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Spkr4theDead
Red Star. EoN.
2451
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Posted - 2014.12.09 21:09:00 -
[121] - Quote
Cat Merc wrote:Spkr4theDead wrote:Cat Merc wrote:Sinboto Simmons wrote:As much as many AV users will disagree (I believe) the return of the LLV and prototype HAV will go far in efforts to balance current AV vs vehicles of it's rank. As of now there's only standard and militia vehicles against all four tiers of AV. Vehicles are balanced to work against proto AV. They were also designed to have different roles, not a straight increase of power (tiercide). This isn't a matter of STD vs PRO, it's a matter of no tiers vs PRO. AV was buffed to be an end-all solution against all vehicles. One set of Boundless proxies will take out any vehicle. Vehicles should be balanced to take out other vehicles. Let us whack the hell out of each other, and you go take an objective. Leave us alone, we'll leave you alone. It's when you try to take me out with AV that I put an HMG in your face. Just leave us alone. We don't tell you how to do your role, you shouldn't tell us how our role should work. So, basically, you want your own little battle in DUST that doesn't affect anything? Gotchya Would you rather me have fun battling other vehicles, or make a match miserable for you? Those are the only choices, really.
I may be missing something, but I'm pretty sure that I didn't call for a tank nerf before Uprising 1.7. - Atiim
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Ghost Kaisar
Fatal Absolution General Tso's Alliance
8707
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Posted - 2014.12.09 21:09:00 -
[122] - Quote
I'll say this about the RE Nerf.
It's a good thing to nerf.
But you HAVE to do something about sentinels. RE's are spammed in PC for 1 REASON ONLY.
And that is the fact that Heavy spam on CQC objectives is HELL to fight through. Without equal numbers of heavies on your side, RE's are the ONLY way to deal with them.
If you extend the RE activation time, you NEED to remove splash resistance on heavies. Concentrated MD fire will be the only way to remove from the objective, but that's impossible with the giant 75% damage or less to them.
Born Deteis Caldari. Rejected by my Kinsman.
Found a new family in the Vherokior Tribe.
Nobody messes with my family
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Cat Merc
Fatal Absolution General Tso's Alliance
13673
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Posted - 2014.12.09 21:10:00 -
[123] - Quote
Valor Goat wrote:Cat Merc wrote:Valor Goat wrote:Cat Merc wrote:Meeko Fent wrote: And fitting a shield suit as shield makes me substantially weaker for front lining.
As we all can agree, armor is better suited for CQC, which every map forces. At that point I have to brick to get to a good HP for close in fighting. Throwing away my advantage in having really strong regen. Sure base regen is good, but it's nothing to write home about. Better then armor, but still quite meh. You need to mod it to be very good. And I sacrifice that for being viable in CQC.
Which I have to do to take obbys effectively.
They work, mainly thanks to bricking, but pure shield is very much reliant on a playstyle that you can't win matches with.
The armor adjustment should be fine however. It's not a big issue since bricking is a thing, and still will.
"Nothing to write home about" One energizer and you're at 52hp/s. One regulator and the delay is 3.9 seconds. That means full shield HP on a Cal Assault (Around 600HP) in 14 seconds. Compare that to armor regen that in a best case scenario, in very rare suits, you will see 30hp/s. When they're at 30hp/s, they either have half of your HP, or are moving like snails and have equal HP to you. Armor cannot compete in the regen game, shields win at it big time. You get 540 aHP by fitting two reps and three reactives (I.E. 30hp/s), that ain't half of our HP, nor you are moving like a snail, but even then moving slow is compensated by the nonexistent delay. Than if that's not enough you still have your triage hives (or a repper on you). So, basically... I have 80 less armor than you have shields. Clearly that's not a good reason to have 30hp/s. And your shield regen is still 22hp/s higher. Put on a reg and those delays become lol. lel Yeah, with ADV fluxes, std SMG and compact nanohive I would make a gallente assault god-mode fit too. Honestly though I don't find the constant regen to be such a thing for the gal assault since it is more for speed than for HP, the assault I really struggle to kill because he keeps regenerating as I shoot him through his 650-700 armor is the amarr assault, and after having that 20-30hp/s with unexistent delay he can still triple mod his Viziam ScR and fit an allotek nanohive - while shield tanking makes it impossible to do. <--- these kind of situations are the first source of my crusade againts armor tanking, the only way to kill it is to either throw a core nade on his face (you won't have the time to do that, I mean, he has an ScR on his hands) or to put my gun game at MAX level Go ahead, make it. All of my Gal Assaults run with STD fluxes and STD IoP.
Well, I seriously don't understand you. I encounter these kinds of Amarr all the time, and they're among the easiest assaults to deal with for me. They're slow and can't strafe properly, both deadly targets for my Duvolle, even if I get a -10% penalty against their armor.
Feline overlord of all humans - CAT MERC
n+ÅS¦¦Gùò GÇ+GÇ+ GùòS¦¦n++
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Valor Goat
61
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Posted - 2014.12.09 21:12:00 -
[124] - Quote
BL4CKST4R wrote:Valor Goat wrote:Cat Merc wrote:So, basically... I have 80 less armor than you have shields. Clearly that's not a good reason to have 30hp/s. And your shield regen is still 22hp/s higher. Put on a reg and those delays become lol. lel Yeah, with ADV fluxes, std SMG and compact nanohive I would make a gallente assault god-mode fit too. Honestly though I don't find the constant regen to be such a thing for the gal assault since it is more for speed than for HP, the assault I really struggle to kill because he keeps regenerating as I shoot him through his 650-700 armor is the amarr assault, and after having that 20-30hp/s with unexistent delay he can still triple mod his Viziam ScR and fit an allotek nanohive - while shield tanking makes it impossible to do. <--- these kind of situations are the first source of my crusade againts armor tanking, the only way to kill it is to either throw a core nade on his face (you won't have the time to do that, I mean, he has an ScR on his hands) or to put my gun game at MAX level Seems to me like your problem is with amarr suits not gallente suits, yet your armor witch hunt would not only nerf them but also gallente suits which are between balanced and UP. Indeed but that kind of assaults is a huge problem for Caldari Assaults that needs to be fixed. Btw, Caldari and gallente assaults both are hard mode, compared to amarr and double tanked minmatar.
1EE7
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Cat Merc
Fatal Absolution General Tso's Alliance
13673
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Posted - 2014.12.09 21:12:00 -
[125] - Quote
Spkr4theDead wrote:Cat Merc wrote:Spkr4theDead wrote:Cat Merc wrote:Sinboto Simmons wrote:As much as many AV users will disagree (I believe) the return of the LLV and prototype HAV will go far in efforts to balance current AV vs vehicles of it's rank. As of now there's only standard and militia vehicles against all four tiers of AV. Vehicles are balanced to work against proto AV. They were also designed to have different roles, not a straight increase of power (tiercide). This isn't a matter of STD vs PRO, it's a matter of no tiers vs PRO. AV was buffed to be an end-all solution against all vehicles. One set of Boundless proxies will take out any vehicle. Vehicles should be balanced to take out other vehicles. Let us whack the hell out of each other, and you go take an objective. Leave us alone, we'll leave you alone. It's when you try to take me out with AV that I put an HMG in your face. Just leave us alone. We don't tell you how to do your role, you shouldn't tell us how our role should work. So, basically, you want your own little battle in DUST that doesn't affect anything? Gotchya Would you rather me have fun battling other vehicles, or make a match miserable for you? Those are the only choices, really. or OR We could have vehicles fulfill a battlefield role like, say, infantry support.
Then the vehicles providing infantry support will be hunted down by killer vehicles. Said killer vehicles will be hunted down by other killer vehicles.
Oh and look here, suddenly you both have a reason to exist on the battlefield, tanks fights, AND you aren't destroying infantry like it's nobody's business!
Feline overlord of all humans - CAT MERC
n+ÅS¦¦Gùò GÇ+GÇ+ GùòS¦¦n++
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Spkr4theDead
Red Star. EoN.
2451
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Posted - 2014.12.09 21:13:00 -
[126] - Quote
True Adamance wrote:@ CCP Rattati
Re: Your module and Marauder foot notes, which I am very interested in, what do you think would be realistically attainable amongst these suggestions as these will determine my suggested value for the Marauders.
- Active Armour Repairs - 180mm Plates - 2/4 (4/2) or 2/5 (5/2) Slot lay outs - PG and CPU adjustments for all HAV - Adjustment of Shield Passive Regeneration - Damage Control and Heat Sink Modules MLT tank slot layout should stay as is; STD tanks should be 2/4 - 4/2, and the ADV tanks (marauders) 3/5 and 5/3.
I may be missing something, but I'm pretty sure that I didn't call for a tank nerf before Uprising 1.7. - Atiim
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Cat Merc
Fatal Absolution General Tso's Alliance
13673
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Posted - 2014.12.09 21:13:00 -
[127] - Quote
Valor Goat wrote:BL4CKST4R wrote:Valor Goat wrote:Cat Merc wrote:So, basically... I have 80 less armor than you have shields. Clearly that's not a good reason to have 30hp/s. And your shield regen is still 22hp/s higher. Put on a reg and those delays become lol. lel Yeah, with ADV fluxes, std SMG and compact nanohive I would make a gallente assault god-mode fit too. Honestly though I don't find the constant regen to be such a thing for the gal assault since it is more for speed than for HP, the assault I really struggle to kill because he keeps regenerating as I shoot him through his 650-700 armor is the amarr assault, and after having that 20-30hp/s with unexistent delay he can still triple mod his Viziam ScR and fit an allotek nanohive - while shield tanking makes it impossible to do. <--- these kind of situations are the first source of my crusade againts armor tanking, the only way to kill it is to either throw a core nade on his face (you won't have the time to do that, I mean, he has an ScR on his hands) or to put my gun game at MAX level Seems to me like your problem is with amarr suits not gallente suits, yet your armor witch hunt would not only nerf them but also gallente suits which are between balanced and UP. Indeed but that kind of assaults is a huge problem for Caldari Assaults that needs to be fixed. Btw, Caldari and gallente assaults both are hard mode, compared to amarr and double tanked minmatar. Targeting ferroscales and reactives would be the final nail in the coffin of Gal Assaults.
Feline overlord of all humans - CAT MERC
n+ÅS¦¦Gùò GÇ+GÇ+ GùòS¦¦n++
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Valor Goat
61
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Posted - 2014.12.09 21:16:00 -
[128] - Quote
Cat Merc wrote:Valor Goat wrote:Cat Merc wrote:So, basically... I have 80 less armor than you have shields. Clearly that's not a good reason to have 30hp/s. And your shield regen is still 22hp/s higher. Put on a reg and those delays become lol. lel Yeah, with ADV fluxes, std SMG and compact nanohive I would make a gallente assault god-mode fit too. Honestly though I don't find the constant regen to be such a thing for the gal assault since it is more for speed than for HP, the assault I really struggle to kill because he keeps regenerating as I shoot him through his 650-700 armor is the amarr assault, and after having that 20-30hp/s with unexistent delay he can still triple mod his Viziam ScR and fit an allotek nanohive - while shield tanking makes it impossible to do. <--- these kind of situations are the first source of my crusade againts armor tanking, the only way to kill it is to either throw a core nade on his face (you won't have the time to do that, I mean, he has an ScR on his hands) or to put my gun game at MAX level Go ahead, make it. All of my Gal Assaults run with STD fluxes and STD IoP. Well, I seriously don't understand you. I encounter these kinds of Amarr all the time, and they're among the easiest assaults to deal with for me. They're slow and can't strafe properly, both deadly targets for my Duvolle, even if I get a -10% penalty against their armor. I too sometimes kill them easy, but that's when they are in range and are low of stamina (so that they can't run in cover). The problem comes out mainly in CQC.
1EE7
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Cat Merc
Fatal Absolution General Tso's Alliance
13673
|
Posted - 2014.12.09 21:17:00 -
[129] - Quote
Valor Goat wrote:Cat Merc wrote:Valor Goat wrote:Cat Merc wrote:So, basically... I have 80 less armor than you have shields. Clearly that's not a good reason to have 30hp/s. And your shield regen is still 22hp/s higher. Put on a reg and those delays become lol. lel Yeah, with ADV fluxes, std SMG and compact nanohive I would make a gallente assault god-mode fit too. Honestly though I don't find the constant regen to be such a thing for the gal assault since it is more for speed than for HP, the assault I really struggle to kill because he keeps regenerating as I shoot him through his 650-700 armor is the amarr assault, and after having that 20-30hp/s with unexistent delay he can still triple mod his Viziam ScR and fit an allotek nanohive - while shield tanking makes it impossible to do. <--- these kind of situations are the first source of my crusade againts armor tanking, the only way to kill it is to either throw a core nade on his face (you won't have the time to do that, I mean, he has an ScR on his hands) or to put my gun game at MAX level Go ahead, make it. All of my Gal Assaults run with STD fluxes and STD IoP. Well, I seriously don't understand you. I encounter these kinds of Amarr all the time, and they're among the easiest assaults to deal with for me. They're slow and can't strafe properly, both deadly targets for my Duvolle, even if I get a -10% penalty against their armor. I too sometimes kill them easy, but that's when they are in range and are low of stamina (so that they can't run in cover). The problem comes out mainly in CQC. Uhhh, that's where I engage them the most. I'm a Gal Assault with a Duvolle, engaging them at range is suicidal lol
Feline overlord of all humans - CAT MERC
n+ÅS¦¦Gùò GÇ+GÇ+ GùòS¦¦n++
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
15628
|
Posted - 2014.12.09 21:20:00 -
[130] - Quote
Cat Merc wrote:Spkr4theDead wrote:Cat Merc wrote:Sinboto Simmons wrote:As much as many AV users will disagree (I believe) the return of the LLV and prototype HAV will go far in efforts to balance current AV vs vehicles of it's rank. As of now there's only standard and militia vehicles against all four tiers of AV. Vehicles are balanced to work against proto AV. They were also designed to have different roles, not a straight increase of power (tiercide). This isn't a matter of STD vs PRO, it's a matter of no tiers vs PRO. AV was buffed to be an end-all solution against all vehicles. One set of Boundless proxies will take out any vehicle. Vehicles should be balanced to take out other vehicles. Let us whack the hell out of each other, and you go take an objective. Leave us alone, we'll leave you alone. It's when you try to take me out with AV that I put an HMG in your face. Just leave us alone. We don't tell you how to do your role, you shouldn't tell us how our role should work. So, basically, you want your own little battle in DUST that doesn't affect anything? Gotchya
Cat he isn't wrong.
The main gun of most modern battle tanks has been a large calibre cannon designed to apply the maximum amount of destructive force at a target or at an enemy vehicle.
All HAV main guns should be designed first and foremost to take down another vehicle of similar or small size, with a focus on infantry second. However the value of such vehicles really should become apparent in the inter play between the two units.
Tanks will require gunners to engage multiple smaller targets in cover....... kind of the reason tanks often have forward hull guns or machine guns on the cuppola, and in the escorting of friendly units across open ground.....as well as (what I perceive to be the most important part of my role) forcing the enemy to bring out anti vehicle fits for you infantry to **** up.
Line battles for HAV should be entirely possible...... all of those scenes from Dust 514 trailers should be possible for vehicle users to attain. It's what we want....hell I don't know of another tanker who thinks of a successful battle in KDR..... we think in terms of potential ISK destroyed.
*"He spoke, and we made it so all worlds were one, all peoples were one, all faiths, creeds, and nationalities were one.
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shaman oga
Dead Man's Game
3401
|
Posted - 2014.12.09 21:20:00 -
[131] - Quote
Nothing on logi and commando? Well i'll keep using my min logi.
Situational awareness also known as passive scan.
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Arkena Wyrnspire
Fatal Absolution
19969
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Posted - 2014.12.09 21:22:00 -
[132] - Quote
CCP Rattati wrote: Tactical Assault Rifle Clip to 30 from 18, same clip to ammo ratio
I am concerned that this is will take the TAR from underpowered to overpowered.
That's a very significant clip size buff on something which I don't believe is a terrible weapon. I do believe that the clip size is the primary hindering factor on the TAR - and if it's underperforming that is indeed a good place to begin.
However... That is a very large clip size buff. The TAR now has very similar DPS levels to the SCR. With 30 rounds that is going to be an exceptionally potent weapon, with no great operational difficulties.
I propose a more modest increase of 18 --> 24, rather than 18 --> 30.
The Federation is not a defined region of space, of planets, of mountains, rivers, or woods. It is a vision.
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Valor Goat
61
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Posted - 2014.12.09 21:22:00 -
[133] - Quote
Cat Merc wrote:Valor Goat wrote:Cat Merc wrote:Valor Goat wrote:Cat Merc wrote:So, basically... I have 80 less armor than you have shields. Clearly that's not a good reason to have 30hp/s. And your shield regen is still 22hp/s higher. Put on a reg and those delays become lol. lel Yeah, with ADV fluxes, std SMG and compact nanohive I would make a gallente assault god-mode fit too. Honestly though I don't find the constant regen to be such a thing for the gal assault since it is more for speed than for HP, the assault I really struggle to kill because he keeps regenerating as I shoot him through his 650-700 armor is the amarr assault, and after having that 20-30hp/s with unexistent delay he can still triple mod his Viziam ScR and fit an allotek nanohive - while shield tanking makes it impossible to do. <--- these kind of situations are the first source of my crusade againts armor tanking, the only way to kill it is to either throw a core nade on his face (you won't have the time to do that, I mean, he has an ScR on his hands) or to put my gun game at MAX level Go ahead, make it. All of my Gal Assaults run with STD fluxes and STD IoP. Well, I seriously don't understand you. I encounter these kinds of Amarr all the time, and they're among the easiest assaults to deal with for me. They're slow and can't strafe properly, both deadly targets for my Duvolle, even if I get a -10% penalty against their armor. I too sometimes kill them easy, but that's when they are in range and are low of stamina (so that they can't run in cover). The problem comes out mainly in CQC. Uhhh, that's where I engage them the most. I'm a Gal Assault with a Duvolle, engaging them at range is suicidal lol Yes I guessed it lol, but your +10% -10% is better than his 20% -20% since you are both armored, so that's an advantage (which should be compensated though by the fact that the ScR makes the AR its slave). We're still talking about costant regenerating amarr assaults with 600-700 hp btw.
#Respect for using a duvolle instead of a CreoDron btw.
1EE7
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Cat Merc
Fatal Absolution General Tso's Alliance
13673
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Posted - 2014.12.09 21:27:00 -
[134] - Quote
True Adamance wrote:Cat Merc wrote:Spkr4theDead wrote:Cat Merc wrote:Sinboto Simmons wrote:As much as many AV users will disagree (I believe) the return of the LLV and prototype HAV will go far in efforts to balance current AV vs vehicles of it's rank. As of now there's only standard and militia vehicles against all four tiers of AV. Vehicles are balanced to work against proto AV. They were also designed to have different roles, not a straight increase of power (tiercide). This isn't a matter of STD vs PRO, it's a matter of no tiers vs PRO. AV was buffed to be an end-all solution against all vehicles. One set of Boundless proxies will take out any vehicle. Vehicles should be balanced to take out other vehicles. Let us whack the hell out of each other, and you go take an objective. Leave us alone, we'll leave you alone. It's when you try to take me out with AV that I put an HMG in your face. Just leave us alone. We don't tell you how to do your role, you shouldn't tell us how our role should work. So, basically, you want your own little battle in DUST that doesn't affect anything? Gotchya Cat he isn't wrong. The main gun of most modern battle tanks has been a large calibre cannon designed to apply the maximum amount of destructive force at a target or at an enemy vehicle. All HAV main guns should be designed first and foremost to take down another vehicle of similar or small size, with a focus on infantry second. However the value of such vehicles really should become apparent in the inter play between the two units. Tanks will require gunners to engage multiple smaller targets in cover....... kind of the reason tanks often have forward hull guns or machine guns on the cuppola, and in the escorting of friendly units across open ground.....as well as (what I perceive to be the most important part of my role) forcing the enemy to bring out anti vehicle fits for you infantry to **** up. Line battles for HAV should be entirely possible...... all of those scenes from Dust 514 trailers should be possible for vehicle users to attain. It's what we want....hell I don't know of another tanker who thinks of a successful battle in KDR..... we think in terms of potential ISK destroyed. You don't seem to understand me. I am all for vehicle weapons being primarily anti infantry.
The problem is that he wants his own enclosed little box within DUST 514, vehicles will essentially fight their own battle without affecting anything else. What's the point of that?
Feline overlord of all humans - CAT MERC
n+ÅS¦¦Gùò GÇ+GÇ+ GùòS¦¦n++
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Stefan Stahl
Seituoda Taskforce Command
875
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Posted - 2014.12.09 21:46:00 -
[135] - Quote
CCP Rattati wrote:Armor Plates STD/ADV/PRO from 85/110/135 to 60/80/100 Strafe speed penalty of regular plates doubled on scouts
[...]
Assault Scrambler Rifle Feedback requested, there is nothing (that we see) that says this weapons is not comparable to other assault variants, except armor meta.
1. Be careful with the armor nerf. I support the notion, but I'd take slightly smaller steps. Before the last buff the basic armor plate had 65 hp I think. Nobody used armor. Then it was buffed to 85 hp. Everyone started stacking armor. Let's settle somewhere in between. I think the old progression was 65/85/110 hp at 5/8/10% movement penalty. If I remember correctly. I'm fairly certain, but please ask a second source on this. (I support the general idea because for one armor is right now straight up more powerful than shields, even in the face of anti-armor rifles and additionally the utility of all hp-modules currently surpases that of non-hp modules. The amount of hp that not-being-scanned compensates for is finite.)
2. The AScR is a one-trick pony. If the target has shields, it melts them. Otherwise it merely illuminates the direction the enemy needs to shoot at you ("Hello Mr. Amarr Sentinel. Please shoot this way."). If the armor nerf doesn't do the trick I'd suggest giving it a more balanced damage profile. 15/-15 would be my suggestion.
...
P.S: I don't like how the AScR was the only topic not bolded in your post. Is that your subtle way of demoralizing those that like it? |
Valor Goat
63
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Posted - 2014.12.09 22:14:00 -
[136] - Quote
Stefan Stahl wrote:CCP Rattati wrote:Armor Plates STD/ADV/PRO from 85/110/135 to 60/80/100 Strafe speed penalty of regular plates doubled on scouts
[...]
Assault Scrambler Rifle Feedback requested, there is nothing (that we see) that says this weapons is not comparable to other assault variants, except armor meta. 1. Be careful with the armor nerf. I support the notion, but I'd take slightly smaller steps. Before the last buff the basic armor plate had 65 hp I think. Nobody used armor. Then it was buffed to 85 hp. Everyone started stacking armor. Let's settle somewhere in between. I think the old progression was 65/85/110 hp at 5/8/10% movement penalty. If I remember correctly. I'm fairly certain, but please ask a second source on this. (I support the general idea because for one armor is right now straight up more powerful than shields, even in the face of anti-armor rifles and additionally the utility of all hp-modules currently surpases that of non-hp modules. The amount of hp that not-being-scanned compensates for is finite.) 2. The AScR is a one-trick pony. If the target has shields, it melts them. Otherwise it merely illuminates the direction the enemy needs to shoot at you ("Hello Mr. Amarr Sentinel. Please shoot this way."). If the armor nerf doesn't do the trick I'd suggest giving it a more balanced damage profile. 15/-15 would be my suggestion. ... P.S: I don't like how the AScR was the only topic not bolded in your post. Is that your subtle way of demoralizing those that like it?
I think everyone would agree on the ScR getting that profile
1EE7
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
15630
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Posted - 2014.12.09 22:39:00 -
[137] - Quote
Cat Merc wrote: You don't seem to understand me. I am all for vehicle weapons being primarily anti vehicle.
The problem is that he wants his own enclosed little box within DUST 514, vehicles will essentially fight their own battle without affecting anything else. What's the point of that?
There's not point but I think as a pilot of one of the, arguably, most hated vehicles know to this game...... there has to be a point where I step back and say.... I'm not designed to do this....
The issue is that when tanks do help infantry, the other infantry whine that HAV are OP, and the friendlies whine that the HAV stole their kills.....
When we want to drop other vehicles AV whine that their role is not THE most effective means of dealing with vehicles, and other vehicles complain that we ARE the best means of destroying other vehicles.....
With a current mind set like this where else can we go but our own little line battles if infantry won't let us help them, and other vehicles won't let us destroy them?
*"He spoke, and we made it so all worlds were one, all peoples were one, all faiths, creeds, and nationalities were one.
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Crimson ShieId
Sinq Laison Gendarmes Gallente Federation
1574
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Posted - 2014.12.09 22:48:00 -
[138] - Quote
Why not up the HP values on shields a bit instead of simply knocking down armor plates? Increase the TTK and make everyone happy?
Either way, can't wait for tank variations again~ Hoping to see vehicles and modules put back to previous styles and variety. Speaking of which, perhaps we could get large blasted adjusted back to the way they were before (1.7)? Lower damage, range, but return their accuracy and give variations like the scattered blaster and such?
I want to punch.
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Kaeru Nayiri
OSG Planetary Operations Covert Intervention
280
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Posted - 2014.12.09 23:10:00 -
[139] - Quote
True Adamance wrote:Cat Merc wrote: You don't seem to understand me. I am all for vehicle weapons being primarily anti vehicle.
The problem is that he wants his own enclosed little box within DUST 514, vehicles will essentially fight their own battle without affecting anything else. What's the point of that?
There's not point but I think as a pilot of one of the, arguably, most hated vehicles know to this game...... there has to be a point where I step back and say.... I'm not designed to do this.... The issue is that when tanks do help infantry, the other infantry whine that HAV are OP, and the friendlies whine that the HAV stole their kills..... When we want to drop other vehicles AV whine that their role is not THE most effective means of dealing with vehicles, and other vehicles complain that we ARE the best means of destroying other vehicles..... With a current mind set like this where else can we go but our own little line battles if infantry won't let us help them, and other vehicles won't let us destroy them?
So much truth here. |
Y-BLOCK
BioCyberDevelopment
35
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Posted - 2014.12.10 00:34:00 -
[140] - Quote
Scrambler Rifles
Assault- Buff zoom, and or, buff damage slightly. Other than that, I everything else I feel is on par.
Semi- Overrheating, still my main issue with it right now compared to pre-Delta. If you are reducing clip size, then lower the heat build up, or raise the Amarr Assault heat management bonus.!
Now that You've Tasted my Mutton.. How do you Like it!?!
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Daddrobit
You Can Call Me Daddy
1177
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Posted - 2014.12.10 00:56:00 -
[141] - Quote
A note or two on the TAR.
As someone who uses the TAR as it is, do not raise the TAR to 30 bullets, if you feel the need to increase it, only take it to 20-22, any more and I fear it will be too much. I know this is fairly anecdotal evidence, but I've been playing with the TAR more and more recently, and I feel it is already incredibly strong if just underused. While I'm usually around a 20-25 kill per game player, the last few days I've used the TAR in I've been able to heap on games between 37-48 kills.
Second, can we get a standard version of this, the ARR, ACR, and the AScR? Since you're trying to fill out the LP store ass well, would it be too much to ask for these in the general store? It just seems odd to have a militia variant, but then be forced to wait until advanced to use it again, not to mention the price markup.
Also, you mentioned that you didn't want to change HMG headshots as it took away from skill. To be quite frank, the HMG is more than just a little forgiving when it comes to getting headshots.
Case in point.
That screen was taken at the exact moment Thunderbolt manage to 'earn his kill' through a headshot with his HMG from this video at the 7:19 minute mark. Look at where my head is in that reticule, it's on the very edge at the top right touching the very edge and it still gave him a headshot kill. Headshot with HMGs are easily boosted with just plain dumb luck since you don't actually gain anything from ADS-ing.
I'd say remove Headshot bonuses unless you are currently ADS-ing the HMG.
O.G. Pink Fluffy Bunny
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Spkr4theDead
Red Star. EoN.
2451
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Posted - 2014.12.10 00:58:00 -
[142] - Quote
Cat Merc wrote: You don't seem to understand me. I am all for vehicle weapons being primarily anti vehicle.
The problem is that he wants his own enclosed little box within DUST 514, vehicles will essentially fight their own battle without affecting anything else. What's the point of that?
I'll say it again.
We can melt all infantry, or vehicles can beat the hell out of each other. Choose one.
I may be missing something, but I'm pretty sure that I didn't call for a tank nerf before Uprising 1.7. - Atiim
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Daddrobit
You Can Call Me Daddy
1178
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Posted - 2014.12.10 01:22:00 -
[143] - Quote
Spkr4theDead wrote:Cat Merc wrote: You don't seem to understand me. I am all for vehicle weapons being primarily anti vehicle.
The problem is that he wants his own enclosed little box within DUST 514, vehicles will essentially fight their own battle without affecting anything else. What's the point of that?
I'll say it again. We can melt all infantry, or vehicles can beat the hell out of each other. Choose one.
Problem is, that when there's only vehicles on one side, or the opposing vehicles refuse to fight after losing their initial tank or running back to recall, then they melt the infantry anyways.
O.G. Pink Fluffy Bunny
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hfderrtgvcd
1458
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Posted - 2014.12.10 01:28:00 -
[144] - Quote
Tac ar buff too much armor plate nerf too much scrambler nerf is irrelevant and not really a nerf at all
You can't fight in here! This is the war room.
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Valor Goat
65
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Posted - 2014.12.10 01:30:00 -
[145] - Quote
Y-BLOCK wrote:Scrambler Rifles
Assault- Buff zoom, and or, buff damage slightly. Other than that, I everything else I feel is on par.
Semi- Overrheating, still my main issue with it right now compared to pre-Delta. If you are reducing clip size, then lower the heat build up, or raise the Amarr Assault heat management bonus.! LOL, get good breh
1EE7
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Valor Goat
65
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Posted - 2014.12.10 01:31:00 -
[146] - Quote
hfderrtgvcd wrote:Tac ar buff too much armor plate nerf too much scrambler nerf is irrelevant and not really a nerf at all Probably the most pointless "nerf" ever
1EE7
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
15643
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Posted - 2014.12.10 02:03:00 -
[147] - Quote
Daddrobit wrote:Spkr4theDead wrote:Cat Merc wrote: You don't seem to understand me. I am all for vehicle weapons being primarily anti vehicle.
The problem is that he wants his own enclosed little box within DUST 514, vehicles will essentially fight their own battle without affecting anything else. What's the point of that?
I'll say it again. We can melt all infantry, or vehicles can beat the hell out of each other. Choose one. Problem is, that when there's only vehicles on one side, or the opposing vehicles refuse to fight after losing their initial tank or running back to recall, then they melt the infantry anyways.
And that is the nature of escalation.
One teams acts.
The Other reacts.
The conflict is resolved. The losing side must then either choose to react again or stand down.
If a team is unwilling to commit either AV units, Tanks, or even a freaking Jihad Jeep to the combat then they have no cause to complain.
*"He spoke, and we made it so all worlds were one, all peoples were one, all faiths, creeds, and nationalities were one.
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501st Headstrong
Capital Acquisitions LLC General Tso's Alliance
754
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Posted - 2014.12.10 02:12:00 -
[148] - Quote
I agree with True. Dust is a game of Play/Counter-Play. If you do not want to always counter your enemy, make them counter you :) Dust is only Pay to Win in how much Isk people are willing to spend to win a match
Ace Boone's Son/ Danizzle's Friend/ OG GAM4LIfe
"Are you a boy or girl?" -Most asked question in Dust
Waiting for SWBF
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CCP Rattati
C C P C C P Alliance
13261
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Posted - 2014.12.10 02:24:00 -
[149] - Quote
hfderrtgvcd wrote:Tac ar buff too much armor plate nerf too much scrambler nerf is irrelevant and not really a nerf at all
Tac AR kills are 1% in PC. It's obviously not borderline OP.
Remains to be seen.
Scrambler is just to get rifle alignment for future balancing.
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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501st Headstrong
Capital Acquisitions LLC General Tso's Alliance
755
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Posted - 2014.12.10 02:27:00 -
[150] - Quote
I'm shocked the Tac AR IS even 1% of PC kills lol
Ace Boone's Son/ Danizzle's Friend/ OG GAM4LIfe
"Are you a boy or girl?" -Most asked question in Dust
Waiting for SWBF
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