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261. if DUST 2.0/1.91/whatever becomes a thing: - in Feedback/Requests [original thread]
Ripley Riley wrote: Soraya Xel wrote: FacWar should've NEVER been an ISK sink. What will stop inflation if we don't provide some kind of ISK sinks? 1. The amount of ISK in the economy is reduced through destruction of assets, of course. 2...
- by Stefan Stahl - at 2014.11.10 19:54:00
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262. Murder Taxi Termination - in Feedback/Requests [original thread]
In the past LAVs used to be less resilient. Two swarms, FG shots or AV grenades would usually do the trick. A proto sentinel used to be more in danger while driving an LAV than when he walked to his destination. Personally I think the best option...
- by Stefan Stahl - at 2014.11.10 17:27:00
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263. Sticky:[Feedback] EWAR Ideas - in Feedback/Requests [original thread]
Blueprint For Murder wrote: this is the reason I am so adamant about sidearms only scouts for a fix. Remember how Scouts were fine / slightly UP before 1.8? I enjoyed being a scout back then because you absolutely had to get the drop on peopl...
- by Stefan Stahl - at 2014.11.09 11:38:00
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264. [Request] ISK Payout changes - Current payouts cause risk aversion - in Feedback/Requests [original thread]
Vulpes Dolosus wrote: I could be wrong, but the reason for such relatively low payouts is to make using high tiered gear unsustainable to give newer players who can't field comparable gear a chance. I support the lower ISK payouts for exactly ...
- by Stefan Stahl - at 2014.11.08 21:41:00
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265. New moods are terrible - in Feedback/Requests [original thread]
Cass Caul wrote: to further increase performance. Whatever the means, this goals justifies them. Personally I don't like the particle effects of the vulcano and acid moods. They are very disorienting indoors as the floating particles suggest ...
- by Stefan Stahl - at 2014.11.08 21:36:00
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266. Scout shield recharge - in Feedback/Requests [original thread]
Add shield recharge delay to the consideration please.
- by Stefan Stahl - at 2014.11.08 21:16:00
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267. Vehicle Exit and entrance animations and/or delays - in Feedback/Requests [original thread]
Vyuru wrote: Honestly, have some kind of animation like exiting and entering vehicles in Halo. Simple, relatively fast, easy. Gives a small time window for people to shoot the person exiting/entering a vehicle and prevents vehicles from being "...
- by Stefan Stahl - at 2014.11.08 17:19:00
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268. Sticky:[Feedback] EWAR Ideas - in Feedback/Requests [original thread]
CCP Rattati wrote: Vell0cet wrote: CCP Rattati wrote: I'm going to throw one final design that I have had evaluated. It is possible to penalize one class over the other. So we can do if scout then worse plate penalty for example. Anothe...
- by Stefan Stahl - at 2014.11.08 14:20:00
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269. Active Scanners Add DB To Targets: A New Take On Scanners - in Feedback/Requests [original thread]
It's a nice concept. Personally I see that as an alternative to the Active Scanner, basically a Minmatar Target Painter Active scanner: Short duration scanning distributes target information to everyone on the map Target painter: Longer duration ...
- by Stefan Stahl - at 2014.11.08 13:43:00
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270. [Suggestion] Directional swarm missile launch - in Feedback/Requests [original thread]
Any additional feedback? Did I explain the idea poorly or is it so undeniably well conceived that there is nothing to add?
- by Stefan Stahl - at 2014.11.07 23:08:00
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271. Sticky:[Feedback] EWAR Ideas - in Feedback/Requests [original thread]
CommanderBolt wrote: Remove all scan! To me that would be the ultima ratio if nothing else works. I'd prefer trying to limit all scans either in duration, cooldown or range. Both passive and active scans. The core of the game is a shooter. No...
- by Stefan Stahl - at 2014.11.06 21:53:00
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272. Sticky:[Feedback] EWAR Ideas - in Feedback/Requests [original thread]
I strongly disagree with putting scans at a base value of 15 m for all frames. In general I'm strongly against the proliferation of ewar. The wallhack diminishes the amount of player skill required and puts more emphasis on knowing your scan-table...
- by Stefan Stahl - at 2014.11.06 18:03:00
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273. [idea] Mu on Charater sheet - in Feedback/Requests [original thread]
Forever ETC wrote: Want to know if it actually works or not, I keep getting put on stomping matches and I made a new character and he is put up against proto squads! The matchmaking still pulls people randomly from the queue for the gametype o...
- by Stefan Stahl - at 2014.11.02 20:36:00
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274. [Suggestion] Directional swarm missile launch - in Feedback/Requests [original thread]
Hey, while twiddling around in Matlab to analyse swarm and dropship interaction I figured I could use the scripts I made to visualize an idea I had a while ago: I want swarm missiles to be launched in the direction the swarmer is aiming when the ...
- by Stefan Stahl - at 2014.11.02 15:57:00
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275. ADS delta 1.1 hotfix feedback - in Feedback/Requests [original thread]
CCP Rattati wrote: Matlab, my all time favorite software You know things get serious when during a discussion someone pulls out his laptop and boots matlab. That's an engineer's version of raising your fists. Anyway, regarding ABs and out...
- by Stefan Stahl - at 2014.11.02 14:24:00
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276. [Suggestion] Gal Logi Scanning Bonus Reduction - in Feedback/Requests [original thread]
Right now every medium suit that isn't running 3-5 complex dampeners is being perma-scanned by scouts at 60-80 meters and squad-shared. I don't think GalLogis are going to be the bigger problem. At least then I know that I've been scanned.
- by Stefan Stahl - at 2014.11.02 12:21:00
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277. ADS delta 1.1 hotfix feedback - in Feedback/Requests [original thread]
I twiddled around with matlab a bit to see how maneuverable a DS has to be to be able to dodge a missile. As the basic scenario I chose a SL in the center of the coordinate system and a static DS 150 east of it at the same height (to facilitate ...
- by Stefan Stahl - at 2014.11.02 12:01:00
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278. ADS delta 1.1 hotfix feedback - in Feedback/Requests [original thread]
Kallas Hallytyr wrote: @Stefan: I think one manoeuvre that pilots would try would be to flip the ship to being perpendicular to their line of travel while letting go of the thrust (to prevent it being a curve) and then hitting thrust under an a...
- by Stefan Stahl - at 2014.10.31 21:02:00
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279. ADS delta 1.1 hotfix feedback - in Feedback/Requests [original thread]
Stefan Stahl wrote: I'll try to make some hands-on observations if I get a chance to go online today. Apparently there are less pilots about when I'm using a SL than when I'm using a DS... Anyway, this looked like a nice problem and I'm on ...
- by Stefan Stahl - at 2014.10.31 19:04:00
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280. ADS delta 1.1 hotfix feedback - in Feedback/Requests [original thread]
CCP Rattati wrote: Have you experienced a change in Swarm efficiency, now that we nerfed their turn radius by another 10%? Do you have any information as to how the "maximum swarm turn angle" should be interpreted? Earlier I was trying to che...
- by Stefan Stahl - at 2014.10.31 15:14:00
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