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41. Theorycrafting the Amarr Scout - in Feedback/Requests [original thread]
Adipem Nothi wrote: If we were to move the AM Scout bonus away from passive scans, his new-found role(s) would be insulated against upcoming EWAR changes. This is another good reason, in my opinion, to be looking at reasonable alternatives. Wo...
- by Stefan Stahl - at 2015.09.02 16:19:00
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42. CPM Feedback request: ADS/Swarms - in Feedback/Requests [original thread]
Darth-Carbonite GIO wrote: ... Joint proposal: Update the Assault Swarm Launcher with the proposed swarm missile movement stats. Make it have 2 missiles instead of 4, with double damage but the same impact force. Result: - Every ADS pilot wil...
- by Stefan Stahl - at 2015.09.02 14:54:00
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43. CPM Feedback request: ADS/Swarms - in Feedback/Requests [original thread]
Proposal 1: I'm not a big fan of impact force reduction. In most situations - where the DS is approximately hit in the direction of it's center of mass - the impact force is very much appropriate and fun to play with. Only in some situations, wher...
- by Stefan Stahl - at 2015.09.02 08:54:00
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44. Would CCP be willing to rent server time? - in Feedback/Requests [original thread]
It's an interesting idea for monetization. NPC corporations rent out battlefields for AUR. Merc corporations use them for training. The NPC corporations then pick up the debris and refurbish the place for the next event. Would people actually pay...
- by Stefan Stahl - at 2015.09.02 08:35:00
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45. CPM Feedback request: Laser Rifle - in Feedback/Requests [original thread]
Mina Longstrike wrote: Breakin, the laser damage formula is as follows dmg per shot = base damage + (scalar * #of shots fired consecutively) The scalar is .85 for basic IIRC and 1.10 for proto. Advanced is somewhere inbetween though I can't r...
- by Stefan Stahl - at 2015.09.01 18:28:00
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46. CPM Feedback request: Laser Rifle - in Feedback/Requests [original thread]
Adipem Nothi wrote: I wouldn't dare run this thing on a Scout suit. Especially the AM Scout. I find the AM Commando to be quite good at delivering suppressing fire with the LR. The way the LR is basically permanently tied to a nanohive makes...
- by Stefan Stahl - at 2015.08.31 16:56:00
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47. CCP: Let's improve controller sensitivity. - in Feedback/Requests [original thread]
Every game with gamepad controls needs a customizable non-linearity setting. Preferably set to something else than purely linear input by default.
- by Stefan Stahl - at 2015.08.31 13:08:00
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48. CPM Feedback request: Laser Rifle - in Feedback/Requests [original thread]
I tried the LR just a week ago on an Amarr assault (lvl 5). I appreciated the potential damage per clip, but the time it takes to reach a suitable DPS is just too long on the Assault. If you want to score a kill you really need to pre-charge it a...
- by Stefan Stahl - at 2015.08.29 17:40:00
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49. Pokey's Workshop - EWAR - in Feedback/Requests [original thread]
Some intial thoughts: - I'm rather happy with passive scans. I use precision enhancers and dampeners on many suits of almost all suit sizes. They are worthwhile and I can live with the system. Range extenders could do with a moderate buff - but th...
- by Stefan Stahl - at 2015.08.23 19:51:00
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50. What should I work on next? - in Feedback/Requests [original thread]
Pokey Dravon wrote: Stefan Stahl wrote: Early skilltree progression. The simple art of restructuring the skilltree so that new players up to 1 mil SP and an equivalent amount of ISK (TBD) intuitively end up speccing into the skills that mak...
- by Stefan Stahl - at 2015.08.19 13:21:00
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51. What should I work on next? - in Feedback/Requests [original thread]
Early skilltree progression. The simple art of restructuring the skilltree so that new players up to 1 mil SP and an equivalent amount of ISK (TBD) intuitively end up speccing into the skills that make them awesome. It's an easy problem to state...
- by Stefan Stahl - at 2015.08.18 14:20:00
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52. [Request] Little Things That Bother Me - in Feedback/Requests [original thread]
Raine Valois wrote: 2. Where are the Amarr and Minmatar MCCs? Do they contract out to the other empires? Are they really that poor that they can have immortal soldiers but no ship to carry them? By the way, the lack of the Amarr and Minmatar M...
- by Stefan Stahl - at 2015.08.13 20:57:00
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53. Early skilltree progression - in Feedback/Requests [original thread]
My next topic is going to be about why HAVs are OP, ScRs need to be nerfed and how Logis have it too easy. Also people who use prototype gear are scrubs and squads should be removed from pubs. That's going to get more attention. Actually I di...
- by Stefan Stahl - at 2015.08.13 20:52:00
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54. Easy fixes to improve gameplay - in Feedback/Requests [original thread]
abdullah muzaffar wrote: 3-Buff mlt gear to std. Make the only difference be Fitting. Don't. You can fully graduate from MLT to STD gear on the first day of playing Dust and the power increase must be noticeable to the player. I'd rather sugg...
- by Stefan Stahl - at 2015.08.13 17:01:00
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55. Shield multiplier module - in Feedback/Requests [original thread]
Alternative: Shield multiplier are low-slot items. The fitting meta then becomes very similar to Eve, except that stacking multipliers is less effective than stacking resists. I'd prefer a rather large penalty to shield recharge rate. Long rechar...
- by Stefan Stahl - at 2015.08.12 15:00:00
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56. Early skilltree progression - in Feedback/Requests [original thread]
Hey, I recently created a new account to see what the NPE was like these days. After graduating the academy I had some mixed experience but managed to struggle through with an overall positive kdr, so I chalk that up as a victory for the matchmak...
- by Stefan Stahl - at 2015.08.12 14:30:00
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57. Remove Asset Loss - in Feedback/Requests [original thread]
I think much of it is in the delivery. Even in the academy, when people are just trying out stuff, it is quite possible to run ISK negative, or at least getting the impression of doing so. It's quite easy to configure a suit worth 15k ISK with a...
- by Stefan Stahl - at 2015.08.12 13:33:00
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58. Mid-range Heavy Weapons - in Feedback/Requests [original thread]
Sgt Kirk wrote: It'd just have to be balanced properly. I'm thinking the tradeoff should be "awesome weapon, not so awesome suit". That would be easy enough to balance. You make the heavy weapons ~15% better than their respective rifle of that...
- by Stefan Stahl - at 2015.08.11 17:32:00
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59. Mid-range Heavy Weapons - in Feedback/Requests [original thread]
I've long since called for more range options for heavies. For mid-range I'd like a HMG. Preferably the basic variant - it's a Minmatar weapon after all. For long-range I can imagine an anti-infantry Forgegun variant that fires like a bolt-pistol...
- by Stefan Stahl - at 2015.08.11 17:16:00
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60. Lackluster weapons that could easily be balanced - in Feedback/Requests [original thread]
Burst ScP, anyone? Let's just start at giving it the correct amount of ammo. Most weapons carry 5 clips worth of ammo in reserve. The Burst ScP currently can only be reloaded twice before having to look for ammo. I propose bumping it up to 144 to...
- by Stefan Stahl - at 2015.08.11 14:44:00
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