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Brush Master
Onslaught Inc RISE of LEGION
1425
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Posted - 2015.02.05 16:18:00 -
[1] - Quote
Missing from the vehicle module parity are advanced and prototype Mobile Clone Reanimation Units (mCRUs.) Currently we have militia and basic ones with the same spawn time and offer no benefit to leveling up engineering past level 1 for vehicles.
I believe the simplest approach in the first interation is to take the module and only duplicate/alter the skill level requirement, spawn modifier/time and pg/cpu to bring the mCRU up to a competive level with uplinks of the same quality.
I have started putting some numbers together but totally up for modification based. I tried to match the uplink progression of cpu/pg and apply to mCRU
https://docs.google.com/spreadsheets/d/17EPnzKA0cb5IyFyG6WjLoIhxch4nyugbn8ctfbKQMzg/edit?usp=sharing
To vote on this is in the trello board: https://trello.com/c/4dv5ysE3
Dust Veteran. June 2012 - ?
True Logi. Flying DS from the start.
@dustreports
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Soraya Xel
Abandoned Privilege Top Men.
5791
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Posted - 2015.02.05 16:23:00 -
[2] - Quote
That'd be good. I'd much rather see balance favor CRUs and MCRUs over the horrifically broken mechanic known as drop uplinks.
CPM1 Elect. Thanks for all your support. [email protected] for ideas, thoughts, and feedback.
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MINA Longstrike
Kirjuun Heiian
2079
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Posted - 2015.02.05 16:37:00 -
[3] - Quote
While I'd love to see these, I'd like to see vehicle equipment slots added to all vehicles more.
In short. Give all vehicles equipment slots based on their type and tier, Move specific equipment (scanners, MCRU's, Remote reps, etc) over to these equipment slots. Then create pilot suits that modify / enhance the effects of these vehicular pieces of equipment (essentially vehicle-logi's).
This accomplishes a few things: 1) Vehicles function more similarly to infantry with 'equipment' 2) Pilot suits end up coming in as something that's a valuable pickup for people who want to be in vehicles all the time, but aren't necessary for those who just want to dabble. 3) This establishes a platform for further iteration on vehicle equipment (temporary triage nanohive effects for infantry support, bubble shields for oh-crap moments etc).
Hnolai ki tuul, ti sei oni a tiu. Kirjuun Heiian.
I have a few alts.
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Brush Master
Onslaught Inc RISE of LEGION
1426
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Posted - 2015.02.05 16:45:00 -
[4] - Quote
MINA Longstrike wrote:While I'd love to see these, I'd like to see vehicle equipment slots added to all vehicles more.
In short. Give all vehicles equipment slots based on their type and tier, Move specific equipment (scanners, MCRU's, Remote reps, etc) over to these equipment slots. Then create pilot suits that modify / enhance the effects of these vehicular pieces of equipment (essentially vehicle-logi's).
This accomplishes a few things: 1) Vehicles function more similarly to infantry with 'equipment' 2) Pilot suits end up coming in as something that's a valuable pickup for people who want to be in vehicles all the time, but aren't necessary for those who just want to dabble. 3) This establishes a platform for further iteration on vehicle equipment (temporary triage nanohive effects for infantry support, bubble shields for oh-crap moments etc).
I would suggest making a thread on it. This is ment to be a much quicker release that is not touching a lot of other parts of the system and overall improves the functionality of those that do fly a support vehicle.
Dust Veteran. June 2012 - ?
True Logi. Flying DS from the start.
@dustreports
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Stefan Stahl
Seituoda Taskforce Command
966
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Posted - 2015.02.05 16:54:00 -
[5] - Quote
As far as I'm aware the usual reason why only basic mCRUs existed was because they were hacked into the game and couldn't be modified through normal means. Since the mCRU has apparently been un-bugged in Warlords 1.0 this may have changed. I'd really like to hear from a dev whether this is feasible now or not.
For the record, my dropships' mCRUs have been receiving a *lot* of business since the update, even though I only had limited playtime available. So it looks like the patch did what it was supposed to do. This has improved quality of life as a pilot drastically. |
Iron Wolf Saber
Den of Swords
18606
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Posted - 2015.02.05 17:56:00 -
[6] - Quote
They're still bugged but alas we should continue to try to develop the module to be worthwhile instead of having it lament to uplinks.
CPM 1
Omni-Soldier, Forum Warrior
\\= Prototype Forge Gun=// Unlocked
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Stefan Stahl
Seituoda Taskforce Command
966
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Posted - 2015.02.05 19:07:00 -
[7] - Quote
Stefan Stahl wrote:So it looks like the patch did what it was supposed to do. This has improved quality of life as a pilot drastically. I retract that statement. My vehicle alt has been considered an afker for three of my three matches today. Barely got any spawns, thus got no points, thus got declared afk. In the last match, at the half-way-mark, I even deployed on the ground to get some WP, but I only got two kills and an assist before the match ended (he has 0 SP in infantry. My best fitting has ~400 hp). Thus apparently afk. It's not that I play for the SP, but it kinda feels like being punished for being a playing. |
The-Errorist
1013
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Posted - 2015.02.07 09:14:00 -
[8] - Quote
militia mods should have no skill requirements! militia mCRU should cost more PG/CPU than standard, but give the same effect Adv uplinks are unlocked at lv3, not 4; only the variants to the adv uplinks are unlocked at lv4
My Basic medium frames, logis & Commandos
Racial tanks
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