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Thread Statistics | Show CCP posts - 1 post(s) |
Avallo Kantor
534
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Posted - 2015.03.20 16:53:00 -
[31] - Quote
A simple approach to storytelling could be achieved without diverging too far from your speciality.
Use special contracts to create a fight between two factions, perhaps even using the FW system to allow a player to choose which side.
Run the even for a period of days, then collect the win/loss data then have the story progress along those lines. (Have something like a short news feed item, such as exists for EVE's world news, with maybe an accompanying forum post)
The rewards can just be slightly higher payouts, at the consequence of FW-style matchmaking (or lack thereof)
[Edit]: And these weekly (or so) story events could culminate in larger events with rewards tailored to the winning side. |
DJINN Jecture
MANUFACTURERS OF DEATH
289
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Posted - 2015.03.20 17:08:00 -
[32] - Quote
Avallo Kantor wrote:A simple approach to storytelling could be achieved without diverging too far from your speciality.
Use special contracts to create a fight between two factions, perhaps even using the FW system to allow a player to choose which side.
Run the even for a period of days, then collect the win/loss data then have the story progress along those lines. (Have something like a short news feed item, such as exists for EVE's world news, with maybe an accompanying forum post)
The rewards can just be slightly higher payouts, at the consequence of FW-style matchmaking (or lack thereof)
[Edit]: And these weekly (or so) story events could culminate in larger events with rewards tailored to the winning side. The battle of New Caldari was a good example of this and brought many Eve players to care about Dust for the small amount of time that they were involved.
-ç +æ+Ä ß+¦ß¦+Gé¦ß+¡ !!!
ߦäߦâ-à
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DeathwindRising
ROGUE RELICS
942
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Posted - 2015.03.20 17:13:00 -
[33] - Quote
CCP Rattati wrote:My 1v1 comment refers to "if it is in EVE Online we must have it exactly the same following the same rules"
I think we should be inspired but not overruled by EVE.
How can EVE inspire us in a different way then just with modules and rules, and make you think while in game and in MQ, "this is New Eden"
how about basic consistency?
we have modules in dust that are called something else in eve, but they both do the same thing. (damage mods)
naming conventions, consistency in mechanics are the two things that show a poor eve/dust link
in the MQ the tv doesnt do as much as it does in eve. if you want a really good sense of dust being connected to eve, make that tv show the same info as the one in eve.
market data, sovereignty changes, bounties, ships, game world news. theres tons you can do with just that. maybe open up the MQ to show the space station with ships flying back n forth. or maybe just a window with ships flying past. im not saying we need walking in stations or anything but if youre occupying the same world, the same location, then show that you exist in this place in both games. |
Sole Fenychs
Sinq Laison Gendarmes Gallente Federation
667
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Posted - 2015.03.20 17:47:00 -
[34] - Quote
Takahiro Kashuken wrote: Damage profiles, explosive/EM/thermal and kinetic, currently it is shield and armor so halfway there.
Are you aware that heat works completely differently in space, due to the fact that dissipating heat is very hard in a vacuum? Or that kinetic attacks will have more force if you stand your ground against the impulse that they induce onto your body? If you stand on solid ground, a kinetic weapon will do more damage than when you are floating in space, unless you keep your thrusters turned on - And why would you counter-thrust a kinetic attack while it's still in the process of damaging you? Explosions and EM are also very different in an atmosphere with a gravity. |
Kaeru Nayiri
Ready to Play
741
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Posted - 2015.03.20 18:23:00 -
[35] - Quote
Emergent gameplay in EVE that can be used in DUST-
theft and treachery.
Also, let EVE industrialists sell us our modules and suits. This is my #1 top wish for Dust514. High sec EVE industrialists actually need more to do than mine tritanite and move "medical supplies" between Jita and Hek.
Know what cannot be known.
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Sigourney Reever
Hyasyoda Terrestrial Acquisitions Firm
87
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Posted - 2015.03.20 18:29:00 -
[36] - Quote
It seems that there are a few lines of conversation going on.
One, which increases the immersion in new eden.
Making static things more dynamic and reflective of time and place in New Eden. (skyboxes, Player and NPC information/propaganda, Merc Quarters TV, MOTD). Making all the little things connect together really makes the difference here. The planet overview in the PC Warbarge should absolutely positively be the exact same (720p res) view you would see in orbit in EVE.
Probable/possible Environmental conditions (space weather, but on the planets) should be available information for ALL planets Dust Mercs fight on. Location of the planet relative to its Sun, location of the district (relative to the poles) should all be taken into account to give each district a specific set of conditions that are likely to exist when visiting that district and presented as adverse conditions that can be overcome by a well equipped and skilled Mercanary.
Incorporating links to txts to Official Lore for entities (Faction/Corp/Alliance) would be very helpful.
I'll add in to this keeping EVE (or any other game in NE) up to date on changes in it's sister games. Things like this: https://forums.dust514.com/default.aspx?g=posts&t=196778&find=unread need to be updated and maintained (again probably by a team focused exclusively on linking the games more deeply together.)
The other discussion, and more interesting to me, is about creating reasons for cooperative gameplay (either direct or indirect) between New Eden games. So far we have the Orbital Bombardment. It's awesome and should be a cooperative requirement in all game modes, increasing in capabilities based on the level of gameplay. (PC>FW>Pub)
There should be compelling reasons for the EVE player to travel across a constellation or two, to provide an Orbital Bombardment. Automating this as NPC Missions in EVE would be a huge incentive to serve Pub Matches.
With the OB as the sole 'player to player' cross connect link, you should make it more precious, more important, but not terribly rare.
The more common, and relative variety of effects an 'OB' provides, the better. It's a special snowflake, go with it!
Some things have been said to be completely off the table:
Boarding Ships (you wouldn't like it either) Planetary Interaction (source of Fuel for EVE Starbases and PvP self-repair goo.), Boarding Starbases (planned for a complete design overhaul per Fanfest2015)
But they do encourage core gameplay: FPS face shooting (in the face!)
Other things have been identified as too cumbersome, anti-core gameplay, or complex to consider:
Mining (in Dust. BORING!) Industrial Production of Dust Equipment (by EVE Players, with their markup?!) PvE (too complex for rapid development) Exploration Based Gameplay (Rhymes with Region...) Walking in Stations (non core gameplay, too complex for rapid dev)
I still like the idea of interrupting and possibly stealing an EVE player's Planetary Resources. Those are valuable and important in EVE and due for a future iteration.
Shooting back from Ground to Space should be discussed. Relatively expensive to the Dust Players and not be a Killshot for the EVE player.
I like the idea of Dust Mercs "Stealing Things" (Capture the Flag) from Player or NPC Corporations, and each other, that are then placed for sale on New Eden Markets, with players receiving isk only when the items are sold on the market. Use pirate/merc nomenclature for Prizes/Shares/Ranks. Could create a Contract Marketplace for battle groups/squads.
... |
Regis Blackbird
DUST University Ivy League
666
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Posted - 2015.03.20 18:44:00 -
[37] - Quote
As a lore geek as I am, I just want to get more info what is going on in New Eden, to make me feel I am part of something greater...
- Incorporate a new menu tab with "world news". This info can be taken directly from the stories posted in the EVE client / webpage. It does not need to be Dust specific news, just amplify the feeling you are in a changing universe.
- (more difficult?): Make EVE news media like "The Scope" available in the game client (streamed). https://m.youtube.com/watch?feature=youtu.be&v=MyzO1IteOqk
- Acctually, while you are in Island, get to know what the lore guys are up to in EVE in regards to this: https://youtu.be/s3060a8NkOk (Imagine having a custom skybox with Caroline's Star? Or special missions which thigh into the Sleepers.)
TDLR: More Lore and Stories (in-game) will lead to greater immersion into New Eden.
And while you are at it, why don't you see what you can salvage from the old Legion forums... Lots of good ideas there... |
Stefan Stahl
Seituoda Taskforce Command
1081
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Posted - 2015.03.20 19:09:00 -
[38] - Quote
CCP Rattati wrote:make you think while in game and in MQ, "this is New Eden" I've been brainstorming some simple rules for limited demand-driven NPC market fluctuations that create the impression of being part of Eve without the overhead and risks associated with actual player production and contracts. The gameplay pull would be to encourage trading in game to take advantage of fluctuating prices. Any interest in having this fleshed out? I'm asking because it'd take an evening or two to finalize. |
Xocoyol Zaraoul
Superior Genetics
3660
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Posted - 2015.03.20 19:12:00 -
[39] - Quote
CCP Rattati wrote: How can EVE inspire us in a different way then just with modules and rules, and make you think while in game and in MQ, "this is New Eden"
Make an environment that harkens to EVE.
EVE has missions. EVE has NPCs like Drones that want to kill you. EVE has a better "social" interface, though I'm not sure you can fix that given most console owners won't have a keyboard, but they do have VOIP.
Most importantly:
EVE has semi-regular updates with a story, like the FanFest trailer for example...
We have nothing., and have had nothing for a long time. A while ago we had at least a small piece of fluff for our event "Moru's Trials," and the titan crashing event was amazing... We don't see that anymore, and that severs the EVE connections.
We don't live "IN" the EVE universe right now, we live in a glass sphere inside of it, able to glimpse into it every now and then truly living in our own universe.
In EVE, players interact with each other as well as the universe, in DUST we interact with one another but we can't touch nor be touched by anything but the smallest aspects of the EVE universe. We don't even get the EVE news, there are no NPCs whether static or dynamic, there are no ways for us Dust Bunnies to even taste what is going on with EVE History.
We need to have things that interact with us and allow us to interact back, some kind of story at the minimum as a back drop that coincides with the rest of the universe. Currently nothing ever changes in our glass bubble. When something amazing happens in EVE-O like the return of the sleepers, nobody even bothers telling DUST Bunnies about it...
"You see those red dots over there?
Go and shoot them until you see a +50 on the screen" - Arkena Wyrnspire
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Stefan Stahl
Seituoda Taskforce Command
1082
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Posted - 2015.03.20 19:22:00 -
[40] - Quote
Xocoyol Zaraoul wrote:EVE has semi-regular updates with a story[/b][/i][/u], like the FanFest trailer for example... I wouldn't mind some "Special contracts" (remember that bit in the battle finder?) once in a while that trigger a lore background popup ("The Gallente Federation embargoed the Caldari State and prohibited the export of Quafe. Thirsty mercs are deploying in force to capture this Gallente Quafe Production Facility as Gallente loyalists are trying to defend the secret recipe. Beware that fumes caused by Quafe production may intoxicate your clone and result in stuttered vision or loss of motoric dexterity.") and then deploys you into battle for the side you chose. |
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STYLIE77
KILL-EM-QUICK Rise Of Legion.
481
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Posted - 2015.03.20 19:47:00 -
[41] - Quote
https://forums.dust514.com/default.aspx?g=posts&m=1912645#post1912645
http://caughtyouflinching.ytmnd.com/
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DiablosMajora
53
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Posted - 2015.03.20 20:54:00 -
[42] - Quote
CCP Rattati wrote:My 1v1 comment refers to "if it is in EVE Online we must have it exactly the same following the same rules"
I think we should be inspired but not overruled by EVE.
How can EVE inspire us in a different way then just with modules and rules, and make you think while in game and in MQ, "this is New Eden" With the example you gave (rainbow lasers) I see where you're coming from and agree. Even things like damage types could be simplified (strong vs shields and weak vs armor, using lasers for example again), making balance easier having to deal with just two types instead of four. On this lime of thinking, it could be: 1) strong vs shield, weak vs armor 2) weak vs shield, strong vs armor (And maybe) 3)flat damage, neutral vs shield and armor
Prepare your angus
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CELESTA AUNGM
Kang Lo Directorate Gallente Federation
489
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Posted - 2015.03.20 21:34:00 -
[43] - Quote
CCP Rattati wrote:My 1v1 comment refers to "if it is in EVE Online we must have it exactly the same following the same rules"
I think we should be inspired but not overruled by EVE.
How can EVE inspire us in a different way then just with modules and rules, and make you think while in game and in MQ, "this is New Eden"
The easiest ways (meaning without the need for new rendering and graphics) would include:
--Restoring the "Carapace", "Azeotropic Ward", "Clarity Ward", and similar New-Eden flavor names we used to have on our modules. There is really no need to have Dust modules MIRROR Eve modules exactly--Dust should be free to use some Lore-flavor names that EVE chose not to have on their items and modules.
---Restoring more of the "Aura" female voice-over to a few of the things we activate or menus we open while in our Living Quarters. I believe the voice-component is already a part of the game script---we'd only need to insert more of it into the player's interactions.
---Using the giant Video screen in our living quarters to repeat the fictional "New Eden World News" posts that CCP authors in the EVE-community Forum. Since it is only "news" from the lore world, it is harmless and would not need to affect anything physically being used in the Dust game. It only gives "flavor" without obligating Dust to align with those events.
Universe of good wishes for the 49, especially CCP Eterne...
No story can have life without writers and publishers.
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Sgt Kirk
Fatal Absolution Negative-Feedback
9984
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Posted - 2015.03.20 22:04:00 -
[44] - Quote
CCP Rattati wrote:My 1v1 comment refers to "if it is in EVE Online we must have it exactly the same following the same rules"
I think we should be inspired but not overruled by EVE.
How can EVE inspire us in a different way then just with modules and rules, and make you think while in game and in MQ, "this is New Eden" I thought it was pretty obvious that a 1:1 ratio is bad but should still adhere to basic things, as Amarr being Amarr tankers and slow Caldari being the second slowest race and 2nd tankiest with shields Gallente balancing armor with speed and Minmatar balancing shields and armor with speed.
Just like basic characteristics of the races should be in the game, not exact same things.
Like the damage control unit, in Dust it was a passive module, in a EVE its an Active module (that takes up near nothing) but I'm fine with that.
Really basic things, not extremely where the **** did this come from things.
Things like module names and NPC faction selection for pubs can go a long way. The same way you can gain standing (and thus ISK) in EVE could be awesome in DUST in its own non tiered game mode.
As long as 5/6 (83%) of infantry AV weapons are Anti Armor based you're never going to achieve vehicle balance CCP
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Templar XIII
102
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Posted - 2015.03.20 22:18:00 -
[45] - Quote
501st Headstrong wrote: Agreed :) Out of curiousity Rattati, is there anything we players can do to make upper management give you more resources? You are doing so much with your team, I can only imagine if you gained more...
Imagine, Dust being ported to PC, PS3 being able to transfer their chars to PC as well if they like or spend the rest of the transition time on PS3.
Imagine Dust mercenaries being given the choice to either go to ground battles or get into a spaceship and explore space as well: with one and the same character. Two clients finally becoming one.
Imagine Dust and EVE mercenaries being able to merge each realm's character into one entity, thereby not having to play as two different personas in two different games no more.
Imagine...awesome. |
Godin Thekiller
Negative-Feedback. Negative-Feedback
2993
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Posted - 2015.03.20 22:35:00 -
[46] - Quote
CCP Rattati wrote:My 1v1 comment refers to "if it is in EVE Online we must have it exactly the same following the same rules"
I think we should be inspired but not overruled by EVE.
How can EVE inspire us in a different way then just with modules and rules, and make you think while in game and in MQ, "this is New Eden"
A lobby shooter with very little freedom doesn't make me say "This is New Eden." I'm sorry, I wish it did, but it doesn't. But it's not really CCP's fault, more so it's the fault of the PS3's small power not allowing you guys to give us better.
click me
Blup Blub Bloop. Translation: Die -_-
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
7691
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Posted - 2015.03.21 04:32:00 -
[47] - Quote
The best way I can think of is to make an emulation software package which allows DUST to run on the PC and PS4. This would allow additions to the game normally untenable while other options are explored.
It wouldn't necessarily improve the PS3 game but it would allow PS3 players to migrate off the aging platform into a system that is able to expand in the way CCP WANTED IT TO or into an expanded game.
Moving some features that cannot be populated on the PS3 (access to the EVE market) to a mobile app, for instance, couls spread the load until everyone has had a year to migrate their clients.
The idea of a "codec" would be a temporary solution, obviously, because it is clunky and unreliable, but it provides an outlet until CCP is able to deliver a more permanent solution.
If this codec is built specifically for DUST, and is built around the Frankenstein engine it wouldn't necessarily represent a viable option for hacking PS3 regular games out for unintended use.
But in order for DUST to meaningfully be able to encorporate more "new eden" to encompass more options and maybe intro full PvE and exploration, to step out of the lobby and into the universe? In order to be able to stop using bandaids that no one is satisfied with?
I am not stupid enough to believe the stopgap measures substituting for solutions in DUST please the devs anymore than they please the playerbase. But we need a better platform setup to make DUST a smooth and engaging experience.
We should begin the process now.
An emulation setup would also sllow CCP to keep their connection through the PSN and keep their AUR sales agreements honored.
I realize this is not as simple as I make it sound per se.
But it would go deep into adding the ABILITY to expand new eden into DUST 514 in more than just racial doctrines and look/feel.
You don't need a 1 to 1 ratio when you have the ability to make the look and feel, the reality match the vision.
We can't get that in the lobby.
AV
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Jaysyn Larrisen
OSG Planetary Operations Covert Intervention
1492
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Posted - 2015.03.21 05:01:00 -
[48] - Quote
Himiko Kuronaga wrote:CCP Rattati wrote:My 1v1 comment refers to "if it is in EVE Online we must have it exactly the same following the same rules"
I think we should be inspired but not overruled by EVE.
How can EVE inspire us in a different way then just with modules and rules, and make you think while in game and in MQ, "this is New Eden" 2009, Rattati. 2009. Look back. Study. Re-forge the hook that your predecessors used, and succeed where they failed. If you have the time, please go through and watch this old presentation. Watch the old incarna bits. Watch the old Dust bits. Look at the stuff that just seemed right, and ask yourself why it hasn't happened. Proper warbarge/station environments are the biggest step forward. It is where EVE failed us the hardest. Rattati you succeeded where an entire team before you failed for balance. Succeed in immersion and win everything forever. https://www.youtube.com/watch?v=rNhPig8inEY
Spot on, Himiko. +1
@ CCP Ratatti - Let me offer a few comments on this. I'll layout some general constructs or guidelines for you to consider when examining this.
1. Study and examine the themes and design guidelines behind racial / pirate faction combat styles. Have a chat or beer with CCP Rise and discuss this. Consider that many (nearly all) of the original Dust community came from or still are part of the EVE community and let us continue to help as you are doing in this thread.
2. Start with plausible and logical combat mechanics that are agnostic of the New Eden flavor then overlay the New Eden on top of that in a solid fashion. See #1... what style of weapon / mod / suit / equip / art object works mechanically in game with the overlay of EVE. The dropout skins are an good example of an easy win here. Getting combat methods and play style that is practical and flavored well is much harder but will pay huge dividends. Example: the RR is a great Caldari concept that was lifted from EVE but simply wasn't designed well in game. The Amarr Laser Rifle is a great Amarr concept that was innovative in it's application in game.
3. The current storyline of EVE is heavily foreshadowed in the Dust 514 origin lore and novel (Templar One). A great deal of the exposition that sets the grand stage for what is going on in New Eden is directly form Dust's - our - origin stories. Run with this and help us weave in our own parallel storyline that is in concert with what is going on in EVE.
4. Crowdsource to the community a complete rework of the lore / flavor text for the items in game. Let the CPM help organize it. That is the first thing you look at as a new player to figure out what X type of weapon or Y type of module is or does. Too many incredibly misleading entries for new players that are out of step with our current version of Dust or New Eden.
There are quite a few other ways to hit this and I'll think about it.... I will tell you what, we'll dedicate a whole segment on the Biomasses Podcast to answer your questions you posed in the Dust roundtable you hosted.
ps.... Rat & Silent Frame > Jay & Silent Bob
"Endless money forms the sinews of War." - Cicero
Skype: jaysyn.larrisen
Twitter: @JaysynLarrisen
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Jaysyn Larrisen
OSG Planetary Operations Covert Intervention
1493
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Posted - 2015.03.21 06:22:00 -
[49] - Quote
Kain Spero wrote:CCP Rattati wrote:My 1v1 comment refers to "if it is in EVE Online we must have it exactly the same following the same rules"
I think we should be inspired but not overruled by EVE.
How can EVE inspire us in a different way then just with modules and rules, and make you think while in game and in MQ, "this is New Eden" Yep. We are an FPS set in New Eden not an EVE FPS.
To be clear...that is NOT what drew many of us to this game originally or how this was sold to the first generation of the community.
I would also reference you to the public comments made even by CCP Rouge that he did, in fact, want the game to be an "EVE FPS".
That doesn't mean shoehorning naval combat concepts from EVE into a ground combat game. To me at least it means that the tone and themes of EVE / New Eden should strongly reverberate throughout the game. There seems to be a notion that some prescribe to that believes you can't have a good FPS game if it's an "EVE FPS". I challenge this notion.
What makes EVE the game that it is and what should be carried over to DUST? - Tools given to players that foster building communities bonded by the game - Meaningful and impactful individual decisions and group conflict - Clearly delineated racial and faction themes and styles of combat that can all be fun and useful - a deep and far reaching storyline that continually has threads laced in from the players themselves
"Endless money forms the sinews of War." - Cicero
Skype: jaysyn.larrisen
Twitter: @JaysynLarrisen
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Aikuchi Tomaru
Subdreddit Test Alliance Please Ignore
2721
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Posted - 2015.03.21 07:05:00 -
[50] - Quote
The dark cloud wrote:CCP Rattati wrote:My 1v1 comment refers to "if it is in EVE Online we must have it exactly the same following the same rules"
I think we should be inspired but not overruled by EVE.
How can EVE inspire us in a different way then just with modules and rules, and make you think while in game and in MQ, "this is New Eden" If we are at eve lore you might want to take a look at my shield logi discussion. We desperately need to rebalance cal. logis cause they are just as rare like unicorns.
I still remember the good old times with Uprising 1.0 - 1.3 when Cal Logis where OP.
Sign up for Caldari FW and defeat the evil Gallente Overlords!
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Vell0cet
OSG Planetary Operations Covert Intervention
2802
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Posted - 2015.03.21 07:08:00 -
[51] - Quote
This is a great topic for discussion and IGÇÖm very happy CCP Rattati opened it up for the roundtable. IGÇÖm glad weGÇÖre continuing it here on the forums. This is an area that I really would love to see CCP Shanghai focus on over the next year. IGÇÖm going to post a lot of stuff that probably isnGÇÖt feasible with the current level of resources, but my hope is that the fact that DUST has been profitable and that CCP Iceland are warming up to it, we may see more resources coming in over the next year or two. Some of this stuff may only work on PS4/PC but IGÇÖll include it here to maybe help inspire the team about things they can work towards going forward.
1. Full racial parity in heavy weapons, vehicles and turrets with ACTUAL ART ASSETS. This is my #1 wish for DUST. It will finally feel like itGÇÖs officially left GÇ£betaGÇ¥ once we have racial parity across these areas. This is critical to have at launch for any next-gen platform. We should get these assets into DUST ASAP so we can balance them to have them ready for a relaunch on a new platform. We need symmetry across the races, the game feels really incomplete without them.
2. Capacitors for suits and vehicles. I started writing up a long proposal for CCP Rattati, but got busy and still havenGÇÖt finished it yet. Capacitors add a ton of depth to combat, tactics and logistics. Imagine if rep tools, scanners, etc. had to manage their capacitor. That solves a lot of the GÇ£YouGÇÖve been scannedGÇ¥ spam if players have to make choices about when they want to use their capacitor resource. Logistic suits would have a large cap pool and regen, so this will help differentiate the suits for their roles and reduce the effectiveness of other suits at using this equipment. Capacitors add a ton of depth and tactics to vehicle gameplay. You would have a lot more interesting fits, with some capstable fits while others are focused on bursts of power until capped out. The ability to cripple vehicles would add a ton of balance to the AV-Vehicle fight, allowing for vehicles to be very strong, but vulnerable to being tackled and neuted at the same time. ThatGÇÖs rich, fun and satisfying combat.
3. EVE-style eWar. Neuts, webs, target painters (targets take extra damage, can produce a lockable location on the map for a squadmate with swarms, an orbital, and even artillery if thatGÇÖs ever added), ECM (breaks locks and has a chance to disable your tacnet so youGÇÖre dependant on your eyes, like an EVE-style flash-bang), tracking disruptors (reduces the range/tracking speed of turrets), dampeners (reduce the range of tacnet and locking range for reptools and swarms). Some of this stuff could be implemented as small ewar turrets (great for LAVGÇÖs, and even possibly dropships), as new grenade types, proxy mines and handheld equipment like the scanner/rep-tool. We can add modules that support or protect against these as well so you can enhance these or counter them.
4. Player-owned drones. Drones are the primary weapons platform for the Gallante. The fact that we donGÇÖt have them is a big reason why Gallante tend to be a bit weaker than the other races. IGÇÖm pretty certain the PS3 canGÇÖt handle these, but they should be a priority for a hardware migration. There is a lot that can be done here. Everything from having a robot horse like thing like this that acts like a mobile nanohive, to different kinds of ewar drones that web, neut, scan, etc. I picture them being like fast moving spheres that orbit their target in a fast erratic pattern, avoiding traveling in front of you while applying their effect (best countered with AoE weapons, or help from a friendly). We could have drones that act like stationary turrets that can be anchored to floors, walls, ceilings etc., scout drones that the player can manually control that might be able to detect cloaked players via heat signature or drones that repair shields or armor. This would also add a ton of depth and variety to combat.
5. Eventually we need Amarr and Minmatar sockets and MCCs/RDVs. The game really feels incomplete without them. Any new socket development should work on these races before adding more Caldari and Gallente stuff.
6. Remote shield reps. For parity and balance. You should be able to fit a heavy shield buffer and get shield reps; that should be a viable gameplay style.
7. More modules & skills from EVE. Things like resistance plating/shield hardening for specific damage types (and a version that adds limited resistances to all damage types). Each resistance type would have itGÇÖs own skill for armor and shield (we need more SP sinks). Also modules that increase weapon range (for balance purposes these should probably only affect falloff range and not optimal).
8. A badass, story-based tutorial featuring Aura. She should have some GLaDOS-style dark humor where she keeps killing you in the tutorial, apologies, but ends up doing it again (e.g. this could be used to explain the spawning mechanics/uplinks etc.). A well-crafted tutorial would likely bring in a ton of revenue in the long run as it would surely improve player retention. Yes most players are familiar with FPS mechanics, but DUST has a lot of depth which is its strongest selling point. If itGÇÖs never explained to the player though then this depth is lost on the player and actually becomes a liability. Players should be walked through the gameplay mechanics. Ranges (optimal, falloff), damage profiles, sig radius, scanners, equipment, calling in vehicles, orbitals etc. should all be covered. Supply depots (switching suits), and CRUs should be explained. Ideally they should be given the opportunity to try a wide range of weapons in the tutorial too, just to show stuff off. This will take resources, but the cost is well-worth-it.
(continued)
Best PvE idea ever!
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Vell0cet
OSG Planetary Operations Covert Intervention
2802
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Posted - 2015.03.21 07:10:00 -
[52] - Quote
9. EVE assets in DUST. It would be great if we could have some EVE models brought into DUST in the form of wrecked ships/drones on the battlefield. Light drones from EVE in particular might be good choices (a Hobgoblin is 30m along itGÇÖs axis apparently). The sense of scale it would bring to the game would be really fantastic, and since the models already exist, it would be a matter of damaging/scuffing up the models and figuring how best to arrange them on the landscape. Light drones might work well for small sockets, and frigate wrecks could make for awesome medium sockets. This would be so immersive and amazing, but CCP would really have to respect the scale ( cool link showing scale of EVE ships: https://youtu.be/bac6yvYzaVI?t=3m55s). Frigates and drones make the most sense for the time being.
10. Along the lines of #9 having a connection to fights in EVE. Ideally when a ship explodes over a planet where a battle is happening there would be an explosion in the skybox followed by meteorites of the debris in the skybox. A minute later flaming debris would rain down on the battlefield. We could have some generic debris from each of the 4 races (and possibly a 5th catchall set of debris for ORE, pirate factions etc.) and whatever was destroyed in space, that raceGÇÖs debris would rain down. Now thatGÇÖs a hell-of-a-way to join two games in one universe. From a coding standpoint this is pretty reasonable. When a ship in EVE explodes near a planet it generates a CREST call to DUST passing in the planet identifier as well as the race of the destroyed ship. DUST takes the call and triggers the appropriate event.
11. GÇ£EquipmentGÇ¥ for vehicles. This would be analogous to the GÇ£utility high slotGÇ¥ on some ships in EVE. Can be used for Ewar/remote repping turrets, scanners, CRUs, etc.
12. Rigs for suits and vehicles. Rigs boost some stats but have drawbacks to others (e.g. armor vs. speed, shield vs. profile, damage vs. weapon fitting cost increases, capacitor vs. PG/CPU reduction of suit/vehicle). More skills can be added for each of these that reduce the drawbacks somewhat.
13. A genuine mass stat. This is the stat that speed, jump height, strafing inertia, stamina use, speed of vehicle ingress/egress etc. would use to derive those values. These stats can be derived from the mass stat at fitting time, so it shouldnGÇÖt impact gameplay performance. It would help keep things inline with Newtonian physics and keep a sense of verisimilitude to the universe.
14. Command suits/vehicles. These would have EVE-style warfare links that provide a bonus to your squamates who are within x radius of your position (maybe 50-100m). Command suits are expensive, have a ton of survivability but are slower with low damage output (perhaps limited to sidearms only). Warfare links would boost things like profile, speed, armor, shields, passive scan range/precision, etc. You can add leadership skills as well as a bunch of warfare link skills (more large SP sinks).
15. Visual Killmails. Whenever you get a kill the data is saved to the server and at the end of the match the killer (not the victim) can view all of the kill cams for each kill. She can save a limited number of her favorite kills to the server (maybe like 5). She can purchase additional kill cam slots for AUR to permanently increase this capacity. These clips can be linked in chat or mails, so you can share them with your friends (or taunt your victims). That brings me to:
16. Bounties. Like in EVE you can place bounties on other players. Every death debits some of that amount from the bounty total to the killer. The person issuing the bounty is rewarded with a link for every kill his bounty paid for, so he can enjoy the satisfaction of watching his victim dying. The bounty system should mirror EVE so itGÇÖs never profitable to have a friend kill you for the bounty over and over. That would always result in a net ISK loss.
17. Damage type icons. In EVE there are color-coded icons for each damage type. Damage types work a little differently in DUST (which is one of those areas where simplification of EVEGÇÖs systems makes a lot of sense). We should use these and put little damage type icons in the corner of each weapon, to clearly identify what damage type it does.
18. WOW-style gear-level coloring (e.g. in the killfeed). While not from EVE, I think this is something we should steal from WOW. Initially I was against this, but I think it would radically improve the NPE so players understand when theyGÇÖre being killed with higher-tiered gear. MIL = White, STD = Green, ADV = Blue, PRO = Purple, Experimental = Yellow, Officer = Orange. These colors have become pretty standard across the gaming industry and I think it would probably help DUST be more accessible.
19. Better UI for stats of suit. I think the fitting screen, and the info screens could use some love. On a related note, I think adding a UI like EVEGÇÖs ISIS system (it was in EVE before the terror group stole the acronym) would be really valuable.
(continued)
Best PvE idea ever!
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Vell0cet
OSG Planetary Operations Covert Intervention
2802
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Posted - 2015.03.21 07:11:00 -
[53] - Quote
20. ISK efficiency. Seriously, why isnGÇÖt this in the game yet? It discourages protostomping, and is a stat new players will usually do well with since theyGÇÖre running cheap stuff. Throw them a bone! Help a noobGÇÖs ego out! This measures the ISK value of suits/vehicles destroyed (BPOGÇÖs count as the value of what the equivalent ISK version would have cost) - the ISK value of what was lost. If logiGÇÖs are concerned about this stat being low for them, you could give them credit in the form of a GÇ£guardianGÇ¥ bonus for when theyGÇÖre repping someone who getGÇÖs a kill, a percent is added to the logiGÇÖs column.
21. A test map. It would be awesome if we could deploy to an empty map with team killing on. You have infinite SP, ISK, LP, access to experimental/officer gear, etc. Anything you do on the map has no effect on your stats in any way. You earn no SP, WPs, ISK or mission credit. You can deploy with friends and team killing is on. This allows you to test different fits, play with weapons, find out what you like
Best PvE idea ever!
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steadyhand amarr
shadows of 514
3664
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Posted - 2015.03.21 08:34:00 -
[54] - Quote
Vellocet wall of text crits for over 9000
You can never have to many chaples
-Templar True adamance
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Greiv Rabbah
M.T.A.C Assault Operations Command
277
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Posted - 2015.03.21 09:09:00 -
[55] - Quote
CCP Rattati wrote:My 1v1 comment refers to "if it is in EVE Online we must have it exactly the same following the same rules"
I think we should be inspired but not overruled by EVE.
How can EVE inspire us in a different way then just with modules and rules, and make you think while in game and in MQ, "this is New Eden" hello rattata, welcome back to the shark tank.
im so glad you posted about this and i want to say i think that in some ways a 1v1 connection with eve can be a good thing. i'm not saying that everything has to be exactly the same, but there are a lot of things that, right now, players look at eve videos or snapshots and say "why cant i have that"?
i have some thoughts along the lines and please take a minute to read through it (i know its long, youve probably read some of it already, maybe a couple times said by me, MQ stuff is at the bottom)
of course you know i think ammo types would be a good way to give players more choice and give the devs more options for balancing. i think using some eve modules as a base for dust modules (not DO THIS EXACTLY but more Can something like this be done in dust, and how?) is a very good option, especially in terms of fleshing out the battlefield.
at some point youve gotta play eve, its complicated, the "learning cliff" isnt even a cliff, its so steep its a mountain, but its worth it. CCP needs to pay you to take some time to familiarize yourself IMO because theres a whole world of awesome you're maybe vaguely aware of if youve never played eve.
on the battlefield, things like ammo types, modules, equipment and keeping it all tied in with eve/dust lore will increase immersion and give that "New Eden" feel. An example that i feel is fairly good is that acording to eve/dust lore, Gallente forces are primarily drones, yet in Dust there are no personal drones. Gallente logistics could use to have drones to fight for them, and this could let the scanners slide on over to being a scout tool.
another thing is how lasers have different optimal ranges in eve and color indicates the range(this ties in well with ammo types) now i know you feel like this is some weird rule about lasers, but for players in new eden, the physics that are explained to be new eden physics are easy for us to accept but changing that physics when we have an understood reason why its different throws us off.
when we play eve and learn that different lasers are different colors because of the type of beam, and that the type of beam affects whether its a pulse or beam laser, and what range it works at, and how much dps it can do, and how much that affects heat on the laser... well, we nerd out on that stuff and its awesome to think about but then when that isnt met theres kind of a "what happened" feeling. having ammo(crystals) for lasers that affect range, damage, heat, and color would bring some "new eden feels" to the battlefield(and some rainbow love).
another thing is social spaces. We dont really have places to walk around, be social, meet up and not kill each other, etc. EVE has science and industry and a full fledged market and that stuff would be great in dust. i'd like to not only see personal drones in Dust, i'd like to be able to go build them while i'm on a station between battles.
exploration also offers a not-necessarily PVP scenario that could bring a lot of fun to a lot of players
the mercs quarters offers a lot of disparity between eve and dust. why hasnt the screen for the MQ been updated? why cant we sit on our couch? why cant we head out of either door? can we have a hangar in the back door(like hangar in eve but with vehicles that we've built fittings for) or better yet can we have a hangar with our Warbarge in it and look around the warbarge, see armory/garage in the barge, have a training room, see the mobile factory, see the augmented ammo facility, see the experimantal lab, etc
being stuck in the MQ makes it feel less like a part of new eden and more like a lobby for a half baked shooter demo. can we fly our warbarge to another station? can we contract capsuleers to move us to another station?
anyway theres my thoughts for the night, o7
Sebiestor scout, MTAC pilot, Merc w/ a face
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
7692
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Posted - 2015.03.21 09:48:00 -
[56] - Quote
There is literally mountains of ways to increase New Eden immersion.
Unfortunately most of them require game additions and overhauls that have either been problematic or have proven impossible on the PS3.
Like adding more weapons. It adds yet more sh*t that the database system has to page through and front-load to matches despite the fact that we need them.
The more fittings and variables that have to be loaded the more performance suffers.
It's obstacles like this that I wish players were more aware of. It's like the lock warning for dropships thing. Most players are still unaware that this was tested and went rather disastrously.
Knowing where the system's ability to handle modifications to the client and page from the server would be IMMENSELY helpful when providing input and ideas for integration of more neat new eden things.
AV
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Greiv Rabbah
M.T.A.C Assault Operations Command
277
|
Posted - 2015.03.21 09:59:00 -
[57] - Quote
Vell0cet wrote:18. WoW-style gear-level coloring (e.g. in the killfeed). While not from EVE, I think this is something we should steal from WoW. Initially I was against this, but I think it would radically improve the NPE so players understand when theyGÇÖre being killed with higher-tiered gear. MIL = White, STD = Green, ADV = Blue, PRO = Purple, Experimental = Yellow, Officer = Orange. These colors have become pretty standard across the gaming industry and I think it would probably help DUST be more accessible. (continued) just about everything else i think was perfect, but why not have it mirror wow directly as white=mlt green=std yellow=adv red=pro purple=experimental blue=officer
oh and also how is having 5 damage types more simple than having 4? and the tactical overlay would be awesome always. you could activate it by pressing O on the controller while not at an installation.
And rattati, i forgot about clothes/faces. Right now dust mercs with faces are an exclusive club. you can easily tell players with strong ties to EVE by our faces. I would like my Dust character to have a face, but more importantly i want to be able to wear outfits in social areas(like my MQ) or have modifications like my robot arm applied to my dust character (I bought the EVE CE, I'm ***still*** holding onto that code, PLEASE let me use it to give my merc a robot arm.) clothes and prosthetics dont use assets that dont already exist, in fact theyre in EVE already
[This line assumed to be filled with more obsessing on wanting my robot arm from eve to be applicable to my dust merc]
Sebiestor scout, MTAC pilot, Merc w/ a face
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Iron Wolf Saber
Den of Swords
18959
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Posted - 2015.03.21 11:57:00 -
[58] - Quote
As mentioned before correcting the names of the caldari vehicles in question.
CPM 1, Secretary
Omni-Soldier, Forum Warrior
\\= ADV HAVs =// Unlocked
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
7695
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Posted - 2015.03.21 13:11:00 -
[59] - Quote
Iron Wolf Saber wrote:As mentioned before correcting the names of the caldari vehicles in question.
Also EWAR Until scanning/hiding is unscrewed completely there's no justification for trying to add EWAR to the mix.
AV
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Jaysyn Larrisen
OSG Planetary Operations Covert Intervention
1500
|
Posted - 2015.03.21 14:11:00 -
[60] - Quote
steadyhand amarr wrote:Vellocet wall of text crits for over 9000
Vellocet bubbled us and lit CovCyno for a threadnaught. Well played.
"Endless money forms the sinews of War." - Cicero
Skype: jaysyn.larrisen
Twitter: @JaysynLarrisen
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