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81. Arriving to a match late and End Of Match Rewards - in Feedback/Requests [original thread]
If anything of the sort happens - make sure the EOM screen specifically mentions the reason why you received an extra reward. E.g. make the extra rewards a separate slice in the ISK reward pie. The carrot-on-a-stick doesn't work if you can't see ...
- by Stefan Stahl - at 2015.05.11 20:13:00
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82. Just camped enemy spawn in Acquisition - in Feedback/Requests [original thread]
Someone needs to go through all Acquisition layouts and verify that each team has a ground spawn that is protected by the redline. We went through this before. That was in autumn 2012.
- by Stefan Stahl - at 2015.05.01 16:24:00
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83. Making the "Covenant" Assault C-1 the "Covenant"... - in Feedback/Requests [original thread]
I support this - even if only for the reason that the number of C-1 BPOs is too damn high!
- by Stefan Stahl - at 2015.04.30 21:07:00
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84. Directional launch swarm missiles - in Feedback/Requests [original thread]
Thanks for bringing this up. For a while I also entertained the idea that as you take better aim at your intended target the lockon happens faster. To the point that you may have trouble getting a lock-on on an LAV in short range at all. In contr...
- by Stefan Stahl - at 2015.04.30 17:39:00
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85. Tweaking Swarm Launcher parameters - with numbers and graphs! - in Feedback/Requests [original thread]
bogeyman m wrote: Stefan Stahl wrote: With a SL right now no amount of pilot skill will keep you alive as long as you are within lock-on range. [...]As a solo swarmer, I can reliably get two volleys in the air before a DS inevitably hits it...
- by Stefan Stahl - at 2015.04.30 17:31:00
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86. Announcement:Warlords 1.1 Feedback - in Feedback/Requests [original thread]
Skin viewing before buying is crucial. Very, very crucial. (You're selling visuals, how come you're not showing them?) Otherwise playing acquisition was lots of fun. Finally people are bunching up so I can kill them properly. Almost 32 people f...
- by Stefan Stahl - at 2015.04.28 13:20:00
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87. Sticky:ISK rewards - in Feedback/Requests [original thread]
Honest question: Wouldn't a bigger difference between loser and winner payouts mean that people *should* stay in the redline if the chances of winning go below a certain threshold? Anyway, in pubs I don't fight for ISK. I play because it's fun, a...
- by Stefan Stahl - at 2015.04.28 11:44:00
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88. Retroactive Vehicle Hardener question - in Feedback/Requests [original thread]
Sgt Kirk wrote: What would you guys think of that? I believe that the strong hardeners that makes something damn near invulnerable should be in the game, just not in the form of an omni module. I fully agree with this assessment. Many conclusi...
- by Stefan Stahl - at 2015.04.27 15:44:00
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89. Should forgeguns be buffed? - in Feedback/Requests [original thread]
I'd like to wait for a passive rep/hardener balance pass. Right now you need massive alpha damage to kill a rep maddy, and the AFG can't and won't provide that unless we completely go insane on the numbers. If dual reps dual hardened maddies are ...
- by Stefan Stahl - at 2015.04.27 13:01:00
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90. I still don't believe that MM was fixed - in Feedback/Requests [original thread]
I was hugely impressed with the quality of my matches this weekend. Almost all matches were undecided at the half way mark, and they were fun to play for the most part - even the losses. Sure some games get lopsided when a 6 man squad walzes arou...
- by Stefan Stahl - at 2015.04.26 17:00:00
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91. Warpoints - in Feedback/Requests [original thread]
Hey, Warpoints are awesome. Earning warpoints makes you earn SP, so apparently they exist to incentivise desirable behavior. If we want people to e.g. use nanohives more often, we can always increase the WP gains from restocking ammo and people w...
- by Stefan Stahl - at 2015.04.23 14:28:00
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92. Mid rang HMG - in Feedback/Requests [original thread]
I absolutely agree that there need to be medium-to-long range AI options for heavies. My preferred scenario would be a true assault Forgegun that can be used effectively around the 80 m mark and a 'tactical' HMG that is at home at 60 m range. De...
- by Stefan Stahl - at 2015.04.21 16:25:00
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93. Sticky:[Feedback] FW and Skirmish - in Feedback/Requests [original thread]
Some random thoughts: - Would this mean that most Dust games won't have a matchmaker? Or would it mean that matchmaking is enabled in FW? - Does this stop new players from queuing for FW matches (the description is still cooler than for pubs) and ...
- by Stefan Stahl - at 2015.04.14 19:39:00
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94. Tweaking Swarm Launcher parameters - with numbers and graphs! - in Feedback/Requests [original thread]
Echo 1991 wrote: Can you explain why you think swarms need to be changed? The only time ADSs die is if they sit there too long. As Kaeru said it's really about being Swarms vs. vehicles being more fun than "be unkillable if you hit the AB quic...
- by Stefan Stahl - at 2015.04.12 12:04:00
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95. You'll like this Rattati - in Feedback/Requests [original thread]
Celus Ivara wrote: First: Get it working. I'm fairly sure that 100.0% of Dust's codebase is in this state. I'm not exaggerating to make a point, nor am I joking. This is my honest assessment from my point of view.
- by Stefan Stahl - at 2015.04.10 14:01:00
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96. Deployable Turrets - in Feedback/Requests [original thread]
I see two options: 1. Turrets are a personal asset. You deploy them like vehicles, they fall from the sky, you use them, you recall them - or you can't maybe. 2. Turrets are a property of the district being fought over. Player of NPC corporations ...
- by Stefan Stahl - at 2015.03.31 10:51:00
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97. Do you have any numbers on how the ASCR is doing after buff? - in Feedback/Requests [original thread]
C is much preferable. Increasing recoil just pushes the weapon even more into CQC. We need to get into a siuation where dps achieved by spamming uncharged shots is lower than dps achieved by charged shots. Charged shots require anticipation and ...
- by Stefan Stahl - at 2015.03.31 03:06:00
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98. Do you have any numbers on how the ASCR is doing after buff? - in Feedback/Requests [original thread]
I've always thought it weird that the best way of operating the Amarr rifle is spamming uncharged shots at close to medium range. I think the charged shot should be more relevant while the RoF should be reduced.
- by Stefan Stahl - at 2015.03.30 09:51:00
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99. Tweaking Swarm Launcher parameters - with numbers and graphs! - in Feedback/Requests [original thread]
Stefan Stahl wrote: Kaeru Nayiri wrote: I'm also giving you 48 hours to necro your own thread / remake it or else I will do it for you, because that is the best swarm launcher operation model I've seen so far suggested. I missed it the first...
- by Stefan Stahl - at 2015.03.30 08:12:00
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100. Active mods - in Feedback/Requests [original thread]
It'd be a major UI upgrade if there were different selection wheels depending on how many active modules you have: - If you have one active module, the upper half is activation, the lower half does nothing. - If you have two active modules, one th...
- by Stefan Stahl - at 2015.03.20 19:38:00
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