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141. [Request] Reduce rail turret and forge efficiency against infantry. - in Feedback/Requests [original thread]
KA24DERT wrote: Stefan Stahl wrote: I'm going to go ahead and suggest that instead all AV weapons need to have a useful anti-infantry component to them to make them enjoyable to use. Much like the Plasma Cannon. Within its range it's pretty...
- by Stefan Stahl - at 2015.03.05 10:00:00
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142. Sticky:[Data Insights] Simple Planetary Conquest Kill Analysis plus Raw... - in Feedback/Requests [original thread]
Big miku wrote: Class Based Shooter Concept Rundown The 404 page that links to told me that friends don't send friends broken links. You're not a friend.
- by Stefan Stahl - at 2015.03.04 22:49:00
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143. [Request] Reduce rail turret and forge efficiency against infantry. - in Feedback/Requests [original thread]
I'm going to go ahead and suggest that instead all AV weapons need to have a useful anti-infantry component to them to make them enjoyable to use. Much like the Plasma Cannon. Within its range it's pretty awesome against shield vehicles (if used ...
- by Stefan Stahl - at 2015.03.04 22:10:00
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144. Sticky:[Data Insights] Simple Planetary Conquest Kill Analysis plus Raw... - in Feedback/Requests [original thread]
Breakin Stuff wrote: I very deeply want to get the HAV thing done first before I brainstorm things like that And I wish you the best of luck with that. I fully expect the game to be unplayable for two months following the deployment of the new...
- by Stefan Stahl - at 2015.03.04 22:00:00
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145. [IDEA] Match balancing instead of team balancing. - in Feedback/Requests [original thread]
LOOKMOM NOHANDS wrote: Stefan Stahl wrote: I like the idea that we could balance the mu on both sides better if we gave up on trying to make 16 vs 16 happen. If mu chunks are too large scotty could just make 15 vs 17 if that's a better fit. ...
- by Stefan Stahl - at 2015.03.04 21:56:00
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146. Sticky:[Data Insights] Simple Planetary Conquest Kill Analysis plus Raw... - in Feedback/Requests [original thread]
By the way, some optional terminology changes on the HMG topic: - Burst HMG receives a range and dispersion buff, becomes standard HMG. (Short bursts, medium range - typically Minmatar) - Standard HMG gets a range reduction, becomes assault HMG. (...
- by Stefan Stahl - at 2015.03.04 21:48:00
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147. Sticky:[Feedback] Transporters - in Feedback/Requests [original thread]
Quick thoughts: - I don't see how this mitigates redlining. It merely displaces where redlining happens. - One of the biggest issues in public skirmish matches in Dust is that only rarely everyone knows where the fighting is currently happening. ...
- by Stefan Stahl - at 2015.03.04 21:35:00
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148. Sticky:[Data Insights] Simple Planetary Conquest Kill Analysis plus Raw... - in Feedback/Requests [original thread]
Big miku wrote: Stefan Stahl wrote: The important point here is that the "product" - in the mathematical sense - of the heavy suit and weapon has to exceed a certain threshold of power with the constraint that the usefulness of the HMG must ...
- by Stefan Stahl - at 2015.03.03 22:25:00
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149. Sticky:[Data Insights] Simple Planetary Conquest Kill Analysis plus Raw... - in Feedback/Requests [original thread]
Varoth Drac wrote: Atleast, I worry about the hmg. It has to be a fair bit more powerful than a rifle or it doesn't make sense as a heavy weapon. If heavies need a nerf perhap their defence needs reducing. There is an important truth here. The...
- by Stefan Stahl - at 2015.03.03 22:04:00
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150. [Request] Add EMP resistance to Sentinel's role bonus - in Feedback/Requests [original thread]
I could see the Caldari and maybe Minmatar sentinels switching their splash reduction for a flux damage resistance. That'd probably help shield tanking for sentinels out quite a bit.
- by Stefan Stahl - at 2015.03.03 20:04:00
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151. Sticky:[Data Insights] Simple Planetary Conquest Kill Analysis plus Raw... - in Feedback/Requests [original thread]
To be quite honest, I'm not very sure whether reducing HMG range is the correct solution to the problem that HMGs are very popular at close range. Problem: Everyone uses the HMG for the CQC fights that happen a lot in PCs. Solution: Reduce HMG ra...
- by Stefan Stahl - at 2015.03.03 19:58:00
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152. [IDEA] Match balancing instead of team balancing. - in Feedback/Requests [original thread]
I like the idea that we could balance the mu on both sides better if we gave up on trying to make 16 vs 16 happen. If mu chunks are too large scotty could just make 15 vs 17 if that's a better fit. If it works without large problems I think we sh...
- by Stefan Stahl - at 2015.03.03 17:32:00
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153. A ramble about Shield Boosters - in Feedback/Requests [original thread]
Assuming that shield boosters get fixed: I agree that heavy shield booster's fitting resource consumption, specifically PG, is prohibitively large. The small boosters are in a sweet spot compared to the shield extenders. Less fitting requirements...
- by Stefan Stahl - at 2015.03.03 09:57:00
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154. The Lag Map - in Feedback/Requests [original thread]
Definitely improve rather than remove. Personally, I've never had large framerate problems. Once in a while framerate dips below 10, but if so only temporarily. I assume this is down to me seldomly being in large chats or using voice. The fact t...
- by Stefan Stahl - at 2015.03.03 09:47:00
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155. CPM Input : Pilot Suits - in Feedback/Requests [original thread]
- If I want to modify how the vehicle operates I want do that by fitting it accordingly. If I want higher resistances, I'd rather have a vehicle module to do that than a pilot suit. If I want better turret tracking (I mainly pilot NDS ), I'd rat...
- by Stefan Stahl - at 2015.03.02 22:33:00
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156. [Spreadsheet] Broken Map Rotation - in Feedback/Requests [original thread]
Kevall Longstride wrote: Consider yourself lucky. Not played on the MCC construction map once yet. Lol Me neither. I've only seen it in videos.
- by Stefan Stahl - at 2015.03.01 19:41:00
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157. Shield boosters - Tanks - in Feedback/Requests [original thread]
Tebu Gan wrote: Stefan Stahl wrote: Tebu Gan wrote: I'll be testing a small to see if it works any better. It doesn't. Small boosters are very important when fitting a Myron and I've been doing that a lot. However DS much more seldoml...
- by Stefan Stahl - at 2015.03.01 19:40:00
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158. Shield boosters - Tanks - in Feedback/Requests [original thread]
Tebu Gan wrote: I'll be testing a small to see if it works any better. It doesn't. Small boosters are very important when fitting a Myron and I've been doing that a lot. However DS much more seldomly find themselves under blaster fire, so i...
- by Stefan Stahl - at 2015.03.01 19:31:00
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159. [Spreadsheet] Broken Map Rotation - in Feedback/Requests [original thread]
CCP Rattati wrote: Thanks I took a look on saturday at all maps and battles, because some players were tweeting this issue. I did not find an obvious error, and all the maps are being rotated in similar frequencies for all modes. I will stil...
- by Stefan Stahl - at 2015.03.01 16:37:00
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160. Don't removed Installations when destroyed - in Feedback/Requests [original thread]
DeathwindRising wrote: ive had other ideas as well. such as the ability to change the turret, or even upgrade the turret using wp. i also want a radar installation lol. I feel that this is PC territory. Conquer district, choose installation ty...
- by Stefan Stahl - at 2015.02.28 15:02:00
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