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Greiv Rabbah
KiLo.
18
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Posted - 2014.11.27 17:14:00 -
[31] - Quote
CCP Rattati wrote:My idea is to create, using existing assets, a heavy plasma cannon (mortar), a heavy laser and a heavy HMG (autocannon)
They would be more than capable at taking out vehicles, be proper "H" weapons even if they share a model with the light weapon and be differentiated by firing behaviour and effect.
I believe this can be done with our tools. Now just to balance them.
Sorry but this doesn't make much sense. Heres why: a plasma mortar sounds like a long range weapon while the current "close mid" range weapon (hmg) has been boxed into short range. I really feel a plasma flamethrower is the way to go here as a true close range heavy weapon is needed and thats what plasma technology is intended for. I know ive laid this out before, but heres the basics
1: low damage to start, ramps up as "flame" is held on the enemy(think laser rifle) 2: weapon generates heat as it vents plasma 3: once overheat is reached, instead of the weapon popping(no seize duration), it simply starts dealing more damage to player than to enemies(allowing players to melt themselves trying to finish off that pesky foe bc srsly a galsent can shrug off a little plasma burns)
For an amarr heavy, im not sure i understand what you're saying, but I'll give a preliminary "thumbs down" just bc an autocannon, as any eve player could tell you, belongs on the backseat of a MinJeep, not on the belt of an amarr sentinel. Also, theres already a hmg for heavies, making a heavy heavy machine gun would just displace the existing heavy machine gun. And again, autocannons are already a thing in new eden and they're minmatar tech. I would suggest instead a pulse laser. Likethe kind one may use for mining, but modified for field combat use. Its laser technology which is very amarr, and its a turret ripped off the front of a ship which is very "heavy weapons" (the forge gun is a mining turret too!) the key points for this proposed pulse laser are
1: aiming the gun looses a targeting beam. Could look like the laser rifle but slightly different. Assists the heavy in lining up shots mid-long range(where amarr tech should be focused) but also pretty easily alerts the victims squaddies("holy **** youve got a pulse focusing on you!") 2: holding the trigger sends heavy laser pulses rapidly across the focusing beam(by rapidly i mean faster than shotgun ROF, slower than rail rifle ROF) 3: each pulse sent along the focusing beam generates heat 4: feedback from overheat has a high seize duration(not necessarily as high as the hmg, but similar) and an area of effect that affects everyone resulting from a small explosion in the weapon (may or may not kill the heavy, but be careful not to overheat bc it might kill your logi... Also, maybe an intentional overheat sacrificing yourself to get rid of that scout cutting you up/pile of enemy links around you)
Maybe the aoe overheat would only affect everyone outside of pubs since that'd be easier to code and new player friendly. I couldn't care less if the flamethrower or pulse laser looked like a forge gun/hmg at first(like for testing as in before CCPhas a reason to make a model for them) but they'd be cool to have and fearsome too. Rattati if you'd like me to break down for you how exactly all of this is easily doable with existing code and game mechanics, I'll be happy to. And anybody else please give your thoughts on these racially tech correct, racially range correct proposed heavy weapons |
SagaB
Krusual Covert Operators Minmatar Republic
79
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Posted - 2014.11.27 18:15:00 -
[32] - Quote
DUST Fiend wrote:CCP Rattati wrote:My idea is to create, using existing assets, a heavy plasma cannon (mortar), a heavy laser and a heavy HMG (autocannon)
They would be more than capable at taking out vehicles, be proper "H" weapons even if they share a model with the light weapon and be differentiated by firing behaviour and effect.
I believe this can be done with our tools. Now just to balance them. Please for the love of God, do NOT add yet another anti armor AV weapon I'd prefer anti shield AV as well since there is only one(?) right now. I'm hoping for full parity to come out together and not in parts. This way balancing the new weapons together will stop the overbuffing/nerfing of said weapons.
I assume different color schemes to tell the av weapons from their LW counterparts? |
Jaysyn Larrisen
OSG Planetary Operations Covert Intervention
1306
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Posted - 2014.11.27 18:31:00 -
[33] - Quote
CCP Rattati wrote:My idea is to create, using existing assets, a heavy plasma cannon (mortar), a heavy laser and a heavy HMG (autocannon)
They would be more than capable at taking out vehicles, be proper "H" weapons even if they share a model with the light weapon and be differentiated by firing behaviour and effect.
I believe this can be done with our tools. Now just to balance them.
What's the idea behind the autocannon? The HMG is already the minmatar heavy weapon.
"Endless money forms the sinews of War." - Cicero
Skype: jaysyn.larrisen
Twitter: @JaysynLarrisen
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Arkena Wyrnspire
Fatal Absolution
19467
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Posted - 2014.11.27 19:03:00 -
[34] - Quote
I would do many things for a heavy weapon that is just a multi-shot plasma cannon.
The Federation is not a defined region of space, of planets, of mountains, rivers, or woods. It is a vision.
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Vitharr Foebane
Terminal Courtesy Proficiency V.
2002
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Posted - 2014.11.27 19:21:00 -
[35] - Quote
Jaysyn Larrisen wrote:CCP Rattati wrote:My idea is to create, using existing assets, a heavy plasma cannon (mortar), a heavy laser and a heavy HMG (autocannon)
They would be more than capable at taking out vehicles, be proper "H" weapons even if they share a model with the light weapon and be differentiated by firing behaviour and effect.
I believe this can be done with our tools. Now just to balance them. What's the idea behind the autocannon? The HMG is already the minmatar heavy weapon. Basically an AV HMG
Amarr: Assault V, Scout V, Sentinel V, Commando V, Logistics IV
I place my faith in my God, my Empress, and my Laz0r
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Terry Webber
Molon Labe. General Tso's Alliance
508
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Posted - 2014.11.27 20:11:00 -
[36] - Quote
I don't think the autocannon would be used as an AV weapon if it does more damage to vehicles as well as infantry even if it's not as accurate as the HMG. Instead, a good Minmatar AV weapon would be a flak cannon that fires ammunition that detonates at a certain distance from vehicles. It can damage infantry too but only if the explosive hits the ground. It would be very effective at destroying Dropships since you don't have to aim directly at them. Give them the forge gun model with a Minmatar color scheme, a very low ROF instead of a charge-up and a higher splash damage radius. |
True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
15125
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Posted - 2014.11.27 20:17:00 -
[37] - Quote
Terry Webber wrote:I don't think the autocannon would be used as an AV weapon if it does more damage to vehicles as well as infantry even if it's not as accurate as the HMG. Instead, a good Minmatar AV weapon would be a flak cannon that fires ammunition that detonates at a certain distance from vehicles. It can damage infantry too but only if the explosive hits the ground. It would be very effective at destroying Dropships since you don't have to aim directly at them. Give them the forge gun model with a Minmatar color scheme, a very low ROF instead of a charge-up and a higher splash damage radius.
Or the Minmatar's other turret type.
Artillery.
Artillery as I see it is essentially this games higher shorter ranged alpha weapons type. This could be an interesting variation on the Plasma cannon.
I said, "Empress, I do this, I thought that you knew this.
Can't stand non-believers and honest, the truth is...
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
5404
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Posted - 2014.11.27 20:44:00 -
[38] - Quote
True Adamance wrote:Terry Webber wrote:I don't think the autocannon would be used as an AV weapon if it does more damage to vehicles as well as infantry even if it's not as accurate as the HMG. Instead, a good Minmatar AV weapon would be a flak cannon that fires ammunition that detonates at a certain distance from vehicles. It can damage infantry too but only if the explosive hits the ground. It would be very effective at destroying Dropships since you don't have to aim directly at them. Give them the forge gun model with a Minmatar color scheme, a very low ROF instead of a charge-up and a higher splash damage radius. Or the Minmatar's other turret type. Artillery. Artillery as I see it is essentially this games higher shorter ranged alpha weapons type. This could be an interesting variation on the Plasma cannon.
arty was traditionally long range.
THe autocannon is already obnoxious about being spitball range (HMG)
EVE Online is what you get when engineers attempt to create "fun" without consulting someone who comprehends the word.
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
15125
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Posted - 2014.11.27 20:47:00 -
[39] - Quote
Breakin Stuff wrote:True Adamance wrote:Terry Webber wrote:I don't think the autocannon would be used as an AV weapon if it does more damage to vehicles as well as infantry even if it's not as accurate as the HMG. Instead, a good Minmatar AV weapon would be a flak cannon that fires ammunition that detonates at a certain distance from vehicles. It can damage infantry too but only if the explosive hits the ground. It would be very effective at destroying Dropships since you don't have to aim directly at them. Give them the forge gun model with a Minmatar color scheme, a very low ROF instead of a charge-up and a higher splash damage radius. Or the Minmatar's other turret type. Artillery. Artillery as I see it is essentially this games higher shorter ranged alpha weapons type. This could be an interesting variation on the Plasma cannon. arty was traditionally long range. THe autocannon is already obnoxious about being spitball range (HMG)
Forgive my ignorance on the subject but when we talk long range I'm talking 22-45km. Can Arty in EVE engage to those distances effectively?
I said, "Empress, I do this, I thought that you knew this.
Can't stand non-believers and honest, the truth is...
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La Lore Sleipnier
TraSTraS x DeTraS
206
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Posted - 2014.11.27 21:09:00 -
[40] - Quote
Gallente heavy weapon: riot shield, and only atack with sidearm, gallente is a defensive faction, so I think a shield is a good "weapon" for a sentinel
Soy una hoja al viento a merced de los elementos...
https://dust514.com/recruit/MfQjol/
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Kain Spero
Goonfeet
3868
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Posted - 2014.11.27 21:30:00 -
[41] - Quote
CCP Rattati wrote:My idea is to create, using existing assets, a heavy plasma cannon (mortar), a heavy laser and a heavy HMG (autocannon)
They would be more than capable at taking out vehicles, be proper "H" weapons even if they share a model with the light weapon and be differentiated by firing behaviour and effect.
I believe this can be done with our tools. Now just to balance them.
The is fantastic news and I for one have NO problem getting the weapons in hand ASAP and waiting to get the models some time down the road.
Owner of Spero Escrow Services
Follow @KainSpero for Dust and Legion news
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Stefan Stahl
Seituoda Taskforce Command
861
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Posted - 2014.11.27 21:33:00 -
[42] - Quote
CCP Rattati wrote:My idea is to create, using existing assets, a heavy plasma cannon (mortar), a heavy laser and a heavy HMG (autocannon) For existing players a "please imagine proper assets here" sign may work, but it will greatly reduce the perceived level of polish for new players. That is a trade-off that shouldn't be done lightheartedly.
Personally I think the AR variants were a good representation of the racial rifles before those were released. If we want to spitball the feel of non-Minmatar heavy anti-infantry weapons we should be looking at variants of that. The same goes for non-Caldari heavy anti-vehicle weapons as variants of the FG.
Just as a basic plan: For HMG's we need: - a short-medium range/medium (sustained) DPS variant that burst-fires and has low movement penalties to hipfire spread. This should be the standard one. - a short range/high DPS variant that can sustain its DPS for a comparatively long time. This is the assault variant. - a medium range/medium DPS variant that has a slowly building negative spread and a (very) large movement penalty to hipfire spread. - a medium-longish range/low DPS variant that has too high spread to be hipfired and needs to be aimed down the sights to apply its DPS at optimal range.
For the FG we'd have: - the standard FG gets the charge time and damage of the current assault one. - the assault FG gets greatly reduced range (100 meters?) but less than a second charge time at current DPS level. Much bigger magazine. - the breach FG keeps the 100% movement penalty but gets to shoot full-auto at the small railgun's RPM after a 3 second charge-time. A sentinel with this basically turns into a static small railgun (175 meters?). - a FG type that has no movement penalty, 175 meters range and a charge-time of ~0.75 seconds. Less DPS than the above mentioned assault variant.
This is just me throwing ideas at the wall, so no warranty on the quality here. I'm trying to demonstrate that we don't have to make the game look awkward by reusing assets in non-intuitive manners (AV-scrambler rifle?) if we can use the existing concept of variants to get what we want. |
postapo wastelander
Krusual Covert Operators Minmatar Republic
749
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Posted - 2014.11.27 22:35:00 -
[43] - Quote
CCP Rattati wrote:My idea is to create, using existing assets, a heavy plasma cannon (mortar), a heavy laser and a heavy HMG (autocannon)
They would be more than capable at taking out vehicles, be proper "H" weapons even if they share a model with the light weapon and be differentiated by firing behaviour and effect.
I believe this can be done with our tools. Now just to balance them.
Can you take a look on this, please ;p
"In the rust we trust"
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
5408
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Posted - 2014.11.27 22:53:00 -
[44] - Quote
True Adamance wrote:Breakin Stuff wrote:True Adamance wrote:Terry Webber wrote:I don't think the autocannon would be used as an AV weapon if it does more damage to vehicles as well as infantry even if it's not as accurate as the HMG. Instead, a good Minmatar AV weapon would be a flak cannon that fires ammunition that detonates at a certain distance from vehicles. It can damage infantry too but only if the explosive hits the ground. It would be very effective at destroying Dropships since you don't have to aim directly at them. Give them the forge gun model with a Minmatar color scheme, a very low ROF instead of a charge-up and a higher splash damage radius. Or the Minmatar's other turret type. Artillery. Artillery as I see it is essentially this games higher shorter ranged alpha weapons type. This could be an interesting variation on the Plasma cannon. arty was traditionally long range. THe autocannon is already obnoxious about being spitball range (HMG) Forgive my ignorance on the subject but when we talk long range I'm talking 22-45km. Can Arty in EVE engage to those distances effectively?
I'vre hit targets upwards of 100 kilometers in EVE with arty.
Just don't use the -50% range ammo. the kinetic loads are awesome combined with the MJD
EVE Online is what you get when engineers attempt to create "fun" without consulting someone who comprehends the word.
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
15128
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Posted - 2014.11.27 22:55:00 -
[45] - Quote
Breakin Stuff wrote:True Adamance wrote:Breakin Stuff wrote:True Adamance wrote:Terry Webber wrote:I don't think the autocannon would be used as an AV weapon if it does more damage to vehicles as well as infantry even if it's not as accurate as the HMG. Instead, a good Minmatar AV weapon would be a flak cannon that fires ammunition that detonates at a certain distance from vehicles. It can damage infantry too but only if the explosive hits the ground. It would be very effective at destroying Dropships since you don't have to aim directly at them. Give them the forge gun model with a Minmatar color scheme, a very low ROF instead of a charge-up and a higher splash damage radius. Or the Minmatar's other turret type. Artillery. Artillery as I see it is essentially this games higher shorter ranged alpha weapons type. This could be an interesting variation on the Plasma cannon. arty was traditionally long range. THe autocannon is already obnoxious about being spitball range (HMG) Forgive my ignorance on the subject but when we talk long range I'm talking 22-45km. Can Arty in EVE engage to those distances effectively? I'vre hit targets upwards of 100 kilometers in EVE with arty. Just don't use the -50% range ammo. the kinetic loads are awesome combined with the MJD
Ah I guess I should have specified further..... Small Arty turrets..... I don't think about things in Medium or Large Turret sizes yet.
I said, "Empress, I do this, I thought that you knew this.
Can't stand non-believers and honest, the truth is...
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
5439
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Posted - 2014.11.28 00:40:00 -
[46] - Quote
when I bother with subscription money I can fly literally every subcap except command ships on my main.
I can't bring myself to care about caps.
By the way, autocannon falloff isn't NEARLY as punishing as it is in DUST.
If you ever get your skills up and fly a mach for some insane reason those autocans can reach out and plug things at 70 KM.
Arty can do even more.
EVE Online is what you get when engineers attempt to create "fun" without consulting someone who comprehends the word.
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DeathwindRising
ROGUE RELICS VP Gaming Alliance
704
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Posted - 2014.11.28 01:13:00 -
[47] - Quote
Breakin Stuff wrote:DeathwindRising wrote:CCP Rattati wrote:My idea is to create, using existing assets, a heavy plasma cannon (mortar), a heavy laser and a heavy HMG (autocannon)
They would be more than capable at taking out vehicles, be proper "H" weapons even if they share a model with the light weapon and be differentiated by firing behaviour and effect.
I believe this can be done with our tools. Now just to balance them. will there be effort towards making anti-infantry heavy weapons as well for caldari, gallente, and amarr? I'm hsving a hard time envisioning that these weapons couldn't be efficiently used on infantry to one degree or another.
sure. the same effectiveness as large turrets i imagine |
postapo wastelander
Krusual Covert Operators Minmatar Republic
750
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Posted - 2014.11.28 01:18:00 -
[48] - Quote
CCP Rattati wrote:My idea is to create, using existing assets, a heavy plasma cannon (mortar), a heavy laser and a heavy HMG (autocannon)
They would be more than capable at taking out vehicles, be proper "H" weapons even if they share a model with the light weapon and be differentiated by firing behaviour and effect.
I believe this can be done with our tools. Now just to balance them.
Ratatti i found you matari AA (anti-armor) autocannon (not that idea of mine but new one) ;p
Video 1
Video 2
"In the rust we trust"
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Megaman Trigger
Knights of Eternal Darkness League of Infamy
134
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Posted - 2014.11.28 01:50:00 -
[49] - Quote
postapo wastelander wrote:CCP Rattati wrote:My idea is to create, using existing assets, a heavy plasma cannon (mortar), a heavy laser and a heavy HMG (autocannon)
They would be more than capable at taking out vehicles, be proper "H" weapons even if they share a model with the light weapon and be differentiated by firing behaviour and effect.
I believe this can be done with our tools. Now just to balance them. Ratatti i found you matari AA (anti-armor) autocannon (not that idea of mine but new one) ;p Video 1Video 2
I keep imagining the Autocannon from Space Marine; big, unwieldy automatic heavy weapon that, basically, fires miniature tank cannon shells about 1 per second or so.
I keep imaging the Plasma Mortar as being like the Death Glider's Staff Cannon from Stargate SG-1
Purifier. First Class.
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postapo wastelander
Krusual Covert Operators Minmatar Republic
750
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Posted - 2014.11.28 02:04:00 -
[50] - Quote
Megaman Trigger wrote:postapo wastelander wrote:CCP Rattati wrote:My idea is to create, using existing assets, a heavy plasma cannon (mortar), a heavy laser and a heavy HMG (autocannon)
They would be more than capable at taking out vehicles, be proper "H" weapons even if they share a model with the light weapon and be differentiated by firing behaviour and effect.
I believe this can be done with our tools. Now just to balance them. Ratatti i found you matari AA (anti-armor) autocannon (not that idea of mine but new one) ;p Video 1Video 2 I keep imagining the Autocannon from Space Marine; big, unwieldy automatic heavy weapon that, basically, fires miniature tank cannon shells about 1 per second or so. I keep imaging the Plasma Mortar as being like the Death Glider's Staff Cannon from Stargate SG-1
This beast was big and helvete unwieldy in fallout and honestly it wasnt that far away from your 40k one ;)
Fallout one
W40k one
"In the rust we trust"
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Megaman Trigger
Knights of Eternal Darkness League of Infamy
135
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Posted - 2014.11.28 02:17:00 -
[51] - Quote
postapo wastelander wrote:Megaman Trigger wrote:postapo wastelander wrote:CCP Rattati wrote:My idea is to create, using existing assets, a heavy plasma cannon (mortar), a heavy laser and a heavy HMG (autocannon)
They would be more than capable at taking out vehicles, be proper "H" weapons even if they share a model with the light weapon and be differentiated by firing behaviour and effect.
I believe this can be done with our tools. Now just to balance them. Ratatti i found you matari AA (anti-armor) autocannon (not that idea of mine but new one) ;p Video 1Video 2 I keep imagining the Autocannon from Space Marine; big, unwieldy automatic heavy weapon that, basically, fires miniature tank cannon shells about 1 per second or so. I keep imaging the Plasma Mortar as being like the Death Glider's Staff Cannon from Stargate SG-1 This beast was big and helvete unwieldy in fallout and honestly it wasnt that far away from your 40k one ;) Fallout oneW40k one
I think the main difference is that the 40K one is so big that it's limited to being fitted to vehicles, weapon carriages or carried by genetically enhanced super humans. Also means it makes a decent makeshift AV weapon.
Purifier. First Class.
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
15151
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Posted - 2014.11.28 02:20:00 -
[52] - Quote
Megaman Trigger wrote:postapo wastelander wrote:CCP Rattati wrote:My idea is to create, using existing assets, a heavy plasma cannon (mortar), a heavy laser and a heavy HMG (autocannon)
They would be more than capable at taking out vehicles, be proper "H" weapons even if they share a model with the light weapon and be differentiated by firing behaviour and effect.
I believe this can be done with our tools. Now just to balance them. Ratatti i found you matari AA (anti-armor) autocannon (not that idea of mine but new one) ;p Video 1Video 2 I keep imagining the Autocannon from Space Marine; big, unwieldy automatic heavy weapon that, basically, fires miniature tank cannon shells about 1 per second or so. I keep imaging the Plasma Mortar as being like the Death Glider's Staff Cannon from Stargate SG-1
Auto Cannon is so big it take 2 Guardsmen to maintain and operate......and since their use breaks the Codex Astartes even the Marines don't use them solo.
I said, "Empress, I do this, I thought that you knew this.
Can't stand non-believers and honest, the truth is...
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postapo wastelander
Krusual Covert Operators Minmatar Republic
750
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Posted - 2014.11.28 02:23:00 -
[53] - Quote
Megaman Trigger wrote:postapo wastelander wrote:Megaman Trigger wrote:postapo wastelander wrote:CCP Rattati wrote:My idea is to create, using existing assets, a heavy plasma cannon (mortar), a heavy laser and a heavy HMG (autocannon)
They would be more than capable at taking out vehicles, be proper "H" weapons even if they share a model with the light weapon and be differentiated by firing behaviour and effect.
I believe this can be done with our tools. Now just to balance them. Ratatti i found you matari AA (anti-armor) autocannon (not that idea of mine but new one) ;p Video 1Video 2 I keep imagining the Autocannon from Space Marine; big, unwieldy automatic heavy weapon that, basically, fires miniature tank cannon shells about 1 per second or so. I keep imaging the Plasma Mortar as being like the Death Glider's Staff Cannon from Stargate SG-1 This beast was big and helvete unwieldy in fallout and honestly it wasnt that far away from your 40k one ;) Fallout oneW40k one I think the main difference is that the 40K one is so big that it's limited to being fitted to vehicles, weapon carriages or carried by genetically enhanced super humans. Also means it makes a decent makeshift AV weapon.
Superhumans in W40k geneticaly made humans with heavy frame suits from plasteele with servos. Superhumans in Dust 514 geneticaly advanced clones with heavy frame suits from nanomaterials with servos.
Again not big difference, helvete if Heavy frame can took heavy machine gun (what is in our world mounted only to vehicles) why no autocannon ;)
"In the rust we trust"
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Megaman Trigger
Knights of Eternal Darkness League of Infamy
135
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Posted - 2014.11.28 02:24:00 -
[54] - Quote
True Adamance wrote:Megaman Trigger wrote:postapo wastelander wrote:CCP Rattati wrote:My idea is to create, using existing assets, a heavy plasma cannon (mortar), a heavy laser and a heavy HMG (autocannon)
They would be more than capable at taking out vehicles, be proper "H" weapons even if they share a model with the light weapon and be differentiated by firing behaviour and effect.
I believe this can be done with our tools. Now just to balance them. Ratatti i found you matari AA (anti-armor) autocannon (not that idea of mine but new one) ;p Video 1Video 2 I keep imagining the Autocannon from Space Marine; big, unwieldy automatic heavy weapon that, basically, fires miniature tank cannon shells about 1 per second or so. I keep imaging the Plasma Mortar as being like the Death Glider's Staff Cannon from Stargate SG-1 Auto Cannon is so big it take 2 Guardsmen to maintain and operate......and since their use breaks the Codex Astartes even the Marines don't use them solo.
I had more the idea of the one you actually get to pick up and use in Space Marine, which I admit is freaking huge, so scaled down to fit Dust Sentinel suits.
Purifier. First Class.
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
15151
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Posted - 2014.11.28 02:34:00 -
[55] - Quote
There's an Auto Cannon in Space Marine?
I know there's a Heavy Bolter, Plasma Cannon, Lascannon, and the Dreadnaught Assault Cannon.....but I don't remember an Autocannon in the game.
I said, "Empress, I do this, I thought that you knew this.
Can't stand non-believers and honest, the truth is...
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Megaman Trigger
Knights of Eternal Darkness League of Infamy
135
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Posted - 2014.11.28 02:36:00 -
[56] - Quote
postapo wastelander wrote:Superhumans in W40k geneticaly made humans with heavy frame suits from plasteele with servos. Superhumans in Dust 514 geneticaly advanced clones with heavy frame suits from nanomaterials with servos.
Again not big difference, helvete if Heavy frame can took heavy machine gun (what is in our world mounted only to vehicles) why no autocannon ;)
Autocannon is basically a tank turret so would need to be scaled down quite a bit. It would basically be a single shot or slow autofire Missile Turret shot.
Purifier. First Class.
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postapo wastelander
Krusual Covert Operators Minmatar Republic
750
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Posted - 2014.11.28 02:39:00 -
[57] - Quote
True Adamance wrote:Megaman Trigger wrote:postapo wastelander wrote:CCP Rattati wrote:My idea is to create, using existing assets, a heavy plasma cannon (mortar), a heavy laser and a heavy HMG (autocannon)
They would be more than capable at taking out vehicles, be proper "H" weapons even if they share a model with the light weapon and be differentiated by firing behaviour and effect.
I believe this can be done with our tools. Now just to balance them. Ratatti i found you matari AA (anti-armor) autocannon (not that idea of mine but new one) ;p Video 1Video 2 I keep imagining the Autocannon from Space Marine; big, unwieldy automatic heavy weapon that, basically, fires miniature tank cannon shells about 1 per second or so. I keep imaging the Plasma Mortar as being like the Death Glider's Staff Cannon from Stargate SG-1 Auto Cannon is so big it take 2 Guardsmen to maintain and operate......and since their use breaks the Codex Astartes even the Marines don't use them solo.
A a aaa, nope terminator with autocannon ;p
"In the rust we trust"
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Megaman Trigger
Knights of Eternal Darkness League of Infamy
135
|
Posted - 2014.11.28 02:40:00 -
[58] - Quote
True Adamance wrote:There's an Auto Cannon in Space Marine?
I know there's a Heavy Bolter, Plasma Cannon, Lascannon, and the Dreadnaught Assault Cannon.....but I don't remember an Autocannon in the game.
Aside from the Chaos Dread having a twin linked Autocannon (apparently a Reaper Autocannon) in place of the Assault Cannon, there's actually one you can pick up and use in the campaign. The wikia says Chapter 16 and it's a mounted weapon that can be torn off the mount.
Purifier. First Class.
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Megaman Trigger
Knights of Eternal Darkness League of Infamy
135
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Posted - 2014.11.28 02:41:00 -
[59] - Quote
postapo wastelander wrote:
Post-Heresy, only Chaos Terminators use the Autocannon. Loyalist Terminators have the Assault Cannon. The miniature that picture is supposed to be from around the Crusade era, Heresy at latest.
Purifier. First Class.
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postapo wastelander
Krusual Covert Operators Minmatar Republic
750
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Posted - 2014.11.28 02:44:00 -
[60] - Quote
Megaman Trigger wrote:postapo wastelander wrote: Post-Heresy, only Chaos Terminators use the Autocannon. Loyalist Terminators have the Assault Cannon. The miniature that picture is supposed to be from around the Crusade era, Heresy at latest.
I played for Blood Angels, but i have some Tzeentch time too :D
"In the rust we trust"
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