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201. Sticky:[Feedback] FW and Skirmish - in Feedback/Requests [original thread]
Some random thoughts: - Would this mean that most Dust games won't have a matchmaker? Or would it mean that matchmaking is enabled in FW? - Does this stop new players from queuing for FW matches (the description is still cooler than for pubs) and ...
- by Stefan Stahl - at 2015.04.14 19:39:00
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202. Tweaking Swarm Launcher parameters - with numbers and graphs! - in Feedback/Requests [original thread]
Echo 1991 wrote: Can you explain why you think swarms need to be changed? The only time ADSs die is if they sit there too long. As Kaeru said it's really about being Swarms vs. vehicles being more fun than "be unkillable if you hit the AB quic...
- by Stefan Stahl - at 2015.04.12 12:04:00
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203. You'll like this Rattati - in Feedback/Requests [original thread]
Celus Ivara wrote: First: Get it working. I'm fairly sure that 100.0% of Dust's codebase is in this state. I'm not exaggerating to make a point, nor am I joking. This is my honest assessment from my point of view.
- by Stefan Stahl - at 2015.04.10 14:01:00
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204. Deployable Turrets - in Feedback/Requests [original thread]
I see two options: 1. Turrets are a personal asset. You deploy them like vehicles, they fall from the sky, you use them, you recall them - or you can't maybe. 2. Turrets are a property of the district being fought over. Player of NPC corporations ...
- by Stefan Stahl - at 2015.03.31 10:51:00
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205. Do you have any numbers on how the ASCR is doing after buff? - in Feedback/Requests [original thread]
C is much preferable. Increasing recoil just pushes the weapon even more into CQC. We need to get into a siuation where dps achieved by spamming uncharged shots is lower than dps achieved by charged shots. Charged shots require anticipation and ...
- by Stefan Stahl - at 2015.03.31 03:06:00
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206. Do you have any numbers on how the ASCR is doing after buff? - in Feedback/Requests [original thread]
I've always thought it weird that the best way of operating the Amarr rifle is spamming uncharged shots at close to medium range. I think the charged shot should be more relevant while the RoF should be reduced.
- by Stefan Stahl - at 2015.03.30 09:51:00
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207. Tweaking Swarm Launcher parameters - with numbers and graphs! - in Feedback/Requests [original thread]
Stefan Stahl wrote: Kaeru Nayiri wrote: I'm also giving you 48 hours to necro your own thread / remake it or else I will do it for you, because that is the best swarm launcher operation model I've seen so far suggested. I missed it the first...
- by Stefan Stahl - at 2015.03.30 08:12:00
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208. Is CCP Rouge Alive? - in General Discussions [original thread]
Joseph Ridgeson wrote: Kevall Longstride wrote: He is very much alive and I plan on getting very drunk with him on the pub crawl tonight. Dennie, could you kind of fart on him and say "The forums send their regards"? Nothing more violent...
- by Stefan Stahl - at 2015.03.20 20:25:00
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209. So, I was chatting to Hilmar and Rattati last night.... - in General Discussions [original thread]
Aeon Amadi wrote: We're going to be trapped in this same hell and the only difference between Dust 514 and Eve Online is that you can't buff up Dust 514 to modern hardware standards - it's stuck right where it is. I for one am 100% angry. If ...
- by Stefan Stahl - at 2015.03.20 20:21:00
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210. Active mods - in Feedback/Requests [original thread]
It'd be a major UI upgrade if there were different selection wheels depending on how many active modules you have: - If you have one active module, the upper half is activation, the lower half does nothing. - If you have two active modules, one th...
- by Stefan Stahl - at 2015.03.20 19:38:00
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211. FutureDust: How can we strengthen the EVE lore connection... - in Feedback/Requests [original thread]
Xocoyol Zaraoul wrote: EVE has semi-regular updates with a story[/b][/i][/u], like the FanFest trailer for example... I wouldn't mind some "Special contracts" (remember that bit in the battle finder?) once in a while that trigger a lore backgr...
- by Stefan Stahl - at 2015.03.20 19:22:00
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212. Dust is Profitable - in General Discussions [original thread]
That is surprising to know. Kudos to Rattati and everyone he works with. This is immense.
- by Stefan Stahl - at 2015.03.20 19:14:00
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213. FutureDust: How can we strengthen the EVE lore connection... - in Feedback/Requests [original thread]
CCP Rattati wrote: make you think while in game and in MQ, "this is New Eden" I've been brainstorming some simple rules for limited demand-driven NPC market fluctuations that create the impression of being part of Eve without the overhead and ...
- by Stefan Stahl - at 2015.03.20 19:09:00
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214. Is CCP Rouge Alive? - in General Discussions [original thread]
Apparently, he is . (This was posted 7 minutes before I found it, so I doubt it's a repost. )
- by Stefan Stahl - at 2015.03.20 17:13:00
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215. DUST 514 - Collected Learnings (Fanfest 2015) - in General Discussions [original thread]
Thanks for uploading this. Very valuable - and motivational - to hear it. I was surprised that Rattati presented ideas for a medium term future for Dust and everyone just rolled with it. Personally I was surprised to hear ideas that reach out fur...
- by Stefan Stahl - at 2015.03.19 22:45:00
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216. Normalization of Vehicle Module Progression - in Feedback/Requests [original thread]
Pokey Dravon wrote: I'd also be a fan of adding at least a small difference in tiers of hardeners, 30/35/40 seems reasonable to me. On that front I'd actually suggest undoing Blam's work and putting all active module progression into efficacy,...
- by Stefan Stahl - at 2015.03.18 19:40:00
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217. Mods are at Fanfest! Tell me how much you ~love~ Dust. - in General Discussions [original thread]
Jebus McKing wrote: xxwhitedevilxx M wrote: Like, Brandon Laurino style announcement reguarding Dust. You mean showing us nice pictures of stuff that we will never get? I wonder what Rattati thinks when he looks at that video. No bitt...
- by Stefan Stahl - at 2015.03.18 18:15:00
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218. Another Closed Beta Nostalgia Thread - in General Discussions [original thread]
Out of that the only things I miss dearly are skirmish 1.0 and the TTK. I'm sure LogicLoop and his team would've come up with some pretty nice maps for skirmish 1.0 that actually fit 32 players. The old map had very big troubles indeed, but the g...
- by Stefan Stahl - at 2015.03.18 13:30:00
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219. Tweaking Swarm Launcher parameters - with numbers and graphs! - in Feedback/Requests [original thread]
Kaeru Nayiri wrote: I'm also giving you 48 hours to necro your own thread / remake it or else I will do it for you, because that is the best swarm launcher operation model I've seen so far suggested. I missed it the first time around. Thanks f...
- by Stefan Stahl - at 2015.03.18 13:12:00
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220. Normalization of Vehicle Module Progression - in Feedback/Requests [original thread]
This is a very good effort. Since this is mostly minor buffs to standard and advanced tier stuff the impact on balancing should be minimal. If a dev reads this: Don't ponder it, do it. Today. I've always been in support of mathematical rules that...
- by Stefan Stahl - at 2015.03.18 12:53:00
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