Pages: [1] 2 3 4 5 :: one page |
|
Author |
Thread Statistics | Show CCP posts - 3 post(s) |
Ripley Riley
Incorruptibles
6986
|
Posted - 2015.01.27 17:50:00 -
[1] - Quote
I have heard so many complaints regarding recent monetization efforts on CCP's part. It appears that in Warlords 1.0 CCP will be adding even more avenues to extract our money from us.
The Augmented Ammunition Facility provides an up to 5% damage bonus flat. Like a damage mod, but without the slot useage, CPU/PG, or ISK loss. Experimental weapons will also make their debut in this expansion. These weapons are superior to proto weaponry in damage, clip size, ammo capacity, and reload speeds.
These subsystems can be purchased with AUR from the market, but can also be crafted with Construction Components. Since they can be obtained via in-game currency they are not P2W, but they flirt with the idea.
Let's not rehash the key/strongboxes "feature". It causes me physical pain every time one of my missions just rewards me with 15 Encrypted Strongboxes.
CCP Rattati, Rouge, and team,
Please stop this nonsense. Monetization is one thing, but this is becoming a real problem. I get that you must make money on Dust 514. I do. What you are setting a precedent for is that every feature, every new addition to Dust, will ask more aurum of us.
If you improve Dust 514 with optimization, adding new features, iterate on balance, etc. you will notice aurum sales increase as players invite other players and the word spreads of this quality game. You have plenty of ways to make money off of Dust 514 in game already!
Please don't insult us with this rampant monetization. It's disrespectful and a part of you knows it too. Stop it before it's too late.
Just call me Ripple. Ripple Riley.
@Ripley_Riley
|
hfderrtgvcd
1814
|
Posted - 2015.01.27 17:53:00 -
[2] - Quote
100% agreed. A lot of amazing features like a sell option, daily missions, and strongboxes were ruined because of monetization.
You can't fight in here! This is the war room.
|
Reiki Jubo
Amarr Templars Amarr Empire
454
|
Posted - 2015.01.27 17:53:00 -
[3] - Quote
agreed. theres only 1 question. IS THE GAMES QUALITY WORTHY OF ASKING FOR PEOPLE TO PAY FOR IT? the answer should be obvious to anyone with a brain. |
Soraya Xel
Abandoned Privilege Top Men.
5676
|
Posted - 2015.01.27 17:56:00 -
[4] - Quote
Warbarge component availability is really no different than SP boosters: Earn them in game, or pay to get them faster.
I'd say that yes, every new game feature should have a completely optional monetization aspect that carries no benefit than allowing you to access things faster. Because that means the game can make money without having to entertain really awful ideas that are distinctly pay-to-win. If you do not want the monetization component, do not buy the things, and it does not affect you, because it is not pay-to-win.
There are improvements every release that do not involve monetization at all.
CPM1 Elect. Thanks for all your support. [email protected] for ideas, thoughts, and feedback.
|
abdullah muzaffar
G0DS AM0NG MEN General Tso's Alliance
414
|
Posted - 2015.01.27 17:56:00 -
[5] - Quote
Just kill dust and get legion greenlit, CCP is just wasting their time. |
Petra 222 SoM
Opus Arcana Covert Intervention
51
|
Posted - 2015.01.27 17:58:00 -
[6] - Quote
If you want this game to continue, they have to make money.
it is that simple. You don't start a business just to make friends. |
hfderrtgvcd
1814
|
Posted - 2015.01.27 17:59:00 -
[7] - Quote
Soraya Xel wrote:Warbarge component availability is really no different than SP boosters: Earn them in game, or pay to get them faster.
I'd say that yes, every new game feature should have a completely optional monetization aspect that carries no benefit than allowing you to access things faster. Because that means the game can make money without having to entertain really awful ideas that are distinctly pay-to-win. If you do not want the monetization component, do not buy the things, and it does not affect you, because it is not pay-to-win.
There are improvements every release that do not involve monetization at all. It does affect me though. Sell prices were kept obscenely low so that people felt compelled to buy jara. If jara and loyalty rank weren't a thing I'm sure the sell percentage would be something reasonable, like 50.
You can't fight in here! This is the war room.
|
Ripley Riley
Incorruptibles
6988
|
Posted - 2015.01.27 18:00:00 -
[8] - Quote
Soraya Xel wrote:Warbarge component availability is really no different than SP boosters: Earn them in game, or pay to get them faster.
I'd say that yes, every new game feature should have a completely optional monetization aspect that carries no benefit than allowing you to access things faster. Because that means the game can make money without having to entertain really awful ideas that are distinctly pay-to-win. If you do not want the monetization component, do not buy the things, and it does not affect you, because it is not pay-to-win. It doesn't make your accomplishments feel just a bit hollow when you know someone can effectively buy a subsystem that you spend weeks building?
It doesn't breaking your immersion when you get awarded hundreds of strongboxes every day?
C'mon Soraya. This is getting ridiculous.
Soraya Xel wrote:There are improvements every release that do not involve monetization at all. And they comprise a much shorter list. It is very clear which features got more attention during development: the ones that can drive aurum sales.
Petra 222 SoM wrote:If you want this game to continue, they have to make money.
it is that simple. You don't start a business just to make friends. There are already dozens of ways for CCP to make money from us without having to add in more every patch.
Just call me Ripple. Ripple Riley.
@Ripley_Riley
|
Maken Tosch
DUST University Ivy League
10892
|
Posted - 2015.01.27 18:00:00 -
[9] - Quote
Buying components for AUR doesn't flirt with the idea of P2W especially considering that one day we'll get the option to trade them with other players for ISK which means anyone who is cash poor but ISK rich will be able to get AUR items as well assuming Simple Trading arrives in the 1.1 update.
And as long as I can get the same quality items for ISK or by just playing, I got no problem. Since some of the BPOs being introduced in Warlords 1.0 will be in strongboxes, I was kind of apprehensive at first until I realized I can earn the keys by completing Daily Missions. Of course, my problem now is getting enough Daily Missions that don't require AUR payment which do exist but are as rare as a unicorn with wings.
On Twitter: @HilmarVeigar #greenlightlegion #dust514 players are waiting.
|
Soraya Xel
Abandoned Privilege Top Men.
5679
|
Posted - 2015.01.27 18:00:00 -
[10] - Quote
hfderrtgvcd wrote:Sell prices were kept obscenely low so that people felt compelled to buy jara. If jara and loyalty rank weren't a thing I'm sure the sell percentage would be something reasonable, like 50.
Incorrect. Most MMOs vendor sellback rate is around 25%. There is no way, shape, or form that CCP would've set the sellback rate at 50.
CPM1 Elect. Thanks for all your support. [email protected] for ideas, thoughts, and feedback.
|
|
Soraya Xel
Abandoned Privilege Top Men.
5679
|
Posted - 2015.01.27 18:01:00 -
[11] - Quote
Ripley Riley wrote:Soraya Xel wrote:There are improvements every release that do not involve monetization at all. And they comprise a much shorter list. It is very clear which features got more attention during development: the ones that can drive aurum sales.
Also false. It's actually very hard to gauge the dev time required for certain things based on how significant they seem in the patch notes.
CPM1 Elect. Thanks for all your support. [email protected] for ideas, thoughts, and feedback.
|
Bethhy
Ancient Exiles.
3241
|
Posted - 2015.01.27 18:03:00 -
[12] - Quote
The only thing that stops me from truly enjoying this product and playing it exclusively... investing regular intervals of aurum into...
Is Game Performance...
This game can't keep up with me.... It never has been able to.. We have had brief glimpses of it through beta's and Early Uprising builds...
I Have been here for years now.. WHat i hear in endless squads to why people quit... What i hear from peers who i have spent years playing on this game...
Is this game cannot keep up. It performs poorly enough that it chases away potential players whom i know have spent hundreds of dollars on this product and would of continued.
There might be a few who say this game runs perfect... But for the masses who i have had the honor to play with compeittively and against.. This game performs poorly... And poorly enough that they have gone now and sought out different alternatives to their main recreational product they play in majority and invest into.
We are happy to receive any investment in time you make into this game.. We love your content.. There may be opinions on how the content should work.. But in short we all love it.. There is barely ever a credible complaint to the quality of content that you provide us.
The Game just cannot deliver it to us in any consistent performing manner.. The game just simply cannot keep up.
We have spent a year on Rattati building spreadsheets and data ques so that the game can be balanced and adjusted based on raw data...
We just ask that atleast 1/3 of the time be solely spent on giving us the BEST DUST 514 experience we could have... We want to enjoy the content we have NOW.. And we can't because the game just simply can't keep up.
|
pumping up
Crux Special Tasks Group Gallente Federation
109
|
Posted - 2015.01.27 18:04:00 -
[13] - Quote
Soraya Xel wrote:hfderrtgvcd wrote:Sell prices were kept obscenely low so that people felt compelled to buy jara. If jara and loyalty rank weren't a thing I'm sure the sell percentage would be something reasonable, like 50. Incorrect. Most MMOs vendor sellback rate is around 25%. There is no way, shape, or form that CCP would've set the sellback rate at 50. I'd guess you played "most mmos" then and surveyed the exact number. Lel.
Please help me on my quest to get the Recruiter C-II Dropsuit!
https://dust514.com/recruit/S5kDan/ <3
|
Ripley Riley
Incorruptibles
6988
|
Posted - 2015.01.27 18:05:00 -
[14] - Quote
Soraya Xel wrote:Also false. It's actually very hard to gauge the dev time required for certain things based on how significant they seem in the patch notes. How can you claim something is false without being able to gauge it?
Soraya, please. Are you really supporting this or just trolling? If you are trolling please let us talk this out rationally. The players are upset, you represent them.
Just call me Ripple. Ripple Riley.
@Ripley_Riley
|
Leadfoot10
Molon Labe. General Tso's Alliance
3005
|
Posted - 2015.01.27 18:06:00 -
[15] - Quote
This just in: If DUST doesn't make money, it will die.
I'm all for more ways of DUST making money. I want it to live.
Sure, I dream about full 30 FPS PC battles in my sleep. I rage about getting stuck on the smallest of steps. I'm sick of high-ping players killing me around corners.....but if CCP wants to figure out new ways to allow us to support their game, I'm all for it. |
Maken Tosch
DUST University Ivy League
10892
|
Posted - 2015.01.27 18:08:00 -
[16] - Quote
Ripley Riley wrote:Soraya Xel wrote:Warbarge component availability is really no different than SP boosters: Earn them in game, or pay to get them faster.
I'd say that yes, every new game feature should have a completely optional monetization aspect that carries no benefit than allowing you to access things faster. Because that means the game can make money without having to entertain really awful ideas that are distinctly pay-to-win. If you do not want the monetization component, do not buy the things, and it does not affect you, because it is not pay-to-win. It doesn't make your accomplishments feel just a bit hollow when you know someone can effectively buy a subsystem that you spend weeks building?It doesn't breaking your immersion when you get awarded hundreds of strongboxes every day? C'mon Soraya. This is getting ridiculous. Soraya Xel wrote:There are improvements every release that do not involve monetization at all. And they comprise a much shorter list. It is very clear which features got more attention during development: the ones that can drive aurum sales. Petra 222 SoM wrote:If you want this game to continue, they have to make money.
it is that simple. You don't start a business just to make friends. There are already dozens of ways for CCP to make money from us without having to add in more every patch.
Regarding that highlighted part there...
Tell that to the Eve Online players who can purchase a skilled-up character for ISK in the Character Bazaar. All a buyer has to do is pay cash for PLEX, sell the PLEX for ISK and then use that ISK to purchase a character. The only catch is that the character you're buying has to already be trained up by the seller. Imagine a kid being able to use Daddy's credit card to spend over a thousand dollars on a Titan Pilot character.
http://www.themittani.com/news/alod-daddy-can-i-have-titan
https://forums.eveonline.com/default.aspx?g=topics&f=277
On Twitter: @HilmarVeigar #greenlightlegion #dust514 players are waiting.
|
Ripley Riley
Incorruptibles
6988
|
Posted - 2015.01.27 18:09:00 -
[17] - Quote
Bethhy wrote:We are happy to receive any investment in time you make into this game.. We love your content.. There may be opinions on how the content should work.. But in short we all love it.. There is barely ever a credible complaint to the quality of content that you provide us. I think this pretty well describes a lot of player's feelings on Dust 514.
We like your content CCP. Improve the game's overall performance and we will evangelize your game everywhere.
Stop injecting new monetization into every single update and fix.
Just call me Ripple. Ripple Riley.
@Ripley_Riley
|
Joel II X
Bacon with a bottle of Quafe
5751
|
Posted - 2015.01.27 18:10:00 -
[18] - Quote
Everything available for AUR is also available through in-game currency. Using AUR is just a means of acquiring it faster.
Also, monetizion is good. It allows us to keep on receiving content. This game is a free to download, free to play, free to make in-game purchases with in-game money.
A player with 0 AUR can and will be able to achieve anything than what a player using only AUR gear can. Only thing I can think of is the option to respec and Kumora. |
Soraya Xel
Abandoned Privilege Top Men.
5680
|
Posted - 2015.01.27 18:10:00 -
[19] - Quote
pumping up wrote:I'd guess you played "most mmos" then and surveyed the exact number. Lel.
If you'd like to contest the figure, please provide some contrary examples. Thank you. :)
Ripley Riley wrote:Soraya Xel wrote:Also false. It's actually very hard to gauge the dev time required for certain things based on how significant they seem in the patch notes. How can you claim something is false without being able to gauge it?
Because the CPM is aware of some of the reasons certain things take longer than others to do. Many of the AUR things are minor, in terms of dev time, in comparison to game improvements. (For example, Quafe suits are a trivial cost that doesn't really require a "real developer" to work on them.)
And warbarges aren't a "drive monetization" feature. There's the option there, but the primary goal is going to be earning and generating your own components.
CPM1 Elect. Thanks for all your support. [email protected] for ideas, thoughts, and feedback.
|
Ripley Riley
Incorruptibles
6989
|
Posted - 2015.01.27 18:12:00 -
[20] - Quote
Leadfoot10 wrote:This just in: If DUST doesn't make money, it will die.
I'm all for more ways of DUST making money. I want it to live.
Sure, I dream about full 30 FPS PC battles in my sleep. I rage about getting stuck on the smallest of steps. I'm sick of high-ping players killing me around corners.....but if CCP wants to figure out new ways to allow us to support their game, I'm all for it. I'm actually facepalming. Not /facepalming. My hand shot up and held my face.
My OP states that I know CCP needs monetization. Businesses are not in business for the hell of it, they are here to make money.
What I am saying is that there is a line where monetization is taken to a bad place. Where it's insulting to be nickel and dimed to death around every corner. Dust is fast approaching that scenario and I don't want it to. Many players don't want it to.
Signed, Someone who has spend hundreds of dollars on this game and plans to keep spending money so long as monetization isn't Feature #1 of every major expansion.
Just call me Ripple. Ripple Riley.
@Ripley_Riley
|
|
Iron Wolf Saber
Den of Swords
18495
|
Posted - 2015.01.27 18:12:00 -
[21] - Quote
Optimization and Performance are stated to be amongst the highest end of costs these days of any games budget easily knocking into the million dollar range.
CPM 1
Omni-Soldier, Forum Warrior
\\= Prototype Forge Gun=// Unlocked
|
Ripley Riley
Incorruptibles
6989
|
Posted - 2015.01.27 18:13:00 -
[22] - Quote
Joel II X wrote:Everything available for AUR is also available through in-game currency. Using AUR is just a means of acquiring it faster.
Also, monetizion is good. It allows us to keep on receiving content. This game is a free to download, free to play, free to make in-game purchases with in-game money.
A player with 0 AUR can and will be able to achieve anything than what a player using only AUR gear can. Only thing I can think of is the option to respec and Kumora. Again...
THIS IS NOT AN ARGUMENT FOR P2W vs. F2P. It never was.
This is about every feature in this game being another source of aurum income for CCP.
Just call me Ripple. Ripple Riley.
@Ripley_Riley
|
Soraya Xel
Abandoned Privilege Top Men.
5680
|
Posted - 2015.01.27 18:16:00 -
[23] - Quote
Ripley Riley wrote:We like your content CCP. Improve the game's overall performance and we will evangelize your game everywhere.
Stop injecting new monetization into every single update and fix.
CCP is well aware that an outright "better game" also equals money (and happy players). This isn't a rocket science thought here, Ripley, I hope you're aware. ;)
But you can't "just fix it" something. Not releasing more Quafe things would not equal more fixes for the game, nor would not adding the ability to buy components. The programmers have worked on some key issues this patch, with SP changes, fixes for vehicle glitches like the MCRU bug and the glitch with falling through the map, and not bringing players into completed matches. There is a lot of stuff to fix and a limited number of people to fix it. And there's other sought-after things the devs are working on as well.
CPM1 Elect. Thanks for all your support. [email protected] for ideas, thoughts, and feedback.
|
Ripley Riley
Incorruptibles
6989
|
Posted - 2015.01.27 18:18:00 -
[24] - Quote
Soraya Xel wrote:CCP is well aware that an outright "better game" also equals money (and happy players). This isn't a rocket science thought here, Ripley, I hope you're aware. ;) I'm aware. CCP does not appear to be or one of the features of Warlords 1.0 would be: Framerate improvements and general optimizations.
Soraya Xel wrote:But you can't "just fix it" something. Not releasing more Quafe things would not equal more fixes for the game, nor would not adding the ability to buy components. The programmers have worked on some key issues this patch, with SP changes, fixes for vehicle glitches like the MCRU bug and the glitch with falling through the map, and not bringing players into completed matches. There is a lot of stuff to fix and a limited number of people to fix it. And there's other sought-after things the devs are working on as well. Couldn't the time spent on 'Quafe' things be spent on developing art assets for the missing weapons? How about the missing vehicles? That's just one example.
Just call me Ripple. Ripple Riley.
@Ripley_Riley
|
Vesta Opalus
T.H.I.R.D R.O.C.K General Tso's Alliance
358
|
Posted - 2015.01.27 18:20:00 -
[25] - Quote
Ripley Riley wrote:I have heard so many complaints regarding recent monetization efforts on CCP's part. It appears that in Warlords 1.0 CCP will be adding even more avenues to extract our money from us.
The Augmented Ammunition Facility provides an up to 5% damage bonus flat. Like a damage mod, but without the slot useage, CPU/PG, or ISK loss. Experimental weapons will also make their debut in this expansion. These weapons are superior to proto weaponry in damage, clip size, ammo capacity, and reload speeds.
These subsystems can be purchased with AUR from the market, but can also be crafted with Construction Components. Since they can be obtained via in-game currency they are not P2W, but they flirt with the idea.
Let's not rehash the key/strongboxes "feature". It causes me physical pain every time one of my missions just rewards me with 15 Encrypted Strongboxes.
CCP Rattati, Rouge, and team,
Please stop this nonsense. Monetization is one thing, but this is becoming a real problem. I get that you must make money on Dust 514. I do. What you are setting a precedent for is that every feature, every new addition to Dust, will ask more aurum of us.
If you improve Dust 514 with optimization, adding new features, iterate on balance, etc. you will notice aurum sales increase as players invite other players and the word spreads of this quality game. You have plenty of ways to make money off of Dust 514 in game already!
Please don't insult us with this rampant monetization. It's disrespectful and a part of you knows it too. Stop it before it's too late.
They monetize so they can continue to eat food and live in houses.
This game is doing monetization right, since you can get versions of any monetized item through non-monetized means.
If you dont want to give CCP money for all the stuff they work on, then dont do it. Sure, you wont have a shiny pink STD BPO dropsuit or whatever, but you can buy one that does the exact same thing for ISK. |
Joel II X
Bacon with a bottle of Quafe
5752
|
Posted - 2015.01.27 18:21:00 -
[26] - Quote
Ripley Riley wrote:Joel II X wrote:Everything available for AUR is also available through in-game currency. Using AUR is just a means of acquiring it faster.
Also, monetizion is good. It allows us to keep on receiving content. This game is a free to download, free to play, free to make in-game purchases with in-game money.
A player with 0 AUR can and will be able to achieve anything than what a player using only AUR gear can. Only thing I can think of is the option to respec and Kumora. Again... THIS IS NOT AN ARGUMENT FOR P2W vs. F2P. It never was. This is about every feature in this game being another source of aurum income for CCP. Iron Wolf Saber wrote:Optimization and Performance are stated to be amongst the highest end of costs these days of any games budget easily knocking into the million dollar range. I'm not seeing your point here. Yes, it's expensive. It's also worth it to have a game that runs at a steady 30+ FPS with acceptable levels of lag. Actually, it is. You're just cleverly disguising it without even knowing it. Those new features will be available for everyone, AUR or not. When there are new features, there will be AUR. You know this, as well as I and everyone else does.
When the Combat Rifle came out, so did the AUR variants. Same thing is happening with what's coming out now.
/thread |
Soraya Xel
Abandoned Privilege Top Men.
5680
|
Posted - 2015.01.27 18:23:00 -
[27] - Quote
Ripley Riley wrote:CCP does not appear to be or one of the features of Warlords 1.0 would be: Framerate improvements and general optimizations.
Again, you can't just say "today we're going to fix the frame rate" and do it. It's just not a possible thing. When they figure out a way to improve things, they do it. Which is why you'll see scattered optimizations through various patches. There is no magic bullet fix.
Ripley Riley wrote:Couldn't the time spent on 'Quafe' things be spent on developing art assets for the missing weapons? How about the missing vehicles? That's just one example.
Nope. No artists are involved in the making of Quafe suits.
CPM1 Elect. Thanks for all your support. [email protected] for ideas, thoughts, and feedback.
|
Maken Tosch
DUST University Ivy League
10893
|
Posted - 2015.01.27 18:24:00 -
[28] - Quote
Ripley Riley wrote:Let's not rehash the key/strongboxes "feature". It causes me physical pain every time one of my missions just rewards me with 15 Encrypted Strongboxes.
This is probably one thing I agree with here. We are rewarded with too many boxes and not enough keys. I think I can rebuild the Great Firewall of China with these things.
On Twitter: @HilmarVeigar #greenlightlegion #dust514 players are waiting.
|
Stefan Stahl
Seituoda Taskforce Command
928
|
Posted - 2015.01.27 18:27:00 -
[29] - Quote
Joel II X wrote:When the Combat Rifle came out, so did the AUR variants. Same thing is happening with what's coming out now.
/thread I think that's the main point here.
As long as the AUR options continue to grow proportionally to the other aspects of the game we're headed in the right direction.
... Even if I still consider Warbarges to be a terrible gamedesign choice. But hey, that's just my opinion. |
Ripley Riley
Incorruptibles
6992
|
Posted - 2015.01.27 18:27:00 -
[30] - Quote
Vesta Opalus wrote:They monetize so they can continue to eat food and live in houses.
This game is doing monetization right, since you can get versions of any monetized item through non-monetized means.
If you dont want to give CCP money for all the stuff they work on, then dont do it. Sure, you wont have a shiny pink STD BPO dropsuit or whatever, but you can buy one that does the exact same thing for ISK.
Joel II X wrote:Actually, it is. You're just cleverly disguising it without even knowing it. Those new features will be available for everyone, AUR or not. When there are new features, there will be AUR. You know this, as well as I and everyone else does.
When the Combat Rifle came out, so did the AUR variants. Same thing is happening with what's coming out now. Since both of you are basically saying the same thing, I can answer with one response.
No, this isn't about P2W. So far, there has not been a new feature that is available for AUR only. The respec token is, but then again, you could just spend your SP better and not need to worry about purchasing one. This is about being asked for money every few minutes while playing a game you are attempting to enjoy. It's shady and irritating. There are already dozens of ways CCP can make money off of Dust 514*.
*: Yes, I am aware I have said this several times now. It seems I'll have to keep saying it until someone is willing to read it.
Just call me Ripple. Ripple Riley.
@Ripley_Riley
|
|
|
|
|
Pages: [1] 2 3 4 5 :: one page |
First page | Previous page | Next page | Last page |