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621. Memo to those wanting a Heavy/HMG nerf. (and to Devs considering it) - in Feedback/Requests [original thread]
I'd be in favor of maintaining the effective range of the HMG while reducing the maximum range by some 5%. That'd sharpen its role. HMGs work the same as shotguns. You walk around the corner, you see the hard counter for your fit, you die. The is...
- by Stefan Stahl - at 2013.02.20 19:50:00
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622. Give us 60 fps - in Feedback/Requests [original thread]
I'll gladly go back to 1998 graphics wise if it means we can get more fps.
- by Stefan Stahl - at 2013.02.19 18:48:00
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623. Give nova knives a boost. - in Feedback/Requests [original thread]
I think there should be racial variants for melee weapons. They'd all work off the same skill, but be functionally marginally different. The current nova knives look Caldari in design. They deal a lot of damage, but take two consecutive swings to...
- by Stefan Stahl - at 2013.02.18 18:53:00
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624. [Feedback] Why Skirmish is Bad (objective spawning) - in Feedback/Requests [original thread]
This should be obvious to both game designers and map designers, but since the game mechanic is still here I guess this needs to be voiced more clearly.
- by Stefan Stahl - at 2013.02.13 21:01:00
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625. [Feedback/Suggestion] Improve squad leader controls for goals - in Feedback/Requests [original thread]
There are two approaches here: a) Have one context sensitive command that can be issued to everything. Apply it to a squad member, it becomes a defend order, apply it to a hostile tank and it's an attack order. b) Have different commands that can ...
- by Stefan Stahl - at 2013.02.08 22:36:00
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626. [Feedback]/[suggestion]-pub match noobs vs. pros - in Feedback/Requests [original thread]
Severus Smith wrote: Here is my suggestion. Implement Contract Levels with Gear Meta Level Restrictions. Level 0 Contracts only allow Militia Gear (ML 0) in them and have really low payouts. While a Level 3 Contract can have a fit up to ML 4...
- by Stefan Stahl - at 2013.02.05 21:12:00
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627. [Suggestion] Dropship Improvments - in Feedback/Requests [original thread]
The dropship pilot command wheel sounds like a great idea. Thanks for bringing it up. Notice that we actually have an overdrive available that changes the handling of dropships significantly, and there's the mobile CRU too. However you're right, ...
- by Stefan Stahl - at 2013.02.05 17:21:00
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628. [Request] Nova knives should be a STEALTH based weapon - in Feedback/Requests [original thread]
I support removing the sound from the knives, but not the removal from the kill feed. Remember that all mercs on a team are connected by a common network, so someone getting sliced to pieces would very likely not go unnoticed. A much better strate...
- by Stefan Stahl - at 2013.02.03 21:17:00
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629. TANK BALANCE PROBLEM - in Feedback/Requests [original thread]
A good tanker turns any game into an instant red-line, a bad tanker complains on the forums about swarm launchers.
- by Stefan Stahl - at 2013.02.03 13:01:00
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630. [Feedback] Not a fan of the new weapon sounds. - in Feedback/Requests [original thread]
When I first fired the AR after the update I smirked and thought there's a sound designer in Iceland that should be looking for a new profession in the near future. I'm sure he's a nice person, but this surely isn't the appropriate for the level o...
- by Stefan Stahl - at 2013.01.30 20:54:00
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631. [Feedback] Dropsuit command and signature - in Feedback/Requests [original thread]
The bonus works by multiplication, not subtraction. That means a scout at a base signature rating of 45 dB with your setting ( dropsuit command V, dampening V and two complex dampening modules) works out to 45 dB * 0.75 * 0.75 * 0.75^2 = 14 dB, w...
- by Stefan Stahl - at 2013.01.21 21:59:00
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632. [Feedback] Dropsuit command and signature - in Feedback/Requests [original thread]
Hello. I'd like to ask if anyone knows why dropsuit command gives a 5% reduction to the signature rating of the suit. Here's the other relevant skills regarding sensors: - Sensor dampening gives a 5% reduction to signature per level - Sensor ana...
- by Stefan Stahl - at 2013.01.21 20:57:00
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633. [Request] Better frames per second - in Feedback/Requests [original thread]
I simply don't trust CCP to actually reach their own standards, so I'm offering to set the bar to a level that's more to their capabilities.
- by Stefan Stahl - at 2013.01.18 17:59:00
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634. [Request] Better frames per second - in Feedback/Requests [original thread]
Lately I couldn't get myself to play longer than 20 minutes due to the combination of lag and low framerate. This needs massive improvement. How about we fix the game to the lowest level of detail and play a 1990's version of dust at 60 fps, plea...
- by Stefan Stahl - at 2013.01.17 18:47:00
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635. Miltia AV - in Feedback/Requests [original thread]
I always thought you were doing fine when I saw you rockin' the match with a militia tank.
- by Stefan Stahl - at 2013.01.14 17:48:00
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636. [Idea] Skill point based matchmaking - in Feedback/Requests [original thread]
Perseus Gallento wrote: So how to you "measure" skill if you say "not skill points". It would seem that is the most obvious and accurate measure of one's in-game experience. Anyways, thanks for the response CCP. This is the standard rating...
- by Stefan Stahl - at 2013.01.13 16:40:00
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637. AFK skill farmers - in Feedback/Requests [original thread]
I also do this when I don't have enough time to actually play. Start the PS, sit in the MCC, call people on the telephone, answer the mail, etc. and perhaps actually play a game if there's any time. The SP system incentivises this and that's why...
- by Stefan Stahl - at 2013.01.13 12:38:00
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638. [Feedback] I like the SP model - in Feedback/Requests [original thread]
I originally thought I would have a similar opinion to you, but then I started not giving a kitten and it improved my mood significantly. I recommend it.
- by Stefan Stahl - at 2013.01.12 21:28:00
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639. [Feedback] I like the SP model - in Feedback/Requests [original thread]
Greetings, I'd like to voice my appreciation of the new SP system. I have found that the new SP system completely invalidates any need to perform well and thus takes away any pressure from the game. I can muck about with scrambler pistols and ge...
- by Stefan Stahl - at 2013.01.12 12:56:00
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