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Aeon Amadi
Chimera Core
9181
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Posted - 2015.03.18 13:22:00 -
[1] - Quote
Just off the top of my head:
- Forward 'offense pushes up' map progression (skirmish 1.0) - small turret installations - 'bunker style' large turret installations - old Assault Rifle sound - camera sights - camera bob when running - 3D moving HUD that shifts with your movement - an -actual- 3D mini-map that showed the terrain/map - battlefield narrator that had personality instead of being robotic pre-recorded messages mashed together - decent (if repetitive) battle music - high TTK - no aim assist - better visual effects (assault rifle firing animation and nanohive bubbles) - victory conditions that actually make sense - warbarge screens that were actually immersive instead of 'insert killboard here' - warbarge starmap - warbarge 3D wireframe map on center table - (what the hell am I talking about) being on the warbarge before a match at all - Manus Peak when it wasn't Manus Plateau - Dumbfire Swarm Launchers
Have a suggestion for the Planetary Services Department?
Founder of AIV
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Stefan Stahl
Seituoda Taskforce Command
1070
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Posted - 2015.03.18 13:30:00 -
[2] - Quote
Out of that the only things I miss dearly are skirmish 1.0 and the TTK.
I'm sure LogicLoop and his team would've come up with some pretty nice maps for skirmish 1.0 that actually fit 32 players. The old map had very big troubles indeed, but the gamemode was solid I believe. |
Tesfa Alem
Death by Disassociation
951
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Posted - 2015.03.18 13:30:00 -
[3] - Quote
- Same people whining now were whining then.
I can see where community driven development has got us.
Redline for Thee, but no Redline for Me.
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Xocoyol Zaraoul
Superior Genetics
3635
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Posted - 2015.03.18 15:08:00 -
[4] - Quote
If I had to pick and choose, besides the obvious Skirmish 1.0, I'd like the old TTK back, the music (since it can be turned off anyways), and that old announcer voice back.
"Null Cannon Compromised" sounds better then "Null Cannon Hacked" anyways, but that's just me, and the older voice was easier to listen to imo, reminded me more of a real lady in the WB giving battlefield intel then the monotone AI we have now.
"You see those red dots over there?
Go and shoot them until you see a +50 on the screen" - Arkena Wyrnspire
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LUGMOS
Corrosive Synergy
2841
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Posted - 2015.03.18 15:11:00 -
[5] - Quote
Old TTK, music (immersion), and old contract language (immersion) like "contracted by Quafe Company" instead of just having the name of the corp above the roster. Little change, but felt a bit more immersive. Details details.
Plasma Cannon :3
Anti-FoTM Prof. V
Forum Scavenger Prof. V
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Xocoyol Zaraoul
Superior Genetics
3635
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Posted - 2015.03.18 15:13:00 -
[6] - Quote
Oh, and now that I recently watched a video and was reminded of it again, those old CRUs damnit, they look way more interesting then our modern ones
I liked the color-coded globes for everything!
"You see those red dots over there?
Go and shoot them until you see a +50 on the screen" - Arkena Wyrnspire
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steadyhand amarr
shadows of 514
3645
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Posted - 2015.03.18 15:22:00 -
[7] - Quote
Being the wrong teams comms and sheer mind blowing lols you get before one of you notices (I moment I had led us to shooting at each spouting "some ******* is shooting at me" "Me 2" "Wait....."
Music skim 1.0 long TTK that forced teamwork
You can never have to many chaples
-Templar True adamance
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JJ'S
Krusual Covert Operators Minmatar Republic
20
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Posted - 2015.03.18 15:27:00 -
[8] - Quote
No Aim assist and a MMO like character progression is what made this game magical.
To the point where it felt absolutely pointless to take the shrink wrap off brand new Triple A games and put them in..
Because i could just play DUST.. Have as much fun... And in the same process? level and progress my character...
After Uprising launched and the Entire aiming system was TERRIBLE..... It took a while to find the fun again... But it got smoothed out slowly in 1.1, 1.2, 1.3...
Uprising 1.4 came around with Aim assist... And the fun in DUST was gone... The sense of true competition between two people was gone and replaced with frequent squad outbursts of "Fracking aim assist"
PLayers tried everything to find the "Fun" in DUST again... From Heavy PC participation and campaigns to FW... TO Running in full squads and engaging in heavy chat to occupy ones mind from how boring DUST had become.
I Look back upon 3 years of playing this game.. And remember all the features removed, tweaked or added... And when DUST really become "Not Fun" to play anymore...
And the more i look the more it absolutely hinges on Aim assist and then the tweaks they tried to make on it for nearly 2 years....
We went from a highly competitive shooter... Where players actually came from CoD and Battlefield to have a more player vs player competitive atmosphere... To Players considering DUST's Aim assist and TTK a joke and going to play CoD and Battlefield for a more competitive experience...
I Still jump on Kilzone:Shadowfall and see hundreds of old DUST players competing in the same group there against the same talented FPS players because it has no Aim assist... Same group or would be corporations who used to challenge every player that played DUST.
There hasn't been a worse feature added to polarize a community and make people quit cold turkey.. than Aim assist.
Being CCP we thought they weren't gonna go the CoD Route.. and build a shooter that required players to compete with their purchased assets un assisted by computer tracking software... We where wrong about that, and wrong about CCP. |
IMMORTAL WAR HERO
NECROM0NGERS
297
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Posted - 2015.03.18 15:57:00 -
[9] - Quote
Aeon Amadi wrote:Just off the top of my head:
- Forward 'offense pushes up' map progression (skirmish 1.0) - small turret installations - 'bunker style' large turret installations - old Assault Rifle sound - camera sights - camera bob when running - 3D moving HUD that shifts with your movement - an -actual- 3D mini-map that showed the terrain/map - battlefield narrator that had personality instead of being robotic pre-recorded messages mashed together - decent (if repetitive) battle music - high TTK - no aim assist - better visual effects (assault rifle firing animation and nanohive bubbles) - victory conditions that actually make sense - warbarge screens that were actually immersive instead of 'insert killboard here' - warbarge starmap - warbarge 3D wireframe map on center table - (what the hell am I talking about) being on the warbarge before a match at all - Manus Peak when it wasn't Manus Plateau - Dumbfire Swarm Launchers
mmmmmmm no aim assist that was when this game was good lol felt balanced then
Frowned upon by amateurs: The object of war is not to die for your country but make the other bastard die for his. GSP
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Kalante Schiffer
Ancient Exiles.
1018
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Posted - 2015.03.18 17:23:00 -
[10] - Quote
i just miss the music and kill sound. BAMF!
framerate>everything else
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pegasis prime
BIG BAD W0LVES
2044
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Posted - 2015.03.18 17:33:00 -
[11] - Quote
I miss the old explosions. As well as the old flux bubbles. As well as my sagi . As well as the sharp shooter skill and my laser rifle . As well as ........allot .
Proud Caldari purist . Rank 10 colonel omiwarrior.
I fought and bled for the State on Caldari prime.
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Izlare Lenix
Pub Stars
1421
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Posted - 2015.03.18 18:49:00 -
[12] - Quote
I miss many things from beta.
The things I miss most from that time is my faith in CCP and my optimism for the future greatness Dust could have.
And longer TTK. I miss that for sure.
The only real truth in history is that it was bloody.
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CommanderBolt
KILL-EM-QUICK Rise Of Legion.
3246
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Posted - 2015.03.18 19:31:00 -
[13] - Quote
Aeon Amadi wrote:Just off the top of my head:
- warbarge starmap - warbarge 3D wireframe map on center table - (what the hell am I talking about) being on the warbarge before a match at all - Manus Peak when it wasn't Manus Plateau
This resonated my nostalgia levels a good few notches up! So much this man lol.
Vitantur Nothus wrote: Why hide a solution under frothy pile of derpa?
SCV Ready!
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Alex-ZX
Valor Coalition
287
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Posted - 2015.03.18 20:19:00 -
[14] - Quote
It used to froze more often, but in general skirmish 1.0 and that glorious ttk were perfect, it just needed some tweaks and here we go. Still missing that one was able yo choose maps. That little communication was my playground.
*Alex's modified ZX-030 HMG
Luis' modified VC-107 CR
Alex's modified VC-107 SMG* Owner of this beasts
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Joseph Ridgeson
WarRavens
3407
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Posted - 2015.03.18 21:39:00 -
[15] - Quote
The problem with nostalgia is you always go "I wish men were chivalrous again, like in the Middle Ages" but forget little things like The Plague.
Things not to miss: UVT's 4 suits PS3's that caught fire
Not saying I wouldn't like to have some of that stuff but the past isn't always rainbows and lemondrops.
"This is B.S! This is B.S! I paid money! Cash money, dollars money, cash money!"
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Aeon Amadi
Chimera Core
9193
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Posted - 2015.03.18 21:52:00 -
[16] - Quote
Video showing the Old Manus Peak (with weather effects and more spiky rock formations!) and a GLORIOUS example of the old sound effects which, in my opinion, were much better as a whole. If it's one thing Closed Beta had down for immersion it was the sound.
https://youtu.be/sdruYmznWjE
Have a suggestion for the Planetary Services Department?
Founder of AIV
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Aeon Amadi
Chimera Core
9193
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Posted - 2015.03.18 21:53:00 -
[17] - Quote
Joseph Ridgeson wrote:The problem with nostalgia is you always go "I wish men were chivalrous again, like in the Middle Ages" but forget little things like The Plague.
Things not to miss: UVT's 4 suits PS3's that caught fire
Not saying I wouldn't like to have some of that stuff but the past isn't always rainbows and lemondrops.
I don't think anyone is forgetting the problems with Closed Beta but a healthy part of nostalgia is remembering the good things and being able to use that as the basis for future planning. No-one is suggesting we bring back the unanimously bad things, just the good things.
Have a suggestion for the Planetary Services Department?
Founder of AIV
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VAHZZ
901
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Posted - 2015.03.18 22:45:00 -
[18] - Quote
I miss Manus Peak, and I frakkin miss the wonderful music. I'd get shot because I got lost in the sound waves. Now I feel like I'm in a souless pit. Manus, that terrain was outstanding, by far my favorite. I don't get that map anymore..
I'd rather look bad winning, than look good losing.
Closed Beta Vet
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Leadfoot10
Molon Labe. General Tso's Alliance
3555
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Posted - 2015.03.18 22:48:00 -
[19] - Quote
Aeon Amadi wrote:- warbarge 3D wireframe map on center table
I didn't even realize that was a feature in Beta. Please, dear lord Rattati, please bring this back...
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Aeon Amadi
Chimera Core
9197
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Posted - 2015.03.18 23:05:00 -
[20] - Quote
VAHZZ wrote:I miss Manus Peak, and I frakkin miss the wonderful music. I'd get shot because I got lost in the sound waves. Now I feel like I'm in a souless pit. Manus, that terrain was outstanding, by far my favorite. I don't get that map anymore..
No login music, battle music is just some dude bashing on sheet metal three times with the Inception horn on repeat.
Have a suggestion for the Planetary Services Department?
Founder of AIV
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VAHZZ
902
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Posted - 2015.03.18 23:17:00 -
[21] - Quote
Aeon Amadi wrote:VAHZZ wrote:I miss Manus Peak, and I frakkin miss the wonderful music. I'd get shot because I got lost in the sound waves. Now I feel like I'm in a souless pit. Manus, that terrain was outstanding, by far my favorite. I don't get that map anymore.. No login music, battle music is just some dude bashing on sheet metal three times with the Inception horn on repeat.
It was beautiful to me.
I'd rather look bad winning, than look good losing.
Closed Beta Vet
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LUGMOS
Corrosive Synergy
2853
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Posted - 2015.03.18 23:21:00 -
[22] - Quote
I actually really liked the death sound, when you'd go to the overhead map.
Plasma Cannon :3
Anti-FoTM Prof. V
Forum Scavenger Prof. V
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Aeon Amadi
Chimera Core
9199
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Posted - 2015.03.18 23:24:00 -
[23] - Quote
VAHZZ wrote:Aeon Amadi wrote:VAHZZ wrote:I miss Manus Peak, and I frakkin miss the wonderful music. I'd get shot because I got lost in the sound waves. Now I feel like I'm in a souless pit. Manus, that terrain was outstanding, by far my favorite. I don't get that map anymore.. No login music, battle music is just some dude bashing on sheet metal three times with the Inception horn on repeat. It was beautiful to me.
No no, I'm talking about what we have now. I loved hearing 'Surplus of Rare Artifacts' as the login theme, was soothing. Then the battle music actually -felt- like Sci-fi instead of just being annoying.
Have a suggestion for the Planetary Services Department?
Founder of AIV
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Buwaro Draemon
WarRavens
1214
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Posted - 2015.03.18 23:40:00 -
[24] - Quote
When (if ever) Dust gets a healthy sized development team again, I believe we shoule try and convince them to make the game feel more like closed beta. In terms of visual effects, TTK, The goddamn actual useful minimap rather than this sonnar wannbe thing we have and use, more maps that play out like Crater Lake, etc...
The Forums are a special place.
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DTOracle
BlackWater Liquidations INTERGALACTIC WARPIGS
384
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Posted - 2015.03.19 04:18:00 -
[25] - Quote
JJ'S wrote:No Aim assist and a MMO like character progression is what made this game magical.
There hasn't been a worse feature added to polarize a community and make people quit cold turkey.. than Aim assist.
Thank you, I totally agree. |
VAHZZ
910
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Posted - 2015.03.19 04:24:00 -
[26] - Quote
Aeon Amadi wrote:VAHZZ wrote:Aeon Amadi wrote:VAHZZ wrote:I miss Manus Peak, and I frakkin miss the wonderful music. I'd get shot because I got lost in the sound waves. Now I feel like I'm in a souless pit. Manus, that terrain was outstanding, by far my favorite. I don't get that map anymore.. No login music, battle music is just some dude bashing on sheet metal three times with the Inception horn on repeat. It was beautiful to me. No no, I'm talking about what we have now. I loved hearing 'Surplus of Rare Artifacts' as the login theme, was soothing. Then the battle music actually -felt- like Sci-fi instead of just being annoying.
Oh, totally read it wrong, my bad.
Exactly. And we actually had in-game music instead of wind.
I'd rather look bad winning, than look good losing.
Closed Beta Vet
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JJ'S
Krusual Covert Operators Minmatar Republic
37
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Posted - 2015.03.19 15:13:00 -
[27] - Quote
Joseph Ridgeson wrote:The problem with nostalgia is you always go "I wish men were chivalrous again, like in the Middle Ages" but forget little things like The Plague.
Things not to miss: UVT's 4 suits PS3's that caught fire
Not saying I wouldn't like to have some of that stuff but the past isn't always rainbows and lemondrops.
We could say Beta was bad because of this or that...
But the numbers speak LOUDLY for when DUST was more enjoyable... The Player population DUST 514 enjoyed in Open Beta(Chromosome) Was over 15k player peaks.
Uprising launched.. We never broke 10k players again. They spent very very little time on core mechanics and spent all their time doing a graphic and fidelity upgrades to DUST.
With all the suits in DUST.... The game is still boring as hell and revolves around a few cookie cutter builds.
PS3's caught fire running Carbon engine at CCP Shanghai? There was never a report of a client's PS3 catching fire running DUST 514 in closed beta. |
Jack McReady
DUST University Ivy League
2055
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Posted - 2015.03.19 15:54:00 -
[28] - Quote
shotgun swarms & invincible 25k ehp formula 1 tanks |
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