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241. To Rattati: Analysis of ASCR - in Feedback/Requests [original thread]
Before anyone raises the argument that we shouldn't compare the AScR with the ScR: 1. The AScR is different from the other assault variants because of its uniquely extreme damage profile. 2. One might raise the counter-argument that this can't be...
- by Stefan Stahl - at 2014.12.13 19:26:00
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242. Sticky:[Feedback] Hotfix Echo - in Feedback/Requests [original thread]
CCP Rattati wrote: Assault Scrambler Rifle Feedback requested, there is nothing (that we see) that says this weapons is not comparable to other assault variants, except armor meta. In that context I keep forgetting to mention that the rifle's ...
- by Stefan Stahl - at 2014.12.11 19:33:00
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243. Changed my mind. Pull splash resistance from the fatties. - in Feedback/Requests [original thread]
I've been saying this for a while. There's no reason for sentinels to have the splash resistance except making the Mass Driver useless.
- by Stefan Stahl - at 2014.12.11 18:16:00
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244. Sticky:[Feedback] Hotfix Echo - in Feedback/Requests [original thread]
CCP Rattati wrote: Armor Plates STD/ADV/PRO from 85/110/135 to 60/80/100 Strafe speed penalty of regular plates doubled on scouts [...] Assault Scrambler Rifle Feedback requested, there is nothing (that we see) that says this weapons is not...
- by Stefan Stahl - at 2014.12.09 21:46:00
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245. [Feedback] 1.10 Range Amplifiers - in Feedback/Requests [original thread]
Scan range used to be very problematic because it was comparatively easy to stack up a bonus of >200% between suit, skill and module bonuses. It is very difficult to balance around that, so I agree with the general notion to flatten range bonus...
- by Stefan Stahl - at 2014.12.07 13:08:00
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246. The Worst Map In DUST - in Feedback/Requests [original thread]
It's a good map for infantry though. Prominent features are short walking distances and mixed medium to long range fighting opportunities between the objectives. If B has an urban socket this map can be lots of fun. I've seen wonderful fights ha...
- by Stefan Stahl - at 2014.12.06 19:54:00
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247. Sticky:[Feedback] Equipment Bandwidth - in Feedback/Requests [original thread]
Mad Syringe wrote: The result will probs be the following, deploy EQ suit, put stuff down, change to slayer logi with basic stuff on as backup... This appears like a valid concern. You don't in fact have to equip a deployable item to keep it ...
- by Stefan Stahl - at 2014.12.01 19:58:00
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248. Sticky:[Feedback] EWAR Concentric Circle Scan Falloff Design - in Feedback/Requests [original thread]
My original stance was that Scouts should get less scanning to move closer to parity. This proposal moves towards parity by giving everyone meaningful scanning abilities. I assume you're intentionally trying to make scanning and being scanned a m...
- by Stefan Stahl - at 2014.12.01 19:00:00
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249. New heavy weapons? - in Feedback/Requests [original thread]
CCP Rattati wrote: My idea is to create, using existing assets, a heavy plasma cannon (mortar), a heavy laser and a heavy HMG (autocannon) For existing players a "please imagine proper assets here" sign may work, but it will greatly reduce the...
- by Stefan Stahl - at 2014.11.27 21:33:00
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250. strafe penalties on HP mods - in Feedback/Requests [original thread]
CCP Rattati wrote: Extenders were thrown into the mix because of the HP=Mass idea. I still don't understand the hubbub, obviously it would be less than plates, and similar as reactives as they give similar HP. You're touching on cornerstones o...
- by Stefan Stahl - at 2014.11.25 18:35:00
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251. You should go crazy with base stats. - in Feedback/Requests [original thread]
I think right now we're still at a stage where more normalization helps us clean up the game. Just look at how the racial assault rifle variants have very similar DPS but vastly different CPU/PG requirements. Logis haven't been cleaned up yet eit...
- by Stefan Stahl - at 2014.11.22 22:37:00
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252. No, extenders cannot change the hitbox size - in Feedback/Requests [original thread]
Atiim wrote: Stefan Stahl wrote: Here's a thought: Target has more extenders -> you get more aim assist Lore explanation: Shield extenders use so much energy they actually attract bullets So low HP and easier to hit? The whole point...
- by Stefan Stahl - at 2014.11.21 22:31:00
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253. No, extenders cannot change the hitbox size - in Feedback/Requests [original thread]
Here's a thought: Target has more extenders -> you get more aim assist Lore explanation: Shield extenders use so much energy they actually attract bullets
- by Stefan Stahl - at 2014.11.20 21:13:00
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254. [Feedback] Equipment Signature Profiles - in Feedback/Requests [original thread]
CCP Rattati wrote: I personally think it sucks to go out of your way to place an uplink, and virtually anybody sees it by passing by, even if you hid it in a corner on the second floor. I think there are two avenues to this: A) You're a Logi f...
- by Stefan Stahl - at 2014.11.20 17:21:00
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255. Sticky:[Feedback] HP Modules and Strafe Speed - in Feedback/Requests [original thread]
CCP Rattati wrote: Caldari scout OPness, might someone say I don't think this is an elegant solution to the problem at all. I'd much rather like to wait until eWar efficacy bonuses for scouts are in. Even if that takes a month or two. I want...
- by Stefan Stahl - at 2014.11.19 17:26:00
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256. Sticky:[Feedback] EWAR Concentric Circle Scan Falloff Design - in Feedback/Requests [original thread]
1. I like the basic design. It really helps breaking the binary nature of eWar. On the other hand that makes the system relatively hard to understand unless you read a wiki-article on it. In general I absolutely support the design. 2. I agree wit...
- by Stefan Stahl - at 2014.11.17 17:54:00
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257. Move spawn points away from "hack" points. - in Feedback/Requests [original thread]
Generally, in other games where spawn points can be captured, a spawn point becomes unavailable when an enemy approaches. This has been business standard for at least 10 years.
- by Stefan Stahl - at 2014.11.16 15:28:00
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258. @rattati Forge Guns - in Feedback/Requests [original thread]
Whatever the final action, we need to fix that for forgeguns "Assault" means "Better". Right now you could really just rename the AFG to "Better Forgegun" and not do anyone a disservice. Holding a charge with a Forgegun isn't smart anyway. Every ...
- by Stefan Stahl - at 2014.11.12 18:11:00
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259. AV grenade maximum ammo to 3 - in Feedback/Requests [original thread]
I don't know what the data suggests, but I'm pretty sure AV grenades aren't very popular right now. In my opinion that is because the maximum damage potential of AV grenades, if you're not standing on a nanohive, is very limited. Two Lai Dai pack...
- by Stefan Stahl - at 2014.11.11 18:09:00
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260. Mobile CRU - in Feedback/Requests [original thread]
Kain Spero wrote: Interesting tidbit it seems if your MCRU vehicles gets hacked you still get points when the enemy start to spawn on it. x) 1. Spawn MLT dropship with mCRU. 2. Put explosives on it. 3. Park it near a hostile objective. 4. ? 5....
- by Stefan Stahl - at 2014.11.10 21:13:00
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