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341. narcotics? - in Feedback/Requests [original thread]
How would this change is this was a character-wide thing (as opposed to a clone-wide thing)? You take your drug in the Merc Quarter much like a booster and it stays active for an hour. Just before a PC this could be the thing that turns you into ...
- by Stefan Stahl - at 2015.01.30 20:02:00
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342. Tone Down the Shield Hardener Animation - in Feedback/Requests [original thread]
Dovallis Martan JenusKoll wrote: "bullet compensation". I'm not even sure the current behavior is intended. It may even be an attempt at lag compensation being applied in the wrong direction. It wasn't this bad in earlier releases, so I assume...
- by Stefan Stahl - at 2015.01.30 16:15:00
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343. Sticky:[Feedback] HAV Hull Progression - in Feedback/Requests [original thread]
CCP Rattati wrote: DarthJT5 wrote: Harpyja wrote: One last thing I'd like to add: new module inspiration from EVE. Capacitor batteries and capacitor recharge relays. In Dust, we can have a module that increases module active duration (lar...
- by Stefan Stahl - at 2015.01.30 15:57:00
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344. Sticky:[Feedback] Custom Chat Channels and Performance - in Feedback/Requests [original thread]
Ares 514 wrote: Stefan Stahl wrote: Just an idea for your engineer(s - plural, hopefully ) to chew on: Each player in a chat has a portrait. Specifically capsuleers have individual portraits. This portrait is only loaded once as far as I'm ...
- by Stefan Stahl - at 2015.01.30 15:46:00
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345. Sticky:[Feedback] HAV Hull Progression - in Feedback/Requests [original thread]
CCP Rattati wrote: DarthJT5 wrote: CCP Rattati wrote: Foundation Seldon wrote: CCP Rattati wrote: I am not following the "damage mods" discussion, we already have damage amps in high, I am not changing any of that. But I do want the...
- by Stefan Stahl - at 2015.01.29 18:47:00
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346. Sticky:[Feedback] Custom Chat Channels and Performance - in Feedback/Requests [original thread]
Just an idea for your engineer(s - plural, hopefully ) to chew on: Each player in a chat has a portrait. Specifically capsuleers have individual portraits. This portrait is only loaded once as far as I'm aware. So in my theory things go down lik...
- by Stefan Stahl - at 2015.01.29 18:43:00
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347. AV feedback - in Feedback/Requests [original thread]
Thanks for the playtesting and footage. It really helps giving those spreadsheets a proper foundation. I sometimes tend to get caught up in numbers myself - and there's only a limited time available for trying out different roles.
- by Stefan Stahl - at 2015.01.28 22:22:00
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348. CCP Rattati, an urgent request! - in General Discussions [original thread]
Xocoyol Zaraoul wrote: For Your Viewing Pleasure, The Entire Minmatar Weapon R&D Program This is a very good concept for a Minmatar impression of the bolt pistol.
- by Stefan Stahl - at 2015.01.28 19:26:00
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349. [Discussion] How to add active and passive variants of vehicle modul... - in Feedback/Requests [original thread]
Pokey Dravon wrote: Yep you've got the right idea. Highs: Shield Recharger - Increase to Passive Shield Regen Passive Shield Resist - Small Resist all the time Active Shield Hardener - Big Resist some of the time Shield Booster - Big Reps some...
- by Stefan Stahl - at 2015.01.28 18:59:00
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350. [Discussion] How to add active and passive variants of vehicle modul... - in Feedback/Requests [original thread]
Hi. I think every vehicle module should exist in active & passive variants - if logically possible. Let's discuss on how to come up with numbers for such modules. I don't want to discuss final numbers - thus no spreadsheets here - I rather ...
- by Stefan Stahl - at 2015.01.27 20:15:00
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351. CCP, why do you keep monetizing? Don't go down that dark path. - in General Discussions [original thread]
Joel II X wrote: When the Combat Rifle came out, so did the AUR variants. Same thing is happening with what's coming out now. /thread I think that's the main point here. As long as the AUR options continue to grow proportionally to the othe...
- by Stefan Stahl - at 2015.01.27 18:27:00
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352. LAVs - please read the WHOLE thing, it's long - in Feedback/Requests [original thread]
Derpty Derp wrote: Against dropships Small damage amped rails are surprisingly powerful against dropships. Even HAVs get a scare out of that, but you won't be able to tank much. For comparison: Cpx small railgun + cpx damage mod: 905 DPS Std ...
- by Stefan Stahl - at 2015.01.27 18:16:00
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353. Sticky:[Feedback] Full Balance of Large Turrets - in Feedback/Requests [original thread]
Breakin Stuff wrote: This is PURE brainstorming guys. I think the "peak DPS near sustained DPS" design space is completely unoccupied right now. Basically give it 4 in the mag for a ~1200 hp volley and a ~1.5 sec reload. Arrives at 800 DPS un...
- by Stefan Stahl - at 2015.01.26 17:49:00
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354. Sticky:[Feedback] Full Balance of Large Turrets - in Feedback/Requests [original thread]
I like the blaster in its form of a vehicle mounted assault rifle. I also like that it is an AI-capable weapon. Again, this ties HAVs into the escalation of a match very nicely. However, if any turret has AI-capabilities - that means if HAVs are ...
- by Stefan Stahl - at 2015.01.26 16:37:00
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355. Sticky:[Feedback] Full Balance of Large Turrets - in Feedback/Requests [original thread]
shaman oga wrote: HAV vs HAV TTK are fine imho, i would like to keep the TTK short if one tank manage to ambush the other, i've also managed to destroy more than 1 HAV in a short time when i ambushed them. I tend to agree. I have very limited ...
- by Stefan Stahl - at 2015.01.26 11:46:00
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356. Sticky:[Feedback] Full Balance of Large Turrets - in Feedback/Requests [original thread]
CCP Rattati wrote: First Turret Proposal is up in the spreadsheet There's an issue with rail turret overheat. The current one overheats after 4 rounds, your spreadsheet has that as 7. Not being an expert here, but total heat produced is probab...
- by Stefan Stahl - at 2015.01.26 09:42:00
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357. Sticky:[Feedback] Full Balance of Large Turrets - in Feedback/Requests [original thread]
CCP Rattati wrote: Dear players, We want to reach a 100% equilibrium between the AV capabilities of Large Turrets, their primary purpose. [...] Please discuss. I'm going to discuss the AV turret's primary purpose, if I may. I kind of like...
- by Stefan Stahl - at 2015.01.26 08:40:00
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358. AV feedback - in Feedback/Requests [original thread]
THUNDERGROOVE wrote: mLockOnLosingAngle 90 mLockOnLosingTime 1 These stats are the same on all variants of swarms. Supa s33kr3t Thanks for digging this up. Does that mean there's currently a system implemented that could be used to dial ba...
- by Stefan Stahl - at 2015.01.25 15:00:00
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359. Sticky:[Feedback] HAV Hull Progression - in Feedback/Requests [original thread]
Iron Wolf Saber wrote: CCP Rattati once upon a time ALL weapons did full amount of damage against vehicles. [...] As of note AV weapons of this era were also all very much capable of AI measures. Seperating the roles of the gun so starkly i...
- by Stefan Stahl - at 2015.01.25 14:50:00
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360. AV feedback - in Feedback/Requests [original thread]
Let's assume we gave the SL an increased lock-on-time (~2.5 secs) while increasing lock-on range (~250 m) and adjusting for DPS. Would it then not infringe on the purpose of the FG? Other than that I do think the PLC should be the 0-75 meter AV w...
- by Stefan Stahl - at 2015.01.24 18:09:00
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