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Author |
Thread Statistics | Show CCP posts - 2 post(s) |
Aiwha Bait
Demonic Cowboys
100
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Posted - 2015.04.14 17:47:00 -
[61] - Quote
Dont you dare lock it to faction. #GallenteSuperiority
"I went looking for trouble, and I found it." - Charles Ponzi
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Kam L Tow
Capital Acquisitions LLC Bad Intention
24
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Posted - 2015.04.14 17:55:00 -
[62] - Quote
Please don't make skirmish Factional only. It is my favorite game mode. I like being able to go into a casual game and run basic or advanced gear to try to save some ISK. Factional is proto stomp hell. Even adding ISK to Factional would not make up for the amount of ISK spent to survive long enough to make enough WP to make enough ISK to afford 1 proto suit. Being a proto logi is expensive. We run around with a giant "kill me" sign on our backs. Before I get anymore off topic, please don't change it. |
Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
8065
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Posted - 2015.04.14 17:55:00 -
[63] - Quote
I despise ambush and domination.
AV
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Pokey Dravon
OSG Planetary Operations Covert Intervention
5828
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Posted - 2015.04.14 17:56:00 -
[64] - Quote
CCP Rattati wrote:Dear players,
I have been mulling and considering an idea passed on to me. So bear with me for a second and read it all before jumping to conclusions.
What if Skirmish, as the most tactical game mode becomes FW only.
Players that want to play Skirmish will migrate over there, which in turn will make queuing shorter and more attractive.
Domination, Ambush and maybe another Game mode will be in the Public Contracts, thematically "smaller affairs" which makes sense. Skirmish to me is taking over a district, for your own in PC or for a Faction in FW.
To make the transition easier, we would add ISK rewards to FW so players can make LP and ISK at the same time. Solid ISK rewards to make it a closer match between PC and FW.
To get rid of the AFKing, as obnoxious as it is, we would add a WP threshold to FW for all rewards.
New players no longer get thrown into a 5 point skirmish, which is always a disorienting experience.
Please discuss.
Other things that are more difficult to do Team Deploy Locking to Faction
Hmmmm ok, well I understand what you're going for, but I don't think I agree with the solution entirely.
For one, in many ways Domination is far more brutal for new players, as it can easily be dominated by whoever gets the point first and sets up shop. This is a fundamental flaw in the game mode but that's for another thread. Regardless, in its current state I think that having Domination (in its current form) as the only objective-based game mode to new players would be harmful to the NPE.
You do also raise a good point that I never considered, but having large 5-point battles for new players can be very disorienting. If you were to go along with this, and I'm not sure if it's even a technical possibility, but perhaps leave 3-point Skirmishes in Pubs, and move 5-point Skirmishes to FacWar only? At the very least it helps with the NPE issue.
As for encouraging Vets to do Facwar....from the sounds of it, the planned Acquisition game mode is pretty much as close as we're going to get to a true "Attack and Defend" game mode, which to me seems like it would be far more appropriate for FacWar (and PC for that matter). If you're going to use a game mode and make it exclusive to a theatre of battle, I would do so with Acquisition.
"That little s**t Pokey..." --CCP Rattati, Biomassed Episode 032
Dust514 // Podcast & Blog
www.biomassed.net
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Sergei Domar
Rautaleijona
52
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Posted - 2015.04.14 18:12:00 -
[65] - Quote
As a player that would prefer every time FW over pub, I would be quite concerned of making skirmish fw only.
Skirmish type of play is main game mode for most FPS games and making it appear only as game mode for content meant for bit more experienced players is not optimal solution in my opinion. In my opinion moving skirmish to fw would just make pub players to move on to domination or ambush. You can't force players to play certain game mode, you have to offer them something they really want. What that something is, I don't have answer.
One reason that people don't play is that FW is too one sided, but only in theory. I've seen it only takes 1 good squad for caldari/amarr side to turn the tide of battle against your average gal/min team. They just need morale boost to get more players
I would start with ISK rewards and WP threshold first, see how it goes. Maybe isk reward should be same as pub and harsher punishment for losing compared to pub would be just no standing and less LP and you would always be certain that if you actually play and not afk you rewards will always be same or better as for pubs |
Soraya Xel
Abandoned Privilege Top Men.
6133
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Posted - 2015.04.14 18:23:00 -
[66] - Quote
Breakin Stuff wrote:I despise ambush and domination.
Basically this.
CPM1 Elect. Thanks for all your support. [email protected] for ideas, thoughts, and feedback.
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Adipem Nothi
Nos Nothi
8719
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Posted - 2015.04.14 18:54:00 -
[67] - Quote
This idea makes me uncomfortable.
Maximizing odds of victory means doing everything possible to minimize the odds of a fair fight. Scotty 2.0, mu and squad-size limitations exist to decrease the players' ability to dictate odds and to increase the frequency of high quality, evenly sided matches. These "battle quality controls" do not apply to FW, where q-syncs are customary and stomps are the norm, even at today's low pay. If players can dictate odds, they will dictate odds, especially if higher pay makes it worth the added effort.
I'd expect Skirm/FW to become the new stomp-or-be-stomped queue, and the absence of quality controls would make low battle quality a very difficult problem to solve.
Skirmish isn't my mode of choice, but it is the mode of choice of many players. For whatever reason, a large percentage of players hate Ambush and Domination. I imagine that those players are very much looking forward to higher quality Skirmish matches down the road thanks to Scotty 2.0. If instead, the one mode they play were taken away and relegated to the "q-sync queue" ... I can only imagine that they'd be disappointed. I know I'd be ticked if it were announced that all quality controls were being lifted from Ambush.
Shoot scout with yes.
- Ripley Riley
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Dreis ShadowWeaver
0uter.Heaven Back and Forth
2701
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Posted - 2015.04.14 19:08:00 -
[68] - Quote
Pub Skirmish has been the most balanced mode since the changes to matchmaking, and I'm enjoying it a lot more because of it. I'm worried that the lack of matchmaking in FW will ruin my favourite game mode.
Creator of the 'Nova Knifers United' channel
Caldari blood, Minmatar heart <3
I'm a monster
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Kim Jog Un
Eyniletti Rangers Minmatar Republic
17
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Posted - 2015.04.14 19:15:00 -
[69] - Quote
Dreis ShadowWeaver wrote:Pub Skirmish has been the most balanced mode since the changes to matchmaking, and I'm enjoying it a lot more because of it. I'm worried that the lack of matchmaking in FW will ruin my favourite game mode.
I never played FW since I'm stuck in the academy. Oh well. |
XxBlazikenxX
Y.A.M.A.H
772
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Posted - 2015.04.14 19:27:00 -
[70] - Quote
CCP Rattati wrote: maybe another Game mode will be in the Public Contracts
*wink wink nudge nudge
Terrestrial Combat Officer of Y.A.M.A.H
Recruitment, Free BPOs!
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Regis Blackbird
DUST University Ivy League
731
|
Posted - 2015.04.14 19:34:00 -
[71] - Quote
Pokey Dravon wrote:CCP Rattati wrote:Dear players,
I have been mulling and considering an idea passed on to me. So bear with me for a second and read it all before jumping to conclusions.
What if Skirmish, as the most tactical game mode becomes FW only.
Players that want to play Skirmish will migrate over there, which in turn will make queuing shorter and more attractive.
Domination, Ambush and maybe another Game mode will be in the Public Contracts, thematically "smaller affairs" which makes sense. Skirmish to me is taking over a district, for your own in PC or for a Faction in FW.
To make the transition easier, we would add ISK rewards to FW so players can make LP and ISK at the same time. Solid ISK rewards to make it a closer match between PC and FW.
To get rid of the AFKing, as obnoxious as it is, we would add a WP threshold to FW for all rewards.
New players no longer get thrown into a 5 point skirmish, which is always a disorienting experience.
Please discuss.
Other things that are more difficult to do Team Deploy Locking to Faction Hmmmm ok, well I understand what you're going for, but I don't think I agree with the solution entirely. For one, in many ways Domination is far more brutal for new players, as it can easily be dominated by whoever gets the point first and sets up shop. This is a fundamental flaw in the game mode but that's for another thread. Regardless, in its current state I think that having Domination (in its current form) as the only objective-based game mode to new players would be harmful to the NPE. You do also raise a good point that I never considered, but having large 5-point battles for new players can be very disorienting. If you were to go along with this, and I'm not sure if it's even a technical possibility, but perhaps leave 3-point Skirmishes in Pubs, and move 5-point Skirmishes to FacWar only? At the very least it helps with the NPE issue. As for encouraging Vets to do Facwar....from the sounds of it, the planned Acquisition game mode is pretty much as close as we're going to get to a true "Attack and Defend" game mode, which to me seems like it would be far more appropriate for FacWar (and PC for that matter). If you're going to use a game mode and make it exclusive to a theatre of battle, I would do so with Acquisition.
Fully agree with this ^
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XxBlazikenxX
Y.A.M.A.H
772
|
Posted - 2015.04.14 19:35:00 -
[72] - Quote
Regis Blackbird wrote:Pokey Dravon wrote:CCP Rattati wrote:Dear players,
I have been mulling and considering an idea passed on to me. So bear with me for a second and read it all before jumping to conclusions.
What if Skirmish, as the most tactical game mode becomes FW only.
Players that want to play Skirmish will migrate over there, which in turn will make queuing shorter and more attractive.
Domination, Ambush and maybe another Game mode will be in the Public Contracts, thematically "smaller affairs" which makes sense. Skirmish to me is taking over a district, for your own in PC or for a Faction in FW.
To make the transition easier, we would add ISK rewards to FW so players can make LP and ISK at the same time. Solid ISK rewards to make it a closer match between PC and FW.
To get rid of the AFKing, as obnoxious as it is, we would add a WP threshold to FW for all rewards.
New players no longer get thrown into a 5 point skirmish, which is always a disorienting experience.
Please discuss.
Other things that are more difficult to do Team Deploy Locking to Faction Hmmmm ok, well I understand what you're going for, but I don't think I agree with the solution entirely. For one, in many ways Domination is far more brutal for new players, as it can easily be dominated by whoever gets the point first and sets up shop. This is a fundamental flaw in the game mode but that's for another thread. Regardless, in its current state I think that having Domination (in its current form) as the only objective-based game mode to new players would be harmful to the NPE. You do also raise a good point that I never considered, but having large 5-point battles for new players can be very disorienting. If you were to go along with this, and I'm not sure if it's even a technical possibility, but perhaps leave 3-point Skirmishes in Pubs, and move 5-point Skirmishes to FacWar only? At the very least it helps with the NPE issue. As for encouraging Vets to do Facwar....from the sounds of it, the planned Acquisition game mode is pretty much as close as we're going to get to a true "Attack and Defend" game mode, which to me seems like it would be far more appropriate for FacWar (and PC for that matter). If you're going to use a game mode and make it exclusive to a theatre of battle, I would do so with Acquisition. Fully agree with this ^ I also think we should leave at least 3 point skirms in pubs.
Terrestrial Combat Officer of Y.A.M.A.H
Recruitment, Free BPOs!
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Stefan Stahl
Seituoda Taskforce Command
1106
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Posted - 2015.04.14 19:39:00 -
[73] - Quote
Some random thoughts: - Would this mean that most Dust games won't have a matchmaker? Or would it mean that matchmaking is enabled in FW? - Does this stop new players from queuing for FW matches (the description is still cooler than for pubs) and then getting confused? - If skirmishes - the main gamemode in Dust - are confusing to new players, is gating it from new players the best way of improving Dust? - If the main gamemode of Dust is in FW, does this mean Dust is now thematically focused on FW, instead of the mercenary topic? (The new catch being "You're a loyal supersoldier in a Scifi universe that fights for his faction" instead of the current "You're a mercenary supersoldier in a Scifi universe that fights for himself") - FW matches are - as far as I know - not affected by region settings. Does this mean we'll all play cross-region in the future? (I don't play FW because I live in europe. The latency is terrible.) - If we get to play FW to earn ISK, wouldn't they be identical to the current public skirmishes, except being found in a different tab in the battlefinder? If the only difference between future FW and contemporary pub skirmishes is eve online sovereignty (more specifically nothing within Dust) we don't need the distinction anymore.
Overall I don't think we can improve anything by making FW more like current day pub skirmishes.
More constructively: Maybe the progression from public matches to FW and PC should be centered around risk and reward. Pub matches always give a sufficient payout, regardless of performance. FW rewards good performance much better, but there will be a noticeable loss incurred by bad performance. PC already appears to do this very well.
By the way, I don't think LP is well implemented in Dust right now. If people are supposed to move freely between pubs, FW and PC then these gamemodes need to share a common currency. Otherwise people are locked into these modes. Long story short this train of thought leads either to a removal of LP - which I wouldn't mind - or a model where FW pays its rewards in 90% ISK and only 10% LP. Loyalty store items then have their normal ISK price and a very minor additional LP cost that compensates for the reduced skill requirement/other bonuses/fancy skins. |
Balistyc Farshot
The Exemplars
142
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Posted - 2015.04.14 19:51:00 -
[74] - Quote
I disagree with this approach.
The true issue is that some factions provide less benefit than others. Everyone should know that Min and Gal will always be chosen as the first two factions to play for due to the benefits. That logic has been laid out in multiple threads. If you move skirmish over to FW only, you will simply be spreading that problem across your other game mode.
If you want to make more FW modes available, change around what stores have what items. CCP you regularly miss your fulcrum to fine tune the game. Think what drives people to fight for which factions and it becomes obvious when you review the FoTM fittings (Min Ass).
Use that fulcrum first please. CCP tends to over shoot with these adjustments so spreading gear across stores should have a more minor impact and allow for easy fine tuning for incentives.
Ok, I hate REs and Blues. So I am going to use them until they stop me!
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Cross Atu
OSG Planetary Operations Covert Intervention
4274
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Posted - 2015.04.14 19:51:00 -
[75] - Quote
Kam L Tow wrote:Please don't make skirmish Factional only. It is my favorite game mode. I like being able to go into a casual game and run basic or advanced gear to try to save some ISK. Factional is proto stomp hell. Even adding ISK to Factional would not make up for the amount of ISK spent to survive long enough to make enough WP to make enough ISK to afford 1 proto suit. Being a proto logi is expensive. We run around with a giant "kill me" sign on our backs. Before I get anymore off topic, please don't change it. As an aside, the overall cost of running logi needs to come down regardless of any changes to Skirm. The margin between a proto medium assault fit and a proto medium logistics fit is too large.
See a cool idea thread? Mail me the title and I'll take a look =)
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Kaze Eyrou
DUST University Ivy League
2106
|
Posted - 2015.04.14 21:28:00 -
[76] - Quote
Pokey Dravon wrote:As for encouraging Vets to do Facwar....from the sounds of it, the planned Acquisition game mode is pretty much as close as we're going to get to a true "Attack and Defend" game mode, which to me seems like it would be far more appropriate for FacWar (and PC for that matter). If you're going to use a game mode and make it exclusive to a theatre of battle, I would do so with Acquisition. Isn't Acquisition supposed to be a King-of-the-Hill variant where the point moves every so often? Trying my best to remember what Rattati said about a new game mode like that during the round table at Fanfest...
CB Vet // Logi Bro // @KazeEyrou
Kaze's Helpful Links
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Aeon Amadi
Ahrendee Inc. Negative-Feedback
9506
|
Posted - 2015.04.14 21:44:00 -
[77] - Quote
Cross Atu wrote:Kam L Tow wrote:Please don't make skirmish Factional only. It is my favorite game mode. I like being able to go into a casual game and run basic or advanced gear to try to save some ISK. Factional is proto stomp hell. Even adding ISK to Factional would not make up for the amount of ISK spent to survive long enough to make enough WP to make enough ISK to afford 1 proto suit. Being a proto logi is expensive. We run around with a giant "kill me" sign on our backs. Before I get anymore off topic, please don't change it. As an aside, the overall cost of running logi needs to come down regardless of any changes to Skirm. The margin between a proto medium assault fit and a proto medium logistics fit is too large.
Not that I don't disagree but if you're going to talk about the ISK cost gap between the two you might as well talk about the WP gap between the two as well. As unimportant as that might seem, some genius thought it'd be a good idea to reward veterans based on their Warpoint accumulation almost entirely so running Logi is more rewarding than running Assault by circumstance.
Are you being Angry or Assertive?
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STYLIE77
KILL-EM-QUICK Rise Of Legion.
549
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Posted - 2015.04.14 21:45:00 -
[78] - Quote
Luther Mandrix wrote:Luther Mandrix wrote:Maybe LP Reward could be a % of your end sp reward that way the side that loses can fight to the bitter end and get something for their effort. Right now at the first sign of a loss you think man i just wasted 15 minutes for nothing.Maybe you could have a automatic reward of Lifetime lp reward gets to x place win Faction BPO Module,Next Faction BPO Rifle,next Faction BPO Assault Militia dropsuit,Next faction Standard Logi BPO, These rewards would appear at the center top of the screen during the match when you earn them. This reward system would make grinding more rewarding.Which I support. Right now there are no Vehicle BPO Modules on the Market Place.Old Vets had access to them.What if they were part of the reward system. Vehicle Module Reward Light shield Extender Mod BPO Light shield Booster BPO Light Armor Repair BPO Light 60 mm Armor plate BPO LAV Faction BPO Heavy Shield Ext BPO Heavy Shield Booster BPO Heavy Armor Repair BPO Heavy Armor Plate 120 mm BPO Faction HULL HAV Only no turret BPO
I love my militia vehicle mod BPO's!!!
http://caughtyouflinching.ytmnd.com/
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STYLIE77
KILL-EM-QUICK Rise Of Legion.
549
|
Posted - 2015.04.14 21:48:00 -
[79] - Quote
I always thought a way to keep FW running was to fill it up with Skirmish players to fill the gaps, they get Skirm payouts and FW players get LP...
The friendly fire issue is what really holds that idea up...
I love the idea of the loyalty store and the idea of FW being a transitional mode, harder than pubs but easier on average than a PC match.
I say do it.
http://caughtyouflinching.ytmnd.com/
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Cross Atu
OSG Planetary Operations Covert Intervention
4277
|
Posted - 2015.04.14 22:17:00 -
[80] - Quote
Aeon Amadi wrote:Cross Atu wrote:Kam L Tow wrote:Please don't make skirmish Factional only. It is my favorite game mode. I like being able to go into a casual game and run basic or advanced gear to try to save some ISK. Factional is proto stomp hell. Even adding ISK to Factional would not make up for the amount of ISK spent to survive long enough to make enough WP to make enough ISK to afford 1 proto suit. Being a proto logi is expensive. We run around with a giant "kill me" sign on our backs. Before I get anymore off topic, please don't change it. As an aside, the overall cost of running logi needs to come down regardless of any changes to Skirm. The margin between a proto medium assault fit and a proto medium logistics fit is too large. Not that I don't disagree but if you're going to talk about the ISK cost gap between the two you might as well talk about the WP gap between the two as well. As unimportant as that might seem, some genius thought it'd be a good idea to reward veterans based on their Warpoint accumulation almost entirely so running Logi is more rewarding than running Assault by circumstance. Running logi is more rewarding in raw gains, but less rewarding in resource accrual. Put another way, you are more likely to go ISK negative running logi than assault due to the relative costs and survivability. Thsu, lowering the over all costs of logi fits actually does address both by bringing the context of medium frames more within line of risk vs reward.
See a cool idea thread? Mail me the title and I'll take a look =)
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Aeon Amadi
Ahrendee Inc. Negative-Feedback
9510
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Posted - 2015.04.14 22:34:00 -
[81] - Quote
Cross Atu wrote:Aeon Amadi wrote:Cross Atu wrote:Kam L Tow wrote:Please don't make skirmish Factional only. It is my favorite game mode. I like being able to go into a casual game and run basic or advanced gear to try to save some ISK. Factional is proto stomp hell. Even adding ISK to Factional would not make up for the amount of ISK spent to survive long enough to make enough WP to make enough ISK to afford 1 proto suit. Being a proto logi is expensive. We run around with a giant "kill me" sign on our backs. Before I get anymore off topic, please don't change it. As an aside, the overall cost of running logi needs to come down regardless of any changes to Skirm. The margin between a proto medium assault fit and a proto medium logistics fit is too large. Not that I don't disagree but if you're going to talk about the ISK cost gap between the two you might as well talk about the WP gap between the two as well. As unimportant as that might seem, some genius thought it'd be a good idea to reward veterans based on their Warpoint accumulation almost entirely so running Logi is more rewarding than running Assault by circumstance. Running logi is more rewarding in raw gains, but less rewarding in resource accrual. Put another way, you are more likely to go ISK negative running logi than assault due to the relative costs and survivability. Thsu, lowering the over all costs of logi fits actually does address both by bringing the context of medium frames more within line of risk vs reward.
How so? If you iron out the ISK cost then there's still a WP discrepancy. Logis will always have more WP accrual than other classes just because of their role and thereby more SP rewards at the end of the match (at least, for veterans).
It's like an unofficial booster when you think about it. When I want to get a bunch of SP in a short amount of time for something I'm interested in, I run Logi - preferably with Squad Lead.
Further more, if you're dying a lot as a Logi - might be time to re-evaluate where you are on the battlefield =P Logis aren't meant for frontline combat so unless you're throwing yourself at the enemy or have really bad spatial awareness/tactical coordination with your team (getting flanked) then you should probably switch it up.
Are you being Angry or Assertive?
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cris bleu
Carbon 7
121
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Posted - 2015.04.14 22:42:00 -
[82] - Quote
I'm for it. Selfish reasons I suppose, I only play skirmish when I play FW. If I'm playing pubs, it's gonna be Dom or, less often, ambush. Sounds like it will make FW more popular, which I think is needed.
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Pokey Dravon
OSG Planetary Operations Covert Intervention
5833
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Posted - 2015.04.14 22:49:00 -
[83] - Quote
Kaze Eyrou wrote:Pokey Dravon wrote:As for encouraging Vets to do Facwar....from the sounds of it, the planned Acquisition game mode is pretty much as close as we're going to get to a true "Attack and Defend" game mode, which to me seems like it would be far more appropriate for FacWar (and PC for that matter). If you're going to use a game mode and make it exclusive to a theatre of battle, I would do so with Acquisition. Isn't Acquisition supposed to be a King-of-the-Hill variant where the point moves every so often? Trying my best to remember what Rattati said about a new game mode like that during the round table at Fanfest...
Thats the general idea of it. I think the plan is to also make the progression of how it switch to be in a general direction, somewhat like Domination/Sabotage from MAG or Rush from Battlefield. Moving across the map from one end to the other while the defending team tries to push you back.
Much more like attack and defense opposed to the zoo we have now that is Skirmish.
"That little s**t Pokey..." --CCP Rattati, Biomassed Episode 032
Dust514 // Podcast & Blog
www.biomassed.net
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Raptor Princess
ALLOTEC INC
195
|
Posted - 2015.04.14 23:21:00 -
[84] - Quote
I'm for it, apart from one tiny wee thing - the hack x objective missions. I was trying to complete one the other day and 3 times, a friendly shot me while I was hacking and stole it. Once, they threw down an RE then detonated it just so they could take the points.
At least in pubs, I don't need to worry about blueberries taking me out when I'm trying to hack :<
I also worry that it will just mean no skirmish for European players at all, unless we stay up til crazy o'clock - I often Scotty searching for skirmish when I want to play. |
Happy Violentime
OMFGZOMBIESRUN
1043
|
Posted - 2015.04.14 23:28:00 -
[85] - Quote
Daddrobit wrote:I'd have to disagree actually. To many social problems. Friends and corpmates -forced- into fighting each other just because they both love Skirmish and don't have an alternative outside of PC but have different opinions on the usefulness of the others desired LP equipment and guns is not something I can get behind. It's not even like an awkward deployment where you see a buddy on the other side where you think, "I'll squad him after this match," it's guaranteed conflict.
Don't you like fighting your friends and then **** talking them after you've t-bagged them? Do you need a tampon? |
I-Shayz-I
I----------I
5345
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Posted - 2015.04.14 23:30:00 -
[86] - Quote
Can we limit skirmish to maps with objectives that are close together
And FW to the maps that have 200+ meters between each objective? (Vehicle maps)
7162 wp with a Repair Tool!
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
18250
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Posted - 2015.04.15 00:10:00 -
[87] - Quote
I-Shayz-I wrote:Can we limit skirmish to maps with objectives that are close together
And FW to the maps that have 200+ meters between each objective? (Vehicle maps)
Sneaky Sneaky Shayz......trying to kick vehicles out of Skirmish mode too?
GÇ£That is not dead which can eternal lie,
And with strange aeons even death may die.GÇ¥
-The Nameless City
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Cross Atu
OSG Planetary Operations Covert Intervention
4282
|
Posted - 2015.04.15 00:13:00 -
[88] - Quote
Aeon Amadi wrote:Cross Atu wrote:Aeon Amadi wrote:Cross Atu wrote:Kam L Tow wrote:Please don't make skirmish Factional only. It is my favorite game mode. I like being able to go into a casual game and run basic or advanced gear to try to save some ISK. Factional is proto stomp hell. Even adding ISK to Factional would not make up for the amount of ISK spent to survive long enough to make enough WP to make enough ISK to afford 1 proto suit. Being a proto logi is expensive. We run around with a giant "kill me" sign on our backs. Before I get anymore off topic, please don't change it. As an aside, the overall cost of running logi needs to come down regardless of any changes to Skirm. The margin between a proto medium assault fit and a proto medium logistics fit is too large. Not that I don't disagree but if you're going to talk about the ISK cost gap between the two you might as well talk about the WP gap between the two as well. As unimportant as that might seem, some genius thought it'd be a good idea to reward veterans based on their Warpoint accumulation almost entirely so running Logi is more rewarding than running Assault by circumstance. Running logi is more rewarding in raw gains, but less rewarding in resource accrual. Put another way, you are more likely to go ISK negative running logi than assault due to the relative costs and survivability. Thsu, lowering the over all costs of logi fits actually does address both by bringing the context of medium frames more within line of risk vs reward. How so? If you iron out the ISK cost then there's still a WP discrepancy. Logis will always have more WP accrual than other classes just because of their role and thereby more SP rewards at the end of the match (at least, for veterans). It's like an unofficial booster when you think about it. When I want to get a bunch of SP in a short amount of time for something I'm interested in, I run Logi - preferably with Squad Lead. Further more, if you're dying a lot as a Logi - might be time to re-evaluate where you are on the battlefield =P Logis aren't meant for frontline combat so unless you're throwing yourself at the enemy or have really bad spatial awareness/tactical coordination with your team (getting flanked) then you should probably switch it up.
Proper reply to this would take far to much space/detail for an off topic side bar but feel free to catch up with me via skype or in the logistics thread if you wish to follow up on this further o7
See a cool idea thread? Mail me the title and I'll take a look =)
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Imp Smash
Molon Labe. General Tso's Alliance
771
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Posted - 2015.04.15 00:21:00 -
[89] - Quote
Bold move.
WILL encourage teamwork and squadding up WILL make FW more attactive and increase factional loyalty.
WON'T increase overall Dust player count WON'T Help with teams getting 1 sided stomped
MAY revive FW. MAY really hurt pubs. MAY hurt overall player count. MAY help NPE
It'll be interesting to say the least...
I don't know how I feel though. Seems like anytime anything is limited you are usually looking at unhappy players. |
I-Shayz-I
I----------I
5347
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Posted - 2015.04.15 00:33:00 -
[90] - Quote
True Adamance wrote:I-Shayz-I wrote:Can we limit skirmish to maps with objectives that are close together
And FW to the maps that have 200+ meters between each objective? (Vehicle maps) Sneaky Sneaky Shayz......trying to kick vehicles out of Skirmish mode too?
I really don't like skirmish maps that have the outside objective so far away from the city, especially when they are 800m apart from each other.
When I think of skirmish I think of that map with the 5 objectives in the shape of a "+" with the pipes and the crows nest (Ashland?). That map is so much fun because the objectives are always flipping.
Blueberries are terrible on maps with outside objectives, so why not keep the larger maps to FW where more veterans will be anyways? Veterans that actually pull out vehicles and play more tactically.
Vehicles would still be allowed on the small maps, but I'm all about wanting new players to have a better experience
7162 wp with a Repair Tool!
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