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Thread Statistics | Show CCP posts - 3 post(s) |
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CCP Rattati
C C P C C P Alliance
11819
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Posted - 2014.11.20 07:32:00 -
[1] - Quote
Dear Players,
we want to make skilling into and using high tier Equipment more rewarding.
All that said and done, what do you think base values should be for Equipment, I would prefer keeping it simple at first and all of them share the same Scan Profile, and then make some special types more or less visible.
My simple theory was to mimic Dropsuit Profiles
Equipment: STD/ADV/PRO = 55/45/35
Drop Uplinks: STD/ADV/PRO = Nanohives: STD/ADV/PRO = Proximity: STD/ADV/PRO = Remote: STD/ADV/PRO =
Please discuss
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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Fizzer XCIV
Heaven's Lost Property Negative-Feedback
1177
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Posted - 2014.11.20 07:36:00 -
[2] - Quote
Drop uplinks should definitely have the highest. They are the most powerful equipment, and they create a wormhole. Balance and sense, they should be the easiest to detect.
They should show up on pretty much everyone's long range scans, unless they are PRO links.
Please, make my Opus pretty...
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Sgt Kirk
Fatal Absolution
8523
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Posted - 2014.11.20 07:38:00 -
[3] - Quote
That's mostly fine but uplinks should probably be the easiest to detect out of all the equipment at the very least.
You can have all others be the same right now for all I care but 35 db PRO uplink? Unless it's a very specific covert uplink I'm not too fond of that.
CCP holds the Caldari's hand so this doesn't happen again.
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MINA Longstrike
Kirjuun Heiian
1665
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Posted - 2014.11.20 07:43:00 -
[4] - Quote
Remotes should be a bit more visible at low tiers, less at high. Proxies should be pretty low due to their low level of infantry threat. Nanohives high at low sp investment, moderate at high. Drop uplinks very high to high, balance reasons(tired of seeing battlefields littered with braindead equipment), maybe 'stealth' uplinks with ~5 spawns but very low profile.
Hnolai ki tuul, ti sei oni a tiu. Kirjuun Heiian.
I have a few alts.
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CCP Rattati
C C P C C P Alliance
11819
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Posted - 2014.11.20 07:43:00 -
[5] - Quote
I personally think it sucks to go out of your way to place an uplink, and virtually anybody sees it by passing by, even if you hid it in a corner on the second floor.
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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jhon hartigan
Dead Man's Game RUST415
410
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Posted - 2014.11.20 07:54:00 -
[6] - Quote
CCP Rattati wrote:I personally think it sucks to go out of your way to place an uplink, and virtually anybody sees it by passing by, even if you hid it in a corner on the second floor. Uplinks should be as sneaky as other equipments, every body is thinking about the Major spam we have now, but you are working on avoiding it in the other thread, so we will probably have like 2 uplinks per player(player that is putting them down, not a sentinel or a commando or an assaults for ex), so we want them to be quite sneaky to not be immediately destroyed. |
Sgt Kirk
Fatal Absolution
8523
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Posted - 2014.11.20 08:14:00 -
[7] - Quote
CCP Rattati wrote:I personally think it sucks to go out of your way to place an uplink, and virtually anybody sees it by passing by, even if you hid it in a corner on the second floor. Yep, that's personal alright.
Personally some reductions would do fine, but all the way down to where you proposed is a little out of touch.
CCP holds the Caldari's hand so this doesn't happen again.
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Tesfa Alem
Death by Disassociation
421
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Posted - 2014.11.20 08:30:00 -
[8] - Quote
Mix up thier profiles with the new scan radius, and level those up by tier.
Short range, highly visible, long range much less visible, these numbers are just places holders but you can get the gist of what i mean.
STD
Short:50 DB Medium: 45 DB Long: 40 DB
ADV
Short: 40 DB Medium:35 DB Long:30 DB
Pro
Short: 30 DB Medium:25 DB Long: 20 DB
Specialist links or equipment can drop below that.
Nanohive glow is the thier bigest identifier, profile changes wont make a difference. Uplinks will only be deployed and maintained post BW changes by people who remain in logi suits, so i guess having them harder to spot is a bit of a reward for the player cemented into one role.
Redline for Thee, but no Redline for Me.
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Llast 326
An Arkhos
5504
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Posted - 2014.11.20 08:41:00 -
[9] - Quote
CCP Rattati wrote:I personally think it sucks to go out of your way to place an uplink, and virtually anybody sees it by passing by, even if you hid it in a corner on the second floor. Some of the Variants of Uplinks should have a low profile, but also a low maximum deploy.
Only other thing I would add at this time is Proxies should be low profile, they are pretty easy to spot visually and often get cleared out by Infantry supporting VehiclesGǪ or looking for a few quick easy WP.
Nanohives are pretty obvious in size, dome, and sound, i would think they would have a higher profile.
MOAR Ladders
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Happy Violentime
OMFGZOMBIESRUN
896
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Posted - 2014.11.20 08:43:00 -
[10] - Quote
Can you not make the eq inherit the profile of the player who dropped it eg. If my gal scout with 3 complex damps drops an uplink then that uplink is unscannable? |
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
5164
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Posted - 2014.11.20 08:57:00 -
[11] - Quote
Easy answer rattati:
Have the links flash on scans for one second when someone spawns, but enjoy low profile otherwise.
Not the spawning dropsuit mind you.
Just that specific link.
EVE Online is what you get when engineers attempt to create "fun" without consulting someone who comprehends the word.
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Wilhelm Klingspor
DUST University Ivy League
312
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Posted - 2014.11.20 09:21:00 -
[12] - Quote
CCP Rattati wrote:I personally think it sucks to go out of your way to place an uplink, and virtually anybody sees it by passing by, even if you hid it in a corner on the second floor.
Placing uplinks in unusual places as well as finding and destroying uplinks is ( for me ) a game in itself so i would have no problem with reducing visibility of these. Placing an uplink deep into enemy lines is a tasty troll.
GûæGûæGûæGûæGûæGûæ DON'T PANIC GûæGûæGûæGûæGûæGûæ
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Evan Gotabor
Prima Gallicus
112
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Posted - 2014.11.20 10:03:00 -
[13] - Quote
Could be interesting, in particular if equipments must be of quality. I think that each profile of equipment should be make according to the scanner counter part so each tier is equivalent. However, what might be really useful is to give a bonus to logistics dropsuit. As an exemple, if I play Amarr logi, I should have a bonus that give a slight damp to my drop uplinks like 2% or 3%. And please, fix the bug for cal/amarr logis. Currently, when they die, they loose the bonus on numbers of spawns, nanites etc. I think that these bonuses should only be lost if they change of dropsuit, not if they die and respawn with a logistic dropsuit (adapt the same logic than with the bandwidth).
Eve 21 day Trial
Dust 514 win 5M ISK for 100.000WP
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MrShooter01
Storm Wind Strikeforce Caldari State
1087
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Posted - 2014.11.20 10:31:00 -
[14] - Quote
I think uplinks are plenty easy to detect on their own, I am seriously baffled by the responses in this thread implying low profile uplinks would be a bad thing.
I mean they're making a constant VWORP... VWORP... sound, a blue pillar of light with very noticeable circles of light pulsing out of them, and oh yeah a steady stream of mercs pouring out of them with a swooshing sound.
You can easily see the pulsing light of uplinks on the freakin map, and other uplinks hidden in structures are fairly easy to find with your ears, tracing enemy movement, and a little bit of map knowledge. I can honestly say I've never bothered pulling out an active scanner or ewar scout to look for an uplink, because it takes all of ten seconds to figure out which direction I should start looking in, probable hiding spots annnd bingo now I can hear them and see the light.
IMO, even making them completely impossible to scan will have little effect on alert enemies who put in a minimum amount of effort to hunt them down.
Now if you made some sort of (squad-only?) stealth uplink with a <28db profile, which didn't make the flashy lights or the noise... |
Joseph Ridgeson
WarRavens Capital Punishment.
2652
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Posted - 2014.11.20 10:34:00 -
[15] - Quote
Skilling into Equipment already has a huge benefit. Even not counting the "My team spawns faster, so we can get more guys out there faster and win the fight", there is a selfish example. If I spawning and there are two Uplinks that are both in safe locations and one is 15 seconds and the other is 8, which one am I going to spawn on? I know that I use my Proto Uplinks because I get more WP than when I use Standard, in addition to the "help the team win" bit. Making them ALSO harder to find seems like adding a free lunch.
Also, potential problem: I know that during the Gallente Research Facility, seeing all that equipment on my Tacnet ends up hurting me because it is so very busy and bright red that people end up being obscured in that giant blob.
"This is B.S! This is B.S! I paid money! Cash money, dollars money, cash money!"
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John Demonsbane
Unorganized Ninja Infantry Tactics
4642
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Posted - 2014.11.20 12:42:00 -
[16] - Quote
Let's not forget the bandwidth thing when talking about this.
That said, making ALL the uplinks really low profile is probably too much. I think making them a little harder to find (sentinels can't see ADV, mediums can't see PRO unless some eWar investment) and then taking one variant at each level and making it "black ops" where you need a PRO scanner or eWar scout to see would be pretty good. Those would naturally need lower spawn counts to keep them from being too powerful. Great tool for the infiltrator scouts.
You could iterate from there.
(The godfather of tactical logistics)
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Alaika Arbosa
Matari Combat Research and Manufacture Inc.
2237
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Posted - 2014.11.20 13:16:00 -
[17] - Quote
Breakin Stuff wrote:Easy answer rattati:
Have the links flash on scans for one second when someone spawns, but enjoy low profile otherwise.
Not the spawning dropsuit mind you.
Just that specific link. IMHO, This is the most reasonable suggestion for uplinks. They should flare when generating the WH, otherwise they should be more subtle (would you buy uplinks that basically announced to everyone "Hey we're going to be spawning over here, please come camp us!!").
IDK how I feel about Prox being easy to scan, I mean, vehicles already get the warning beep. Either remove the warning beep and make them scannable or leave the beep and make them invisible (almost as though we've buried them slightly like real mines).
I might not like it, though I can understand remotes being scannable since they're receiving a signal that triggers detonation (I would imagine that them being an active receiver makes them easier to scan).
This brings me to hives, which are in effect, nanotech assembly plants. I would imagine that they would have the most consistent and sustained levels of high energy. This would lead me to believe that they'd have the highest profiles of all equipment (aside from uplinks when they are flaring)
Gò¡Gê¬Gò«(Gùú_Gùó)Gò¡Gê¬Gò«
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voidfaction
Nos Nothi
648
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Posted - 2014.11.20 14:43:00 -
[18] - Quote
CCP Rattati wrote:Dear Players,
we want to make skilling into and using high tier Equipment more rewarding.
All that said and done, what do you think base values should be for Equipment, I would prefer keeping it simple at first and all of them share the same Scan Profile, and then make some special types more or less visible.
My simple theory was to mimic Dropsuit Profiles
Equipment: STD/ADV/PRO = 55/45/35
Drop Uplinks: STD/ADV/PRO = Nanohives: STD/ADV/PRO = Proximity: STD/ADV/PRO = Remote: STD/ADV/PRO =
Please discuss will there be more WP granted for destroying pro EQ lets say +40/+50/+60 WP as a scout needs some way to gain equal WP as the logi potential since you dont want scouts slaying for WP
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David Spd
Caldari State
170
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Posted - 2014.11.20 14:44:00 -
[19] - Quote
I think there should be different equipment with different types of scans. Meaning, don't just blanket change equipment to be "this has high rating, this has slightly lower, this has lowest".
In my opinion there should be equipment that has a really low scan rating but also has a much higher countdown for spawns in. Say a "personal" uplink that is harder to detect and is only really good for one person with an objective.
Uplinks oftentimes break matches because you have large groups of people spawning into an area right away, and with current spam it's a nightmare. Even if the changes happen that make spam less of a thing, you'll still have people spawning onto uplinks in large numbers.
So say different types of uplinks. One that has a really high profile rating but spawns people in faster (not necessarily faster than now) and then another one that has a really low profile but maybe has a long spawn timer & also a cooldown in between spawns.
--> I'm a closed beta vet; I just don't post often <--
"Other people just complicate my life." ~Solid Snake
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CELESTA AUNGM
Kang Lo Directorate Gallente Federation
331
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Posted - 2014.11.20 14:50:00 -
[20] - Quote
CCP Rattati wrote:I personally think it sucks to go out of your way to place an uplink, and virtually anybody sees it by passing by, even if you hid it in a corner on the second floor.
Hello, and I am in disagreement about the physical "visibility" of a piece of equipment. Especially an uplink.
It is a powerful controller of access and movement around the map. So destroying it should be essential to an opponent, and also be an electronic challenge to the opponent---but not naturally camouflaged or "cloaked", or minimized visibly from what they are now.
If the idea is to SKILL into using these powerful pieces, then there needs to be a challenge to placing them on the map. Being able to "shlop" it down and expect it to "not be detected" (just because I ran seven feet behind a big boulder) is not the best thinking. Part of the frustration expressed by players here is spamming, but part of the frustration is also that many of the uplink-carriers are sloppy or not as skillful as they think they are PLACING the uplink.
I wouldn't want to see the uplink made smaller or less visible in order to help poor placement. The result may accidentally encourage MORE "shlopping it down" without practice or enough skill----while at the opponent's end of things, we who have a hard enough time finding enemy uplink that ARE well-placed, will be distracted and fed up spending overtime to visually locate a "newer, even less see-able version".
I am all for reducing an epuipment piece's ELECTRONIC detection by an enemy (especially as a means of progressing to higher tier models), but I fear any thoughts of reducing the oppotunity to find it with the Mark-1 EYEBALL. Really, Rattati, as long as the uplink is placed with enough "extra practice", it isn't detected by almost anybody (just those of us who deduce there must be an uplink planted here somewhere and scours around for it).
It's that "extra practice" that I'd like to see remain as a requirement for using uplinks.
Universe of good wishes for the 49, especially CCP Eterne...
No story can have life without writers and publishers.
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Alaika Arbosa
Matari Combat Research and Manufacture Inc.
2237
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Posted - 2014.11.20 14:58:00 -
[21] - Quote
@CELESTA
It isn't always sloppy placement, though I am not saying that it is never sloppy placement either.
Sometimes just having the uplink out is what you want.
During the early match mad dash for the objective, you might not want to take the time to place it carefully, you just want it there so back up is spawning within 10m of you in case **** goes sideways. Once you get that hack off and the objective trapped, then you go carefully place an uplink somewhere hidden so your team can spawn in in secret.
In short, I agree with you in that if you have LoS to the piece of equipment, you should see it immediately (unless CCP releases covert equipments)
Gò¡Gê¬Gò«(Gùú_Gùó)Gò¡Gê¬Gò«
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Vrain Matari
Mikramurka Shock Troop Minmatar Republic
2325
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Posted - 2014.11.20 15:06:00 -
[22] - Quote
CCP Rattati wrote:Dear Players,
we want to make skilling into and using high tier Equipment more rewarding.
All that said and done, what do you think base values should be for Equipment, I would prefer keeping it simple at first and all of them share the same Scan Profile, and then make some special types more or less visible.
My simple theory was to mimic Dropsuit Profiles
Equipment: STD/ADV/PRO = 55/45/35
Drop Uplinks: STD/ADV/PRO = Nanohives: STD/ADV/PRO = Proximity: STD/ADV/PRO = Remote: STD/ADV/PRO =
Please discuss Works for me. Uplinks and hives are easy to search for by their visual and audio effects, even an academy graduate can contribute to their team by uplink hunting - maybe WP should be higher for destroying higher tier equipment.
Would be inclined to set proxies a bit lower. Remotes a bit higher at higher tiers, maybe for proto remotes what fully trained passive scans can pick up in an assault suit with one complex precision enhancer(36 iirc).
P.S. Sadly, this will make 'bait' uplinks a lot more obvious.
PSN: RationalSpark
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Kain Spero
Goonfeet
3854
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Posted - 2014.11.20 15:07:00 -
[23] - Quote
CCP Rattati wrote:I personally think it sucks to go out of your way to place an uplink, and virtually anybody sees it by passing by, even if you hid it in a corner on the second floor.
Before signature profile is implemented though I really think that both bandwidth needs to be a thing and droplinks being placed out of nade range and inaccessible by ladders needs to be addressed.
The idea of equipment being better rather than just more of it is a good idea I think.
Owner of Spero Escrow Services
Follow @KainSpero for Dust and Legion news
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Al the destroyer
NECROM0NGERS
203
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Posted - 2014.11.20 15:26:00 -
[24] - Quote
I think we need to approach equipment one step at a time. I think with equipment BW that alone will make one place His equipment in better places. I don't think anyone who wants to win is going to place his stuff in one spot. I do like the idea of signatures on equipment but I think it would be better to do after we see what happens with BW. |
voidfaction
Nos Nothi
648
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Posted - 2014.11.20 15:33:00 -
[25] - Quote
Equipment: STD/ADV/PRO = 54/40/30
Drop Uplinks: STD/ADV/PRO = 41/32/27 > A present logi would need lvl 5 precision skill for std / 1x cPrecision for adv / 2x cPrecision for Pro Nanohives: STD/ADV/PRO = 54/43/36 > A present Sentinal would need lvl 5 precision skill for std / 1x cPrecison for adv / 2x cPrecision for Pro Proximity: STD/ADV/PRO = 45/36/30 > A present Assault would need lvl 5 precision skill for std / 1x cPrecision for adv / 2x cPrecision for Pro Remote: STD/ADV/PRO = 36/29/24 > A present Scout would need lvl 5 precision skill for std / 1x cPrecison for adv / 2x cPrecision for Pro
also pushes more to use active scanners. |
Al the destroyer
NECROM0NGERS
203
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Posted - 2014.11.20 15:58:00 -
[26] - Quote
I don't think remotes or proximity mine should be passively scanned ever |
Dubya Guy
Abandoned Privilege Top Men.
24
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Posted - 2014.11.20 16:00:00 -
[27] - Quote
I am intrigued by this.
I sometimes, particularly in ambush pubs, set up advance "sniping" or "fallback" nests for teammates by dropping an uplink and a hive in a slightly out of the way location, although the proliferation of scanning has made this less viable. I think this tactic will be even more common once non-logis become more restricted in their equipment capacity. With variable profiles, I will tend to want to balance or "pair" different hives and uplinks based on their respective profiles so that one doesn't give the other away in a scan.
This will add another tactical decision and soft-skill to the game. I like it. Please make sure equal-profile "pairings" of uplinks and hives exist. They don't have to be at the same tier, but there should be some scenarios where one piece of equipment can give away the location of the other, UNLESS the dropper has used forethought in equipment selection.
FPS = First Person Support. Kills win battles but it's kinda hard to kill if you're dead and out of ammo.
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Stefan Stahl
Seituoda Taskforce Command
850
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Posted - 2014.11.20 17:21:00 -
[28] - Quote
CCP Rattati wrote:I personally think it sucks to go out of your way to place an uplink, and virtually anybody sees it by passing by, even if you hid it in a corner on the second floor. I think there are two avenues to this: A) You're a Logi fortifying a position. There's nothing sneaky about this, you want as many people in this area as possible. B) You're a Scout infiltrating hostile territory. You need this uplink to be undetected, but you don't need many people here. If you would, you should have a Logi spawn there to fortify the position.
I think these are very separate roles. A quantum uplink shouldn't be stealthy. A covert ops uplink should. |
Dubya Guy
Abandoned Privilege Top Men.
27
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Posted - 2014.11.20 17:43:00 -
[29] - Quote
Stefan Stahl wrote:CCP Rattati wrote:I personally think it sucks to go out of your way to place an uplink, and virtually anybody sees it by passing by, even if you hid it in a corner on the second floor. I think there are two avenues to this: A) You're a Logi fortifying a position. There's nothing sneaky about this, you want as many people in this area as possible. B) You're a Scout infiltrating hostile territory. You need this uplink to be undetected, but you don't need many people here. If you would, you should have a Logi spawn there to fortify the position. I think these are very separate roles. A quantum uplink shouldn't be stealthy. A covert ops uplink should.
I concur. And the covert ops uplink should allow VERY FEW spawns, take a longer time to spawn in, and it should only come in singles. Its purpose is to open a crack, not swing the door open. Squad strategy could have a Logi follow through and place sturdy uplinks.
FPS = First Person Support. Kills win battles but it's kinda hard to kill if you're dead and out of ammo.
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Jadd Hatchen
KILL-EM-QUICK
661
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Posted - 2014.11.20 17:44:00 -
[30] - Quote
CCP Rattati wrote:Dear Players,
we want to make skilling into and using high tier Equipment more rewarding.
All that said and done, what do you think base values should be for Equipment, I would prefer keeping it simple at first and all of them share the same Scan Profile, and then make some special types more or less visible.
My simple theory was to mimic Dropsuit Profiles
Equipment: STD/ADV/PRO = 55/45/35
Drop Uplinks: STD/ADV/PRO = Nanohives: STD/ADV/PRO = Proximity: STD/ADV/PRO = Remote: STD/ADV/PRO =
Please discuss
My choice would be like:
Least Hidden (highest sigs) Drop Uplinks* Nanohives Remotes Proximity Most Hidden (lowest sigs)
*with a variant exception see below...
Due to the extreme advantage that a drop uplink provides to the gameplay (being able to spawn anywhere on the map including right next to the enemy's bases or control objectives and saving travel time/exposure to enemy fire in the process), then giving them the highest signature is appropriate.
Proximity only work if they go undetected! If everyone sees them, then they go around them. In addition, there should be two types, anti-infantry and anti-vehicle... The AV ones should do like 2 or 3 times the damage that an RE does, but only one allowed to be placed per equipment slot. They should also only be triggered by vehhicles/EMP nades/explosions. However if an infantry guy spots one, then sharing this "discovery" on the squad overlay should help vehicles to navigate them. Anti-infantry ones should be enough to kill a standard heavy suit, and not enough to worry a vehicle about. In any event, detection ranges for them should only happen at the very close (inner circle) range for all except a scout with a detection module running or a logi's scanning capability with an active scanner.
The rest just falls into line form there... But as a side note, RE's ARE NOT FRISBEE's so stop letting them be thrown! A grenade represents a s "thrown explosive" so why have any grenades at all if an RE can be thrown too?
As for the "hidden uplink" ideas.. Well instead of making them inherently "hidden" just create a proto-variant that only allows you to place one at a time (carry two, but only place one) and reduces the range of detection to short range ONLY. As in the medium and long ranges it cannot be detected at ever (or very rarely) and only if you actually walk within the short range detection of it, then it is almost automatically detected.
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