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pumping up
Crux Special Tasks Group Gallente Federation
134
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Posted - 2015.02.04 11:10:00 -
[31] - Quote
CCP Rattati wrote: There is a 99% chance that you get 800 aur, or more of items worth from a strongbox, which is even better if you buy 10 keys in a discount bundle.
I made a picture of every strongbox I opened so far..... if you really want me to I will list it all. Though it seems others have the same feeling as I do.
Help me gain the C-II Dropsuit
Pilot & Saboteur
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Cat Merc
Fatal Absolution General Tso's Alliance
14868
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Posted - 2015.02.04 11:36:00 -
[32] - Quote
CCP Rattati wrote:pumping up wrote:CCP Rattati wrote:True Adamance wrote:CCP Rattati wrote:I understand, and maybe specifically for the Faction BPO's. We are completely open to making them also available in the store, since, an Amarr may not be so happy with getting the Brutor, or vice versa.
Thanks for the feedback, we will return shortly.
Sorry.... I don't like having pushed something in this manner. It's perhaps just simple frustration that some of the coolest new content from a thematic sense that I am sure a hell of a lot of people are just dying to get a piece of is hidden in the chaos of RNG. And now I agree, so let's see what we can do about it. I don't have a problem with very-rare items in the boxes but currently a key isn't even worth it. If each box opening was at least worth the aur all would be fine. There is a 99% chance that you get 800 aur, or more of items worth from a strongbox, which is even better if you buy 10 keys in a discount bundle. Have you considered that Aurum STD and ADV items are extremely overpriced and as such, quite useless to us?
Cat Merc for C¦¦P¦¦M¦¦9¦¦ CPM Nyan!
Vote 'Keshava' for the new Gallente vehicle name!
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DarK KNigHT007
Ostrakon Agency Gallente Federation
7
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Posted - 2015.02.04 12:12:00 -
[33] - Quote
CCP Rattati wrote:pumping up wrote:CCP Rattati wrote:True Adamance wrote:CCP Rattati wrote:I understand, and maybe specifically for the Faction BPO's. We are completely open to making them also available in the store, since, an Amarr may not be so happy with getting the Brutor, or vice versa.
Thanks for the feedback, we will return shortly.
Sorry.... I don't like having pushed something in this manner. It's perhaps just simple frustration that some of the coolest new content from a thematic sense that I am sure a hell of a lot of people are just dying to get a piece of is hidden in the chaos of RNG. And now I agree, so let's see what we can do about it. I don't have a problem with very-rare items in the boxes but currently a key isn't even worth it. If each box opening was at least worth the aur all would be fine. There is a 99% chance that you get 800 aur, or more of items worth from a strongbox, which is even better if you buy 10 keys in a discount bundle.
DUST 514 is not P2W................. so if u r using aurum especially in strongboxes where u have officer suits ,weapons,pro items and of course u have std items so if u r using aurums u have to take chances..... If u say ..i pay 800 AUR and i need pro or officer items then it means P2W ..which cannot be accepted
what i say is remove mlt items,skill books and std modules(ADV ,PRO only needed).And keep others as it is |
Night 5talker 514
Freek Coalition Freek Alliance
344
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Posted - 2015.02.04 13:43:00 -
[34] - Quote
CCP Rattati wrote:True Adamance wrote:CCP Rattati wrote:I understand, and maybe specifically for the Faction BPO's. We are completely open to making them also available in the store, since, an Amarr may not be so happy with getting the Brutor, or vice versa.
Thanks for the feedback, we will return shortly.
Sorry.... I don't like having pushed something in this manner. It's perhaps just simple frustration that some of the coolest new content from a thematic sense that I am sure a hell of a lot of people are just dying to get a piece of is hidden in the chaos of RNG. And now I agree, so let's see what we can do about it.
What about making the BPC's aurum and the BPO drops strong boxes and salvage? Then you keep the awesome nature of the rare drop and satisfy the guys who want the aurum aspect.
Gaming Freek DUST 514 YouTube Channel
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Kain Spero
Negative-Feedback
4482
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Posted - 2015.02.04 13:53:00 -
[35] - Quote
CCP Rattati wrote: There is a 99% chance that you get 800 aur, or more of items worth from a strongbox, which is even better if you buy 10 keys in a discount bundle.
I think the issue is most folks don't see value in most AUR gear. This is especially true of all basic AUR gear and most advance and even complex AUR modules.
Owner of Spero Escrow Services
Follow @KainSpero for Dust and Legion news
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Aeon Amadi
Chimera Core
8373
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Posted - 2015.02.04 14:15:00 -
[36] - Quote
CCP Rattati wrote:We are discussing this internally. This new idea, as in Faction BPO's in Strongboxes, that was supposed to be fun and for everyone is being viewed, unfairly in my opinion, as being "locked behind a paywall". If it were a better item, I might agree but then it would be pay to win.
As far as I see it, it's exactly opposite, if we put it into the market, then it truly is for AUR only, as it is visual customization.
Right now, anyone can get a random drop of a cool BPO, which, I thought was amazing, the first BPO that could be "gotten for free", not even grinding FW like APEX's. Obviously, it was going to be at low rates, to preserve the feeling of the rare drop, which I enjoy and most MMO players, which is why we raid and rejoice in world drops.
We are open to putting them in the market for AUR, but we are just honestly surprised by the hostile reaction.
Again, it's a gamble. You are not guaranteed the stuff you want that you are paying you for. It's like going into an outlet mall and asking for a specific jacket, only to have the employee go and bring you all the clothes in the mall and let you buy them one at a time until you finally get to the one you're wanting.
I understand what you guys were trying to accomplish but I don't think you understand the weight of what it is you're putting on players. When you have guys who just want the BPO's that go and spend $60+ on keys (one dude bought 250 of them last night) and still not get a single BPO with only a handful of actually useful items... How on earth do you expect anyone to actually get them for at the rate keys are dropped in salvage/daily missions?
Apart from the fact that a player can drop hundreds of dollars and still not get what they're looking for - let alone try to get one with the miniscule amount of keys obtained in-game - they're never "free" because you're still having to fight battles and grind away daily missions for those keys. I'd argue it's easier to grind FW and get APEX suits than it to grind keys and get even a single BPO
Cat Merc wrote:[ Have you considered that Aurum STD and ADV items are extremely overpriced and as such, quite useless to us?
CCP Rattati wrote:
There is a 99% chance that you get 800 aur, or more of items worth from a strongbox, which is even better if you buy 10 keys in a discount bundle.
Which will inevitably have to be sold because it's illogical, inefficient, and extremely costly to restock Aurum items. If you give me 12 'Codewish' Tactical Assault Rifles (what I got last night), I'm going to be spending 50 Aurum for every single one of them trying to restock my fittings. If I die 100 times in a day, that's $2 just in rifles that I could have spent on keys trying to get that fancy Faction BPO.
Alternatively, I could spend ages making separate fits for all the trash I get from the boxes and just delete the fit whenever I run out of that individual item, which is insanely inefficient.
Again - I understand what you guys are wanting to do... but you're asking way too much of the players. Exorbitant amounts of money for the impatient or exorbitant amounts of time for those that will never buy keys... For that one precious shiny that they want that is no different than any of the other BPO's. It's not locked behind a paywall, but it might as well be
Have a suggestion for the Planetary Services Department?
Founder of AIV
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Stefan Stahl
Seituoda Taskforce Command
951
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Posted - 2015.02.04 15:45:00 -
[37] - Quote
CCP Rattati wrote:Our design was, take it slow and it will be awesome when it happens. "Take it slow and see what happens" may be the polar opposite of how - fairly likely - the majority of the people who use AUR feel about these sort of things.
AUR is - mostly - a mechanic to turn the lack of self-control and patience of your players into money.
From this perspective you will of course receive negative reactions. Especially if the strongbox-feature has a hugely negative estimated utility to most people.
800 AUR worth of stuff is useless to me if they are things I can otherwise get very easily (thus low utility) or if I can't use them (thus no utility) or am not likely to use (thus no utility). These mechanisms explain how people can feel robbed out of their money by the strongbox-system, even if it is a good deal from your end. This also explains why people feel so negative about desirable content being deployed through strongboxes.
Here's a thought example: I have 150 mil ISK cash and it's been rising continually through leisure play. I have now started to desire the Tash-Murkon Assault suit. There is nothing else in the strongboxes that could possibly interest me in any way. Except for that specific suit, everything else is a dud with exactly 0 value to me. Under these assumptions, how much money would I have to spend to make 99.9% certain that I will have received the suit using strongbox keys? For reference, for a drop-rate of 1/100 you'd have to buy ~688 keys to make fairly sure (to a probability of 1/1000) that you will receive the item you want. That is, in discounted bundles (60 AUR / key, I think) about 41k AUR. At a droprate of 1/200 we're already looking at ~82k AUR.
Notice how I'm asking for the pricetag to make sure I will receive the item. I'm not a gambling man, so personally I wouldn't go on this adventure even if the price associated with the 1/1000 probability was reasonable. |
MrBlobz
130
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Posted - 2015.02.04 16:16:00 -
[38] - Quote
CCP Rattati wrote:We are discussing this internally. This new idea, as in Faction BPO's in Strongboxes, that was supposed to be fun and for everyone is being viewed, unfairly in my opinion, as being "locked behind a paywall". If it were a better item, I might agree but then it would be pay to win.
As far as I see it, it's exactly opposite, if we put it into the market, then it truly is for AUR only, as it is visual customization.
Right now, anyone can get a random drop of a cool BPO, which, I thought was amazing, the first BPO that could be "gotten for free", not even grinding FW like APEX's. Obviously, it was going to be at low rates, to preserve the feeling of the rare drop, which I enjoy and most MMO players, which is why we raid and rejoice in world drops.
We are open to putting them in the market for AUR, but we are just honestly surprised by the hostile reaction. I actually agree with this view, but I think the drop rates are far to low. Maybe simple trading will help this IF we get to trade BPOs (hint hint)
(>'o')> #RollinGold <('o'<)
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Avallo Kantor
Royal Uhlans Amarr Empire
438
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Posted - 2015.02.04 16:34:00 -
[39] - Quote
If you're serious in going with Strongboxes might I suggest a "Token" system?
The general idea is that instead of dropping BPOs X Y and Z you instead drop a Token which can be "turned in" at the store for BPO X Y or Z. (Consuming the token)
In addition you could make the token a far more common drop as it is in effect representative of multiple items. As a rough concept give the Token the combined drop chances of X Y and Z. So if you had 6 BPOs each with a 1/100 chance, the Token would have a 6/100 chance.
Doing this solves 2 basic issues:
1) People generally only want a specific BPO. Getting BPO Y when you wanted X is the same as getting nothing to many players, and the value of BPO Y is lost on them.
2) The drop chance for any BPO is significantly enhanced because you have a better chance to get a token over any one of the component BPOs that it can be traded for.
Tokens are a means to still keep BPOs in the Strongboxes without making getting them too much of a lottery. (It still is a lottery mind you, just one with better chances for winning) |
The-Errorist
996
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Posted - 2015.02.04 16:48:00 -
[40] - Quote
You guys should stop wasting money on lottery tickets and expect x amount of money will win you y.
MAG & cb Dust vet. Forum alt of Velvet Overkill
Glorious racial tank hull spreadsheet
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pumping up
Crux Special Tasks Group Gallente Federation
143
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Posted - 2015.02.04 20:17:00 -
[41] - Quote
The-Errorist wrote:You guys should stop wasting money on lottery tickets and expect x amount of money will win you y. Or we could make the "lottery" be worth the investment. There is no reason that can't happen unlike real life.
Help me gain the C-II Dropsuit
Pilot & Saboteur
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Banjo Robertson
Random Gunz RISE of LEGION
436
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Posted - 2015.02.04 22:56:00 -
[42] - Quote
CCP Rattati wrote:pumping up wrote:CCP Rattati wrote:True Adamance wrote:CCP Rattati wrote:I understand, and maybe specifically for the Faction BPO's. We are completely open to making them also available in the store, since, an Amarr may not be so happy with getting the Brutor, or vice versa.
Thanks for the feedback, we will return shortly.
Sorry.... I don't like having pushed something in this manner. It's perhaps just simple frustration that some of the coolest new content from a thematic sense that I am sure a hell of a lot of people are just dying to get a piece of is hidden in the chaos of RNG. And now I agree, so let's see what we can do about it. I don't have a problem with very-rare items in the boxes but currently a key isn't even worth it. If each box opening was at least worth the aur all would be fine. There is a 99% chance that you get 800 aur, or more of items worth from a strongbox, which is even better if you buy 10 keys in a discount bundle.
Maybe you or someone else should double check that decimal points are in the right place for the calculations. |
The-Errorist
999
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Posted - 2015.02.05 01:07:00 -
[43] - Quote
pumping up wrote:The-Errorist wrote:You guys should stop wasting money on lottery tickets and expect x amount of money will win you y. Or we could make the "lottery" be worth the investment. There is no reason that can't happen unlike real life. It can happen, but the chances are heavily stacked against you like a real lottery and thinking of it as an "investment" is the wrong way to go about it just like in real life.
Anyone who is sane or knows anything about money would know that.
MAG & cb Dust vet. Forum alt of Velvet Overkill
Glorious racial tank hull spreadsheet
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pumping up
Crux Special Tasks Group Gallente Federation
144
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Posted - 2015.02.05 01:30:00 -
[44] - Quote
The-Errorist wrote:pumping up wrote:The-Errorist wrote:You guys should stop wasting money on lottery tickets and expect x amount of money will win you y. Or we could make the "lottery" be worth the investment. There is no reason that can't happen unlike real life. It can happen, but the chances are heavily stacked against you like a real lottery and thinking of it as an "investment" is the wrong way to go about it just like in real life. Anyone who is sane or knows anything about money would know that. Also the lottery is almost never worth the investment. That's why I say it does not need to be that way.
It's easy to make it worthwhile. When people know it's worth while + there's a chance for the jackpot ..... they'd be more satisfied and not raging right now.
Help me gain the C-II Dropsuit
Pilot & Saboteur
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CCP Rattati
C C P C C P Alliance
16560
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Posted - 2015.02.05 07:00:00 -
[45] - Quote
Iria Gren wrote:CCP Rattati wrote:
There is a 99% chance that you get 800 aur, or more of items worth from a strongbox, which is even better if you buy 10 keys in a discount bundle.
skill books? 23 basic pg mods? 12 basic bolt pistols? 15 defender fits? 15 keys today three duds a lot worse than 1% The skill books will be removed, even though there was a point to having them.
Multiply all the rest with the aur price in the market and see their value.
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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CLONE ALPHA 001
T.H.I.R.D R.O.C.K General Tso's Alliance
138
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Posted - 2015.02.05 07:16:00 -
[46] - Quote
CCP Rattati wrote:Iria Gren wrote:CCP Rattati wrote:
There is a 99% chance that you get 800 aur, or more of items worth from a strongbox, which is even better if you buy 10 keys in a discount bundle.
skill books? 23 basic pg mods? 12 basic bolt pistols? 15 defender fits? 15 keys today three duds a lot worse than 1% The skill books will be removed, even though there was a point to having them. Multiply all the rest with the aur price in the market and see their value.
if your gonna put basic crap in the cans then it should be in stacks greater than 100 otherwise remove that basic junk
Basic Something that is uninteresting, vapid, boring, or uncool.
A waste of time, energy, or money. The opposite of fun, intrigue, and justice. That is so basic.
Basic Cable vs. Premium Cable
Don't come this party is basic. |
CLONE ALPHA 001
T.H.I.R.D R.O.C.K General Tso's Alliance
138
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Posted - 2015.02.05 07:36:00 -
[47] - Quote
key=800 aur 23 basic pg mods 460 aur = not worth a key 12 basic bolt pistols 420 aur = not worth a key 15 defender fits 1485 aur worth a key but also shows that defender fits are over priced i'd say the should cost 50 aur |
Iria Gren
Liquid Swords
101
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Posted - 2015.02.05 08:21:00 -
[48] - Quote
A lot of people on the board are talking about pay to win, my thought at the moment with over 40 keys used and nothing I want its not pay to win its pay to lose. There are things I would like in the boxes but so far all I have got out of a box is a pile of disappointment with no trading I have to open boxes to get some of the things I would like. I am not only talking about the bpos but the odds and ends I receive are so rarely useful to me is makes me fell like i wasted money. I use a hmg scr shotgun plc and a lr, and get them rarely although i have quite the stack of ar and sniper rifles so its not like i have a small play list.
Before people take up the banner of you should not buy keys or its a lottery, I want to support this game i have aur waiting for the quafe commando bpo(eta on that?)
on the topic of skill books
Iria Gren wrote: That's a fare thought and a good intention but what are the odds that the skill book would be needed by the one who opened it? I have mim assault and gal skill book i will all but certainly never use and as a side note more copy's of the defender than i want to think about
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pumping up
Crux Special Tasks Group Gallente Federation
151
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Posted - 2015.02.05 09:34:00 -
[49] - Quote
CCP Rattati wrote:Iria Gren wrote:CCP Rattati wrote:
There is a 99% chance that you get 800 aur, or more of items worth from a strongbox, which is even better if you buy 10 keys in a discount bundle.
skill books? 23 basic pg mods? 12 basic bolt pistols? 15 defender fits? 15 keys today three duds a lot worse than 1% The skill books will be removed, even though there was a point to having them. Multiply all the rest with the aur price in the market and see their value.
18x banshee c-7 flux. . 20 aur a piece Icarus basic kin cat....hey at least x38 pieces even though basic. Helix enhanced pg upgrade x21 Iris complex kin cat x15....... Barely scraped the 600 aur.
Sorry. Basics....skillbooks,....plus some aur items are obviously overpriced.
Help me gain the C-II Dropsuit
Pilot & Saboteur
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Jonny D Buelle
Mors Effera
543
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Posted - 2015.02.05 09:40:00 -
[50] - Quote
Rattati, between work, spending time with my family, and trolling the forums, I really don't have the time (or the spare money) to grind for keys. Hell, I'm still trying to get my first APEX from the LP store (only 80,000 more LP to go!).
The rarity and random chance of it all I love, however the rate at which a poor player like me gets keys is redicously low. Also when I DO get a mission for keys it usually requires Gold (Aurum is the periodic table name for Gold or AU) for me to get it. And if by some chance I am graced with a key, I feel like all that effort was for nothing.
To be honest, if I had the spare cash I would pay for the vet pack (costs almost $100NZD for me) to help my dust addiction, but at the moment I can't. So please, try and find a way to make this easier. Such as removing sh*t drops from boxes...
Well actually just removing sh*t drops from boxes entirely would keep me happy.
Drink until you can't drink no more. Then grab another bottle and drink some more! - Demetrious 'Jonny' Buelle.
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Aeon Amadi
Chimera Core
8433
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Posted - 2015.02.05 10:27:00 -
[51] - Quote
After thinking about it, I'd be totally fine if we had an "anti-bad luck" mechanic. Basically like what happens with Steam Packs (the trading cards). You go without getting one for so long and the chances of you getting one actually increase.
Could apply that to the Salvage Boxes in terms of "good loot". If you open ten without getting anything nice? Increase the chances by 5% or something. Keep doing that until you either get something good or you're pretty much Bad Luck Brian.
Have a suggestion for the Planetary Services Department?
Founder of AIV
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deezy dabest
2110
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Posted - 2015.02.05 10:31:00 -
[52] - Quote
CCP Rattati wrote:We are discussing this internally. This new idea, as in Faction BPO's in Strongboxes, that was supposed to be fun and for everyone is being viewed, unfairly in my opinion, as being "locked behind a paywall". If it were a better item, I might agree but then it would be pay to win.
As far as I see it, it's exactly opposite, if we put it into the market, then it truly is for AUR only, as it is visual customization.
Right now, anyone can get a random drop of a cool BPO, which, I thought was amazing, the first BPO that could be "gotten for free", not even grinding FW like APEX's. Obviously, it was going to be at low rates, to preserve the feeling of the rare drop, which I enjoy and most MMO players, which is why we raid and rejoice in world drops.
We are open to putting them in the market for AUR, but we are just honestly surprised by the hostile reaction.
The reaction is hostile because no one has the ability to open strong boxes.
Before the event I had received TWO keys that did not require AUR to be spent.
I purchased a few keys on day 1 of strong boxes.
Telling myself there is no way it can stay this bad I have gone through some more keys through paying to complete missions and from buying a key bundle.
What did I get out of these keys that I bought? JACK ****
On the first day of strong boxes I loved them. I even posted a great review which you replied too. I received a couple of sets of officer weapons and some proto suits for my race. Basically these things were all useful to me and I was under the impression that you had built it to give random value while making sure it was something I was skilled into so that I could atleast use them.
oh man was I wrong.
Later the defender suits started and that was pretty much where I came to an end with strong boxes. No one in their right mind would spend 800 AUR on those things and then you count for the fact that I seem to almost be guaranteed to not even get ones that I am skilled into. So basically seeing defender suits pop out of over half the boxes I open makes me have absolutely zero desire to ever buy a key again.
What you are doing with this "random" drop system is telling users "Hey, we don't really value your money enough to make sure you get something useful but we would appreciate if you could spend hundreds of dollars on keys to open these boxes that we are going to spam you to death with every time you play a match."
No one finds it fun to be milked of their money for what will probably not return a single use. If you are going to stick with the randomization bullshit then it CAN NOT be one size fits all.
Players with X or greater skill points should only receive proto and officer gear that they are skilled into and advanced AUR equipment as a losers prize. Burn the freaking defender suits right out of that queue and do not ever consider putting them back. BPOs can stay random and not have to be based on skills.
Players with less than that skill can receive the defender suits as they are still exploring different fittings, specialization skill books, actual levels of a skill (how cool would this be, open a box and boom whatever skill you trained last to level 3 is upgraded to level 4), ISK amounts, and whatever else you can think of.
Finally you need to give out more keys. You keep saying things like not all keys are AUR etc but guess what in this so called random system a lot of us are being boned right out of this concept. I have had 1 key as a reward for finishing X amount of missions and 1 key for X amount of kills, other than those every single one has involved AUR on the missions which is absolute BS. At the same time the strong box spam has gone insane, after coming back from not having any desire to login my salvage for the first 3 matches was 12, 15, and 17 strong boxes. Currently on non paid keys to strong boxes I am at over a 250 to 1 ratio which is absolutely stupid. This is exactly why people call it a pay wall. Maybe if you came up with an actual mechanic based on merit and participation this would not be the case. |
Regis Blackbird
DUST University Ivy League
612
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Posted - 2015.02.05 11:42:00 -
[53] - Quote
I said it before, and I say it again (as many time as required I guess ) Please reduce the drop rate of strong boxes, or at least allow us to sell them.
My preferred actions: - Reduce strongbox drop rate (make it rare and exiting to get one) - Keep current drop rate of keys (Non-AUR key / box ratio should be in the vicinity of 1/10 IMHO) - Remove skill books (already fixed?) and all tiers below ADV gear as possible salvage. - Readjust the amount of each object you obtain to give a value of at least 800AUR. - Remove the potential mission keys from AUR daily missions, or better yet remove the AUR missions completely.
The reasons for this: - I have opened about 40 boxes, but still have a shitload left in my inventory. (It's a easy calculation to see how much AUR it would cost me to open them all, which is very disheartening . Not a feeling your want to have as a potential customer)
- I did get a fair share of good gear (including officer), but sadly very little I can actually use due to present skill allocation. (We play both with RNG to get value of 800AUR and RNG to get something useful for us)
- Due to the boxes are so common, you probably have lowered the likelihood of BPO / Quafe / Officer Suites to not give them out like candy if all boxes are opened. (This in turn means that the likelihood of getting something really good is insignificant if you only have 5 keys and hundreds of boxes).
- For new players, strong boxes should not "help" them getting along with skillbooks / basic frames or modules. They should contain the carrot for them to spend skill points towards using the higher gear, playing the game in the process.
TDLR: I can only speak of myself of course, but I would be much more likely to buy AUR keys (and probably do it more frequently) IF I got exited to getting a box, and know there is "usually" at least 800AUR worth of content. That means I only have to deal with the RNG that the loot is of another class / race that I use.
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CommanderBolt
KILL-EM-QUICK RISE of LEGION
3130
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Posted - 2015.02.05 13:17:00 -
[54] - Quote
CCP Rattati wrote:We are discussing this internally. This new idea, as in Faction BPO's in Strongboxes, that was supposed to be fun and for everyone is being viewed, unfairly in my opinion, as being "locked behind a paywall". If it were a better item, I might agree but then it would be pay to win.
As far as I see it, it's exactly opposite, if we put it into the market, then it truly is for AUR only, as it is visual customization.
Right now, anyone can get a random drop of a cool BPO, which, I thought was amazing, the first BPO that could be "gotten for free", not even grinding FW like APEX's. Obviously, it was going to be at low rates, to preserve the feeling of the rare drop, which I enjoy and most MMO players, which is why we raid and rejoice in world drops.
We are open to putting them in the market for AUR, but we are just honestly surprised by the hostile reaction.
Mate I say this because I want to help.
Just remove all of the junk from strongboxes and they will instantly be a better deal. I would suggest that they have only proto gear and upwards - with the inclusion of the lower tier stuff when it is a custom item (like the quafe bits and bobs etc....)
Make people actually want to open them when they get them. Right now even for the people who are crazy enough to spend vast amounts of aurum on them - the general feeling is "mehh why bother opening them". This can't be what you guys at CCP had in mind.
Vitantur Nothus wrote: Why hide a solution under frothy pile of derpa?
MY LIFE FOR AIUR!
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Mr.Pepe Le Pew
Art.of.Death VP Gaming Alliance
25
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Posted - 2015.02.05 15:14:00 -
[55] - Quote
CCP Rattati wrote:We are discussing this internally. This new idea, as in Faction BPO's in Strongboxes, that was supposed to be fun and for everyone is being viewed, unfairly in my opinion, as being "locked behind a paywall". If it were a better item, I might agree but then it would be pay to win.
As far as I see it, it's exactly opposite, if we put it into the market, then it truly is for AUR only, as it is visual customization.
Right now, anyone can get a random drop of a cool BPO, which, I thought was amazing, the first BPO that could be "gotten for free", not even grinding FW like APEX's. Obviously, it was going to be at low rates, to preserve the feeling of the rare drop, which I enjoy and most MMO players, which is why we raid and rejoice in world drops.
We are open to putting them in the market for AUR, but we are just honestly surprised by the hostile reaction.
The reason for the hostile reaction from the community is not simply because we're getting basic gear at an alarming rate from the strongboxes. There is hostility because the keys are OVERPRICED. If there is even a 10% chance at getting basic gear, the 800AUR per key is not justified. Its a high risk for hard earned RL money.
So the answer is: lower the cost to acquire keys to 200 AUR and keep the same drops in the strongboxes. Also, make them available to purchase for isk.
OR
Give us better drops tailored to what the client is skilled into.
OR BETTER YET
open up player trading.
CEO / Art.of.Death
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Stefan Stahl
Seituoda Taskforce Command
966
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Posted - 2015.02.05 15:28:00 -
[56] - Quote
Here're some thoughts on strongboxes: - Receiving 3 officer weapons is a great joy to most players, especially if they have the skills to use them. Their AUR value would probably be somewhere around 600 AUR. - Receiving 15 Defender suits feels like a dud to most players, especially if they don't have the skills to use them. Their AUR value is almost 1500 AUR.
I conclude from this two things: 1. AUR value alone is not a good metric to judge whether the contents of a strongbox feel good to a player. If AUR value is used, it's value should be down-weighted by 50% if the receiver isn't skilled into the item or if the receiver has much higher skills than what is required (with the difference being taller than 2 levels). 2. Stuffing smaller quantities of several items into a strongbox increases the likelihood of receiving an interesting item. 5 basic bolt pistols, 1 Kubo's PLC and 5 defender suits is an acceptable drop. 10 STD PG upgrades, 1 Rattati's gk.0 and a skillbook is an acceptable drop.
(Basic items should be discounted if you're skilled way past them, so actual drops should be better. With the suggestion above I tried to mimic current AUR-budgets for boxes to demonstrate how this could work with a very simple change to strongbox-generation.)
If you put several items into a strongbox the RNG has a much easier job at producing relatively ok strongboxes. Really exceptional drops are going to happen less often, but that doesn't appear to be the problem right now.
Personally I prefer strategy #2. It will markedly improve the perceived value of strongboxes while maintaining 'objective reality', that means the contents of a strongbox are the same regardless of which character opens them. Without having analyzed the problem I do believe though that strategy #1 will not cause any issues and yield an even bigger improvement to the strongbox-system. |
Thaddeus Reynolds
Facepunch Security
187
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Posted - 2015.02.05 18:57:00 -
[57] - Quote
CCP Rattati wrote:Iria Gren wrote:CCP Rattati wrote:
There is a 99% chance that you get 800 aur, or more of items worth from a strongbox, which is even better if you buy 10 keys in a discount bundle.
skill books? 23 basic pg mods? 12 basic bolt pistols? 15 defender fits? 15 keys today three duds a lot worse than 1% The skill books will be removed, even though there was a point to having them. Multiply all the rest with the aur price in the market and see their value. Skillbooks where a good idea, just the implementation was...incomplete...
if you want to have skillbooks in the drops...it should check to see which skillbooks aren't yet injected, generate a list from that check, and then select from that list. If no Skillbooks are available to be injected, it should then re-roll on the drop table...or at least that's the way I would try to do it myself
(I liked it being in there for new players...some skillbooks could get expensive)
Khanid Logi and Tanker, sometimes AV Heavy or Sniper.
Vehicle Re-vamp Proposal
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CCP Rattati
C C P C C P Alliance
16610
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Posted - 2015.02.06 03:01:00 -
[58] - Quote
Stefan Stahl wrote:Here're some thoughts on strongboxes: - Receiving 3 officer weapons is a great joy to most players, especially if they have the skills to use them. Their AUR value would probably be somewhere around 600 AUR. - Receiving 15 Defender suits feels like a dud to most players, especially if they don't have the skills to use them. Their AUR value is almost 1500 AUR.
I conclude from this two things: 1. AUR value alone is not a good metric to judge whether the contents of a strongbox feel good to a player. If AUR value is used, it's value should be down-weighted by 50% if the receiver isn't skilled into the item or if the receiver has much higher skills than what is required (with the difference being taller than 2 levels). 2. Stuffing smaller quantities of several items into a strongbox increases the likelihood of receiving an interesting item. 5 basic bolt pistols, 1 Kubo's PLC and 5 defender suits is an acceptable drop. 10 STD PG upgrades, 1 Rattati's gk.0 and a skillbook is an acceptable drop.
(Basic items should be discounted if you're skilled way past them, so actual drops should be better. With the suggestion above I tried to mimic current AUR-budgets for boxes to demonstrate how this could work with a very simple change to strongbox-generation.)
If you put several items into a strongbox the RNG has a much easier job at producing relatively ok strongboxes. Really exceptional drops are going to happen less often, but that doesn't appear to be the problem right now.
Personally I prefer strategy #2. It will markedly improve the perceived value of strongboxes while maintaining 'objective reality', that means the contents of a strongbox are the same regardless of which character opens them. Without having analyzed the problem I do believe though that strategy #1 will not cause any issues and yield an even bigger improvement to the strongbox-system.
I think defender suits are skillless, to help new players graduate out of militia suits, and understand fitting better and the idea of "running out of" dropsuits.
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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Thaddeus Reynolds
Facepunch Security
190
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Posted - 2015.02.06 03:16:00 -
[59] - Quote
CCP Rattati wrote:Stefan Stahl wrote:Here're some thoughts on strongboxes: - Receiving 3 officer weapons is a great joy to most players, especially if they have the skills to use them. Their AUR value would probably be somewhere around 600 AUR. - Receiving 15 Defender suits feels like a dud to most players, especially if they don't have the skills to use them. Their AUR value is almost 1500 AUR.
I conclude from this two things: 1. AUR value alone is not a good metric to judge whether the contents of a strongbox feel good to a player. If AUR value is used, it's value should be down-weighted by 50% if the receiver isn't skilled into the item or if the receiver has much higher skills than what is required (with the difference being taller than 2 levels). 2. Stuffing smaller quantities of several items into a strongbox increases the likelihood of receiving an interesting item. 5 basic bolt pistols, 1 Kubo's PLC and 5 defender suits is an acceptable drop. 10 STD PG upgrades, 1 Rattati's gk.0 and a skillbook is an acceptable drop.
(Basic items should be discounted if you're skilled way past them, so actual drops should be better. With the suggestion above I tried to mimic current AUR-budgets for boxes to demonstrate how this could work with a very simple change to strongbox-generation.)
If you put several items into a strongbox the RNG has a much easier job at producing relatively ok strongboxes. Really exceptional drops are going to happen less often, but that doesn't appear to be the problem right now.
Personally I prefer strategy #2. It will markedly improve the perceived value of strongboxes while maintaining 'objective reality', that means the contents of a strongbox are the same regardless of which character opens them. Without having analyzed the problem I do believe though that strategy #1 will not cause any issues and yield an even bigger improvement to the strongbox-system. I think defender suits are skillless, to help new players graduate out of militia suits, and understand fitting better and the idea of "running out of" dropsuits.
Any chance you could separate drops from strongboxes between veteran and new players? It should help alleviate at least a few of the problems people are having with them
Khanid Logi and Tanker, sometimes AV Heavy or Sniper.
Vehicle Re-vamp Proposal
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Joel II X
Bacon with a bottle of Quafe
6041
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Posted - 2015.02.06 05:08:00 -
[60] - Quote
CCP Rattati wrote:Honestly, the idea was to have fun, and not "I need to get all these now and since I can't I need to pay". Our design was, take it slow and it will be awesome when it happens. The rates and what is given in the boxes is what is wrong with them.
Removing MLT gear and boxes from them would be a nice start, along with the skillbooks that every new player has since they are utterly worth it. Don't tell me they're not, because then you'd be lying. |
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