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581. [Feedback] Dropship (Un)Friendly Fire - in Feedback/Requests [original thread]
Seconded. Never got around to posting it, but a friendly railgun installation with a bored gunne can give cause a lot of trouble to a dropship.
- by Stefan Stahl - at 2013.05.13 19:30:00
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582. Turret AI - Bearing a grudge - in Feedback/Requests [original thread]
When an AI-controlled large railgun turret uses it's infinite turnspeed to lock on to you it feels like a scene from a horror movie. And then you're dead.
- by Stefan Stahl - at 2013.05.13 17:52:00
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583. Request: Continuing Servers - in Feedback/Requests [original thread]
At the end game screen there should be a "Go to next instant battle" button. That'd be greatly appreciated.
- by Stefan Stahl - at 2013.05.12 16:06:00
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584. DS CONTROL - in Feedback/Requests [original thread]
I share a similar sentiment. The old controls made a lot of sense. The new model is very unintuitive and impractical.
- by Stefan Stahl - at 2013.05.12 08:07:00
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585. CPM: Feedback Requested, Tactical Assault Rifles - in Feedback/Requests [original thread]
Kristoff Atruin wrote: I don't use this weapon yet. I don't want to train assault rifles up that far, but I feel like I have to in order for the game to be any fun at all in its current state. When I get into a game where the other team is usin...
- by Stefan Stahl - at 2013.05.11 16:20:00
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586. [Feedback] Life of an Uprising Medic - in Feedback/Requests [original thread]
CCP Draco wrote: Hi Cross Atu, thanks for the feedback! On the Nanite Injector, we're aware of the location mismatch between the "corpse" and the location you need to use the injector and it's on our list of things to work on. Technically, th...
- by Stefan Stahl - at 2013.05.10 10:26:00
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587. The game sounds are ridicilous - in Feedback/Requests [original thread]
Prangstar RND wrote: my grenades whistle now? I choose to believe it's my Merc whistling in mischievous anticipation of the +50 WP-ding.
- by Stefan Stahl - at 2013.05.08 20:17:00
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588. I'm out of Ammo - in Feedback/Requests [original thread]
Disposable Meatbag wrote: Sorry,I've thrown my nanohives,they have been used up and there is no way to get more except die. Meanwhile vehicles never run out and tanks blow up depots because they are useless to them. Nova Knives need no ammo.
- by Stefan Stahl - at 2013.05.08 17:52:00
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589. Matchmaking urgently needed, this is silly. - in Feedback/Requests [original thread]
Weren't we supposed to have a functioning matchmaking system since the launch of chromosome? I actually think that CCP is just out of ideas on how to segregate it's 4000 concurrent clients.
- by Stefan Stahl - at 2013.05.07 20:13:00
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590. The pilot's feedback thread on dropship physics - in Feedback/Requests [original thread]
I'm slowly getting used to the new flight model for the Myron. I can do with it almost everything I used to be able to but I still maintain that the old model was much more fun. Considering that PG can now only be increased through low-slot model...
- by Stefan Stahl - at 2013.05.07 19:44:00
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591. The Killscreen is too Obtrusive - in Feedback/Requests [original thread]
Just one more thing that is standing between you and being revived or deployment into battle. Should be removed.
- by Stefan Stahl - at 2013.05.07 17:33:00
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592. The pilot's feedback thread on dropship physics - in Feedback/Requests [original thread]
By the way, DS OP, I'm calling it now.
- by Stefan Stahl - at 2013.05.06 20:41:00
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593. The pilot's feedback thread on dropship physics - in Feedback/Requests [original thread]
Here's your place to discuss what changed regarding dropship operation. During my tests the Viper seems to act like a weird hybrid of a plane and a flying brick. If you move slowly it feels kind of like it used to, but the faster you go in a stra...
- by Stefan Stahl - at 2013.05.06 19:20:00
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594. Refund the BPO Assault and Logistics suites. - in Feedback/Requests [original thread]
I'm never going to use my BPOs anymore because by the time I can equip them I have access to the basic prototype variants. Therefore the BPOs are now obsolete. While this may be legitimate business from CCP's perspective, I feel robbed. Verdict: ...
- by Stefan Stahl - at 2013.05.06 19:13:00
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595. 60 fps - in Feedback/Requests [original thread]
They really should allow players to change graphical settings to improve framerate or graphical quality. That would just help everyone.
- by Stefan Stahl - at 2013.04.25 16:00:00
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596. [PC] District-specific team sizes - in Feedback/Requests [original thread]
Very nice idea. SI in differently sized districts could give differently sized bonuses and generate different number of clones too so things stay fair. Give large districts an over-proportional bonus so the mega-corps will try to go at each other'...
- by Stefan Stahl - at 2013.04.22 17:29:00
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597. Awarding points for selfish or disruptive play. - in Feedback/Requests [original thread]
I'm a dropship pilot and please understand this: All turret installations must be destroyed at all times! I don't kill enemies that are hacking turret installations just so later I can come around and destroy it. Turrets are bad for everyone. I...
- by Stefan Stahl - at 2013.04.22 17:19:00
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598. [REQUEST] Bunny Hopping - in Feedback/Requests [original thread]
I enjoy skill based shooters a lot too, but Dust isn't one of them. Dust is about SP, ISK and pubstomping. If you're looking for a nostalgic trip to the past, I think the Trackmania developers guys recently launched an FPS-effort that might raise...
- by Stefan Stahl - at 2013.04.21 11:34:00
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599. Petition for Dust with 60 FPS at 6th may - in Feedback/Requests [original thread]
Covert Clay wrote: I want to ping the dust 514 battle servers. How exactly did you do this sir? They used to have the IP-addresses of the battleservers in a sticky in the technical board, but apparently they removed the thread. Sorry.
- by Stefan Stahl - at 2013.04.19 19:52:00
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600. The starving uplink dropper - in Feedback/Requests [original thread]
Only place uplinks when your team actually needs them. When that is the case you'll have trouble keeping the uplinks running because they run out so quickly.
- by Stefan Stahl - at 2013.04.19 18:31:00
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