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221. quality of life fixes - in Feedback/Requests [original thread]
In descending order of effect-per-manhour I'd put these as: 1. Controls 2. UI 3. Graphics Apart from that I completely agree. Improving the basics even just a bit will improve the game dramatically.
- by Stefan Stahl - at 2015.01.14 17:18:00
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222. [Suggestion] Reduce Squad Size - in Feedback/Requests [original thread]
I find a fix to matchmaking - only deploy 4-6 man squads when equal opposition has been found - acceptable. I would never again squad with randoms, but it would be acceptable. A system that allows team-deploy and also fixes pub matches by restric...
- by Stefan Stahl - at 2015.01.14 17:11:00
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223. Sticky:[Feedback] Warbarge Designs - in Feedback/Requests [original thread]
The whole concept of individual or corp-wide bonuses is, conceptually, an extension of the 10% NPC corp tax. Currently the advantage of being in a player corp, beside sharing a corp-tag with other people, is that you get to save up to 9% ISK per m...
- by Stefan Stahl - at 2015.01.14 16:58:00
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224. Sticky:[Feedback] Warbarge Designs - in Feedback/Requests [original thread]
CCP Rattati wrote: Please discuss My expectations of post Uprising gameplay: - Click Warbarge-"Give bonus" button - Join large corp for additional bonus - Play like before - Stomp new players harder As for my contribution to the discussion, p...
- by Stefan Stahl - at 2015.01.13 19:33:00
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225. [Suggestion] Reduce Squad Size - in Feedback/Requests [original thread]
CCP Rattati wrote: The CPM is very vocally split on this topic. I think it is one of the simplest way to alleviate pubstomping but I do understand that 4 is limiting when you have an active corp and want to play with your friends. I am looking ...
- by Stefan Stahl - at 2015.01.12 19:26:00
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226. HAVs: Roles, Gains, and Sacrifices - in Feedback/Requests [original thread]
Honest question: Is this a topic about large turret stats? (As in: Could much of your topic be solved by figuring out turrets properly?) There was a time when all large turrets had a distinct position on the AV-AI scale. Railguns in the mostly AV...
- by Stefan Stahl - at 2015.01.11 12:33:00
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227. Amarr Scout - EWar - doesnt make sense. - in Feedback/Requests [original thread]
DeadlyAztec11 wrote: It would actually make far more sense to switch the Amarr and Caldari Scout bonuses because the Caldari need better precision to fight the Gallente and the Amarr don't need better precision to fight the Minmatar. This was ...
- by Stefan Stahl - at 2015.01.10 22:17:00
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228. Small Blasters still suck CCP - in Feedback/Requests [original thread]
Kaeru Nayiri wrote: I have come to the conclusion that they ALSO fire late Thanks for describing the problem so well. I also believe a lack of lag-compensation on vehicle mounted turrets to be the problem here. Can someone with a bluetag forw...
- by Stefan Stahl - at 2015.01.09 18:57:00
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229. Sticky:[Feedback] Roadmap 2015 - in Feedback/Requests [original thread]
CCP Rattati wrote: We have been arranging some features, as gameplay was deprioritized for the sake of infrastructure development While you're on the topic of infrastructure: Is there any way for you to influence the amount of time it takes to...
- by Stefan Stahl - at 2015.01.08 10:08:00
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230. STD Dropships are too slow - in Feedback/Requests [original thread]
shaman oga wrote: A counter doesn't mean 100% chance to destroy it, scare a dropship is fine, but swarms are unavoidable with STD DS, you really have to predict and move before the first volley hit you. ...Or you tank all 3 of them with your 9...
- by Stefan Stahl - at 2015.01.06 17:55:00
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231. STD Dropships are too slow - in Feedback/Requests [original thread]
shaman oga wrote: but STD DS are just to slow even with AB active. That's why a STD DS gets to fly around with over 7k ehp against railguns/forges. The only problem I see for STD DS are proto railguns and ganks with multiple AV. But everythin...
- by Stefan Stahl - at 2015.01.06 12:27:00
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232. [Idea] Flatten Suit Slot Progression - Initial Tiericide - in Feedback/Requests [original thread]
This should have happened two years ago.
- by Stefan Stahl - at 2014.12.31 14:45:00
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233. To Rattati: small balancing on ScR. - in Feedback/Requests [original thread]
Alena Ventrallis wrote: The end goal of these changes is to reduce the ScR effectiveness on shield while maintaining its current armor DPS. If my math is correct, this should reduce DPS vs shields by 10%, and DPS vs armor by 0%, accomishing the...
- by Stefan Stahl - at 2014.12.29 20:53:00
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234. Sticky:[Feedback] Roadmap 2015 - in Feedback/Requests [original thread]
CCP Rattati wrote: That's exacly the point, I, as a solo player, lack the feeling of ownership and progression Personally, I disagree. Compared to my 0 SP infantry alt my main is a demigod. If I could stage a fight between my two characters on...
- by Stefan Stahl - at 2014.12.29 14:23:00
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235. Sticky:[Feedback] Roadmap 2015 - in Feedback/Requests [original thread]
Kain Spero wrote: Stefan Stahl wrote: Stuff I really don't see the barge granted in-match bonuses as being acceptable (more damage, more ammo, more health, etc.) for this exact reason. Also, a personally owned barge is a really dumb idea an...
- by Stefan Stahl - at 2014.12.28 14:38:00
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236. Sticky:[Feedback] Roadmap 2015 - in Feedback/Requests [original thread]
Two quick comments: - Personally I don't think I will look into PC as long as timers are a thing that exist. I'm just not that committed to Dust to schedule a match. Take that feedback for what it is, a subjective opinion. - What is the purpose of...
- by Stefan Stahl - at 2014.12.27 21:05:00
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237. [Request] Nerf the Scrambler Rifle - in Feedback/Requests [original thread]
TYCHUS MAXWELL wrote: All this will do is drive more players towards Gallente and Amarr dropsuits, since all the shield profiled weapons are getting buffed to effect armor. Which makes them shred shield based suits in half a second. I subjecti...
- by Stefan Stahl - at 2014.12.23 16:17:00
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238. [Dropship Feature Request] - in Feedback/Requests [original thread]
manboar thunder fist wrote: Then we could have had a dropship icon with hp bars including gunner ammo and hp Some smart people with a blue tag could potentially reuse the active scanner icon-mechanic to show the amount of ammo left in each of ...
- by Stefan Stahl - at 2014.12.22 17:05:00
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239. Skirmish Mode: ideas for shaping the battlefield. - in Feedback/Requests [original thread]
@Kallas Hallytyr: I concur. Null cannon damage profiles should wait until we can choose MCCs ourselves. That would definitely be one of the features that pulls racial parity in MCCs. Null cannon crippling however sounds like a great idea and shou...
- by Stefan Stahl - at 2014.12.22 16:57:00
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240. Thoughts about METALOCK - in Feedback/Requests [original thread]
If anyone wants a lesson in meta level based matchmaking, take a look at a game called Robocraft. It's free to play and available on steam, so there's no reason not to. It works very well, with the exception of people 'cherrypicking' meta level. ...
- by Stefan Stahl - at 2014.12.16 17:48:00
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