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381. [Discussion] Public Contracts vs. FW vs. PC - in Feedback/Requests [original thread]
Hey, during FanFest CCP complained that player progression in Dust 514 is all wrong. True that. There is no natural progression through the three tiers of contracts as a merc becomes more powerful . Let's improve on that. Let's state some design...
- by Stefan Stahl - at 2014.06.26 08:32:00
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382. What if we gave Logis the same slot count across tiers - in Feedback/Requests [original thread]
Kallas Hallytyr wrote: Honestly, that should be all roles. Give them between ADV/PRO number of slots but each tier just increases available CPU/PG. I've been a proponent of this concept for about a year. Make it happen.
- by Stefan Stahl - at 2014.06.25 20:54:00
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383. what just happen to this map? - in Feedback/Requests [original thread]
CCP thought it unbalanced. So they removed it. Logic.
- by Stefan Stahl - at 2014.06.25 19:23:00
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384. Calamari scout's precision is OP - in Feedback/Requests [original thread]
I agree that extremely low precision is an issue, but only so in conjunction with large range. Since scan precision is pretty much the one thing the Caldari scout is supposed to be good at I think the avenue for changes is in the range department...
- by Stefan Stahl - at 2014.06.25 19:21:00
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385. [Suggestion] Make STD dropships useful again - in Feedback/Requests [original thread]
Kurai-Ronin wrote: All dropships weren't really made to actually attack they were made for transport. Read the dropship description. If there was less knockback and a better transport assist ratio we'd actually have a chance of seeing dropshi...
- by Stefan Stahl - at 2014.06.25 17:07:00
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386. Killstreak WP - in Feedback/Requests [original thread]
A different proposal: Extra WP when killing high threat targets. For each kill your victim had made since having been revived or spawning you get an extra +3 WP.
- by Stefan Stahl - at 2014.06.25 14:38:00
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387. Big problem for giving the Amarr scout a bonus towards ferroscale - in Feedback/Requests [original thread]
True Adamance wrote: Chunky Munkey wrote: The extra armour plates have always been shite. They're the problem. Indeed and how does increasing the capacity of a scout to tank damage fulfil or add to the role of being a scout? Answer: It d...
- by Stefan Stahl - at 2014.06.25 10:45:00
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388. Efficacy. Efficacy efficacy Efficacy.... - in Feedback/Requests [original thread]
Let's go here .
- by Stefan Stahl - at 2014.06.24 18:10:00
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389. Dropships, HAV's and LAV's Beyond Hotfix Beta - in Feedback/Requests [original thread]
Gabriella Grey wrote: Regular dropships really have no perks to be used at the moment. They are too slow at getting out of danger and even with an after burner module these vehicles still can not have a fighting chance. I don't think they shoul...
- by Stefan Stahl - at 2014.06.24 16:08:00
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390. A suggestion for Minmatar Scouts. - in Feedback/Requests [original thread]
CCP Rattati wrote: I think it would be interesting just to reduce PG on the lesser used modules and equipment like kincats and hacking modules, see if players can fit a little more in non-stealth, non-tank playstyles. There should be a very la...
- by Stefan Stahl - at 2014.06.24 15:54:00
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391. Hotfix Charlie Suggestion: Vehicle Shields - in Feedback/Requests [original thread]
I think Shield Boosters are supposed to make regen centered shield fittings more viable. However they seem comparatively useless. A heavy shield booster replenishes 1900 hp, if I remember correctly. Congratulations, that's one damage amped railgu...
- by Stefan Stahl - at 2014.06.22 15:15:00
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392. [Request] Mass Driver AV Variant - in Feedback/Requests [original thread]
I think there's an issue with AV-massdrivers when in third person they look identical to their AI-variant. Here's what I worry about: 1. You're in a firefight in your Gallente Assault suit. 2. In the fray you see someone with a Swarm Launcher. Eas...
- by Stefan Stahl - at 2014.06.22 11:28:00
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393. [Feedback] Proposed Amarr Scout bonus (spreadsheet inside). - in Feedback/Requests [original thread]
MINA Longstrike wrote: The stamina bonus would have been acceptable and nice if other scouts hadn't had their Stan and recharge buffed through the roof. That hit the mark. The Amarr stamina bonus is useless since stamina is not a sparse resou...
- by Stefan Stahl - at 2014.06.22 11:06:00
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394. Charlie NBE improvements - in Feedback/Requests [original thread]
During my dropship research lately I picked up a few blueberries. Here are my impressions just to tell you at what sort of level these people are while they are pitted against teams of veterans in prototype gear: - Many players are unable to exit ...
- by Stefan Stahl - at 2014.06.21 10:49:00
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395. [feedback] I've spent the last two days playing with mlt starter... - in Feedback/Requests [original thread]
Can we maybe bump up MLT suits to the slot layout of STD suits while having slightly lower fitting space? For players with zero skills invested the default suits would then likely contain a MLT PG or CPU mod, but the starter suits would then scale...
- by Stefan Stahl - at 2014.06.21 10:30:00
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396. [Suggestion] Make STD dropships useful again - in Feedback/Requests [original thread]
Here's my current verdict: Standard dropships are actually viable under the current stats, with some annoyances keeping them from being popular. So I'll redact my statements from before and conclude that no direct buff is necessary at all. Change...
- by Stefan Stahl - at 2014.06.20 23:26:00
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397. Small Blaster Turrets, the good and bad. - in Feedback/Requests [original thread]
Would it be advantageous to implement two variants of all turrets to try out some numbers? That way, instead of discussing things on a theoretical basis, we could just try out some stuff and deliver first-hand experience. For blasters there could...
- by Stefan Stahl - at 2014.06.20 20:43:00
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398. Enemy Tanks On Your Tacnet - in Feedback/Requests [original thread]
Meisterjager Jagermeister wrote: They are HUGE and should be easily picked up by dropsuit scan. Just to drive home that point: I can see them on the map! There it is. Please mark it on my tacnet. Thanks.
- by Stefan Stahl - at 2014.06.20 15:47:00
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399. large railguns were needed too hard - in Feedback/Requests [original thread]
I have a question I need answered for my dropship research: How many shots can a railgun get off post-nerf before overheating?
- by Stefan Stahl - at 2014.06.20 12:09:00
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400. Militia Vehicles - in Feedback/Requests [original thread]
Tebu Gan wrote: Militia tanks pose NO problem for a lone forge gunner. I second this. I haven't had a problem with a MLT tank in quite a while. A MLT HAV that doesn't flee from my position after the first shot is a dead MLT HAV. That is while ...
- by Stefan Stahl - at 2014.06.20 12:05:00
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