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321. DS's in general needs a role buff - in Feedback/Requests [original thread]
Personally I'd like to see what happens when the mCRU is finally fixed. That would at least improve a part of the problem.
- by Stefan Stahl - at 2015.02.08 19:11:00
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322. Any advice for Amarr Assault fits? - in Rookie Training Grounds [original thread]
Rhist Stormshield wrote: Just started specing into Amarr Assaut, anyone have some sample fits for standard and advanced they don't mindsharing? Here is a basic fitting that should work for anyone. Features: Amarr A-1 Assault Scrambler Rifle ...
- by Stefan Stahl - at 2015.02.08 00:31:00
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323. small turret skills - in Rookie Training Grounds [original thread]
CELESTA AUNGM wrote: INSTANTLY, my turrets operate with a total 60% faster rotation speed, and 40% quicker reload---but only when SHE is working as my gunner. The percentage bonuses are ADDED--BOTH players' skill levels are stacked. That was a...
- by Stefan Stahl - at 2015.02.07 23:55:00
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324. Faction Warfare Que - New way of showing activity - in Feedback/Requests [original thread]
Many other online games do this as well. Seeing the numbers go up or down as people join the queue or are deployed into other matches is much better feedback than the game telling you that on average everyone else is getting into battle within 35...
- by Stefan Stahl - at 2015.02.07 19:37:00
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325. LAV - Add slots & PG/CPU, but reduce HP - in Feedback/Requests [original thread]
I've been in support for this idea ever since it first popped up. We don't walk around with unfit dropsuits because that'd be a silly idea. Using an unfit LAV for transport however is reasonable in the current implementation. People don't even b...
- by Stefan Stahl - at 2015.02.07 12:58:00
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326. CCP Rattati: Tash Murkon Dropsuits - in Feedback/Requests [original thread]
CCP Rattati wrote: Stefan Stahl wrote: ... I conclude from this two things: 1. AUR value alone is not a good metric to judge whether the contents of a strongbox feel good to a player. If AUR value is used, it's value should be down-weighted...
- by Stefan Stahl - at 2015.02.06 15:14:00
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327. Advanced & Prototype mCRU - in Feedback/Requests [original thread]
Stefan Stahl wrote: So it looks like the patch did what it was supposed to do. This has improved quality of life as a pilot drastically. I retract that statement. My vehicle alt has been considered an afker for three of my three matches today....
- by Stefan Stahl - at 2015.02.05 19:07:00
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328. Advanced & Prototype mCRU - in Feedback/Requests [original thread]
As far as I'm aware the usual reason why only basic mCRUs existed was because they were hacked into the game and couldn't be modified through normal means. Since the mCRU has apparently been un-bugged in Warlords 1.0 this may have changed. I'd rea...
- by Stefan Stahl - at 2015.02.05 16:54:00
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329. The Last Playstation 3 - in General Discussions [original thread]
TooMany Names AlreadyTaken wrote: Welp, I guess it's time to get to work on a Dust 514 version that will run on a PS4. Shouldn't be too hard. Thanks to the megalomaniac devs of yore we are using a heavily modified version of the UT3 engine ...
- by Stefan Stahl - at 2015.02.05 15:44:00
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330. CCP Rattati: Tash Murkon Dropsuits - in Feedback/Requests [original thread]
Here're some thoughts on strongboxes: - Receiving 3 officer weapons is a great joy to most players, especially if they have the skills to use them. Their AUR value would probably be somewhere around 600 AUR. - Receiving 15 Defender suits feels lik...
- by Stefan Stahl - at 2015.02.05 15:28:00
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331. Sticky:[Feedback] Full Balance of Large Turrets - in Feedback/Requests [original thread]
CCP Rattati wrote: do you generally like the dum dum dum dum dum (current) or you prefer dum...dum...dum...dum more like an APC turret from other fpss or dum.....dum......dum like a tank from other fpss If anti infantry: ROF as implemented...
- by Stefan Stahl - at 2015.02.05 15:07:00
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332. Way to make Strongboxes worth it. - in Feedback/Requests [original thread]
Strategy #2: Strongboxes only drop things that require your current skill level (+- one level). (Or are otherwise valuable.)
- by Stefan Stahl - at 2015.02.04 18:58:00
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333. Dear Amarr Empire, - in General Discussions [original thread]
Dear Minmatar Republic, due to favorable online reviews I recently purchased one of your suits. It was delivered timely, but the box was slightly damaged. Upon inspecting the suit I realized it did not come with the appropriate battleskirt and th...
- by Stefan Stahl - at 2015.02.04 18:56:00
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334. Bolt Pistol or Flaylocks? - in General Discussions [original thread]
Warbot Titan X wrote: for whiz and giggles! In that case, definitely Flaylock. It doesn't have the versatility or power of other sidearms but it's just great fun to see their lifeless bodies flail around.
- by Stefan Stahl - at 2015.02.04 18:24:00
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335. CCP Rattati: Tash Murkon Dropsuits - in Feedback/Requests [original thread]
CCP Rattati wrote: Our design was, take it slow and it will be awesome when it happens. "Take it slow and see what happens" may be the polar opposite of how - fairly likely - the majority of the people who use AUR feel about these sort of thin...
- by Stefan Stahl - at 2015.02.04 15:45:00
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336. Burger King crown - in General Discussions [original thread]
Joel II X wrote: That explains why my merc is obese now... You look wonderful in that Gallente Scout suit. *Stifles gag reflex* But may I interest you in our Sentinel line of dropsuits over here?
- by Stefan Stahl - at 2015.02.03 19:12:00
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337. Biggest Dust 514 Regret Ever - in General Discussions [original thread]
demonkiller 12 wrote: when i skill into amarr scout it will be to run it as a passive scanning logi in doms Just for your information, since the eWar changes a passive scanning logi is actually better than a scout trying to be a passive scanni...
- by Stefan Stahl - at 2015.02.02 15:04:00
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338. Warbarge DMG Bonus - in General Discussions [original thread]
CCP Rattati wrote: We wanted to have an in-game bonus, but we designed it as a choice, like sidegrade, armor or dmg f.ex.. So you don't want it. We don't want it. Result: We still have it. That was an exaggeration, I know. But design by tec...
- by Stefan Stahl - at 2015.02.02 14:52:00
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339. ScR DPS > AR DPS: Working as intended? - in Feedback/Requests [original thread]
Jebus McKing wrote: The point though still remains that the ScR performs much better The official stance on this appears to be "It's OP, but not many people use it, thus it's not a problem". Rattati has agreed before that the ScR's efficiency ...
- by Stefan Stahl - at 2015.02.01 10:18:00
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340. Skill spikes - in Feedback/Requests [original thread]
Hello. Skill spikes are an old concept, but I'd like to bring it up again because it's still valid. A skill spike is an AUR-bought item that can be plugged into your merc's brain much like a passive skill-booster. For the duration of it's effect...
- by Stefan Stahl - at 2015.01.30 20:37:00
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