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161. Don't removed Installations when destroyed - in Feedback/Requests [original thread]
Breakin Stuff wrote: Vulpes Dolosus wrote: That would make using vehicles a pain in the bum. The HP of installations could be returned to previous levels were this the case. Net gain for vehicles and ground forces. This is the way forward.
- by Stefan Stahl - at 2015.02.28 11:36:00
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162. Tug-o-war (Suggestion) - in Feedback/Requests [original thread]
Spademan wrote: Avallo Kantor wrote: Another potential enhancement to the idea is to have all the points but the middle already hacked by their respective teams, so that both sides have some initial state to be pushed back to without being r...
- by Stefan Stahl - at 2015.02.27 12:39:00
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163. [Suggestion] Adapting SKIN idea for Moods - in Feedback/Requests [original thread]
Brainstorming time! What properties should planets have and how should they influence the game? Temperature: Higher temperature negatively impacts cooldown speed. Make sure all weapons have some heat generation, even if cool-down is faster than h...
- by Stefan Stahl - at 2015.02.27 12:31:00
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164. [Suggestion] Pub Match Payout - in Feedback/Requests [original thread]
I like your idea. The fact that - before WP - the best player on the losing side is rewarded similarly to the best player on the winning side is a great incentive to "carry the team" as they say. On the other hand I don't think being the worst pl...
- by Stefan Stahl - at 2015.02.27 12:15:00
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165. The DHAV - Why? - in Feedback/Requests [original thread]
I tend to agree. I'd rather go with improving the stuff we have rather than adding new roles and systems. The HAV initiative just seems like a lot of work. I believe we'll make it work in the end, but the growing pains are going to be immense. I...
- by Stefan Stahl - at 2015.02.23 19:42:00
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166. Faction Warfare: The Forever War - in Feedback/Requests [original thread]
I very much like the idea of fixing the contested districts and showing those as selectable options in the FW-screen. I'm not too keen on the continuous battles. The 20 minute structure has it's advantages, but I feel these are two different topi...
- by Stefan Stahl - at 2015.02.20 21:04:00
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167. Kinetic Catalyzer Rework - in Feedback/Requests [original thread]
Vesta Opalus wrote: Proposed KinCat progression: basic 6%/ advanced: 10%(~166% of standard value)/ complex: 12%(200% of standard value) I absolutely agree. We need to stop having modules that are only useful at complex tier.
- by Stefan Stahl - at 2015.02.18 19:10:00
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168. Sticky:[Feedback] HAV and SHAV Progression - in Feedback/Requests [original thread]
CCP Rattati wrote: I expect a proposal from Dropship pilots for additional PG/CPU or EHP to make up for any such knock-on effects. For Upgrade mods these are numbers I was thinking of. Don't panic too much but they will be much more difficult ...
- by Stefan Stahl - at 2015.02.17 19:09:00
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169. Sticky:[Update] Teambuilder logic - in Feedback/Requests [original thread]
CCP Rattati wrote: Dear players, We have been seeing complaints that the Teambuilder is not working as intended. I have stated before, and state again, that we have not been able to verify a single instance of it not working as intended. Doe...
- by Stefan Stahl - at 2015.02.17 18:46:00
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170. Blaster turret installation - in Feedback/Requests [original thread]
Some appear to be of the opinion that this is by design . I don't agree.
- by Stefan Stahl - at 2015.02.16 12:07:00
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171. Mordu's vets - in Feedback/Requests [original thread]
I thought this was what the Skinweave BPOs were for. Either you have them because you're a vet or you're too new to know where they came from. Suits me fine (*badum pish*).
- by Stefan Stahl - at 2015.02.15 10:36:00
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172. New mission idea: reviving - in Feedback/Requests [original thread]
I support a general "triage" mission. These would require you to heal teammates for 500-10000 hp. "Healing given" can (currently) be earned through repair nanohives, needles or repair tools. That gives everyone several options to achieve these mis...
- by Stefan Stahl - at 2015.02.14 22:10:00
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173. HAV bring back initiative - in Feedback/Requests [original thread]
Breakin Stuff wrote: No I don't think dropships should be easy mode. But I do believe pilot maneuvering skill should be the primary defense, not the EHP buffer. I'm really in love with how ADS are nimble and need to maneuver out of mortal dang...
- by Stefan Stahl - at 2015.02.12 18:56:00
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174. Slow, constant shield recharge and active armor reps - in Feedback/Requests [original thread]
Breakin Stuff wrote: why should we stop at "drive off?" No one has yet provided an adequate explanation. Different angle: How many vehicles should a pilot expect to lose in a typical public skirmish match? My favorite Myron comes in at ~180k ...
- by Stefan Stahl - at 2015.02.12 18:44:00
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175. Armor Tanks - in Feedback/Requests [original thread]
Gabriel Ceja wrote: So for now until the tanks have finally been rebalanced and the new tanks released I think a cpu buff to madrugar would do some good while we wait. This would instantly improve the game at a hopefully very limited amount of...
- by Stefan Stahl - at 2015.02.10 20:32:00
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176. Warbarge Components - in Feedback/Requests [original thread]
Some conceptual stuff: - The fact that warbarge components can't be used to fuel PC is because warbarge components are not a measure of player activity. Switching to an alt, pressing "claim", going to assets, selecting the claimed components and g...
- by Stefan Stahl - at 2015.02.10 17:53:00
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177. [IDEA]Simple Trading - in Feedback/Requests [original thread]
Please make sure you can't be given items by someone you have blocked. Your current design doesn't include an "Accept item" dialogue so it would be possible to give someone one of each MLT item just to screw with their fitting screen. Not a terri...
- by Stefan Stahl - at 2015.02.09 18:45:00
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178. [Feedback] Dropships should instantly explode. - in Feedback/Requests [original thread]
Kallas Hallytyr wrote: Hull. We need vehicles to have hull like clones have a third 'health' for their bleed-out timers. Deal 200 damage (I think it's 200) past 0 armour? The vehicle explodes. Otherwise, the vehicle is on fire and takes 3-5 se...
- by Stefan Stahl - at 2015.02.09 18:23:00
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179. DS's in general needs a role buff - in Feedback/Requests [original thread]
Personally I'd like to see what happens when the mCRU is finally fixed. That would at least improve a part of the problem.
- by Stefan Stahl - at 2015.02.08 19:11:00
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180. Faction Warfare Que - New way of showing activity - in Feedback/Requests [original thread]
Many other online games do this as well. Seeing the numbers go up or down as people join the queue or are deployed into other matches is much better feedback than the game telling you that on average everyone else is getting into battle within 35...
- by Stefan Stahl - at 2015.02.07 19:37:00
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