Pages: 1 2 [3] :: one page |
|
Author |
Thread Statistics | Show CCP posts - 9 post(s) |
CLONE ALPHA 001
T.H.I.R.D R.O.C.K General Tso's Alliance
143
|
Posted - 2015.02.06 07:42:00 -
[61] - Quote
CCP Rattati wrote:Stefan Stahl wrote:Here're some thoughts on strongboxes: - Receiving 3 officer weapons is a great joy to most players, especially if they have the skills to use them. Their AUR value would probably be somewhere around 600 AUR. - Receiving 15 Defender suits feels like a dud to most players, especially if they don't have the skills to use them. Their AUR value is almost 1500 AUR.
I conclude from this two things: 1. AUR value alone is not a good metric to judge whether the contents of a strongbox feel good to a player. If AUR value is used, it's value should be down-weighted by 50% if the receiver isn't skilled into the item or if the receiver has much higher skills than what is required (with the difference being taller than 2 levels). 2. Stuffing smaller quantities of several items into a strongbox increases the likelihood of receiving an interesting item. 5 basic bolt pistols, 1 Kubo's PLC and 5 defender suits is an acceptable drop. 10 STD PG upgrades, 1 Rattati's gk.0 and a skillbook is an acceptable drop.
(Basic items should be discounted if you're skilled way past them, so actual drops should be better. With the suggestion above I tried to mimic current AUR-budgets for boxes to demonstrate how this could work with a very simple change to strongbox-generation.)
If you put several items into a strongbox the RNG has a much easier job at producing relatively ok strongboxes. Really exceptional drops are going to happen less often, but that doesn't appear to be the problem right now.
Personally I prefer strategy #2. It will markedly improve the perceived value of strongboxes while maintaining 'objective reality', that means the contents of a strongbox are the same regardless of which character opens them. Without having analyzed the problem I do believe though that strategy #1 will not cause any issues and yield an even bigger improvement to the strongbox-system. I think defender suits are skillless, to help new players graduate out of militia suits, and understand fitting better and the idea of "running out of" dropsuits.
i like how you took the smallest most insignificant part of his post that had actually nothing to do with the overall context of his post to reply to instead of saying something like. " i like the idea of putting multiple types of items in a strongbox" or 'were looking at ways of improving drops rates in strong boxes." instead what you basically said was. "HA U DUMB n00b YOUR WRONG defender fits don't need skills also screw the vets and the guys who have already dumped tons of cash on AUR we want to give stuff to the new guys cause they are too dumb to figure out how to fit / buy suits" i've seen you use this tactic to reply to many forum posts and it always pisses me off you dance around the "actual" topic of the post.
the thing is its the community that makes this game what it is were the ones who teach the new players how to fit their frames were the ones who buy aurm and pay your wages. without the dust comunity you have nothing i know the dust community is small and you really wanna keep the newer players but they aren't gonna wanna stay if the older players are always bitching about the problems with the game its ccps fault for making dust for a system that was already on the way out the door dust should have been on pc to start with you would have had more players and made more money but ccp a company that had no experience in the console/fps market in all their glorious wisdom decided to go and put it on ps3 basicly the community is overall disappointed with strong boxes mainly the loot in them and the low amount of keys to can earned ratio and now with the massive failure of the war barge dust is headed into some dark times very similar to the JITA riots that happened in eve. |
pumping up
Crux Special Tasks Group Gallente Federation
170
|
Posted - 2015.02.06 09:04:00 -
[62] - Quote
Yup. New players should spend money on keys for strongboxes thus getting skillbooks and loadouts...
PS if you want to guide new players more....add those to daily rewards.
Help me gain the C-II Dropsuit
Pilot & Saboteur
|
Stefan Stahl
Seituoda Taskforce Command
966
|
Posted - 2015.02.06 15:14:00 -
[63] - Quote
CCP Rattati wrote:Stefan Stahl wrote:...
I conclude from this two things: 1. AUR value alone is not a good metric to judge whether the contents of a strongbox feel good to a player. If AUR value is used, it's value should be down-weighted by 50% if the receiver isn't skilled into the item or if the receiver has much higher skills than what is required (with the difference being taller than 2 levels). 2. Stuffing smaller quantities of several items into a strongbox increases the likelihood of receiving an interesting item. 5 basic bolt pistols, 1 Kubo's PLC and 5 defender suits is an acceptable drop. 10 STD PG upgrades, 1 Rattati's gk.0 and a skillbook is an acceptable drop.
... I think defender suits are skillless, to help new players graduate out of militia suits, and understand fitting better and the idea of "running out of" dropsuits. I realize that and I think they're great ... for new players.
Catch my drift?
Also, what's your stance on recalibrating the strongbox item generator as suggested in strategy #2? |
|
CCP Rattati
C C P C C P Alliance
16736
|
Posted - 2015.02.06 15:30:00 -
[64] - Quote
Stefan Stahl wrote:CCP Rattati wrote:Stefan Stahl wrote:...
I conclude from this two things: 1. AUR value alone is not a good metric to judge whether the contents of a strongbox feel good to a player. If AUR value is used, it's value should be down-weighted by 50% if the receiver isn't skilled into the item or if the receiver has much higher skills than what is required (with the difference being taller than 2 levels). 2. Stuffing smaller quantities of several items into a strongbox increases the likelihood of receiving an interesting item. 5 basic bolt pistols, 1 Kubo's PLC and 5 defender suits is an acceptable drop. 10 STD PG upgrades, 1 Rattati's gk.0 and a skillbook is an acceptable drop.
... I think defender suits are skillless, to help new players graduate out of militia suits, and understand fitting better and the idea of "running out of" dropsuits. I realize that and I think they're great ... for new players. Catch my drift? Also, what's your stance on recalibrating the strongbox item generator as suggested in strategy #2?
We are doing our best to react to the community's needs and wishes. Some functionality we simply don't have, yet. Like multiple drops, or selectable drops. But we will do our best.
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
|
|
ACT1ON BASTARD
Amarr Templars Amarr Empire
458
|
Posted - 2015.02.06 18:39:00 -
[65] - Quote
CCP Rattati wrote:Stefan Stahl wrote:CCP Rattati wrote:Stefan Stahl wrote:...
I conclude from this two things: 1. AUR value alone is not a good metric to judge whether the contents of a strongbox feel good to a player. If AUR value is used, it's value should be down-weighted by 50% if the receiver isn't skilled into the item or if the receiver has much higher skills than what is required (with the difference being taller than 2 levels). 2. Stuffing smaller quantities of several items into a strongbox increases the likelihood of receiving an interesting item. 5 basic bolt pistols, 1 Kubo's PLC and 5 defender suits is an acceptable drop. 10 STD PG upgrades, 1 Rattati's gk.0 and a skillbook is an acceptable drop.
... I think defender suits are skillless, to help new players graduate out of militia suits, and understand fitting better and the idea of "running out of" dropsuits. I realize that and I think they're great ... for new players. Catch my drift? Also, what's your stance on recalibrating the strongbox item generator as suggested in strategy #2? We are doing our best to react to the community's needs and wishes. Some functionality we simply don't have, yet. Like multiple drops, or selectable drops. But we will do our best. Have a Tash Murkon event and put new branches into the LP store for each suit or just 1 for all. Itlll definitely be an FW grindfest. I guarantee people will be buying lots of faction boosters which atm probably aren't selling too well.
Proud owner of 4 proto commandos and 3 proto sentinels. All except amarr sent, its a beginner heavy tbh.:p
|
Luk Manag
of Terror TRE GAFFEL
643
|
Posted - 2015.02.07 00:25:00 -
[66] - Quote
Iria Gren wrote:CCP Rattati wrote:
There is a 99% chance that you get 800 aur, or more of items worth from a strongbox, which is even better if you buy 10 keys in a discount bundle.
skill books? 23 basic pg mods? 12 basic bolt pistols? 15 defender fits? 15 keys today three duds a lot worse than 1%
Exactly. Those AUR prices are ridiculous, that's like 800 AUR!
There will be bullets. ACR+SMG [CEO of Terror]
|
|
|
|
Pages: 1 2 [3] :: one page |
First page | Previous page | Next page | Last page |