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61. Tales of the Prometheus: Modules/Equipment Skill Progression - in Feedback/Requests [original thread]
Talos Vagheitan wrote: One of the main problems dropships face is that the maps are just too small for them to function the way they're supposed to. A dropship by definition should deploy/extract troops to and from different battlefields; they...
- by Stefan Stahl - at 2015.07.26 12:14:00
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62. Feedback: On reward mechanics - in Feedback/Requests [original thread]
Very good points. My personal gripe: ISK reward should not depend on team rank*. It should depend on personal contribution - preferably in terms of "keep x% of what you kill, y% of what you repair, z% of what you hack". Right now there's an ISK i...
- by Stefan Stahl - at 2015.07.25 15:41:00
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63. Redesign of the Loyalty Rank system. - in Feedback/Requests [original thread]
Pokey Dravon wrote: I'd also prefer to see more ranks that are closer together. I think the amount of time/money needed to rank up is so large that it doesn't really feel like something I'm working towards...instead it just feels like an eventu...
- by Stefan Stahl - at 2015.07.19 11:02:00
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64. Tweaking Swarm Launcher parameters - with numbers and graphs! - in Feedback/Requests [original thread]
Thanks for the bump, Apocalyptic Destroyerr. @Adipem: Most likely none. I don't think HAVs need the ability to dodge missiles effectively and their limited speed and acceleration won't allow for that with any useful set of numbers for the paramet...
- by Stefan Stahl - at 2015.07.19 07:56:00
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65. Tweaking Swarm Launcher parameters - with numbers and graphs! - in Feedback/Requests [original thread]
Loyal Glasses wrote: I am sorry but the topic does not interest me. The only reason I am here is due to the fact that I read the title as twerking swarm launcher parameters. Good day. This is my favorite reply so far.
- by Stefan Stahl - at 2015.06.20 19:40:00
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66. Large Blasters Need Balancing - in Feedback/Requests [original thread]
Harpyja wrote: We are not here to discuss how logical and appropriate the turrets are. This is a sci-fi genre with laser weapons, shield technologies, interstellar travel, etc. Though things have to be balanced for game purposes too. The turr...
- by Stefan Stahl - at 2015.06.16 15:00:00
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67. [IDEA] Bandwidth Module (High Slot) - in Feedback/Requests [original thread]
Fully support this. There are many valid applications for this. An interesting one would be to put a bandwidth module on a sentinel. That means, if you sacrifice the slots for it, you can actually maintain a nanohive for later forgegunning. Compe...
- by Stefan Stahl - at 2015.05.27 17:47:00
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68. 'Keep what you kill' ISK payout scheme for pub matches - in Feedback/Requests [original thread]
Hi, here's an issue that has irked me a lot ever since I started playing Dust: You're playing a pub match solo like apparently most people in this game (not necessarily the forums) do. As it happens you find yourself stacked against a superior en...
- by Stefan Stahl - at 2015.05.27 17:42:00
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69. Sticky:[Feedback] eHP and Speed - in Feedback/Requests [original thread]
Ripley Riley wrote: increase CPU/PG fitting bonuses for logis What would a suitable fitting bonus be in your opinion? I think there's a tough problem here: - Too low fitting bonus: Fit 4 Compact Nanohives and use the remaining fitting space t...
- by Stefan Stahl - at 2015.05.27 17:00:00
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70. Different type of vehicle hardener. - in Feedback/Requests [original thread]
This suggestion made me come up with a game design question that may help discuss this suggestion: An HAV and an AV-user, e.g. with a Swarm Launcher, spot each other at the same time. Let's say the AV user is in an elevated position, so the HAV w...
- by Stefan Stahl - at 2015.05.27 16:45:00
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71. Sticky:[Feedback] Limited Tiericide and Power Cores - in Feedback/Requests [original thread]
CCP Rattati wrote: Breakin Stuff wrote: CCP Rattati wrote: Fixed slot progression will require, I don't see a way around it, a limit of 1 PG and CPU upgrade per fitting, or make them to ISK expensive to stack. Either that or make sure tha...
- by Stefan Stahl - at 2015.05.27 12:57:00
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72. Sticky:[Feedback] eHP and Speed - in Feedback/Requests [original thread]
I'm also concerned about killer bees. What makes something viable for killing people? ehp, dps and speed. If Logis and Assaults are on the same ehp-speed ratio and can equip the same weapons, then they are - in absence of other factors and under ...
- by Stefan Stahl - at 2015.05.27 12:44:00
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73. Sticky:[Feedback] Limited Tiericide and Power Cores - in Feedback/Requests [original thread]
I think it's been said: Reasonable people agree with this. As a secondary topic on the user experience side of this: I feel like 'powercores' are not an intuitive entity to interact with. Ask 10 people that don't know the forums what a powercore ...
- by Stefan Stahl - at 2015.05.26 13:25:00
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74. Re-Rolling Missions - in Feedback/Requests [original thread]
Currently there's an event going on that has three of the daily missions fixed - that may explain part of your troubles. The fixed missions are 150 kills, 35 vehicle kill assists and 10 victories. None too enjoyable, but they'll be gone next week ...
- by Stefan Stahl - at 2015.05.20 11:41:00
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75. CCP needs next gen FPS to compete with Star Citizen! - in Feedback/Requests [original thread]
Alternative business strategy time! Instead of making a product very similar to something else, try placing a product into a niche where no competition exists! (Such as the PS4 ) Additional alternative business strategy! Instead of trying to ...
- by Stefan Stahl - at 2015.05.19 16:47:00
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76. Pros and Cons of The Powercore Idea - in Feedback/Requests [original thread]
I see the advantage of cleaning up the database of suits, but I dislike that the powercore-concept isn't very intuitive. You might argue that "better powercore equals more ingame power" is an intuitive relation, but my point is about the term 'po...
- by Stefan Stahl - at 2015.05.18 13:15:00
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77. Small Blasters and LAVs, close but no cigar. - in Feedback/Requests [original thread]
Is anyone opposed to having blasters have the 'small' dispersion from the start and then leaving it constant? My main reasons: - This would simplify handling a lot. Hold R1 to make reds go ouch. - The very quick heat generation makes you want to ...
- by Stefan Stahl - at 2015.05.12 16:58:00
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78. Matchmaking idea. - in Feedback/Requests [original thread]
What would happen to automatically populated squads after the battle? Are they disbanded? Does that mean you are cut off from the people you were talking to a second ago? What happens to squads that were partially filled before a battle and then ...
- by Stefan Stahl - at 2015.05.12 16:51:00
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79. Tweaking Swarm Launcher parameters - with numbers and graphs! - in Feedback/Requests [original thread]
CCP Rattati wrote: Stefan Stahl wrote: P.S.: You actually read that? I did, and this is my favorite post of the month. Of which month? March, April, or May? Humor aside - if you'd like more detailed feedback please give us more t...
- by Stefan Stahl - at 2015.05.12 11:07:00
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80. Sticky:[Data Insights] Dropsuit KDR - in Feedback/Requests [original thread]
DeathwindRising wrote: what the hell fit is on that caldari logi!? that rating is double that of the other racial suits. Snipers. Some brainstorming about why we see so similar kdrs even though performance subjectively varies wildly: I assume...
- by Stefan Stahl - at 2015.05.12 10:47:00
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