not, dont touch it.
I didn't say the minmatar didn't? My point was the Amarr has fewer than the other races.
Looking Badass = no combat advantage
Need for stamina is relative - how much time do assaults spend running to and fro? The penalty is against move speed, move speed more directly translates to your ability to strafe and not die than sprint "time" (still slower sprinting as well).
Your CPU/PG are in fact, lower than a Logi's (for awhile it was higher than the Amarr Logi for some reason though). Interestingly, Amarr assault has the highest CPU/PG, followed by... Minmatar (lowest health), then Caldari/Gallente. So, you get the impression that the CPU/PG probably aren't directly related to HP or Speed.
I wouldn't complain about their shield regen in particular, though it's not the highest either.
The laser bonus is extremely situational as a bonus. It means the Amarr is sort of pigeon-holed into using a Laser Rifle or Scrambler to make use of their suit bonus, and these are weapon restrictions that other suits don't have. A caldari shield bonus is useful any time you use shields (often for most you'd think), whereas a laser-based restriction leaves you with a more narrow set of options as far as making the most of your suit.
In fact, in seems like the devs were basically saying "use a laser", as that also accounts for the PG/CPU difference. A scrambler rifle is the most PG-heavy weapon in the entire game. A STD-level Scrambler requires 11 PG, weight that against an AR. At PRO, the Imp Scrambler is 20 PG, that's higher than a PRO Forge gun (which is the next highest). To make the most use of your Amarr suit you need to use weapons with high fitting reqs that will tax your higher-than-average fittings.
The lack of a slot may be intended to prevent the Amarr Ass. from abusing their high fitting overly much.
Still, the HP trend is clear across the suits:
More HP = slower, Less HP = faster
More specifically, that 30 HP is worth -4% movement/sprint.
You can explain the fitting and slot without looking at that. The one-slot for PG/CPU, stamina, but +laser specialty only is a more wonky comparison to draw.
This comparison in HP difference carries over to the Logi frames as well, even though the slot/fitting discussion becomes irrelevant.
So, to re-focus topic, let's say this is about the hp difference and speed difference alone. The hp difference & speed hit are true across all the medium frames (and the scout technically). If armor has been adjusted to have less of a speed hit for more hp, shouldn't the fact the Amarr gets 30 hp for a 4% speed hit be looked at?
This is bearing in mind that the other suit differences can be explained in other ways, and that movement speed is the key factor in strafing and most combat (and can't be compensated for with modules).
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