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221. Tweaking Swarm Launcher parameters - with numbers and graphs! - in Feedback/Requests [original thread]
Nothing Certain wrote: In my opinion, swarms versus ADS is not that imbalanced. I agree there. That's why evasion of missiles shouldn't be something that happens often enough to change the balance between AV and ADS. Just something that reward...
- by Stefan Stahl - at 2015.03.18 00:05:00
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222. how do we get a large influx of new players - in General Discussions [original thread]
Matchmaking is the only issue keeping Dust from retaining players. It is the only reason why I wouldn't wish on anyone I even remotely sympathize with the grueling nightmare that is starting to play dust after the academy. It has always been the ...
- by Stefan Stahl - at 2015.03.17 20:02:00
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223. [Concept] Let's take a look at improving Large Missiles. - in Feedback/Requests [original thread]
DarthJT5 wrote: But, if the missile goes the sustained damage route... Then there is no burst damage turret. Both the rail and the Blaster are good at sustained DPS, but not burst DPS. Missiles should be the ambush weapon, but still able to put...
- by Stefan Stahl - at 2015.03.17 19:29:00
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224. Can't join battles - in Technical Support/Bugs [original thread]
Same behavior here. It does work eventually, but it can take some 4-6 attempts to get into a battle.
- by Stefan Stahl - at 2015.03.17 16:38:00
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225. Dropship proposition (with numbers) - in Feedback/Requests [original thread]
Francois Sanchez wrote: Right now a single guy with good AV can deny the access to the dropship within 100 meters by himself, and I know what I'm talking about as I was running AV before being a pilot. I guess this is where our difference in o...
- by Stefan Stahl - at 2015.03.17 13:53:00
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226. Dropships: the future - in Feedback/Requests [original thread]
Breakin Stuff wrote: The shield hardener cost really messed up a lot of dropship fittings. Can dropship resources please be adjusted to allow pilots to utilize their standard fittings please? I think what Rattati meant with his post were sugge...
- by Stefan Stahl - at 2015.03.17 13:49:00
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227. [Concept] Let's take a look at improving Large Missiles. - in Feedback/Requests [original thread]
Pokey Dravon wrote: Missiles will be able to contend with other turrets even in a direct fight (no ambush volley) due to similar sustained DPS. I think this is the most important design goal and shouldn't be sacrificed under any circumstances....
- by Stefan Stahl - at 2015.03.17 13:32:00
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228. Dropship proposition (with numbers) - in Feedback/Requests [original thread]
Thanks for taking the time to come up with actual numbers for suggestions. I know it takes a lot of effort to do so. Unfortunately I'm going to ask whether we can take the discussion one step back from the solution and discuss the problem, becaus...
- by Stefan Stahl - at 2015.03.17 13:20:00
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229. Tweaking Swarm Launcher parameters - with numbers and graphs! - in Feedback/Requests [original thread]
Juno Tristan wrote: I am concerned that there could be 3 sets of swarms in the air before I know they're incoming, but if swarmers have to face the target when firing it could increase the time between the 1st and 2nd volleys. Could you model ...
- by Stefan Stahl - at 2015.03.17 09:20:00
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230. Tweaking Swarm Launcher parameters - with numbers and graphs! - in Feedback/Requests [original thread]
Kallas Hallytyr wrote: [quote=Stefan Stahl]What about the initial velocity? How would a change to initial velocity affect lock/refire rate and reaction windows? My thought is that it would space them a little more, giving pilots a bigger reacti...
- by Stefan Stahl - at 2015.03.16 21:47:00
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231. Tweaking Swarm Launcher parameters - with numbers and graphs! - in Feedback/Requests [original thread]
Nothing Certain wrote: What is the flight ceiling? I know I often can't lock on because DS are too high, that is 175 meters, if all the DS has to do is go 75-100 meters to outrange a swarm they are not going to be shot down. Again, thanks for ...
- by Stefan Stahl - at 2015.03.16 21:21:00
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232. Tweaking Swarm Launcher parameters - with numbers and graphs! - in Feedback/Requests [original thread]
Thanks for actually taking the time to read. I agree with your conclusion that evading missiles isn't something you can do all day. At best, after an impact, you can set yourself up to dodge the third volley, hopefully with a shield booster rea...
- by Stefan Stahl - at 2015.03.16 20:42:00
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233. Tweaking Swarm Launcher parameters - with numbers and graphs! - in Feedback/Requests [original thread]
Hello, I'm here to suggest some tweaks to how Swarm Launchers work to improve the interaction with dropships, mostly. I'm sorry that this is going to get kind of technical, but we'll be discussing Swarm Launcher stats and their numeric effect on ...
- by Stefan Stahl - at 2015.03.16 20:19:00
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234. Tweaking Swarm Launcher parameters - with numbers and graphs! - in Feedback/Requests [original thread]
As a net effect of these changes I expect: - Some qualified ADS pilots will be able to evade SL missiles on purpose. - Some SL operators may once in a while miss a shot in certain situations (e.g. DS passing overhead at full speed). - I expect tha...
- by Stefan Stahl - at 2015.03.16 20:19:00
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235. Bugged railguns for 3 years - in Feedback/Requests [original thread]
Spkr4theDead wrote: Besides, why would I want to spend 5 minutes in my redline to duplicate a (literal) tank-breaking bug? Because that'd be the first step to fixing the issue.
- by Stefan Stahl - at 2015.03.16 19:56:00
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236. Dropships: the future - in Feedback/Requests [original thread]
Miokai Zahou wrote: I personally would be glad to fly around a proto ADS hull which I need to make considerable sacrifices to offensive capabilities to be a tankie scanner lighting up the map for my team mates to find the enemy and make quick p...
- by Stefan Stahl - at 2015.03.16 12:07:00
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237. Not the usual dropship question - in General Discussions [original thread]
There was a time when the primary use of dropships was to squish infantry. CCP decided to disincentivise this behavior by increasing the damage incurred from collisions, particularly to shields. Nobody bothered to fix it ever since. I don't mind ...
- by Stefan Stahl - at 2015.03.16 09:08:00
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238. Why does dust skip like a scratched cd constantly? - in Technical Support/Bugs [original thread]
THUNDERGROOVE wrote: DUST is really the only thing I use my ps3 for. The only thing on my ps3 is DUST and keeping it that way has completely improved my performance. If you're in a similar situation I suggest doing a full format. Rebuilding da...
- by Stefan Stahl - at 2015.03.15 12:44:00
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239. Myofibrals incorrectly applying same bonus to melee to jump height. - in Technical Support/Bugs [original thread]
THUNDERGROOVE wrote: The module doesn't increase JUMP HEIGHT it increases JUMP SPEED That would fit the quadratic increase in jump height (minus stacking penalty) nicely. Very likely the case.
- by Stefan Stahl - at 2015.03.15 12:29:00
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240. [Concept] Let's take a look at improving Large Missiles. - in Feedback/Requests [original thread]
I always thought Missiles were more enjoyable before 1.7 (4-shot volleys), and this proposal somewhat moves them back in that direction. Shorter bursts of damage with shorter time between bursts makes sustained DPS more important rather than burst...
- by Stefan Stahl - at 2015.03.15 12:01:00
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